# Friday, 12 March 2021 21:36
ENDLESS LEGEND V1.8.2 S3 (64-bit)

Click on buttons to toggle visability. Click on STACK buttons to toggle visibility of stack traces.

21:36:04:064 STACKStarting the application, version is V1.8.2 S3 (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:065 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:065 STACKGame directory is "C:\Users\justin\Documents\Endless Legend".

    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:065 STACK[Steam] Available game languages are 'english,german,french,italian,spanish,schinese,tchinese,russian,polish', current game language is 'english'.

    Amplitude.Unity.Framework.Application+c__Iterator31:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:065 STACK[Steam] Steam user id is '0x01100001022beabb'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:065 STACK[Steam] Steam user name is 'Justin B'.

    Amplitude.Unity.Framework.Application+c__Iterator32:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:066 STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/..\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:066 STACKRegistry file 'C:\Users\justin\Documents\Endless Legend\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:066 STACKRegistry file 'C:\Users\justin\Documents\Endless Legend\Users\36432571\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator29:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2C:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKThe audio manager is activated: creating the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKSetting up the fmod system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKInitializing the fmod event system...

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKLoad fmod data from folder 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKPath 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' made relative to working directory 'C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\', result: 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Framework.Path:MakeRelativeToAssetPath(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKRooted path 'C:/Program Files (x86)/Steam/steamapps/common/Endless Legend/EndlessLegend_Data/../Public/Audio/' has been made relative into 'EndlessLegend_Data\..\Public\Audio\'.

    Amplitude.Unity.Audio.AudioManager+c__Iterator22:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKPlaying with 10 downloadable content(s): Collector Edition, Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs), Shades of Alteration (Halloween), World Generation Presets, Visions of the Unseen (the Eyeless Ones), Endless Day, Victory Quest, Generation Presets and Dorgeshi Faction, Forges of Creation, Naval Warfare, and Shared Victory.

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKPlaying with 2 activated downloadable content(s): Dungeon of the Endless Founder Pack (the Mezari), Emperor Pack (the Ice Wargs).

    DownloadableContentManager+c__IteratorF8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKHello 'Justin B'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator8C:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKChanging display settings to 1280x720, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACK... switching to 1280x720 (60) windowed...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:04:515 STACKSetting the general quality level to '0'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator95:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:157 STACKCurrent game language is 'english'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator76:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:157 STACKResolution has been changed.

    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:157 STACKCameraManager.VideoSettingsService_ResolutionChange.

    CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:157 STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.

    CameraManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator96:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:249 STACKSetting the post process quality to 'High'.

    VideoManager:ApplyAdvancedVideoSettingPostProcessQuality()
    VideoManager+c__Iterator6FC:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:316 STACKCan't switch high definition (switch: 'False') because the age manager is null.

    GuiManager:set_HighDefinitionUI(System.Reflection.ParameterInfo)
    GuiManager:VideoSettingsService_ResolutionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager+c__Iterator30F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:316 STACKRuntime configuration is null or empty; using the default module 'Endless Legend' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:316 STACKThe runtime status has changed to 'Loading'.

    Amplitude.Unity.Framework.Application:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator86:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:317 STACKLoading runtime module 'Endless Legend'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator7F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:317 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:317 STACKNew audio listener registered: 1 listener(s) registered.

    Amplitude.Unity.Audio.AudioManager:RegisterListener(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioReceiver+c__Iterator23:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:326 STACKLoading plugin files for database of type 'AIBoosterManagerDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:339 STACKLoading plugin files for database of type 'AICommanderMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:384 STACKLoading plugin files for database of type 'AIParameterDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:416 STACKLoading plugin files for database of type 'Amplitude.Unity.AI.AIParameterConverter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:428 STACKLoading plugin files for database of type 'AICityState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

21:36:06:438 STACKLoading plugin files for database of type 'RaiderProductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator81:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__IteratorA2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)