# Friday, 12 March 2021 23:47
ENDLESS LEGEND V1.8.2 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

23:47:54:349 STACKStarting the application, version is V1.8.2 S3 (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:350 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:350 STACKGame directory is "C:\Users\justin\Documents\Endless Legend".

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:350 STACK[Steam] Available game languages are 'english,german,french,italian,spanish,schinese,tchinese,russian,polish', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:350 STACK[Steam] Steam user id is '0x01100001022beabb'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:350 STACK[Steam] Steam user name is 'Justin B'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:351 STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:351 STACKRegistry file 'C:\Users\justin\Documents\Endless Legend\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:351 STACKRegistry file 'C:\Users\justin\Documents\Endless Legend\Users\36432571\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:832 STACKThe audio manager is activated: creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKSetting up the fmod system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKInitializing the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKPlaying with 10 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Victory Quest, Generation Presets and Dorgeshi Faction, Forges of Creation, Naval Warfare, and Shared Victory.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKPlaying with 2 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs).

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKHello 'Justin B'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator8C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKChanging display settings to 1280x720, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACK... switching to 1280x720 (60) windowed...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:54:833 STACKSetting the general quality level to '0'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:355 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator76:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:355 STACKResolution has been changed.

    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:355 STACKCameraManager.VideoSettingsService_ResolutionChange.

    CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:355 STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.

    CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:446 STACKSetting the post process quality to 'High'.

    VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
    VideoManager+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:517 STACKCan't switch high definition (switch: 'False') because the age manager is null.

    GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
    GuiManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager+c__Iterator30F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:518 STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:518 STACKThe runtime status has changed to 'Loading'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:518 STACKLoading runtime module 'Endless Legend'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:518 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:518 STACKNew audio listener registered: 1 listener(s) registered.

    Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioReceiver+c__Iterator23:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:530 STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:542 STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:594 STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:748 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:786 STACKLoading plugin files for database of type 'AICityState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

23:47:56:823 STACKLoading plugin files for database of type 'RaiderProductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)