vendredi 20 octobre 2023 22:27
TED

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22:27:33:301DefaultSTACK[Application] Application seed is 1621762903

22:27:33:301ApplicationSTACKFramework.Application: Initialization...

22:27:33:301ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Start initialization...

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Condition preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Databases preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Entities preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Input preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Localization preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.MecanimEventData preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Red preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Simulation preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.UI preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Social preload.

22:27:33:301AssetDatabaseSTACKRequest AssetBundle Ted.Data.Audio preload.

22:27:34:269AssetDatabaseSTACKAssetBundle Ted.Data.Condition preload took 00:00:00.1439683

22:27:34:436AssetDatabaseSTACKAssetBundle Ted.Data.Databases preload took 00:00:00.1668507

22:27:36:076AssetDatabaseSTACKAssetBundle Ted.Data.Entities preload took 00:00:01.6392126

22:27:36:107AssetDatabaseSTACKAssetBundle Ted.Data.Input preload took 00:00:00.0308145

22:27:36:309AssetDatabaseSTACKAssetBundle Ted.Data.Localization preload took 00:00:00.2011801

22:27:36:343AssetDatabaseSTACKAssetBundle Ted.Data.MecanimEventData preload took 00:00:00.0336476

22:27:36:439AssetDatabaseSTACKAssetBundle Ted.Data.Simulation preload took 00:00:00.0957126

22:27:39:479AssetDatabaseSTACKAssetBundle Ted.Data.UI preload took 00:00:03.0397477

22:27:39:479AssetDatabaseSTACKPrewarm shaders in ted.data.ui.assetbundle took 00:00:00.0079186

22:27:39:545AssetDatabaseSTACKAssetBundle Ted.Data.Social preload took 00:00:00.0578457

22:27:39:611AssetDatabaseSTACKAssetBundle Ted.Data.Audio preload took 00:00:00.0651020

22:27:39:611DefaultSTACKAssetProvider 'ted.data.condition.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.databases.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.debugui.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.entities.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.input.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.localization.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.mecanimeventdata.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.simulation.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.test.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.ui.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.uiatlas.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.social.assetbundle' has been mounted.

22:27:39:611DefaultSTACKAssetProvider 'ted.data.audio.assetbundle' has been mounted.

22:27:39:611ApplicationSTACKFramework.Asset.AssetBundleLoaderManager: Initialization done!

22:27:39:611ApplicationSTACKFramework.Database.DatabaseManager: Start initialization...

22:27:39:611ApplicationSTACKFramework.Database.DatabaseManager: Initialization done!

22:27:39:611ApplicationSTACKBlackboardManager: Start initialization...

22:27:39:611ApplicationSTACKBlackboardManager: Initialization done!

22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameMiddle

22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameStart

22:27:39:611ApplicationSTACKBlackboardManager: register method SynchronizeBlackboardsAtFrameEnd

22:27:39:611ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Start initialization...

22:27:39:611ApplicationSTACKFramework.Storage.LocalDrive.LocalDriveStorageManager: Initialization done!

22:27:39:611ApplicationSTACKFramework.Audio.AudioManager: Start initialization...

22:27:39:839ApplicationSTACKFramework.Audio.AudioManager: Initialization done!

22:27:39:839ApplicationSTACKAudioManager: register method ProcessSettingsBlackposts

22:27:39:839ApplicationSTACKAudioManager: register method UpdateMusic

22:27:39:839ApplicationSTACKAudioManager: register method UpdateModules

22:27:39:839ApplicationSTACKAudioManager: register method FlushPendingAudioEvents

22:27:39:839ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Start initialization...

22:27:39:839NetworkSTACK[CrossPlatform] Start EOS

22:27:39:839NetworkSTACK[CrossPlatform] Platform initialized with: Success

22:27:39:839NetworkSTACK[CrossPlatform] Create EOS platform

22:27:39:839NetworkSTACK[CrossPlatform][Warning] Hot key event ignored because there are no known users.

22:27:39:839ApplicationSTACKFramework.Platforms.EOSCrossPlatformManager: Initialization done!

22:27:39:839ApplicationSTACKEOSCrossPlatformManager: register method UpdateCrossPlatform

22:27:39:839ApplicationSTACKEOSCrossPlatformManager: register method ProcessBlackposts

22:27:39:839ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Start initialization...

22:27:39:839NetworkSTACK[Steamworks] Found 11 friends

22:27:39:839ApplicationSTACKFramework.Platforms.SteamworksPlatformManager: Initialization done!

22:27:39:839NetworkSTACKUsing digital distribution credentials: 'Iteration', 0x01100001040c6195, Steam.

22:27:39:839NetworkSTACKUsing digital distribution current game language: ''.

22:27:39:839ApplicationSTACKSteamworksPlatformManager: register method PlatformUpdate

22:27:39:839ApplicationSTACKSteamworksPlatformManager: register method ProcessBlackposts

22:27:39:839ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Start initialization...

22:27:39:839DefaultSTACKStorage thread already started.
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:27:39:839ApplicationSTACKFramework.Storage.EosPlayerData.EosPlayerDataStorageManager: Initialization done!

22:27:39:839ApplicationSTACKEosPlayerDataStorageManager: register method ProcessBlackposts

22:27:39:839ApplicationSTACKGame.PlayerProfileManager: Start initialization...

22:27:40:560ApplicationSTACKGame.PlayerProfileManager: Initialization done!

22:27:40:560ApplicationSTACKPlayerProfileManager: register method ProcessRequests

22:27:40:560ApplicationSTACKGame.TEDDownloadableContentManager: Start initialization...

22:27:40:560ApplicationSTACKGame.TEDDownloadableContentManager: Initialization done!

22:27:40:560ApplicationSTACKTEDDownloadableContentManager: register method ProcessBlackposts

22:27:40:560ApplicationSTACKGame.TimeManager: Start initialization...

22:27:40:560ApplicationSTACKGame.TimeManager: Initialization done!

22:27:40:560ApplicationSTACKTimeManager: register method UpdateShowFloorDemoTime

22:27:40:560ApplicationSTACKTimeManager: register method UpdateServerFrame

22:27:40:560ApplicationSTACKTimeManager: register method UpdateInGameTime

22:27:40:560ApplicationSTACKFramework.Inputs.InputManager: Start initialization...

22:27:40:560ApplicationSTACKFramework.Inputs.InputManager: Initialization done!

22:27:40:560ApplicationSTACKInputManager: register method UpdateInput

22:27:40:560ApplicationSTACKGame.SessionManager: Start initialization...

22:27:40:560ApplicationSTACKGame.SessionManager: Initialization done!

22:27:40:560ApplicationSTACKSessionManager: register method UpdateSession

22:27:40:560ApplicationSTACKGame.BoltManager: Start initialization...

22:27:40:560ApplicationSTACKGame.BoltManager: Initialization done!

22:27:40:560ApplicationSTACKBoltManager: register method UpdateBolt

22:27:40:560ApplicationSTACKBoltManager: register method ProcessBlackposts

22:27:40:560ApplicationSTACKMatchmakingService: Start initialization...

22:27:40:560ApplicationSTACKMatchmakingService: Initialization done!

22:27:40:560ApplicationSTACKMatchmakingService: register method ProcessBlackposts

22:27:40:560ApplicationSTACKFlowManager: Start initialization...

22:27:40:560ApplicationSTACKFlowManager: Initialization done!

22:27:40:560ApplicationSTACKFlowManager: register method UpdateFlow

22:27:40:560ApplicationSTACKGameIntentManager: Start initialization...

22:27:40:560ApplicationSTACKGameIntentManager: Initialization done!

22:27:40:560ApplicationSTACKGameIntentManager: register method FrameUpdate

22:27:40:560ApplicationSTACKPlatformSessionRuntime: Start initialization...

22:27:40:560ApplicationSTACKPlatformSessionRuntime: Initialization done!

22:27:40:560ApplicationSTACKFramework.Automation.TestManager: Start initialization...

22:27:40:560ApplicationSTACKFramework.Automation.TestManager: Initialization done!

22:27:40:560ApplicationSTACKTestManager: register method UpdateTests

22:27:40:560ApplicationSTACKG2G.G2GManager: Start initialization...

22:27:44:278NetworkSTACKCall to Steamworks.SteamUser.GetAuthTicketForWebApi succeeded.

22:27:44:278NetworkSTACK[CrossPlatform] Login with appticket

22:27:44:278NetworkSTACK[CrossPlatform] digitalPlatform: Steam

22:27:44:278NetworkSTACK[CrossPlatform][STEAM] Login

22:27:44:278NetworkSTACK[CrossPlatform][STEAM] Login GetConnectInterface

22:27:44:381ApplicationSTACKRunning Flow State 'FlowState_Bootstrapper'...

22:27:44:381DefaultSTACK[TED-14649] AddActionMapController Default_Inactive

22:27:44:381NetworkSTACK[Photon] Bolt StartClient...

22:27:44:381DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

22:27:44:381ApplicationSTACKG2G.G2GManager: Initialization done!

22:27:44:381ApplicationSTACKG2GManager: register method ProcessBlackposts

22:27:44:381ApplicationSTACKFramework.Localization.LocalizationManager: Start initialization...

22:27:44:381ApplicationSTACKFramework.Localization.LocalizationManager: Initialization done!

22:27:44:381ApplicationSTACKSettings.SettingsManager: Start initialization...

22:27:44:381NetworkSTACK[Localization] Current steam language : english

22:27:44:381NetworkSTACK[Localization] Current steam language : english

22:27:44:381ApplicationSTACKSettings.SettingsManager: Initialization done!

22:27:44:381ApplicationSTACKSettingsManager: register method ProcessBlackposts

22:27:44:381ApplicationSTACKSettingsManager: register method SpecificUpdate

22:27:44:381ApplicationSTACKUI.UIWindowsManager: Start initialization...

22:27:44:381ApplicationSTACKUI.UIWindowsManager: Initialization done!

22:27:44:381ApplicationSTACKUIInvitationManager: Start initialization...

22:27:44:381ApplicationSTACKUIInvitationManager: Initialization done!

22:27:44:381ApplicationSTACKUIInvitationManager: register method UpdateInvitation

22:27:44:381ApplicationSTACKUIManager: Start initialization...

22:27:44:381ApplicationSTACKUIRenderingManager: register method PostRender

22:27:44:381ApplicationSTACKUIRenderingManager: register method Render

22:27:44:381DefaultSTACK[TED-14649] AddActionMapController UI

22:27:46:657NetworkSTACK[Bolt] Bolt start begin!

22:27:46:930NetworkSTACK[Photon] Bolt ShutdownImmediate...

22:27:46:930NetworkSTACK[Photon] OnBoltStopping

22:27:46:930NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

22:27:46:930NetworkSTACK[Bolt] Bolt shutdown begin.

22:27:46:930NetworkSTACK[Bolt] Bolt shutdown done.

22:27:47:310DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:27:47:340NetworkSTACK[CrossPlatform] Connected! result: Success

22:27:47:340NetworkSTACK[CrossPlatform] Product User Id Retreived | productUserId: 00025dd559324a6fa5fe316db4cb643e

22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.

22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.

22:27:47:340DefaultSTACK[VoiceChat] Input device : Microphone sur casque (Razer Audio Controller - Chat) : ({d5b8076a-ec1d-48f0-8637-d77fe84812e0})

22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.

22:27:47:340NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.

22:27:47:340DefaultSTACK[VoiceChat] Output device : Casque pour téléphone (Razer Audio Controller - Chat) : ({0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6})

22:27:47:340NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_1
 at SetStatistic in :line 0
 at b__0 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:27:47:340NetworkSTACK[Statistics] steamworks failed to set stat TEST_STAT_2
 at SetStatistic in :line 0
 at b__0 in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:27:47:340NetworkSTACK[CrossPlatform][Warning] Deleting local invalid cache file. CacheFilename=[C:/...eon/datastorage/4193c9fd2f41405f813f828cce02d132/000...43e/G2GSecret-RETAIL]

22:27:49:551DefaultSTACK[VoiceChat] RefreshAudioSettings

22:27:49:551NetworkSTACKGetInputDevices Count : 3

22:27:49:551NetworkSTACKDevice #0 : name : Microphone sur casque (Razer Audio Controller - Chat), deviceID : {d5b8076a-ec1d-48f0-8637-d77fe84812e0}, isDefault : True

22:27:49:551NetworkSTACKDevice #1 : name : Microphone (2- USB PnP Audio Device), deviceID : {720a30cf-b0fe-4a35-9d86-ce332ffaa267}, isDefault : False

22:27:49:551NetworkSTACKDevice #2 : name : Microphone (Realtek High Definition Audio), deviceID : {89e87b30-9d31-4fce-bac3-1e68475841e4}, isDefault : False

22:27:49:551NetworkSTACKGetOutputDevices Count : 6

22:27:49:551NetworkSTACKDevice #0 : name : Haut-parleurs (Razer Audio Controller - Game), deviceID : {0.0.0.00000000}.{6a5c5332-cc75-4088-ae58-f07d39df31bd}, isDefault : False

22:27:49:551NetworkSTACKDevice #1 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{98bed494-1ea9-4096-8d58-079bf235a84e}, isDefault : False

22:27:49:551NetworkSTACKDevice #2 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{c907b6de-30ff-4a88-b933-afaff7b3a897}, isDefault : False

22:27:49:551NetworkSTACKDevice #3 : name : Haut-parleurs (2- USB PnP Audio Device), deviceID : {0.0.0.00000000}.{d0aeff1d-43c1-47ba-aa3d-3441bcb20ce4}, isDefault : False

22:27:49:551NetworkSTACKDevice #4 : name : Casque pour téléphone (Razer Audio Controller - Chat), deviceID : {0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6}, isDefault : True

22:27:49:551NetworkSTACKDevice #5 : name : Speakers - MSI (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{f55a00df-c50f-48b0-9f9c-0e60f2ab65b4}, isDefault : False

22:27:49:551DefaultSTACK[VoiceChat] SetOutput device : Casque pour téléphone (Razer Audio Controller - Chat) : ({0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6})

22:27:49:551NetworkSTACK[StorageService] ReadFileAsync: G2GSecret-RETAIL

22:27:49:551NetworkSTACK[Overlay] OnDisplaySettingsUpdated IsVisible: False, IsExclusiveInput: False

22:27:49:551DefaultSTACK[Storage] Cache successfully deleted

22:27:49:551NetworkSTACK[CrossPlatform][Warning] FConnectClient::ResolveProductUserIdMappingPrivate - GetProductUserExternalAccountIdPrivate Failed

22:27:49:551DefaultSTACK'???|SystemNotificationShowable' cannot be loaded.

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLOB_BOSS_KILLED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BLUR_BOSS_KILLED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BOT_BOSS_KILLED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_BUG_BOSS_KILLED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_DOOR_OPENED with value : 274

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED1 with value : 3

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED2 with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_DISTRICTS_COMPLETED3 with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_FLOOR_NUMBER with value : 2

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_SCORE with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_GAME_TIME with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_HERO_UNLOCKED with value : 4

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_MONSTER_KILLED_ANY with value : 6661

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_MUSICIAN with value : 3

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_QUEST_COMPLETED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_STATION_STORY_UNLOCKED with value : 0

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_STORED_RESOURCE100 with value : 3

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_TURRET_BUILT_ONCE with value : 8

22:27:50:516NetworkSTACK[Statistics] CopyStatName returned stat STAT_VISITED_DISTRICT_ONCE with value : 4

22:27:50:625NetworkSTACK[TitleStorage] file : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}

22:27:50:625DefaultSTACKCould not find ApplicationConfiguration field with name AppScopeAsString, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:27:50:625DefaultSTACKCould not find ApplicationConfiguration field with name ForceDeviceIdLogin, json : { "AppScope": 4, "AppScopeAsString": "Public", "ForceDeviceIdLogin": false, "EnableMultiplayer": true, "EnableSolo": true, "NumberMaxOfPlayer": 3, "EnableSave": true, "RollingMessages": [ "Welcome to Endless™ Dungeon!" ], "EnableCrossplayWithConsoles": false}
 at ApplyOverrides in :line 0
 at b__0 in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:27:50:625DefaultSTACKReload project configuration

22:27:51:160NetworkSTACK[CrossPlatform][Warning] Payload is incomplete. Response still processing. 00000161FE968D10

22:27:51:160NetworkSTACK[StorageService] Read file 'G2GSecret-RETAIL' succeed

22:27:51:248DefaultSTACK'???|ScoreItem' cannot be loaded.

22:27:51:248DefaultSTACK'???|ScoreItem' cannot be loaded.

22:27:51:248DefaultSTACK'???|RecapTimerItem' cannot be loaded.

22:27:51:248DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

22:27:51:248DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

22:27:51:971DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:27:51:971DefaultSTACK'???|UIMaterialModifier' cannot be loaded.

22:27:52:341DefaultSTACK'???|DLCItemShowable' cannot be loaded.

22:27:52:527DefaultSTACK'???|PingHUDItem' cannot be loaded.

22:27:52:820DefaultSTACK[Localization] Unknown key '%ContentNotInitialized '
 at InternalLocalize in :line 0
 at LocalizeIfNecessary in :line 0
 at CreateNewProcessedText in :line 0
 at Load in :line 0
 at DoLoad in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:27:52:878DefaultSTACK'???|EnvironmentalNoteHUDPageShowable' cannot be loaded.

22:27:52:878DefaultSTACK'???|PillHUDItem' cannot be loaded.

22:27:52:878DefaultSTACK'???|ObjectiveHUDPanel' cannot be loaded.

22:27:52:943DefaultSTACK'???|ScoreItem' cannot be loaded.

22:27:52:943DefaultSTACK'???|ScoreItem' cannot be loaded.

22:27:52:943DefaultSTACK'???|RecapTimerItem' cannot be loaded.

22:27:52:943DefaultSTACK'???|RecapQuestStepItem' cannot be loaded.

22:27:52:943DefaultSTACK'???|RecapCollectibleItem' cannot be loaded.

22:27:52:965ApplicationSTACKUIManager: Initialization done!

22:27:52:965ApplicationSTACKUIManager: register method ProcessBlackposts

22:27:52:965ApplicationSTACKUIManager: register method UISpecificUpdate

22:27:52:965ApplicationSTACKUIOverlayTabsManager: Start initialization...

22:27:52:965DefaultSTACK'???|StationMapQuestComponent' cannot be loaded.

22:27:52:965DefaultSTACK'???|StationMapCollectibleComponent' cannot be loaded.

22:27:52:965DefaultSTACK'???|DLCItemShowable' cannot be loaded.

22:27:54:303NetworkSTACKGetOutputDevices Count : 6

22:27:54:303NetworkSTACKDevice #0 : name : Haut-parleurs (Razer Audio Controller - Game), deviceID : {0.0.0.00000000}.{6a5c5332-cc75-4088-ae58-f07d39df31bd}, isDefault : False

22:27:54:303NetworkSTACKDevice #1 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{98bed494-1ea9-4096-8d58-079bf235a84e}, isDefault : False

22:27:54:303NetworkSTACKDevice #2 : name : DELL S3220DGF (Son Intel(R) pour écrans), deviceID : {0.0.0.00000000}.{c907b6de-30ff-4a88-b933-afaff7b3a897}, isDefault : False

22:27:54:303NetworkSTACKDevice #3 : name : Haut-parleurs (2- USB PnP Audio Device), deviceID : {0.0.0.00000000}.{d0aeff1d-43c1-47ba-aa3d-3441bcb20ce4}, isDefault : False

22:27:54:303NetworkSTACKDevice #4 : name : Casque pour téléphone (Razer Audio Controller - Chat), deviceID : {0.0.0.00000000}.{e11cd327-d6e1-4bd0-b0b4-4e8908a61fe6}, isDefault : True

22:27:54:303NetworkSTACKDevice #5 : name : Speakers - MSI (Realtek High Definition Audio), deviceID : {0.0.0.00000000}.{f55a00df-c50f-48b0-9f9c-0e60f2ab65b4}, isDefault : False

22:27:54:303NetworkSTACKGetInputDevices Count : 3

22:27:54:303NetworkSTACKDevice #0 : name : Microphone sur casque (Razer Audio Controller - Chat), deviceID : {d5b8076a-ec1d-48f0-8637-d77fe84812e0}, isDefault : True

22:27:54:303NetworkSTACKDevice #1 : name : Microphone (2- USB PnP Audio Device), deviceID : {720a30cf-b0fe-4a35-9d86-ce332ffaa267}, isDefault : False

22:27:54:303NetworkSTACKDevice #2 : name : Microphone (Realtek High Definition Audio), deviceID : {89e87b30-9d31-4fce-bac3-1e68475841e4}, isDefault : False

22:27:55:886ApplicationSTACKUIOverlayTabsManager: Initialization done!

22:27:55:886ApplicationSTACKGame.PrismManager: Start initialization...

22:27:55:886DefaultSTACK[Analytics] Starting Analytics Public Session with user_id 76561198028186005 ; gamecode 1485590 ; platformID 1 ; application_version 1.1.10087+6eeca01c22 ; sessionId 2c5f13f6de8844fea57c33a67d4dda69 : appScope Public

22:27:55:886ApplicationSTACKGame.PrismManager: Initialization done!

22:27:55:886ApplicationSTACKPrismManager: register method UpdateHeroAnalyticStatsComponents

22:27:55:886ApplicationSTACKPrismManager: register method UpdateEvents

22:27:55:886ApplicationSTACKPrismManager: register method ProcessBlackposts

22:27:55:886ApplicationSTACKRGBController.RGBControllerManager: Start initialization...

22:27:55:886ApplicationSTACKRGBController.RGBControllerManager: Initialization done!

22:27:55:886ApplicationSTACKRGBControllerManager: register method ProcessBlackposts

22:27:55:886ApplicationSTACKMouseCursorManager: Start initialization...

22:27:55:886ApplicationSTACKMouseCursorManager: Initialization done!

22:27:55:886ApplicationSTACKMouseCursorManager: register method UpdateCursor

22:27:55:886ApplicationSTACKGame.GameManager: Start initialization...

22:27:55:886ApplicationSTACKGame.GameManager: Initialization done!

22:27:55:886ApplicationSTACKGameManager: register method UpdateInternal

22:27:55:886ApplicationSTACKUINotificationManager: Start initialization...

22:27:55:886ApplicationSTACKUINotificationManager: Initialization done!

22:27:55:886ApplicationSTACKUINotificationManager: register method ProcessBlackposts

22:27:55:886ApplicationSTACKUINotificationManager: register method UpdateNotifications

22:27:55:886ApplicationSTACKGame.TimeReplicationManager: Start initialization...

22:27:55:886ApplicationSTACKGame.TimeReplicationManager: Initialization done!

22:27:55:886ApplicationSTACKChromaController.ChromaControllerManager: Start initialization...

22:27:55:886DefaultSTACKRazer Chroma: Initializing Razer Chroma Manager.

22:27:55:886DefaultSTACKRazer Chroma: Chroma DLL is not found! RZRESULT_DLL_NOT_FOUND

22:27:55:886ApplicationSTACKChromaController.ChromaControllerManager: Initialization done!

22:27:55:886ApplicationSTACKChromaControllerManager: register method ProcessBlackposts

22:27:55:886ApplicationSTACKPlatformInviteManager: Start initialization...

22:27:55:886ApplicationSTACKPlatformInviteManager: Initialization done!

22:27:55:886ApplicationSTACKPlatformInviteManager: register method ProcessPlatformInvites

22:27:55:886ApplicationSTACKUIWindowsCursorVisibilityManager: Start initialization...

22:27:55:886ApplicationSTACKUIWindowsCursorVisibilityManager: Initialization done!

22:27:55:886ApplicationSTACKGame.DebugArtifactGeneratorSystem: Start initialization...

22:27:55:886ApplicationSTACKGame.DebugArtifactGeneratorSystem: Initialization done!

22:27:55:886ApplicationSTACKFramework.Jobs.JobManager: Start initialization...

22:27:55:886ApplicationSTACKFramework.Jobs.JobManager: Initialization done!

22:27:55:886ApplicationSTACKJobManager: register method CompleteJobsBeforeEntityActions

22:27:55:886ApplicationSTACKJobManager: register method CompletePreviousFrameJobs

22:27:55:886ApplicationSTACKGame.CameraManager: Start initialization...

22:27:55:886ApplicationSTACKGame.CameraManager: Initialization done!

22:27:55:886ApplicationSTACKCameraManager: register method UpdateVirtualModes

22:27:55:886ApplicationSTACKCameraManager: register method ComputeCameraPosition

22:27:55:886ApplicationSTACKCameraManager: register method ProcessBlackpostForCameraShake

22:27:55:886ApplicationSTACKCameraManager: register method UpdateCameraShaker

22:27:55:886ApplicationSTACKCameraManager: register method ProcessPauseBlackpost

22:27:55:886ApplicationSTACKCameraManager: register method ProcessSettingBlackposts

22:27:56:362NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_01.ctr]

22:27:56:362PlayerProfileSTACK[PlayerProfile] Storage container exists: 'Framework.Storage.StorageManager::Steam_0x01100001040c6195_01', reading...

22:27:56:362DefaultSTACKRegisterPlayer Post request on https://ted-friend.service.games2gether.com/player/register returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
22:27:56:362PlayerProfileSTACK[PlayerProfile][#0] Using the local player profile because the remote player profile is not valid.

22:27:56:423NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_02.ctr]

22:27:56:423PlayerProfileSTACK[PlayerProfile][#1] Using the local player profile because the remote player profile is not valid.

22:27:56:440NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_03.ctr]

22:27:56:440PlayerProfileSTACK[PlayerProfile][#2] Using the local player profile because the remote player profile is not valid.

22:27:56:458NetworkSTACK[CrossPlatform][Warning] File metadata not found. Filename=[PlayerData/Steam_0x01100001040c6195_04.ctr]

22:27:56:458PlayerProfileSTACK[PlayerProfile][#3] Using the local player profile because the remote player profile is not valid.

22:27:56:665DefaultSTACK[TED-14649] AddActionMapController Video

22:27:56:732DefaultSTACKLoaded texture 'Default Small'.

22:27:59:014DefaultSTACK[TED-14649] RemoveActionMapController Video

22:27:59:120DefaultSTACKLoaded texture 'Title'.

22:28:01:650NetworkSTACKParsing the command line arguments...

22:28:01:650NetworkSTACKD:\Steam\steamapps\common\ENDLESS Dungeon\ENDLESS Dungeon.exe-single-instance

22:28:01:650ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

22:28:01:650DefaultSTACK[TED-14649] RemoveActionMapController Default_Inactive

22:28:01:650DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

22:28:02:712DefaultSTACKLoaded texture 'HQ_00'.

22:28:02:738DefaultSTACKLoaded texture 'Svg'.

22:28:02:782DefaultSTACKLoaded texture 'Inputs'.

22:28:05:175NetworkSTACK[Steamworks] Found 11 friends

22:28:05:257DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:28:05:394DefaultSTACKLoaded texture 'Mask__RGB_00'.

22:28:08:366NetworkSTACK[Steamworks] Found 11 friends

22:28:10:405NetworkSTACK[Steamworks] Found 11 friends

22:28:16:265NetworkSTACK[Steamworks] Found 11 friends

22:28:16:824NetworkSTACK[Steamworks] Found 11 friends

22:28:22:760DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:28:22:760DefaultSTACKFriendship change request returned code ServiceUnavailable(503), error : Service Unavailable
 at OnFriendshipChangeReceived in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
22:28:24:087NetworkSTACK[Steamworks] Found 11 friends

22:28:24:150DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:28:26:634NetworkSTACK[Steamworks] Found 11 friends

22:28:26:634NetworkSTACK[MultiplayerInviteContext] OnLobbyJoined with m_ulSteamIDLobby = 109775243455256126

22:28:26:634NetworkSTACK[MultiplayerInviteContext] Joined through overlay to photon lobby 'e28119d0-aad9-4878-9c72-2883c2e8de7c', on region EU.

22:28:26:634NetworkSTACK[Photon] Bolt StartClient...

22:28:26:634DefaultSTACKUsing Photon authentication credentials for application scope: Public, application id: 1485590, photon application id: c30c...

22:28:26:634NetworkSTACKWait for the bolt client to start

22:28:26:721NetworkSTACKWait for the bolt client to start

22:28:26:809NetworkSTACK[Bolt] Bolt start begin!

22:28:26:809NetworkSTACKWait for the bolt client to start

22:28:26:827NetworkSTACKWait for the bolt client to start

22:28:26:857NetworkSTACKWait for the bolt client to start

22:28:26:895NetworkSTACKWait for the bolt client to start

22:28:26:920NetworkSTACKWait for the bolt client to start

22:28:26:942NetworkSTACKWait for the bolt client to start

22:28:26:973NetworkSTACKWait for the bolt client to start

22:28:27:002NetworkSTACKWait for the bolt client to start

22:28:27:023NetworkSTACKWait for the bolt client to start

22:28:27:045NetworkSTACKWait for the bolt client to start

22:28:27:071NetworkSTACKWait for the bolt client to start

22:28:27:093NetworkSTACKWait for the bolt client to start

22:28:27:118NetworkSTACKWait for the bolt client to start

22:28:27:140NetworkSTACKWait for the bolt client to start

22:28:27:167NetworkSTACKWait for the bolt client to start

22:28:27:188NetworkSTACKWait for the bolt client to start

22:28:27:214NetworkSTACKWait for the bolt client to start

22:28:27:242NetworkSTACKWait for the bolt client to start

22:28:27:260NetworkSTACKWait for the bolt client to start

22:28:27:287NetworkSTACKWait for the bolt client to start

22:28:27:311NetworkSTACKWait for the bolt client to start

22:28:27:335NetworkSTACKWait for the bolt client to start

22:28:27:360NetworkSTACKWait for the bolt client to start

22:28:27:381NetworkSTACKWait for the bolt client to start

22:28:27:381NetworkSTACK[Bolt] Bolt start done!

22:28:27:381NetworkSTACKClientServerFrameOffset set to -3.

22:28:27:455ApplicationSTACKRunning Flow State 'FlowState_JoinSession'...

22:28:27:455DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

22:28:27:455DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:28:27:455GameplaySTACKStarting client session.

22:28:27:455UISTACKOnBoxCloseRequested

22:28:27:490GameplaySTACKRunning client session state 'Game.ClientSessionState_Bootstrapper'...

22:28:27:490GameplaySTACKClient session started.

22:28:27:490GameplaySTACKRunning client session state 'Game.ClientSessionState_WaitToJoinSession'...

22:28:27:527GameplaySTACKRunning client session state 'Game.ClientSessionState_JoiningSession'...

22:28:27:527DefaultSTACKLoaded texture 'CrystalHUD'.

22:28:27:614DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:28:28:257NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]

22:28:28:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:28:757NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]

22:28:29:258NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]

22:28:29:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:29:807NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]

22:28:30:308NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 192.168.1.107:58331]

22:28:30:358NetworkSTACK[Photon] ConnectAttempt on endpoint [EndPoint IPv4 91.171.207.155:9726]

22:28:30:413NetworkSTACK[MultiplayerInviteContext] Attach crossplatform context

22:28:30:413NetworkSTACKJoining Session with custom data 922150d1e4d8437daf882c6681a02f68

22:28:30:456GameplaySTACKRunning client session state 'Game.ClientSessionState_ExchangeProgressionData'...

22:28:30:568NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 0...

22:28:30:644NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:30:644NetworkSTACKChangeMultiplayerInviteContextVisibility to True

22:28:30:644NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243455256126

22:28:30:644NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id: 109775243455256126

22:28:30:644DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 0
 at InitFromLobbyDetails in :line 0
 at OnJoinByLobbyIdSearchCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:28:30:720NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:28:30:720NetworkSTACK[LobbyService] JoinLobbyInternal called. Lobbby id 922150d1e4d8437daf882c6681a02f68

22:28:30:720NetworkSTACK[CrossPlatform][Warning] Lobby will be joined, but user lacks permission to advertise presence.

22:28:30:912NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8885 bytes

22:28:30:912GameplaySTACKReceived DistantProgression #0

22:28:30:916GameplaySTACKRunning client session state 'Game.ClientSessionState_CreatingGame'...

22:28:30:916ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

22:28:30:916DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:28:30:916DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

22:28:30:916AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

22:28:31:842NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:32:193NetworkSTACK[LobbyService] Join lobby succeeded

22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyHandle called. Lobby id 922150d1e4d8437daf882c6681a02f68

22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails called

22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - lobbyMemberCount: 2
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00025dd559324a6fa5fe316db4cb643e
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails - memberId: 00029655f20c4bc0a151a74489033ac7
 at InitFromLobbyDetails in :line 0
 at InitFromLobbyHandle in :line 0
 at OnLobbyJoinInternal in :line 0
 at OnLobbyJoinCompleted in :line 0
 at EOS_Platform_Tick in :line 0
 at UpdateCrossPlatform in :line 0
 at Delegate in :line 0
22:28:32:193NetworkSTACK[LobbyService] GameLobby - InitFromLobbyDetails succeeded

22:28:32:193NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioInputSettings is deprecated. Use EOS_RTCAudio_SetInputDeviceSettings instead.

22:28:32:193NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-498964029]

22:28:32:193NetworkSTACK[Voice] Set output volume to 35

22:28:32:193NetworkSTACK[CrossPlatform][Warning] EOS_RTCAudio_SetAudioOutputSettings is deprecated. Use EOS_RTCAudio_SetOutputDeviceSettings instead.

22:28:32:193NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:28:32:641NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:33:639NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:34:609NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:35:197AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:03.3580363

22:28:35:197AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.2060992

22:28:35:683NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:36:184NetworkSTACK[CrossPlatform][Error] LibRTCMediaService: Connection error: The connection was interrupted due to rtcp reloading

22:28:36:283AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.8793114

22:28:36:283AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.2388971

22:28:36:674NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:36:830AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.3075228

22:28:36:830AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0812093

22:28:37:242AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.3302932

22:28:37:242AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.1528222

22:28:37:242DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

22:28:37:242DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

22:28:37:242DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem is now registered

22:28:37:242ApplicationSTACKGame.MonsterSpawnManager is now registered

22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

22:28:37:242ApplicationSTACKGame.MissileTargetSystem is now registered

22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

22:28:37:242ApplicationSTACKGame.MerchantSystem is now registered

22:28:37:242ApplicationSTACKGame.LootManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.KeyLockSystem is now registered

22:28:37:242ApplicationSTACKGame.InvincibilitySystem is now registered

22:28:37:242ApplicationSTACKGame.InventoryManager is now registered

22:28:37:242ApplicationSTACKGame.IntangibilitySystem is now registered

22:28:37:242ApplicationSTACKGame.InactiveEntitySystem is now registered

22:28:37:242ApplicationSTACKGame.HeroWeaponSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroSwitchSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroSquadSystem is now registered

22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem is now registered

22:28:37:242ApplicationSTACKGame.GameEntityManager is now registered

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

22:28:37:242ApplicationSTACKUikiManager is now registered

22:28:37:242ApplicationSTACKGame.SaveSystem is now registered

22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

22:28:37:242ApplicationSTACKGame.SimulationManager is now registered

22:28:37:242ApplicationSTACKGame.LevelManager is now registered

22:28:37:242ApplicationSTACKGame.VisionSystem is now registered

22:28:37:242ApplicationSTACKGame.UnlockableManager is now registered

22:28:37:242ApplicationSTACKGame.TutorialSystem is now registered

22:28:37:242ApplicationSTACKGame.TurretUnlockManager is now registered

22:28:37:242ApplicationSTACKGame.HeroSprintSystem is now registered

22:28:37:242ApplicationSTACKGame.TurretChargeSystem is now registered

22:28:37:242ApplicationSTACKGame.TargetingSystem is now registered

22:28:37:242ApplicationSTACKGame.TalkSystem is now registered

22:28:37:242ApplicationSTACKGame.StationSystem is now registered

22:28:37:242ApplicationSTACKGame.StartingChestManager is now registered

22:28:37:242ApplicationSTACKGame.SpawnSystem is now registered

22:28:37:242ApplicationSTACKGame.ScoreManager is now registered

22:28:37:242ApplicationSTACKGame.RoomsManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.RedDepictionManager is now registered

22:28:37:242ApplicationSTACKGame.PingSystem is now registered

22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

22:28:37:242ApplicationSTACKPinManager is now registered

22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem is now registered

22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager is now registered

22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

22:28:37:242ApplicationSTACKGame.CrystalMovementSystem is now registered

22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

22:28:37:242ApplicationSTACKGame.CocktailSystem is now registered

22:28:37:242ApplicationSTACKGame.CinematicSystem is now registered

22:28:37:242ApplicationSTACKGame.CharacterMovementSystem is now registered

22:28:37:242ApplicationSTACKGame.CharacterFacingSystem is now registered

22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem is now registered

22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.BossBehaviourManager is now registered

22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem is now registered

22:28:37:242ApplicationSTACKGame.AvoidanceSystem is now registered

22:28:37:242ApplicationSTACKGame.AudioMotionSystem is now registered

22:28:37:242ApplicationSTACKGame.AssetManager is now registered

22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem is now registered

22:28:37:242ApplicationSTACKGame.AchievementTrackingManager is now registered

22:28:37:242ApplicationSTACKPathfinding.PathfindingManager is now registered

22:28:37:242ApplicationSTACKGame.DetectionSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroSelectionSystem is now registered

22:28:37:242ApplicationSTACKGame.DifficultyManager is now registered

22:28:37:242ApplicationSTACKGame.EffectSpreadSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroDeathSystem is now registered

22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

22:28:37:242ApplicationSTACKGame.HealthSystem is now registered

22:28:37:242ApplicationSTACKGame.GameStatsManager is now registered

22:28:37:242ApplicationSTACKGame.GameProfilerManager is now registered

22:28:37:242ApplicationSTACKGame.DoorOpeningSystem is now registered

22:28:37:242ApplicationSTACKGame.FlowEndSystem is now registered

22:28:37:242ApplicationSTACKGame.ExoticTurretsManager is now registered

22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager is now registered

22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem is now registered

22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem is now registered

22:28:37:242ApplicationSTACKGame.EntityActionSystem is now registered

22:28:37:242ApplicationSTACKGame.EmoteSystem is now registered

22:28:37:242ApplicationSTACKGame.EffectSystem is now registered

22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

22:28:37:242ApplicationSTACKUIPanelInteractorManager is now registered

22:28:37:242ApplicationSTACKGame.QuestManager is now registered

22:28:37:242ApplicationSTACKGame.TEDGame: Initialization...

22:28:37:242ApplicationSTACKGame.RedDepictionManager: Start initialization...

22:28:37:242ApplicationSTACKRedDepictionSystem: register method ScheduleJobs

22:28:37:242ApplicationSTACKRedDepictionSystem: register method Update

22:28:37:242ApplicationSTACKGame.RedDepictionManager: Initialization done!

22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessHeroes

22:28:37:242ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

22:28:37:242ApplicationSTACKGame.SimulationManager: Start initialization...

22:28:37:242ApplicationSTACKGame.SimulationManager: Initialization done!

22:28:37:242ApplicationSTACKSimulationManager: register method UpdateInternal

22:28:37:242ApplicationSTACKGame.GameEntityManager: Start initialization...

22:28:37:242ApplicationSTACKGame.GameEntityManager: Initialization done!

22:28:37:242ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

22:28:37:242ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

22:28:37:242ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

22:28:37:242ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

22:28:37:242ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

22:28:37:242ApplicationSTACKGame.DetectionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.DetectionSystem: Initialization done!

22:28:37:242ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

22:28:37:242ApplicationSTACKDetectionSystem: register method BeginFrame

22:28:37:242ApplicationSTACKDetectionSystem: register method FinalizeDetection

22:28:37:242ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

22:28:37:242ApplicationSTACKDetectionSystem: register method DisposeElements

22:28:37:242ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

22:28:37:242ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

22:28:37:242ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

22:28:37:242ApplicationSTACKGame.SpawnSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.SpawnSystem: Initialization done!

22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

22:28:37:242ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

22:28:37:242ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

22:28:37:242ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

22:28:37:242ApplicationSTACKGame.BossBehaviourManager: Start initialization...

22:28:37:242ApplicationSTACKGame.BossBehaviourManager: Initialization done!

22:28:37:242ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

22:28:37:242ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

22:28:37:242ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

22:28:37:242ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

22:28:37:242ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

22:28:37:242ApplicationSTACKGame.TalkSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.TalkSystem: Initialization done!

22:28:37:242ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

22:28:37:242ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

22:28:37:242ApplicationSTACKTalkSystem: register method UpdateHealthTracking

22:28:37:242ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

22:28:37:242ApplicationSTACKGame.LevelManager: Start initialization...

22:28:37:242ApplicationSTACKGame.LevelManager: Initialization done!

22:28:37:242ApplicationSTACKLevelManager: register method UpdateLevelRenderer

22:28:37:242ApplicationSTACKLevelManager: register method UpdateLevelLoading

22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

22:28:37:242ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

22:28:37:242ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

22:28:37:242ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

22:28:37:242ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

22:28:37:242ApplicationSTACKGame.StationSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.StationSystem: Initialization done!

22:28:37:242ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

22:28:37:242ApplicationSTACKGame.InventoryManager: Start initialization...

22:28:37:242ApplicationSTACKGame.InventoryManager: Initialization done!

22:28:37:242ApplicationSTACKInventoryManager: register method UpdateResources

22:28:37:242ApplicationSTACKInventoryManager: register method UpdateValues

22:28:37:242ApplicationSTACKGame.LootManagementSystem: Start initialization...

22:28:37:242DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:28:37:242ApplicationSTACKGame.LootManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKLootManagementSystem: register method UpdateLoots

22:28:37:242ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

22:28:37:242ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

22:28:37:242ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

22:28:37:242ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

22:28:37:242ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

22:28:37:242ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

22:28:37:242ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

22:28:37:242ApplicationSTACKGame.UnlockableManager: Start initialization...

22:28:37:242ApplicationSTACKGame.UnlockableManager: Initialization done!

22:28:37:242ApplicationSTACKUnlockableManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

22:28:37:242ApplicationSTACKGame.AssetManager: Start initialization...

22:28:37:242ApplicationSTACKGame.AssetManager: Initialization done!

22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

22:28:37:242ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

22:28:37:242ApplicationSTACKGame.GameStatsManager: Start initialization...

22:28:37:242GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
22:28:37:242ApplicationSTACKGame.GameStatsManager: Initialization done!

22:28:37:242ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

22:28:37:242ApplicationSTACKGame.QuestManager: Start initialization...

22:28:37:242ApplicationSTACKGame.QuestManager: Initialization done!

22:28:37:242ApplicationSTACKQuestManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

22:28:37:242ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

22:28:37:242ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

22:28:37:242ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

22:28:37:242ApplicationSTACKGame.AudioMotionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.AudioMotionSystem: Initialization done!

22:28:37:242ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

22:28:37:242ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

22:28:37:242ApplicationSTACKGame.AvoidanceSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.AvoidanceSystem: Initialization done!

22:28:37:242ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

22:28:37:242ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

22:28:37:242ApplicationSTACKAvoidanceSystem: register method DisposeElements

22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

22:28:37:242ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

22:28:37:242ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

22:28:37:242ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

22:28:37:242ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

22:28:37:242ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

22:28:37:242ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

22:28:37:242ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

22:28:37:242ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

22:28:37:242ApplicationSTACKGame.EffectSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EffectSystem: Initialization done!

22:28:37:242ApplicationSTACKEffectSystem: register method ProcessEffectRequests

22:28:37:242ApplicationSTACKEffectSystem: register method UpdateActiveEffects

22:28:37:242ApplicationSTACKGame.TutorialSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.TutorialSystem: Initialization done!

22:28:37:242ApplicationSTACKTutorialSystem: register method UpdateSystem

22:28:37:242ApplicationSTACKGame.CinematicSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CinematicSystem: Initialization done!

22:28:37:242ApplicationSTACKCinematicSystem: register method UpdateSystem

22:28:37:242ApplicationSTACKGame.CocktailSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CocktailSystem: Initialization done!

22:28:37:242ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

22:28:37:242ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

22:28:37:242ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

22:28:37:242ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

22:28:37:242ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

22:28:37:242ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

22:28:37:242ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

22:28:37:242ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

22:28:37:242ApplicationSTACKGame.DifficultyManager: Start initialization...

22:28:37:242ApplicationSTACKGame.DifficultyManager: Initialization done!

22:28:37:242ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

22:28:37:242ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

22:28:37:242ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

22:28:37:242ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

22:28:37:242ApplicationSTACKGame.EmoteSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EmoteSystem: Initialization done!

22:28:37:242ApplicationSTACKEmoteSystem: register method SpecificUpdate

22:28:37:242ApplicationSTACKGame.EntityActionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EntityActionSystem: Initialization done!

22:28:37:242ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

22:28:37:242ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

22:28:37:242ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

22:28:37:242ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

22:28:37:242ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

22:28:37:242ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

22:28:37:242ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

22:28:37:242ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

22:28:37:242ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

22:28:37:242ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

22:28:37:242ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

22:28:37:242ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

22:28:37:242ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

22:28:37:242ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

22:28:37:242ApplicationSTACKGame.FlowEndSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.FlowEndSystem: Initialization done!

22:28:37:242ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.GameProfilerManager: Start initialization...

22:28:37:242ApplicationSTACKGame.GameProfilerManager: Initialization done!

22:28:37:242ApplicationSTACKGameProfilerManager: register method UpdateCounters

22:28:37:242ApplicationSTACKGame.HealthSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HealthSystem: Initialization done!

22:28:37:242ApplicationSTACKHealthSystem: register method UpdateHealth

22:28:37:242ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

22:28:37:242ApplicationSTACKHealthSystem: register method UpdateKillParticipation

22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

22:28:37:242ApplicationSTACKGame.HeroDeathSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroDeathSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

22:28:37:242ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

22:28:37:242ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

22:28:37:242ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

22:28:37:242ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

22:28:37:242ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

22:28:37:242ApplicationSTACKGame.HeroSprintSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroSprintSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroSprintSystem: register method UpdateSprint

22:28:37:242ApplicationSTACKGame.HeroSquadSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroSquadSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroSquadSystem: register method UpdateSquads

22:28:37:242ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

22:28:37:242ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

22:28:37:242ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

22:28:37:242ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

22:28:37:242ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

22:28:37:242ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

22:28:37:242ApplicationSTACKGame.IntangibilitySystem: Start initialization...

22:28:37:242ApplicationSTACKGame.IntangibilitySystem: Initialization done!

22:28:37:242ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

22:28:37:242ApplicationSTACKGame.InvincibilitySystem: Start initialization...

22:28:37:242ApplicationSTACKGame.InvincibilitySystem: Initialization done!

22:28:37:242ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

22:28:37:242ApplicationSTACKGame.KeyLockSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.KeyLockSystem: Initialization done!

22:28:37:242ApplicationSTACKKeyLockSystem: register method UpdateSystem

22:28:37:242ApplicationSTACKGame.MerchantSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MerchantSystem: Initialization done!

22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

22:28:37:242ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

22:28:37:242ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

22:28:37:242ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

22:28:37:242ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

22:28:37:242ApplicationSTACKGame.MissileTargetSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MissileTargetSystem: Initialization done!

22:28:37:242ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

22:28:37:242ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

22:28:37:242ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

22:28:37:242ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

22:28:37:242ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

22:28:37:242ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

22:28:37:242ApplicationSTACKGame.TargetingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.TargetingSystem: Initialization done!

22:28:37:242ApplicationSTACKTargetingSystem: register method FinalizeTargeting

22:28:37:242ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

22:28:37:242ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

22:28:37:242ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

22:28:37:242ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

22:28:37:242ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

22:28:37:242ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

22:28:37:242ApplicationSTACKGame.PingSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.PingSystem: Initialization done!

22:28:37:242ApplicationSTACKPingSystem: register method SpecificUpdate

22:28:37:242ApplicationSTACKGame.ScoreManager: Start initialization...

22:28:37:242ApplicationSTACKGame.ScoreManager: Initialization done!

22:28:37:242ApplicationSTACKScoreManager: register method ProcessBlackposts

22:28:37:242ApplicationSTACKGame.StartingChestManager: Start initialization...

22:28:37:242ApplicationSTACKGame.StartingChestManager: Initialization done!

22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

22:28:37:242ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

22:28:37:242ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

22:28:37:242ApplicationSTACKGame.TurretChargeSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.TurretChargeSystem: Initialization done!

22:28:37:242ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

22:28:37:242ApplicationSTACKGame.TurretUnlockManager: Start initialization...

22:28:37:242ApplicationSTACKGame.TurretUnlockManager: Initialization done!

22:28:37:242ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

22:28:37:242ApplicationSTACKGame.VisionSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.VisionSystem: Initialization done!

22:28:37:242ApplicationSTACKVisionSystem: register method ServerUpdateVision

22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

22:28:37:242ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

22:28:37:242ApplicationSTACKGame.SaveSystem: Start initialization...

22:28:37:242ApplicationSTACKGame.SaveSystem: Initialization done!

22:28:37:242ApplicationSTACKSaveSystem: register method UpdateSave

22:28:37:242ApplicationSTACKSaveSystem: register method UpdateLoad

22:28:37:242ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

22:28:37:242ApplicationSTACKUikiManager: Start initialization...

22:28:37:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:38:622NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:38:789ApplicationSTACKUikiManager: Initialization done!

22:28:38:789ApplicationSTACKUikiManager: register method UpdateUiki

22:28:38:789ApplicationSTACKPinManager: Start initialization...

22:28:38:789ApplicationSTACKPinManager: Initialization done!

22:28:38:789ApplicationSTACKPinManager: register method RunLoadRoutine

22:28:38:789ApplicationSTACKPinManager: register method ProcessPinBlackposts

22:28:38:789ApplicationSTACKUIPanelInteractorManager: Start initialization...

22:28:38:789ApplicationSTACKUIPanelInteractorManager: Initialization done!

22:28:38:789ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

22:28:38:820GameSTACKGame: Initialization done!

22:28:38:820GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

22:28:38:820GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

22:28:38:820GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

22:28:38:820GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

22:28:38:828GameplaySTACKRunning client session state 'Game.ClientSessionState_LoadingLevel'...

22:28:38:828ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

22:28:38:828DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:28:38:828DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:28:39:011NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName LevelData:2] :: Transfer 0...

22:28:39:064ApplicationSTACKLevel seed info : 'Template:2a4a376148ffdf6499be2ebd207e3218 - Biome:HiveMind - Seed:-1641810106 - Rotation:_270 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Corust preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

22:28:39:064AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

22:28:39:064NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:39:064NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName LevelData:2]: 769589 bytes

22:28:40:647NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:41:626NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:42:165DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:165DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:183DefaultSTACK'???|UIImage' cannot be loaded.

22:28:42:334AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:01.7684086

22:28:42:334AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.4399533

22:28:42:334NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:43:644NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:43:648AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust preload took 00:00:00.8738958

22:28:43:728AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0795656

22:28:44:227AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.4984877

22:28:44:227AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0297964

22:28:44:432AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.1751097

22:28:44:432AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0248988

22:28:44:603AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.1454188

22:28:44:603AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0256604

22:28:44:680NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:45:459AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.8298250

22:28:45:459AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.2577015

22:28:45:459NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:45:907AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.1901699

22:28:45:907AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0318382

22:28:46:226AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.2867223

22:28:46:226AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.1091511

22:28:46:439AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust preload took 00:00:00.1025572

22:28:46:439AssetDatabaseSTACKPrewarm shaders in ted.data.fx.corust.assetbundle took 00:00:00.0355258

22:28:46:487AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0120839

22:28:46:487AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0096143

22:28:46:487NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:46:845AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind preload took 00:00:00.3476940

22:28:46:885AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0400571

22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

22:28:46:885DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

22:28:46:885AudioSTACK[Audio] Loading soundbanks for biome 'HiveMind'.

22:28:47:229AudioSTACK[Audio] Finished loading soundbanks for biome 'HiveMind'.

22:28:47:673NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blobs preload.

22:28:48:228AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Blurs preload.

22:28:48:639NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:48:642DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

22:28:48:642DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

22:28:48:642DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

22:28:48:642DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

22:28:48:642DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

22:28:48:706AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.4759999

22:28:48:706AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0252468

22:28:49:274AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs preload took 00:00:00.5421584

22:28:49:274AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blobs.assetbundle took 00:00:00.0415902

22:28:49:607AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs preload took 00:00:00.2907522

22:28:49:607AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.blurs.assetbundle took 00:00:00.0273670

22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been mounted.

22:28:49:607DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been mounted.

22:28:49:607DefaultSTACK[Audio][Music] Changed biome to 'HiveMind'.

22:28:49:607DefaultSTACK[Audio][Music] Starting crystal music (muted)...

22:28:49:607DefaultSTACK[Audio][Music] Starting battle music (muted)...

22:28:49:607ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

22:28:49:607DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:28:49:607DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:28:49:607NetworkSTACK[CrossPlatform][Warning] RTCAudio Applying of volume has no effect when AGC is enabled. LocalProductUserId=[000...43e] RoomName=[conf+-498964029]

22:28:49:607NetworkSTACK[Voice] Set output volume to 35

22:28:49:607NetworkSTACK[VoiceService] Updating audio output status to: Disabled

22:28:49:607NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:49:607GameplaySTACKSetPlayerID Hero 0 #1 -> -1:4294967295 (initialSet = True)

22:28:49:607GameplaySTACKSetPlayerID Hero 0 #1 -> 0:0 (initialSet = False)

22:28:49:607GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

22:28:49:607GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = False)

22:28:49:796AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.bartender.assetbundle' preload.

22:28:49:796GameplaySTACKRunning client session state 'Game.ClientSessionState_LevelLoaded'...

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Crystal 0 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for Crystal 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Artifact 0 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for Artifact 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable Merchant 0 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for Merchant 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 1 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 1 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:49:796UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 2 #1 but could not find any actions for it

22:28:49:796UISTACKMainInteractor changed for ResourcesGenerator 2 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:50:342NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 1...

22:28:50:342NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8835 bytes

22:28:50:342GameplaySTACKTransferDungeonToIndependentProgression: True

22:28:50:342GameplaySTACKAddProgressionTo: None

22:28:50:342GameplaySTACKReceived DungeonProgression

22:28:50:342GameplaySTACKSetPlayerID Hero 1 #1 -> 0:2 (initialSet = False)

22:28:50:365DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3d/7f588d61f04ca45abe04c1a182017e_LB_Corust_HM_Ground_6x6_01.asset'. '1b6d7658ae23c234ba8ade8813939e14'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/82/f7240e82c29944cba253ceaa28e295_LB_Corust_HM_ground_3x4_02.asset'. 'a3d868ded07f5784b96c96f8c83a812e'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/7f/58343bafdaf3e44b5de7e8098c0117_LB_Corust_HM_ground_12x12_01_LB_Corust_HM_Ground_12x12_01.asset'. 'ad62f9ddc1f63f044bc91c4660a5cb67'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/f7/0a8537f4588a04489f7d8e0afbc23c_LB_Corust_HM_ground_3x5_01.asset'. 'a28cc17f6a0b79848b3424db39221c00'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/43/071aac8a813824c993bba64c1ac2ae_LB_Corust_HM_ground_3x3_01.asset'. '9709c5f2a92558749855e31a5af50f7d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/cf/b88addb5a39f8458d1a42036ef38bd_LB_Corust_HM_ground_4x5_02.asset'. '2bf3e8a79f63a534194ab52e2ac72716'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3d/7f588d61f04ca45abe04c1a182017e_LB_Corust_HM_Ground_6x6_01.asset'. '1b6d7658ae23c234ba8ade8813939e14'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/aa/b17c237def5304e943169d3953d416_LB_Corust_HM_Ground_6x6_02.asset'. '6b9bea539781719418aba547f077c47e'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:50:725DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/00be21366ea174db540b1fb92e8df3_LB_Corust_HM_ground_9x9_02.asset'. 'a35af04ad7a49a941b81a686ab5618bc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:28:55:009AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.medic.assetbundle' preload.

22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/62/f8fe699023ad443aef9871dda2fd1c_LB_Corust_HM_Ground_6x4_01.asset'. '0b0582f954f980440942f3e2b42e95cc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/35/63bedfb9831f44b84bfcb5feb78f4d_LB_Corust_HM_ground_3x6_02.asset'. '5644753b5662c0f4789ed68380c13993'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/15/00be21366ea174db540b1fb92e8df3_LB_Corust_HM_ground_9x9_02.asset'. 'a35af04ad7a49a941b81a686ab5618bc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/a3/06d435f41bbff4aa183f9269979b9a_LB_Corust_HM_ground_4x4_01.asset'. 'af0caf704f1ae524a9a9f32b9b82eb7f'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateDoorOpening in :line 0
 at Delegate in :line 0
22:28:55:009UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

22:28:55:009UISTACKMainInteractor changed for HeroUpgrader 0 #1. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:55:009NetworkSTACK[MultiplayerInviteContext] LeaveLobby (109775243455256126).

22:28:55:981GameplaySTACKRunning client session state 'Game.ClientSessionState_InGame'...

22:28:55:981ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

22:28:55:981DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

22:28:55:981DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

22:28:56:472DefaultSTACK[Audio][Music] First room is silent.

22:28:56:687NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:57:005DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:28:57:005NetworkSTACKChangeMultiplayerInviteContextVisibility to False

22:28:57:005NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

22:28:57:005DefaultSTACKNo player contract.
 at SetRichPresencePhotonId in :line 0
 at UpdateBolt in :line 0
 at Delegate in :line 0
22:28:57:275DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:28:57:275DefaultSTACKLoaded texture 'ResourcesHUD'.

22:28:57:275DefaultSTACKLoaded texture 'Pins'.

22:28:57:275DefaultSTACKLoaded texture 'Default'.

22:28:57:329DefaultSTACKLoaded texture 'Mask_03'.

22:28:57:329DefaultSTACKLoaded texture 'Portrait_Zoomed'.

22:28:57:329DefaultSTACKLoaded texture 'PortraitSelection_02'.

22:28:57:329DefaultSTACKLoaded texture 'Weapon_Affinity'.

22:28:57:411DefaultSTACKLoaded texture 'PortraitSelection_06'.

22:28:57:716NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:58:750NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:28:59:116DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:28:59:754NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:00:822NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:00:928DefaultSTACKUnload texture 'HQ_00'.

22:29:00:928DefaultSTACKUnload texture 'CrystalHUD'.

22:29:01:752NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:01:814UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Hero 0 #1) and resetting values to Int = 0 Reference = Hero 0 #1

22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

22:29:01:814UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 0 TargetChoice = Hero 0 #1

22:29:01:814UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 0 ChoiceTarget = Hero 0 #1

22:29:02:176UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 1 TargetChoice = Hero 0 #1

22:29:02:176UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 1 ChoiceTarget = Hero 0 #1

22:29:02:308UISTACK Received HeroInteractionChoiceChangedBlackpost for hero Hero 0 #1 . IntChoice = 2 TargetChoice = Hero 0 #1

22:29:02:308UISTACKReceived new interaction choice for panel HeroUpgrader 0 #1 from interactor Hero 0 #1. Interaction data already exist. ChoiceParameter = 2 ChoiceTarget = Hero 0 #1

22:29:02:707NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:03:687UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable HeroUpgrader 0 #1 but could not find any actions for it

22:29:03:687UISTACKMainInteractor changed for HeroUpgrader 0 #1. PanelInteractionData already exist. Updating the interactor (Invalid EntityBulkReference) and resetting values to Int = -1 Reference = Invalid EntityBulkReference

22:29:03:687NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:04:749NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:05:743NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:06:729NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:07:748NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:08:736NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:09:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:10:740NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:11:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:12:741NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:13:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:14:110DefaultSTACK[PinManager] Pins loaded.

22:29:14:731NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:15:750NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:16:734NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:17:736NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:18:737NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:19:752NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:20:755NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:21:753NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:22:756NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:23:779NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:24:796NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:25:751NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:26:763NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:27:757NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:28:366DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:29:28:428SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##1 AttackDamageElectric: forced to 20 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 13 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##5 ReloadDelay: forced to 0,65 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##6 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##7 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##8 BaseCriticalChance: forced to 0,075 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##9 ElementalAffinity: forced to 2 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##10 StatusApplicationChance: + 0,25 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428SimulationSTACKFailed to remove modifier ##11 FreeMovementRadius: + 8 (Priority: 0) from entity #-52. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:428DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:29:28:428DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:28:612DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.

22:29:28:612DefaultSTACKLoaded texture 'Weapon_Small'.

22:29:28:695DefaultSTACKLoaded texture 'Mask_07'.

22:29:28:695DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:29:28:695NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:29:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:30:592DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:29:30:672DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:29:30:672DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:29:30:803NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:31:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:32:760NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:33:337DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:29:33:783NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:34:013DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.

22:29:34:774NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:35:328DefaultSTACK[Audio][Music] Crystal is 'Unset' targetting 'Hero', so a substate 'None'

22:29:35:328DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('None').

22:29:35:403GameplaySTACKCrystal unslotting gameplay duration is longer that the animation. If this is what you want contact a GPP programmer.
 at ProcessCrystalChanges in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:29:35:403DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Hero', so a substate 'RegularOperation'

22:29:35:403DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

22:29:35:403DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

22:29:35:403DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

22:29:35:781NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:36:764NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:37:809NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:38:769NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:39:778NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:40:292DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

22:29:40:292DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('GoingToCrystalDoor').

22:29:40:292AudioSTACKPost audio event crystalWaveStartEvent on frame 3334

22:29:40:799NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:41:818NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:42:782NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:43:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:44:811NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:45:826NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:29:45:996GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:29:46:830NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:47:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:48:795NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:49:827NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:50:802NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:51:836NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:52:836NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:53:803NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:54:826NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:55:798NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:56:838NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:29:57:416DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0550226% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:29:57:804NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:58:845NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:29:59:834NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:00:094DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,01313821% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:00:814NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:01:804NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:02:820NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:03:810NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:04:866NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:05:857NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:06:817NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:07:873NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:08:816NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:09:867NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:10:831NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:11:826NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:12:833NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:13:870NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:13:938DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,08468469% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:14:825NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:15:209GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:30:15:848NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:16:884NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:17:877NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:18:487DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,1194515% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:18:876NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:19:860NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:20:842NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:21:890NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:22:878NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:23:886NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:24:854NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:25:793DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,2131487% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:25:793NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:26:735GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:30:26:882NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:27:862NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:28:877NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:29:868NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:30:905NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:31:873NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:32:904NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:32:904GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:30:33:897NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:34:891NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:35:870NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:36:309GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:30:36:872NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:37:929NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:38:869NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:39:882NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:40:231GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:30:40:936NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:41:920NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:42:886NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:43:855DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,07371942% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:30:43:855NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:44:922NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:45:880NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:46:937NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:47:913NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:48:903NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:49:942NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:50:948NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:51:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:52:907NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:53:942NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:54:570DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:30:54:679DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:30:54:906NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:54:977DefaultSTACKLoaded texture 'ShadedPortrait'.

22:30:55:921NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:56:911NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:57:927NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:58:910NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:30:59:932NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:00:905NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:01:936NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:02:928NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:03:944NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:04:927NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:05:912NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:06:566DefaultSTACKBackward blend of state 1004165527 (hash = 1004165527) (from 0,294733% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:06:927NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:07:916NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:08:483DefaultSTACKUnload texture 'ShadedPortrait'.

22:31:08:964NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:09:225DefaultSTACK[Audio][Music] Crystal is 'OpeningDoor' targetting 'Door', so a substate 'OpeningCrystalDoor'

22:31:09:225DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'OpeningCrystalDoor'.

22:31:09:925NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:10:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:11:943NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:12:935NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:13:938NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:14:958NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:15:985NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:16:348GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:31:16:963NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:17:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:18:985NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:19:936NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:20:948NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:21:978NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:22:960NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:23:984NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:24:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:25:955NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:26:951NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:27:959NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:28:967NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:29:977NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:30:999NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:31:919DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,0113899% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:31:919NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:32:996NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:33:982NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:34:375DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,05265933% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:34:984NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:35:971NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:36:257DefaultSTACKBackward blend of state 719795040 (hash = 719795040) (from 0,02918112% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:36:402DefaultSTACKUnload texture 'Title'.

22:31:37:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:38:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:38:997NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:39:210DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/2b/c9f4daff89f0d46920f5d647b06da2_LB_Corust_HM_Ground_6x5_01.asset'. '81377248989f2b9489430700ab4d8299'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Delegate in :line 0
22:31:39:423UISTACKThe PinPool of type MapPin had to instantiate a new Pin. Consider increasing its base capacity.
 at Add in :line 0
 at ProcessGameEntityBulkChangedBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessInGameBlackposts in :line 0
 at ProcessPinBlackposts in :line 0
 at Delegate in :line 0
22:31:39:655GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:31:39:972NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:41:000NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:41:126DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'Door', so a substate 'GoingToCrystalDoor'

22:31:41:126DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'GoingToCrystalDoor'.

22:31:41:126DefaultSTACK[Audio][Music] Crystal is 'Moving' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:31:41:126DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'RegularOperation'.

22:31:42:002NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:42:983NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:44:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:44:990NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:45:983NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:46:987NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:48:001NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:48:400DefaultSTACK[Audio][Music] Crystal is 'Slotting' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:31:48:400DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:31:49:028NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:50:020NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:50:993NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:52:025NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:53:039NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:53:147DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,1395255% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:31:54:017NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:55:009NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:56:035NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'CrystalSlot', so a substate 'RegularOperation'

22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'RegularOperation'

22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate unchanged ('RegularOperation').

22:31:56:886DefaultSTACK[Audio][Music] Crystal is 'Slotted' targetting 'Invalid', so a substate 'Slotted'

22:31:56:886DefaultSTACK[Audio][Music] CrystalPhase substate changed to 'Slotted'.

22:31:56:886DefaultSTACK[Audio][Music] Transition room is silent.

22:31:56:886AudioSTACKPost audio event crystalWaveEndEvent on frame 5691

22:31:57:015NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:58:014NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:31:59:007NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:00:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:01:022NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:01:549NetworkSTACKConnection [Connection [EndPoint IPv4 91.171.207.155:9726]] is transfering data on channel [UdpChannelName PlayerProgression:1] :: Transfer 2...

22:32:01:549NetworkSTACKReceived data from [Connection [EndPoint IPv4 91.171.207.155:9726]] on channel [UdpChannelName PlayerProgression:1]: 8949 bytes

22:32:01:549GameplaySTACKReceived DistantProgression #0

22:32:01:549GameplaySTACKTransferDungeonToIndependentProgression: True

22:32:01:549GameplaySTACKAddProgressionTo: None

22:32:02:045NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:03:038NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:04:046NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:05:063NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:06:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:07:019NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:08:047NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:09:065NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:10:051NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:11:049NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:12:036NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:13:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:14:044NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:15:055NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:16:062NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:16:581DefaultSTACK[TED-14649] AddActionMapController HeroInteraction

22:32:16:803DefaultSTACK[TED-14649] RemoveActionMapController HeroInteraction

22:32:17:052NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:17:052GameplaySTACKUnable to find the sibling action 'SecondAttackAutomatic' from the entity action 'AttackAutomatic'.
 at Initialize in :line 0
 at Initialize in :line 0
 at Set in :line 0
 at Register in :line 0
 at Delegate in :line 0
22:32:17:259UISTACKReceived interactor changed for hero Invalid EntityBulkReference on interactable ResourcesGenerator 0 #2 but could not find any actions for it

22:32:17:259UISTACKMainInteractor changed for ResourcesGenerator 0 #2. Setting the interactor (Invalid EntityBulkReference) and init values to Int = -1 Reference = Invalid EntityBulkReference

22:32:17:296DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:32:17:341DefaultSTACK[Audio][Music] New Level!

22:32:17:341DefaultSTACK[Audio][Music] Pending orchestral Play_ED_A03_Seg_B_Full for biome HiveMind and variation 1.

22:32:18:056NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:19:083NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:20:073NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:20:359DefaultSTACK[Audio][Music] Play orchestral Play_ED_A03_Seg_B_Full.

22:32:21:054NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:22:060NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:23:067NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:24:085NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:25:053NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:26:066NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:26:243DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:32:26:252SimulationSTACKFailed to remove modifier ##0 AttacksPerSecond: forced to 1,5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##1 AttackDamageRadiation: forced to 29 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##2 Knockback: forced to 0,2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##3 CriticalKnockback: forced to 5 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##4 DamageTypeAttackLevel: forced to 1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##5 ProjectileCountInMagazine: forced to -1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##6 ReloadDelay: forced to 1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##7 MalusReloadDelay: forced to 0,1 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##8 CurrentAmmoCost: forced to 0 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##9 BaseCriticalChance: forced to 0,25 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##10 ElementalAffinity: forced to 2 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##11 StatusApplicationChance: + 0,55 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252SimulationSTACKFailed to remove modifier ##12 FreeMovementRadius: + 4 (Priority: 0) from entity #-53. It can happen if the entity is destroyed after queuing the sim modification and before is is applied. If this warning only appears from time to time it's probably fine. If not, there might be an issue.
 at ApplyModification in :line 0
 at RemoveLocalModifierSet in :line 0
 at RemoveEquippedWeaponModifiers in :line 0
 at CreateAndRefreshWeaponLocalSimulationEntity in :line 0
 at Refresh in :line 0
 at RequestSelectableSelection in :line 0
 at RefreshHeroSelectables in :line 0
 at RequestCharacterSelection in :line 0
 at SelectDefaultCharacter in :line 0
 at OnBeginShow in :line 0
 at InternalRequestShow in :line 0
 at Show in :line 0
 at SetCurrentTab in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:252DefaultSTACK[TED-14649] AddActionMapController ModalMenu

22:32:26:252DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:26:382DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_07'.

22:32:26:382DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_02'.

22:32:27:105NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:28:113NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:28:493DefaultSTACKLoaded texture 'Stationmap'.

22:32:29:094NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:29:234DefaultSTACKLoaded texture 'AlbumStationFloor'.

22:32:30:097NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:30:571DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:32:30:643DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

22:32:30:643DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
22:32:30:643DefaultSTACKUnload texture 'Blurs_Blurs'.

22:32:30:758DefaultSTACKLoaded texture 'Blurs_Blurs'.

22:32:31:078NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:31:880DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_07'.

22:32:31:880DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_02'.

22:32:31:880NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:33:091NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:33:790DefaultSTACKUnload texture 'Stationmap'.

22:32:34:099NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:35:059NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:36:097NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:32:36:277DefaultSTACKBackward blend of state -894454444 (hash = -894454444) (from 0,04357059% to 0,003222565%) in controller CHR_Medic_Animator_Controller (UnityEngine.AnimatorController)) CHR_Medic_01(Clone)
 at GetMecanimEventsTimingInfos in :line 0
 at Update in :line 0
22:32:37:109NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:38:097NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:39:071NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:40:075NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:41:105NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:42:133NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:43:114NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:44:094NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:45:118NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:46:103NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:47:135NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:48:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:49:104NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:50:125NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:51:096NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:52:117NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:53:134NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:54:111NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:55:179NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:56:123NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:57:133NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:58:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:32:59:143NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:00:112NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:01:127NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:02:148NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:03:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:04:130NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:05:133NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:06:115NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:07:116NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:08:130NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:09:141NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:10:148NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:11:141NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:12:144NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:13:146NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:14:169NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:15:167NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:16:159NetworkSTACK[Bolt] Session list updated: 0 total sessions

22:33:17:101NetworkSTACK[Photon] Connection [Connection [EndPoint IPv4 91.171.207.155:9726]] is disconnected for reason : Disconnected

22:33:17:101NetworkSTACK[Photon] BoltShutdownBegin with the reason Disconnected

22:33:17:101NetworkSTACK[Bolt] Bolt shutdown begin.

22:33:17:101NetworkSTACK[Photon] OnBoltStopping

22:33:17:101NetworkSTACK[MultiplayerInviteContext] Dispose

22:33:17:101NetworkSTACK[LobbyService] Leaving lobby '922150d1e4d8437daf882c6681a02f68'

22:33:17:101NetworkSTACK[MultiplayerInviteContext] Set Steam connection string id:

22:33:17:101NetworkSTACK[Bolt] Bolt shutdown done.

22:33:17:305GameplaySTACKRunning client session state 'Game.ClientSessionState_Releasing'...

22:33:17:305NetworkSTACK[Photon] shutdown bolt from ClientSessionState_Releasing

22:33:17:305GameplaySTACKRunning client session state 'Game.ClientSessionState_Released'...

22:33:17:305GameplaySTACKClient session stopped.

22:33:17:305ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

22:33:17:305DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon

22:33:17:305DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

22:33:17:305DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : Network failure : Disconnected : HostLeft

22:33:17:305GameplaySTACKNo session is running.
 at ExitToMainMenu in :line 0
 at ProcessFailureBlackpost in :line 0
 at BrowseBlackposts in :line 0
 at BrowseBlackposts in :line 0
 at ProcessBlackposts in :line 0
 at Delegate in :line 0
22:33:17:305NetworkSTACK[CrossPlatform][Warning] Error response received from backend. StatusCode=[404], ErrorCode=[errors.com.epicgames.lobbies.session_not_found], ErrorMessage=[]

22:33:17:474DefaultSTACK[Audio][Music] Playing orchestral defeat (Play_ED_A03_GameOver_Full).

22:33:17:474DefaultSTACK[Audio][Music] Stopping biome orchestral.

22:33:17:626DefaultSTACKLoaded texture 'HQ_00'.

22:33:17:626DefaultSTACKLoaded texture 'CrystalHUD'.

22:33:18:790DefaultSTACKUnload texture 'Blurs_Blurs'.

22:33:22:092DefaultSTACKAudio System suspicious mode on!
 at ReadbackAudioRequests in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blobs.assetbundle' has been unmounted.

22:33:24:392DefaultSTACKAssetProvider 'ted.data.depiction.monsters.blurs.assetbundle' has been unmounted.

22:33:24:579AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.1864463

22:33:24:644AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blobs unload took 00:00:00.0648882

22:33:24:740AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Blurs unload took 00:00:00.0949442

22:33:24:775AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
22:33:24:775DefaultSTACK[Audio][Music] Stopping crystal music...

22:33:24:775DefaultSTACK[Audio][Music] Stopping battle music...

22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.corust.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.levelbuild.corust.hivemind.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

22:33:24:822DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

22:33:25:042AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.2171761

22:33:25:091AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust unload took 00:00:00.0495282

22:33:25:155AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0628693

22:33:25:212AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0576046

22:33:25:277AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0641752

22:33:25:330AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0533295

22:33:25:384AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0537567

22:33:25:455AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0703715

22:33:25:561AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.1052364

22:33:25:735AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1740156

22:33:25:993AssetDatabaseSTACKAssetBundle Ted.Data.FX.Corust unload took 00:00:00.2576990

22:33:26:085AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0911886

22:33:26:151AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Corust.HiveMind unload took 00:00:00.0659395

22:33:26:213AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0620342

22:33:26:262AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0485647

22:33:26:316AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0535463

22:33:26:378AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0621744

22:33:26:444AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0654175

22:33:26:491AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0467351

22:33:26:545AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0534581

22:33:26:617AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0717248

22:33:26:675AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0583504

22:33:26:722AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0465326

22:33:26:793DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:33:26:802AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0795567

22:33:26:855AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0522819

22:33:26:911DefaultSTACKThe blackpost Game.InvincibilityStatusChangedBlackpost timed out after 3600 frames. Read flags: None, expected: Gameplay
 at Synchronize in :line 0
 at SynchronizeBlackboards in :line 0
 at Delegate in :line 0
22:33:26:911AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0564760

22:33:26:911REDSTACKGC & Unload unused assets

22:33:27:743ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateSave

22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateLoad

22:33:27:743ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

22:33:27:743ApplicationSTACKQuestManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

22:33:27:743ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

22:33:27:743ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

22:33:27:743ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

22:33:27:743ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

22:33:27:743ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

22:33:27:743ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

22:33:27:743ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

22:33:27:743ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

22:33:27:743ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

22:33:27:743ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKCinematicSystem: unregister method UpdateSystem

22:33:27:743ApplicationSTACKTutorialSystem: unregister method UpdateSystem

22:33:27:743ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

22:33:27:743ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

22:33:27:743ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

22:33:27:743ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

22:33:27:743ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

22:33:27:743ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

22:33:27:743ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

22:33:27:743ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

22:33:27:743ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

22:33:27:743ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

22:33:27:743ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

22:33:27:743ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

22:33:27:743ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

22:33:27:743ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

22:33:27:743ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

22:33:27:743ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

22:33:27:743ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

22:33:27:743ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

22:33:27:743ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

22:33:27:743ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

22:33:27:743ApplicationSTACKInventoryManager: unregister method UpdateResources

22:33:27:743ApplicationSTACKInventoryManager: unregister method UpdateValues

22:33:27:743ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

22:33:27:743ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

22:33:27:743ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

22:33:27:743ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

22:33:27:743ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

22:33:27:743ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

22:33:27:743ApplicationSTACKScoreManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

22:33:27:743ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

22:33:27:743ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

22:33:27:743ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

22:33:27:743ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

22:33:27:743ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

22:33:27:743ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

22:33:27:743ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

22:33:27:743ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

22:33:27:743ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

22:33:27:743ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

22:33:27:743ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

22:33:27:743ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

22:33:27:743ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

22:33:27:743ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

22:33:27:743ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

22:33:27:743ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

22:33:27:743ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

22:33:27:743ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

22:33:27:743ApplicationSTACKDetectionSystem: unregister method DisposeElements

22:33:27:743ApplicationSTACKDetectionSystem: unregister method BeginFrame

22:33:27:743ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

22:33:27:743ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

22:33:27:743ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

22:33:27:743ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

22:33:27:743ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

22:33:27:743ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

22:33:27:743ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

22:33:27:743ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

22:33:27:743ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

22:33:27:743ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

22:33:27:743ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

22:33:27:743ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

22:33:27:743ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

22:33:27:743ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

22:33:27:743ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

22:33:27:743ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

22:33:27:743ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

22:33:27:743ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

22:33:27:743ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

22:33:27:743ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

22:33:27:743ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

22:33:27:743ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

22:33:27:743ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

22:33:27:743ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

22:33:27:743ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

22:33:27:743ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

22:33:27:743ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

22:33:27:743ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

22:33:27:743ApplicationSTACKHealthSystem: unregister method UpdateHealth

22:33:27:743ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

22:33:27:743ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

22:33:27:743ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

22:33:27:743ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

22:33:27:743ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

22:33:27:743ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

22:33:27:743ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

22:33:27:743ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

22:33:27:743ApplicationSTACKPingSystem: unregister method SpecificUpdate

22:33:27:743ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

22:33:27:743ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

22:33:27:743ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

22:33:27:743ApplicationSTACKPinManager: unregister method RunLoadRoutine

22:33:27:743ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

22:33:27:743ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

22:33:27:743ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

22:33:27:743ApplicationSTACKUikiManager: unregister method UpdateUiki

22:33:27:743ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

22:33:27:743ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

22:33:27:743ApplicationSTACKSimulationManager: unregister method UpdateInternal

22:33:27:743ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

22:33:27:743ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

22:33:27:743ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

22:33:27:743ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

22:33:27:743ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

22:33:27:743ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

22:33:27:743ApplicationSTACKGame.TEDGame: Release...

22:33:27:831ApplicationSTACKGame.AchievementTrackingManager: Start release...

22:33:27:831ApplicationSTACKGame.AchievementTrackingManager: Release done!

22:33:27:922ApplicationSTACKGame.SaveSystem: Start release...

22:33:27:922ApplicationSTACKGame.SaveSystem: Release done!

22:33:27:973ApplicationSTACKGame.QuestManager: Start release...

22:33:27:973ApplicationSTACKGame.QuestManager: Release done!

22:33:27:987ApplicationSTACKGame.FlowEndSystem: Start release...

22:33:27:987ApplicationSTACKGame.FlowEndSystem: Release done!

22:33:28:009ApplicationSTACKGame.GameStatsManager: Start release...

22:33:28:009ApplicationSTACKGame.GameStatsManager: Release done!

22:33:28:015ApplicationSTACKGame.HeroSelectionSystem: Start release...

22:33:28:015ApplicationSTACKGame.HeroSelectionSystem: Release done!

22:33:28:045ApplicationSTACKGame.UnlockableManager: Start release...

22:33:28:045ApplicationSTACKGame.UnlockableManager: Release done!

22:33:28:052ApplicationSTACKGame.TalkSystem: Start release...

22:33:28:052ApplicationSTACKGame.TalkSystem: Release done!

22:33:28:078ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

22:33:28:078GameplaySTACKPlayerProgression LocalDungeon dispose.

22:33:28:078ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

22:33:28:088ApplicationSTACKGame.MissileTargetSystem: Start release...

22:33:28:088ApplicationSTACKGame.MissileTargetSystem: Release done!

22:33:28:109ApplicationSTACKGame.MovementSmoothingSystem: Start release...

22:33:28:109ApplicationSTACKGame.MovementSmoothingSystem: Release done!

22:33:28:119ApplicationSTACKGame.LevelEventManagementSystem: Start release...

22:33:28:119ApplicationSTACKGame.LevelEventManagementSystem: Release done!

22:33:28:144ApplicationSTACKGame.CinematicSystem: Start release...

22:33:28:144ApplicationSTACKGame.CinematicSystem: Release done!

22:33:28:153ApplicationSTACKGame.TutorialSystem: Start release...

22:33:28:153ApplicationSTACKGame.TutorialSystem: Release done!

22:33:28:177ApplicationSTACKGame.CocktailSystem: Start release...

22:33:28:177ApplicationSTACKGame.CocktailSystem: Release done!

22:33:28:186ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

22:33:28:186ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

22:33:28:210ApplicationSTACKGame.EffectSpreadSystem: Start release...

22:33:28:210ApplicationSTACKGame.EffectSpreadSystem: Release done!

22:33:28:219ApplicationSTACKGame.VisionSystem: Start release...

22:33:28:219ApplicationSTACKGame.VisionSystem: Release done!

22:33:28:243ApplicationSTACKGame.EffectSystem: Start release...

22:33:28:243ApplicationSTACKGame.EffectSystem: Release done!

22:33:28:251ApplicationSTACKGame.RoomsManagementSystem: Start release...

22:33:28:251ApplicationSTACKGame.RoomsManagementSystem: Release done!

22:33:28:277ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

22:33:28:277ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

22:33:28:285ApplicationSTACKGame.MonsterSpawnManager: Start release...

22:33:28:285ApplicationSTACKGame.MonsterSpawnManager: Release done!

22:33:28:315ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

22:33:28:315ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

22:33:28:321ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

22:33:28:321ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

22:33:28:347ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

22:33:28:347ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

22:33:28:361ApplicationSTACKGame.MerchantSystem: Start release...

22:33:28:361ApplicationSTACKGame.MerchantSystem: Release done!

22:33:28:381ApplicationSTACKGame.LootManagementSystem: Start release...

22:33:28:381ApplicationSTACKGame.LootManagementSystem: Release done!

22:33:28:390ApplicationSTACKGame.KeyLockSystem: Start release...

22:33:28:390ApplicationSTACKGame.KeyLockSystem: Release done!

22:33:28:410ApplicationSTACKGame.InvincibilitySystem: Start release...

22:33:28:410ApplicationSTACKGame.InvincibilitySystem: Release done!

22:33:28:427ApplicationSTACKGame.CrystalUpgradeManager: Start release...

22:33:28:427ApplicationSTACKGame.CrystalUpgradeManager: Release done!

22:33:28:446ApplicationSTACKGame.HeroLevelUpSystem: Start release...

22:33:28:446ApplicationSTACKGame.HeroLevelUpSystem: Release done!

22:33:28:458ApplicationSTACKGame.InventoryManager: Start release...

22:33:28:458ApplicationSTACKGame.InventoryManager: Release done!

22:33:28:481ApplicationSTACKGame.IntangibilitySystem: Start release...

22:33:28:481ApplicationSTACKGame.IntangibilitySystem: Release done!

22:33:28:490ApplicationSTACKGame.InactiveEntitySystem: Start release...

22:33:28:490ApplicationSTACKGame.InactiveEntitySystem: Release done!

22:33:28:511ApplicationSTACKGame.HeroWeaponSystem: Start release...

22:33:28:511ApplicationSTACKGame.HeroWeaponSystem: Release done!

22:33:28:523ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

22:33:28:523ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

22:33:28:547ApplicationSTACKGame.HeroSwitchSystem: Start release...

22:33:28:547ApplicationSTACKGame.HeroSwitchSystem: Release done!

22:33:28:555ApplicationSTACKGame.HeroSquadSystem: Start release...

22:33:28:555ApplicationSTACKGame.HeroSquadSystem: Release done!

22:33:28:578ApplicationSTACKGame.ScoreManager: Start release...

22:33:28:578ApplicationSTACKGame.ScoreManager: Release done!

22:33:28:590ApplicationSTACKGame.StationSystem: Start release...

22:33:28:590ApplicationSTACKGame.StationSystem: Release done!

22:33:28:611ApplicationSTACKGame.CrystalMovementSystem: Start release...

22:33:28:611ApplicationSTACKGame.CrystalMovementSystem: Release done!

22:33:28:621ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

22:33:28:621ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

22:33:28:646ApplicationSTACKGame.BossBehaviourManager: Start release...

22:33:28:646ApplicationSTACKGame.BossBehaviourManager: Release done!

22:33:28:655ApplicationSTACKGame.BugQueenManagementSystem: Start release...

22:33:28:655ApplicationSTACKGame.BugQueenManagementSystem: Release done!

22:33:28:679ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

22:33:28:679ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

22:33:28:691ApplicationSTACKGame.LevelManager: Start release...

22:33:28:691ApplicationSTACKGame.LevelManager: Release done!

22:33:28:712ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

22:33:28:712ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

22:33:28:721ApplicationSTACKGame.SpawnSystem: Start release...

22:33:28:721ApplicationSTACKGame.SpawnSystem: Release done!

22:33:28:768ApplicationSTACKGame.EntityActionSystem: Start release...

22:33:28:768ApplicationSTACKGame.EntityActionSystem: Release done!

22:33:28:791ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

22:33:28:791ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

22:33:28:805ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

22:33:28:805ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

22:33:28:819ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

22:33:28:819ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

22:33:28:846ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

22:33:28:846ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

22:33:28:851ApplicationSTACKGame.DetectionSystem: Start release...

22:33:28:851ApplicationSTACKGame.DetectionSystem: Release done!

22:33:28:878ApplicationSTACKGame.AudioMotionSystem: Start release...

22:33:28:878ApplicationSTACKGame.AudioMotionSystem: Release done!

22:33:28:890ApplicationSTACKGame.AvoidanceSystem: Start release...

22:33:28:890ApplicationSTACKGame.AvoidanceSystem: Release done!

22:33:28:911ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

22:33:28:911ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

22:33:28:923ApplicationSTACKGame.CharacterAnimationSystem: Start release...

22:33:28:923ApplicationSTACKGame.CharacterAnimationSystem: Release done!

22:33:28:945ApplicationSTACKGame.CharacterFacingSystem: Start release...

22:33:28:945ApplicationSTACKGame.CharacterFacingSystem: Release done!

22:33:28:953ApplicationSTACKGame.CharacterMovementSystem: Start release...

22:33:28:953ApplicationSTACKGame.CharacterMovementSystem: Release done!

22:33:28:978ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

22:33:28:978ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

22:33:28:985ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

22:33:28:985ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

22:33:29:010ApplicationSTACKGame.DoorOpeningSystem: Start release...

22:33:29:010ApplicationSTACKGame.DoorOpeningSystem: Release done!

22:33:29:021ApplicationSTACKGame.EmoteSystem: Start release...

22:33:29:021ApplicationSTACKGame.EmoteSystem: Release done!

22:33:29:045ApplicationSTACKGame.EntityEventBufferSystem: Start release...

22:33:29:045ApplicationSTACKGame.EntityEventBufferSystem: Release done!

22:33:29:051ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

22:33:29:051ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

22:33:29:079ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

22:33:29:079ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

22:33:29:089ApplicationSTACKGame.ExoticTurretsManager: Start release...

22:33:29:089ApplicationSTACKGame.ExoticTurretsManager: Release done!

22:33:29:112ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

22:33:29:112ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

22:33:29:121ApplicationSTACKGame.HeroDeathSystem: Start release...

22:33:29:121ApplicationSTACKGame.HeroDeathSystem: Release done!

22:33:29:193ApplicationSTACKGame.HealthSystem: Start release...

22:33:29:193ApplicationSTACKGame.HealthSystem: Release done!

22:33:29:214ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

22:33:29:214ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

22:33:29:231ApplicationSTACKGame.HeroSprintSystem: Start release...

22:33:29:231ApplicationSTACKGame.HeroSprintSystem: Release done!

22:33:29:250ApplicationSTACKGame.TargetingSystem: Start release...

22:33:29:250ApplicationSTACKGame.TargetingSystem: Release done!

22:33:29:262ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

22:33:29:262ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

22:33:29:282ApplicationSTACKGame.PingSystem: Start release...

22:33:29:282ApplicationSTACKGame.PingSystem: Release done!

22:33:29:293ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

22:33:29:293ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

22:33:29:311ApplicationSTACKGame.TurretChargeSystem: Start release...

22:33:29:311ApplicationSTACKGame.TurretChargeSystem: Release done!

22:33:29:326ApplicationSTACKPinManager: Start release...

22:33:29:326ApplicationSTACKPinManager: Release done!

22:33:29:742ApplicationSTACKGame.GameEntityManager: Start release...

22:33:29:742ApplicationSTACKGame.GameEntityManager: Release done!

22:33:29:831ApplicationSTACKUikiManager: Start release...

22:33:29:831ApplicationSTACKUikiManager: Release done!

22:33:29:907ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

22:33:29:907ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

22:33:29:971ApplicationSTACKGame.AssetManager: Start release...

22:33:29:971ApplicationSTACKGame.AssetManager: Release done!

22:33:29:982ApplicationSTACKGame.DifficultyManager: Start release...

22:33:29:982ApplicationSTACKGame.DifficultyManager: Release done!

22:33:29:998ApplicationSTACKGame.SimulationManager: Start release...

22:33:29:998ApplicationSTACKGame.SimulationManager: Release done!

22:33:30:016ApplicationSTACKGame.TurretUnlockManager: Start release...

22:33:30:016ApplicationSTACKGame.TurretUnlockManager: Release done!

22:33:30:028ApplicationSTACKGame.StartingChestManager: Start release...

22:33:30:028ApplicationSTACKGame.StartingChestManager: Release done!

22:33:30:046ApplicationSTACKGame.RedDepictionManager: Start release...

22:33:30:046ApplicationSTACKGame.RedDepictionManager: Release done!

22:33:30:059ApplicationSTACKGame.ArtifactResearchSystem: Start release...

22:33:30:059ApplicationSTACKGame.ArtifactResearchSystem: Release done!

22:33:30:078ApplicationSTACKPathfinding.PathfindingManager: Start release...

22:33:30:078ApplicationSTACKPathfinding.PathfindingManager: Release done!

22:33:30:091ApplicationSTACKGame.GameProfilerManager: Start release...

22:33:30:091ApplicationSTACKGame.GameProfilerManager: Release done!

22:33:30:113ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

22:33:30:113ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

22:33:30:124ApplicationSTACKUIPanelInteractorManager: Start release...

22:33:30:124ApplicationSTACKUIPanelInteractorManager: Release done!

22:33:30:146GameSTACKGame: Release done!

22:33:30:146ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

22:33:30:146ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.MonsterSpawnManager is now unregistered

22:33:30:146ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

22:33:30:146ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.MissileTargetSystem is now unregistered

22:33:30:146ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

22:33:30:146ApplicationSTACKGame.MerchantSystem is now unregistered

22:33:30:146ApplicationSTACKGame.LootManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.KeyLockSystem is now unregistered

22:33:30:146ApplicationSTACKGame.InvincibilitySystem is now unregistered

22:33:30:146ApplicationSTACKGame.InventoryManager is now unregistered

22:33:30:146ApplicationSTACKGame.IntangibilitySystem is now unregistered

22:33:30:146ApplicationSTACKGame.InactiveEntitySystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroWeaponSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroSwitchSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroSquadSystem is now unregistered

22:33:30:146ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

22:33:30:146ApplicationSTACKGame.GameEntityManager is now unregistered

22:33:30:146ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

22:33:30:146ApplicationSTACKUikiManager is now unregistered

22:33:30:146ApplicationSTACKGame.SaveSystem is now unregistered

22:33:30:146ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

22:33:30:146ApplicationSTACKGame.SimulationManager is now unregistered

22:33:30:146ApplicationSTACKGame.LevelManager is now unregistered

22:33:30:146ApplicationSTACKGame.VisionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.UnlockableManager is now unregistered

22:33:30:146ApplicationSTACKGame.TutorialSystem is now unregistered

22:33:30:146ApplicationSTACKGame.TurretUnlockManager is now unregistered

22:33:30:146ApplicationSTACKGame.HeroSprintSystem is now unregistered

22:33:30:146ApplicationSTACKGame.TurretChargeSystem is now unregistered

22:33:30:146ApplicationSTACKGame.TargetingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.TalkSystem is now unregistered

22:33:30:146ApplicationSTACKGame.StationSystem is now unregistered

22:33:30:146ApplicationSTACKGame.StartingChestManager is now unregistered

22:33:30:146ApplicationSTACKGame.SpawnSystem is now unregistered

22:33:30:146ApplicationSTACKGame.ScoreManager is now unregistered

22:33:30:146ApplicationSTACKGame.RoomsManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.RedDepictionManager is now unregistered

22:33:30:146ApplicationSTACKGame.PingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

22:33:30:146ApplicationSTACKPinManager is now unregistered

22:33:30:146ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

22:33:30:146ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

22:33:30:146ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CrystalMovementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CocktailSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CinematicSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CharacterMovementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CharacterFacingSystem is now unregistered

22:33:30:146ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

22:33:30:146ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

22:33:30:146ApplicationSTACKGame.BossBehaviourManager is now unregistered

22:33:30:146ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

22:33:30:146ApplicationSTACKGame.AvoidanceSystem is now unregistered

22:33:30:146ApplicationSTACKGame.AudioMotionSystem is now unregistered

22:33:30:146ApplicationSTACKGame.AssetManager is now unregistered

22:33:30:146ApplicationSTACKGame.ArtifactResearchSystem is now unregistered