12:18:08:002NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
12:18:08:046NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
12:18:08:047NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
12:18:08:047NoneStarting the application, version is V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)...
Amplitude.Framework.Application:OnApplicationStarting()
12:18:08:047NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.
Amplitude.Mercury.Application:OnApplicationStarting()
12:18:08:056NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
12:18:08:064NoneLoading registry file 'C:/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:083NoneRegistry file 'C:\Users\jonfi\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:089NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
12:18:08:149NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:08:156NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:158NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:171NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
12:18:08:178NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
12:18:08:298NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
12:18:08:299NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
12:18:08:318NoneUsing digital distribution credentials: 'abimor', 0x0110000107b64543, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
12:18:08:318NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__105:MoveNext()
12:18:08:319NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
12:18:08:323NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
12:18:08:455NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
12:18:08:524NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
12:18:08:543NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
12:18:08:551NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:601NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:601NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:603NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:08:705NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:786NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:800NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:811NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:811NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:811NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:813NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:813NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:813NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:08:832NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
12:18:08:832None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
12:18:08:869NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:873NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
12:18:08:876NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
12:18:08:911NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
12:18:08:937NoneScanned 124 assemblies in 25 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
12:18:08:944NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:08:947NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:08:947NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:09:008NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:09:020NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:09:053UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
12:18:09:056NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:09:073NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:09:343NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:09:344NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:11:116NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
12:18:11:116None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
12:18:11:117NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
12:18:11:128NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:11:222NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:11:223NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
12:18:11:228NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
12:18:11:229NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
12:18:11:229NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
12:18:11:411NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
12:18:11:414UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:18:11:520NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
12:18:11:529NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
12:18:11:530NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
12:18:11:530NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
12:18:11:531NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
12:18:11:563UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
12:18:11:637NoneMovie start after 2.8087443
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
12:18:11:680NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
12:18:11:680NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
12:18:12:208NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
12:18:12:208NoneMovie end after 3.3793301
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
12:18:12:208NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:12:230NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:12:239NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:12:262NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:12:264NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:12:343NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
12:18:12:344None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
12:18:12:344None[Analytics] Starting Analytics Public Session with user_id 76561198089651523 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540); sessionId 24f3b4ae7ac54d6f8f89ec6070ec70b8
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
12:18:12:409NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
12:18:12:411NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
12:18:12:521NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:706NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:727NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:28:727NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:29:198NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
12:18:29:476NoneSpent 17.0643391 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
12:18:29:487NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
12:18:29:514NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
12:18:29:514NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
12:18:29:514NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
12:18:29:601None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
12:18:29:601None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
12:18:29:658None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
12:18:29:658None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
12:18:29:746UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:039None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
12:18:31:039None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
12:18:31:070None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
12:18:31:074UI Steam[UI] Finished loading out-game windows windows in 1.3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:089NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
12:18:31:090NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:091NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:436NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:616NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:646NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:998NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:31:999NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:449NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:449NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:450NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:450NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:453NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:32:456NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:18:33:225NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
12:18:33:419NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
12:18:36:537NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
12:18:45:816NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
12:19:05:546NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
12:19:05:575NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
12:19:05:575NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:580NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:581NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:581NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:583NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:585NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:586NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:586NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:590NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:590NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:593NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:595NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:596NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:596NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:596NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:596NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:597NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:597NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:597NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:597NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:598NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:598NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:598NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:599NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:599NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:600NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:600NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:601NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:601NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:601NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:602NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:602NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:602NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:602NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:603NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:603NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:603NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:604NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:604NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:604NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:604NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:604NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:605NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:606NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
12:19:05:607NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:607NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:608NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
12:19:05:699NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)
12:19:05:701NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
12:19:05:723UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__148:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:19:05:839UI Steam[UI] Finished unloading windows in 0.1 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__148:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
12:19:05:945NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
12:19:06:068NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()
12:19:06:088NoneShutting down the sandbox thread...
Amplitude.Mercury.Game.GameManager:OnApplicationQuit()