vendredi 20 octobre 2023 22:33
TED
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22:33:30:146ApplicationSTACKGame.AchievementTrackingManager is now unregistered
22:33:30:146ApplicationSTACKPathfinding.PathfindingManager is now unregistered
22:33:30:146ApplicationSTACKGame.DetectionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroSelectionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.DifficultyManager is now unregistered
22:33:30:146ApplicationSTACKGame.EffectSpreadSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroLevelUpSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroDeathSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered
22:33:30:146ApplicationSTACKGame.HealthSystem is now unregistered
22:33:30:146ApplicationSTACKGame.GameStatsManager is now unregistered
22:33:30:146ApplicationSTACKGame.GameProfilerManager is now unregistered
22:33:30:146ApplicationSTACKGame.DoorOpeningSystem is now unregistered
22:33:30:146ApplicationSTACKGame.FlowEndSystem is now unregistered
22:33:30:146ApplicationSTACKGame.ExoticTurretsManager is now unregistered
22:33:30:146ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered
22:33:30:146ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered
22:33:30:146ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered
22:33:30:146ApplicationSTACKGame.EntityEventBufferSystem is now unregistered
22:33:30:146ApplicationSTACKGame.EntityActionSystem is now unregistered
22:33:30:146ApplicationSTACKGame.EmoteSystem is now unregistered
22:33:30:146ApplicationSTACKGame.EffectSystem is now unregistered
22:33:30:146ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered
22:33:30:146ApplicationSTACKUIPanelInteractorManager is now unregistered
22:33:30:146ApplicationSTACKGame.QuestManager is now unregistered
22:33:30:146DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.
22:33:30:146DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.
22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.
22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.
22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.
22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.
22:33:30:208AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0460079
22:33:30:281AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0720629
22:33:30:512AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.2308940
22:33:30:861AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.3490305
22:33:31:080AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.2186838
22:33:31:218AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.1376350
22:33:31:218AudioSTACK[Audio] Unloading soundbanks for biome 'HiveMind'.
22:33:31:218ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
22:33:31:218DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:33:31:218DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
22:33:32:868DefaultSTACKLoaded texture 'Title'.
22:33:33:128DefaultSTACKUnload texture 'CrystalHUD'.
22:33:37:595NetworkSTACK[Steamworks] Found 11 friends
22:33:37:689DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:33:45:538NetworkSTACK[Steamworks] Found 11 friends
22:34:06:587NetworkSTACK[Steamworks] Found 11 friends
22:34:06:587NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243456420041
22:34:06:587NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '0ecdf5a1-9339-4e09-9178-c1a11427db4a', on region EU.
22:34:06:587NetworkSTACK[Photon] Bolt StartClient...
22:34:06:587DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
22:34:06:587NetworkSTACKWait for the bolt client to start
22:34:06:670NetworkSTACKWait for the bolt client to start
22:34:06:778NetworkSTACK[Bolt] Bolt start begin!
22:34:06:778NetworkSTACKWait for the bolt client to start
22:34:06:795NetworkSTACKWait for the bolt client to start
22:34:06:841NetworkSTACKWait for the bolt client to start
22:34:06:875NetworkSTACKWait for the bolt client to start
22:34:06:912NetworkSTACKWait for the bolt client to start
22:34:06:935NetworkSTACKWait for the bolt client to start
22:34:06:970NetworkSTACKWait for the bolt client to start
22:34:07:000NetworkSTACKWait for the bolt client to start
22:34:07:031NetworkSTACKWait for the bolt client to start
22:34:07:062NetworkSTACKWait for the bolt client to start
22:34:07:093NetworkSTACKWait for the bolt client to start
22:34:07:126NetworkSTACKWait for the bolt client to start
22:34:07:159NetworkSTACKWait for the bolt client to start
22:34:07:189NetworkSTACKWait for the bolt client to start
22:34:07:223NetworkSTACKWait for the bolt client to start
22:34:07:254NetworkSTACKWait for the bolt client to start
22:34:07:286NetworkSTACKWait for the bolt client to start
22:34:07:328NetworkSTACKWait for the bolt client to start
22:34:07:359NetworkSTACKWait for the bolt client to start
22:34:07:380NetworkSTACKWait for the bolt client to start
22:34:07:426NetworkSTACKWait for the bolt client to start
22:34:07:445NetworkSTACKWait for the bolt client to start
22:34:07:445NetworkSTACK[Bolt] Bolt start done!
22:34:07:445NetworkSTACKClientServerFrameOffset set to -3.
22:34:07:529ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
22:34:07:529DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
22:34:07:529DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:34:07:529GameplaySTACKStarting client session.
22:34:07:529UISTACKOnBoxCloseRequested
22:34:07:554GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
22:34:07:554GameplaySTACKClient session started.
22:34:07:554GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
22:34:07:602GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
22:34:07:645DefaultSTACKLoaded texture 'CrystalHUD'.
22:34:07:708DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:34:08:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]
22:34:08:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:08:808NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]
22:34:09:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]
22:34:09:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:09:808NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]
22:34:10:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]
22:34:10:358NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:5147]
22:34:10:410NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
22:34:10:410NetworkSTACKJoining Session with custom data 8f5ab5234f304d1e87b7d16c5e96ab4e
22:34:10:415GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
22:34:10:558NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...
22:34:10:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:34:10:758NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 8f5ab5234f304d1e87b7d16c5e96ab4e
22:34:10:758NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
22:34:10:860NetworkSTACKChangeMultiplayerInviteContextVisibility to True
22:34:10:860NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243456420041
22:34:10:860NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243456420041
22:34:10:860DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:34:10:909NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes
22:34:10:909GameplaySTACKReceived DistantProgression #0
22:34:10:912GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
22:34:10:912ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
22:34:10:912DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:34:10:912DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
22:34:12:206NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:12:206NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_01.ctr]
22:34:12:206DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:12:506NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]
22:34:12:604NetworkSTACK[LobbyService] Join lobby succeeded
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 8f5ab5234f304d1e87b7d16c5e96ab4e
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:34:12:604NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]
22:34:12:604NetworkSTACK[Voice] Set output volume to 35
22:34:12:604NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:34:12:651NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:13:672NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:13:822DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:13:822DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:14:609DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:14:658NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:15:154AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:02.9519321
22:34:15:154AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.1723521
22:34:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:15:814AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.4873072
22:34:15:814AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.2558038
22:34:16:370AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.2989475
22:34:16:370AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0806274
22:34:16:651NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:16:702AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.2511356
22:34:16:702AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1629394
22:34:16:702DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
22:34:16:702DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem is now registered
22:34:16:702ApplicationSTACKGame.MonsterSpawnManager is now registered
22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
22:34:16:702ApplicationSTACKGame.MissileTargetSystem is now registered
22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
22:34:16:702ApplicationSTACKGame.MerchantSystem is now registered
22:34:16:702ApplicationSTACKGame.LootManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.KeyLockSystem is now registered
22:34:16:702ApplicationSTACKGame.InvincibilitySystem is now registered
22:34:16:702ApplicationSTACKGame.InventoryManager is now registered
22:34:16:702ApplicationSTACKGame.IntangibilitySystem is now registered
22:34:16:702ApplicationSTACKGame.InactiveEntitySystem is now registered
22:34:16:702ApplicationSTACKGame.HeroWeaponSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroSwitchSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroSquadSystem is now registered
22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem is now registered
22:34:16:702ApplicationSTACKGame.GameEntityManager is now registered
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
22:34:16:702ApplicationSTACKUikiManager is now registered
22:34:16:702ApplicationSTACKGame.SaveSystem is now registered
22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
22:34:16:702ApplicationSTACKGame.SimulationManager is now registered
22:34:16:702ApplicationSTACKGame.LevelManager is now registered
22:34:16:702ApplicationSTACKGame.VisionSystem is now registered
22:34:16:702ApplicationSTACKGame.UnlockableManager is now registered
22:34:16:702ApplicationSTACKGame.TutorialSystem is now registered
22:34:16:702ApplicationSTACKGame.TurretUnlockManager is now registered
22:34:16:702ApplicationSTACKGame.HeroSprintSystem is now registered
22:34:16:702ApplicationSTACKGame.TurretChargeSystem is now registered
22:34:16:702ApplicationSTACKGame.TargetingSystem is now registered
22:34:16:702ApplicationSTACKGame.TalkSystem is now registered
22:34:16:702ApplicationSTACKGame.StationSystem is now registered
22:34:16:702ApplicationSTACKGame.StartingChestManager is now registered
22:34:16:702ApplicationSTACKGame.SpawnSystem is now registered
22:34:16:702ApplicationSTACKGame.ScoreManager is now registered
22:34:16:702ApplicationSTACKGame.RoomsManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.RedDepictionManager is now registered
22:34:16:702ApplicationSTACKGame.PingSystem is now registered
22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
22:34:16:702ApplicationSTACKPinManager is now registered
22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem is now registered
22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager is now registered
22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
22:34:16:702ApplicationSTACKGame.CrystalMovementSystem is now registered
22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
22:34:16:702ApplicationSTACKGame.CocktailSystem is now registered
22:34:16:702ApplicationSTACKGame.CinematicSystem is now registered
22:34:16:702ApplicationSTACKGame.CharacterMovementSystem is now registered
22:34:16:702ApplicationSTACKGame.CharacterFacingSystem is now registered
22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem is now registered
22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.BossBehaviourManager is now registered
22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem is now registered
22:34:16:702ApplicationSTACKGame.AvoidanceSystem is now registered
22:34:16:702ApplicationSTACKGame.AudioMotionSystem is now registered
22:34:16:702ApplicationSTACKGame.AssetManager is now registered
22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem is now registered
22:34:16:702ApplicationSTACKGame.AchievementTrackingManager is now registered
22:34:16:702ApplicationSTACKPathfinding.PathfindingManager is now registered
22:34:16:702ApplicationSTACKGame.DetectionSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroSelectionSystem is now registered
22:34:16:702ApplicationSTACKGame.DifficultyManager is now registered
22:34:16:702ApplicationSTACKGame.EffectSpreadSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroDeathSystem is now registered
22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
22:34:16:702ApplicationSTACKGame.HealthSystem is now registered
22:34:16:702ApplicationSTACKGame.GameStatsManager is now registered
22:34:16:702ApplicationSTACKGame.GameProfilerManager is now registered
22:34:16:702ApplicationSTACKGame.DoorOpeningSystem is now registered
22:34:16:702ApplicationSTACKGame.FlowEndSystem is now registered
22:34:16:702ApplicationSTACKGame.ExoticTurretsManager is now registered
22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager is now registered
22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem is now registered
22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem is now registered
22:34:16:702ApplicationSTACKGame.EntityActionSystem is now registered
22:34:16:702ApplicationSTACKGame.EmoteSystem is now registered
22:34:16:702ApplicationSTACKGame.EffectSystem is now registered
22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
22:34:16:702ApplicationSTACKUIPanelInteractorManager is now registered
22:34:16:702ApplicationSTACKGame.QuestManager is now registered
22:34:16:702ApplicationSTACKGame.TEDGame: Initialization...
22:34:16:702ApplicationSTACKGame.RedDepictionManager: Start initialization...
22:34:16:702ApplicationSTACKGame.RedDepictionManager: Initialization done!
22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessHeroes
22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
22:34:16:702ApplicationSTACKGame.SimulationManager: Start initialization...
22:34:16:702ApplicationSTACKGame.SimulationManager: Initialization done!
22:34:16:702ApplicationSTACKSimulationManager: register method UpdateInternal
22:34:16:702ApplicationSTACKGame.GameEntityManager: Start initialization...
22:34:16:702ApplicationSTACKGame.GameEntityManager: Initialization done!
22:34:16:702ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
22:34:16:702ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
22:34:16:702ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
22:34:16:702ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
22:34:16:702ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests
22:34:16:702ApplicationSTACKGame.DetectionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.DetectionSystem: Initialization done!
22:34:16:702ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
22:34:16:702ApplicationSTACKDetectionSystem: register method BeginFrame
22:34:16:702ApplicationSTACKDetectionSystem: register method FinalizeDetection
22:34:16:702ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
22:34:16:702ApplicationSTACKDetectionSystem: register method DisposeElements
22:34:16:702ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
22:34:16:702ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
22:34:16:702ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
22:34:16:702ApplicationSTACKGame.SpawnSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.SpawnSystem: Initialization done!
22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
22:34:16:702ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
22:34:16:702ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
22:34:16:702ApplicationSTACKGame.BossBehaviourManager: Start initialization...
22:34:16:702ApplicationSTACKGame.BossBehaviourManager: Initialization done!
22:34:16:702ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
22:34:16:702ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
22:34:16:702ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
22:34:16:702ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
22:34:16:702ApplicationSTACKGame.TalkSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.TalkSystem: Initialization done!
22:34:16:702ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
22:34:16:702ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
22:34:16:702ApplicationSTACKTalkSystem: register method UpdateHealthTracking
22:34:16:702ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
22:34:16:702ApplicationSTACKGame.LevelManager: Start initialization...
22:34:16:702ApplicationSTACKGame.LevelManager: Initialization done!
22:34:16:702ApplicationSTACKLevelManager: register method UpdateLevelRenderer
22:34:16:702ApplicationSTACKLevelManager: register method UpdateLevelLoading
22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
22:34:16:702ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
22:34:16:702ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
22:34:16:702ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
22:34:16:702ApplicationSTACKGame.StationSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.StationSystem: Initialization done!
22:34:16:702ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
22:34:16:702ApplicationSTACKGame.InventoryManager: Start initialization...
22:34:16:702ApplicationSTACKGame.InventoryManager: Initialization done!
22:34:16:702ApplicationSTACKInventoryManager: register method UpdateResources
22:34:16:702ApplicationSTACKInventoryManager: register method UpdateValues
22:34:16:702ApplicationSTACKGame.LootManagementSystem: Start initialization...
22:34:16:702DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:34:16:702ApplicationSTACKGame.LootManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKLootManagementSystem: register method UpdateLoots
22:34:16:702ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
22:34:16:702ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
22:34:16:702ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
22:34:16:702ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
22:34:16:702ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
22:34:16:702ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
22:34:16:702ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
22:34:16:702ApplicationSTACKGame.UnlockableManager: Start initialization...
22:34:16:702ApplicationSTACKGame.UnlockableManager: Initialization done!
22:34:16:702ApplicationSTACKUnlockableManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
22:34:16:702ApplicationSTACKGame.AssetManager: Start initialization...
22:34:16:702ApplicationSTACKGame.AssetManager: Initialization done!
22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
22:34:16:702ApplicationSTACKGame.GameStatsManager: Start initialization...
22:34:16:702GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
at InitializeNarrativeConditions in :line 0
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:34:16:702ApplicationSTACKGame.GameStatsManager: Initialization done!
22:34:16:702ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts
22:34:16:702ApplicationSTACKGame.QuestManager: Start initialization...
22:34:16:702ApplicationSTACKGame.QuestManager: Initialization done!
22:34:16:702ApplicationSTACKQuestManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.AchievementTrackingManager: Start initialization...
22:34:16:702ApplicationSTACKGame.AchievementTrackingManager: Initialization done!
22:34:16:702ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!
22:34:16:702ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress
22:34:16:702ApplicationSTACKGame.AudioMotionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.AudioMotionSystem: Initialization done!
22:34:16:702ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion
22:34:16:702ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion
22:34:16:702ApplicationSTACKGame.AvoidanceSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.AvoidanceSystem: Initialization done!
22:34:16:702ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones
22:34:16:702ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance
22:34:16:702ApplicationSTACKAvoidanceSystem: register method DisposeElements
22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!
22:34:16:702ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive
22:34:16:702ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend
22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour
22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!
22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator
22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters
22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos
22:34:16:702ApplicationSTACKGame.CharacterFacingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CharacterFacingSystem: Initialization done!
22:34:16:702ApplicationSTACKCharacterFacingSystem: register method ApplyFacing
22:34:16:702ApplicationSTACKCharacterFacingSystem: register method ComputeFacing
22:34:16:702ApplicationSTACKGame.CharacterMovementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CharacterMovementSystem: Initialization done!
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ComputeMovement
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ApplyMovement
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone
22:34:16:702ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests
22:34:16:702ApplicationSTACKGame.EffectSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EffectSystem: Initialization done!
22:34:16:702ApplicationSTACKEffectSystem: register method ProcessEffectRequests
22:34:16:702ApplicationSTACKEffectSystem: register method UpdateActiveEffects
22:34:16:702ApplicationSTACKGame.TutorialSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.TutorialSystem: Initialization done!
22:34:16:702ApplicationSTACKTutorialSystem: register method UpdateSystem
22:34:16:702ApplicationSTACKGame.CinematicSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CinematicSystem: Initialization done!
22:34:16:702ApplicationSTACKCinematicSystem: register method UpdateSystem
22:34:16:702ApplicationSTACKGame.CocktailSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CocktailSystem: Initialization done!
22:34:16:702ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts
22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!
22:34:16:702ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming
22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!
22:34:16:702ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths
22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...
22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!
22:34:16:702ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade
22:34:16:702ApplicationSTACKGame.EffectSpreadSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EffectSpreadSystem: Initialization done!
22:34:16:702ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading
22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!
22:34:16:702ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses
22:34:16:702ApplicationSTACKGame.DifficultyManager: Start initialization...
22:34:16:702ApplicationSTACKGame.DifficultyManager: Initialization done!
22:34:16:702ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode
22:34:16:702ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts
22:34:16:702ApplicationSTACKGame.DoorOpeningSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.DoorOpeningSystem: Initialization done!
22:34:16:702ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening
22:34:16:702ApplicationSTACKGame.EmoteSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EmoteSystem: Initialization done!
22:34:16:702ApplicationSTACKEmoteSystem: register method SpecificUpdate
22:34:16:702ApplicationSTACKGame.EntityActionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EntityActionSystem: Initialization done!
22:34:16:702ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval
22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts
22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions
22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets
22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateOtherActions
22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData
22:34:16:702ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts
22:34:16:702ApplicationSTACKEntityActionSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!
22:34:16:702ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents
22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!
22:34:16:702ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData
22:34:16:702ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront
22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...
22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!
22:34:16:702ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate
22:34:16:702ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate
22:34:16:702ApplicationSTACKGame.ExoticTurretsManager: Start initialization...
22:34:16:702ApplicationSTACKGame.ExoticTurretsManager: Initialization done!
22:34:16:702ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage
22:34:16:702ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts
22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps
22:34:16:702ApplicationSTACKGame.FlowEndSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.FlowEndSystem: Initialization done!
22:34:16:702ApplicationSTACKFlowEndSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.GameProfilerManager: Start initialization...
22:34:16:702ApplicationSTACKGame.GameProfilerManager: Initialization done!
22:34:16:702ApplicationSTACKGameProfilerManager: register method UpdateCounters
22:34:16:702ApplicationSTACKGame.HealthSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HealthSystem: Initialization done!
22:34:16:702ApplicationSTACKHealthSystem: register method UpdateHealth
22:34:16:702ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation
22:34:16:702ApplicationSTACKHealthSystem: register method UpdateKillParticipation
22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions
22:34:16:702ApplicationSTACKGame.HeroDeathSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroDeathSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd
22:34:16:702ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess
22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector
22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership
22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions
22:34:16:702ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!
22:34:16:702ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions
22:34:16:702ApplicationSTACKGame.HeroSelectionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroSelectionSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues
22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady
22:34:16:702ApplicationSTACKGame.HeroSprintSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroSprintSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroSprintSystem: register method UpdateSprint
22:34:16:702ApplicationSTACKGame.HeroSquadSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroSquadSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroSquadSystem: register method UpdateSquads
22:34:16:702ApplicationSTACKGame.HeroSwitchSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroSwitchSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch
22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon
22:34:16:702ApplicationSTACKGame.HeroWeaponSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.HeroWeaponSystem: Initialization done!
22:34:16:702ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon
22:34:16:702ApplicationSTACKGame.InactiveEntitySystem: Start initialization...
22:34:16:702ApplicationSTACKGame.InactiveEntitySystem: Initialization done!
22:34:16:702ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities
22:34:16:702ApplicationSTACKGame.IntangibilitySystem: Start initialization...
22:34:16:702ApplicationSTACKGame.IntangibilitySystem: Initialization done!
22:34:16:702ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility
22:34:16:702ApplicationSTACKGame.InvincibilitySystem: Start initialization...
22:34:16:702ApplicationSTACKGame.InvincibilitySystem: Initialization done!
22:34:16:702ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility
22:34:16:702ApplicationSTACKGame.KeyLockSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.KeyLockSystem: Initialization done!
22:34:16:702ApplicationSTACKKeyLockSystem: register method UpdateSystem
22:34:16:702ApplicationSTACKGame.MerchantSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MerchantSystem: Initialization done!
22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...
22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!
22:34:16:702ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest
22:34:16:702ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate
22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!
22:34:16:702ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing
22:34:16:702ApplicationSTACKGame.MissileTargetSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MissileTargetSystem: Initialization done!
22:34:16:702ApplicationSTACKMissileTargetSystem: register method UpdateMissiles
22:34:16:702ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch
22:34:16:702ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!
22:34:16:702ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention
22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!
22:34:16:702ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes
22:34:16:702ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths
22:34:16:702ApplicationSTACKGame.TargetingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.TargetingSystem: Initialization done!
22:34:16:702ApplicationSTACKTargetingSystem: register method FinalizeTargeting
22:34:16:702ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2
22:34:16:702ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1
22:34:16:702ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests
22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!
22:34:16:702ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!
22:34:16:702ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!
22:34:16:702ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths
22:34:16:702ApplicationSTACKGame.PingSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.PingSystem: Initialization done!
22:34:16:702ApplicationSTACKPingSystem: register method SpecificUpdate
22:34:16:702ApplicationSTACKGame.ScoreManager: Start initialization...
22:34:16:702ApplicationSTACKGame.ScoreManager: Initialization done!
22:34:16:702ApplicationSTACKScoreManager: register method ProcessBlackposts
22:34:16:702ApplicationSTACKGame.StartingChestManager: Start initialization...
22:34:16:702ApplicationSTACKGame.StartingChestManager: Initialization done!
22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!
22:34:16:702ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention
22:34:16:702ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming
22:34:16:702ApplicationSTACKGame.TurretChargeSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.TurretChargeSystem: Initialization done!
22:34:16:702ApplicationSTACKTurretChargeSystem: register method UpdateTurrets
22:34:16:702ApplicationSTACKGame.TurretUnlockManager: Start initialization...
22:34:16:702ApplicationSTACKGame.TurretUnlockManager: Initialization done!
22:34:16:702ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth
22:34:16:702ApplicationSTACKGame.VisionSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.VisionSystem: Initialization done!
22:34:16:702ApplicationSTACKVisionSystem: register method ServerUpdateVision
22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...
22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!
22:34:16:702ApplicationSTACKGame.SaveSystem: Start initialization...
22:34:16:702ApplicationSTACKGame.SaveSystem: Initialization done!
22:34:16:702ApplicationSTACKSaveSystem: register method UpdateSave
22:34:16:702ApplicationSTACKSaveSystem: register method UpdateLoad
22:34:16:702ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine
22:34:16:702ApplicationSTACKUikiManager: Start initialization...
22:34:17:651NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:18:207ApplicationSTACKUikiManager: Initialization done!
22:34:18:207ApplicationSTACKUikiManager: register method UpdateUiki
22:34:18:207ApplicationSTACKPinManager: Start initialization...
22:34:18:207ApplicationSTACKPinManager: Initialization done!
22:34:18:207ApplicationSTACKPinManager: register method RunLoadRoutine
22:34:18:207ApplicationSTACKPinManager: register method ProcessPinBlackposts
22:34:18:207ApplicationSTACKUIPanelInteractorManager: Start initialization...
22:34:18:207ApplicationSTACKUIPanelInteractorManager: Initialization done!
22:34:18:207ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors
22:34:18:222GameSTACKGame: Initialization done!
22:34:18:222GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.
22:34:18:222GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.
22:34:18:222GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.
22:34:18:222GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.
22:34:18:237GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...
22:34:18:237ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...
22:34:18:237DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:34:18:237DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:34:18:362NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...
22:34:18:397ApplicationSTACKLevel seed info : 'Template:2a4a376148ffdf6499be2ebd207e3218 - Biome:HiveMind - Seed:-1641810106 - Rotation:_270 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Corust preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.
22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.
22:34:18:397NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:18:397NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:19:897NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName LevelData:2]: 769589 bytes
22:34:20:679NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:21:251AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:01.5667846
22:34:21:251AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.5668603
22:34:21:251NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:22:872NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:23:006AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust preload took 00:00:01.1875054
22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:077DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:077DefaultSTACK'???|UIImage' cannot be loaded.
22:34:23:090AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0840189
22:34:23:114AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0237237
22:34:23:114AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0318021
22:34:23:230AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0831315
22:34:23:230AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0374502
22:34:23:664NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:23:798AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.5296546
22:34:23:798AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0358443
22:34:24:059AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.2250363
22:34:24:059AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0416270
22:34:24:229AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.1280301
22:34:24:229AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.2915826
22:34:24:679NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:24:697AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.1758352
22:34:24:697AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0293236
22:34:25:040AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.3130115
22:34:25:040AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1390151
22:34:25:294AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust preload took 00:00:00.1144355
22:34:25:294AssetDatabaseSTACKPrewarm shaders in ted.data.fx.corust.assetbundle took 00:00:00.0476705
22:34:25:390AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0475292
22:34:25:390AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0016588
22:34:25:437AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload took 00:00:00.0450017
22:34:25:458AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0206945
22:34:25:458AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000022
22:34:25:468AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0088226
22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.
22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.
22:34:25:468AudioSTACK[Audio] Loading soundbanks for biome 'HiveMind'.
22:34:25:665NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:25:782AudioSTACK[Audio] Finished loading soundbanks for biome 'HiveMind'.
22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.
22:34:26:457GameplaySTACKPlayerProgression LocalDungeon dispose.
22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.
22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blurs preload.
22:34:26:671NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:26:834DefaultSTACKAn entity has been destroyed by the network before it was registered...
at Detached in :line 0
at Detach in :line 0
at DestroyForce in :line 0
at ReadUpdate in :line 0
at Read in :line 0
at PacketReceived in :line 0
at PollNetwork in :line 0
at Poll in :line 0
at FixedUpdate in :line 0
22:34:27:180AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.7213593
22:34:27:180AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0476096
22:34:27:353AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.1240969
22:34:27:353AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0656688
22:34:27:685NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:27:723DefaultSTACKAn entity has been destroyed by the network before it was registered...
at Detached in :line 0
at Detach in :line 0
at DestroyForce in :line 0
at ReadUpdate in :line 0
at Read in :line 0
at PacketReceived in :line 0
at PollNetwork in :line 0
at Poll in :line 0
at FixedUpdate in :line 0
22:34:27:755AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs preload took 00:00:00.3360869
22:34:27:755AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blurs.assetbundle took 00:00:00.0400215
22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.
22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.
22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been mounted.
22:34:27:755DefaultSTACK[Audio][Music] Changed biome to 'HiveMind'.
22:34:27:755DefaultSTACK[Audio][Music] Starting crystal music (muted)...
22:34:27:755DefaultSTACK[Audio][Music] Starting battle music (muted)...
22:34:27:755ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...
22:34:27:755DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:34:27:755DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:34:27:755NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]
22:34:27:755NetworkSTACK[Voice] Set output volume to 35
22:34:27:755NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:34:27:755GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)
22:34:27:755GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)
22:34:27:755GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)
22:34:27:755GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)
22:34:27:755GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c6/5356d4ddbe5ff4394b17f5f240f9c1_LB_Corust_HM_ground_9x9_01.asset'. '5643682cfac331e4f8a608d6b3354bdb'.
at GetValue in :line 0
at GetLoadedExternalMesh in :line 0
at MoveNext in :line 0
at Run in :line 0
at Delegate in :line 0
22:34:28:133AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.
22:34:28:133AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.
22:34:28:133GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...
22:34:28:133UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it
22:34:28:133UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference
22:34:28:133NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:29:450NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...
22:34:29:450NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName PlayerProgression:1]: 8867 bytes
22:34:29:450GameplaySTACKTransferDungeonToIndependentProgression: True
22:34:29:450GameplaySTACKAddProgressionTo: None
22:34:29:450GameplaySTACKReceived DungeonProgression
22:34:29:450GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)
22:34:29:480GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...
22:34:29:480ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...
22:34:29:480DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:34:29:480DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon
22:34:29:604DefaultSTACK[Audio][Music] First room is silent.
22:34:29:604NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:29:604NetworkSTACKChangeMultiplayerInviteContextVisibility to False
22:34:29:604NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243456420041).
22:34:29:604NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
22:34:29:604DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:34:29:995DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:30:698NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:31:234DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:34:31:730DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:34:31:730NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:32:409UISTACKThe responder '/WindowsRoot/OutGameWindowsGroup/SocialWindow/BottomContainer/ContentContainer/FriendListPanel_0/ScrollView/Items/ItemsRoot/UserIdentifierItem|UIButtonResponder' is not in any interactive view.
at GetCursorVirtualPositionForResponder in :line 0
at TryCatchEventByOneResponder in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
22:34:32:409DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:34:32:409UISTACKThe responder '/WindowsRoot/OutGameWindowsGroup/SocialWindow/BottomContainer/ContentContainer/FriendListPanel_0/ScrollView/Items/ItemsRoot/UserIdentifierItem|UIButtonResponder' is not in any interactive view.
at GetCursorVirtualPositionForResponder in :line 0
at TryCatchEventByOneResponder in :line 0
at InputRecord_StateChanged in :line 0
at AddActionMapController in :line 0
at OverlayWindow_VisibilityChange in :line 0
at RequestShow in :line 0
at ToggleOverlayMenu in :line 0
at InputRecord_StateChanged in :line 0
at OnActionPerformed in :line 0
at Invoke in :line 0
at InvokeCallbacksSafe in :line 0
at CallActionListeners in :line 0
at ChangePhaseOfActionInternal in :line 0
at ChangePhaseOfAction in :line 0
at ProcessDefaultInteraction in :line 0
at ProcessControlStateChange in :line 0
at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
at FireStateChangeNotifications in :line 0
at UpdateState in :line 0
at OnUpdate in :line 0
at b__0 in :line 0
at NotifyUpdate in :line 0
at UpdateInput in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 20 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 13 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,075 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,25 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##11 FreeMovementRadius: + 8 (Priority: 0) from entity #-52.
It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
at ApplyModification in :line 0
at RemoveLocalModifierSet in :line 0
at RemoveEquippedWeaponModifiers in :line 0
at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
at Refresh in :line 0
at RequestSelectableSelection in :line 0
at RefreshHeroSelectables in :line 0
at RequestCharacterSelection in :line 0
at SelectDefaultCharacter in :line 0
at OnBeginShow in :line 0
at InternalRequestShow in :line 0
at Show in :line 0
at SetCurrentTab in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:441DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:34:32:441DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
at AddActionMapController in :line 0
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:32:522DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.
22:34:32:522DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.
22:34:32:824NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:34:33:965DefaultSTACKLoaded texture 'Stationmap'.
22:34:34:552DefaultSTACKUnload texture 'HQ_00'.
22:34:34:552DefaultSTACKUnload texture 'CrystalHUD'.
22:34:34:683NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:35:733NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:35:809DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.
22:34:35:809DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.
22:34:35:809DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.
22:34:35:809DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.
22:34:35:809DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.
22:34:36:677NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:37:166DefaultSTACKUnload texture 'Blurs_Blurs'.
22:34:37:166DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.
22:34:37:689NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:37:992DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.
22:34:38:698NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:38:828DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:34:38:886DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:34:38:886DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
at SpecificUpdate in :line 0
at SpecificUpdate in :line 0
at UISpecificUpdate in :line 0
at Delegate in :line 0
22:34:38:941DefaultSTACKLoaded texture 'Blurs_Blurs'.
22:34:39:706NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:40:597UISTACKThe StaticPinPool of type PingStaticMapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessTriggerPingEventBlackpostAction in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
22:34:40:692NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:34:41:781DefaultSTACKUnload texture 'Stationmap'.
22:34:42:473DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent
22:34:42:683NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:43:678NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:44:583UISTACKThe StaticPinPool of type PingStaticMapPin had to instantiate a new Pin. Consider increasing its base capacity.
at Add in :line 0
at ProcessTriggerPingEventBlackpostAction in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessInGameBlackposts in :line 0
at ProcessPinBlackposts in :line 0
at Delegate in :line 0
22:34:44:694NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:45:602DefaultSTACKUnload texture 'AlbumStationFloor'.
22:34:45:721NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:34:54:719NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:55:348DefaultSTACK[PinManager] Pins loaded.
22:34:55:697NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:56:720NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:34:57:471DefaultSTACK[Audio][Music] Battle: BattleWaveEvent
22:34:57:471AudioSTACKPost audio event regularWaveStartEvent on frame 10171
22:34:57:737NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:34:59:736NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:00:547GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:35:00:734NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:08:732NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:10:723NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:12:801NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:13:758NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:14:125GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:35:14:757NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:26:760NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:39:784NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:40:567GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
at ProcessCrystalChanges in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:35:40:856NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:42:855NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:44:804NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:45:789NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:35:49:826NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:50:845NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:51:805NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:52:836NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:53:826NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:54:822NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:55:824NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:56:801NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:57:839NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:58:825NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:35:59:532GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:35:59:532GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:35:59:822NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:00:839NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:06:839NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:07:838NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:08:857NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:09:827NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:10:555GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:36:10:844NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:19:866NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:28:859NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:29:893NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:30:880NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:31:871NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:36:32:901NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:34:960NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:39:910NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:40:918NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:41:941NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:42:882NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:43:883NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:44:903NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:45:905NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:46:896NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:48:905NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:36:51:064NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:51:895NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:52:912NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:53:926NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:54:461GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:36:54:937NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:55:374DefaultSTACKUnload texture 'Title'.
22:36:55:894NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:36:56:905NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:37:10:950NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:37:14:969NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:15:970NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:16:401GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:37:16:401GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:37:16:935NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:17:951NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:18:967NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:37:23:990NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:37:25:986NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:27:001NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:27:323GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:37:27:966NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:37:33:998NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:34:961NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:35:235DefaultSTACKUnload texture 'Mask_07'.
22:37:35:235DefaultSTACKUnload texture 'Weapon_Small'.
22:37:35:972NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:36:982NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:37:37:998NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:38:01:021NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:38:04:021NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:05:066NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:06:048NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:07:029NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:08:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:09:062NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:10:050NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:11:046NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:11:267GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:12:035NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:13:070NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:14:031NetworkSTACK[Bolt] Session list updated: 0 total sessions
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22:38:42:099NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:43:106NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:44:114NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:45:117NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:46:084NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:47:085NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:48:090NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:49:134NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:50:098NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:51:119NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:52:112NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:53:090NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:54:102NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:55:118NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:55:174GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:55:174GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:38:55:878DefaultSTACKUnload texture 'Mask__RGB_00'.
22:38:56:133NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:57:150NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:58:138NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:38:59:151NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:00:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:01:116NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:02:124NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:03:143NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:04:156NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:05:121NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:06:123NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:06:123GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:39:06:123GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:39:07:127NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:08:145NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:09:146NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:10:137NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:11:140NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:12:158NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:13:172NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:14:149NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:15:160NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:16:178NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:17:093GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:39:17:093GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:39:17:143NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:18:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:19:184NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:20:187NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:21:190NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:22:141NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:23:150NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:24:190NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:25:186NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:26:168NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:27:190NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:28:154NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:29:193NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:30:169NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:31:175NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:32:181NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:33:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:34:178NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:35:174NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:36:166NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:37:205NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:38:174NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:39:189NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:40:185NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:41:205NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:42:224NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:43:195NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:44:183NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:45:201NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:46:221NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:47:228NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:48:195NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:49:255NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:50:031GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:39:50:224NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:51:233NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:52:196NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:53:214NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:54:232NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:55:245NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:56:211NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:57:239NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:58:255NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:39:59:219NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:40:00:229NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:40:01:001GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:40:01:001GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
at Initialize in :line 0
at Initialize in :line 0
at Set in :line 0
at Register in :line 0
at Delegate in :line 0
22:40:01:240NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:40:01:918NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 91.171.207.155:5147]] is disconnected for reason : Disconnected
22:40:01:918NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected
22:40:01:918NetworkSTACK[Bolt] Bolt shutdown begin.
22:40:01:918NetworkSTACK[Photon] OnBoltStopping
22:40:01:918NetworkSTACK[MultiplayerInviteContext] Dispose
22:40:01:918NetworkSTACK[LobbyService] Leaving lobby '8f5ab5234f304d1e87b7d16c5e96ab4e'
22:40:01:918NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:
22:40:01:918NetworkSTACK[Bolt] Bolt shutdown done.
22:40:02:025GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...
22:40:02:025NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing
22:40:02:025GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...
22:40:02:025GameplaySTACKClient session stopped.
22:40:02:025ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...
22:40:02:025DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon
22:40:02:025DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:40:02:025DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : HostLeft
22:40:02:025GameplaySTACKNo session is running.
at ExitToMainMenu in :line 0
at ProcessFailureBlackpost in :line 0
at BrowseBlackposts in :line 0
at BrowseBlackposts in :line 0
at ProcessBlackposts in :line 0
at Delegate in :line 0
22:40:02:025NetworkSTACK[CrossPlatform][Warning] Error response received from backend. StatusCode=[404], ErrorCode=[errors.com.epicgames.lobbies.session_not_found], ErrorMessage=[]
22:40:02:056DefaultSTACK[Audio][Music] Playing battle defeat outro...
22:40:02:303DefaultSTACKLoaded texture 'HQ_00'.
22:40:02:303DefaultSTACKLoaded texture 'CrystalHUD'.
22:40:03:422DefaultSTACKUnload texture 'Blurs_Blurs'.
22:40:07:144DefaultSTACKAudio System suspicious mode on!
at ReadbackAudioRequests in :line 0
at Update in :line 0
at Update in :line 0
at Delegate in :line 0
22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.
22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been unmounted.
22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been unmounted.
22:40:09:446AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0622028
22:40:09:514AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs unload took 00:00:00.0675835
22:40:09:593AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs unload took 00:00:00.0781456
22:40:09:621AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
at MoveNext in :line 0
at Run in :line 0
at UpdateLevelLoading in :line 0
at Delegate in :line 0
22:40:09:621DefaultSTACK[Audio][Music] Stopping crystal music...
22:40:09:621DefaultSTACK[Audio][Music] Stopping battle music...
22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.
22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.
22:40:09:853AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.1778314
22:40:09:914AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust unload took 00:00:00.0608457
22:40:09:986AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0712020
22:40:10:046AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0603280
22:40:10:096AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0490524
22:40:10:163AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0673252
22:40:10:214AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0498097
22:40:10:355AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.1408912
22:40:10:410AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0546285
22:40:10:593AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1828044
22:40:10:817AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust unload took 00:00:00.2239074
22:40:10:880AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0623963
22:40:10:943AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind unload took 00:00:00.0627101
22:40:11:006AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0635071
22:40:11:080AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0732633
22:40:11:126AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0459461
22:40:11:177AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0505998
22:40:11:229AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0518484
22:40:11:300AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0707396
22:40:11:348AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0474970
22:40:11:399AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0508204
22:40:11:451AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0515797
22:40:11:509AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0581592
22:40:11:555AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0452162
22:40:11:609AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0543795
22:40:11:655AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0449906
22:40:11:655REDSTACKGC & Unload unused assets
22:40:12:728AudioSTACKPost audio event crystalWaveEndEvent on frame 16528
22:40:12:728ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateSave
22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateLoad
22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine
22:40:12:728ApplicationSTACKQuestManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts
22:40:12:728ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft
22:40:12:728ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking
22:40:12:728ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks
22:40:12:728ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks
22:40:12:728ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks
22:40:12:728ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate
22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch
22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles
22:40:12:728ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing
22:40:12:728ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn
22:40:12:728ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKCinematicSystem: unregister method UpdateSystem
22:40:12:728ApplicationSTACKTutorialSystem: unregister method UpdateSystem
22:40:12:728ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts
22:40:12:728ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses
22:40:12:728ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading
22:40:12:728ApplicationSTACKVisionSystem: unregister method ServerUpdateVision
22:40:12:728ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects
22:40:12:728ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests
22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval
22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents
22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents
22:40:12:728ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode
22:40:12:728ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves
22:40:12:728ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount
22:40:12:728ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes
22:40:12:728ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths
22:40:12:728ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention
22:40:12:728ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate
22:40:12:728ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest
22:40:12:728ApplicationSTACKLootManagementSystem: unregister method UpdateLoots
22:40:12:728ApplicationSTACKKeyLockSystem: unregister method UpdateSystem
22:40:12:728ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility
22:40:12:728ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade
22:40:12:728ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp
22:40:12:728ApplicationSTACKInventoryManager: unregister method UpdateResources
22:40:12:728ApplicationSTACKInventoryManager: unregister method UpdateValues
22:40:12:728ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility
22:40:12:728ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities
22:40:12:728ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon
22:40:12:728ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon
22:40:12:728ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch
22:40:12:728ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads
22:40:12:728ApplicationSTACKScoreManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep
22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention
22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour
22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress
22:40:12:728ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements
22:40:12:728ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem
22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours
22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump
22:40:12:728ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour
22:40:12:728ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions
22:40:12:728ApplicationSTACKLevelManager: unregister method UpdateLevelLoading
22:40:12:728ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer
22:40:12:728ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership
22:40:12:728ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork
22:40:12:728ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork
22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests
22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts
22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts
22:40:12:728ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions
22:40:12:728ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions
22:40:12:728ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues
22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady
22:40:12:728ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention
22:40:12:728ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests
22:40:12:728ApplicationSTACKDetectionSystem: unregister method FinalizeDetection
22:40:12:728ApplicationSTACKDetectionSystem: unregister method DisposeElements
22:40:12:728ApplicationSTACKDetectionSystem: unregister method BeginFrame
22:40:12:728ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork
22:40:12:728ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms
22:40:12:728ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1
22:40:12:728ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1
22:40:12:728ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion
22:40:12:728ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion
22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones
22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method DisposeElements
22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance
22:40:12:728ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend
22:40:12:728ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive
22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters
22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator
22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos
22:40:12:728ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing
22:40:12:728ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone
22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts
22:40:12:728ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming
22:40:12:728ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths
22:40:12:728ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening
22:40:12:728ApplicationSTACKEmoteSystem: unregister method SpecificUpdate
22:40:12:728ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents
22:40:12:728ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData
22:40:12:728ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront
22:40:12:728ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate
22:40:12:728ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate
22:40:12:728ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage
22:40:12:728ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts
22:40:12:728ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps
22:40:12:728ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess
22:40:12:728ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd
22:40:12:728ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation
22:40:12:728ApplicationSTACKHealthSystem: unregister method UpdateHealth
22:40:12:728ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation
22:40:12:728ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector
22:40:12:728ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint
22:40:12:728ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting
22:40:12:728ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests
22:40:12:728ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1
22:40:12:728ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2
22:40:12:728ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths
22:40:12:728ApplicationSTACKPingSystem: unregister method SpecificUpdate
22:40:12:728ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention
22:40:12:728ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming
22:40:12:728ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets
22:40:12:728ApplicationSTACKPinManager: unregister method RunLoadRoutine
22:40:12:728ApplicationSTACKPinManager: unregister method ProcessPinBlackposts
22:40:12:728ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation
22:40:12:728ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction
22:40:12:728ApplicationSTACKUikiManager: unregister method UpdateUiki
22:40:12:728ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts
22:40:12:728ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode
22:40:12:728ApplicationSTACKSimulationManager: unregister method UpdateInternal
22:40:12:728ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth
22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction
22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts
22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes
22:40:12:728ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress
22:40:12:728ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests
22:40:12:728ApplicationSTACKGameProfilerManager: unregister method UpdateCounters
22:40:12:728ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors
22:40:12:728ApplicationSTACKGame.TEDGame: Release...
22:40:12:833ApplicationSTACKGame.AchievementTrackingManager: Start release...
22:40:12:833ApplicationSTACKGame.AchievementTrackingManager: Release done!
22:40:12:929ApplicationSTACKGame.SaveSystem: Start release...
22:40:12:929ApplicationSTACKGame.SaveSystem: Release done!
22:40:12:980ApplicationSTACKGame.QuestManager: Start release...
22:40:12:980ApplicationSTACKGame.QuestManager: Release done!
22:40:12:991ApplicationSTACKGame.FlowEndSystem: Start release...
22:40:12:991ApplicationSTACKGame.FlowEndSystem: Release done!
22:40:13:013ApplicationSTACKGame.GameStatsManager: Start release...
22:40:13:013ApplicationSTACKGame.GameStatsManager: Release done!
22:40:13:025ApplicationSTACKGame.HeroSelectionSystem: Start release...
22:40:13:025ApplicationSTACKGame.HeroSelectionSystem: Release done!
22:40:13:043ApplicationSTACKGame.UnlockableManager: Start release...
22:40:13:043ApplicationSTACKGame.UnlockableManager: Release done!
22:40:13:057ApplicationSTACKGame.TalkSystem: Start release...
22:40:13:057ApplicationSTACKGame.TalkSystem: Release done!
22:40:13:080ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...
22:40:13:080GameplaySTACKPlayerProgression LocalDungeon dispose.
22:40:13:080ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!
22:40:13:087ApplicationSTACKGame.MissileTargetSystem: Start release...
22:40:13:087ApplicationSTACKGame.MissileTargetSystem: Release done!
22:40:13:113ApplicationSTACKGame.MovementSmoothingSystem: Start release...
22:40:13:113ApplicationSTACKGame.MovementSmoothingSystem: Release done!
22:40:13:126ApplicationSTACKGame.LevelEventManagementSystem: Start release...
22:40:13:126ApplicationSTACKGame.LevelEventManagementSystem: Release done!
22:40:13:143ApplicationSTACKGame.CinematicSystem: Start release...
22:40:13:143ApplicationSTACKGame.CinematicSystem: Release done!
22:40:13:158ApplicationSTACKGame.TutorialSystem: Start release...
22:40:13:158ApplicationSTACKGame.TutorialSystem: Release done!
22:40:13:182ApplicationSTACKGame.CocktailSystem: Start release...
22:40:13:182ApplicationSTACKGame.CocktailSystem: Release done!
22:40:13:189ApplicationSTACKGame.DamageTypeStatusSystem: Start release...
22:40:13:189ApplicationSTACKGame.DamageTypeStatusSystem: Release done!
22:40:13:219ApplicationSTACKGame.EffectSpreadSystem: Start release...
22:40:13:219ApplicationSTACKGame.EffectSpreadSystem: Release done!
22:40:13:226ApplicationSTACKGame.VisionSystem: Start release...
22:40:13:226ApplicationSTACKGame.VisionSystem: Release done!
22:40:13:249ApplicationSTACKGame.EffectSystem: Start release...
22:40:13:249ApplicationSTACKGame.EffectSystem: Release done!
22:40:13:262ApplicationSTACKGame.RoomsManagementSystem: Start release...
22:40:13:262ApplicationSTACKGame.RoomsManagementSystem: Release done!
22:40:13:283ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...
22:40:13:283ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!
22:40:13:291ApplicationSTACKGame.MonsterSpawnManager: Start release...
22:40:13:291ApplicationSTACKGame.MonsterSpawnManager: Release done!
22:40:13:318ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...
22:40:13:318ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!
22:40:13:347ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...
22:40:13:347ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!
22:40:13:356ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...
22:40:13:356ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!
22:40:13:382ApplicationSTACKGame.MerchantSystem: Start release...
22:40:13:382ApplicationSTACKGame.MerchantSystem: Release done!
22:40:13:390ApplicationSTACKGame.LootManagementSystem: Start release...
22:40:13:390ApplicationSTACKGame.LootManagementSystem: Release done!
22:40:13:418ApplicationSTACKGame.KeyLockSystem: Start release...
22:40:13:418ApplicationSTACKGame.KeyLockSystem: Release done!
22:40:13:448ApplicationSTACKGame.InvincibilitySystem: Start release...
22:40:13:448ApplicationSTACKGame.InvincibilitySystem: Release done!
22:40:13:456ApplicationSTACKGame.CrystalUpgradeManager: Start release...
22:40:13:456ApplicationSTACKGame.CrystalUpgradeManager: Release done!
22:40:13:479ApplicationSTACKGame.HeroLevelUpSystem: Start release...
22:40:13:479ApplicationSTACKGame.HeroLevelUpSystem: Release done!
22:40:13:491ApplicationSTACKGame.InventoryManager: Start release...
22:40:13:491ApplicationSTACKGame.InventoryManager: Release done!
22:40:13:535ApplicationSTACKGame.IntangibilitySystem: Start release...
22:40:13:535ApplicationSTACKGame.IntangibilitySystem: Release done!
22:40:13:558ApplicationSTACKGame.InactiveEntitySystem: Start release...
22:40:13:558ApplicationSTACKGame.InactiveEntitySystem: Release done!
22:40:13:575ApplicationSTACKGame.HeroWeaponSystem: Start release...
22:40:13:575ApplicationSTACKGame.HeroWeaponSystem: Release done!
22:40:13:586ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...
22:40:13:586ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!
22:40:13:609ApplicationSTACKGame.HeroSwitchSystem: Start release...
22:40:13:609ApplicationSTACKGame.HeroSwitchSystem: Release done!
22:40:13:616ApplicationSTACKGame.HeroSquadSystem: Start release...
22:40:13:616ApplicationSTACKGame.HeroSquadSystem: Release done!
22:40:13:641ApplicationSTACKGame.ScoreManager: Start release...
22:40:13:641ApplicationSTACKGame.ScoreManager: Release done!
22:40:13:650ApplicationSTACKGame.StationSystem: Start release...
22:40:13:650ApplicationSTACKGame.StationSystem: Release done!
22:40:13:670ApplicationSTACKGame.CrystalMovementSystem: Start release...
22:40:13:670ApplicationSTACKGame.CrystalMovementSystem: Release done!
22:40:13:684ApplicationSTACKGame.NavMeshObstacleSystem: Start release...
22:40:13:684ApplicationSTACKGame.NavMeshObstacleSystem: Release done!
22:40:13:702ApplicationSTACKGame.BossBehaviourManager: Start release...
22:40:13:702ApplicationSTACKGame.BossBehaviourManager: Release done!
22:40:13:721ApplicationSTACKGame.BugQueenManagementSystem: Start release...
22:40:13:721ApplicationSTACKGame.BugQueenManagementSystem: Release done!
22:40:13:925ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...
22:40:13:925ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!
22:40:14:017ApplicationSTACKGame.LevelManager: Start release...
22:40:14:017ApplicationSTACKGame.LevelManager: Release done!
22:40:14:090ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...
22:40:14:090ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!
22:40:14:146ApplicationSTACKGame.SpawnSystem: Start release...
22:40:14:146ApplicationSTACKGame.SpawnSystem: Release done!
22:40:14:156ApplicationSTACKGame.EntityActionSystem: Start release...
22:40:14:156ApplicationSTACKGame.EntityActionSystem: Release done!
22:40:14:177ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...
22:40:14:177ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!
22:40:14:187ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...
22:40:14:187ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!
22:40:14:205ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...
22:40:14:205ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!
22:40:14:223ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...
22:40:14:223ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!
22:40:14:237ApplicationSTACKGame.DetectionSystem: Start release...
22:40:14:237ApplicationSTACKGame.DetectionSystem: Release done!
22:40:14:254ApplicationSTACKGame.AudioMotionSystem: Start release...
22:40:14:254ApplicationSTACKGame.AudioMotionSystem: Release done!
22:40:14:289ApplicationSTACKGame.AvoidanceSystem: Start release...
22:40:14:289ApplicationSTACKGame.AvoidanceSystem: Release done!
22:40:14:345ApplicationSTACKGame.BoltSynchronizationSystem: Start release...
22:40:14:345ApplicationSTACKGame.BoltSynchronizationSystem: Release done!
22:40:14:373ApplicationSTACKGame.CharacterAnimationSystem: Start release...
22:40:14:373ApplicationSTACKGame.CharacterAnimationSystem: Release done!
22:40:14:385ApplicationSTACKGame.CharacterFacingSystem: Start release...
22:40:14:385ApplicationSTACKGame.CharacterFacingSystem: Release done!
22:40:14:405ApplicationSTACKGame.CharacterMovementSystem: Start release...
22:40:14:405ApplicationSTACKGame.CharacterMovementSystem: Release done!
22:40:14:427ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...
22:40:14:427ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!
22:40:14:454ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...
22:40:14:454ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!
22:40:14:468ApplicationSTACKGame.DoorOpeningSystem: Start release...
22:40:14:468ApplicationSTACKGame.DoorOpeningSystem: Release done!
22:40:14:488ApplicationSTACKGame.EmoteSystem: Start release...
22:40:14:488ApplicationSTACKGame.EmoteSystem: Release done!
22:40:14:500ApplicationSTACKGame.EntityEventBufferSystem: Start release...
22:40:14:500ApplicationSTACKGame.EntityEventBufferSystem: Release done!
22:40:14:525ApplicationSTACKGame.EntityFrontSyncSystem: Start release...
22:40:14:525ApplicationSTACKGame.EntityFrontSyncSystem: Release done!
22:40:14:533ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...
22:40:14:533ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!
22:40:14:561ApplicationSTACKGame.ExoticTurretsManager: Start release...
22:40:14:561ApplicationSTACKGame.ExoticTurretsManager: Release done!
22:40:14:574ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...
22:40:14:574ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!
22:40:14:592ApplicationSTACKGame.HeroDeathSystem: Start release...
22:40:14:592ApplicationSTACKGame.HeroDeathSystem: Release done!
22:40:14:617ApplicationSTACKGame.HealthSystem: Start release...
22:40:14:617ApplicationSTACKGame.HealthSystem: Release done!
22:40:14:645ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...
22:40:14:645ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!
22:40:14:688ApplicationSTACKGame.HeroSprintSystem: Start release...
22:40:14:688ApplicationSTACKGame.HeroSprintSystem: Release done!
22:40:14:751ApplicationSTACKGame.TargetingSystem: Start release...
22:40:14:751ApplicationSTACKGame.TargetingSystem: Release done!
22:40:14:756ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...
22:40:14:756ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!
22:40:14:820ApplicationSTACKGame.PingSystem: Start release...
22:40:14:820ApplicationSTACKGame.PingSystem: Release done!
22:40:14:824ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...
22:40:14:824ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!
22:40:14:885ApplicationSTACKGame.TurretChargeSystem: Start release...
22:40:14:885ApplicationSTACKGame.TurretChargeSystem: Release done!
22:40:14:892ApplicationSTACKPinManager: Start release...
22:40:14:892ApplicationSTACKPinManager: Release done!
22:40:15:596ApplicationSTACKGame.GameEntityManager: Start release...
22:40:15:596ApplicationSTACKGame.GameEntityManager: Release done!
22:40:15:786ApplicationSTACKUikiManager: Start release...
22:40:15:786ApplicationSTACKUikiManager: Release done!
22:40:15:861ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...
22:40:15:861ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!
22:40:15:937ApplicationSTACKGame.AssetManager: Start release...
22:40:15:937ApplicationSTACKGame.AssetManager: Release done!
22:40:15:985ApplicationSTACKGame.DifficultyManager: Start release...
22:40:15:985ApplicationSTACKGame.DifficultyManager: Release done!
22:40:15:998ApplicationSTACKGame.SimulationManager: Start release...
22:40:15:998ApplicationSTACKGame.SimulationManager: Release done!
22:40:16:023ApplicationSTACKGame.TurretUnlockManager: Start release...
22:40:16:023ApplicationSTACKGame.TurretUnlockManager: Release done!
22:40:16:028ApplicationSTACKGame.StartingChestManager: Start release...
22:40:16:028ApplicationSTACKGame.StartingChestManager: Release done!
22:40:16:052ApplicationSTACKGame.RedDepictionManager: Start release...
22:40:16:052ApplicationSTACKGame.RedDepictionManager: Release done!
22:40:16:069ApplicationSTACKGame.ArtifactResearchSystem: Start release...
22:40:16:069ApplicationSTACKGame.ArtifactResearchSystem: Release done!
22:40:16:083ApplicationSTACKPathfinding.PathfindingManager: Start release...
22:40:16:083ApplicationSTACKPathfinding.PathfindingManager: Release done!
22:40:16:103ApplicationSTACKGame.GameProfilerManager: Start release...
22:40:16:103ApplicationSTACKGame.GameProfilerManager: Release done!
22:40:16:119ApplicationSTACKGame.EnvironmentalNotesManager: Start release...
22:40:16:119ApplicationSTACKGame.EnvironmentalNotesManager: Release done!
22:40:16:132ApplicationSTACKUIPanelInteractorManager: Start release...
22:40:16:132ApplicationSTACKUIPanelInteractorManager: Release done!
22:40:16:147GameSTACKGame: Release done!
22:40:16:147ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered
22:40:16:147ApplicationSTACKGame.MovementSmoothingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.MonsterSpawnManager is now unregistered
22:40:16:147ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered
22:40:16:147ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.MissileTargetSystem is now unregistered
22:40:16:147ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered
22:40:16:147ApplicationSTACKGame.MerchantSystem is now unregistered
22:40:16:147ApplicationSTACKGame.LootManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.LevelEventManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.KeyLockSystem is now unregistered
22:40:16:147ApplicationSTACKGame.InvincibilitySystem is now unregistered
22:40:16:147ApplicationSTACKGame.InventoryManager is now unregistered
22:40:16:147ApplicationSTACKGame.IntangibilitySystem is now unregistered
22:40:16:147ApplicationSTACKGame.InactiveEntitySystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroWeaponSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroSwitchSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroSquadSystem is now unregistered
22:40:16:147ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered
22:40:16:147ApplicationSTACKGame.GameEntityManager is now unregistered
22:40:16:147ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered
22:40:16:147ApplicationSTACKUikiManager is now unregistered
22:40:16:147ApplicationSTACKGame.SaveSystem is now unregistered
22:40:16:147ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered
22:40:16:147ApplicationSTACKGame.SimulationManager is now unregistered
22:40:16:147ApplicationSTACKGame.LevelManager is now unregistered
22:40:16:147ApplicationSTACKGame.VisionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.UnlockableManager is now unregistered
22:40:16:147ApplicationSTACKGame.TutorialSystem is now unregistered
22:40:16:147ApplicationSTACKGame.TurretUnlockManager is now unregistered
22:40:16:147ApplicationSTACKGame.HeroSprintSystem is now unregistered
22:40:16:147ApplicationSTACKGame.TurretChargeSystem is now unregistered
22:40:16:147ApplicationSTACKGame.TargetingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.TalkSystem is now unregistered
22:40:16:147ApplicationSTACKGame.StationSystem is now unregistered
22:40:16:147ApplicationSTACKGame.StartingChestManager is now unregistered
22:40:16:147ApplicationSTACKGame.SpawnSystem is now unregistered
22:40:16:147ApplicationSTACKGame.ScoreManager is now unregistered
22:40:16:147ApplicationSTACKGame.RoomsManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.RedDepictionManager is now unregistered
22:40:16:147ApplicationSTACKGame.PingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered
22:40:16:147ApplicationSTACKPinManager is now unregistered
22:40:16:147ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered
22:40:16:147ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CrystalUpgradeManager is now unregistered
22:40:16:147ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CrystalMovementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CocktailSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CinematicSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CharacterMovementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CharacterFacingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.CharacterAnimationSystem is now unregistered
22:40:16:147ApplicationSTACKGame.BugQueenManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.BossBehaviourManager is now unregistered
22:40:16:147ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered
22:40:16:147ApplicationSTACKGame.AvoidanceSystem is now unregistered
22:40:16:147ApplicationSTACKGame.AudioMotionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.AssetManager is now unregistered
22:40:16:147ApplicationSTACKGame.ArtifactResearchSystem is now unregistered
22:40:16:147ApplicationSTACKGame.AchievementTrackingManager is now unregistered
22:40:16:147ApplicationSTACKPathfinding.PathfindingManager is now unregistered
22:40:16:147ApplicationSTACKGame.DetectionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroSelectionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.DifficultyManager is now unregistered
22:40:16:147ApplicationSTACKGame.EffectSpreadSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroLevelUpSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroDeathSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered
22:40:16:147ApplicationSTACKGame.HealthSystem is now unregistered
22:40:16:147ApplicationSTACKGame.GameStatsManager is now unregistered
22:40:16:147ApplicationSTACKGame.GameProfilerManager is now unregistered
22:40:16:147ApplicationSTACKGame.DoorOpeningSystem is now unregistered
22:40:16:147ApplicationSTACKGame.FlowEndSystem is now unregistered
22:40:16:147ApplicationSTACKGame.ExoticTurretsManager is now unregistered
22:40:16:147ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered
22:40:16:147ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered
22:40:16:147ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered
22:40:16:147ApplicationSTACKGame.EntityEventBufferSystem is now unregistered
22:40:16:147ApplicationSTACKGame.EntityActionSystem is now unregistered
22:40:16:147ApplicationSTACKGame.EmoteSystem is now unregistered
22:40:16:147ApplicationSTACKGame.EffectSystem is now unregistered
22:40:16:147ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered
22:40:16:147ApplicationSTACKUIPanelInteractorManager is now unregistered
22:40:16:147ApplicationSTACKGame.QuestManager is now unregistered
22:40:16:147DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.
22:40:16:147DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.
22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.
22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.
22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.
22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.
22:40:16:200AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0433538
22:40:16:254AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0531274
22:40:16:447AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.1929719
22:40:16:767AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.3198022
22:40:16:987AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.2194548
22:40:17:094AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.1061552
22:40:17:094AudioSTACK[Audio] Unloading soundbanks for biome 'HiveMind'.
22:40:17:094ApplicationSTACKRunning Flow State 'FlowState_OutGame'...
22:40:17:094DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:40:17:094DefaultSTACK[TED-14649] AddActionMapController Default_OutGame
22:40:18:578DefaultSTACKUnload texture 'HQ_00'.
22:40:18:578DefaultSTACKUnload texture 'CrystalHUD'.
22:40:18:821DefaultSTACKLoaded texture 'HQ_00'.
22:40:18:821DefaultSTACKLoaded texture 'Title'.
22:40:58:445NetworkSTACK[Steamworks] Found 11 friends
22:40:58:523DefaultSTACK[TED-14649] AddActionMapController ModalMenu
22:40:58:624DefaultSTACKLoaded texture 'Mask__RGB_00'.
22:41:01:948NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243457805298
22:41:01:948NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '18111a26-7074-4994-a5e8-b7b992d0582a', on region EU.
22:41:01:948NetworkSTACK[Photon] Bolt StartClient...
22:41:01:948DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...
22:41:01:948NetworkSTACKWait for the bolt client to start
22:41:01:948NetworkSTACK[Steamworks] Found 11 friends
22:41:02:284NetworkSTACKWait for the bolt client to start
22:41:02:406NetworkSTACK[Bolt] Bolt start begin!
22:41:02:406NetworkSTACKWait for the bolt client to start
22:41:02:479NetworkSTACKWait for the bolt client to start
22:41:02:595NetworkSTACKWait for the bolt client to start
22:41:02:639NetworkSTACKWait for the bolt client to start
22:41:02:658NetworkSTACKWait for the bolt client to start
22:41:02:693NetworkSTACKWait for the bolt client to start
22:41:02:728NetworkSTACKWait for the bolt client to start
22:41:02:762NetworkSTACKWait for the bolt client to start
22:41:02:802NetworkSTACKWait for the bolt client to start
22:41:02:836NetworkSTACKWait for the bolt client to start
22:41:02:873NetworkSTACKWait for the bolt client to start
22:41:02:907NetworkSTACKWait for the bolt client to start
22:41:02:944NetworkSTACKWait for the bolt client to start
22:41:02:981NetworkSTACKWait for the bolt client to start
22:41:03:030NetworkSTACKWait for the bolt client to start
22:41:03:054NetworkSTACKWait for the bolt client to start
22:41:03:092NetworkSTACKWait for the bolt client to start
22:41:03:127NetworkSTACKWait for the bolt client to start
22:41:03:163NetworkSTACKWait for the bolt client to start
22:41:03:163NetworkSTACK[Bolt] Bolt start done!
22:41:03:163NetworkSTACKClientServerFrameOffset set to -3.
22:41:03:268ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...
22:41:03:268DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame
22:41:03:268DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:41:03:268GameplaySTACKStarting client session.
22:41:03:268UISTACKOnBoxCloseRequested
22:41:03:295GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...
22:41:03:295GameplaySTACKClient session started.
22:41:03:295GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...
22:41:03:342GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...
22:41:03:398DefaultSTACKLoaded texture 'CrystalHUD'.
22:41:03:428DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu
22:41:04:120NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]
22:41:04:331NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:04:571NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]
22:41:05:065NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]
22:41:05:315NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:05:577NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]
22:41:06:075NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]
22:41:06:124NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:15573]
22:41:06:124NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context
22:41:06:124NetworkSTACKJoining Session with custom data c6314fb5d3e443b7a14718fa96c54471
22:41:06:139GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...
22:41:06:273NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:15573]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...
22:41:06:317NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
at InitFromLobbyDetails in :line 0
at OnJoinByLobbyIdSearchCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:41:06:472NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id c6314fb5d3e443b7a14718fa96c54471
22:41:06:472NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.
22:41:06:615NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:15573]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes
22:41:06:615GameplaySTACKReceived DistantProgression #0
22:41:06:699GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...
22:41:06:699ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...
22:41:06:699DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading
22:41:06:699DefaultSTACK[TED-14649] AddActionMapController Default_InLoading
22:41:06:699DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:41:06:699NetworkSTACKChangeMultiplayerInviteContextVisibility to True
22:41:06:699NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243457805298
22:41:06:699NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243457805298
22:41:06:699DefaultSTACKNo player contract.
at SetRichPresencePhotonId in :line 0
at UpdateBolt in :line 0
at Delegate in :line 0
22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.
22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.
22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.
22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.
22:41:07:680NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:07:849NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-1254548122]
22:41:07:920NetworkSTACK[LobbyService] Join lobby succeeded
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id c6314fb5d3e443b7a14718fa96c54471
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
at InitFromLobbyDetails in :line 0
at InitFromLobbyHandle in :line 0
at OnLobbyJoinInternal in :line 0
at OnLobbyJoinCompleted in :line 0
at EOS_Platform_Tick in :line 0
at UpdateCrossPlatform in :line 0
at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded
22:41:07:920NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-1254548122]
22:41:07:920NetworkSTACK[Voice] Set output volume to 35
22:41:07:920NetworkSTACK[VoiceService] Updating audio output status to: Disabled
22:41:08:313NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:09:121DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr
22:41:09:321NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:10:320NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:10:779AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:03.1029418
22:41:10:779AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.1988062
22:41:11:320NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:11:641AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.6627176
22:41:11:641AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.3078397
22:41:12:412NetworkSTACK[Bolt] Session list updated: 0 total sessions
22:41:12:556AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.6066706
22:41:12:556AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.1003202
22:41:12:942AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.2851446
22:41:12:942AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.2056740
22:41:12:942DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.
22:41:12:942DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.
22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.
22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.
22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.
22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.
22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered
22:41:12:942ApplicationSTACKGame.MovementSmoothingSystem is now registered
22:41:12:942ApplicationSTACKGame.MonsterSpawnManager is now registered
22:41:12:942ApplicationSTACKGame.MonsterSentinelModeSystem is now registered
22:41:12:942ApplicationSTACKGame.MonsterPathProcessingSystem is now registered
22:41:12:942ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered
22:41:12:942ApplicationSTACKGame.MissileTargetSystem is now registered
22:41:12:942ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered
22:41:12:942ApplicationSTACKGame.MerchantSystem is now registered
22:41:12:942ApplicationSTACKGame.LootManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.KeyLockSystem is now registered
22:41:12:942ApplicationSTACKGame.InvincibilitySystem is now registered
22:41:12:942ApplicationSTACKGame.InventoryManager is now registered
22:41:12:942ApplicationSTACKGame.IntangibilitySystem is now registered
22:41:12:942ApplicationSTACKGame.InactiveEntitySystem is now registered
22:41:12:942ApplicationSTACKGame.HeroWeaponSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroSwitchSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroSquadSystem is now registered
22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem is now registered
22:41:12:942ApplicationSTACKGame.GameEntityManager is now registered
22:41:12:942ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered
22:41:12:942ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered
22:41:12:942ApplicationSTACKUikiManager is now registered
22:41:12:942ApplicationSTACKGame.SaveSystem is now registered
22:41:12:942ApplicationSTACKGame.StaticSimulationReplicationManager is now registered
22:41:12:942ApplicationSTACKGame.SimulationManager is now registered
22:41:12:942ApplicationSTACKGame.LevelManager is now registered
22:41:12:942ApplicationSTACKGame.VisionSystem is now registered
22:41:12:942ApplicationSTACKGame.UnlockableManager is now registered
22:41:12:942ApplicationSTACKGame.TutorialSystem is now registered
22:41:12:942ApplicationSTACKGame.TurretUnlockManager is now registered
22:41:12:942ApplicationSTACKGame.HeroSprintSystem is now registered
22:41:12:942ApplicationSTACKGame.TurretChargeSystem is now registered
22:41:12:942ApplicationSTACKGame.TargetingSystem is now registered
22:41:12:942ApplicationSTACKGame.TalkSystem is now registered
22:41:12:942ApplicationSTACKGame.StationSystem is now registered
22:41:12:942ApplicationSTACKGame.StartingChestManager is now registered
22:41:12:942ApplicationSTACKGame.SpawnSystem is now registered
22:41:12:942ApplicationSTACKGame.ScoreManager is now registered
22:41:12:942ApplicationSTACKGame.RoomsManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.RedDepictionManager is now registered
22:41:12:942ApplicationSTACKGame.PingSystem is now registered
22:41:12:942ApplicationSTACKGame.TurretAimingIntentionSystem is now registered
22:41:12:942ApplicationSTACKPinManager is now registered
22:41:12:942ApplicationSTACKGame.HeroSkillsManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered
22:41:12:942ApplicationSTACKGame.DamageTypeStatusSystem is now registered
22:41:12:942ApplicationSTACKGame.CrystalUpgradeManager is now registered
22:41:12:942ApplicationSTACKGame.CrystalPathProcessingSystem is now registered
22:41:12:942ApplicationSTACKGame.CrystalMovementSystem is now registered
22:41:12:942ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered
22:41:12:942ApplicationSTACKGame.CocktailSystem is now registered
22:41:12:942ApplicationSTACKGame.CinematicSystem is now registered
22:41:12:942ApplicationSTACKGame.CharacterMovementSystem is now registered
22:41:12:942ApplicationSTACKGame.CharacterFacingSystem is now registered
22:41:12:942ApplicationSTACKGame.CharacterAnimationSystem is now registered
22:41:12:942ApplicationSTACKGame.BugQueenManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.BossBehaviourManager is now registered
22:41:12:942ApplicationSTACKGame.BoltSynchronizationSystem is now registered
22:41:12:942ApplicationSTACKGame.AvoidanceSystem is now registered
22:41:12:942ApplicationSTACKGame.AudioMotionSystem is now registered
22:41:12:942ApplicationSTACKGame.AssetManager is now registered
22:41:12:942ApplicationSTACKGame.ArtifactResearchSystem is now registered
22:41:12:942ApplicationSTACKGame.AchievementTrackingManager is now registered
22:41:12:942ApplicationSTACKPathfinding.PathfindingManager is now registered
22:41:12:942ApplicationSTACKGame.DetectionSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroSelectionSystem is now registered
22:41:12:942ApplicationSTACKGame.DifficultyManager is now registered
22:41:12:942ApplicationSTACKGame.EffectSpreadSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroLevelUpSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroDeathSystem is now registered
22:41:12:942ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered
22:41:12:942ApplicationSTACKGame.HealthSystem is now registered
22:41:12:942ApplicationSTACKGame.GameStatsManager is now registered
22:41:12:942ApplicationSTACKGame.GameProfilerManager is now registered
22:41:12:942ApplicationSTACKGame.DoorOpeningSystem is now registered
22:41:12:942ApplicationSTACKGame.FlowEndSystem is now registered
22:41:12:942ApplicationSTACKGame.ExoticTurretsManager is now registered
22:41:12:942ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered
22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager is now registered
22:41:12:942ApplicationSTACKGame.EntityFrontSyncSystem is now registered
22:41:12:942ApplicationSTACKGame.EntityEventBufferSystem is now registered
22:41:12:942ApplicationSTACKGame.EntityActionSystem is now registered
22:41:12:942ApplicationSTACKGame.EmoteSystem is now registered
22:41:12:942ApplicationSTACKGame.EffectSystem is now registered
22:41:12:942ApplicationSTACKGame.ExplosivePropManagementSystem is now registered
22:41:12:942ApplicationSTACKUIPanelInteractorManager is now registered
22:41:12:942ApplicationSTACKGame.QuestManager is now registered
22:41:12:942ApplicationSTACKGame.TEDGame: Initialization...
22:41:12:942ApplicationSTACKGame.RedDepictionManager: Start initialization...
22:41:12:942ApplicationSTACKGame.RedDepictionManager: Initialization done!
22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessBlackposts
22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessHeroes
22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction
22:41:12:942ApplicationSTACKGame.SimulationManager: Start initialization...
22:41:12:942ApplicationSTACKGame.SimulationManager: Initialization done!
22:41:12:942ApplicationSTACKSimulationManager: register method UpdateInternal
22:41:12:942ApplicationSTACKGame.GameEntityManager: Start initialization...
22:41:12:942ApplicationSTACKGame.GameEntityManager: Initialization done!
22:41:12:942ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction
22:41:12:942ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation
22:41:12:942ApplicationSTACKPathfinding.PathfindingManager: Start initialization...
22:41:12:942ApplicationSTACKPathfinding.PathfindingManager: Initialization done!
22:41:12:942ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests
22:41:12:942ApplicationSTACKGame.DetectionSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.DetectionSystem: Initialization done!
22:41:12:942ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms
22:41:12:942ApplicationSTACKDetectionSystem: register method BeginFrame
22:41:12:942ApplicationSTACKDetectionSystem: register method FinalizeDetection
22:41:12:942ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1
22:41:12:942ApplicationSTACKDetectionSystem: register method DisposeElements
22:41:12:942ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1
22:41:12:942ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests
22:41:12:942ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork
22:41:12:942ApplicationSTACKGame.SpawnSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.SpawnSystem: Initialization done!
22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts
22:41:12:942ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork
22:41:12:942ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork
22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests
22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects
22:41:12:942ApplicationSTACKGame.BossBehaviourManager: Start initialization...
22:41:12:942ApplicationSTACKGame.BossBehaviourManager: Initialization done!
22:41:12:942ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump
22:41:12:942ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours
22:41:12:942ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts
22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...
22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!
22:41:12:942ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate
22:41:12:942ApplicationSTACKGame.TalkSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.TalkSystem: Initialization done!
22:41:12:942ApplicationSTACKTalkSystem: register method UpdateDelayedBarks
22:41:12:942ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks
22:41:12:942ApplicationSTACKTalkSystem: register method UpdateHealthTracking
22:41:12:942ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks
22:41:12:942ApplicationSTACKGame.LevelManager: Start initialization...
22:41:12:942ApplicationSTACKGame.LevelManager: Initialization done!
22:41:12:942ApplicationSTACKLevelManager: register method UpdateLevelRenderer
22:41:12:942ApplicationSTACKLevelManager: register method UpdateLevelLoading
22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!
22:41:12:942ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements
22:41:12:942ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem
22:41:12:942ApplicationSTACKGame.CrystalMovementSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.CrystalMovementSystem: Initialization done!
22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour
22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention
22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress
22:41:12:942ApplicationSTACKGame.StationSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.StationSystem: Initialization done!
22:41:12:942ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep
22:41:12:942ApplicationSTACKGame.InventoryManager: Start initialization...
22:41:12:942ApplicationSTACKGame.InventoryManager: Initialization done!
22:41:12:942ApplicationSTACKInventoryManager: register method UpdateResources
22:41:12:942ApplicationSTACKInventoryManager: register method UpdateValues
22:41:12:942ApplicationSTACKGame.LootManagementSystem: Start initialization...
22:41:12:942DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
at MoveNext in :line 0
at Run in :line 0
at Update in :line 0
22:41:12:942ApplicationSTACKGame.LootManagementSystem: Initialization done!
22:41:12:942ApplicationSTACKLootManagementSystem: register method UpdateLoots
22:41:12:942ApplicationSTACKGame.MonsterSpawnManager: Start initialization...
22:41:12:942ApplicationSTACKGame.MonsterSpawnManager: Initialization done!
22:41:12:942ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves
22:41:12:942ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount
22:41:12:942ApplicationSTACKGame.RoomsManagementSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.RoomsManagementSystem: Initialization done!
22:41:12:942ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents
22:41:12:942ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents
22:41:12:942ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval
22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...
22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!
22:41:12:942ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts
22:41:12:942ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn
22:41:12:942ApplicationSTACKGame.UnlockableManager: Start initialization...
22:41:12:942ApplicationSTACKGame.UnlockableManager: Initialization done!
22:41:12:942ApplicationSTACKUnlockableManager: register method ProcessBlackposts
22:41:12:942ApplicationSTACKUnlockableManager: register method UpdateAutoCraft
22:41:12:942ApplicationSTACKGame.AssetManager: Start initialization...
22:41:12:942ApplicationSTACKGame.AssetManager: Initialization done!
22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...
22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!
22:41:12:942ApplicationSTACKGame.GameStatsManager: Start initialization...