vendredi 20 octobre 2023 22:27
TED
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22:27:33:301DefaultSTACK[Application] Application seed is 1621762903
22:27:33:301ApplicationSTACKFramework.Application: Initialization...
22:27:33:301ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.
22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.
22:27:34:269AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.1439683
22:27:34:436AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.1668507
22:27:36:076AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:01.6392126
22:27:36:107AssetDatabaseSTACKAssetBundle Ted.Data.Input preload took 00:00:00.0308145
22:27:36:309AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.2011801
22:27:36:343AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0336476
22:27:36:439AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0957126
22:27:39:479AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:03.0397477
22:27:39:479AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0079186
22:27:39:545AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0578457
22:27:39:611AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0651020
22:27:39:611DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.
22:27:39:611DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.
22:27:39:611ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!
22:27:39:611ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...
22:27:39:611ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!
22:27:39:611ApplicationSTACKBlackboardManager: Start initialization...
22:27:39:611ApplicationSTACKBlackboardManager: Initialization done!
22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle
22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart
22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd
22:27:39:611ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...
22:27:39:611ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!
22:27:39:611ApplicationSTACKFramework.Audio.AudioManager: Start initialization...
22:27:39:839ApplicationSTACKFramework.Audio.AudioManager: Initialization done!
22:27:39:839ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts
22:27:39:839ApplicationSTACKAudioManager: register method UpdateMusic
22:27:39:839ApplicationSTACKAudioManager: register method UpdateModules
22:27:39:839ApplicationSTACKAudioManager: register method FlushPendingAudioEvents
22:27:39:839ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...
22:27:39:839NetworkSTACK[CrossPlatform] Start EOS
22:27:39:839NetworkSTACK[CrossPlatform] Platform initialized with: Success
22:27:39:839NetworkSTACK[CrossPlatform] Create EOS platform
22:27:39:839NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.
22:27:39:839ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!
22:27:39:839ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform
22:27:39:839ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts
22:27:39:839ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...
22:27:39:839NetworkSTACK[Steamworks] Found 11 friends
22:27:39:839ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!
22:27:39:839NetworkSTACKUsing digital distribution credentials: 'Iteration', 0x01100001040c6195, Steam.
22:27:39:839NetworkSTACKUsing digital distribution current game language: ''.
22:27:39:839ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate
22:27:39:839ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts
22:27:39:839ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...
22:27:39:839DefaultSTACKStorage thread already started.
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:27:39:839ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!
22:27:39:839ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts
22:27:39:839ApplicationSTACKGame.PlayerProfileManager: Start initialization...
22:27:40:560ApplicationSTACKGame.PlayerProfileManager: Initialization done!
22:27:40:560ApplicationSTACKPlayerProfileManager: register method ProcessRequests
22:27:40:560ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...
22:27:40:560ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!
22:27:40:560ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts
22:27:40:560ApplicationSTACKGame.TimeManager: Start initialization...
22:27:40:560ApplicationSTACKGame.TimeManager: Initialization done!
22:27:40:560ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime
22:27:40:560ApplicationSTACKTimeManager: register method UpdateServerFrame
22:27:40:560ApplicationSTACKTimeManager: register method UpdateInGameTime
22:27:40:560ApplicationSTACKFramework.Inputs.InputManager: Start initialization...
22:27:40:560ApplicationSTACKFramework.Inputs.InputManager: Initialization done!
22:27:40:560ApplicationSTACKInputManager: register method UpdateInput
22:27:40:560ApplicationSTACKGame.SessionManager: Start initialization...
22:27:40:560ApplicationSTACKGame.SessionManager: Initialization done!
22:27:40:560ApplicationSTACKSessionManager: register method UpdateSession
22:27:40:560ApplicationSTACKGame.BoltManager: Start initialization...
22:27:40:560ApplicationSTACKGame.BoltManager: Initialization done!
22:27:40:560ApplicationSTACKBoltManager: register method UpdateBolt
22:27:40:560ApplicationSTACKBoltManager: register method ProcessBlackposts
22:27:40:560ApplicationSTACKMatchmakingService: Start initialization...
22:27:40:560ApplicationSTACKMatchmakingService: Initialization done!
22:27:40:560ApplicationSTACKMatchmakingService: register method ProcessBlackposts
22:27:40:560ApplicationSTACKFlowManager: Start initialization...
22:27:40:560ApplicationSTACKFlowManager: Initialization done!
22:27:40:560ApplicationSTACKFlowManager: register method UpdateFlow
22:27:40:560ApplicationSTACKGameIntentManager: Start initialization...
22:27:40:560ApplicationSTACKGameIntentManager: Initialization done!
22:27:40:560ApplicationSTACKGameIntentManager: register method FrameUpdate
22:27:40:560ApplicationSTACKPlatformSessionRuntime: Start initialization...
22:27:40:560ApplicationSTACKPlatformSessionRuntime: Initialization done!
22:27:40:560ApplicationSTACKFramework.Automation.TestManager: Start initialization...
22:27:40:560ApplicationSTACKFramework.Automation.TestManager: Initialization done!
22:27:40:560ApplicationSTACKTestManager: register method UpdateTests
22:27:40:560ApplicationSTACKG2G.G2GManager: Start initialization...
22:27:44:278NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.
22:27:44:278NetworkSTACK[CrossPlatform] Login with appticket
22:27:44:278NetworkSTACK[CrossPlatform] digitalPlatform: Steam
22:27:44:278NetworkSTACK[CrossPlatform][STEAM] Login
22:27:44:278NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface
22:27:44:381ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...
22:27:44:381DefaultSTACK[TED-14649] AddActionMapController Default_Inactive
22:27:44:381NetworkSTACK[Photon] Bolt StartClient...
22:27:44:381DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
22:27:44:381ApplicationSTACKG2G.G2GManager: Initialization done!
22:27:44:381ApplicationSTACKG2GManager: register method ProcessBlackposts
22:27:44:381ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...
22:27:44:381ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!
22:27:44:381ApplicationSTACKSettings.SettingsManager: Start initialization...
22:27:44:381NetworkSTACK[Localization] Current steam language : english
22:27:44:381NetworkSTACK[Localization] Current steam language : english
22:27:44:381ApplicationSTACKSettings.SettingsManager: Initialization done!
22:27:44:381ApplicationSTACKSettingsManager: register method ProcessBlackposts
22:27:44:381ApplicationSTACKSettingsManager: register method SpecificUpdate
22:27:44:381ApplicationSTACKUI.UIWindowsManager: Start initialization...
22:27:44:381ApplicationSTACKUI.UIWindowsManager: Initialization done!
22:27:44:381ApplicationSTACKUIInvitationManager: Start initialization...
22:27:44:381ApplicationSTACKUIInvitationManager: Initialization done!
22:27:44:381ApplicationSTACKUIInvitationManager: register method UpdateInvitation
22:27:44:381ApplicationSTACKUIManager: Start initialization...
22:27:44:381ApplicationSTACKUIRenderingManager: register method PostRender
22:27:44:381ApplicationSTACKUIRenderingManager: register method Render
22:27:44:381DefaultSTACK[TED-14649] AddActionMapController UI
22:27:46:657NetworkSTACK[Bolt] Bolt start begin!
22:27:46:930NetworkSTACK[Photon] Bolt ShutdownImmediate...
22:27:46:930NetworkSTACK[Photon] OnBoltStopping
22:27:46:930NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
22:27:46:930NetworkSTACK[Bolt] Bolt shutdown begin.
22:27:46:930NetworkSTACK[Bolt] Bolt shutdown done.
22:27:47:310DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:27:47:340NetworkSTACK[CrossPlatform] Connected! result: Success
22:27:47:340NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00025dd559324a6fa5fe316db4cb643e
22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
22:27:47:340DefaultSTACK[VoiceChat] Input device : Microphone sur casque (Razer Audio Controller - Chat) : ({d5b8076a-ec1d-48f0-8637-d77fe84812e0})
22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
22:27:47:340DefaultSTACK[VoiceChat] Output device : Casque pour téléphone (Razer Audio Controller - Chat) : ({0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6})
22:27:47:340NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
at SetStatistic in :line 0
at b__0 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:27:47:340NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
at SetStatistic in :line 0
at b__0 in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:27:47:340NetworkSTACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...43e/G2GSecret-RETAIL]
22:27:49:551DefaultSTACK[VoiceChat] RefreshAudioSettings
22:27:49:551NetworkSTACKGetInputDevices Count : 3
22:27:49:551NetworkSTACKDevice #0 : name : Microphone sur casque (Razer Audio Controller - Chat), deviceID : {d5b8076a-ec1d-48f0-8637-d77fe84812e0}, isDefault : True
22:27:49:551NetworkSTACKDevice #1 : name : Microphone (2- USB PnP Audio Device), deviceID : {720a30cf-b0fe-4a35-9d86-ce332ffaa267}, isDefault : False
22:27:49:551NetworkSTACKDevice #2 : name : Microphone (Realtek High Definition Audio), deviceID : {89e87b30-9d31-4fce-bac3-1e68475841e4}, isDefault : False
22:27:49:551NetworkSTACKGetOutputDevices Count : 6
22:27:49:551NetworkSTACKDevice #0 : name : Haut-parleurs (Razer Audio Controller - Game), deviceID : {0.0.0.00000000}.{6a5c5332-cc75-4088-ae58-f07d39df31bd}, isDefault : False
22:27:49:551NetworkSTACKDevice #1 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{98bed494-1ea9-4096-8d58-079bf235a84e}, isDefault : False
22:27:49:551NetworkSTACKDevice #2 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{c907b6de-30ff-4a88-b933-afaff7b3a897}, isDefault : False
22:27:49:551NetworkSTACKDevice #3 : name : Haut-parleurs (2- USB PnP Audio Device), deviceID : {0.0.0.00000000}.{d0aeff1d-43c1-47ba-aa3d-3441bcb20ce4}, isDefault : False
22:27:49:551NetworkSTACKDevice #4 : name : Casque pour téléphone (Razer Audio Controller - Chat), deviceID : {0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6}, isDefault : True
22:27:49:551NetworkSTACKDevice #5 : name : Speakers - MSI (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{f55a00df-c50f-48b0-9f9c-0e60f2ab65b4}, isDefault : False
22:27:49:551DefaultSTACK[VoiceChat] SetOutput device : Casque pour téléphone (Razer Audio Controller - Chat) : ({0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6})
22:27:49:551NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL
22:27:49:551NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False
22:27:49:551DefaultSTACK[Storage] Cache successfully deleted
22:27:49:551NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed
22:27:49:551DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 274
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 3
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 4
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 6661
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 3
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 3
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 8
22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 4
22:27:50:625NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
22:27:50:625DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:27:50:625DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
at ApplyOverrides in :line 0
at b__0 in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:27:50:625DefaultSTACKReload project configuration
22:27:51:160NetworkSTACK[CrossPlatform][Warning] Payload is incomplete. Response still processing. 00000161FE968D10
22:27:51:160NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' succeed
22:27:51:248DefaultSTACK'???|ScoreItem' cannot be loaded.
22:27:51:248DefaultSTACK'???|ScoreItem' cannot be loaded.
22:27:51:248DefaultSTACK'???|RecapTimerItem' cannot be loaded.
22:27:51:248DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
22:27:51:248DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
22:27:51:971DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:27:51:971DefaultSTACK'???|UIMaterialModifier' cannot be loaded.
22:27:52:341DefaultSTACK'???|DLCItemShowable' cannot be loaded.
22:27:52:527DefaultSTACK'???|PingHUDItem' cannot be loaded.
22:27:52:820DefaultSTACK[Localization] Unknown key '%ContentNotInitialized
'
at InternalLocalize in :line 0
at LocalizeIfNecessary in :line 0
at CreateNewProcessedText in :line 0
at Load in :line 0
at DoLoad in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:27:52:878DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.
22:27:52:878DefaultSTACK'???|PillHUDItem' cannot be loaded.
22:27:52:878DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.
22:27:52:943DefaultSTACK'???|ScoreItem' cannot be loaded.
22:27:52:943DefaultSTACK'???|ScoreItem' cannot be loaded.
22:27:52:943DefaultSTACK'???|RecapTimerItem' cannot be loaded.
22:27:52:943DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.
22:27:52:943DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.
22:27:52:965ApplicationSTACKUIManager: Initialization done!
22:27:52:965ApplicationSTACKUIManager: register method ProcessBlackposts
22:27:52:965ApplicationSTACKUIManager: register method UISpecificUpdate
22:27:52:965ApplicationSTACKUIOverlayTabsManager: Start initialization...
22:27:52:965DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.
22:27:52:965DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.
22:27:52:965DefaultSTACK'???|DLCItemShowable' cannot be loaded.
22:27:54:303NetworkSTACKGetOutputDevices Count : 6
22:27:54:303NetworkSTACKDevice #0 : name : Haut-parleurs (Razer Audio Controller - Game), deviceID : {0.0.0.00000000}.{6a5c5332-cc75-4088-ae58-f07d39df31bd}, isDefault : False
22:27:54:303NetworkSTACKDevice #1 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{98bed494-1ea9-4096-8d58-079bf235a84e}, isDefault : False
22:27:54:303NetworkSTACKDevice #2 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{c907b6de-30ff-4a88-b933-afaff7b3a897}, isDefault : False
22:27:54:303NetworkSTACKDevice #3 : name : Haut-parleurs (2- USB PnP Audio Device), deviceID : {0.0.0.00000000}.{d0aeff1d-43c1-47ba-aa3d-3441bcb20ce4}, isDefault : False
22:27:54:303NetworkSTACKDevice #4 : name : Casque pour téléphone (Razer Audio Controller - Chat), deviceID : {0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6}, isDefault : True
22:27:54:303NetworkSTACKDevice #5 : name : Speakers - MSI (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{f55a00df-c50f-48b0-9f9c-0e60f2ab65b4}, isDefault : False
22:27:54:303NetworkSTACKGetInputDevices Count : 3
22:27:54:303NetworkSTACKDevice #0 : name : Microphone sur casque (Razer Audio Controller - Chat), deviceID : {d5b8076a-ec1d-48f0-8637-d77fe84812e0}, isDefault : True
22:27:54:303NetworkSTACKDevice #1 : name : Microphone (2- USB PnP Audio Device), deviceID : {720a30cf-b0fe-4a35-9d86-ce332ffaa267}, isDefault : False
22:27:54:303NetworkSTACKDevice #2 : name : Microphone (Realtek High Definition Audio), deviceID : {89e87b30-9d31-4fce-bac3-1e68475841e4}, isDefault : False
22:27:55:886ApplicationSTACKUIOverlayTabsManager: Initialization done!
22:27:55:886ApplicationSTACKGame.PrismManager: Start initialization...
22:27:55:886DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561198028186005 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10087+6eeca01c22 ; sessionId 2c5f13f6de8844fea57c33a67d4dda69 : appScope Public
22:27:55:886ApplicationSTACKGame.PrismManager: Initialization done!
22:27:55:886ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents
22:27:55:886ApplicationSTACKPrismManager: register method UpdateEvents
22:27:55:886ApplicationSTACKPrismManager: register method ProcessBlackposts
22:27:55:886ApplicationSTACKRGBController.RGBControllerManager: Start initialization...
22:27:55:886ApplicationSTACKRGBController.RGBControllerManager: Initialization done!
22:27:55:886ApplicationSTACKRGBControllerManager: register method ProcessBlackposts
22:27:55:886ApplicationSTACKMouseCursorManager: Start initialization...
22:27:55:886ApplicationSTACKMouseCursorManager: Initialization done!
22:27:55:886ApplicationSTACKMouseCursorManager: register method UpdateCursor
22:27:55:886ApplicationSTACKGame.GameManager: Start initialization...
22:27:55:886ApplicationSTACKGame.GameManager: Initialization done!
22:27:55:886ApplicationSTACKGameManager: register method UpdateInternal
22:27:55:886ApplicationSTACKUINotificationManager: Start initialization...
22:27:55:886ApplicationSTACKUINotificationManager: Initialization done!
22:27:55:886ApplicationSTACKUINotificationManager: register method ProcessBlackposts
22:27:55:886ApplicationSTACKUINotificationManager: register method UpdateNotifications
22:27:55:886ApplicationSTACKGame.TimeReplicationManager: Start initialization...
22:27:55:886ApplicationSTACKGame.TimeReplicationManager: Initialization done!
22:27:55:886ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...
22:27:55:886DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.
22:27:55:886DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND
22:27:55:886ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!
22:27:55:886ApplicationSTACKChromaControllerManager: register method ProcessBlackposts
22:27:55:886ApplicationSTACKPlatformInviteManager: Start initialization...
22:27:55:886ApplicationSTACKPlatformInviteManager: Initialization done!
22:27:55:886ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites
22:27:55:886ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...
22:27:55:886ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!
22:27:55:886ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...
22:27:55:886ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!
22:27:55:886ApplicationSTACKFramework.Jobs.JobManager: Start initialization...
22:27:55:886ApplicationSTACKFramework.Jobs.JobManager: Initialization done!
22:27:55:886ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions
22:27:55:886ApplicationSTACKJobManager: register method CompletePreviousFrameJobs
22:27:55:886ApplicationSTACKGame.CameraManager: Start initialization...
22:27:55:886ApplicationSTACKGame.CameraManager: Initialization done!
22:27:55:886ApplicationSTACKCameraManager: register method UpdateVirtualModes
22:27:55:886ApplicationSTACKCameraManager: register method ComputeCameraPosition
22:27:55:886ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake
22:27:55:886ApplicationSTACKCameraManager: register method UpdateCameraShaker
22:27:55:886ApplicationSTACKCameraManager: register method ProcessPauseBlackpost
22:27:55:886ApplicationSTACKCameraManager: register method ProcessSettingBlackposts
22:27:56:362NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_01.ctr]
22:27:56:362PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x01100001040c6195_01', reading...
22:27:56:362DefaultSTACKRegisterPlayer Post request on https://ted-friend.service.games2gether.com/player/register returned code ServiceUnavailable(503), error : Service Unavailable
at MoveNext in :line 0
at Start in :line 0
at Execute in :line 0
at RunInternal in :line 0
at ExecuteWithThreadLocal in :line 0
at Dispatch in :line 0
22:27:56:362PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because the remote player profile is not valid.
22:27:56:423NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_02.ctr]
22:27:56:423PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because the remote player profile is not valid.
22:27:56:440NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_03.ctr]
22:27:56:440PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because the remote player profile is not valid.
22:27:56:458NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_04.ctr]
22:27:56:458PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because the remote player profile is not valid.
22:27:56:665DefaultSTACK[TED-14649] AddActionMapController Video
22:27:56:732DefaultSTACKLoaded texture 'Default Small'.
22:27:59:014DefaultSTACK[TED-14649] RemoveActionMapController Video
22:27:59:120DefaultSTACKLoaded texture 'Title'.
22:28:01:650NetworkSTACKParsing the command line arguments...
22:28:01:650NetworkSTACKD:\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance
22:28:01:650ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
22:28:01:650DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive
22:28:01:650DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
22:28:02:712DefaultSTACKLoaded texture 'HQ_00'.
22:28:02:738DefaultSTACKLoaded texture 'Svg'.
22:28:02:782DefaultSTACKLoaded texture 'Inputs'.
22:28:05:175NetworkSTACK[Steamworks] Found 11 friends
22:28:05:257DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:28:05:394DefaultSTACKLoaded texture 'Mask__RGB_00'.
22:28:08:366NetworkSTACK[Steamworks] Found 11 friends
22:28:10:405NetworkSTACK[Steamworks] Found 11 friends
22:28:16:265NetworkSTACK[Steamworks] Found 11 friends
22:28:16:824NetworkSTACK[Steamworks] Found 11 friends
22:28:22:760DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:28:22:760DefaultSTACKFriendship change request returned code ServiceUnavailable(503), error : Service Unavailable
at OnFriendshipChangeReceived in :line 0
at Execute in :line 0
at RunInternal in :line 0
at ExecuteWithThreadLocal in :line 0
at Dispatch in :line 0
22:28:24:087NetworkSTACK[Steamworks] Found 11 friends
22:28:24:150DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:28:26:634NetworkSTACK[Steamworks] Found 11 friends
22:28:26:634NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243455256126
22:28:26:634NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'e28119d0-aad9-4878-9c72-2883c2e8de7c', on region EU.
22:28:26:634NetworkSTACK[Photon] Bolt StartClient...
22:28:26:634DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
22:28:26:634NetworkSTACKWait for the bolt client to start
22:28:26:721NetworkSTACKWait for the bolt client to start
22:28:26:809NetworkSTACK[Bolt] Bolt start begin!
22:28:26:809NetworkSTACKWait for the bolt client to start
22:28:26:827NetworkSTACKWait for the bolt client to start
22:28:26:857NetworkSTACKWait for the bolt client to start
22:28:26:895NetworkSTACKWait for the bolt client to start
22:28:26:920NetworkSTACKWait for the bolt client to start
22:28:26:942NetworkSTACKWait for the bolt client to start
22:28:26:973NetworkSTACKWait for the bolt client to start
22:28:27:002NetworkSTACKWait for the bolt client to start
22:28:27:023NetworkSTACKWait for the bolt client to start
22:28:27:045NetworkSTACKWait for the bolt client to start
22:28:27:071NetworkSTACKWait for the bolt client to start
22:28:27:093NetworkSTACKWait for the bolt client to start
22:28:27:118NetworkSTACKWait for the bolt client to start
22:28:27:140NetworkSTACKWait for the bolt client to start
22:28:27:167NetworkSTACKWait for the bolt client to start
22:28:27:188NetworkSTACKWait for the bolt client to start
22:28:27:214NetworkSTACKWait for the bolt client to start
22:28:27:242NetworkSTACKWait for the bolt client to start
22:28:27:260NetworkSTACKWait for the bolt client to start
22:28:27:287NetworkSTACKWait for the bolt client to start
22:28:27:311NetworkSTACKWait for the bolt client to start
22:28:27:335NetworkSTACKWait for the bolt client to start
22:28:27:360NetworkSTACKWait for the bolt client to start
22:28:27:381NetworkSTACKWait for the bolt client to start
22:28:27:381NetworkSTACK[Bolt] Bolt start done!
22:28:27:381NetworkSTACKClientServerFrameOffset set to -3.
22:28:27:455ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
22:28:27:455DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
22:28:27:455DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:28:27:455GameplaySTACKStarting client session.
22:28:27:455UISTACKOnBoxCloseRequested
22:28:27:490GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
22:28:27:490GameplaySTACKClient session started.
22:28:27:490GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
22:28:27:527GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
22:28:27:527DefaultSTACKLoaded texture 'CrystalHUD'.
22:28:27:614DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:28:28:257NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]
22:28:28:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:28:757NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]
22:28:29:258NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]
22:28:29:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:29:807NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]
22:28:30:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]
22:28:30:358NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:9726]
22:28:30:413NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
22:28:30:413NetworkSTACKJoining Session with custom data 922150d1e4d8437daf882c6681a02f68
22:28:30:456GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
22:28:30:568NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...
22:28:30:644NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:30:644NetworkSTACKChangeMultiplayerInviteContextVisibility to True
22:28:30:644NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243455256126
22:28:30:644NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243455256126
22:28:30:644DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:28:30:720NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 922150d1e4d8437daf882c6681a02f68
22:28:30:720NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
22:28:30:912NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8885 bytes
22:28:30:912GameplaySTACKReceived DistantProgression #0
22:28:30:916GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
22:28:30:916ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
22:28:30:916DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:28:30:916DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
22:28:31:842NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:32:193NetworkSTACK[LobbyService] Join lobby succeeded
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 922150d1e4d8437daf882c6681a02f68
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:28:32:193NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.
22:28:32:193NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-498964029]
22:28:32:193NetworkSTACK[Voice] Set output volume to 35
22:28:32:193NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.
22:28:32:193NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:28:32:641NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:33:639NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:34:609NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:35:197AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:03.3580363
22:28:35:197AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.2060992
22:28:35:683NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:36:184NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading
22:28:36:283AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.8793114
22:28:36:283AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.2388971
22:28:36:674NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:36:830AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.3075228
22:28:36:830AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0812093
22:28:37:242AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.3302932
22:28:37:242AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1528222
22:28:37:242DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
22:28:37:242DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem is now registered
22:28:37:242ApplicationSTACKGame.MonsterSpawnManager is now registered
22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
22:28:37:242ApplicationSTACKGame.MissileTargetSystem is now registered
22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
22:28:37:242ApplicationSTACKGame.MerchantSystem is now registered
22:28:37:242ApplicationSTACKGame.LootManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.KeyLockSystem is now registered
22:28:37:242ApplicationSTACKGame.InvincibilitySystem is now registered
22:28:37:242ApplicationSTACKGame.InventoryManager is now registered
22:28:37:242ApplicationSTACKGame.IntangibilitySystem is now registered
22:28:37:242ApplicationSTACKGame.InactiveEntitySystem is now registered
22:28:37:242ApplicationSTACKGame.HeroWeaponSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroSwitchSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroSquadSystem is now registered
22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem is now registered
22:28:37:242ApplicationSTACKGame.GameEntityManager is now registered
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
22:28:37:242ApplicationSTACKUikiManager is now registered
22:28:37:242ApplicationSTACKGame.SaveSystem is now registered
22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
22:28:37:242ApplicationSTACKGame.SimulationManager is now registered
22:28:37:242ApplicationSTACKGame.LevelManager is now registered
22:28:37:242ApplicationSTACKGame.VisionSystem is now registered
22:28:37:242ApplicationSTACKGame.UnlockableManager is now registered
22:28:37:242ApplicationSTACKGame.TutorialSystem is now registered
22:28:37:242ApplicationSTACKGame.TurretUnlockManager is now registered
22:28:37:242ApplicationSTACKGame.HeroSprintSystem is now registered
22:28:37:242ApplicationSTACKGame.TurretChargeSystem is now registered
22:28:37:242ApplicationSTACKGame.TargetingSystem is now registered
22:28:37:242ApplicationSTACKGame.TalkSystem is now registered
22:28:37:242ApplicationSTACKGame.StationSystem is now registered
22:28:37:242ApplicationSTACKGame.StartingChestManager is now registered
22:28:37:242ApplicationSTACKGame.SpawnSystem is now registered
22:28:37:242ApplicationSTACKGame.ScoreManager is now registered
22:28:37:242ApplicationSTACKGame.RoomsManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.RedDepictionManager is now registered
22:28:37:242ApplicationSTACKGame.PingSystem is now registered
22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
22:28:37:242ApplicationSTACKPinManager is now registered
22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem is now registered
22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager is now registered
22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
22:28:37:242ApplicationSTACKGame.CrystalMovementSystem is now registered
22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
22:28:37:242ApplicationSTACKGame.CocktailSystem is now registered
22:28:37:242ApplicationSTACKGame.CinematicSystem is now registered
22:28:37:242ApplicationSTACKGame.CharacterMovementSystem is now registered
22:28:37:242ApplicationSTACKGame.CharacterFacingSystem is now registered
22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem is now registered
22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.BossBehaviourManager is now registered
22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem is now registered
22:28:37:242ApplicationSTACKGame.AvoidanceSystem is now registered
22:28:37:242ApplicationSTACKGame.AudioMotionSystem is now registered
22:28:37:242ApplicationSTACKGame.AssetManager is now registered
22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem is now registered
22:28:37:242ApplicationSTACKGame.AchievementTrackingManager is now registered
22:28:37:242ApplicationSTACKPathfinding.PathfindingManager is now registered
22:28:37:242ApplicationSTACKGame.DetectionSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroSelectionSystem is now registered
22:28:37:242ApplicationSTACKGame.DifficultyManager is now registered
22:28:37:242ApplicationSTACKGame.EffectSpreadSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroDeathSystem is now registered
22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
22:28:37:242ApplicationSTACKGame.HealthSystem is now registered
22:28:37:242ApplicationSTACKGame.GameStatsManager is now registered
22:28:37:242ApplicationSTACKGame.GameProfilerManager is now registered
22:28:37:242ApplicationSTACKGame.DoorOpeningSystem is now registered
22:28:37:242ApplicationSTACKGame.FlowEndSystem is now registered
22:28:37:242ApplicationSTACKGame.ExoticTurretsManager is now registered
22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager is now registered
22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem is now registered
22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem is now registered
22:28:37:242ApplicationSTACKGame.EntityActionSystem is now registered
22:28:37:242ApplicationSTACKGame.EmoteSystem is now registered
22:28:37:242ApplicationSTACKGame.EffectSystem is now registered
22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
22:28:37:242ApplicationSTACKUIPanelInteractorManager is now registered
22:28:37:242ApplicationSTACKGame.QuestManager is now registered
22:28:37:242ApplicationSTACKGame.TEDGame: Initialization...
22:28:37:242ApplicationSTACKGame.RedDepictionManager: Start initialization...
22:28:37:242ApplicationSTACKRedDepictionSystem: register method ScheduleJobs
22:28:37:242ApplicationSTACKRedDepictionSystem: register method Update
22:28:37:242ApplicationSTACKGame.RedDepictionManager: Initialization done!
22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessHeroes
22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
22:28:37:242ApplicationSTACKGame.SimulationManager: Start initialization...
22:28:37:242ApplicationSTACKGame.SimulationManager: Initialization done!
22:28:37:242ApplicationSTACKSimulationManager: register method UpdateInternal
22:28:37:242ApplicationSTACKGame.GameEntityManager: Start initialization...
22:28:37:242ApplicationSTACKGame.GameEntityManager: Initialization done!
22:28:37:242ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
22:28:37:242ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
22:28:37:242ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
22:28:37:242ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
22:28:37:242ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests
22:28:37:242ApplicationSTACKGame.DetectionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.DetectionSystem: Initialization done!
22:28:37:242ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
22:28:37:242ApplicationSTACKDetectionSystem: register method BeginFrame
22:28:37:242ApplicationSTACKDetectionSystem: register method FinalizeDetection
22:28:37:242ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
22:28:37:242ApplicationSTACKDetectionSystem: register method DisposeElements
22:28:37:242ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
22:28:37:242ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
22:28:37:242ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
22:28:37:242ApplicationSTACKGame.SpawnSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.SpawnSystem: Initialization done!
22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
22:28:37:242ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
22:28:37:242ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
22:28:37:242ApplicationSTACKGame.BossBehaviourManager: Start initialization...
22:28:37:242ApplicationSTACKGame.BossBehaviourManager: Initialization done!
22:28:37:242ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
22:28:37:242ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
22:28:37:242ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
22:28:37:242ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
22:28:37:242ApplicationSTACKGame.TalkSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.TalkSystem: Initialization done!
22:28:37:242ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
22:28:37:242ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
22:28:37:242ApplicationSTACKTalkSystem: register method UpdateHealthTracking
22:28:37:242ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
22:28:37:242ApplicationSTACKGame.LevelManager: Start initialization...
22:28:37:242ApplicationSTACKGame.LevelManager: Initialization done!
22:28:37:242ApplicationSTACKLevelManager: register method UpdateLevelRenderer
22:28:37:242ApplicationSTACKLevelManager: register method UpdateLevelLoading
22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
22:28:37:242ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
22:28:37:242ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
22:28:37:242ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
22:28:37:242ApplicationSTACKGame.StationSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.StationSystem: Initialization done!
22:28:37:242ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
22:28:37:242ApplicationSTACKGame.InventoryManager: Start initialization...
22:28:37:242ApplicationSTACKGame.InventoryManager: Initialization done!
22:28:37:242ApplicationSTACKInventoryManager: register method UpdateResources
22:28:37:242ApplicationSTACKInventoryManager: register method UpdateValues
22:28:37:242ApplicationSTACKGame.LootManagementSystem: Start initialization...
22:28:37:242DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:28:37:242ApplicationSTACKGame.LootManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKLootManagementSystem: register method UpdateLoots
22:28:37:242ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
22:28:37:242ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
22:28:37:242ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
22:28:37:242ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
22:28:37:242ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
22:28:37:242ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
22:28:37:242ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
22:28:37:242ApplicationSTACKGame.UnlockableManager: Start initialization...
22:28:37:242ApplicationSTACKGame.UnlockableManager: Initialization done!
22:28:37:242ApplicationSTACKUnlockableManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
22:28:37:242ApplicationSTACKGame.AssetManager: Start initialization...
22:28:37:242ApplicationSTACKGame.AssetManager: Initialization done!
22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
22:28:37:242ApplicationSTACKGame.GameStatsManager: Start initialization...
22:28:37:242GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
at InitializeNarrativeConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:28:37:242ApplicationSTACKGame.GameStatsManager: Initialization done!
22:28:37:242ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts
22:28:37:242ApplicationSTACKGame.QuestManager: Start initialization...
22:28:37:242ApplicationSTACKGame.QuestManager: Initialization done!
22:28:37:242ApplicationSTACKQuestManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.AchievementTrackingManager: Start initialization...
22:28:37:242ApplicationSTACKGame.AchievementTrackingManager: Initialization done!
22:28:37:242ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!
22:28:37:242ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress
22:28:37:242ApplicationSTACKGame.AudioMotionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.AudioMotionSystem: Initialization done!
22:28:37:242ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion
22:28:37:242ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion
22:28:37:242ApplicationSTACKGame.AvoidanceSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.AvoidanceSystem: Initialization done!
22:28:37:242ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones
22:28:37:242ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance
22:28:37:242ApplicationSTACKAvoidanceSystem: register method DisposeElements
22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!
22:28:37:242ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive
22:28:37:242ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend
22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour
22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!
22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator
22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters
22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos
22:28:37:242ApplicationSTACKGame.CharacterFacingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CharacterFacingSystem: Initialization done!
22:28:37:242ApplicationSTACKCharacterFacingSystem: register method ApplyFacing
22:28:37:242ApplicationSTACKCharacterFacingSystem: register method ComputeFacing
22:28:37:242ApplicationSTACKGame.CharacterMovementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CharacterMovementSystem: Initialization done!
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ComputeMovement
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ApplyMovement
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone
22:28:37:242ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests
22:28:37:242ApplicationSTACKGame.EffectSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EffectSystem: Initialization done!
22:28:37:242ApplicationSTACKEffectSystem: register method ProcessEffectRequests
22:28:37:242ApplicationSTACKEffectSystem: register method UpdateActiveEffects
22:28:37:242ApplicationSTACKGame.TutorialSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.TutorialSystem: Initialization done!
22:28:37:242ApplicationSTACKTutorialSystem: register method UpdateSystem
22:28:37:242ApplicationSTACKGame.CinematicSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CinematicSystem: Initialization done!
22:28:37:242ApplicationSTACKCinematicSystem: register method UpdateSystem
22:28:37:242ApplicationSTACKGame.CocktailSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CocktailSystem: Initialization done!
22:28:37:242ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts
22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!
22:28:37:242ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming
22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!
22:28:37:242ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths
22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...
22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!
22:28:37:242ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade
22:28:37:242ApplicationSTACKGame.EffectSpreadSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EffectSpreadSystem: Initialization done!
22:28:37:242ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading
22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!
22:28:37:242ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses
22:28:37:242ApplicationSTACKGame.DifficultyManager: Start initialization...
22:28:37:242ApplicationSTACKGame.DifficultyManager: Initialization done!
22:28:37:242ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode
22:28:37:242ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts
22:28:37:242ApplicationSTACKGame.DoorOpeningSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.DoorOpeningSystem: Initialization done!
22:28:37:242ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening
22:28:37:242ApplicationSTACKGame.EmoteSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EmoteSystem: Initialization done!
22:28:37:242ApplicationSTACKEmoteSystem: register method SpecificUpdate
22:28:37:242ApplicationSTACKGame.EntityActionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EntityActionSystem: Initialization done!
22:28:37:242ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval
22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts
22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions
22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets
22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateOtherActions
22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData
22:28:37:242ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts
22:28:37:242ApplicationSTACKEntityActionSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!
22:28:37:242ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents
22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!
22:28:37:242ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData
22:28:37:242ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront
22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...
22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!
22:28:37:242ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate
22:28:37:242ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate
22:28:37:242ApplicationSTACKGame.ExoticTurretsManager: Start initialization...
22:28:37:242ApplicationSTACKGame.ExoticTurretsManager: Initialization done!
22:28:37:242ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage
22:28:37:242ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts
22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps
22:28:37:242ApplicationSTACKGame.FlowEndSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.FlowEndSystem: Initialization done!
22:28:37:242ApplicationSTACKFlowEndSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.GameProfilerManager: Start initialization...
22:28:37:242ApplicationSTACKGame.GameProfilerManager: Initialization done!
22:28:37:242ApplicationSTACKGameProfilerManager: register method UpdateCounters
22:28:37:242ApplicationSTACKGame.HealthSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HealthSystem: Initialization done!
22:28:37:242ApplicationSTACKHealthSystem: register method UpdateHealth
22:28:37:242ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation
22:28:37:242ApplicationSTACKHealthSystem: register method UpdateKillParticipation
22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions
22:28:37:242ApplicationSTACKGame.HeroDeathSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroDeathSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd
22:28:37:242ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess
22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector
22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership
22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions
22:28:37:242ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!
22:28:37:242ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions
22:28:37:242ApplicationSTACKGame.HeroSelectionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroSelectionSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues
22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady
22:28:37:242ApplicationSTACKGame.HeroSprintSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroSprintSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroSprintSystem: register method UpdateSprint
22:28:37:242ApplicationSTACKGame.HeroSquadSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroSquadSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroSquadSystem: register method UpdateSquads
22:28:37:242ApplicationSTACKGame.HeroSwitchSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroSwitchSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch
22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon
22:28:37:242ApplicationSTACKGame.HeroWeaponSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.HeroWeaponSystem: Initialization done!
22:28:37:242ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon
22:28:37:242ApplicationSTACKGame.InactiveEntitySystem: Start initialization...
22:28:37:242ApplicationSTACKGame.InactiveEntitySystem: Initialization done!
22:28:37:242ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities
22:28:37:242ApplicationSTACKGame.IntangibilitySystem: Start initialization...
22:28:37:242ApplicationSTACKGame.IntangibilitySystem: Initialization done!
22:28:37:242ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility
22:28:37:242ApplicationSTACKGame.InvincibilitySystem: Start initialization...
22:28:37:242ApplicationSTACKGame.InvincibilitySystem: Initialization done!
22:28:37:242ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility
22:28:37:242ApplicationSTACKGame.KeyLockSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.KeyLockSystem: Initialization done!
22:28:37:242ApplicationSTACKKeyLockSystem: register method UpdateSystem
22:28:37:242ApplicationSTACKGame.MerchantSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MerchantSystem: Initialization done!
22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...
22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!
22:28:37:242ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest
22:28:37:242ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate
22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!
22:28:37:242ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing
22:28:37:242ApplicationSTACKGame.MissileTargetSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MissileTargetSystem: Initialization done!
22:28:37:242ApplicationSTACKMissileTargetSystem: register method UpdateMissiles
22:28:37:242ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch
22:28:37:242ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!
22:28:37:242ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention
22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!
22:28:37:242ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes
22:28:37:242ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths
22:28:37:242ApplicationSTACKGame.TargetingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.TargetingSystem: Initialization done!
22:28:37:242ApplicationSTACKTargetingSystem: register method FinalizeTargeting
22:28:37:242ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2
22:28:37:242ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1
22:28:37:242ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests
22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!
22:28:37:242ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!
22:28:37:242ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!
22:28:37:242ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths
22:28:37:242ApplicationSTACKGame.PingSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.PingSystem: Initialization done!
22:28:37:242ApplicationSTACKPingSystem: register method SpecificUpdate
22:28:37:242ApplicationSTACKGame.ScoreManager: Start initialization...
22:28:37:242ApplicationSTACKGame.ScoreManager: Initialization done!
22:28:37:242ApplicationSTACKScoreManager: register method ProcessBlackposts
22:28:37:242ApplicationSTACKGame.StartingChestManager: Start initialization...
22:28:37:242ApplicationSTACKGame.StartingChestManager: Initialization done!
22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!
22:28:37:242ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention
22:28:37:242ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming
22:28:37:242ApplicationSTACKGame.TurretChargeSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.TurretChargeSystem: Initialization done!
22:28:37:242ApplicationSTACKTurretChargeSystem: register method UpdateTurrets
22:28:37:242ApplicationSTACKGame.TurretUnlockManager: Start initialization...
22:28:37:242ApplicationSTACKGame.TurretUnlockManager: Initialization done!
22:28:37:242ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth
22:28:37:242ApplicationSTACKGame.VisionSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.VisionSystem: Initialization done!
22:28:37:242ApplicationSTACKVisionSystem: register method ServerUpdateVision
22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...
22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!
22:28:37:242ApplicationSTACKGame.SaveSystem: Start initialization...
22:28:37:242ApplicationSTACKGame.SaveSystem: Initialization done!
22:28:37:242ApplicationSTACKSaveSystem: register method UpdateSave
22:28:37:242ApplicationSTACKSaveSystem: register method UpdateLoad
22:28:37:242ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine
22:28:37:242ApplicationSTACKUikiManager: Start initialization...
22:28:37:749NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:38:622NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:38:789ApplicationSTACKUikiManager: Initialization done!
22:28:38:789ApplicationSTACKUikiManager: register method UpdateUiki
22:28:38:789ApplicationSTACKPinManager: Start initialization...
22:28:38:789ApplicationSTACKPinManager: Initialization done!
22:28:38:789ApplicationSTACKPinManager: register method RunLoadRoutine
22:28:38:789ApplicationSTACKPinManager: register method ProcessPinBlackposts
22:28:38:789ApplicationSTACKUIPanelInteractorManager: Start initialization...
22:28:38:789ApplicationSTACKUIPanelInteractorManager: Initialization done!
22:28:38:789ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors
22:28:38:820GameSTACKGame: Initialization done!
22:28:38:820GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.
22:28:38:820GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.
22:28:38:820GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.
22:28:38:820GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.
22:28:38:828GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...
22:28:38:828ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...
22:28:38:828DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:28:38:828DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:28:39:011NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...
22:28:39:064ApplicationSTACKLevel seed info : 'Template:2a4a376148ffdf6499be2ebd207e3218 - Biome:HiveMind - Seed:-1641810106 - Rotation:_270 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Corust preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.
22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.
22:28:39:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:39:064NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName LevelData:2]: 769589 bytes
22:28:40:647NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:41:626NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:42:165DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:165DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.
22:28:42:334AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:01.7684086
22:28:42:334AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.4399533
22:28:42:334NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:43:644NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:43:648AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust preload took 00:00:00.8738958
22:28:43:728AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0795656
22:28:44:227AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.4984877
22:28:44:227AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0297964
22:28:44:432AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.1751097
22:28:44:432AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0248988
22:28:44:603AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.1454188
22:28:44:603AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0256604
22:28:44:680NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:45:459AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.8298250
22:28:45:459AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.2577015
22:28:45:459NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:45:907AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.1901699
22:28:45:907AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0318382
22:28:46:226AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.2867223
22:28:46:226AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1091511
22:28:46:439AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust preload took 00:00:00.1025572
22:28:46:439AssetDatabaseSTACKPrewarm shaders in ted.data.fx.corust.assetbundle took 00:00:00.0355258
22:28:46:487AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0120839
22:28:46:487AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0096143
22:28:46:487NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:46:845AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload took 00:00:00.3476940
22:28:46:885AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0400571
22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.
22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.
22:28:46:885AudioSTACK[Audio] Loading soundbanks for biome 'HiveMind'.
22:28:47:229AudioSTACK[Audio] Finished loading soundbanks for biome 'HiveMind'.
22:28:47:673NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.
22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.
22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blurs preload.
22:28:48:639NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:48:642DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.
22:28:48:642DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.
22:28:48:642DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.
22:28:48:642DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.
22:28:48:642DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.
22:28:48:706AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.4759999
22:28:48:706AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0252468
22:28:49:274AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.5421584
22:28:49:274AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0415902
22:28:49:607AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs preload took 00:00:00.2907522
22:28:49:607AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blurs.assetbundle took 00:00:00.0273670
22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.
22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.
22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been mounted.
22:28:49:607DefaultSTACK[Audio][Music] Changed biome to 'HiveMind'.
22:28:49:607DefaultSTACK[Audio][Music] Starting crystal music (muted)...
22:28:49:607DefaultSTACK[Audio][Music] Starting battle music (muted)...
22:28:49:607ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...
22:28:49:607DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:28:49:607DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:28:49:607NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-498964029]
22:28:49:607NetworkSTACK[Voice] Set output volume to 35
22:28:49:607NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:28:49:607NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:49:607GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)
22:28:49:607GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)
22:28:49:607GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)
22:28:49:607GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)
22:28:49:796AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.
22:28:49:796GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 2 #1 but could not find any actions for it
22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 2 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:50:342NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...
22:28:50:342NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8835 bytes
22:28:50:342GameplaySTACKTransferDungeonToIndependentProgression: True
22:28:50:342GameplaySTACKAddProgressionTo: None
22:28:50:342GameplaySTACKReceived DungeonProgression
22:28:50:342GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)
22:28:50:365DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3d/7f588d61f04ca45abe04c1a182017e_LB_Corust_HM_Ground_6x6_01.asset'. '1b6d7658ae23c234ba8ade8813939e14'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/82/f7240e82c29944cba253ceaa28e295_LB_Corust_HM_ground_3x4_02.asset'. 'a3d868ded07f5784b96c96f8c83a812e'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7f/58343bafdaf3e44b5de7e8098c0117_LB_Corust_HM_ground_12x12_01_LB_Corust_HM_Ground_12x12_01.asset'. 'ad62f9ddc1f63f044bc91c4660a5cb67'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f7/0a8537f4588a04489f7d8e0afbc23c_LB_Corust_HM_ground_3x5_01.asset'. 'a28cc17f6a0b79848b3424db39221c00'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/43/071aac8a813824c993bba64c1ac2ae_LB_Corust_HM_ground_3x3_01.asset'. '9709c5f2a92558749855e31a5af50f7d'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/b88addb5a39f8458d1a42036ef38bd_LB_Corust_HM_ground_4x5_02.asset'. '2bf3e8a79f63a534194ab52e2ac72716'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3d/7f588d61f04ca45abe04c1a182017e_LB_Corust_HM_Ground_6x6_01.asset'. '1b6d7658ae23c234ba8ade8813939e14'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/aa/b17c237def5304e943169d3953d416_LB_Corust_HM_Ground_6x6_02.asset'. '6b9bea539781719418aba547f077c47e'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/00be21366ea174db540b1fb92e8df3_LB_Corust_HM_ground_9x9_02.asset'. 'a35af04ad7a49a941b81a686ab5618bc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:28:55:009AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/00be21366ea174db540b1fb92e8df3_LB_Corust_HM_ground_9x9_02.asset'. 'a35af04ad7a49a941b81a686ab5618bc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at Run in :line 0
at UpdateDoorOpening in :line 0
at Delegate in :line 0
22:28:55:009UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
22:28:55:009UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:55:009NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243455256126).
22:28:55:981GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...
22:28:55:981ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...
22:28:55:981DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:28:55:981DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon
22:28:56:472DefaultSTACK[Audio][Music] First room is silent.
22:28:56:687NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:57:005DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:28:57:005NetworkSTACKChangeMultiplayerInviteContextVisibility to False
22:28:57:005NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
22:28:57:005DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:28:57:275DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:28:57:275DefaultSTACKLoaded texture 'ResourcesHUD'.
22:28:57:275DefaultSTACKLoaded texture 'Pins'.
22:28:57:275DefaultSTACKLoaded texture 'Default'.
22:28:57:329DefaultSTACKLoaded texture 'Mask_03'.
22:28:57:329DefaultSTACKLoaded texture 'Portrait_Zoomed'.
22:28:57:329DefaultSTACKLoaded texture 'PortraitSelection_02'.
22:28:57:329DefaultSTACKLoaded texture 'Weapon_Affinity'.
22:28:57:411DefaultSTACKLoaded texture 'PortraitSelection_06'.
22:28:57:716NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:58:750NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:28:59:116DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:28:59:754NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:00:822NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:00:928DefaultSTACKUnload texture 'HQ_00'.
22:29:00:928DefaultSTACKUnload texture 'CrystalHUD'.
22:29:01:752NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:01:814UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Hero 0 #1
22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1
22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1
22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1
22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1
22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1
22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1
22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1
22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1
22:29:02:176UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1
22:29:02:176UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1
22:29:02:308UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Hero 0 #1
22:29:02:308UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1
22:29:02:707NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:03:687UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it
22:29:03:687UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference
22:29:03:687NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:04:749NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:05:743NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:06:729NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:07:748NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:08:736NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:09:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:10:740NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:11:774NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:12:741NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:13:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:14:110DefaultSTACK[PinManager] Pins loaded.
22:29:14:731NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:15:750NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:16:734NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:17:736NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:18:737NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:19:752NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:20:755NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:21:753NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:22:756NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:23:779NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:24:796NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:25:751NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:26:763NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:27:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:28:366DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:29:28:428SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 20 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 13 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,075 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,25 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##11 FreeMovementRadius: + 8 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:428DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:29:28:428DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:28:612DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.
22:29:28:612DefaultSTACKLoaded texture 'Weapon_Small'.
22:29:28:695DefaultSTACKLoaded texture 'Mask_07'.
22:29:28:695DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.
22:29:28:695NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:29:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:30:592DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:29:30:672DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:29:30:672DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:29:30:803NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:31:798NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:32:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:33:337DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.
22:29:33:783NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:34:013DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.
22:29:34:774NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:35:328DefaultSTACK[Audio][Music] Crystal is 'Unset' targetting 'Hero', so a substate 'None'
22:29:35:328DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('None').
22:29:35:403GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
at ProcessCrystalChanges in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:29:35:403DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Hero', so a substate 'RegularOperation'
22:29:35:403DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.
22:29:35:403DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
22:29:35:403DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
22:29:35:781NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:36:764NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:37:809NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:38:769NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:39:778NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:40:292DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
22:29:40:292DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').
22:29:40:292AudioSTACKPost audio event crystalWaveStartEvent on frame 3334
22:29:40:799NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:41:818NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:42:782NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:43:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:44:811NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:45:826NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:29:46:830NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:47:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:48:795NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:49:827NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:50:802NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:51:836NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:52:836NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:53:803NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:54:826NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:55:798NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:56:838NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:29:57:804NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:58:845NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:29:59:834NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:00:814NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:01:804NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:02:820NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:03:810NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:04:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:05:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:06:817NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:07:873NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:08:816NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:09:867NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:10:831NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:11:826NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:12:833NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:13:870NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:14:825NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:15:209GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:30:15:848NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:16:884NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:17:877NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:18:876NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:19:860NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:20:842NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:21:890NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:22:878NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:23:886NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:24:854NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:25:793NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:26:735GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:30:26:882NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:27:862NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:28:877NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:29:868NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:30:905NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:31:873NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:32:904NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:32:904GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:30:33:897NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:34:891NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:35:870NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:36:309GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:30:36:872NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:37:929NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:38:869NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:39:882NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:40:231GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:30:40:936NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:41:920NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:42:886NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:30:43:855NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:44:922NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:45:880NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:46:937NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:47:913NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:48:903NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:49:942NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:50:948NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:51:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:52:907NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:53:942NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:54:570DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:30:54:679DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:30:54:906NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:54:977DefaultSTACKLoaded texture 'ShadedPortrait'.
22:30:55:921NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:56:911NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:57:927NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:58:910NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:30:59:932NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:00:905NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:01:936NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:02:928NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:03:944NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:04:927NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:05:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:06:927NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:07:916NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:08:483DefaultSTACKUnload texture 'ShadedPortrait'.
22:31:08:964NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:09:225DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'
22:31:09:225DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.
22:31:09:925NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:10:943NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:11:943NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:12:935NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:13:938NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:14:958NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:15:985NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:16:348GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:31:16:963NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:17:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:18:985NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:19:936NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:20:948NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:21:978NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:22:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:23:984NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:24:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:25:955NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:26:951NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:27:959NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:28:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:29:977NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:30:999NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:31:919NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:32:996NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:33:982NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:34:984NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:35:971NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:36:402DefaultSTACKUnload texture 'Title'.
22:31:37:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:38:002NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:38:997NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:39:210DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:31:39:423UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessGameEntityBulkChangedBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
22:31:39:655GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:31:39:972NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:41:000NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:41:126DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'
22:31:41:126DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.
22:31:41:126DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'
22:31:41:126DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.
22:31:42:002NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:42:983NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:44:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:44:990NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:45:983NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:46:987NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:48:001NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:48:400DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'
22:31:48:400DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
22:31:49:028NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:50:020NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:50:993NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:52:025NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:53:039NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:31:54:017NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:56:035NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'
22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'
22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').
22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'
22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.
22:31:56:886DefaultSTACK[Audio][Music] Transition room is silent.
22:31:56:886AudioSTACKPost audio event crystalWaveEndEvent on frame 5691
22:31:57:015NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:58:014NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:31:59:007NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:00:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:01:022NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:01:549NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...
22:32:01:549NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes
22:32:01:549GameplaySTACKReceived DistantProgression #0
22:32:01:549GameplaySTACKTransferDungeonToIndependentProgression: True
22:32:01:549GameplaySTACKAddProgressionTo: None
22:32:02:045NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:03:038NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:04:046NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:05:063NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:06:060NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:07:019NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:08:047NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:09:065NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:10:051NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:11:049NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:12:036NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:13:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:14:044NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:15:055NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:16:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:16:581DefaultSTACK[TED-14649] AddActionMapController HeroInteraction
22:32:16:803DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction
22:32:17:052NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:17:052GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:32:17:259UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it
22:32:17:259UISTACKMainInteractor changed for ResourcesGenerator 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:32:17:296DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
at SpawnEffect in :line 0
at PreRender in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:32:17:341DefaultSTACK[Audio][Music] New Level!
22:32:17:341DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_B_Full for biome HiveMind and variation 1.
22:32:18:056NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:19:083NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:20:073NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:20:359DefaultSTACK[Audio][Music] Play orchestral Play_ED_A03_Seg_B_Full.
22:32:21:054NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:22:060NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:23:067NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:24:085NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:25:053NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:26:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:26:243DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:32:26:252SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 29 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 0,2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0,25 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##12 FreeMovementRadius: + 4 (Priority: 0) from entity #-53.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:252DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:32:26:252DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:26:382DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.
22:32:26:382DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.
22:32:27:105NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:28:113NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:28:493DefaultSTACKLoaded texture 'Stationmap'.
22:32:29:094NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:29:234DefaultSTACKLoaded texture 'AlbumStationFloor'.
22:32:30:097NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:30:571DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:32:30:643DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:32:30:643DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:32:30:643DefaultSTACKUnload texture 'Blurs_Blurs'.
22:32:30:758DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:32:31:078NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:31:880DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.
22:32:31:880DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.
22:32:31:880NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:33:091NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:33:790DefaultSTACKUnload texture 'Stationmap'.
22:32:34:099NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:35:059NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:36:097NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
at GetMecanimEventsTimingInfos in :line 0
at Update in :line 0
22:32:37:109NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:38:097NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:39:071NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:40:075NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:41:105NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:42:133NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:43:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:44:094NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:45:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:46:103NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:47:135NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:48:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:49:104NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:50:125NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:51:096NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:52:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:53:134NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:54:111NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:55:179NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:56:123NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:57:133NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:58:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:32:59:143NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:00:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:01:127NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:02:148NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:03:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:04:130NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:05:133NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:06:115NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:07:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:08:130NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:09:141NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:10:148NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:11:141NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:12:144NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:13:146NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:14:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:15:167NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:16:159NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:33:17:101NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 91.171.207.155:9726]] is disconnected for reason : Disconnected
22:33:17:101NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
22:33:17:101NetworkSTACK[Bolt] Bolt shutdown begin.
22:33:17:101NetworkSTACK[Photon] OnBoltStopping
22:33:17:101NetworkSTACK[MultiplayerInviteContext] Dispose
22:33:17:101NetworkSTACK[LobbyService] Leaving lobby '922150d1e4d8437daf882c6681a02f68'
22:33:17:101NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
22:33:17:101NetworkSTACK[Bolt] Bolt shutdown done.
22:33:17:305GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...
22:33:17:305NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing
22:33:17:305GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...
22:33:17:305GameplaySTACKClient session stopped.
22:33:17:305ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...
22:33:17:305DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon
22:33:17:305DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:33:17:305DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : HostLeft
22:33:17:305GameplaySTACKNo session is running.
at ExitToMainMenu in :line 0
at ProcessFailureBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:33:17:305NetworkSTACK[CrossPlatform][Warning] Error response received from backend. StatusCode=[404], ErrorCode=[errors.com.epicgames.lobbies.session_not_found], ErrorMessage=[]
22:33:17:474DefaultSTACK[Audio][Music] Playing orchestral defeat (Play_ED_A03_GameOver_Full).
22:33:17:474DefaultSTACK[Audio][Music] Stopping biome orchestral.
22:33:17:626DefaultSTACKLoaded texture 'HQ_00'.
22:33:17:626DefaultSTACKLoaded texture 'CrystalHUD'.
22:33:18:790DefaultSTACKUnload texture 'Blurs_Blurs'.
22:33:22:092DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.
22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been unmounted.
22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been unmounted.
22:33:24:579AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.1864463
22:33:24:644AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs unload took 00:00:00.0648882
22:33:24:740AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs unload took 00:00:00.0949442
22:33:24:775AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:33:24:775DefaultSTACK[Audio][Music] Stopping crystal music...
22:33:24:775DefaultSTACK[Audio][Music] Stopping battle music...
22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.
22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.
22:33:25:042AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.2171761
22:33:25:091AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust unload took 00:00:00.0495282
22:33:25:155AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0628693
22:33:25:212AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0576046
22:33:25:277AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0641752
22:33:25:330AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0533295
22:33:25:384AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0537567
22:33:25:455AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0703715
22:33:25:561AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.1052364
22:33:25:735AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1740156
22:33:25:993AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust unload took 00:00:00.2576990
22:33:26:085AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0911886
22:33:26:151AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind unload took 00:00:00.0659395
22:33:26:213AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0620342
22:33:26:262AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0485647
22:33:26:316AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0535463
22:33:26:378AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0621744
22:33:26:444AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0654175
22:33:26:491AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0467351
22:33:26:545AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0534581
22:33:26:617AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0717248
22:33:26:675AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0583504
22:33:26:722AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0465326
22:33:26:793DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:33:26:802AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0795567
22:33:26:855AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0522819
22:33:26:911DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
at Synchronize in :line 0
at SynchronizeBlackboards in :line 0
at Delegate in :line 0
22:33:26:911AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0564760
22:33:26:911REDSTACKGC & Unload unused assets
22:33:27:743ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateSave
22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateLoad
22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine
22:33:27:743ApplicationSTACKQuestManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts
22:33:27:743ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft
22:33:27:743ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking
22:33:27:743ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks
22:33:27:743ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks
22:33:27:743ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks
22:33:27:743ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate
22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch
22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles
22:33:27:743ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing
22:33:27:743ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn
22:33:27:743ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKCinematicSystem: unregister method UpdateSystem
22:33:27:743ApplicationSTACKTutorialSystem: unregister method UpdateSystem
22:33:27:743ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts
22:33:27:743ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses
22:33:27:743ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading
22:33:27:743ApplicationSTACKVisionSystem: unregister method ServerUpdateVision
22:33:27:743ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects
22:33:27:743ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests
22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval
22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents
22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents
22:33:27:743ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode
22:33:27:743ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves
22:33:27:743ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount
22:33:27:743ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes
22:33:27:743ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths
22:33:27:743ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention
22:33:27:743ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate
22:33:27:743ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest
22:33:27:743ApplicationSTACKLootManagementSystem: unregister method UpdateLoots
22:33:27:743ApplicationSTACKKeyLockSystem: unregister method UpdateSystem
22:33:27:743ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility
22:33:27:743ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade
22:33:27:743ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp
22:33:27:743ApplicationSTACKInventoryManager: unregister method UpdateResources
22:33:27:743ApplicationSTACKInventoryManager: unregister method UpdateValues
22:33:27:743ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility
22:33:27:743ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities
22:33:27:743ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon
22:33:27:743ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon
22:33:27:743ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch
22:33:27:743ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads
22:33:27:743ApplicationSTACKScoreManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep
22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention
22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour
22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress
22:33:27:743ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements
22:33:27:743ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem
22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours
22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump
22:33:27:743ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour
22:33:27:743ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions
22:33:27:743ApplicationSTACKLevelManager: unregister method UpdateLevelLoading
22:33:27:743ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer
22:33:27:743ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership
22:33:27:743ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork
22:33:27:743ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork
22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests
22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts
22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts
22:33:27:743ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions
22:33:27:743ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions
22:33:27:743ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues
22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady
22:33:27:743ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention
22:33:27:743ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests
22:33:27:743ApplicationSTACKDetectionSystem: unregister method FinalizeDetection
22:33:27:743ApplicationSTACKDetectionSystem: unregister method DisposeElements
22:33:27:743ApplicationSTACKDetectionSystem: unregister method BeginFrame
22:33:27:743ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork
22:33:27:743ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms
22:33:27:743ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1
22:33:27:743ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1
22:33:27:743ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion
22:33:27:743ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion
22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones
22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method DisposeElements
22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance
22:33:27:743ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend
22:33:27:743ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive
22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters
22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator
22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos
22:33:27:743ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing
22:33:27:743ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone
22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts
22:33:27:743ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming
22:33:27:743ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths
22:33:27:743ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening
22:33:27:743ApplicationSTACKEmoteSystem: unregister method SpecificUpdate
22:33:27:743ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents
22:33:27:743ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData
22:33:27:743ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront
22:33:27:743ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate
22:33:27:743ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate
22:33:27:743ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage
22:33:27:743ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts
22:33:27:743ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps
22:33:27:743ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess
22:33:27:743ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd
22:33:27:743ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation
22:33:27:743ApplicationSTACKHealthSystem: unregister method UpdateHealth
22:33:27:743ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation
22:33:27:743ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector
22:33:27:743ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint
22:33:27:743ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting
22:33:27:743ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests
22:33:27:743ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1
22:33:27:743ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2
22:33:27:743ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths
22:33:27:743ApplicationSTACKPingSystem: unregister method SpecificUpdate
22:33:27:743ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention
22:33:27:743ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming
22:33:27:743ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets
22:33:27:743ApplicationSTACKPinManager: unregister method RunLoadRoutine
22:33:27:743ApplicationSTACKPinManager: unregister method ProcessPinBlackposts
22:33:27:743ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation
22:33:27:743ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction
22:33:27:743ApplicationSTACKUikiManager: unregister method UpdateUiki
22:33:27:743ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts
22:33:27:743ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode
22:33:27:743ApplicationSTACKSimulationManager: unregister method UpdateInternal
22:33:27:743ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth
22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction
22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts
22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes
22:33:27:743ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress
22:33:27:743ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests
22:33:27:743ApplicationSTACKGameProfilerManager: unregister method UpdateCounters
22:33:27:743ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors
22:33:27:743ApplicationSTACKGame.TEDGame: Release...
22:33:27:831ApplicationSTACKGame.AchievementTrackingManager: Start release...
22:33:27:831ApplicationSTACKGame.AchievementTrackingManager: Release done!
22:33:27:922ApplicationSTACKGame.SaveSystem: Start release...
22:33:27:922ApplicationSTACKGame.SaveSystem: Release done!
22:33:27:973ApplicationSTACKGame.QuestManager: Start release...
22:33:27:973ApplicationSTACKGame.QuestManager: Release done!
22:33:27:987ApplicationSTACKGame.FlowEndSystem: Start release...
22:33:27:987ApplicationSTACKGame.FlowEndSystem: Release done!
22:33:28:009ApplicationSTACKGame.GameStatsManager: Start release...
22:33:28:009ApplicationSTACKGame.GameStatsManager: Release done!
22:33:28:015ApplicationSTACKGame.HeroSelectionSystem: Start release...
22:33:28:015ApplicationSTACKGame.HeroSelectionSystem: Release done!
22:33:28:045ApplicationSTACKGame.UnlockableManager: Start release...
22:33:28:045ApplicationSTACKGame.UnlockableManager: Release done!
22:33:28:052ApplicationSTACKGame.TalkSystem: Start release...
22:33:28:052ApplicationSTACKGame.TalkSystem: Release done!
22:33:28:078ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...
22:33:28:078GameplaySTACKPlayerProgression LocalDungeon dispose.
22:33:28:078ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!
22:33:28:088ApplicationSTACKGame.MissileTargetSystem: Start release...
22:33:28:088ApplicationSTACKGame.MissileTargetSystem: Release done!
22:33:28:109ApplicationSTACKGame.MovementSmoothingSystem: Start release...
22:33:28:109ApplicationSTACKGame.MovementSmoothingSystem: Release done!
22:33:28:119ApplicationSTACKGame.LevelEventManagementSystem: Start release...
22:33:28:119ApplicationSTACKGame.LevelEventManagementSystem: Release done!
22:33:28:144ApplicationSTACKGame.CinematicSystem: Start release...
22:33:28:144ApplicationSTACKGame.CinematicSystem: Release done!
22:33:28:153ApplicationSTACKGame.TutorialSystem: Start release...
22:33:28:153ApplicationSTACKGame.TutorialSystem: Release done!
22:33:28:177ApplicationSTACKGame.CocktailSystem: Start release...
22:33:28:177ApplicationSTACKGame.CocktailSystem: Release done!
22:33:28:186ApplicationSTACKGame.DamageTypeStatusSystem: Start release...
22:33:28:186ApplicationSTACKGame.DamageTypeStatusSystem: Release done!
22:33:28:210ApplicationSTACKGame.EffectSpreadSystem: Start release...
22:33:28:210ApplicationSTACKGame.EffectSpreadSystem: Release done!
22:33:28:219ApplicationSTACKGame.VisionSystem: Start release...
22:33:28:219ApplicationSTACKGame.VisionSystem: Release done!
22:33:28:243ApplicationSTACKGame.EffectSystem: Start release...
22:33:28:243ApplicationSTACKGame.EffectSystem: Release done!
22:33:28:251ApplicationSTACKGame.RoomsManagementSystem: Start release...
22:33:28:251ApplicationSTACKGame.RoomsManagementSystem: Release done!
22:33:28:277ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...
22:33:28:277ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!
22:33:28:285ApplicationSTACKGame.MonsterSpawnManager: Start release...
22:33:28:285ApplicationSTACKGame.MonsterSpawnManager: Release done!
22:33:28:315ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...
22:33:28:315ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!
22:33:28:321ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...
22:33:28:321ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!
22:33:28:347ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...
22:33:28:347ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!
22:33:28:361ApplicationSTACKGame.MerchantSystem: Start release...
22:33:28:361ApplicationSTACKGame.MerchantSystem: Release done!
22:33:28:381ApplicationSTACKGame.LootManagementSystem: Start release...
22:33:28:381ApplicationSTACKGame.LootManagementSystem: Release done!
22:33:28:390ApplicationSTACKGame.KeyLockSystem: Start release...
22:33:28:390ApplicationSTACKGame.KeyLockSystem: Release done!
22:33:28:410ApplicationSTACKGame.InvincibilitySystem: Start release...
22:33:28:410ApplicationSTACKGame.InvincibilitySystem: Release done!
22:33:28:427ApplicationSTACKGame.CrystalUpgradeManager: Start release...
22:33:28:427ApplicationSTACKGame.CrystalUpgradeManager: Release done!
22:33:28:446ApplicationSTACKGame.HeroLevelUpSystem: Start release...
22:33:28:446ApplicationSTACKGame.HeroLevelUpSystem: Release done!
22:33:28:458ApplicationSTACKGame.InventoryManager: Start release...
22:33:28:458ApplicationSTACKGame.InventoryManager: Release done!
22:33:28:481ApplicationSTACKGame.IntangibilitySystem: Start release...
22:33:28:481ApplicationSTACKGame.IntangibilitySystem: Release done!
22:33:28:490ApplicationSTACKGame.InactiveEntitySystem: Start release...
22:33:28:490ApplicationSTACKGame.InactiveEntitySystem: Release done!
22:33:28:511ApplicationSTACKGame.HeroWeaponSystem: Start release...
22:33:28:511ApplicationSTACKGame.HeroWeaponSystem: Release done!
22:33:28:523ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...
22:33:28:523ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!
22:33:28:547ApplicationSTACKGame.HeroSwitchSystem: Start release...
22:33:28:547ApplicationSTACKGame.HeroSwitchSystem: Release done!
22:33:28:555ApplicationSTACKGame.HeroSquadSystem: Start release...
22:33:28:555ApplicationSTACKGame.HeroSquadSystem: Release done!
22:33:28:578ApplicationSTACKGame.ScoreManager: Start release...
22:33:28:578ApplicationSTACKGame.ScoreManager: Release done!
22:33:28:590ApplicationSTACKGame.StationSystem: Start release...
22:33:28:590ApplicationSTACKGame.StationSystem: Release done!
22:33:28:611ApplicationSTACKGame.CrystalMovementSystem: Start release...
22:33:28:611ApplicationSTACKGame.CrystalMovementSystem: Release done!
22:33:28:621ApplicationSTACKGame.NavMeshObstacleSystem: Start release...
22:33:28:621ApplicationSTACKGame.NavMeshObstacleSystem: Release done!
22:33:28:646ApplicationSTACKGame.BossBehaviourManager: Start release...
22:33:28:646ApplicationSTACKGame.BossBehaviourManager: Release done!
22:33:28:655ApplicationSTACKGame.BugQueenManagementSystem: Start release...
22:33:28:655ApplicationSTACKGame.BugQueenManagementSystem: Release done!
22:33:28:679ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...
22:33:28:679ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!
22:33:28:691ApplicationSTACKGame.LevelManager: Start release...
22:33:28:691ApplicationSTACKGame.LevelManager: Release done!
22:33:28:712ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...
22:33:28:712ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!
22:33:28:721ApplicationSTACKGame.SpawnSystem: Start release...
22:33:28:721ApplicationSTACKGame.SpawnSystem: Release done!
22:33:28:768ApplicationSTACKGame.EntityActionSystem: Start release...
22:33:28:768ApplicationSTACKGame.EntityActionSystem: Release done!
22:33:28:791ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...
22:33:28:791ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!
22:33:28:805ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...
22:33:28:805ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!
22:33:28:819ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...
22:33:28:819ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!
22:33:28:846ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...
22:33:28:846ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!
22:33:28:851ApplicationSTACKGame.DetectionSystem: Start release...
22:33:28:851ApplicationSTACKGame.DetectionSystem: Release done!
22:33:28:878ApplicationSTACKGame.AudioMotionSystem: Start release...
22:33:28:878ApplicationSTACKGame.AudioMotionSystem: Release done!
22:33:28:890ApplicationSTACKGame.AvoidanceSystem: Start release...
22:33:28:890ApplicationSTACKGame.AvoidanceSystem: Release done!
22:33:28:911ApplicationSTACKGame.BoltSynchronizationSystem: Start release...
22:33:28:911ApplicationSTACKGame.BoltSynchronizationSystem: Release done!
22:33:28:923ApplicationSTACKGame.CharacterAnimationSystem: Start release...
22:33:28:923ApplicationSTACKGame.CharacterAnimationSystem: Release done!
22:33:28:945ApplicationSTACKGame.CharacterFacingSystem: Start release...
22:33:28:945ApplicationSTACKGame.CharacterFacingSystem: Release done!
22:33:28:953ApplicationSTACKGame.CharacterMovementSystem: Start release...
22:33:28:953ApplicationSTACKGame.CharacterMovementSystem: Release done!
22:33:28:978ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...
22:33:28:978ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!
22:33:28:985ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...
22:33:28:985ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!
22:33:29:010ApplicationSTACKGame.DoorOpeningSystem: Start release...
22:33:29:010ApplicationSTACKGame.DoorOpeningSystem: Release done!
22:33:29:021ApplicationSTACKGame.EmoteSystem: Start release...
22:33:29:021ApplicationSTACKGame.EmoteSystem: Release done!
22:33:29:045ApplicationSTACKGame.EntityEventBufferSystem: Start release...
22:33:29:045ApplicationSTACKGame.EntityEventBufferSystem: Release done!
22:33:29:051ApplicationSTACKGame.EntityFrontSyncSystem: Start release...
22:33:29:051ApplicationSTACKGame.EntityFrontSyncSystem: Release done!
22:33:29:079ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...
22:33:29:079ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!
22:33:29:089ApplicationSTACKGame.ExoticTurretsManager: Start release...
22:33:29:089ApplicationSTACKGame.ExoticTurretsManager: Release done!
22:33:29:112ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...
22:33:29:112ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!
22:33:29:121ApplicationSTACKGame.HeroDeathSystem: Start release...
22:33:29:121ApplicationSTACKGame.HeroDeathSystem: Release done!
22:33:29:193ApplicationSTACKGame.HealthSystem: Start release...
22:33:29:193ApplicationSTACKGame.HealthSystem: Release done!
22:33:29:214ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...
22:33:29:214ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!
22:33:29:231ApplicationSTACKGame.HeroSprintSystem: Start release...
22:33:29:231ApplicationSTACKGame.HeroSprintSystem: Release done!
22:33:29:250ApplicationSTACKGame.TargetingSystem: Start release...
22:33:29:250ApplicationSTACKGame.TargetingSystem: Release done!
22:33:29:262ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...
22:33:29:262ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!
22:33:29:282ApplicationSTACKGame.PingSystem: Start release...
22:33:29:282ApplicationSTACKGame.PingSystem: Release done!
22:33:29:293ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...
22:33:29:293ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!
22:33:29:311ApplicationSTACKGame.TurretChargeSystem: Start release...
22:33:29:311ApplicationSTACKGame.TurretChargeSystem: Release done!
22:33:29:326ApplicationSTACKPinManager: Start release...
22:33:29:326ApplicationSTACKPinManager: Release done!
22:33:29:742ApplicationSTACKGame.GameEntityManager: Start release...
22:33:29:742ApplicationSTACKGame.GameEntityManager: Release done!
22:33:29:831ApplicationSTACKUikiManager: Start release...
22:33:29:831ApplicationSTACKUikiManager: Release done!
22:33:29:907ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...
22:33:29:907ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!
22:33:29:971ApplicationSTACKGame.AssetManager: Start release...
22:33:29:971ApplicationSTACKGame.AssetManager: Release done!
22:33:29:982ApplicationSTACKGame.DifficultyManager: Start release...
22:33:29:982ApplicationSTACKGame.DifficultyManager: Release done!
22:33:29:998ApplicationSTACKGame.SimulationManager: Start release...
22:33:29:998ApplicationSTACKGame.SimulationManager: Release done!
22:33:30:016ApplicationSTACKGame.TurretUnlockManager: Start release...
22:33:30:016ApplicationSTACKGame.TurretUnlockManager: Release done!
22:33:30:028ApplicationSTACKGame.StartingChestManager: Start release...
22:33:30:028ApplicationSTACKGame.StartingChestManager: Release done!
22:33:30:046ApplicationSTACKGame.RedDepictionManager: Start release...
22:33:30:046ApplicationSTACKGame.RedDepictionManager: Release done!
22:33:30:059ApplicationSTACKGame.ArtifactResearchSystem: Start release...
22:33:30:059ApplicationSTACKGame.ArtifactResearchSystem: Release done!
22:33:30:078ApplicationSTACKPathfinding.PathfindingManager: Start release...
22:33:30:078ApplicationSTACKPathfinding.PathfindingManager: Release done!
22:33:30:091ApplicationSTACKGame.GameProfilerManager: Start release...
22:33:30:091ApplicationSTACKGame.GameProfilerManager: Release done!
22:33:30:113ApplicationSTACKGame.EnvironmentalNotesManager: Start release...
22:33:30:113ApplicationSTACKGame.EnvironmentalNotesManager: Release done!
22:33:30:124ApplicationSTACKUIPanelInteractorManager: Start release...
22:33:30:124ApplicationSTACKUIPanelInteractorManager: Release done!
22:33:30:146GameSTACKGame: Release done!
22:33:30:146ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered
22:33:30:146ApplicationSTACKGame.MovementSmoothingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.MonsterSpawnManager is now unregistered
22:33:30:146ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered
22:33:30:146ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.MissileTargetSystem is now unregistered
22:33:30:146ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered
22:33:30:146ApplicationSTACKGame.MerchantSystem is now unregistered
22:33:30:146ApplicationSTACKGame.LootManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.LevelEventManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.KeyLockSystem is now unregistered
22:33:30:146ApplicationSTACKGame.InvincibilitySystem is now unregistered
22:33:30:146ApplicationSTACKGame.InventoryManager is now unregistered
22:33:30:146ApplicationSTACKGame.IntangibilitySystem is now unregistered
22:33:30:146ApplicationSTACKGame.InactiveEntitySystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroWeaponSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroSwitchSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroSquadSystem is now unregistered
22:33:30:146ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered
22:33:30:146ApplicationSTACKGame.GameEntityManager is now unregistered
22:33:30:146ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered
22:33:30:146ApplicationSTACKUikiManager is now unregistered
22:33:30:146ApplicationSTACKGame.SaveSystem is now unregistered
22:33:30:146ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered
22:33:30:146ApplicationSTACKGame.SimulationManager is now unregistered
22:33:30:146ApplicationSTACKGame.LevelManager is now unregistered
22:33:30:146ApplicationSTACKGame.VisionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.UnlockableManager is now unregistered
22:33:30:146ApplicationSTACKGame.TutorialSystem is now unregistered
22:33:30:146ApplicationSTACKGame.TurretUnlockManager is now unregistered
22:33:30:146ApplicationSTACKGame.HeroSprintSystem is now unregistered
22:33:30:146ApplicationSTACKGame.TurretChargeSystem is now unregistered
22:33:30:146ApplicationSTACKGame.TargetingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.TalkSystem is now unregistered
22:33:30:146ApplicationSTACKGame.StationSystem is now unregistered
22:33:30:146ApplicationSTACKGame.StartingChestManager is now unregistered
22:33:30:146ApplicationSTACKGame.SpawnSystem is now unregistered
22:33:30:146ApplicationSTACKGame.ScoreManager is now unregistered
22:33:30:146ApplicationSTACKGame.RoomsManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.RedDepictionManager is now unregistered
22:33:30:146ApplicationSTACKGame.PingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered
22:33:30:146ApplicationSTACKPinManager is now unregistered
22:33:30:146ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered
22:33:30:146ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CrystalUpgradeManager is now unregistered
22:33:30:146ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CrystalMovementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CocktailSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CinematicSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CharacterMovementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CharacterFacingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.CharacterAnimationSystem is now unregistered
22:33:30:146ApplicationSTACKGame.BugQueenManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.BossBehaviourManager is now unregistered
22:33:30:146ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered
22:33:30:146ApplicationSTACKGame.AvoidanceSystem is now unregistered
22:33:30:146ApplicationSTACKGame.AudioMotionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.AssetManager is now unregistered
22:33:30:146ApplicationSTACKGame.ArtifactResearchSystem is now unregistered