vendredi 20 octobre 2023 22:33
TED

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22:33:30:146ApplicationSTACKGame.AchievementTrackingManager is now unregistered

22:33:30:146ApplicationSTACKPathfinding.PathfindingManager is now unregistered

22:33:30:146ApplicationSTACKGame.DetectionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroSelectionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.DifficultyManager is now unregistered

22:33:30:146ApplicationSTACKGame.EffectSpreadSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroDeathSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HealthSystem is now unregistered

22:33:30:146ApplicationSTACKGame.GameStatsManager is now unregistered

22:33:30:146ApplicationSTACKGame.GameProfilerManager is now unregistered

22:33:30:146ApplicationSTACKGame.DoorOpeningSystem is now unregistered

22:33:30:146ApplicationSTACKGame.FlowEndSystem is now unregistered

22:33:30:146ApplicationSTACKGame.ExoticTurretsManager is now unregistered

22:33:30:146ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

22:33:30:146ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

22:33:30:146ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

22:33:30:146ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

22:33:30:146ApplicationSTACKGame.EntityActionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.EmoteSystem is now unregistered

22:33:30:146ApplicationSTACKGame.EffectSystem is now unregistered

22:33:30:146ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

22:33:30:146ApplicationSTACKUIPanelInteractorManager is now unregistered

22:33:30:146ApplicationSTACKGame.QuestManager is now unregistered

22:33:30:146DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

22:33:30:146DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

22:33:30:146DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

22:33:30:208AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0460079

22:33:30:281AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0720629

22:33:30:512AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.2308940

22:33:30:861AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.3490305

22:33:31:080AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.2186838

22:33:31:218AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.1376350

22:33:31:218AudioSTACK[Audio] Unloading soundbanks for biome 'HiveMind'.

22:33:31:218ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

22:33:31:218DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:33:31:218DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

22:33:32:868DefaultSTACKLoaded texture 'Title'.

22:33:33:128DefaultSTACKUnload texture 'CrystalHUD'.

22:33:37:595NetworkSTACK[Steamworks] Found 11 friends

22:33:37:689DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:33:45:538NetworkSTACK[Steamworks] Found 11 friends

22:34:06:587NetworkSTACK[Steamworks] Found 11 friends

22:34:06:587NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243456420041

22:34:06:587NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '0ecdf5a1-9339-4e09-9178-c1a11427db4a', on region EU.

22:34:06:587NetworkSTACK[Photon] Bolt StartClient...

22:34:06:587DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

22:34:06:587NetworkSTACKWait for the bolt client to start

22:34:06:670NetworkSTACKWait for the bolt client to start

22:34:06:778NetworkSTACK[Bolt] Bolt start begin!

22:34:06:778NetworkSTACKWait for the bolt client to start

22:34:06:795NetworkSTACKWait for the bolt client to start

22:34:06:841NetworkSTACKWait for the bolt client to start

22:34:06:875NetworkSTACKWait for the bolt client to start

22:34:06:912NetworkSTACKWait for the bolt client to start

22:34:06:935NetworkSTACKWait for the bolt client to start

22:34:06:970NetworkSTACKWait for the bolt client to start

22:34:07:000NetworkSTACKWait for the bolt client to start

22:34:07:031NetworkSTACKWait for the bolt client to start

22:34:07:062NetworkSTACKWait for the bolt client to start

22:34:07:093NetworkSTACKWait for the bolt client to start

22:34:07:126NetworkSTACKWait for the bolt client to start

22:34:07:159NetworkSTACKWait for the bolt client to start

22:34:07:189NetworkSTACKWait for the bolt client to start

22:34:07:223NetworkSTACKWait for the bolt client to start

22:34:07:254NetworkSTACKWait for the bolt client to start

22:34:07:286NetworkSTACKWait for the bolt client to start

22:34:07:328NetworkSTACKWait for the bolt client to start

22:34:07:359NetworkSTACKWait for the bolt client to start

22:34:07:380NetworkSTACKWait for the bolt client to start

22:34:07:426NetworkSTACKWait for the bolt client to start

22:34:07:445NetworkSTACKWait for the bolt client to start

22:34:07:445NetworkSTACK[Bolt] Bolt start done!

22:34:07:445NetworkSTACKClientServerFrameOffset set to -3.

22:34:07:529ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

22:34:07:529DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

22:34:07:529DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:34:07:529GameplaySTACKStarting client session.

22:34:07:529UISTACKOnBoxCloseRequested

22:34:07:554GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

22:34:07:554GameplaySTACKClient session started.

22:34:07:554GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

22:34:07:602GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

22:34:07:645DefaultSTACKLoaded texture 'CrystalHUD'.

22:34:07:708DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:34:08:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]

22:34:08:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:08:808NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]

22:34:09:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]

22:34:09:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:09:808NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]

22:34:10:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:51903]

22:34:10:358NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:5147]

22:34:10:410NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

22:34:10:410NetworkSTACKJoining Session with custom data 8f5ab5234f304d1e87b7d16c5e96ab4e

22:34:10:415GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

22:34:10:558NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

22:34:10:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:34:10:758NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:34:10:758NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 8f5ab5234f304d1e87b7d16c5e96ab4e

22:34:10:758NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

22:34:10:860NetworkSTACKChangeMultiplayerInviteContextVisibility to True

22:34:10:860NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243456420041

22:34:10:860NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243456420041

22:34:10:860DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:34:10:909NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes

22:34:10:909GameplaySTACKReceived DistantProgression #0

22:34:10:912GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

22:34:10:912ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

22:34:10:912DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:34:10:912DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

22:34:10:912AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

22:34:12:206NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:12:206NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_01.ctr]

22:34:12:206DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:12:506NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]

22:34:12:604NetworkSTACK[LobbyService] Join lobby succeeded

22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 8f5ab5234f304d1e87b7d16c5e96ab4e

22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:34:12:604NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:34:12:604NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]

22:34:12:604NetworkSTACK[Voice] Set output volume to 35

22:34:12:604NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:34:12:651NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:13:672NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:13:822DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:13:822DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:14:609DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:14:658NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:15:154AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:02.9519321

22:34:15:154AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.1723521

22:34:15:662NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:15:814AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.4873072

22:34:15:814AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.2558038

22:34:16:370AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.2989475

22:34:16:370AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0806274

22:34:16:651NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:16:702AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.2511356

22:34:16:702AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1629394

22:34:16:702DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

22:34:16:702DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

22:34:16:702DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem is now registered

22:34:16:702ApplicationSTACKGame.MonsterSpawnManager is now registered

22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

22:34:16:702ApplicationSTACKGame.MissileTargetSystem is now registered

22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

22:34:16:702ApplicationSTACKGame.MerchantSystem is now registered

22:34:16:702ApplicationSTACKGame.LootManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.KeyLockSystem is now registered

22:34:16:702ApplicationSTACKGame.InvincibilitySystem is now registered

22:34:16:702ApplicationSTACKGame.InventoryManager is now registered

22:34:16:702ApplicationSTACKGame.IntangibilitySystem is now registered

22:34:16:702ApplicationSTACKGame.InactiveEntitySystem is now registered

22:34:16:702ApplicationSTACKGame.HeroWeaponSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroSwitchSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroSquadSystem is now registered

22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem is now registered

22:34:16:702ApplicationSTACKGame.GameEntityManager is now registered

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

22:34:16:702ApplicationSTACKUikiManager is now registered

22:34:16:702ApplicationSTACKGame.SaveSystem is now registered

22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

22:34:16:702ApplicationSTACKGame.SimulationManager is now registered

22:34:16:702ApplicationSTACKGame.LevelManager is now registered

22:34:16:702ApplicationSTACKGame.VisionSystem is now registered

22:34:16:702ApplicationSTACKGame.UnlockableManager is now registered

22:34:16:702ApplicationSTACKGame.TutorialSystem is now registered

22:34:16:702ApplicationSTACKGame.TurretUnlockManager is now registered

22:34:16:702ApplicationSTACKGame.HeroSprintSystem is now registered

22:34:16:702ApplicationSTACKGame.TurretChargeSystem is now registered

22:34:16:702ApplicationSTACKGame.TargetingSystem is now registered

22:34:16:702ApplicationSTACKGame.TalkSystem is now registered

22:34:16:702ApplicationSTACKGame.StationSystem is now registered

22:34:16:702ApplicationSTACKGame.StartingChestManager is now registered

22:34:16:702ApplicationSTACKGame.SpawnSystem is now registered

22:34:16:702ApplicationSTACKGame.ScoreManager is now registered

22:34:16:702ApplicationSTACKGame.RoomsManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.RedDepictionManager is now registered

22:34:16:702ApplicationSTACKGame.PingSystem is now registered

22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

22:34:16:702ApplicationSTACKPinManager is now registered

22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem is now registered

22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager is now registered

22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

22:34:16:702ApplicationSTACKGame.CrystalMovementSystem is now registered

22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

22:34:16:702ApplicationSTACKGame.CocktailSystem is now registered

22:34:16:702ApplicationSTACKGame.CinematicSystem is now registered

22:34:16:702ApplicationSTACKGame.CharacterMovementSystem is now registered

22:34:16:702ApplicationSTACKGame.CharacterFacingSystem is now registered

22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem is now registered

22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.BossBehaviourManager is now registered

22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem is now registered

22:34:16:702ApplicationSTACKGame.AvoidanceSystem is now registered

22:34:16:702ApplicationSTACKGame.AudioMotionSystem is now registered

22:34:16:702ApplicationSTACKGame.AssetManager is now registered

22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem is now registered

22:34:16:702ApplicationSTACKGame.AchievementTrackingManager is now registered

22:34:16:702ApplicationSTACKPathfinding.PathfindingManager is now registered

22:34:16:702ApplicationSTACKGame.DetectionSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroSelectionSystem is now registered

22:34:16:702ApplicationSTACKGame.DifficultyManager is now registered

22:34:16:702ApplicationSTACKGame.EffectSpreadSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroDeathSystem is now registered

22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

22:34:16:702ApplicationSTACKGame.HealthSystem is now registered

22:34:16:702ApplicationSTACKGame.GameStatsManager is now registered

22:34:16:702ApplicationSTACKGame.GameProfilerManager is now registered

22:34:16:702ApplicationSTACKGame.DoorOpeningSystem is now registered

22:34:16:702ApplicationSTACKGame.FlowEndSystem is now registered

22:34:16:702ApplicationSTACKGame.ExoticTurretsManager is now registered

22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager is now registered

22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem is now registered

22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem is now registered

22:34:16:702ApplicationSTACKGame.EntityActionSystem is now registered

22:34:16:702ApplicationSTACKGame.EmoteSystem is now registered

22:34:16:702ApplicationSTACKGame.EffectSystem is now registered

22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

22:34:16:702ApplicationSTACKUIPanelInteractorManager is now registered

22:34:16:702ApplicationSTACKGame.QuestManager is now registered

22:34:16:702ApplicationSTACKGame.TEDGame: Initialization...

22:34:16:702ApplicationSTACKGame.RedDepictionManager: Start initialization...

22:34:16:702ApplicationSTACKGame.RedDepictionManager: Initialization done!

22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessHeroes

22:34:16:702ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

22:34:16:702ApplicationSTACKGame.SimulationManager: Start initialization...

22:34:16:702ApplicationSTACKGame.SimulationManager: Initialization done!

22:34:16:702ApplicationSTACKSimulationManager: register method UpdateInternal

22:34:16:702ApplicationSTACKGame.GameEntityManager: Start initialization...

22:34:16:702ApplicationSTACKGame.GameEntityManager: Initialization done!

22:34:16:702ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

22:34:16:702ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

22:34:16:702ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

22:34:16:702ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

22:34:16:702ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

22:34:16:702ApplicationSTACKGame.DetectionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.DetectionSystem: Initialization done!

22:34:16:702ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

22:34:16:702ApplicationSTACKDetectionSystem: register method BeginFrame

22:34:16:702ApplicationSTACKDetectionSystem: register method FinalizeDetection

22:34:16:702ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

22:34:16:702ApplicationSTACKDetectionSystem: register method DisposeElements

22:34:16:702ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

22:34:16:702ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

22:34:16:702ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

22:34:16:702ApplicationSTACKGame.SpawnSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.SpawnSystem: Initialization done!

22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

22:34:16:702ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

22:34:16:702ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

22:34:16:702ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

22:34:16:702ApplicationSTACKGame.BossBehaviourManager: Start initialization...

22:34:16:702ApplicationSTACKGame.BossBehaviourManager: Initialization done!

22:34:16:702ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

22:34:16:702ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

22:34:16:702ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

22:34:16:702ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

22:34:16:702ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

22:34:16:702ApplicationSTACKGame.TalkSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.TalkSystem: Initialization done!

22:34:16:702ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

22:34:16:702ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

22:34:16:702ApplicationSTACKTalkSystem: register method UpdateHealthTracking

22:34:16:702ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

22:34:16:702ApplicationSTACKGame.LevelManager: Start initialization...

22:34:16:702ApplicationSTACKGame.LevelManager: Initialization done!

22:34:16:702ApplicationSTACKLevelManager: register method UpdateLevelRenderer

22:34:16:702ApplicationSTACKLevelManager: register method UpdateLevelLoading

22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

22:34:16:702ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

22:34:16:702ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

22:34:16:702ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

22:34:16:702ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

22:34:16:702ApplicationSTACKGame.StationSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.StationSystem: Initialization done!

22:34:16:702ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

22:34:16:702ApplicationSTACKGame.InventoryManager: Start initialization...

22:34:16:702ApplicationSTACKGame.InventoryManager: Initialization done!

22:34:16:702ApplicationSTACKInventoryManager: register method UpdateResources

22:34:16:702ApplicationSTACKInventoryManager: register method UpdateValues

22:34:16:702ApplicationSTACKGame.LootManagementSystem: Start initialization...

22:34:16:702DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:34:16:702ApplicationSTACKGame.LootManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKLootManagementSystem: register method UpdateLoots

22:34:16:702ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

22:34:16:702ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

22:34:16:702ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

22:34:16:702ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

22:34:16:702ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

22:34:16:702ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

22:34:16:702ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

22:34:16:702ApplicationSTACKGame.UnlockableManager: Start initialization...

22:34:16:702ApplicationSTACKGame.UnlockableManager: Initialization done!

22:34:16:702ApplicationSTACKUnlockableManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

22:34:16:702ApplicationSTACKGame.AssetManager: Start initialization...

22:34:16:702ApplicationSTACKGame.AssetManager: Initialization done!

22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

22:34:16:702ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

22:34:16:702ApplicationSTACKGame.GameStatsManager: Start initialization...

22:34:16:702GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:34:16:702ApplicationSTACKGame.GameStatsManager: Initialization done!

22:34:16:702ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

22:34:16:702ApplicationSTACKGame.QuestManager: Start initialization...

22:34:16:702ApplicationSTACKGame.QuestManager: Initialization done!

22:34:16:702ApplicationSTACKQuestManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

22:34:16:702ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

22:34:16:702ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

22:34:16:702ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

22:34:16:702ApplicationSTACKGame.AudioMotionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.AudioMotionSystem: Initialization done!

22:34:16:702ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

22:34:16:702ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

22:34:16:702ApplicationSTACKGame.AvoidanceSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.AvoidanceSystem: Initialization done!

22:34:16:702ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

22:34:16:702ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

22:34:16:702ApplicationSTACKAvoidanceSystem: register method DisposeElements

22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

22:34:16:702ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

22:34:16:702ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

22:34:16:702ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

22:34:16:702ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

22:34:16:702ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

22:34:16:702ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

22:34:16:702ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

22:34:16:702ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

22:34:16:702ApplicationSTACKGame.EffectSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EffectSystem: Initialization done!

22:34:16:702ApplicationSTACKEffectSystem: register method ProcessEffectRequests

22:34:16:702ApplicationSTACKEffectSystem: register method UpdateActiveEffects

22:34:16:702ApplicationSTACKGame.TutorialSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.TutorialSystem: Initialization done!

22:34:16:702ApplicationSTACKTutorialSystem: register method UpdateSystem

22:34:16:702ApplicationSTACKGame.CinematicSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CinematicSystem: Initialization done!

22:34:16:702ApplicationSTACKCinematicSystem: register method UpdateSystem

22:34:16:702ApplicationSTACKGame.CocktailSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CocktailSystem: Initialization done!

22:34:16:702ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

22:34:16:702ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

22:34:16:702ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

22:34:16:702ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

22:34:16:702ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

22:34:16:702ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

22:34:16:702ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

22:34:16:702ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

22:34:16:702ApplicationSTACKGame.DifficultyManager: Start initialization...

22:34:16:702ApplicationSTACKGame.DifficultyManager: Initialization done!

22:34:16:702ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

22:34:16:702ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

22:34:16:702ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

22:34:16:702ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

22:34:16:702ApplicationSTACKGame.EmoteSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EmoteSystem: Initialization done!

22:34:16:702ApplicationSTACKEmoteSystem: register method SpecificUpdate

22:34:16:702ApplicationSTACKGame.EntityActionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EntityActionSystem: Initialization done!

22:34:16:702ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

22:34:16:702ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

22:34:16:702ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

22:34:16:702ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

22:34:16:702ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

22:34:16:702ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

22:34:16:702ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

22:34:16:702ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

22:34:16:702ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

22:34:16:702ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

22:34:16:702ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

22:34:16:702ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

22:34:16:702ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

22:34:16:702ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

22:34:16:702ApplicationSTACKGame.FlowEndSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.FlowEndSystem: Initialization done!

22:34:16:702ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.GameProfilerManager: Start initialization...

22:34:16:702ApplicationSTACKGame.GameProfilerManager: Initialization done!

22:34:16:702ApplicationSTACKGameProfilerManager: register method UpdateCounters

22:34:16:702ApplicationSTACKGame.HealthSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HealthSystem: Initialization done!

22:34:16:702ApplicationSTACKHealthSystem: register method UpdateHealth

22:34:16:702ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

22:34:16:702ApplicationSTACKHealthSystem: register method UpdateKillParticipation

22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

22:34:16:702ApplicationSTACKGame.HeroDeathSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroDeathSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

22:34:16:702ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

22:34:16:702ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

22:34:16:702ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

22:34:16:702ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

22:34:16:702ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

22:34:16:702ApplicationSTACKGame.HeroSprintSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroSprintSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroSprintSystem: register method UpdateSprint

22:34:16:702ApplicationSTACKGame.HeroSquadSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroSquadSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroSquadSystem: register method UpdateSquads

22:34:16:702ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

22:34:16:702ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

22:34:16:702ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

22:34:16:702ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

22:34:16:702ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

22:34:16:702ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

22:34:16:702ApplicationSTACKGame.IntangibilitySystem: Start initialization...

22:34:16:702ApplicationSTACKGame.IntangibilitySystem: Initialization done!

22:34:16:702ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

22:34:16:702ApplicationSTACKGame.InvincibilitySystem: Start initialization...

22:34:16:702ApplicationSTACKGame.InvincibilitySystem: Initialization done!

22:34:16:702ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

22:34:16:702ApplicationSTACKGame.KeyLockSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.KeyLockSystem: Initialization done!

22:34:16:702ApplicationSTACKKeyLockSystem: register method UpdateSystem

22:34:16:702ApplicationSTACKGame.MerchantSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MerchantSystem: Initialization done!

22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

22:34:16:702ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

22:34:16:702ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

22:34:16:702ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

22:34:16:702ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

22:34:16:702ApplicationSTACKGame.MissileTargetSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MissileTargetSystem: Initialization done!

22:34:16:702ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

22:34:16:702ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

22:34:16:702ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

22:34:16:702ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

22:34:16:702ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

22:34:16:702ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

22:34:16:702ApplicationSTACKGame.TargetingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.TargetingSystem: Initialization done!

22:34:16:702ApplicationSTACKTargetingSystem: register method FinalizeTargeting

22:34:16:702ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

22:34:16:702ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

22:34:16:702ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

22:34:16:702ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

22:34:16:702ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

22:34:16:702ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

22:34:16:702ApplicationSTACKGame.PingSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.PingSystem: Initialization done!

22:34:16:702ApplicationSTACKPingSystem: register method SpecificUpdate

22:34:16:702ApplicationSTACKGame.ScoreManager: Start initialization...

22:34:16:702ApplicationSTACKGame.ScoreManager: Initialization done!

22:34:16:702ApplicationSTACKScoreManager: register method ProcessBlackposts

22:34:16:702ApplicationSTACKGame.StartingChestManager: Start initialization...

22:34:16:702ApplicationSTACKGame.StartingChestManager: Initialization done!

22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

22:34:16:702ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

22:34:16:702ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

22:34:16:702ApplicationSTACKGame.TurretChargeSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.TurretChargeSystem: Initialization done!

22:34:16:702ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

22:34:16:702ApplicationSTACKGame.TurretUnlockManager: Start initialization...

22:34:16:702ApplicationSTACKGame.TurretUnlockManager: Initialization done!

22:34:16:702ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

22:34:16:702ApplicationSTACKGame.VisionSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.VisionSystem: Initialization done!

22:34:16:702ApplicationSTACKVisionSystem: register method ServerUpdateVision

22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

22:34:16:702ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

22:34:16:702ApplicationSTACKGame.SaveSystem: Start initialization...

22:34:16:702ApplicationSTACKGame.SaveSystem: Initialization done!

22:34:16:702ApplicationSTACKSaveSystem: register method UpdateSave

22:34:16:702ApplicationSTACKSaveSystem: register method UpdateLoad

22:34:16:702ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

22:34:16:702ApplicationSTACKUikiManager: Start initialization...

22:34:17:651NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:18:207ApplicationSTACKUikiManager: Initialization done!

22:34:18:207ApplicationSTACKUikiManager: register method UpdateUiki

22:34:18:207ApplicationSTACKPinManager: Start initialization...

22:34:18:207ApplicationSTACKPinManager: Initialization done!

22:34:18:207ApplicationSTACKPinManager: register method RunLoadRoutine

22:34:18:207ApplicationSTACKPinManager: register method ProcessPinBlackposts

22:34:18:207ApplicationSTACKUIPanelInteractorManager: Start initialization...

22:34:18:207ApplicationSTACKUIPanelInteractorManager: Initialization done!

22:34:18:207ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

22:34:18:222GameSTACKGame: Initialization done!

22:34:18:222GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

22:34:18:222GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

22:34:18:222GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

22:34:18:222GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

22:34:18:237GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

22:34:18:237ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

22:34:18:237DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:34:18:237DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:34:18:362NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

22:34:18:397ApplicationSTACKLevel seed info : 'Template:2a4a376148ffdf6499be2ebd207e3218 - Biome:HiveMind - Seed:-1641810106 - Rotation:_270 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Corust preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

22:34:18:397AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

22:34:18:397NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:18:397NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:19:897NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName LevelData:2]: 769589 bytes

22:34:20:679NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:21:251AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:01.5667846

22:34:21:251AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.5668603

22:34:21:251NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:22:872NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:23:006AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust preload took 00:00:01.1875054

22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:037DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:077DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:077DefaultSTACK'???|UIImage' cannot be loaded.

22:34:23:090AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0840189

22:34:23:114AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0237237

22:34:23:114AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0318021

22:34:23:230AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0831315

22:34:23:230AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0374502

22:34:23:664NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:23:798AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.5296546

22:34:23:798AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0358443

22:34:24:059AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.2250363

22:34:24:059AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0416270

22:34:24:229AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.1280301

22:34:24:229AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.2915826

22:34:24:679NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:24:697AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.1758352

22:34:24:697AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0293236

22:34:25:040AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.3130115

22:34:25:040AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1390151

22:34:25:294AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust preload took 00:00:00.1144355

22:34:25:294AssetDatabaseSTACKPrewarm shaders in ted.data.fx.corust.assetbundle took 00:00:00.0476705

22:34:25:390AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0475292

22:34:25:390AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0016588

22:34:25:437AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload took 00:00:00.0450017

22:34:25:458AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0206945

22:34:25:458AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000022

22:34:25:468AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0088226

22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

22:34:25:468DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

22:34:25:468AudioSTACK[Audio] Loading soundbanks for biome 'HiveMind'.

22:34:25:665NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:25:782AudioSTACK[Audio] Finished loading soundbanks for biome 'HiveMind'.

22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

22:34:26:457GameplaySTACKPlayerProgression LocalDungeon dispose.

22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

22:34:26:457AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blurs preload.

22:34:26:671NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:26:834DefaultSTACKAn entity has been destroyed by the network before it was registered...
 at Detached in :line 0
 at Detach in :line 0
 at DestroyForce in :line 0
 at ReadUpdate in :line 0
 at Read in :line 0
 at PacketReceived in :line 0
 at PollNetwork in :line 0
 at Poll in :line 0
 at FixedUpdate in :line 0
22:34:27:180AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.7213593

22:34:27:180AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0476096

22:34:27:353AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.1240969

22:34:27:353AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0656688

22:34:27:685NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:27:723DefaultSTACKAn entity has been destroyed by the network before it was registered...
 at Detached in :line 0
 at Detach in :line 0
 at DestroyForce in :line 0
 at ReadUpdate in :line 0
 at Read in :line 0
 at PacketReceived in :line 0
 at PollNetwork in :line 0
 at Poll in :line 0
 at FixedUpdate in :line 0
22:34:27:755AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs preload took 00:00:00.3360869

22:34:27:755AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blurs.assetbundle took 00:00:00.0400215

22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

22:34:27:755DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been mounted.

22:34:27:755DefaultSTACK[Audio][Music] Changed biome to 'HiveMind'.

22:34:27:755DefaultSTACK[Audio][Music] Starting crystal music (muted)...

22:34:27:755DefaultSTACK[Audio][Music] Starting battle music (muted)...

22:34:27:755ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

22:34:27:755DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:34:27:755DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:34:27:755NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-384919954]

22:34:27:755NetworkSTACK[Voice] Set output volume to 35

22:34:27:755NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:34:27:755GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

22:34:27:755GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

22:34:27:755GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

22:34:27:755GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

22:34:27:755GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:34:27:755DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c6/5356d4ddbe5ff4394b17f5f240f9c1_LB_Corust_HM_ground_9x9_01.asset'. '5643682cfac331e4f8a608d6b3354bdb'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:34:28:133AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

22:34:28:133AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

22:34:28:133GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

22:34:28:133UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

22:34:28:133UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:34:28:133NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:29:450NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:5147]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

22:34:29:450NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:5147]] on channel [UdpChannelName PlayerProgression:1]: 8867 bytes

22:34:29:450GameplaySTACKTransferDungeonToIndependentProgression: True

22:34:29:450GameplaySTACKAddProgressionTo: None

22:34:29:450GameplaySTACKReceived DungeonProgression

22:34:29:450GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

22:34:29:480GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

22:34:29:480ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

22:34:29:480DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:34:29:480DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

22:34:29:604DefaultSTACK[Audio][Music] First room is silent.

22:34:29:604NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:29:604NetworkSTACKChangeMultiplayerInviteContextVisibility to False

22:34:29:604NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243456420041).

22:34:29:604NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

22:34:29:604DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:34:29:995DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:30:698NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:31:234DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:34:31:730DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:34:31:730NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:32:409UISTACKThe responder '/WindowsRoot/OutGameWindowsGroup/SocialWindow/BottomContainer/ContentContainer/FriendListPanel_0/ScrollView/Items/ItemsRoot/UserIdentifierItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:34:32:409DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:34:32:409UISTACKThe responder '/WindowsRoot/OutGameWindowsGroup/SocialWindow/BottomContainer/ContentContainer/FriendListPanel_0/ScrollView/Items/ItemsRoot/UserIdentifierItem|UIButtonResponder' is not in any interactive view.
 at GetCursorVirtualPositionForResponder in :line 0
 at TryCatchEventByOneResponder in :line 0
 at InputRecord_StateChanged in :line 0
 at AddActionMapController in :line 0
 at OverlayWindow_VisibilityChange in :line 0
 at RequestShow in :line 0
 at ToggleOverlayMenu in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionPerformed in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
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 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 20 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 13 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,075 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,25 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441SimulationSTACKFailed to remove modifier ##11 FreeMovementRadius: + 8 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:441DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:34:32:441DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:32:522DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.

22:34:32:522DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:34:32:824NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:34:33:965DefaultSTACKLoaded texture 'Stationmap'.

22:34:34:552DefaultSTACKUnload texture 'HQ_00'.

22:34:34:552DefaultSTACKUnload texture 'CrystalHUD'.

22:34:34:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:34:35:809DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

22:34:35:809DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

22:34:35:809DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

22:34:35:809DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

22:34:35:809DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

22:34:36:677NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:37:166DefaultSTACKUnload texture 'Blurs_Blurs'.

22:34:37:166DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

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22:34:37:992DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.

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22:34:38:828DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:34:38:886DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:34:38:886DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:34:38:941DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:34:39:706NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:40:597UISTACKThe StaticPinPool of type PingStaticMapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessTriggerPingEventBlackpostAction in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
22:34:40:692NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:34:41:781DefaultSTACKUnload texture 'Stationmap'.

22:34:42:473DefaultSTACK[Audio][Music] Battle: BattleRegularWaveCountdownEvent

22:34:42:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:34:44:583UISTACKThe StaticPinPool of type PingStaticMapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessTriggerPingEventBlackpostAction in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
22:34:44:694NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:34:45:602DefaultSTACKUnload texture 'AlbumStationFloor'.

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22:34:55:348DefaultSTACK[PinManager] Pins loaded.

22:34:55:697NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:34:57:471DefaultSTACK[Audio][Music] Battle: BattleWaveEvent

22:34:57:471AudioSTACKPost audio event regularWaveStartEvent on frame 10171

22:34:57:737NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:35:00:547GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
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22:35:14:125GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:35:14:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:35:40:567GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:35:40:856NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:35:59:532GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:35:59:532GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:35:59:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:36:09:827NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:36:10:555GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:36:10:844NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:36:32:509GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:36:32:901NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:36:54:461GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:36:54:937NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:36:55:374DefaultSTACKUnload texture 'Title'.

22:36:55:894NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:37:16:401GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:37:16:401GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:37:16:935NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:37:27:323GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:37:27:966NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:37:35:235DefaultSTACKUnload texture 'Mask_07'.

22:37:35:235DefaultSTACKUnload texture 'Weapon_Small'.

22:37:35:972NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:38:11:267GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:38:12:035NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:38:44:222GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
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22:38:45:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:38:55:174GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:38:55:174GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:38:55:878DefaultSTACKUnload texture 'Mask__RGB_00'.

22:38:56:133NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:39:06:123NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:39:06:123GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:39:06:123GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
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 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:39:07:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:39:16:178NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:39:17:093GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:39:17:093GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:39:17:143NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:39:49:255NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:39:50:031GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:39:50:224NetworkSTACK[Bolt] Session list updated: 0 total sessions

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22:39:59:219NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:40:00:229NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:40:01:001GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:40:01:001GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:40:01:240NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:40:01:918NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 91.171.207.155:5147]] is disconnected for reason : Disconnected

22:40:01:918NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

22:40:01:918NetworkSTACK[Bolt] Bolt shutdown begin.

22:40:01:918NetworkSTACK[Photon] OnBoltStopping

22:40:01:918NetworkSTACK[MultiplayerInviteContext] Dispose

22:40:01:918NetworkSTACK[LobbyService] Leaving lobby '8f5ab5234f304d1e87b7d16c5e96ab4e'

22:40:01:918NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

22:40:01:918NetworkSTACK[Bolt] Bolt shutdown done.

22:40:02:025GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...

22:40:02:025NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing

22:40:02:025GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...

22:40:02:025GameplaySTACKClient session stopped.

22:40:02:025ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

22:40:02:025DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon

22:40:02:025DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:40:02:025DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : HostLeft

22:40:02:025GameplaySTACKNo session is running.
 at ExitToMainMenu in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:40:02:025NetworkSTACK[CrossPlatform][Warning] Error response received from backend. StatusCode=[404], ErrorCode=[errors.com.epicgames.lobbies.session_not_found], ErrorMessage=[]

22:40:02:056DefaultSTACK[Audio][Music] Playing battle defeat outro...

22:40:02:303DefaultSTACKLoaded texture 'HQ_00'.

22:40:02:303DefaultSTACKLoaded texture 'CrystalHUD'.

22:40:03:422DefaultSTACKUnload texture 'Blurs_Blurs'.

22:40:07:144DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been unmounted.

22:40:09:384DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been unmounted.

22:40:09:446AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0622028

22:40:09:514AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs unload took 00:00:00.0675835

22:40:09:593AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs unload took 00:00:00.0781456

22:40:09:621AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:40:09:621DefaultSTACK[Audio][Music] Stopping crystal music...

22:40:09:621DefaultSTACK[Audio][Music] Stopping battle music...

22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

22:40:09:673DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

22:40:09:853AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.1778314

22:40:09:914AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust unload took 00:00:00.0608457

22:40:09:986AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0712020

22:40:10:046AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0603280

22:40:10:096AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0490524

22:40:10:163AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0673252

22:40:10:214AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0498097

22:40:10:355AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.1408912

22:40:10:410AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0546285

22:40:10:593AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1828044

22:40:10:817AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust unload took 00:00:00.2239074

22:40:10:880AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0623963

22:40:10:943AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind unload took 00:00:00.0627101

22:40:11:006AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0635071

22:40:11:080AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0732633

22:40:11:126AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0459461

22:40:11:177AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0505998

22:40:11:229AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0518484

22:40:11:300AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0707396

22:40:11:348AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0474970

22:40:11:399AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0508204

22:40:11:451AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0515797

22:40:11:509AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0581592

22:40:11:555AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0452162

22:40:11:609AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0543795

22:40:11:655AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0449906

22:40:11:655REDSTACKGC & Unload unused assets

22:40:12:728AudioSTACKPost audio event crystalWaveEndEvent on frame 16528

22:40:12:728ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateSave

22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateLoad

22:40:12:728ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

22:40:12:728ApplicationSTACKQuestManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

22:40:12:728ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

22:40:12:728ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

22:40:12:728ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

22:40:12:728ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

22:40:12:728ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

22:40:12:728ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

22:40:12:728ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

22:40:12:728ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

22:40:12:728ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

22:40:12:728ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKCinematicSystem: unregister method UpdateSystem

22:40:12:728ApplicationSTACKTutorialSystem: unregister method UpdateSystem

22:40:12:728ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

22:40:12:728ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

22:40:12:728ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

22:40:12:728ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

22:40:12:728ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

22:40:12:728ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

22:40:12:728ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

22:40:12:728ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

22:40:12:728ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

22:40:12:728ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

22:40:12:728ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

22:40:12:728ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

22:40:12:728ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

22:40:12:728ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

22:40:12:728ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

22:40:12:728ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

22:40:12:728ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

22:40:12:728ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

22:40:12:728ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

22:40:12:728ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

22:40:12:728ApplicationSTACKInventoryManager: unregister method UpdateResources

22:40:12:728ApplicationSTACKInventoryManager: unregister method UpdateValues

22:40:12:728ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

22:40:12:728ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

22:40:12:728ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

22:40:12:728ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

22:40:12:728ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

22:40:12:728ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

22:40:12:728ApplicationSTACKScoreManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

22:40:12:728ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

22:40:12:728ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

22:40:12:728ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

22:40:12:728ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

22:40:12:728ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

22:40:12:728ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

22:40:12:728ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

22:40:12:728ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

22:40:12:728ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

22:40:12:728ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

22:40:12:728ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

22:40:12:728ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

22:40:12:728ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

22:40:12:728ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

22:40:12:728ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

22:40:12:728ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

22:40:12:728ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

22:40:12:728ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

22:40:12:728ApplicationSTACKDetectionSystem: unregister method DisposeElements

22:40:12:728ApplicationSTACKDetectionSystem: unregister method BeginFrame

22:40:12:728ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

22:40:12:728ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

22:40:12:728ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

22:40:12:728ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

22:40:12:728ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

22:40:12:728ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

22:40:12:728ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

22:40:12:728ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

22:40:12:728ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

22:40:12:728ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

22:40:12:728ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

22:40:12:728ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

22:40:12:728ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

22:40:12:728ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

22:40:12:728ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

22:40:12:728ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

22:40:12:728ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

22:40:12:728ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

22:40:12:728ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

22:40:12:728ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

22:40:12:728ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

22:40:12:728ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

22:40:12:728ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

22:40:12:728ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

22:40:12:728ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

22:40:12:728ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

22:40:12:728ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

22:40:12:728ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

22:40:12:728ApplicationSTACKHealthSystem: unregister method UpdateHealth

22:40:12:728ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

22:40:12:728ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

22:40:12:728ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

22:40:12:728ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

22:40:12:728ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

22:40:12:728ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

22:40:12:728ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

22:40:12:728ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

22:40:12:728ApplicationSTACKPingSystem: unregister method SpecificUpdate

22:40:12:728ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

22:40:12:728ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

22:40:12:728ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

22:40:12:728ApplicationSTACKPinManager: unregister method RunLoadRoutine

22:40:12:728ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

22:40:12:728ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

22:40:12:728ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

22:40:12:728ApplicationSTACKUikiManager: unregister method UpdateUiki

22:40:12:728ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

22:40:12:728ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

22:40:12:728ApplicationSTACKSimulationManager: unregister method UpdateInternal

22:40:12:728ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

22:40:12:728ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

22:40:12:728ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

22:40:12:728ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

22:40:12:728ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

22:40:12:728ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

22:40:12:728ApplicationSTACKGame.TEDGame: Release...

22:40:12:833ApplicationSTACKGame.AchievementTrackingManager: Start release...

22:40:12:833ApplicationSTACKGame.AchievementTrackingManager: Release done!

22:40:12:929ApplicationSTACKGame.SaveSystem: Start release...

22:40:12:929ApplicationSTACKGame.SaveSystem: Release done!

22:40:12:980ApplicationSTACKGame.QuestManager: Start release...

22:40:12:980ApplicationSTACKGame.QuestManager: Release done!

22:40:12:991ApplicationSTACKGame.FlowEndSystem: Start release...

22:40:12:991ApplicationSTACKGame.FlowEndSystem: Release done!

22:40:13:013ApplicationSTACKGame.GameStatsManager: Start release...

22:40:13:013ApplicationSTACKGame.GameStatsManager: Release done!

22:40:13:025ApplicationSTACKGame.HeroSelectionSystem: Start release...

22:40:13:025ApplicationSTACKGame.HeroSelectionSystem: Release done!

22:40:13:043ApplicationSTACKGame.UnlockableManager: Start release...

22:40:13:043ApplicationSTACKGame.UnlockableManager: Release done!

22:40:13:057ApplicationSTACKGame.TalkSystem: Start release...

22:40:13:057ApplicationSTACKGame.TalkSystem: Release done!

22:40:13:080ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

22:40:13:080GameplaySTACKPlayerProgression LocalDungeon dispose.

22:40:13:080ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

22:40:13:087ApplicationSTACKGame.MissileTargetSystem: Start release...

22:40:13:087ApplicationSTACKGame.MissileTargetSystem: Release done!

22:40:13:113ApplicationSTACKGame.MovementSmoothingSystem: Start release...

22:40:13:113ApplicationSTACKGame.MovementSmoothingSystem: Release done!

22:40:13:126ApplicationSTACKGame.LevelEventManagementSystem: Start release...

22:40:13:126ApplicationSTACKGame.LevelEventManagementSystem: Release done!

22:40:13:143ApplicationSTACKGame.CinematicSystem: Start release...

22:40:13:143ApplicationSTACKGame.CinematicSystem: Release done!

22:40:13:158ApplicationSTACKGame.TutorialSystem: Start release...

22:40:13:158ApplicationSTACKGame.TutorialSystem: Release done!

22:40:13:182ApplicationSTACKGame.CocktailSystem: Start release...

22:40:13:182ApplicationSTACKGame.CocktailSystem: Release done!

22:40:13:189ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

22:40:13:189ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

22:40:13:219ApplicationSTACKGame.EffectSpreadSystem: Start release...

22:40:13:219ApplicationSTACKGame.EffectSpreadSystem: Release done!

22:40:13:226ApplicationSTACKGame.VisionSystem: Start release...

22:40:13:226ApplicationSTACKGame.VisionSystem: Release done!

22:40:13:249ApplicationSTACKGame.EffectSystem: Start release...

22:40:13:249ApplicationSTACKGame.EffectSystem: Release done!

22:40:13:262ApplicationSTACKGame.RoomsManagementSystem: Start release...

22:40:13:262ApplicationSTACKGame.RoomsManagementSystem: Release done!

22:40:13:283ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

22:40:13:283ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

22:40:13:291ApplicationSTACKGame.MonsterSpawnManager: Start release...

22:40:13:291ApplicationSTACKGame.MonsterSpawnManager: Release done!

22:40:13:318ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

22:40:13:318ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

22:40:13:347ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

22:40:13:347ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

22:40:13:356ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

22:40:13:356ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

22:40:13:382ApplicationSTACKGame.MerchantSystem: Start release...

22:40:13:382ApplicationSTACKGame.MerchantSystem: Release done!

22:40:13:390ApplicationSTACKGame.LootManagementSystem: Start release...

22:40:13:390ApplicationSTACKGame.LootManagementSystem: Release done!

22:40:13:418ApplicationSTACKGame.KeyLockSystem: Start release...

22:40:13:418ApplicationSTACKGame.KeyLockSystem: Release done!

22:40:13:448ApplicationSTACKGame.InvincibilitySystem: Start release...

22:40:13:448ApplicationSTACKGame.InvincibilitySystem: Release done!

22:40:13:456ApplicationSTACKGame.CrystalUpgradeManager: Start release...

22:40:13:456ApplicationSTACKGame.CrystalUpgradeManager: Release done!

22:40:13:479ApplicationSTACKGame.HeroLevelUpSystem: Start release...

22:40:13:479ApplicationSTACKGame.HeroLevelUpSystem: Release done!

22:40:13:491ApplicationSTACKGame.InventoryManager: Start release...

22:40:13:491ApplicationSTACKGame.InventoryManager: Release done!

22:40:13:535ApplicationSTACKGame.IntangibilitySystem: Start release...

22:40:13:535ApplicationSTACKGame.IntangibilitySystem: Release done!

22:40:13:558ApplicationSTACKGame.InactiveEntitySystem: Start release...

22:40:13:558ApplicationSTACKGame.InactiveEntitySystem: Release done!

22:40:13:575ApplicationSTACKGame.HeroWeaponSystem: Start release...

22:40:13:575ApplicationSTACKGame.HeroWeaponSystem: Release done!

22:40:13:586ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

22:40:13:586ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

22:40:13:609ApplicationSTACKGame.HeroSwitchSystem: Start release...

22:40:13:609ApplicationSTACKGame.HeroSwitchSystem: Release done!

22:40:13:616ApplicationSTACKGame.HeroSquadSystem: Start release...

22:40:13:616ApplicationSTACKGame.HeroSquadSystem: Release done!

22:40:13:641ApplicationSTACKGame.ScoreManager: Start release...

22:40:13:641ApplicationSTACKGame.ScoreManager: Release done!

22:40:13:650ApplicationSTACKGame.StationSystem: Start release...

22:40:13:650ApplicationSTACKGame.StationSystem: Release done!

22:40:13:670ApplicationSTACKGame.CrystalMovementSystem: Start release...

22:40:13:670ApplicationSTACKGame.CrystalMovementSystem: Release done!

22:40:13:684ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

22:40:13:684ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

22:40:13:702ApplicationSTACKGame.BossBehaviourManager: Start release...

22:40:13:702ApplicationSTACKGame.BossBehaviourManager: Release done!

22:40:13:721ApplicationSTACKGame.BugQueenManagementSystem: Start release...

22:40:13:721ApplicationSTACKGame.BugQueenManagementSystem: Release done!

22:40:13:925ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

22:40:13:925ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

22:40:14:017ApplicationSTACKGame.LevelManager: Start release...

22:40:14:017ApplicationSTACKGame.LevelManager: Release done!

22:40:14:090ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

22:40:14:090ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

22:40:14:146ApplicationSTACKGame.SpawnSystem: Start release...

22:40:14:146ApplicationSTACKGame.SpawnSystem: Release done!

22:40:14:156ApplicationSTACKGame.EntityActionSystem: Start release...

22:40:14:156ApplicationSTACKGame.EntityActionSystem: Release done!

22:40:14:177ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

22:40:14:177ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

22:40:14:187ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

22:40:14:187ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

22:40:14:205ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

22:40:14:205ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

22:40:14:223ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

22:40:14:223ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

22:40:14:237ApplicationSTACKGame.DetectionSystem: Start release...

22:40:14:237ApplicationSTACKGame.DetectionSystem: Release done!

22:40:14:254ApplicationSTACKGame.AudioMotionSystem: Start release...

22:40:14:254ApplicationSTACKGame.AudioMotionSystem: Release done!

22:40:14:289ApplicationSTACKGame.AvoidanceSystem: Start release...

22:40:14:289ApplicationSTACKGame.AvoidanceSystem: Release done!

22:40:14:345ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

22:40:14:345ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

22:40:14:373ApplicationSTACKGame.CharacterAnimationSystem: Start release...

22:40:14:373ApplicationSTACKGame.CharacterAnimationSystem: Release done!

22:40:14:385ApplicationSTACKGame.CharacterFacingSystem: Start release...

22:40:14:385ApplicationSTACKGame.CharacterFacingSystem: Release done!

22:40:14:405ApplicationSTACKGame.CharacterMovementSystem: Start release...

22:40:14:405ApplicationSTACKGame.CharacterMovementSystem: Release done!

22:40:14:427ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

22:40:14:427ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

22:40:14:454ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

22:40:14:454ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

22:40:14:468ApplicationSTACKGame.DoorOpeningSystem: Start release...

22:40:14:468ApplicationSTACKGame.DoorOpeningSystem: Release done!

22:40:14:488ApplicationSTACKGame.EmoteSystem: Start release...

22:40:14:488ApplicationSTACKGame.EmoteSystem: Release done!

22:40:14:500ApplicationSTACKGame.EntityEventBufferSystem: Start release...

22:40:14:500ApplicationSTACKGame.EntityEventBufferSystem: Release done!

22:40:14:525ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

22:40:14:525ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

22:40:14:533ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

22:40:14:533ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

22:40:14:561ApplicationSTACKGame.ExoticTurretsManager: Start release...

22:40:14:561ApplicationSTACKGame.ExoticTurretsManager: Release done!

22:40:14:574ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

22:40:14:574ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

22:40:14:592ApplicationSTACKGame.HeroDeathSystem: Start release...

22:40:14:592ApplicationSTACKGame.HeroDeathSystem: Release done!

22:40:14:617ApplicationSTACKGame.HealthSystem: Start release...

22:40:14:617ApplicationSTACKGame.HealthSystem: Release done!

22:40:14:645ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

22:40:14:645ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

22:40:14:688ApplicationSTACKGame.HeroSprintSystem: Start release...

22:40:14:688ApplicationSTACKGame.HeroSprintSystem: Release done!

22:40:14:751ApplicationSTACKGame.TargetingSystem: Start release...

22:40:14:751ApplicationSTACKGame.TargetingSystem: Release done!

22:40:14:756ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

22:40:14:756ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

22:40:14:820ApplicationSTACKGame.PingSystem: Start release...

22:40:14:820ApplicationSTACKGame.PingSystem: Release done!

22:40:14:824ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

22:40:14:824ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

22:40:14:885ApplicationSTACKGame.TurretChargeSystem: Start release...

22:40:14:885ApplicationSTACKGame.TurretChargeSystem: Release done!

22:40:14:892ApplicationSTACKPinManager: Start release...

22:40:14:892ApplicationSTACKPinManager: Release done!

22:40:15:596ApplicationSTACKGame.GameEntityManager: Start release...

22:40:15:596ApplicationSTACKGame.GameEntityManager: Release done!

22:40:15:786ApplicationSTACKUikiManager: Start release...

22:40:15:786ApplicationSTACKUikiManager: Release done!

22:40:15:861ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

22:40:15:861ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

22:40:15:937ApplicationSTACKGame.AssetManager: Start release...

22:40:15:937ApplicationSTACKGame.AssetManager: Release done!

22:40:15:985ApplicationSTACKGame.DifficultyManager: Start release...

22:40:15:985ApplicationSTACKGame.DifficultyManager: Release done!

22:40:15:998ApplicationSTACKGame.SimulationManager: Start release...

22:40:15:998ApplicationSTACKGame.SimulationManager: Release done!

22:40:16:023ApplicationSTACKGame.TurretUnlockManager: Start release...

22:40:16:023ApplicationSTACKGame.TurretUnlockManager: Release done!

22:40:16:028ApplicationSTACKGame.StartingChestManager: Start release...

22:40:16:028ApplicationSTACKGame.StartingChestManager: Release done!

22:40:16:052ApplicationSTACKGame.RedDepictionManager: Start release...

22:40:16:052ApplicationSTACKGame.RedDepictionManager: Release done!

22:40:16:069ApplicationSTACKGame.ArtifactResearchSystem: Start release...

22:40:16:069ApplicationSTACKGame.ArtifactResearchSystem: Release done!

22:40:16:083ApplicationSTACKPathfinding.PathfindingManager: Start release...

22:40:16:083ApplicationSTACKPathfinding.PathfindingManager: Release done!

22:40:16:103ApplicationSTACKGame.GameProfilerManager: Start release...

22:40:16:103ApplicationSTACKGame.GameProfilerManager: Release done!

22:40:16:119ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

22:40:16:119ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

22:40:16:132ApplicationSTACKUIPanelInteractorManager: Start release...

22:40:16:132ApplicationSTACKUIPanelInteractorManager: Release done!

22:40:16:147GameSTACKGame: Release done!

22:40:16:147ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

22:40:16:147ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.MonsterSpawnManager is now unregistered

22:40:16:147ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

22:40:16:147ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.MissileTargetSystem is now unregistered

22:40:16:147ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

22:40:16:147ApplicationSTACKGame.MerchantSystem is now unregistered

22:40:16:147ApplicationSTACKGame.LootManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.KeyLockSystem is now unregistered

22:40:16:147ApplicationSTACKGame.InvincibilitySystem is now unregistered

22:40:16:147ApplicationSTACKGame.InventoryManager is now unregistered

22:40:16:147ApplicationSTACKGame.IntangibilitySystem is now unregistered

22:40:16:147ApplicationSTACKGame.InactiveEntitySystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroWeaponSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroSwitchSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroSquadSystem is now unregistered

22:40:16:147ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

22:40:16:147ApplicationSTACKGame.GameEntityManager is now unregistered

22:40:16:147ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

22:40:16:147ApplicationSTACKUikiManager is now unregistered

22:40:16:147ApplicationSTACKGame.SaveSystem is now unregistered

22:40:16:147ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

22:40:16:147ApplicationSTACKGame.SimulationManager is now unregistered

22:40:16:147ApplicationSTACKGame.LevelManager is now unregistered

22:40:16:147ApplicationSTACKGame.VisionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.UnlockableManager is now unregistered

22:40:16:147ApplicationSTACKGame.TutorialSystem is now unregistered

22:40:16:147ApplicationSTACKGame.TurretUnlockManager is now unregistered

22:40:16:147ApplicationSTACKGame.HeroSprintSystem is now unregistered

22:40:16:147ApplicationSTACKGame.TurretChargeSystem is now unregistered

22:40:16:147ApplicationSTACKGame.TargetingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.TalkSystem is now unregistered

22:40:16:147ApplicationSTACKGame.StationSystem is now unregistered

22:40:16:147ApplicationSTACKGame.StartingChestManager is now unregistered

22:40:16:147ApplicationSTACKGame.SpawnSystem is now unregistered

22:40:16:147ApplicationSTACKGame.ScoreManager is now unregistered

22:40:16:147ApplicationSTACKGame.RoomsManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.RedDepictionManager is now unregistered

22:40:16:147ApplicationSTACKGame.PingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

22:40:16:147ApplicationSTACKPinManager is now unregistered

22:40:16:147ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

22:40:16:147ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

22:40:16:147ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CrystalMovementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CocktailSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CinematicSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CharacterMovementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CharacterFacingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

22:40:16:147ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.BossBehaviourManager is now unregistered

22:40:16:147ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

22:40:16:147ApplicationSTACKGame.AvoidanceSystem is now unregistered

22:40:16:147ApplicationSTACKGame.AudioMotionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.AssetManager is now unregistered

22:40:16:147ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

22:40:16:147ApplicationSTACKGame.AchievementTrackingManager is now unregistered

22:40:16:147ApplicationSTACKPathfinding.PathfindingManager is now unregistered

22:40:16:147ApplicationSTACKGame.DetectionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroSelectionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.DifficultyManager is now unregistered

22:40:16:147ApplicationSTACKGame.EffectSpreadSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroDeathSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

22:40:16:147ApplicationSTACKGame.HealthSystem is now unregistered

22:40:16:147ApplicationSTACKGame.GameStatsManager is now unregistered

22:40:16:147ApplicationSTACKGame.GameProfilerManager is now unregistered

22:40:16:147ApplicationSTACKGame.DoorOpeningSystem is now unregistered

22:40:16:147ApplicationSTACKGame.FlowEndSystem is now unregistered

22:40:16:147ApplicationSTACKGame.ExoticTurretsManager is now unregistered

22:40:16:147ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

22:40:16:147ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

22:40:16:147ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

22:40:16:147ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

22:40:16:147ApplicationSTACKGame.EntityActionSystem is now unregistered

22:40:16:147ApplicationSTACKGame.EmoteSystem is now unregistered

22:40:16:147ApplicationSTACKGame.EffectSystem is now unregistered

22:40:16:147ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

22:40:16:147ApplicationSTACKUIPanelInteractorManager is now unregistered

22:40:16:147ApplicationSTACKGame.QuestManager is now unregistered

22:40:16:147DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

22:40:16:147DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

22:40:16:147DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

22:40:16:200AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0433538

22:40:16:254AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0531274

22:40:16:447AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.1929719

22:40:16:767AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.3198022

22:40:16:987AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.2194548

22:40:17:094AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.1061552

22:40:17:094AudioSTACK[Audio] Unloading soundbanks for biome 'HiveMind'.

22:40:17:094ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

22:40:17:094DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:40:17:094DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

22:40:18:578DefaultSTACKUnload texture 'HQ_00'.

22:40:18:578DefaultSTACKUnload texture 'CrystalHUD'.

22:40:18:821DefaultSTACKLoaded texture 'HQ_00'.

22:40:18:821DefaultSTACKLoaded texture 'Title'.

22:40:58:445NetworkSTACK[Steamworks] Found 11 friends

22:40:58:523DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:40:58:624DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:41:01:948NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243457805298

22:41:01:948NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby '18111a26-7074-4994-a5e8-b7b992d0582a', on region EU.

22:41:01:948NetworkSTACK[Photon] Bolt StartClient...

22:41:01:948DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

22:41:01:948NetworkSTACKWait for the bolt client to start

22:41:01:948NetworkSTACK[Steamworks] Found 11 friends

22:41:02:284NetworkSTACKWait for the bolt client to start

22:41:02:406NetworkSTACK[Bolt] Bolt start begin!

22:41:02:406NetworkSTACKWait for the bolt client to start

22:41:02:479NetworkSTACKWait for the bolt client to start

22:41:02:595NetworkSTACKWait for the bolt client to start

22:41:02:639NetworkSTACKWait for the bolt client to start

22:41:02:658NetworkSTACKWait for the bolt client to start

22:41:02:693NetworkSTACKWait for the bolt client to start

22:41:02:728NetworkSTACKWait for the bolt client to start

22:41:02:762NetworkSTACKWait for the bolt client to start

22:41:02:802NetworkSTACKWait for the bolt client to start

22:41:02:836NetworkSTACKWait for the bolt client to start

22:41:02:873NetworkSTACKWait for the bolt client to start

22:41:02:907NetworkSTACKWait for the bolt client to start

22:41:02:944NetworkSTACKWait for the bolt client to start

22:41:02:981NetworkSTACKWait for the bolt client to start

22:41:03:030NetworkSTACKWait for the bolt client to start

22:41:03:054NetworkSTACKWait for the bolt client to start

22:41:03:092NetworkSTACKWait for the bolt client to start

22:41:03:127NetworkSTACKWait for the bolt client to start

22:41:03:163NetworkSTACKWait for the bolt client to start

22:41:03:163NetworkSTACK[Bolt] Bolt start done!

22:41:03:163NetworkSTACKClientServerFrameOffset set to -3.

22:41:03:268ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

22:41:03:268DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

22:41:03:268DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:41:03:268GameplaySTACKStarting client session.

22:41:03:268UISTACKOnBoxCloseRequested

22:41:03:295GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

22:41:03:295GameplaySTACKClient session started.

22:41:03:295GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

22:41:03:342GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

22:41:03:398DefaultSTACKLoaded texture 'CrystalHUD'.

22:41:03:428DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:41:04:120NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]

22:41:04:331NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:04:571NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]

22:41:05:065NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]

22:41:05:315NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:05:577NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]

22:41:06:075NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:60036]

22:41:06:124NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:15573]

22:41:06:124NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

22:41:06:124NetworkSTACKJoining Session with custom data c6314fb5d3e443b7a14718fa96c54471

22:41:06:139GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

22:41:06:273NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:15573]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

22:41:06:317NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:41:06:472NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:41:06:472NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id c6314fb5d3e443b7a14718fa96c54471

22:41:06:472NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

22:41:06:615NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:15573]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes

22:41:06:615GameplaySTACKReceived DistantProgression #0

22:41:06:699GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

22:41:06:699ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

22:41:06:699DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:41:06:699DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:41:06:699DefaultSTACK[EOS] WriteFile Requested with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:41:06:699NetworkSTACKChangeMultiplayerInviteContextVisibility to True

22:41:06:699NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243457805298

22:41:06:699NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243457805298

22:41:06:699DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

22:41:06:699AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

22:41:07:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:07:849NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-1254548122]

22:41:07:920NetworkSTACK[LobbyService] Join lobby succeeded

22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id c6314fb5d3e443b7a14718fa96c54471

22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:41:07:920NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:41:07:920NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-1254548122]

22:41:07:920NetworkSTACK[Voice] Set output volume to 35

22:41:07:920NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:41:08:313NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:09:121DefaultSTACK[EOS] Finished WriteFile with option userid : 00025dd559324a6fa5fe316db4cb643e, filename : PlayerData/Steam_0x01100001040c6195_01.ctr

22:41:09:321NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:10:320NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:10:779AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:03.1029418

22:41:10:779AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.1988062

22:41:11:320NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:11:641AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.6627176

22:41:11:641AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.3078397

22:41:12:412NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:41:12:556AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.6066706

22:41:12:556AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.1003202

22:41:12:942AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.2851446

22:41:12:942AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.2056740

22:41:12:942DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

22:41:12:942DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

22:41:12:942DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

22:41:12:942ApplicationSTACKGame.MovementSmoothingSystem is now registered

22:41:12:942ApplicationSTACKGame.MonsterSpawnManager is now registered

22:41:12:942ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

22:41:12:942ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

22:41:12:942ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

22:41:12:942ApplicationSTACKGame.MissileTargetSystem is now registered

22:41:12:942ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

22:41:12:942ApplicationSTACKGame.MerchantSystem is now registered

22:41:12:942ApplicationSTACKGame.LootManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.KeyLockSystem is now registered

22:41:12:942ApplicationSTACKGame.InvincibilitySystem is now registered

22:41:12:942ApplicationSTACKGame.InventoryManager is now registered

22:41:12:942ApplicationSTACKGame.IntangibilitySystem is now registered

22:41:12:942ApplicationSTACKGame.InactiveEntitySystem is now registered

22:41:12:942ApplicationSTACKGame.HeroWeaponSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroSwitchSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroSquadSystem is now registered

22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem is now registered

22:41:12:942ApplicationSTACKGame.GameEntityManager is now registered

22:41:12:942ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

22:41:12:942ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

22:41:12:942ApplicationSTACKUikiManager is now registered

22:41:12:942ApplicationSTACKGame.SaveSystem is now registered

22:41:12:942ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

22:41:12:942ApplicationSTACKGame.SimulationManager is now registered

22:41:12:942ApplicationSTACKGame.LevelManager is now registered

22:41:12:942ApplicationSTACKGame.VisionSystem is now registered

22:41:12:942ApplicationSTACKGame.UnlockableManager is now registered

22:41:12:942ApplicationSTACKGame.TutorialSystem is now registered

22:41:12:942ApplicationSTACKGame.TurretUnlockManager is now registered

22:41:12:942ApplicationSTACKGame.HeroSprintSystem is now registered

22:41:12:942ApplicationSTACKGame.TurretChargeSystem is now registered

22:41:12:942ApplicationSTACKGame.TargetingSystem is now registered

22:41:12:942ApplicationSTACKGame.TalkSystem is now registered

22:41:12:942ApplicationSTACKGame.StationSystem is now registered

22:41:12:942ApplicationSTACKGame.StartingChestManager is now registered

22:41:12:942ApplicationSTACKGame.SpawnSystem is now registered

22:41:12:942ApplicationSTACKGame.ScoreManager is now registered

22:41:12:942ApplicationSTACKGame.RoomsManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.RedDepictionManager is now registered

22:41:12:942ApplicationSTACKGame.PingSystem is now registered

22:41:12:942ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

22:41:12:942ApplicationSTACKPinManager is now registered

22:41:12:942ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

22:41:12:942ApplicationSTACKGame.DamageTypeStatusSystem is now registered

22:41:12:942ApplicationSTACKGame.CrystalUpgradeManager is now registered

22:41:12:942ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

22:41:12:942ApplicationSTACKGame.CrystalMovementSystem is now registered

22:41:12:942ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

22:41:12:942ApplicationSTACKGame.CocktailSystem is now registered

22:41:12:942ApplicationSTACKGame.CinematicSystem is now registered

22:41:12:942ApplicationSTACKGame.CharacterMovementSystem is now registered

22:41:12:942ApplicationSTACKGame.CharacterFacingSystem is now registered

22:41:12:942ApplicationSTACKGame.CharacterAnimationSystem is now registered

22:41:12:942ApplicationSTACKGame.BugQueenManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.BossBehaviourManager is now registered

22:41:12:942ApplicationSTACKGame.BoltSynchronizationSystem is now registered

22:41:12:942ApplicationSTACKGame.AvoidanceSystem is now registered

22:41:12:942ApplicationSTACKGame.AudioMotionSystem is now registered

22:41:12:942ApplicationSTACKGame.AssetManager is now registered

22:41:12:942ApplicationSTACKGame.ArtifactResearchSystem is now registered

22:41:12:942ApplicationSTACKGame.AchievementTrackingManager is now registered

22:41:12:942ApplicationSTACKPathfinding.PathfindingManager is now registered

22:41:12:942ApplicationSTACKGame.DetectionSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroSelectionSystem is now registered

22:41:12:942ApplicationSTACKGame.DifficultyManager is now registered

22:41:12:942ApplicationSTACKGame.EffectSpreadSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroLevelUpSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroDeathSystem is now registered

22:41:12:942ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

22:41:12:942ApplicationSTACKGame.HealthSystem is now registered

22:41:12:942ApplicationSTACKGame.GameStatsManager is now registered

22:41:12:942ApplicationSTACKGame.GameProfilerManager is now registered

22:41:12:942ApplicationSTACKGame.DoorOpeningSystem is now registered

22:41:12:942ApplicationSTACKGame.FlowEndSystem is now registered

22:41:12:942ApplicationSTACKGame.ExoticTurretsManager is now registered

22:41:12:942ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager is now registered

22:41:12:942ApplicationSTACKGame.EntityFrontSyncSystem is now registered

22:41:12:942ApplicationSTACKGame.EntityEventBufferSystem is now registered

22:41:12:942ApplicationSTACKGame.EntityActionSystem is now registered

22:41:12:942ApplicationSTACKGame.EmoteSystem is now registered

22:41:12:942ApplicationSTACKGame.EffectSystem is now registered

22:41:12:942ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

22:41:12:942ApplicationSTACKUIPanelInteractorManager is now registered

22:41:12:942ApplicationSTACKGame.QuestManager is now registered

22:41:12:942ApplicationSTACKGame.TEDGame: Initialization...

22:41:12:942ApplicationSTACKGame.RedDepictionManager: Start initialization...

22:41:12:942ApplicationSTACKGame.RedDepictionManager: Initialization done!

22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessHeroes

22:41:12:942ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

22:41:12:942ApplicationSTACKGame.SimulationManager: Start initialization...

22:41:12:942ApplicationSTACKGame.SimulationManager: Initialization done!

22:41:12:942ApplicationSTACKSimulationManager: register method UpdateInternal

22:41:12:942ApplicationSTACKGame.GameEntityManager: Start initialization...

22:41:12:942ApplicationSTACKGame.GameEntityManager: Initialization done!

22:41:12:942ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

22:41:12:942ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

22:41:12:942ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

22:41:12:942ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

22:41:12:942ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

22:41:12:942ApplicationSTACKGame.DetectionSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.DetectionSystem: Initialization done!

22:41:12:942ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

22:41:12:942ApplicationSTACKDetectionSystem: register method BeginFrame

22:41:12:942ApplicationSTACKDetectionSystem: register method FinalizeDetection

22:41:12:942ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

22:41:12:942ApplicationSTACKDetectionSystem: register method DisposeElements

22:41:12:942ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

22:41:12:942ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

22:41:12:942ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

22:41:12:942ApplicationSTACKGame.SpawnSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.SpawnSystem: Initialization done!

22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

22:41:12:942ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

22:41:12:942ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

22:41:12:942ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

22:41:12:942ApplicationSTACKGame.BossBehaviourManager: Start initialization...

22:41:12:942ApplicationSTACKGame.BossBehaviourManager: Initialization done!

22:41:12:942ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

22:41:12:942ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

22:41:12:942ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

22:41:12:942ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

22:41:12:942ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

22:41:12:942ApplicationSTACKGame.TalkSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.TalkSystem: Initialization done!

22:41:12:942ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

22:41:12:942ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

22:41:12:942ApplicationSTACKTalkSystem: register method UpdateHealthTracking

22:41:12:942ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

22:41:12:942ApplicationSTACKGame.LevelManager: Start initialization...

22:41:12:942ApplicationSTACKGame.LevelManager: Initialization done!

22:41:12:942ApplicationSTACKLevelManager: register method UpdateLevelRenderer

22:41:12:942ApplicationSTACKLevelManager: register method UpdateLevelLoading

22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

22:41:12:942ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

22:41:12:942ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

22:41:12:942ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

22:41:12:942ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

22:41:12:942ApplicationSTACKGame.StationSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.StationSystem: Initialization done!

22:41:12:942ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

22:41:12:942ApplicationSTACKGame.InventoryManager: Start initialization...

22:41:12:942ApplicationSTACKGame.InventoryManager: Initialization done!

22:41:12:942ApplicationSTACKInventoryManager: register method UpdateResources

22:41:12:942ApplicationSTACKInventoryManager: register method UpdateValues

22:41:12:942ApplicationSTACKGame.LootManagementSystem: Start initialization...

22:41:12:942DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:41:12:942ApplicationSTACKGame.LootManagementSystem: Initialization done!

22:41:12:942ApplicationSTACKLootManagementSystem: register method UpdateLoots

22:41:12:942ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

22:41:12:942ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

22:41:12:942ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

22:41:12:942ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

22:41:12:942ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

22:41:12:942ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

22:41:12:942ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

22:41:12:942ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

22:41:12:942ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

22:41:12:942ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

22:41:12:942ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

22:41:12:942ApplicationSTACKGame.UnlockableManager: Start initialization...

22:41:12:942ApplicationSTACKGame.UnlockableManager: Initialization done!

22:41:12:942ApplicationSTACKUnlockableManager: register method ProcessBlackposts

22:41:12:942ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

22:41:12:942ApplicationSTACKGame.AssetManager: Start initialization...

22:41:12:942ApplicationSTACKGame.AssetManager: Initialization done!

22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

22:41:12:942ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

22:41:12:942ApplicationSTACKGame.GameStatsManager: Start initialization...