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Sunday, January 23, 2022 3:39 PM
HUMANKIND V1.07.1764-S10, RELEASE (64-bit Standalone, build: 191770)

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15:39:24:673NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

15:39:24:848NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:24:848NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

15:39:24:849NoneAmplitude.Framework version 2.7.2+d92bcbe374.

Amplitude.Framework.Application:OnApplicationStarting()

15:39:24:849NoneStarting the application, version is V1.07.1764-S10, RELEASE (64-bit Standalone, build: 191770)...

Amplitude.Framework.Application:OnApplicationStarting()

15:39:24:849NoneMultiplayer cross-compatibility version is 545187f3b8150e7fd38fb80c5266dc50.

Amplitude.Mercury.Application:OnApplicationStarting()

15:39:24:863NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

15:39:24:873NoneLoading registry file 'E:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:24:921NoneRegistry file 'C:\Users\Marc\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:26:014NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

15:39:26:202NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:39:26:611NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:26:932NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:27:350NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

15:39:27:460NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

15:39:28:054NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

15:39:28:055NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

15:39:28:102NoneUsing digital distribution credentials: 'johnyoga', 0x01100001045efd8a, Steam.

Amplitude.Framework.Application+d__105:MoveNext()

15:39:28:102NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__105:MoveNext()

15:39:28:103NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

15:39:28:110NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

15:39:28:352NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

15:39:28:405NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

15:39:28:423NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

15:39:28:470NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:39:33:092NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:35:857NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:35:939NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:51:683NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:51:683NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:51:687NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:263NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:263NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:263NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:267NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:268NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:268NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:39:52:287NoneChanging display settings to 2560x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

15:39:52:287None... switching to 2560x1080 (0) (fullscreen: False, Windowed)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

15:39:52:704NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:52:710NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

15:39:52:714NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

15:39:52:898NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

15:39:52:915NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:39:52:930NoneScanned 134 assemblies in 32 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

15:39:52:977NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:52:993NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:54:557NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:39:54:964NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:55:514UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 784 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

15:39:55:517NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:39:56:222NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:58:812NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:58:814NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:39:59:419NoneChanging display settings to 2560x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

15:39:59:420None... switching to 2560x1080 (0) (fullscreen: False, Windowed)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

15:39:59:421NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

15:39:59:422NoneConverting 'english' to iso 'en-US'.

Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

15:40:00:145NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:00:291NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:00:291NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

15:40:00:297NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

15:40:00:298NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

15:40:00:298NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

15:40:00:450NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.MonoParameterInfo)

15:40:00:454UI Steam[UI] Resolution initialized to 2560x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:40:00:585NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__17:MoveNext()

15:40:00:597NonePlaying with 4 downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, NewsletterReward2022.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__25:MoveNext()

15:40:00:598NonePlaying with 4 activated downloadable content(s): Pre-purchase, Deluxe, EastAfricaContentPack, NewsletterReward2022.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__25:MoveNext()

15:40:01:191UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

15:40:01:234NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

15:40:01:235NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

15:40:01:263NoneMovie start after 8.9799232

Amplitude.Mercury.Avatar.AvatarManager+d__104:MoveNext()

15:40:06:360NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__17:MoveNext()

15:40:06:361NoneMovie end after 14.0769676

Amplitude.Mercury.Avatar.AvatarManager+d__104:MoveNext()

15:40:06:363NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:40:06:656NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:06:689NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:06:935NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:07:085NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:07:124NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

15:40:07:124None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

15:40:07:125None[Analytics] Starting Analytics Public Session with user_id 76561198033599882 ; gamecode 1124300 ; platformID 1 ; application_version V1.07.1764-S10, RELEASE (64-bit Standalone, build: 191770); sessionId 28f49a62686c4c8abe8e6bc064e5b614

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

15:40:07:177NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule()

15:40:07:202NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

15:40:07:206NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

15:40:09:129NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:10:478NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:10:478NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:10:544NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:10:544NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:10:544NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

15:40:12:572NoneSpent 5.3649768 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

15:40:12:781NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

15:40:12:812NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

15:40:12:812NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

15:40:12:812NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

15:40:12:845NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:845NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:848NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:848NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:849NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:851NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:852NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:855NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:856NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:857NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:857NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:857NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:857NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:859NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:864None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:12:866None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:13:214UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:18:067None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:40:18:067None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:40:18:107None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:40:18:112UI Steam[UI] Finished loading out-game windows windows in 4.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:18:162NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

15:40:18:200NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:18:272NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:20:753NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:24:294NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:24:801NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:46:626NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:46:707NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:364NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:387NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:408NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:439NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:442NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:40:50:445NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:41:11:470NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

15:41:12:193NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

15:41:12:369NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

15:41:23:551NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

15:41:23:555NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:41:23:555NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

15:41:23:559NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

15:41:23:579NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

15:41:23:582NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:41:24:605NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

15:41:24:610None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

15:41:24:628None[Options] Option 'GameOption_ContinentShape': Preset 'Average' is no longer relevant. Switching to PresetFallback '3'

Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()

15:41:24:656NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)

15:43:05:226NoneAcquiring authentication handle 4: 140000000ada8e79c6e0a30c8afd5e04010010011e6ded6118000000010000000200000072120c32fd7945918db23b0103000000d600000056000000040000008afd5e0401001001cc271100a89541471001a8c00000000050f9eb61d0a807620100a7d80500060072ed1800000073ed180000001c011a000000603a1a00000008c31b000000760e1c000000000055b9348f9f717a8cc6a3fa803fc0b1af10d94010844caf062025da45b42bdf2fa73ba38c92dc29f45678604c8d902f40d273d58125f4a34b3d5d2b68cd2f436164c7a995909fe5b330e03cabca8a8555ab918162ae22a6429e08eaf2d304d9da28a9d7b0bdeaaf0025446f15a1d893927ccdb66aafddbcc0fd87d30d03cd30e0.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.BeginAuthenticationSession(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:06:260NoneReleasing authentication handle 4.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:Amplitude.Framework.DigitalDistribution.IAuthenticationService.EndAuthenticationSession(System.Reflection.MonoParameterInfo)

15:43:07:537NoneMember 00000000-0000-0000-0000-000000000001: Removed.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:43:07:537NoneMember 0x0000000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:43:07:537NoneSession has been reopened.

Amplitude.Framework.Session.Session+d__58:MoveNext()

15:43:07:537NoneUsing (online) local network identifier: 0x0000000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

15:43:07:543NoneMultiplayerInviteContext: RegisterLobbyCreatedDelegate(9358826478837322938) returned handle 1726025615808

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:.ctor(System.Reflection.MonoParameterInfo)

15:43:07:545NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:07:545NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:07:747None[Hotjoin Avatar] Received avatar message from 0x0000000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

15:43:07:750NoneMultiplayerInviteContext: SteamworksDigitalDistributionClient_LobbyCreated with m_eResult = k_EResultOK, m_ulSteamIDLobby = 109775240958821400

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:07:751NoneMultiplayerInviteContext: Disposing callresult 1726025615808

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:07:986NoneSession slot patch revision is behind local slot revision (5 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:07:986NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:21:405NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:22:295NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:24:882NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:27:590NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:32:120NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:230NoneMember 0x0000000000000002: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:43:33:230NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:230NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:413None[Hotjoin Avatar] Received avatar message from 0x0000000000000002

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

15:43:33:616NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:784NoneSession slot patch revision is behind local slot revision (4 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:784NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:784NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:784NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:784NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (6 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:785NoneSession slot patch revision is behind local slot revision (5 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:33:801NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:56:194NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:43:57:950NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:01:915NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:26:763NoneMember 0x0000000000000003: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

15:44:26:763NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:26:763NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:26:898None[Hotjoin Avatar] Received avatar message from 0x0000000000000003

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

15:44:27:151NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:302NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:302NoneSession slot patch revision is behind local slot revision (5 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:302NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:302NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:302NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:303NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:303NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:303NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:336NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:336NoneSession slot patch revision is behind local slot revision (6 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:27:337NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:29:202NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:31:688NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:34:328NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:44:42:386NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:04:898NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:06:816NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:09:104NoneSession slot patch revision is behind local slot revision (13 <= 13)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:11:443NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:13:681NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:16:281NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:19:127NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:20:536NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:21:983NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:24:698NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:25:641NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:26:783NoneSession slot patch revision is behind local slot revision (13 <= 13)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:29:452NoneSession slot patch revision is behind local slot revision (14 <= 14)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:30:279NoneSession slot patch revision is behind local slot revision (15 <= 15)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:31:425NoneSession slot patch revision is behind local slot revision (16 <= 16)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:33:481NoneSession slot patch revision is behind local slot revision (17 <= 17)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:39:354NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:42:376UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:42:714NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

15:45:42:721None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

15:45:43:579None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:45:43:830NoneRequesting authentication...

Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()

15:45:43:835NoneClient 0x0000000000000001 has successfully authenticated.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:44:370None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:45:45:822NoneCan expand continent using MaxDeltaLandSizePercent

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateContinents:GrowSmoothLandMasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:365None[WorldGenerator][POI] for NaturalModifier 49 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:807

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:592NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:799NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

15:45:48:807NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:807NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:808NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:808NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:809NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:810NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:819NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:820NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:820NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:820NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:820NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:820NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:821NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:827NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:828NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:830NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:830NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:830NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:831NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:833NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:834None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:835None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:48:835None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:49:003NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:018NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:019NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:020NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:022NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:023NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:024NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:025NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:026NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:028NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

15:45:49:369None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

15:45:49:373None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:50:135NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

15:45:50:135NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

15:45:50:155NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:50:156NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:45:50:580None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:45:50:605None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:45:50:643None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:45:50:705None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:02:010None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:02:011None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:02:466NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

15:46:02:469NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

15:46:02:791None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:02:883NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

15:46:02:883NoneLoading AI save: InitialSave.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

15:46:02:885NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

15:46:03:263None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:03:263None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:03:268None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:03:268None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:03:580None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:05:991None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:06:016None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:46:06:215UI Steam[UI] Finished loading in-game windows windows in 23.1 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:46:40:219NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

15:46:40:491NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

15:46:43:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:48:24:713NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

15:48:24:713NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:48:24:761NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:48:24:762NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:49:49:395NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:49:49:731NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

15:49:52:712NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:49:52:712NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

15:50:07:462NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

15:50:07:462NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

15:50:07:462NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

15:50:09:515NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:515None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

15:50:09:522NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:523NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:523None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

15:50:09:523None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

15:50:09:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:534NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:536None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:542NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:50:09:557NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:09:557NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:09:567NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:09:567NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:567NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:09:568NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:188NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:16:197NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:16:198NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:30:882NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:34:905NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:984NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:985NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:985NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:985NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:38:985NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:533NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:41:534NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:42:930NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:42:930NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:42:930NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:50:562NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:073NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

15:50:58:073NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:58:073NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

15:50:58:073NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:50:58:073NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:074NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:50:58:782NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:50:58:790NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

15:52:48:252NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:48:255NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:48:255NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:48:255NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:48:255NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:48:337NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:48:338NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:48:338NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:49:351NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

15:52:49:351NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

15:52:49:351NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

15:52:49:406NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:229NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:304NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:304NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:50:304NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:50:304NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:50:377NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:458NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:462NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:50:536NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:620NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:755NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:50:803NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:50:909NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:026NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:147NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:252NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:358NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:566NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:654NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:731NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:821NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:895NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:51:974NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:057NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:212NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:286NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:372NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:372NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:52:372NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:52:372NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:52:445NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:546NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:636NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:738NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:838NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:52:940NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:049NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:157NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:361NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:472NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:567NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:659NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:757NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:847NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:923NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:53:996NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:072NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:150NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:229NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:301NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:375NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:375NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:54:375NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:54:375NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:54:455NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:530NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:625NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:706NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:802NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:882NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:54:959NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:037NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:191NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:264NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:337NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:412NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:485NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:564NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:644NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:719NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:793NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:870NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:55:944NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:018NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:095NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:178NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:252NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:325NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:402NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:402NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:56:402NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:56:402NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:56:474NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:550NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:623NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:700NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:777NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:851NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:927NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:56:999NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:090NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:164NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:318NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:395NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:482NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 100 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:52:57:553None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [Ok]groundMaterialBufferProviderOk [Ok]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

15:52:57:605NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:681NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:760NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:836NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:908NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:57:981NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:061NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:145NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:219NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:293NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:368NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:444NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:58:444NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:58:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:52:58:518NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:591NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:665NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:739NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:814NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:58:891NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:078NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:160NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:238NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:313NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:387NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:536NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:610NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:685NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:761NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:842NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:920NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:52:59:998NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:102NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:258NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:335NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:408NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:486NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:486NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:00:486NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:00:486NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:00:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:635NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:709NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:786NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:00:933NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:089NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:163NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:242NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:316NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:391NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:464NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:617NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:689NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:766NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:842NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:918NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:01:994NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:196NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:269NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:342NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:418NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:495NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:495NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:02:495NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:02:495NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:02:570NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:723NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:798NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:872NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:02:948NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:029NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:109NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:184NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:256NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:408NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:480NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:558NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:632NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:705NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:781NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:853NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:03:928NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:081NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:155NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:197NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:198NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:198NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:271NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:351NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:786NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:04:786NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:04:786NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:04:786NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:04:848NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:849NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:849NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:849NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:850NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:850NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:04:927NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:011NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:074NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:128NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:178NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:235NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:285NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:334NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:382NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:434NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:483NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:532NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:547NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 200 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:05:558None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [Ok]groundMaterialBufferProviderOk [Ok]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

15:53:05:595NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:643NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:693NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:744NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:800NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:856NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:905NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:05:956NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:008NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:061NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:112NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:160NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:208NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:257NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:305NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:355NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:405NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:456NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:507NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:561NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:611NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:660NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:708NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:760NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:811NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:811NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:06:811NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:06:811NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:06:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:906NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:06:955NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:054NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:106NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:156NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:204NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:254NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:304NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:360NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:410NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:465NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:522NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:566NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:622NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:667NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:708NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:735NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:768NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:794NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:813NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:831NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:859NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:882NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:899NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:916NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:933NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:07:949NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:11:107NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:11:107NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:11:107NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:11:107NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:53:11:204NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:11:272NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:11:487NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:11:612NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:11:979NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:12:233NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:12:306NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:53:12:336NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:12:336NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:12:336NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:53:12:343NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

15:54:15:017None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1349 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:029None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1352 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:039None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1355 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:050None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1358 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:061None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1361 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:071None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1364 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:083None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1367 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:095None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:106None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:15:108NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 452851 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

15:54:15:110UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:54:15:165NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

15:54:15:178NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

15:54:15:178NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

15:54:44:833NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

15:54:44:833NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

15:54:44:833NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

15:54:45:052NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:54:45:125NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:54:45:348None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:349None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:349None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:350None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:350None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:350None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:351None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:351None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:351None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:352None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:352None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:352None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:353None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:353None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:353None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:354None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:354None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:354None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:355None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:355None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:355None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:356None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:356None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

15:54:45:383UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.5 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:54:51:917None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1400 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:387None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1404 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:389None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1407 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:390None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:392None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1413 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:393None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:394None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:396None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1423 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:398None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1426 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:399None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1430 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:401None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1433 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:402None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1436 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:403None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1439 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:405None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:406None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1446 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:408None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1449 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:409None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1452 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:410None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1455 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:412None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1459 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:413None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1462 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:414None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1465 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:416None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1468 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:417None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1472 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:419None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1475 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:420None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1478 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:421None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1481 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:54:58:423None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1484 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:05:361NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:56:05:361NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:56:06:197NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

15:56:06:314None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1517 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:316None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1520 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:317None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1523 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:319None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1526 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:320None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1530 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:322None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1533 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:323None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1536 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:325None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1539 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:327None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1543 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:328None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1546 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:329None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1549 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:06:331None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1552 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:56:09:784None[Empire 5] The task 452:Build Outpost Creation on [55, 38] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:56:29:284NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

15:57:15:126NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:15:126NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:15:838NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

15:57:17:737None[Empire 6] The task 452:Build Outpost Creation on [40, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:18:838None[Empire 8] The task 453:Build Outpost Creation on [19, 59] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:027NonePresentation Battle 1598: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:028NonePresentation Battle 1598: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:031NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:031NoneRestorePresentationBattlePreview created ticket #1081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:032NonePresentation Battle 1598: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=1373, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:033None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:033None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:034NonePresentation Battle 1598: Execute action[3]: ParticipantJoined. EmpireIndex=95, Guid=1533, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:034None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1533 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:034None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1533 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:034NonePresentation Battle 1598: Execute action[4]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:040NonePresentation Battle 1598: Execute action[5]: ReportDeploymentZone. EmpireIndex=95, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:041NonePresentation Battle 1598: Execute action[6]: StartConfirmation. EmpireIndex=95 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:063NoneRequestRestoreAsyncOperation_Completed for ticket #1081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

15:57:19:063NoneRestorePresentationBattlePreview skipped due to ended battle #1598

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:57:19:063NoneRequestAsyncOperation_Dismissed for ticket #1081.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

15:57:19:225NonePresentation Battle 1598: Execute action[7]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:226NonePresentation Battle 1598: Execute action[8]: ContenderConfirmed. EmpireIndex=95 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:226NonePresentation Battle 1598: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:227NonePresentation Battle 1598: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:227NonePresentation Battle 1598: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:57:19:227None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:227None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:227None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:227NoneReleasePresentationBattlePreview attacker #1373, defender #1533

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:228NoneHidePresentationBattlePreview attacker #1373, defender #1533

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:57:19:229None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:19:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1373 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:57:22:313NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

15:58:35:577NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

15:58:35:699NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:35:699NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:36:615NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

15:58:36:679None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:683None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1645 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:686None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1647 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:688None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:690None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1651 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:692None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1653 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:694None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:696None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1657 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:699None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:702None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1661 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:703None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1663 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:705None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:707None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:709None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1669 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:711None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1671 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:712None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1673 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:714None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1675 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:716None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:718None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1679 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:720None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1681 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:722None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1683 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:724None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1685 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:726None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1687 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:728None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1689 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:730None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1691 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:732None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1693 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:36:734None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1695 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:58:50:435NonePresentation Battle 1701: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:435NonePresentation Battle 1701: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:435NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:435NoneRestorePresentationBattlePreview created ticket #1966.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:435NonePresentation Battle 1701: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1349, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:435None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1349 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:435None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1349 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:436NonePresentation Battle 1701: Execute action[3]: ParticipantJoined. EmpireIndex=95, Guid=1423, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:436None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:436None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:50:436NonePresentation Battle 1701: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:436NonePresentation Battle 1701: Execute action[5]: ReportDeploymentZone. EmpireIndex=95, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:436NonePresentation Battle 1701: Execute action[6]: StartConfirmation. EmpireIndex=95 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:436NonePresentation Battle 1701: Execute action[7]: ContenderConfirmed. EmpireIndex=95 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:50:457NoneRequestRestoreAsyncOperation_Completed for ticket #1966.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

15:58:50:457NoneRestorePresentationBattlePreview skipped due to ended battle #1701

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:58:50:457NoneRequestAsyncOperation_Dismissed for ticket #1966.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

15:58:57:042NonePresentation Battle 1729: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:042NonePresentation Battle 1729: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:042NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:042NoneRestorePresentationBattlePreview created ticket #2065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:042NonePresentation Battle 1729: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1352, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:043None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1352 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:043None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1352 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:043NonePresentation Battle 1729: Execute action[3]: ParticipantJoined. EmpireIndex=95, Guid=1430, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:043None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1430 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:043None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1430 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:58:57:043NonePresentation Battle 1729: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:043NonePresentation Battle 1729: Execute action[5]: ReportDeploymentZone. EmpireIndex=95, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:043NonePresentation Battle 1729: Execute action[6]: StartConfirmation. EmpireIndex=95 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:043NonePresentation Battle 1729: Execute action[7]: ContenderConfirmed. EmpireIndex=95 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:57:064NoneRequestRestoreAsyncOperation_Completed for ticket #2065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

15:58:57:064NoneRestorePresentationBattlePreview skipped due to ended battle #1729

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:58:57:064NoneRequestAsyncOperation_Dismissed for ticket #2065.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

15:58:59:762NonePresentation Battle 1729: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:762NonePresentation Battle 1729: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:763NonePresentation Battle 1729: Execute action[10]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1352, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:766None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1731 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

15:58:59:767NonePresentation Battle 1729: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:767NonePresentation Battle 1729: Execute action[11]: ParticipantUnitCreation. EmpireIndex=95, ParticipantGuid=1430, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:767NonePresentation Battle 1729: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:784None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1730 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

15:58:59:806NonePresentation Battle 1729: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:58:59:806NonePresentation Battle 1729: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:248NonePresentation Battle 1729: Execute action[14]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:356NonePresentation Battle 1729: Execute action[15]: EndUnstack. EmpireIndex=95. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:356NonePresentation Battle 1729: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:846NonePresentation Battle 1729: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:846None[Preview] PresentationArmy PresentationArmy #1352 of empire 2 #1352 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847None[Preview] PresentationArmy PresentationArmy #1430 of empire 95 #1430 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847NoneReleasePresentationBattlePreview attacker #1352, defender #1430

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847None[Preview] PresentationArmy PresentationArmy #1352 of empire 2 #1352 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847None[Preview] PresentationArmy PresentationArmy #1430 of empire 95 #1430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:847NoneRestorePresentationBattlePreview created ticket #2176.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:00:848NonePresentation Battle 1729: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:848NonePresentation Battle 1729: Execute action[18]: EndDeployment. EmpireIndex=95. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:848NonePresentation Battle 1729: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:00:889NoneRequestRestoreAsyncOperation_Completed for ticket #2176.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

15:59:00:889NoneRestorePresentationBattlePreview skipped due to invalid battle #1729

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:59:00:889NoneRequestAsyncOperation_Dismissed for ticket #2176.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

15:59:01:041NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

15:59:01:454NonePresentation Battle 1701: Execute action[8]: SetAutoResolveFor. EmpireIndex=1, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:01:454NonePresentation Battle 1701: Execute action[9]: StartForcedAIControlFor. EmpireIndex=1. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:01:454NonePresentation Battle 1701: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:01:454NonePresentation Battle 1701: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:01:454None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:01:454None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:01:454None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:01:454NoneReleasePresentationBattlePreview attacker #1349, defender #1423

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:01:454NoneHidePresentationBattlePreview attacker #1349, defender #1423

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

15:59:01:454None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:01:454None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1423 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:05:673NonePresentation Battle 1729: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:05:673NonePresentation Battle 1729: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:05:673NonePresentation Battle 1729: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:06:167NonePresentation Battle 1729: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:06:169NonePresentation Battle 1729: Execute action[22]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:06:169NoneReleasePresentationBattlePreview attacker #1352, defender #1430

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:06:169None[Preview] PresentationArmy PresentationArmy #1352 of empire 2 #1352 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:06:169None[Preview] PresentationArmy PresentationArmy #1430 of empire 95 #1430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:06:169NonePresentation Battle 1729: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:07:960NonePresentation Battle 1729: Execute action[23]: UnitAttack. EmpireIndex=2. Attacker=1731 (health=0.90), Defender=1730 (health=0.73). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:07:994NonePresentation Battle 1729: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:07:995NonePresentation Battle 1729: Execute action[24]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:066NonePresentation Battle 1729: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:067NonePresentation Battle 1729: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=95, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:067NonePresentation Battle 1729: Execute action[27]: StartEmpireRound. EmpireIndex=95. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:067NoneCould not find PresentationBattlePreview with armyEntityGUID=1352, targetEntityGUID=1430.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:12:067NonePresentation Battle 1729: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:067NonePresentation Battle 1729: Execute action[28]: UnitMoveAndAttack. EmpireIndex=95. Attacker=1730, DestTile=[110, 33]/[110, 33] (health=0.46), Defender =1731 (health =0.80). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:068NonePresentation Battle 1729: Execute action[28]: UnitMove. EmpireIndex=95. UnitGuid=1730, DestTile=[110, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:069NonePresentation Battle 1729: Execute action[28]: UnitGoto. EmpireIndex=95. UnitGuid=1730, DestTile=[110, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:069NonePresentation Battle 1729: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:069NonePresentation Battle 1729: Execute action[28]: UnitAttack. EmpireIndex=95. Attacker=1730 (health=0.46), Defender=1731 (health=0.80). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:071NonePresentation Battle 1729: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:12:071NonePresentation Battle 1729: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:13:559None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#95 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

15:59:13:797None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#95 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

15:59:14:032None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#95 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

15:59:14:312None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#95 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

15:59:14:397None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#95 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

15:59:24:199NonePresentation Battle 1729: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=95, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:24:199NonePresentation Battle 1729: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:24:199NonePresentation Battle 1729: Execute action[32]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:24:199NonePresentation Battle 1729: Execute action[33]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:24:199NoneCould not find PresentationBattlePreview with armyEntityGUID=1352, targetEntityGUID=1430.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:24:199NonePresentation Battle 1729: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:25:601NonePresentation Battle 1729: Execute action[34]: UnitAttack. EmpireIndex=2. Attacker=1731 (health=0.66), Defender=1730 (health=0.18). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:25:602NonePresentation Battle 1729: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:25:602NonePresentation Battle 1729: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=95, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[38]: StartEmpireRound. EmpireIndex=95. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NoneCould not find PresentationBattlePreview with armyEntityGUID=1352, targetEntityGUID=1430.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[39]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[40]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:421NonePresentation Battle 1729: Execute action[41]: UnitAttack. EmpireIndex=95. Attacker=1730 (health=0.00), Defender=1731 (health=0.52). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:422NonePresentation Battle 1729: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:31:422NonePresentation Battle 1729: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:32:736None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era0_Northern_Common_Tribesmen_Female_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:32:736None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Northern_Common_Tribesmen_Female_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:36:022NonePresentation Battle 1729: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=95, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:022NonePresentation Battle 1729: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:022NonePresentation Battle 1729: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:023NonePresentation Battle 1729: Execute action[45]: UnitMove. EmpireIndex=2. UnitGuid=1731, DestTile=[110, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:023NonePresentation Battle 1729: Execute action[45]: UnitGoto. EmpireIndex=2. UnitGuid=1731, DestTile=[110, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:023NonePresentation Battle 1729: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:935NonePresentation Battle 1729: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

15:59:36:935None[Preview] PresentationArmy PresentationArmy #1352 of empire 2 #1352 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:36:935None[Preview] PresentationArmy PresentationArmy #1352 of empire 2 #1352 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:36:946None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1352 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

15:59:36:946None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1352 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:36:946NoneCould not find PresentationBattlePreview with armyEntityGUID=1352, targetEntityGUID=1430.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

15:59:36:946NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:00:40:491NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:00:40:492NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:00:40:492NoneRevoking authentication handle...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:00:40:492NoneSending disconnection message...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:00:40:493NoneClosing P2P session with remote game server 0x0000000000000001...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:00:40:493NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

16:00:40:494NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

16:00:40:496NoneClosing P2P session with 0x0000000000000003...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:40:496NoneClient 0x0000000000000003 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:00:40:497NoneClosing P2P session with 0x0000000000000002...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:40:497NoneClient 0x0000000000000002 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:00:40:497NoneTerminating authentication session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:40:497NoneClient 0x0000000000000001 has revoked its auth ticket.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:40:497NoneClosing P2P session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:40:497NoneClient 0x0000000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:00:40:577NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

16:00:40:736NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:00:40:878NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:00:41:037NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:00:41:040NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:00:41:041None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

16:00:41:138NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

16:00:41:146NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

16:00:41:185NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:00:49:293NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:00:49:293NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:49:293NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:00:49:294NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

16:00:49:308NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

16:00:49:309NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:00:49:309NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

16:00:49:309None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:00:52:777NoneMember 00000000-0000-0000-0000-000000000001: Removed.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:00:52:777NoneMember 0x0000000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:00:52:779NoneSession has been reopened.

Amplitude.Framework.Session.Session+d__58:MoveNext()

16:00:52:779NoneUsing (online) local network identifier: 0x0000000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

16:00:52:781NoneMultiplayerInviteContext: RegisterLobbyCreatedDelegate(14612803566323692682) returned handle 1735104467648

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:.ctor(System.Reflection.MonoParameterInfo)

16:00:52:782NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:52:782NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:52:947None[Hotjoin Avatar] Received avatar message from 0x0000000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:00:52:982NoneMultiplayerInviteContext: SteamworksDigitalDistributionClient_LobbyCreated with m_eResult = k_EResultOK, m_ulSteamIDLobby = 109775240958832405

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:52:982NoneMultiplayerInviteContext: Disposing callresult 1735104467648

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:098NoneSession slot patch revision is behind local slot revision (4 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:099NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:00:53:100NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:376NoneMember 0x0000000000000002: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:01:07:376NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:376NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:511None[Hotjoin Avatar] Received avatar message from 0x0000000000000002

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:01:07:780NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:780NoneSession slot patch revision is behind local slot revision (4 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:780NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:781NoneSession slot patch revision is behind local slot revision (5 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:07:798NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:09:413NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:026NoneMember 0x0000000000000003: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:01:12:026NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:028NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:163None[Hotjoin Avatar] Received avatar message from 0x0000000000000003

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:01:12:314NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:414NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:415NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:430NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:430NoneSession slot patch revision is behind local slot revision (6 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:12:430NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:15:793NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:17:860NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:581NoneMember 0x0000000000000004: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:01:18:581NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:581NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:832None[Hotjoin Avatar] Received avatar message from 0x0000000000000004

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:01:18:982NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:982NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (7 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:983NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:998NoneSession slot patch revision is behind local slot revision (7 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:18:998NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:27:411NoneChanging the lobby type from 'Public' to 'Protected'...

Amplitude.Framework.Session.Session+d__58:MoveNext()

16:01:27:413NoneSession has been reopened.

Amplitude.Framework.Session.Session+d__58:MoveNext()

16:01:27:413NoneUsing (online) local network identifier: 0x0000000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

16:01:27:414NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:27:414NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:27:559None[Hotjoin Avatar] Received avatar message from 0x0000000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:01:27:712NoneSession slot patch revision is behind local slot revision (9 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:27:712NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:32:166NoneMember 0x0000000000000004: Removed.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:01:32:314NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:33:593NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:35:795NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:37:544NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:39:205NoneSession slot patch revision is behind local slot revision (13 <= 13)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:42:063NoneSession slot patch revision is behind local slot revision (14 <= 14)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:44:016NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:45:959NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:47:268NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:47:999NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:49:534NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:50:795NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:53:157NoneSession slot patch revision is behind local slot revision (13 <= 13)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:54:467NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:56:852NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:01:58:058NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:00:234NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:01:879NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:04:284NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:05:275NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:08:855NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:27:234NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:29:168NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:02:29:168None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

16:02:29:236NoneRequesting authentication...

Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()

16:02:29:237NoneClient 0x0000000000000001 has successfully authenticated.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:32:184NoneCan expand continent using MaxDeltaLandSizePercent

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateContinents:GrowSmoothLandMasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:488None[WorldGenerator][POI] for NaturalModifier 25 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:762

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:703NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:704NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:706NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:706NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:708NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:711NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:713NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:716NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:716NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:716NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:717NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:719NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:719NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:719NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:719NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:721NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:721None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:721None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:721None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:722None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:722None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:722None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:722None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:742NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:743NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:744NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:744NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:745NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:746NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:746NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:747NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:747NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:748NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:02:34:792None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

16:02:34:792None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:820NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:02:34:820NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:02:34:835NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:34:835NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:42:888NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

16:02:42:889NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:02:43:192NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:02:43:255NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:02:43:256NoneLoading AI save: InitialSave.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:02:43:258NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:02:43:295NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:02:43:440NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:43:510NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:02:43:510NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:43:526NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:43:909NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:43:940NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

16:02:44:189NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:44:189NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:02:45:007NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:02:45:007NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:02:45:007NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:02:45:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:068None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:02:45:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:068NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:068None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:02:45:069None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:02:45:069NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:069NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:069NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:074NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:077NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:078NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:45:082NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:45:082NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:45:083NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:46:182NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:46:183NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:46:183NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:46:184NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:47:702NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:47:702NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:48:567NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:49:420NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:49:420NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:49:420NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:50:264NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:50:264NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:50:264NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:51:101NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:52:175NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:52:176NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:52:176NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:53:149NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:149NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:53:876NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:53:876NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:02:58:069NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:02:58:070NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:58:070NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:58:070NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:58:070NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:02:58:133NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:58:133NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:58:133NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:02:59:127NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:02:59:127NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:02:59:127NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:02:59:182NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:080NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:080NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:03:00:080NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:03:00:080NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:03:00:314NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:415NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:415NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:415NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:415NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:415NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:416NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:416NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:416NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:416NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:417NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:417NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:583NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:668NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:731NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:00:762NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:871NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:00:961NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:01:082NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:01:161NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:01:193NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:193NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:193NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:201NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:03:01:242None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1353 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:253None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:264None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1359 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:274None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1362 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:285None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1365 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:295None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1368 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:308None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1371 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:318None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1374 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:328None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:01:328NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 17916 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:03:01:328UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:348NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

16:03:01:351NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

16:03:01:351NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:03:01:399NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

16:03:01:399NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

16:03:01:399NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

16:03:01:466NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:468NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:01:517UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:18:010None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1408 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:013None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1412 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:015None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1415 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:016None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1418 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:018None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1421 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:020None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1425 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:021None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1428 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:022None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1431 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:023None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1434 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:024None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1438 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:026None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1441 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:028None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1444 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:031None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1447 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:033None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1450 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:035None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1454 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:037None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1457 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:039None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1460 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:041None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1463 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:043None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1467 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:045None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1470 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:047None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:049None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1476 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:051None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1480 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:053None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1483 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:055None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1486 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:057None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1489 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:18:059None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1492 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:19:906None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1497 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:03:51:376NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:03:51:376NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:03:51:376NoneRevoking authentication handle...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:03:51:376NoneSending disconnection message...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:03:51:376NoneClosing P2P session with remote game server 0x0000000000000001...

Amplitude.Mercury.Game.GameClient:Disconnect()

16:03:51:376NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

16:03:51:376NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

16:03:51:376NoneTerminating authentication session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:376NoneClient 0x0000000000000001 has revoked its auth ticket.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:376NoneClosing P2P session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:376NoneClient 0x0000000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:03:51:376NoneClosing P2P session with 0x0000000000000002...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:376NoneClient 0x0000000000000002 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:03:51:376NoneClosing P2P session with 0x0000000000000003...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:376NoneClient 0x0000000000000003 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

16:03:51:379NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()

16:03:51:381NoneSendP2PMessage failed.

Amplitude.Photon.Networking.PhotonNetworkingManager:SendP2PMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:51:499NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:03:51:651NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:03:55:897NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:03:55:898NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

16:03:55:898None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

16:03:55:920NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

16:03:55:947NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

16:03:56:111NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

16:03:58:627NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:03:58:627NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:03:58:627NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

16:03:58:627NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

16:03:58:641NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

16:03:58:642NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:03:58:642NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

16:03:58:642None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:04:01:537NoneMember 00000000-0000-0000-0000-000000000001: Removed.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:04:01:537NoneMember 0x0000000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:04:01:537NoneSession has been reopened.

Amplitude.Framework.Session.Session+d__58:MoveNext()

16:04:01:537NoneUsing (online) local network identifier: 0x0000000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)

16:04:01:538NoneMultiplayerInviteContext: RegisterLobbyCreatedDelegate(12119121651494638355) returned handle 1735101235728

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:.ctor(System.Reflection.MonoParameterInfo)

16:04:01:538NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:538NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:672None[Hotjoin Avatar] Received avatar message from 0x0000000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:04:01:706NoneMultiplayerInviteContext: SteamworksDigitalDistributionClient_LobbyCreated with m_eResult = k_EResultOK, m_ulSteamIDLobby = 109775240958834296

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:706NoneMultiplayerInviteContext: Disposing callresult 1735101235728

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+MultiplayerInviteContext:SteamworksDigitalDistributionClient_LobbyCreated(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:824NoneSession slot patch revision is behind local slot revision (4 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (3 <= 3)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:01:825NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:050NoneMember 0x0000000000000002: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:04:12:050NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:050NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:202None[Hotjoin Avatar] Received avatar message from 0x0000000000000002

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:454NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:472NoneSession slot patch revision is behind local slot revision (4 <= 4)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:472NoneSession slot patch revision is behind local slot revision (5 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:12:472NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:338NoneMember 0x0000000000000003: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

16:04:17:338NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:338NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:438None[Hotjoin Avatar] Received avatar message from 0x0000000000000003

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)

16:04:17:608NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:742NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:742NoneSession slot patch revision is behind local slot revision (5 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:742NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:743NoneSession slot patch revision is behind local slot revision (5 <= 5)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:777NoneSession slot patch revision is behind local slot revision (6 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:17:777NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:20:183NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:04:43:963NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:110NoneSession slot patch revision is behind local slot revision (1 <= 1)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (6 <= 6)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:07:466NoneSession slot patch revision is behind local slot revision (2 <= 2)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:25:536NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:26:965NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:29:066NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:31:778NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:32:994NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:36:121NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:38:108NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:39:896NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:41:936NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:42:773NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:44:048NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:46:441NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:48:189NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:50:745NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:51:464NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:53:291NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:55:079NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:57:181NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:05:58:677NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:01:050NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:01:973NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:02:998NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:04:870NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:05:794NoneSession slot patch revision is behind local slot revision (13 <= 13)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:06:855NoneSession slot patch revision is behind local slot revision (14 <= 14)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:11:150NoneSession slot patch revision is behind local slot revision (15 <= 15)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:12:392NoneSession slot patch revision is behind local slot revision (7 <= 7)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:13:687NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:15:739NoneSession slot patch revision is behind local slot revision (9 <= 9)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:17:049NoneSession slot patch revision is behind local slot revision (10 <= 10)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:18:176NoneSession slot patch revision is behind local slot revision (11 <= 11)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:22:139NoneSession slot patch revision is behind local slot revision (12 <= 12)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:43:121NoneSession slot patch revision is behind local slot revision (8 <= 8)

Amplitude.Mercury.Session.SessionSlot:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:45:050NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:06:45:050None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

16:06:45:118NoneRequesting authentication...

Amplitude.Mercury.Game.GameClientState_Authentication+d__4:MoveNext()

16:06:45:119NoneClient 0x0000000000000001 has successfully authenticated.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:47:648NoneCan expand continent using MaxDeltaLandSizePercent

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreateContinents:GrowSmoothLandMasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:015None[WorldGenerator][POI] for NaturalModifier 100 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:851

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distibute(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:262NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:262NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:263NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:263NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:264NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:266NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:266NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:267NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:267NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:267NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:267NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:267NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:268NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:275NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:276NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:277NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:277NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:277NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:277NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:278NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:279None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:293NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:294NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:294NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:294NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:295NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:295NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:295NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:299NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

16:06:50:376None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

16:06:50:376None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:399NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

16:06:50:399NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

16:06:50:416NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:50:416NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:57:167NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

16:06:57:167NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:06:57:395NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:06:57:395NoneLoading AI save: InitialSave.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

16:06:57:397NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

16:06:57:428NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:06:57:547NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

16:06:57:717NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:06:57:792NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

16:06:57:792NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:06:57:806NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:06:58:217NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:58:304NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)

16:06:58:580NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:58:581NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

16:06:59:419NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:06:59:419NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:06:59:419NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

16:06:59:459None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:459NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:462NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:464NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:06:59:467NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:06:59:467NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:06:59:468NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:00:510NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:00:513NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:003NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:02:003NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:02:854NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:03:700NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:03:700NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:03:700NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:04:530NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:04:530NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:04:530NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:05:361NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:05:362NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:06:515NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:06:515NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:06:515NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:07:508NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:07:508NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:08:250NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:08:250NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

16:07:12:365NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:12:366NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:12:366NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:12:366NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:12:366NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:12:438NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:12:438NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:12:438NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:13:336NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:07:13:336NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:07:13:336NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

16:07:13:389NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:14:259NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:14:493NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:14:493NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:14:493NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:14:493NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:14:584NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:584NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:585NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:585NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:585NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:585NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:586NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:586NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:586NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:587NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:587NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:751NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:14:837NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:14:901NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:14:924NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:015NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:107NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:211NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:287NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:317NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:318NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:318NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:325NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

16:07:15:365None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:375None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1036 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:386None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1039 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:396None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1042 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:406None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1045 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:417None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1048 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:427None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:15:427NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 17747 ms

Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()

16:07:15:428UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:448NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

16:07:15:450NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()

16:07:15:450NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

16:07:15:495NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

16:07:15:495NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

16:07:15:496NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

16:07:15:531NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:534NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:15:616UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:07:27:329None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1076 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:331None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:332None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1083 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:334None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1086 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:335None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1089 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:336None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1093 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:338None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1096 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:339None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1099 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:340None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1102 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:342None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1106 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:343None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1109 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:345None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1112 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:347None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1115 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:348None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1118 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:350None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1122 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:351None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1125 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:353None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1128 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:354None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1131 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:356None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1135 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:357None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1138 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:359None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:362None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1144 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:364None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1148 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:366None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:368None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1154 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:370None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1157 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:27:371None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:28:062None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1165 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:07:30:802NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:09:01:195NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:09:01:195NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:09:01:768NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:09:01:872None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1186 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:874None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1189 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:875None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1192 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:877None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1195 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:878None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1199 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:880None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:882None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1205 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:882None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1208 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:884None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1212 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:886None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1215 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:889None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1218 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:01:890None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1221 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:09:03:266UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/NegativeTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:10:15:343NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:15:343NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:16:029NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:10:16:141None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1240 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:142None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:146None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1244 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:147None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1246 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:149None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1248 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:150None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1250 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:151None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1252 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:153None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1254 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:154None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:156None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:157None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:158None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1262 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:160None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1264 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:161None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1266 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:163None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1268 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:164None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1270 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:166None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1272 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:167None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1274 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:168None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1276 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:170None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1278 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:171None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1280 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:173None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1282 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:174None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1284 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:175None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1286 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:177None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1288 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:178None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1290 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:16:180None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:17:902None[Empire 5] The task 461:Build Outpost Creation on [22, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:055NonePresentation Battle 1305: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:056NonePresentation Battle 1305: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:056NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057NoneRestorePresentationBattlePreview created ticket #4537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057NonePresentation Battle 1305: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1045, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:057None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1045 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1045 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057NonePresentation Battle 1305: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=1109, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:057None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1109 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1109 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:057NonePresentation Battle 1305: Execute action[4]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:060NonePresentation Battle 1305: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:061NonePresentation Battle 1305: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:080NoneRequestRestoreAsyncOperation_Completed for ticket #4537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:10:18:080NoneRestorePresentationBattlePreview skipped due to ended battle #1305

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:10:18:080NoneRequestAsyncOperation_Dismissed for ticket #4537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:10:18:161NonePresentation Battle 1305: Execute action[7]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:162NonePresentation Battle 1305: Execute action[8]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:162NonePresentation Battle 1305: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:162NonePresentation Battle 1305: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:162NonePresentation Battle 1305: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:18:162NoneReleasePresentationBattlePreview attacker #1045, defender #1109

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:18:162NoneHidePresentationBattlePreview attacker #1045, defender #1109

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:10:19:735None[Empire 4] The task 486:Build Outpost Creation on [123, 14] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:20:052None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:49:339NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:49:339NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:50:061NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:10:50:124None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1359 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:125None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1361 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:127None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:129None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1365 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:130None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1367 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:131None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1369 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:133None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1371 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:134None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:136None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:137None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:138None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1379 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:140None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1381 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:50:150None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1383 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:51:529None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1389 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:10:54:862None[Empire 6] The task 478:Build Outpost Creation on [78, 14] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:932NonePresentation Battle 1401: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:932NonePresentation Battle 1401: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:932NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933NoneRestorePresentationBattlePreview created ticket #5403.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933NonePresentation Battle 1401: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1042, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:933None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933NonePresentation Battle 1401: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=1118, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:933None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1118 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1118 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:54:933NonePresentation Battle 1401: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:933NonePresentation Battle 1401: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:933NonePresentation Battle 1401: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:54:953NoneRequestRestoreAsyncOperation_Completed for ticket #5403.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:10:54:953NoneRestorePresentationBattlePreview skipped due to ended battle #1401

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:10:54:953NoneRequestAsyncOperation_Dismissed for ticket #5403.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:10:55:149NonePresentation Battle 1401: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:55:149NonePresentation Battle 1401: Execute action[8]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:55:149NonePresentation Battle 1401: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:55:149NonePresentation Battle 1401: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:55:149NonePresentation Battle 1401: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:10:55:149None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:55:149None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:55:150None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:55:150NoneReleasePresentationBattlePreview attacker #1042, defender #1118

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:55:150NoneHidePresentationBattlePreview attacker #1042, defender #1118

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:10:55:150None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:55:150None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:10:57:248NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:12:06:869None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:06:870None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:06:870None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:06:870None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:06:870None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:06:870None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:07:002NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:07:002NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:12:07:532NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:12:11:426NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:12:13:392None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1448 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:903None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1450 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:907None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1452 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:909None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1454 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:912None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1456 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:914None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1458 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:916None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1460 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:49:918None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1462 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:12:50:241UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/NegativeTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:13:06:095UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular222

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:14:31:262None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:262None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:263None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:263None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:263None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:263None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:314NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:31:314NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:32:097NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:14:32:219NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:14:32:322None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1516 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:14:32:324None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1518 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:14:32:326None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1520 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:14:33:639NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:14:34:614NonePresentation Battle 1525: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:614NonePresentation Battle 1525: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:614NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615NoneRestorePresentationBattlePreview created ticket #7178.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615NonePresentation Battle 1525: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1383, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615NonePresentation Battle 1525: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1389, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615NonePresentation Battle 1525: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=1212, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1212 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1212 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:615NonePresentation Battle 1525: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:616NonePresentation Battle 1525: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:616NonePresentation Battle 1525: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:616None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:616None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:671NoneRequestRestoreAsyncOperation_Completed for ticket #7178.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:14:34:671NoneRestorePresentationBattlePreview skipped due to ended battle #1525

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:14:34:671NoneRequestAsyncOperation_Dismissed for ticket #7178.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:14:34:919NonePresentation Battle 1525: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:920NonePresentation Battle 1525: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:920NonePresentation Battle 1525: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:920NonePresentation Battle 1525: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:920NonePresentation Battle 1525: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920NoneReleasePresentationBattlePreview attacker #1383, defender #1212

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920NoneHidePresentationBattlePreview attacker #1383, defender #1212

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:34:920None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:131NonePresentation Battle 1570: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:131NonePresentation Battle 1570: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:131NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:138NoneRestorePresentationBattlePreview created ticket #7292.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1389, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1383, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=1375, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:139NonePresentation Battle 1570: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:154NoneRequestRestoreAsyncOperation_Completed for ticket #7292.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:14:35:154NoneRestorePresentationBattlePreview skipped due to ended battle #1570

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:14:35:154NoneRequestAsyncOperation_Dismissed for ticket #7292.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:14:35:228NonePresentation Battle 1570: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:228NonePresentation Battle 1570: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:228NonePresentation Battle 1570: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:228NonePresentation Battle 1570: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:228NonePresentation Battle 1570: Execute action[12]: UpdateParticipant. EmpireIndex=5, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:229NonePresentation Battle 1570: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230NoneReleasePresentationBattlePreview attacker #1389, defender #1375

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230NoneHidePresentationBattlePreview attacker #1389, defender #1375

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:230None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:920NonePresentation Battle 1605: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:920NonePresentation Battle 1605: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:920NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921NoneRestorePresentationBattlePreview created ticket #7390.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921NonePresentation Battle 1605: Execute action[2]: ParticipantJoined. EmpireIndex=83, Guid=1456, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:921None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921NonePresentation Battle 1605: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1036, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:921None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:14:35:921NonePresentation Battle 1605: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:925NonePresentation Battle 1605: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:925NonePresentation Battle 1605: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:925NonePresentation Battle 1605: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:925NonePresentation Battle 1605: Execute action[8]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:14:35:939NoneRequestRestoreAsyncOperation_Completed for ticket #7390.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:14:35:939NoneRestorePresentationBattlePreview skipped due to ended battle #1605

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:14:35:939NoneRequestAsyncOperation_Dismissed for ticket #7390.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:14:37:776NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:14:38:364NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:14:40:109NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:14:53:454None[Empire 83] Too many AI decisions needed (100 > 100).

Amplitude.Mercury.AI.AIController:LateUpdate()

16:15:06:682NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:15:19:016NonePresentation Battle 1605: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:15:19:423NonePresentation Battle 1605: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423NoneReleasePresentationBattlePreview attacker #1456, defender #1036

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423NoneHidePresentationBattlePreview attacker #1456, defender #1036

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1456 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:15:19:423None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:37:356NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:19:37:359NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:19:37:360NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:19:37:382NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:37:383NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:38:035NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:19:40:763NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:19:41:774NonePresentation Battle 1662: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:774NonePresentation Battle 1662: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:774NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775NoneRestorePresentationBattlePreview created ticket #9066.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775NonePresentation Battle 1662: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1383, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775NonePresentation Battle 1662: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1389, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775NonePresentation Battle 1662: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=1260, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1260 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1260 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:775NonePresentation Battle 1662: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:776NonePresentation Battle 1662: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:776NonePresentation Battle 1662: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:776None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:776None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:826NoneRequestRestoreAsyncOperation_Completed for ticket #9066.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:19:41:826NoneRestorePresentationBattlePreview skipped due to ended battle #1662

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:19:41:827NoneRequestAsyncOperation_Dismissed for ticket #9066.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:19:41:975NonePresentation Battle 1662: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:975NonePresentation Battle 1662: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:976NonePresentation Battle 1662: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:976NonePresentation Battle 1662: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:976NonePresentation Battle 1662: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976NoneReleasePresentationBattlePreview attacker #1383, defender #1260

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976NoneHidePresentationBattlePreview attacker #1383, defender #1260

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:41:976None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:177NonePresentation Battle 1702: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:177NonePresentation Battle 1702: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:177NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178NoneRestorePresentationBattlePreview created ticket #9133.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178NonePresentation Battle 1702: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=1383, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178NonePresentation Battle 1702: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1389, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178NonePresentation Battle 1702: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=1448, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:178None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1448 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:179NonePresentation Battle 1702: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:179NonePresentation Battle 1702: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:179NonePresentation Battle 1702: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:235NoneRequestRestoreAsyncOperation_Completed for ticket #9133.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:19:42:235NoneRestorePresentationBattlePreview skipped due to ended battle #1702

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:19:42:235NoneRequestAsyncOperation_Dismissed for ticket #9133.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:19:42:384NonePresentation Battle 1702: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:384NonePresentation Battle 1702: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:384NonePresentation Battle 1702: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:384NonePresentation Battle 1702: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:384NonePresentation Battle 1702: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384NoneReleasePresentationBattlePreview attacker #1383, defender #1448

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384NoneHidePresentationBattlePreview attacker #1383, defender #1448

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:42:384None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:19:45:435NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:20:47:813UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular230

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:21:47:359NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:22:06:158NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:22:06:163NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:22:06:181NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:22:06:182NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:22:06:945NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:23:38:385NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:23:38:385NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:23:38:997NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:23:41:880None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1804 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:23:42:400UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:23:56:356NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

16:23:56:356NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

16:24:09:471NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:30:772NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:44:880NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:24:57:267NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:24:57:267NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:24:57:925NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:24:58:051None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1914 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:24:58:069None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1917 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:25:33:589NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:27:42:612NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:27:42:612NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:27:43:284NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:27:43:395None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1940 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:397None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1946 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:400None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1955 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:401None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1961 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:403None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1967 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:405None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:407None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1943 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:409None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:411None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1952 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:412None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1958 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:414None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1964 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:416None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1970 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:43:419None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:27:49:205NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:09:792NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:15:928NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:19:415NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:25:111NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:29:192NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:28:37:437NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:08:217NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:08:217NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:08:868NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:29:08:981None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2011 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:983None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2015 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:985None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:986None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:988None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2031 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:989None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2035 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:990None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2039 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:992None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2043 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:993None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2047 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:995None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:996None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2055 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:997None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2059 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:08:999None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2063 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:001None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2067 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:003None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2071 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:004None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2013 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:005None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2017 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:007None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2019 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:008None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2025 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:009None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2029 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:011None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:013None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2037 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:014None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2041 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:017None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2045 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:019None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:021None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:022None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:023None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2061 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:025None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2065 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:027None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2069 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:028None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:030None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:09:032None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2075 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:10:488None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:29:11:804NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:21:815NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:31:153NonePresentation Battle 2082: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:153NonePresentation Battle 2082: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:153NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154NoneRestorePresentationBattlePreview created ticket #14682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1033, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:154None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=1869, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:154None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1869 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1869 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:154NonePresentation Battle 2082: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:31:173NoneRequestRestoreAsyncOperation_Completed for ticket #14682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:29:31:173NoneRestorePresentationBattlePreview skipped due to ended battle #2082

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:29:31:173NoneRequestAsyncOperation_Dismissed for ticket #14682.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:29:33:663NonePresentation Battle 2082: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:663NonePresentation Battle 2082: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:663NonePresentation Battle 2082: Execute action[10]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1033, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:671None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2085 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:29:33:672NonePresentation Battle 2082: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:683None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2084 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:29:33:705NonePresentation Battle 2082: Execute action[11]: ParticipantUnitCreation. EmpireIndex=83, ParticipantGuid=1869, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:706None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2083 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:29:33:706NonePresentation Battle 2082: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:706NonePresentation Battle 2082: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:33:706NonePresentation Battle 2082: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:268NonePresentation Battle 2082: Execute action[14]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:268NonePresentation Battle 2082: Execute action[15]: EndUnstack. EmpireIndex=83. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:268NonePresentation Battle 2082: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:667NonePresentation Battle 2082: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:667None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:667None[Preview] PresentationArmy PresentationArmy #1199 of empire 83 #1869 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:667NoneReleasePresentationBattlePreview attacker #1033, defender #1869

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:667None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:667None[Preview] PresentationArmy PresentationArmy #1199 of empire 83 #1869 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:668NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:668NoneRestorePresentationBattlePreview created ticket #14775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:34:668NonePresentation Battle 2082: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:668NonePresentation Battle 2082: Execute action[18]: EndDeployment. EmpireIndex=83. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:669NonePresentation Battle 2082: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:34:688NoneRequestRestoreAsyncOperation_Completed for ticket #14775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:29:34:688NoneRestorePresentationBattlePreview skipped due to invalid battle #2082

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:29:34:688NoneRequestAsyncOperation_Dismissed for ticket #14775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:29:41:280NonePresentation Battle 2082: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:41:280NonePresentation Battle 2082: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:41:280NonePresentation Battle 2082: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:41:783NonePresentation Battle 2082: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:41:783NonePresentation Battle 2082: Execute action[22]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:41:783NoneReleasePresentationBattlePreview attacker #1033, defender #1869

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:41:783None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:41:783None[Preview] PresentationArmy PresentationArmy #1199 of empire 83 #1869 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:41:783NonePresentation Battle 2082: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:44:066NonePresentation Battle 2082: Execute action[23]: UnitAttack. EmpireIndex=1. Attacker=2084 (health=0.78), Defender=2083 (health=0.66). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:44:066NonePresentation Battle 2082: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:48:593NonePresentation Battle 2082: Execute action[24]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:48:594NonePresentation Battle 2082: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:383NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:49:397NonePresentation Battle 2082: Execute action[26]: UnitMoveAndAttack. EmpireIndex=1. Attacker=2085, DestTile=[95, 62]/[95, 62] (health=0.78), Defender =2083 (health =0.18). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:397NonePresentation Battle 2082: Execute action[26]: UnitMove. EmpireIndex=1. UnitGuid=2085, DestTile=[95, 62]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:397NonePresentation Battle 2082: Execute action[26]: UnitGoto. EmpireIndex=1. UnitGuid=2085, DestTile=[95, 62]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:397NonePresentation Battle 2082: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:398NonePresentation Battle 2082: Execute action[26]: UnitAttack. EmpireIndex=1. Attacker=2085 (health=0.78), Defender=2083 (health=0.18). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:399NonePresentation Battle 2082: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:49:399NonePresentation Battle 2082: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:034NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:29:57:719NonePresentation Battle 2082: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:719NonePresentation Battle 2082: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:719NonePresentation Battle 2082: Execute action[30]: StartEmpireRound. EmpireIndex=83. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:719NoneCould not find PresentationBattlePreview with armyEntityGUID=1033, targetEntityGUID=1869.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:57:719NonePresentation Battle 2082: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:719NonePresentation Battle 2082: Execute action[31]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:720NonePresentation Battle 2082: Execute action[32]: UnitAttack. EmpireIndex=83. Attacker=2083 (health=0.00), Defender=2085 (health=0.56). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:720NonePresentation Battle 2082: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:57:720NonePresentation Battle 2082: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:29:59:036None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_OlmecCivilization_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:29:59:037None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_OlmecCivilization_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:30:02:104NonePresentation Battle 2082: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:104NonePresentation Battle 2082: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:104NonePresentation Battle 2082: Execute action[36]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:104NonePresentation Battle 2082: Execute action[36]: UnitMove. EmpireIndex=1. UnitGuid=2084, DestTile=[94, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:105NonePresentation Battle 2082: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=2084, DestTile=[94, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:105NonePresentation Battle 2082: Execute action[36]: UnitMove. EmpireIndex=1. UnitGuid=2085, DestTile=[94, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:105NonePresentation Battle 2082: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=2085, DestTile=[94, 62]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:105NonePresentation Battle 2082: Execute action[37]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:801NonePresentation Battle 2082: Execute action[38]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:30:02:801None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:30:02:801None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:30:02:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:30:02:808None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:30:02:808NoneCould not find PresentationBattlePreview with armyEntityGUID=1033, targetEntityGUID=1869.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:30:02:808NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:31:29:207NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:31:29:207NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:31:29:951NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:31:29:986None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2133 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:988None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:989None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2135 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:991None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:992None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2137 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:994None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2139 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:995None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2141 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:997None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2143 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:998None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2145 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:29:998None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:30:000None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:30:002None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2155 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:30:006None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2157 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:30:008None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2159 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:30:010None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2161 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:31:33:460NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:32:46:267NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:268NoneCreatePresentationBattlePreview attacker #1806, defender #2053, ticketnumber #17579.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:288NoneRequestAsyncOperation_Completed for ticket #17579.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:32:46:288NonePreparePresentationBattlePreview attacker #1806, defender #2053, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:46:288NoneRequestAsyncOperation_Dismissed for ticket #17579.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:32:46:805NoneDisplayPresentationBattlePreview attacker 1806, defender 2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

16:32:46:805None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:805None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1806 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:46:805None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:805None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:805None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:46:805None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:46:882NonePreview Loading completed attacker 1806, defender 2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

16:32:51:130NoneHidePresentationBattlePreview for ticket #17579 with current ticket #17579.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:51:130NoneHidePresentationBattlePreview attacker #1806, defender #2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1991 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2054 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:51:130NoneReleasePresentationBattlePreview attacker #1806, defender #2053

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:51:130None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:56:795NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:56:796NoneCreatePresentationBattlePreview attacker #1806, defender #2053, ticketnumber #17629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:56:818NoneRequestAsyncOperation_Completed for ticket #17629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:32:56:818NonePreparePresentationBattlePreview attacker #1806, defender #2053, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:56:818NoneRequestAsyncOperation_Dismissed for ticket #17629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:32:57:325NoneDisplayPresentationBattlePreview attacker 1806, defender 2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

16:32:57:325None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:57:325None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1806 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:57:325None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:57:325None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:57:325None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:57:325None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:57:381NonePreview Loading completed attacker 1806, defender 2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

16:32:58:179NoneKeepPresentationBattlePreviewDefenders for ticket #17629 with current ticket #17629.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:58:179NoneLockPresentationBattlePreview attacker #1806, defender #2053, battlePreviewId 17629

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:58:179NoneHidePresentationBattlePreview attacker #1806, defender #2053

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1991 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:58:179None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2054 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:58:290None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:58:311NonePresentation Battle 2173: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:312NonePresentation Battle 2173: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:312NonePresentation Battle 2173: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1806, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:312None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:312None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1806 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:32:58:312None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:312NonePresentation Battle 2173: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2053, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:312None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:312None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2053 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:32:58:312NonePresentation Battle 2173: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:316NonePresentation Battle 2173: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:316NonePresentation Battle 2173: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:320NonePresentation Battle 2173: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:32:58:349NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:33:00:120NonePresentation Battle 2173: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:121NonePresentation Battle 2173: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:121NonePresentation Battle 2173: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1806, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:122NonePresentation Battle 2173: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:122NonePresentation Battle 2173: Execute action[11]: ParticipantUnitCreation. EmpireIndex=83, ParticipantGuid=2053, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:122None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2174 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:33:00:122NonePresentation Battle 2173: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:122NonePresentation Battle 2173: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:122NonePresentation Battle 2173: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:603NonePresentation Battle 2173: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:704NonePresentation Battle 2173: Execute action[15]: EndUnstack. EmpireIndex=83. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:00:704NonePresentation Battle 2173: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:01:107NonePresentation Battle 2173: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:01:139None[Preview] PresentationArmy PresentationArmy #1806 of empire 0 #1806 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:01:139None[Preview] PresentationArmy PresentationArmy #2053 of empire 83 #2053 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:01:140NonePresentation Battle 2173: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:01:141NonePresentation Battle 2173: Execute action[18]: EndDeployment. EmpireIndex=83. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:01:141NonePresentation Battle 2173: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:235NonePresentation Battle 2173: Execute action[19]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:235NonePresentation Battle 2173: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:235NonePresentation Battle 2173: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:235None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2054 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:33:07:733NonePresentation Battle 2173: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:753NonePresentation Battle 2173: Execute action[22]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:753NoneReleasePresentationBattlePreview attacker #1806, defender #2053

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:07:753None[Preview] PresentationArmy PresentationArmy #1806 of empire 0 #1806 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:07:753None[Preview] PresentationArmy PresentationArmy #2053 of empire 83 #2053 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:07:753NonePresentation Battle 2173: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:07:759UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:33:13:343NonePresentation Battle 2173: Execute action[23]: UnitAttack. EmpireIndex=0. Attacker=2175 (health=0.82), Defender=2174 (health=0.76). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:13:345NonePresentation Battle 2173: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:13:345NonePresentation Battle 2173: Execute action[24]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:163NonePresentation Battle 2173: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:163NonePresentation Battle 2173: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:163NonePresentation Battle 2173: Execute action[27]: StartEmpireRound. EmpireIndex=83. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:163NoneCould not find PresentationBattlePreview with armyEntityGUID=1806, targetEntityGUID=2053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:18:163NonePresentation Battle 2173: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:163NonePresentation Battle 2173: Execute action[28]: UnitAttack. EmpireIndex=83. Attacker=2174 (health=0.52), Defender=2175 (health=0.64). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:164NonePresentation Battle 2173: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:164NonePresentation Battle 2173: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:18:798None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:18:914None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:19:126None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:19:260None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:19:299None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:19:571None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#83 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

16:33:27:382NonePresentation Battle 2173: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:27:382NonePresentation Battle 2173: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:27:382NonePresentation Battle 2173: Execute action[32]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:27:405NonePresentation Battle 2173: Execute action[33]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:27:405NoneCould not find PresentationBattlePreview with armyEntityGUID=1806, targetEntityGUID=2053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:27:405NonePresentation Battle 2173: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:28:768NonePresentation Battle 2173: Execute action[34]: UnitAttack. EmpireIndex=0. Attacker=2175 (health=0.54), Defender=2174 (health=0.22). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:28:769NonePresentation Battle 2173: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:28:769NonePresentation Battle 2173: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:376NonePresentation Battle 2173: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:376NonePresentation Battle 2173: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:376NonePresentation Battle 2173: Execute action[38]: StartEmpireRound. EmpireIndex=83. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:376NoneCould not find PresentationBattlePreview with armyEntityGUID=1806, targetEntityGUID=2053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[39]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[40]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[41]: UnitAttack. EmpireIndex=83. Attacker=2174 (health=0.00), Defender=2175 (health=0.45). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:33:377NonePresentation Battle 2173: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:34:096None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era0_Temperate_Common_Tribesmen_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:34:096None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era0_Temperate_Common_Tribesmen_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:36:182NonePresentation Battle 2173: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:182NonePresentation Battle 2173: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:182NonePresentation Battle 2173: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:182NonePresentation Battle 2173: Execute action[45]: UnitMove. EmpireIndex=0. UnitGuid=2175, DestTile=[43, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:182NonePresentation Battle 2173: Execute action[45]: UnitGoto. EmpireIndex=0. UnitGuid=2175, DestTile=[43, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:214NonePresentation Battle 2173: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:36:934None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2175 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:33:37:003NonePresentation Battle 2173: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:33:37:003None[Preview] PresentationArmy PresentationArmy #1806 of empire 0 #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:37:003None[Preview] PresentationArmy PresentationArmy #1806 of empire 0 #1806 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:37:016None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:37:016NoneCould not find PresentationBattlePreview with armyEntityGUID=1806, targetEntityGUID=2053.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:33:37:016NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:33:37:016None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2175 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:34:09:611NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:34:30:916NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:34:54:349NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:34:55:021NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:34:55:806NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:35:05:390NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:35:05:508NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:35:05:508NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:35:06:117NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:35:22:711UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular236

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

16:36:58:708NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:37:35:259NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:37:59:045NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:38:09:021NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:38:09:024NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:38:09:054NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:09:054NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:09:663NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:38:12:347NonePresentation Battle 2270: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:347NonePresentation Battle 2270: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:347NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348NoneRestorePresentationBattlePreview created ticket #21745.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348NonePresentation Battle 2270: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=1042, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1042 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348NonePresentation Battle 2270: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=1804, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348NonePresentation Battle 2270: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=2027, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:348NonePresentation Battle 2270: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:348NonePresentation Battle 2270: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:349NonePresentation Battle 2270: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:366NoneRequestRestoreAsyncOperation_Completed for ticket #21745.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:38:12:366NoneRestorePresentationBattlePreview skipped due to ended battle #2270

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:38:12:366NoneRequestAsyncOperation_Dismissed for ticket #21745.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:38:12:644NonePresentation Battle 2270: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:644NonePresentation Battle 2270: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:644NonePresentation Battle 2270: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644NoneReleasePresentationBattlePreview attacker #1042, defender #2027

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644NoneHidePresentationBattlePreview attacker #1042, defender #2027

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:12:644None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2027 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:38:18:635NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:38:34:702NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:40:18:309NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:310NoneCreatePresentationBattlePreview attacker #1992, defender #2025, ticketnumber #23096.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:329NoneRequestAsyncOperation_Completed for ticket #23096.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:40:18:329NonePreparePresentationBattlePreview attacker #1992, defender #2025, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:40:18:330NoneRequestAsyncOperation_Dismissed for ticket #23096.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:40:18:848NoneDisplayPresentationBattlePreview attacker 1992, defender 2025

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

16:40:18:848None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:848None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1992 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:18:848None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:848None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:848None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2025 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:18:848None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:18:922NonePreview Loading completed attacker 1992, defender 2025

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

16:40:19:796NoneKeepPresentationBattlePreviewDefenders for ticket #23096 with current ticket #23096.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:40:19:796NoneLockPresentationBattlePreview attacker #1992, defender #2025, battlePreviewId 23096

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:40:19:796NoneHidePresentationBattlePreview attacker #1992, defender #2025

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1991 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1990 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:19:796None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2026 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:19:891NoneCancelPresentationBattlePreview attacker #1992, defender #2025

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:891NoneHidePresentationBattlePreview attacker #1992, defender #2025

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:40:19:891None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:19:891None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:21:140NoneReleasePresentationBattlePreview attacker #1992, defender #2025

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:21:140None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:21:140None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2025 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:42:160None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2310 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:40:42:182NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:42:182NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:40:42:926NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:40:47:398None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2025 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:41:09:342NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:41:34:659NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:42:24:790NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:42:38:331NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:43:10:702NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:10:702NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:11:353NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:43:14:488None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1902 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:43:14:514None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2260 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:43:20:038NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:43:42:374NonePresentation Battle 2382: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:374NonePresentation Battle 2382: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:374NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:374NoneRestorePresentationBattlePreview created ticket #25774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:375NonePresentation Battle 2382: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=1033, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:375None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:375None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:375NonePresentation Battle 2382: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2029, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:375None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2029 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:375None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2029 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:42:375NonePresentation Battle 2382: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:380NonePresentation Battle 2382: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:380NonePresentation Battle 2382: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:380NonePresentation Battle 2382: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:42:431NoneRequestRestoreAsyncOperation_Completed for ticket #25774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:43:42:431NoneRestorePresentationBattlePreview skipped due to ended battle #2382

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:43:42:431NoneRequestAsyncOperation_Dismissed for ticket #25774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:43:45:194NonePresentation Battle 2382: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:194NonePresentation Battle 2382: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:194NonePresentation Battle 2382: Execute action[10]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1033, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:201None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2385 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:43:45:201NonePresentation Battle 2382: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:215None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2384 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:43:45:235NonePresentation Battle 2382: Execute action[11]: ParticipantUnitCreation. EmpireIndex=83, ParticipantGuid=2029, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:236None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2383 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:43:45:236NonePresentation Battle 2382: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:236NonePresentation Battle 2382: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:236NonePresentation Battle 2382: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:259NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:43:45:790NonePresentation Battle 2382: Execute action[14]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:791NonePresentation Battle 2382: Execute action[15]: EndUnstack. EmpireIndex=83. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:45:791NonePresentation Battle 2382: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:46:199NonePresentation Battle 2382: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:46:199None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:199None[Preview] PresentationArmy PresentationArmy #2029 of empire 83 #2029 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:199NoneReleasePresentationBattlePreview attacker #1033, defender #2029

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:200None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:200None[Preview] PresentationArmy PresentationArmy #2029 of empire 83 #2029 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:200NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:202NoneRestorePresentationBattlePreview created ticket #25856.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:46:203NonePresentation Battle 2382: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:46:203NonePresentation Battle 2382: Execute action[18]: EndDeployment. EmpireIndex=83. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:46:203NonePresentation Battle 2382: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:46:220NoneRequestRestoreAsyncOperation_Completed for ticket #25856.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:43:46:220NoneRestorePresentationBattlePreview skipped due to invalid battle #2382

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:43:46:220NoneRequestAsyncOperation_Dismissed for ticket #25856.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:43:50:088NonePresentation Battle 2382: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:50:088NonePresentation Battle 2382: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:50:088NonePresentation Battle 2382: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:50:503NonePresentation Battle 2382: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:50:503NonePresentation Battle 2382: Execute action[22]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:50:503NoneReleasePresentationBattlePreview attacker #1033, defender #2029

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:50:503None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:50:503None[Preview] PresentationArmy PresentationArmy #2029 of empire 83 #2029 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:43:50:503NonePresentation Battle 2382: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:52:911NonePresentation Battle 2382: Execute action[23]: UnitAttack. EmpireIndex=1. Attacker=2384 (health=0.84), Defender=2383 (health=0.47). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:52:911NonePresentation Battle 2382: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:57:203NonePresentation Battle 2382: Execute action[24]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:57:203NonePresentation Battle 2382: Execute action[25]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:58:306NonePresentation Battle 2382: Execute action[26]: UnitAttack. EmpireIndex=1. Attacker=2385 (health=0.84), Defender=2383 (health=0.01). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:58:306NonePresentation Battle 2382: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:43:58:306NonePresentation Battle 2382: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:515NonePresentation Battle 2382: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:515NonePresentation Battle 2382: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:515NonePresentation Battle 2382: Execute action[30]: StartEmpireRound. EmpireIndex=83. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:515NoneCould not find PresentationBattlePreview with armyEntityGUID=1033, targetEntityGUID=2029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:02:515NonePresentation Battle 2382: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:622NonePresentation Battle 2382: Execute action[31]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:622NonePresentation Battle 2382: Execute action[32]: UnitAttack. EmpireIndex=83. Attacker=2383 (health=0.00), Defender=2384 (health=0.69). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:622NonePresentation Battle 2382: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:02:622NonePresentation Battle 2382: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:03:850None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_OlmecCivilization_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:03:850None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_OlmecCivilization_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[36]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[36]: UnitMove. EmpireIndex=1. UnitGuid=2384, DestTile=[91, 63]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=2384, DestTile=[91, 63]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:638NonePresentation Battle 2382: Execute action[36]: UnitMove. EmpireIndex=1. UnitGuid=2385, DestTile=[91, 63]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:639NonePresentation Battle 2382: Execute action[36]: UnitGoto. EmpireIndex=1. UnitGuid=2385, DestTile=[91, 63]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:05:639NonePresentation Battle 2382: Execute action[37]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:06:453NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:44:06:743NonePresentation Battle 2382: Execute action[38]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:06:743None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:06:743None[Preview] PresentationArmy PresentationArmy #1033 of empire 1 #1033 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:06:750None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:44:06:750None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1033 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:06:750NoneCould not find PresentationBattlePreview with armyEntityGUID=1033, targetEntityGUID=2029.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:06:750NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:44:25:084NonePresentation Battle 2407: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:084NonePresentation Battle 2407: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:084NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085NoneRestorePresentationBattlePreview created ticket #26508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085NonePresentation Battle 2407: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1036, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:085None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085NonePresentation Battle 2407: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=1872, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:085None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1872 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1872 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:085NonePresentation Battle 2407: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:085NonePresentation Battle 2407: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:085NonePresentation Battle 2407: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:086None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:086None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:25:086NonePresentation Battle 2407: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:25:109NoneRequestRestoreAsyncOperation_Completed for ticket #26508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:44:25:109NoneRestorePresentationBattlePreview skipped due to ended battle #2407

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:44:25:109NoneRequestAsyncOperation_Dismissed for ticket #26508.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:44:28:588NonePresentation Battle 2407: Execute action[8]: SetAutoResolveFor. EmpireIndex=2, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:28:588NonePresentation Battle 2407: Execute action[9]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:28:588NonePresentation Battle 2407: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:28:588NonePresentation Battle 2407: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:28:588NonePresentation Battle 2407: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588NoneReleasePresentationBattlePreview attacker #1036, defender #1872

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588NoneHidePresentationBattlePreview attacker #1036, defender #1872

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:28:588None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:31:442NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:44:51:130NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:51:130NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:44:51:771NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:44:53:248None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2454 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:44:56:232None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:45:02:558None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:46:00:381NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:46:12:341NonePresentation Battle 2466: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:341NonePresentation Battle 2466: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:341NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342NoneRestorePresentationBattlePreview created ticket #27845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342NonePresentation Battle 2466: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1036, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:342None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342NonePresentation Battle 2466: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2031, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:342None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2031 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:12:342NonePresentation Battle 2466: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:343NonePresentation Battle 2466: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:343NonePresentation Battle 2466: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:343NonePresentation Battle 2466: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:12:365NoneRequestRestoreAsyncOperation_Completed for ticket #27845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:46:12:365NoneRestorePresentationBattlePreview skipped due to ended battle #2466

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:46:12:365NoneRequestAsyncOperation_Dismissed for ticket #27845.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:46:14:513NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:46:14:536NonePresentation Battle 2466: Execute action[8]: SetAutoResolveFor. EmpireIndex=2, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:14:536NonePresentation Battle 2466: Execute action[9]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:14:537NonePresentation Battle 2466: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:14:537NonePresentation Battle 2466: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:14:537NonePresentation Battle 2466: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

16:46:14:537None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:14:537None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:14:537None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:14:537NoneReleasePresentationBattlePreview attacker #1036, defender #2031

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:14:537NoneHidePresentationBattlePreview attacker #1036, defender #2031

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:46:14:537None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:14:537None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:46:18:850NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:47:47:655NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

16:48:21:664None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2499 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:21:904NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:48:21:904NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:48:22:404NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:48:22:511None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2599 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:22:522None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2593 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:22:524None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2602 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:22:527None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2596 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:22:530None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2605 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:23:919None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2608 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:24:134None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:24:147None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:24:159None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2609 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:48:30:383NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:48:46:231NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:49:55:089NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:50:19:153NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:50:24:825None[TODO] Faction 'Civilization_Era1_Bantu' has multiple Legacy Traits.

Amplitude.Mercury.UI.FactionDetailsPanel2:BindLegacyTraits(System.Reflection.MonoParameterInfo)

16:51:11:365None[TODO] Faction 'Civilization_Era1_Bantu' has multiple Legacy Traits.

Amplitude.Mercury.UI.FactionDetailsPanel2:BindLegacyTraits(System.Reflection.MonoParameterInfo)

16:51:31:028None[TODO] Faction 'Civilization_Era1_Bantu' has multiple Legacy Traits.

Amplitude.Mercury.UI.FactionDetailsPanel2:BindLegacyTraits(System.Reflection.MonoParameterInfo)

16:52:15:325None[TODO] Faction 'Civilization_Era1_Bantu' has multiple Legacy Traits.

Amplitude.Mercury.UI.FactionDetailsPanel2:BindLegacyTraits(System.Reflection.MonoParameterInfo)

16:52:56:843None[TODO] Faction 'Civilization_Era1_Bantu' has multiple Legacy Traits.

Amplitude.Mercury.UI.FactionDetailsPanel2:BindLegacyTraits(System.Reflection.MonoParameterInfo)

16:54:01:685NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:55:10:240NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:55:44:824None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:824None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:825None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:825None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:825None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:825None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:952NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:44:952NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:55:45:676NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

16:56:01:562None[POP] rel index 3, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1030 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1030 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1030 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1033 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1033 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1033 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1036 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1039 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1039 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1039 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #2310 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2599 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2599 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2599 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1048 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1048 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1048 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1051 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1804 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2519 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2519 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2519 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2527 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2527 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2527 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2454 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2454 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2454 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2545 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2545 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2545 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2557 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2557 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2557 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2569 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2581 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2581 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2581 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1992 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1345 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1345 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1345 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2593 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2602 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2602 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2602 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2078 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2517 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2517 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2517 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:473None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1165 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1165 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1165 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2596 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2596 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2596 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2605 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2605 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2605 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2611 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2521 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2521 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2521 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2578 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2578 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2578 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2308 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2308 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2308 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2523 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2523 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2523 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2533 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2533 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2533 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2539 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2539 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2539 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2551 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2551 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2551 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2563 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2563 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2563 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2575 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2575 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2575 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2587 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2587 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2587 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1993 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1993 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1993 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2525 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2525 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2525 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2515 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2515 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2515 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:474None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2608 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2608 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2608 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2610 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2610 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2610 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2242 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2242 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2242 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2609 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2609 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2609 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2572 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2572 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2572 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1383 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1389 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2530 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2530 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2530 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2536 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2536 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2536 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2542 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2542 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2542 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2548 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2548 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2548 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2554 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2554 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2554 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2560 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2560 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2560 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2566 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2566 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2566 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1484 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1484 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1484 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2584 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2584 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2584 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2590 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2590 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2590 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:480None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1030 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:15:480None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1030 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1033 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1033 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1036 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:470None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1039 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1039 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2599 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2599 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1048 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1048 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1804 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2519 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2519 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2527 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2527 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2454 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2454 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2545 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2545 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2557 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2557 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2569 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2581 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2581 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1992 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1345 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1345 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2602 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2602 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2517 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2517 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1165 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1165 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2596 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2596 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2605 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2605 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2521 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2521 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2578 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2578 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2308 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2308 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2523 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2523 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2533 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2533 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2539 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2539 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2551 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2551 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2563 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2563 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:471None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2575 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2575 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2587 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2587 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1993 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1993 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2525 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2525 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2515 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2515 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2608 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2608 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2610 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2242 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2609 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2609 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2572 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2572 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1383 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2530 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2530 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2536 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2536 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2542 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2542 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2548 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2548 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2554 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2554 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2560 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2560 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2566 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2566 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1484 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1484 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2584 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2590 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:472None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2590 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:56:21:503None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2634 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:504None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:506None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:508None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2661 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:510None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:512None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2637 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:514None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:516None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2664 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:531None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2640 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:532None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:534None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:542None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:543None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:544None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:56:21:553None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:57:12:667None[POP] rel index 4, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:58:39:232NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

16:59:01:812NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:01:813NoneCreatePresentationBattlePreview attacker #1030, defender #2078, ticketnumber #33312.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:01:821NoneCannot go from [54, 18] to [58, 18] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)

16:59:01:835NoneRequestAsyncOperation_Completed for ticket #33312.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

16:59:01:836NonePreparePresentationBattlePreview attacker #1030, defender #2078, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:59:01:836NoneRequestAsyncOperation_Dismissed for ticket #33312.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

16:59:02:345NoneDisplayPresentationBattlePreview attacker 1030, defender 2078

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

16:59:02:345None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #1030 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:02:346None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:02:380None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #2612 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:02:457NonePreview Loading completed attacker 1030, defender 2078

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

16:59:03:200NoneHidePresentationBattlePreview for ticket #33312 with current ticket #33312.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:59:03:200NoneHidePresentationBattlePreview attacker #1030, defender #2078

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #1031 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1052 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

16:59:03:201NoneReleasePresentationBattlePreview attacker #1030, defender #2078

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2078 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #2611 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

16:59:03:201None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1051 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:00:08:722NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:02:30:969None[POP] rel index 5, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:906None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:909None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:911None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:911None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:911None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:912None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:912None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:912None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:915None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:03:59:917None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:00:011NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:00:011NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:00:653NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:04:01:499None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2774 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:506None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:508None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:510None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2754 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:514None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2768 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:517None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2740 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:519None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:520None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2760 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:522None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:527None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2742 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:528None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2750 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:530None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2758 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:532None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2772 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:533None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2744 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:535None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2756 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:536None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2762 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:538None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2770 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:539None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2748 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:01:540None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2764 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:462None[POP] rel index 6, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2783 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:514None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:623None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:682None[POP] rel index 8, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:700None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:711None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2787 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:792None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:798None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2789 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:804None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:820NonePresentation Battle 2791: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:821NonePresentation Battle 2791: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:821NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:822NoneRestorePresentationBattlePreview created ticket #35357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:822NonePresentation Battle 2791: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=1051, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:822None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:822None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:823NonePresentation Battle 2791: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=2611, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2611 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2611 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:823NonePresentation Battle 2791: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=1030, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #1030 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:04:02:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:02:823NonePresentation Battle 2791: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:825NonePresentation Battle 2791: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:830NonePresentation Battle 2791: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:830NonePresentation Battle 2791: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:02:844NoneRequestRestoreAsyncOperation_Completed for ticket #35357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:04:02:844NoneRestorePresentationBattlePreview skipped due to ended battle #2791

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:04:02:844NoneRequestAsyncOperation_Dismissed for ticket #35357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:04:03:113NonePresentation Battle 2791: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:22:523None[Empire 7] Too many AI decisions needed (100 > 100).

Amplitude.Mercury.AI.AIController:LateUpdate()

17:04:54:534NonePresentation Battle 2791: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:55:044NonePresentation Battle 2791: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2611 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2611 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2611 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044NoneReleasePresentationBattlePreview attacker #1051, defender #1030

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044NoneHidePresentationBattlePreview attacker #1051, defender #1030

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1051 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:04:55:044None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1030 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:03:108UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

17:05:10:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:05:10:540NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:05:10:540NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:05:10:629NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:05:11:368None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:368None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:369None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:369None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:373None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:373None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:373None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:373None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:11:403None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:648None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:648None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:648None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:648None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:649None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:649None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:649None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:649None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:15:951None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:05:18:059UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:060UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:061UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:062UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:063UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindPrimaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindTertiaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:05:18:064UI Steam[UI] Color of Religion could not be found.

Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Helpers.GameUtils+ReligionUtils:FindSecondaryColor(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:FindReligionColor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.PresentationTerritoryController:UpdateReligionColors()
Amplitude.Mercury.Presentation.PresentationTerritoryController:ReligionSnapshots_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.ReligionCursorSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

17:07:48:690NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:07:48:717NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:48:717NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:49:572NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:07:49:699None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2862 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:700None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2866 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:702None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2860 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:703None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2872 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:705None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:707None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2868 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:709None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2858 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:712None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2870 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:713None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:715None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2876 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:716None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2878 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:49:718None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2880 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:50:791None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2883 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:50:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2884 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:50:892None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #2885 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:07:51:302NonePresentation Battle 2886: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:303NonePresentation Battle 2886: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:303NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:304NoneRestorePresentationBattlePreview created ticket #37699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:304NonePresentation Battle 2886: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2454, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:304NonePresentation Battle 2886: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=1804, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1804 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1804 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:305NonePresentation Battle 2886: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=2626, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:305None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2626 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:305None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2626 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:305NonePresentation Battle 2886: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:305NonePresentation Battle 2886: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:305NonePresentation Battle 2886: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:322NoneRequestRestoreAsyncOperation_Completed for ticket #37699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:07:51:322NoneRestorePresentationBattlePreview skipped due to ended battle #2886

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:07:51:323NoneRequestAsyncOperation_Dismissed for ticket #37699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:07:51:604NonePresentation Battle 2886: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:604NonePresentation Battle 2886: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:604NonePresentation Battle 2886: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:604NonePresentation Battle 2886: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1804 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1804 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1804 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604NoneReleasePresentationBattlePreview attacker #2454, defender #2626

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604NoneHidePresentationBattlePreview attacker #2454, defender #2626

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:604None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2454 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:722NonePresentation Battle 2916: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:722NonePresentation Battle 2916: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:722NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723NoneRestorePresentationBattlePreview created ticket #37729.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723NonePresentation Battle 2916: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=2789, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723NonePresentation Battle 2916: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=2884, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2884 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2884 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723NonePresentation Battle 2916: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=2790, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2790 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2790 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723NonePresentation Battle 2916: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=1048, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1048 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:723None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1048 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:724NonePresentation Battle 2916: Execute action[6]: ParticipantJoined. EmpireIndex=83, Guid=2661, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:724None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2661 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:724None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2661 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:51:724NonePresentation Battle 2916: Execute action[7]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:724NonePresentation Battle 2916: Execute action[8]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:724NonePresentation Battle 2916: Execute action[9]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:51:777NoneRequestRestoreAsyncOperation_Completed for ticket #37729.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:07:51:777NoneRestorePresentationBattlePreview skipped due to ended battle #2916

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:07:51:777NoneRequestAsyncOperation_Dismissed for ticket #37729.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:07:51:893NonePresentation Battle 2916: Execute action[10]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:52:063NonePresentation Battle 2916: Execute action[11]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:52:063NonePresentation Battle 2916: Execute action[12]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:52:063NonePresentation Battle 2916: Execute action[13]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:52:063NonePresentation Battle 2916: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2884 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2884 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2790 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2790 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1048 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1048 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2790 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2884 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1048 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063NoneReleasePresentationBattlePreview attacker #2789, defender #2661

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063NoneHidePresentationBattlePreview attacker #2789, defender #2661

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:52:063None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:07:53:596NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:07:54:103NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:08:49:219NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:08:53:232NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:13:32:714NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:32:715NoneCreatePresentationBattlePreview attacker #1993, defender #2770, ticketnumber #40386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:32:736NoneRequestAsyncOperation_Completed for ticket #40386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:13:32:736NonePreparePresentationBattlePreview attacker #1993, defender #2770, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:13:32:736NoneRequestAsyncOperation_Dismissed for ticket #40386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:13:32:761NoneHidePresentationBattlePreview for ticket #40386 with current ticket #40386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:13:32:761NoneReleasePresentationBattlePreview attacker #1993, defender #2770

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:32:761None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1993 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:32:761None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:32:761None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1992 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:50:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2963 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:13:50:404NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:13:50:417NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:50:417NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:51:312NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:13:52:408NoneCan't find entity 2782 of ongoing task. Fails the task 581.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:52:537NoneCan't find entity 2790 of ongoing task. Fails the task 2.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:52:585NoneCan't find entity 2611 of ongoing task. Fails the task 2.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:53:507NoneCan't find entity 2782 of ongoing task. Fails the task 631.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:53:783NoneCan't find entity 2790 of ongoing task. Fails the task 615.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:54:138None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:13:55:521NoneCan't find entity 2782 of ongoing task. Fails the task 663.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:13:55:801NoneCan't find entity 2790 of ongoing task. Fails the task 643.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:732None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2770 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:14:01:751NonePresentation Battle 2994: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:751NonePresentation Battle 2994: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:751NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752NoneRestorePresentationBattlePreview created ticket #41098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752NonePresentation Battle 2994: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=2701, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:752None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2701 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2701 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:14:01:752None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2701 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752NonePresentation Battle 2994: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2770, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:752None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2770 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2770 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:01:752NonePresentation Battle 2994: Execute action[4]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:752NonePresentation Battle 2994: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:753NonePresentation Battle 2994: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:753NonePresentation Battle 2994: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:01:760NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:14:01:776NoneRequestRestoreAsyncOperation_Completed for ticket #41098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:14:01:776NoneRestorePresentationBattlePreview skipped due to ended battle #2994

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:14:01:776NoneRequestAsyncOperation_Dismissed for ticket #41098.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:14:05:539NonePresentation Battle 2994: Execute action[8]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:539NonePresentation Battle 2994: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:539NonePresentation Battle 2994: Execute action[10]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=2701, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:546NonePresentation Battle 2994: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:579NonePresentation Battle 2994: Execute action[11]: ParticipantUnitCreation. EmpireIndex=83, ParticipantGuid=2770, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:579None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #2995 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

17:14:05:579NonePresentation Battle 2994: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:580NonePresentation Battle 2994: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:05:580NonePresentation Battle 2994: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:145NonePresentation Battle 2994: Execute action[14]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:145NonePresentation Battle 2994: Execute action[15]: EndUnstack. EmpireIndex=83. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:145NonePresentation Battle 2994: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:648NonePresentation Battle 2994: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:649None[Preview] PresentationArmy PresentationArmy #2701 of empire 0 #2701 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:649None[Preview] PresentationArmy PresentationArmy #2770 of empire 83 #2770 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:649NoneReleasePresentationBattlePreview attacker #2701, defender #2770

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:649None[Preview] PresentationArmy PresentationArmy #2701 of empire 0 #2701 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:649None[Preview] PresentationArmy PresentationArmy #2770 of empire 83 #2770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:649NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:650NoneRestorePresentationBattlePreview created ticket #41157.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:06:650NonePresentation Battle 2994: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:651NonePresentation Battle 2994: Execute action[18]: EndDeployment. EmpireIndex=83. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:651NonePresentation Battle 2994: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:06:703NoneRequestRestoreAsyncOperation_Completed for ticket #41157.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:14:06:703NoneRestorePresentationBattlePreview skipped due to invalid battle #2994

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:14:06:703NoneRequestAsyncOperation_Dismissed for ticket #41157.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:14:14:879NonePresentation Battle 2994: Execute action[19]: UnitTeleport. EmpireIndex=0. UnitGuid=2997, DestTile=[36, 43]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:14:880NonePresentation Battle 2994: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2996, DestTile=[35, 43]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:18:076NonePresentation Battle 2994: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=2996, DestTile=[36, 43]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:18:076NonePresentation Battle 2994: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=2997, DestTile=[35, 43]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:21:987NonePresentation Battle 2994: Execute action[23]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:21:987NonePresentation Battle 2994: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:21:987NonePresentation Battle 2994: Execute action[24]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:22:402NonePresentation Battle 2994: Execute action[25]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:22:402NonePresentation Battle 2994: Execute action[26]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:22:402NoneReleasePresentationBattlePreview attacker #2701, defender #2770

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:22:402None[Preview] PresentationArmy PresentationArmy #2701 of empire 0 #2701 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:22:402None[Preview] PresentationArmy PresentationArmy #2770 of empire 83 #2770 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:22:402NonePresentation Battle 2994: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:25:296NonePresentation Battle 2994: Execute action[27]: UnitAttack. EmpireIndex=0. Attacker=2996 (health=0.77), Defender=2995 (health=0.62). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:25:297NonePresentation Battle 2994: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:29:105NonePresentation Battle 2994: Execute action[28]: UnitAttack. EmpireIndex=0. Attacker=2997 (health=0.77), Defender=2995 (health=0.31). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:29:105NonePresentation Battle 2994: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:29:105NonePresentation Battle 2994: Execute action[29]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:32:786NonePresentation Battle 2994: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:32:786NonePresentation Battle 2994: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:309NonePresentation Battle 2994: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[34]: StartEmpireRound. EmpireIndex=83. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NoneCould not find PresentationBattlePreview with armyEntityGUID=2701, targetEntityGUID=2770.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[35]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[36]: UnitAttack. EmpireIndex=83. Attacker=2995 (health=0.00), Defender=2996 (health=0.54). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:34:310NonePresentation Battle 2994: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:35:367None[ALT] AlterationImpact: defenderOutfitAudioSwitch is unset on Era1_Babylon_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:35:367None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Babylon_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[40]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:024None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2996 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[40]: UnitMove. EmpireIndex=0. UnitGuid=2997, DestTile=[36, 43]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[40]: UnitGoto. EmpireIndex=0. UnitGuid=2997, DestTile=[36, 43]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:024NonePresentation Battle 2994: Execute action[41]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:773None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2997 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:14:38:831NonePresentation Battle 2994: Execute action[42]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:38:832None[Preview] PresentationArmy PresentationArmy #2701 of empire 0 #2701 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:38:832None[Preview] PresentationArmy PresentationArmy #2701 of empire 0 #2701 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:38:839None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2701 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:38:839NoneCould not find PresentationBattlePreview with armyEntityGUID=2701, targetEntityGUID=2770.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:38:839NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:14:38:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Babylon #2997 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:14:47:149NonePresentation Battle 3014: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:149NonePresentation Battle 3014: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:149NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:149NoneRestorePresentationBattlePreview created ticket #41642.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:149NonePresentation Battle 3014: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2310, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:149None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:149None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:150NonePresentation Battle 3014: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2732, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:150None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2732 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:150None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2732 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:47:150NonePresentation Battle 3014: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:150NonePresentation Battle 3014: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:150NonePresentation Battle 3014: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:150NonePresentation Battle 3014: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:47:168NoneRequestRestoreAsyncOperation_Completed for ticket #41642.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:14:47:168NoneRestorePresentationBattlePreview skipped due to ended battle #3014

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:14:47:168NoneRequestAsyncOperation_Dismissed for ticket #41642.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:14:49:636NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:14:49:656NonePresentation Battle 3014: Execute action[8]: SetAutoResolveFor. EmpireIndex=2, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:49:656NonePresentation Battle 3014: Execute action[9]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:49:656NonePresentation Battle 3014: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:49:656NonePresentation Battle 3014: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:49:657NonePresentation Battle 3014: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:14:49:657None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:49:657None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:49:657None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:49:657NoneReleasePresentationBattlePreview attacker #2310, defender #2732

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:49:657NoneHidePresentationBattlePreview attacker #2310, defender #2732

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:14:49:657None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:14:49:657None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:01:962NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:15:51:314UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

17:15:57:469NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:15:57:469NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:15:57:469NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:15:57:522NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:769None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:15:57:798None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:013None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:013None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:013None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:013None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:014None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:014None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:014None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:014None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:16:20:114NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:16:20:114NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:16:20:114NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:17:13:159None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:18:18:513None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:18:18:953NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:18:953NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:19:597NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:18:19:626NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

17:18:19:724None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3053 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:18:21:576NonePresentation Battle 3056: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:577NonePresentation Battle 3056: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:577NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:577NoneRestorePresentationBattlePreview created ticket #43249.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:577NonePresentation Battle 3056: Execute action[2]: ParticipantJoined. EmpireIndex=5, Guid=2609, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:577None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2609 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:577None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2609 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:577NonePresentation Battle 3056: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1389, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:577None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1389 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:578None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1389 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:578NonePresentation Battle 3056: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=2760, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:578None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:578None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:578NonePresentation Battle 3056: Execute action[5]: ReportDeploymentZone. EmpireIndex=5, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:578NonePresentation Battle 3056: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:578NonePresentation Battle 3056: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:600NoneRequestRestoreAsyncOperation_Completed for ticket #43249.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:18:21:600NoneRestorePresentationBattlePreview skipped due to ended battle #3056

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:18:21:600NoneRequestAsyncOperation_Dismissed for ticket #43249.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:18:21:778NonePresentation Battle 3056: Execute action[8]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:778NonePresentation Battle 3056: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:778NonePresentation Battle 3056: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:21:778None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:778None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1389 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1389 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779NoneReleasePresentationBattlePreview attacker #2609, defender #2760

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779NoneHidePresentationBattlePreview attacker #2609, defender #2760

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:779None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2760 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:21:866NoneArmy 2609 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

17:18:22:060NoneCan't find entity 2782 of ongoing task. Fails the task 665.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:179NonePresentation Battle 3100: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:179NonePresentation Battle 3100: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:179NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180NoneRestorePresentationBattlePreview created ticket #43300.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180NonePresentation Battle 3100: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=2608, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:180None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180NonePresentation Battle 3100: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2728, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:180None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2728 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2728 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:180NonePresentation Battle 3100: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:180NonePresentation Battle 3100: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:180NonePresentation Battle 3100: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:204NoneRequestRestoreAsyncOperation_Completed for ticket #43300.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:18:22:204NoneRestorePresentationBattlePreview skipped due to ended battle #3100

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:18:22:204NoneRequestAsyncOperation_Dismissed for ticket #43300.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:18:22:404NoneCan't find entity 2790 of ongoing task. Fails the task 645.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:461NonePresentation Battle 3100: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:461NonePresentation Battle 3100: Execute action[8]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:461NonePresentation Battle 3100: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:461NonePresentation Battle 3100: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:18:22:461None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:461None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:462None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:462NoneReleasePresentationBattlePreview attacker #2608, defender #2728

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:462NoneHidePresentationBattlePreview attacker #2608, defender #2728

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:18:22:462None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:462None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:22:481NoneCan't find entity 2608 of ongoing task. Fails the task 589.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:24:094NoneCan't find entity 2782 of ongoing task. Fails the task 672.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:24:329NoneCan't find entity 2790 of ongoing task. Fails the task 648.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:18:25:830NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:19:45:635NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:20:33:946NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:20:51:872None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:21:06:488NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:21:25:680NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:22:46:796NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:22:46:940NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:46:940NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:47:809NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:22:47:899None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3171 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:22:47:901None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3173 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:22:50:127NoneCan't find entity 2782 of ongoing task. Fails the task 685.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:50:210NoneCan't find entity 2790 of ongoing task. Fails the task 659.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:50:219None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:22:52:141NoneCan't find entity 2782 of ongoing task. Fails the task 688.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:22:52:175NoneCan't find entity 2790 of ongoing task. Fails the task 671.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:06:212UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

17:23:09:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:23:09:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:23:09:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:23:09:573NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:23:09:837None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:837None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:837None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:837None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:838None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:838None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:838None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:838None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:09:856None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:665None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:866None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:866None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:866None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:866None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:866None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:867None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:867None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:867None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:17:967None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:18:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:660None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:660None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:660None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:660None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:661None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:661None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:661None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:661None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:861None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:963None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:963None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:963None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:19:963None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:670None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:20:971None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:702None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3177 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:705None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:21:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:968None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:968None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:968None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:968None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:23:969None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:170None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:273None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:273None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:273None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:273None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:274None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:274None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:274None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:24:274None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:271NonePresentation Battle 3179: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:271NonePresentation Battle 3179: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:271NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272NoneRestorePresentationBattlePreview created ticket #45466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272NonePresentation Battle 3179: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2310, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:272None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272NonePresentation Battle 3179: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2593, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:272None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2593 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:272NonePresentation Battle 3179: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:276NonePresentation Battle 3179: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:276NonePresentation Battle 3179: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:276None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2766 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:276None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2766 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:55:276NonePresentation Battle 3179: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:55:291NoneRequestRestoreAsyncOperation_Completed for ticket #45466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:23:55:291NoneRestorePresentationBattlePreview skipped due to ended battle #3179

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:23:55:291NoneRequestAsyncOperation_Dismissed for ticket #45466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:23:57:550NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:23:57:569NonePresentation Battle 3179: Execute action[8]: SetAutoResolveFor. EmpireIndex=2, Value=True. (initialActionType: SetAutoResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:57:569NonePresentation Battle 3179: Execute action[9]: StartForcedAIControlFor. EmpireIndex=2. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:57:569NonePresentation Battle 3179: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:57:569NonePresentation Battle 3179: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:57:569NonePresentation Battle 3179: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2766 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2766 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569NoneReleasePresentationBattlePreview attacker #2310, defender #2593

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569NoneHidePresentationBattlePreview attacker #2310, defender #2593

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:23:57:569None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #2310 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:24:09:563NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:24:29:475NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:24:52:477NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:25:39:470NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:26:15:468NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:27:22:906NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:27:54:609NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:28:01:878None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3173 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:06:300NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:28:06:328NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:06:328NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:07:002NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:28:07:089None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3214 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:09:551NoneCan't find entity 2782 of ongoing task. Fails the task 690.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:09:592None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:09:592None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:09:631NoneCan't find entity 2790 of ongoing task. Fails the task 673.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:09:765None[Empire 4] The task 773:Build Outpost Creation on [129, 28] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:10:219None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2631 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:10:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:10:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:10:588None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:11:564NoneCan't find entity 2782 of ongoing task. Fails the task 698.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:11:601NoneCan't find entity 2790 of ongoing task. Fails the task 683.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:28:11:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:28:40:191NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:29:13:575NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:29:27:445NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:29:33:612NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:29:52:822NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:31:31:644NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:32:15:926UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/SettlementScreen/RightPanelsParent/PanelTable/_AvailableConstructionsPanel/_AllAvailableConstructions/Viewport/ConstructibleSectionsTable/Item002/AvailableConstructionsLayoutShowable/AvailableConstructionsTable/Item007/_BottomInformations' have resizable children but not enough space left for giving them a positive size.

Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo)
Amplitude.UI.UITransform+Mutators+<>c:<.cctor>b__39_5(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.UIAnimationItemImpl`2[[Amplitude.UI.UITransform, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Update(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ApplyCurrentTime()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:ResetAtRatio(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.AvailableConstructionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_ConstructibleSectionItem:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AllAvailableConstructions:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ChangeViewingMode(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.SettlementScreen_AvailableConstructionsPanel:ViewingModeToggle_Switch(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.UIToggleWithSlider:Toggle_Switch(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

17:32:39:533NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:33:02:850NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:34:48:519NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:34:54:715NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:34:54:717NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:34:54:839NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:34:54:839NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:34:55:454NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:34:58:118None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:34:58:168NoneCan't find entity 2790 of ongoing task. Fails the task 688.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:34:58:625None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2856 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:34:59:113None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:34:59:113None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:35:00:133None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:35:00:209NoneCan't find entity 2790 of ongoing task. Fails the task 694.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:241NonePresentation Battle 3250: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:241NonePresentation Battle 3250: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:241NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:241NoneRestorePresentationBattlePreview created ticket #49087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:241NonePresentation Battle 3250: Execute action[2]: ParticipantJoined. EmpireIndex=6, Guid=2789, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242NonePresentation Battle 3250: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=1345, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1345 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1345 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242NonePresentation Battle 3250: Execute action[4]: ParticipantJoined. EmpireIndex=83, Guid=2764, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2764 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #2764 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:242NonePresentation Battle 3250: Execute action[5]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:246NonePresentation Battle 3250: Execute action[6]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:246NonePresentation Battle 3250: Execute action[7]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:259NoneRequestRestoreAsyncOperation_Completed for ticket #49087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:35:00:259NoneRestorePresentationBattlePreview skipped due to ended battle #3250

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:35:00:259NoneRequestAsyncOperation_Dismissed for ticket #49087.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:35:00:545NonePresentation Battle 3250: Execute action[8]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546NonePresentation Battle 3250: Execute action[9]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546NonePresentation Battle 3250: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546NonePresentation Battle 3250: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546NonePresentation Battle 3250: Execute action[12]: UpdateParticipant. EmpireIndex=6, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546NonePresentation Battle 3250: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1345 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1345 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #1345 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546NoneReleasePresentationBattlePreview attacker #2789, defender #2764

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546NoneHidePresentationBattlePreview attacker #2789, defender #2764

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:546None[Preview] PresentationArmy LandUnit_Era1_Bantu_BantuPioneers #2789 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:00:589NoneCan't find entity 2789 of ongoing task. Fails the task 563.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:05:029NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:35:07:051NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:35:29:163NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:35:36:819NonePresentation Battle 3283: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:819NonePresentation Battle 3283: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:819NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820NoneRestorePresentationBattlePreview created ticket #49463.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820NonePresentation Battle 3283: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=2963, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:820None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #2963 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #2963 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820NonePresentation Battle 3283: Execute action[3]: ParticipantJoined. EmpireIndex=83, Guid=2862, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:820None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2862 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2862 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:36:820NonePresentation Battle 3283: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:820NonePresentation Battle 3283: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:820NonePresentation Battle 3283: Execute action[6]: StartConfirmation. EmpireIndex=83 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:36:841NoneRequestRestoreAsyncOperation_Completed for ticket #49463.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:35:36:841NoneRestorePresentationBattlePreview skipped due to ended battle #3283

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:35:36:841NoneRequestAsyncOperation_Dismissed for ticket #49463.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:35:36:920NonePresentation Battle 3283: Execute action[7]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:744NonePresentation Battle 3283: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:744NonePresentation Battle 3283: Execute action[9]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:744NonePresentation Battle 3283: Execute action[10]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=2963, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:744None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3285 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

17:35:40:744NonePresentation Battle 3283: Execute action[10]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:744NonePresentation Battle 3283: Execute action[11]: ParticipantUnitCreation. EmpireIndex=83, ParticipantGuid=2862, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:745None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3284 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)

17:35:40:745NonePresentation Battle 3283: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:745NonePresentation Battle 3283: Execute action[12]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:40:745NonePresentation Battle 3283: Execute action[13]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:252NonePresentation Battle 3283: Execute action[14]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:362NonePresentation Battle 3283: Execute action[15]: EndUnstack. EmpireIndex=83. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:362NonePresentation Battle 3283: Execute action[16]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:744NonePresentation Battle 3283: Execute action[17]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:744None[Preview] PresentationArmy PresentationArmy #2963 of empire 1 #2963 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744None[Preview] PresentationArmy PresentationArmy #2862 of empire 83 #2862 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744NoneReleasePresentationBattlePreview attacker #2963, defender #2862

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744None[Preview] PresentationArmy PresentationArmy #2963 of empire 1 #2963 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744None[Preview] PresentationArmy PresentationArmy #2862 of empire 83 #2862 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744NoneRestorePresentationBattlePreview created ticket #49537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:41:744NonePresentation Battle 3283: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:745NonePresentation Battle 3283: Execute action[18]: EndDeployment. EmpireIndex=83. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:745NonePresentation Battle 3283: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:41:768NoneRequestRestoreAsyncOperation_Completed for ticket #49537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

17:35:41:768NoneRestorePresentationBattlePreview skipped due to invalid battle #3283

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

17:35:41:768NoneRequestAsyncOperation_Dismissed for ticket #49537.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

17:35:43:223None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2856 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:35:44:757NonePresentation Battle 3283: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:44:758NonePresentation Battle 3283: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:44:758NonePresentation Battle 3283: Execute action[20]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:45:155NonePresentation Battle 3283: Execute action[21]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:45:155NonePresentation Battle 3283: Execute action[22]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:45:155NoneReleasePresentationBattlePreview attacker #2963, defender #2862

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:45:155None[Preview] PresentationArmy PresentationArmy #2963 of empire 1 #2963 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:45:155None[Preview] PresentationArmy PresentationArmy #2862 of empire 83 #2862 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:45:155NonePresentation Battle 3283: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:47:045NonePresentation Battle 3283: Execute action[23]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:47:045NonePresentation Battle 3283: Execute action[24]: UnitAttack. EmpireIndex=1. Attacker=3285 (health=1.00), Defender=3284 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:47:049NonePresentation Battle 3283: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:47:049NonePresentation Battle 3283: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:063NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:35:50:267NonePresentation Battle 3283: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:267NonePresentation Battle 3283: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=83, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:267NonePresentation Battle 3283: Execute action[28]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:267NonePresentation Battle 3283: Execute action[28]: UnitMove. EmpireIndex=1. UnitGuid=3285, DestTile=[77, 60]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:267NonePresentation Battle 3283: Execute action[28]: UnitGoto. EmpireIndex=1. UnitGuid=3285, DestTile=[77, 60]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:268NonePresentation Battle 3283: Execute action[29]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:759NonePresentation Battle 3283: Execute action[30]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

17:35:50:759None[Preview] PresentationArmy PresentationArmy #2963 of empire 1 #2963 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:50:759None[Preview] PresentationArmy PresentationArmy #2963 of empire 1 #2963 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:50:771None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2963 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:35:50:771None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #2963 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:50:771NoneCould not find PresentationBattlePreview with armyEntityGUID=2963, targetEntityGUID=2862.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:35:52:218NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:35:56:261NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:37:30:954NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:37:30:956NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:37:30:990NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:37:30:990NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:37:31:685NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:37:33:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3337 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:37:33:550None[Empire 5] The task 751:Build Outpost Creation on [6, 69] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:37:33:591None[Empire 7] The task 790:Build Outpost Creation on [59, 29] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:37:35:264None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:37:50:190NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:38:46:763NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:40:14:955NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:40:54:869NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:40:54:902NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:40:54:902NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:40:55:490NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:40:59:277None[Empire 3] The task 713:Build Outpost Creation on [112, 38] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:41:22:352None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:41:22:361None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3402 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:43:16:204NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:44:04:851NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:44:32:726None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:44:32:727None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)

17:45:57:154NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:46:13:397None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:397None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:397None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:398None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:494NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:46:13:498None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:529NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:13:529NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:46:14:183NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:46:14:299None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3456 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:46:24:283None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3459 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:46:24:289None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3463 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:47:43:888NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:48:00:090NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:48:15:604NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:49:18:156NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:49:27:862NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:27:862NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:49:28:699NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:49:28:817None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3507 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:49:28:819None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3515 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:49:28:825None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3511 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:49:31:131None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:49:32:116None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:49:56:771NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:51:53:700NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:52:25:803NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:52:50:905NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:50:905NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:51:520NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:52:51:602None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3586 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:52:51:604None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3593 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:52:51:610None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3589 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:52:53:096None[POP] rel index 9, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:52:54:212None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:52:55:207None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:52:56:216None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:53:31:180NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:54:33:739NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:55:23:671NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:55:34:469NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:55:53:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:55:53:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:55:53:707NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:55:53:760None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:55:53:760None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:55:53:760None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:55:53:760None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:844None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:845None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:02:845None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:06:860None[Localization] Unknown key '%StringsSplitByColonFormat'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:06:860None[Localization] Unknown key '%StringsSplitByColonFormat'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:06:860None[Localization] Unknown key '%StringsSplitByColonFormat'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:671None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:16:754NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)

17:56:16:754NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)

17:56:16:755NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:27:988None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:38:605None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:38:606None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:38:606None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:38:606None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:56:871None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:56:871None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:56:872None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:56:872None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:57:159None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:57:159None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:57:159None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:57:159None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:658None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:658None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:658None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:659None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:58:962None[Localization] Unknown key '%IdeologicalAxisRulerDescription'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:56:59:587NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:57:53:524NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:57:57:791NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

17:58:01:284NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:58:11:842NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:58:13:223NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

17:58:18:756None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Bantu #3636 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:18:871NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:58:18:871NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:58:19:520NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

17:58:19:554None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3671 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:19:560None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3656 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:19:566None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3659 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:19:567None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3653 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:19:579None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3663 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:20:914None[POP] rel index 10, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:58:21:099None[POP] rel index 5, tenet index 3

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

17:58:28:518None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3667 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:28:699None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:31:021None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2078 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:35:610None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3700 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

17:58:59:094NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:01:34:439NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:02:29:959NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:29:959NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:30:548NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

18:02:30:694None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3732 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:30:696None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3729 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:30:708None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:30:724None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:30:726None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:32:522NoneCan't find entity 3636 of ongoing task. Fails the task 700.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:33:295None[Empire 5] The task 886:Build Outpost Creation on [129, 57] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:02:34:011None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3586 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:35:207None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3586 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:36:538None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:02:39:409NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:04:16:501NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:04:33:104NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:04:38:728NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:04:44:157NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

18:04:53:234NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:53:234NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:53:836NoneNetwork synchronization status is 'Synchronized'.

Amplitude.Mercury.Sandbox.SandboxState_NetworkDump+d__1:MoveNext()

18:04:53:926None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:53:938None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3793 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:53:939None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:53:940None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:56:001None[Empire 4] The task 1005:Build Outpost Creation on [5, 26] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:56:511None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:57:022None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:57:518None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #1051 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:57:518None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:58:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #2611 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)

18:04:58:655NonePresentation Battle 3836: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:655NonePresentation Battle 3836: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:655NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:655NoneRestorePresentationBattlePreview created ticket #64648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:655NonePresentation Battle 3836: Execute action[2]: ParticipantJoined. EmpireIndex=83, Guid=3503, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:655None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:655None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:656NonePresentation Battle 3836: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=2608, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:656None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:656None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2608 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:656NonePresentation Battle 3836: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:657NonePresentation Battle 3836: Execute action[5]: ReportDeploymentZone. EmpireIndex=83, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:658NonePresentation Battle 3836: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:658NonePresentation Battle 3836: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:658None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3326 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:658None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3326 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:658NonePresentation Battle 3836: Execute action[8]: ContenderConfirmed. EmpireIndex=83 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:696NoneRequestRestoreAsyncOperation_Completed for ticket #64648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:04:58:696NoneRestorePresentationBattlePreview skipped due to ended battle #3836

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:04:58:696NoneRequestAsyncOperation_Dismissed for ticket #64648.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:04:58:768NonePresentation Battle 3836: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:768NonePresentation Battle 3836: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:768NonePresentation Battle 3836: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3326 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3326 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768NoneReleasePresentationBattlePreview attacker #3503, defender #2608

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768NoneHidePresentationBattlePreview attacker #3503, defender #2608

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:768None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3503 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:04:58:878NoneArmy 2608 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

18:04:58:994None[Empire 7] The task 938:Build Outpost Creation on [50, 11] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:166NonePresentation Battle 3880: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:166NonePresentation Battle 3880: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:167NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167NoneRestorePresentationBattlePreview created ticket #64768.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167NonePresentation Battle 3880: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=3393, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:167None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3393 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #3393 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167NonePresentation Battle 3880: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3700, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:167None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3700 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3700 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:01:167NonePresentation Battle 3880: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:170NonePresentation Battle 3880: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:170NonePresentation Battle 3880: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:170NonePresentation Battle 3880: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:170NonePresentation Battle 3880: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

18:05:01:196NoneRequestRestoreAsyncOperation_Completed for ticket #64768.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)

18:05:01:196NoneRestorePresentationBattlePreview skipped due to ended battle #3880

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)

18:05:01:196NoneRequestAsyncOperation_Dismissed for ticket #64768.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)

18:05:54:462NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:05:54:462NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:19:644NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:19:644NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:24:305NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

18:06:24:438NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

18:06:24:438NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:482NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:483NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:483NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:496NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:503NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:505NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:507NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:515NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:515NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:519NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:522NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:523NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:524NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:524NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:525NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:525NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:526NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:526NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:527NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:527NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:528NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:529NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:529NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:530NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:530NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:531NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:531NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:532NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:532NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:532NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:533NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:533NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:534NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:534NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:535NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:535NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:535NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:536NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:536NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:537NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:537NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:537NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:538NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:538NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:538NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:539NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:539NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:540NoneAudio bank AndrewChannel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:540NoneAudio bank LaCatrina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:540NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:541NoneAudio bank MetalBear_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:541NoneAudio bank CharlesBabbage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:541NoneAudio bank Horatio_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:542NoneAudio bank LiviaDrusilla_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:542NoneAudio bank NayakuraluNagamma_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:543NoneAudio bank WangZhenyi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:543NoneAudio bank Music_DLC_01 has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:543NoneAudio bank MwanaMKisi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

18:06:24:543NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:544NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:545NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:545NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:545NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:545NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:545NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:546NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:546NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:546NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

18:06:24:679NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)

18:06:24:681NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()

18:06:24:687NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:06:24:689None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)

18:06:24:692NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:695NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:697NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:698NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:700NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:702NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:703NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:705NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

18:06:24:724NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

18:06:24:725NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__104:MoveNext()

18:06:24:771NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

18:06:24:893UI SteamObject reference not set to an instance of an object

Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
Amplitude.Mercury.UI.AffinityActionDepositInvestmentPinSubset:OnPresentationShuttingDown()
Amplitude.Mercury.UI.PinsWindow:OnPresentationShuttingDown()
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationShuttingDown()
Amplitude.Mercury.UI.Windows.WindowsManager:PreUnload()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__214:MoveNext()

18:06:25:171NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

18:06:25:491NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:06:25:492NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

18:06:25:492NoneRevoking authentication handle...

Amplitude.Mercury.Game.GameClient:Disconnect()

18:06:25:492NoneSending disconnection message...

Amplitude.Mercury.Game.GameClient:Disconnect()

18:06:25:492NoneClosing P2P session with remote game server 0x0000000000000001...

Amplitude.Mercury.Game.GameClient:Disconnect()

18:06:25:492NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

18:06:25:492NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

18:06:25:492NoneTerminating authentication session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:25:492NoneClient 0x0000000000000001 has revoked its auth ticket.

Amplitude.Mercury.Game.GameServer:IAuthenticationService_AuthenticationSessionChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:25:492NoneClosing P2P session with 0x0000000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:25:492NoneClient 0x0000000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

18:06:25:492NoneClosing P2P session with 0x0000000000000003...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:25:492NoneClient 0x0000000000000003 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

18:06:25:492NoneClosing P2P session with 0x0000000000000002...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

18:06:25:492NoneClient 0x0000000000000002 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

18:06:25:759NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

18:06:26:447NoneShutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

18:06:26:592NoneShutting down the sandbox thread...

Amplitude.Mercury.Game.GameManager:OnApplicationQuit()