Thursday, October 19, 2023 5:58 PM
TED

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17:58:56:252AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0489515

17:58:56:268AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
17:58:56:268DefaultSTACK[Audio][Music] Stopping crystal music...

17:58:56:268DefaultSTACK[Audio][Music] Stopping battle music...

17:58:56:307DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

17:58:56:307DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

17:58:56:503AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.1941468

17:58:56:552AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0491981

17:58:56:602AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0501060

17:58:56:652AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0495991

17:58:56:702AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0499038

17:58:56:752AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0498491

17:58:56:802AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0498434

17:58:56:852AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0498815

17:58:56:902AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0497668

17:58:57:017AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.1143985

17:58:57:089AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0714737

17:58:57:134AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0463743

17:58:57:185AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor unload took 00:00:00.0500697

17:58:57:235AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0497628

17:58:57:285AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0498112

17:58:57:335AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0500292

17:58:57:385AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0496830

17:58:57:435AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0500017

17:58:57:486AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0497212

17:58:57:535AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0498023

17:58:57:585AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0499740

17:58:57:635AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0495543

17:58:57:685AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0499647

17:58:57:735AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0498044

17:58:57:785AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0499491

17:58:57:836AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0501657

17:58:57:836REDSTACKGC & Unload unused assets

17:58:58:140ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKSaveSystem: unregister method UpdateSave

17:58:58:140ApplicationSTACKSaveSystem: unregister method UpdateLoad

17:58:58:140ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

17:58:58:140ApplicationSTACKQuestManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

17:58:58:140ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

17:58:58:140ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

17:58:58:140ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

17:58:58:140ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

17:58:58:140ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

17:58:58:140ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

17:58:58:140ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

17:58:58:140ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

17:58:58:140ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

17:58:58:140ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

17:58:58:140ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKCinematicSystem: unregister method UpdateSystem

17:58:58:140ApplicationSTACKTutorialSystem: unregister method UpdateSystem

17:58:58:140ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

17:58:58:140ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

17:58:58:140ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

17:58:58:140ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

17:58:58:140ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

17:58:58:140ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

17:58:58:140ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

17:58:58:140ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

17:58:58:140ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

17:58:58:140ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

17:58:58:140ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

17:58:58:140ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

17:58:58:140ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

17:58:58:140ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

17:58:58:140ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

17:58:58:140ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

17:58:58:140ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

17:58:58:140ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

17:58:58:140ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

17:58:58:140ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

17:58:58:140ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

17:58:58:140ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

17:58:58:140ApplicationSTACKInventoryManager: unregister method UpdateResources

17:58:58:140ApplicationSTACKInventoryManager: unregister method UpdateValues

17:58:58:140ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

17:58:58:140ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

17:58:58:140ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

17:58:58:140ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

17:58:58:140ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

17:58:58:140ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

17:58:58:140ApplicationSTACKScoreManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

17:58:58:140ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

17:58:58:140ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

17:58:58:140ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

17:58:58:140ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

17:58:58:140ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

17:58:58:140ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

17:58:58:140ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

17:58:58:140ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

17:58:58:140ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

17:58:58:140ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

17:58:58:140ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

17:58:58:140ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

17:58:58:140ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

17:58:58:140ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

17:58:58:140ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

17:58:58:140ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

17:58:58:140ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

17:58:58:140ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

17:58:58:140ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

17:58:58:140ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

17:58:58:140ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

17:58:58:140ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

17:58:58:140ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

17:58:58:140ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

17:58:58:140ApplicationSTACKDetectionSystem: unregister method DisposeElements

17:58:58:140ApplicationSTACKDetectionSystem: unregister method BeginFrame

17:58:58:140ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

17:58:58:140ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

17:58:58:140ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

17:58:58:140ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

17:58:58:140ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

17:58:58:140ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

17:58:58:140ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

17:58:58:140ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

17:58:58:140ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

17:58:58:140ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

17:58:58:140ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

17:58:58:140ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

17:58:58:140ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

17:58:58:140ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

17:58:58:140ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

17:58:58:140ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

17:58:58:140ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

17:58:58:140ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

17:58:58:140ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

17:58:58:140ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

17:58:58:140ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

17:58:58:140ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

17:58:58:140ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

17:58:58:140ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

17:58:58:140ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

17:58:58:140ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

17:58:58:140ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

17:58:58:140ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

17:58:58:140ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

17:58:58:140ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

17:58:58:140ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

17:58:58:140ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

17:58:58:140ApplicationSTACKHealthSystem: unregister method UpdateHealth

17:58:58:140ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

17:58:58:140ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

17:58:58:140ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

17:58:58:140ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

17:58:58:140ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

17:58:58:140ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

17:58:58:140ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

17:58:58:140ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

17:58:58:140ApplicationSTACKPingSystem: unregister method SpecificUpdate

17:58:58:140ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

17:58:58:140ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

17:58:58:140ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

17:58:58:140ApplicationSTACKPinManager: unregister method RunLoadRoutine

17:58:58:140ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

17:58:58:140ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

17:58:58:140ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

17:58:58:140ApplicationSTACKUikiManager: unregister method UpdateUiki

17:58:58:140ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

17:58:58:140ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

17:58:58:140ApplicationSTACKSimulationManager: unregister method UpdateInternal

17:58:58:140ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

17:58:58:140ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

17:58:58:140ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

17:58:58:140ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

17:58:58:140ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

17:58:58:140ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

17:58:58:140ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

17:58:58:140ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

17:58:58:140ApplicationSTACKGame.TEDGame: Release...

17:58:58:188ApplicationSTACKGame.AchievementTrackingManager: Start release...

17:58:58:188ApplicationSTACKGame.AchievementTrackingManager: Release done!

17:58:58:202ApplicationSTACKGame.SaveSystem: Start release...

17:58:58:202GameplaySTACKPlayerProgression LocalDungeon dispose.

17:58:58:202ApplicationSTACKGame.SaveSystem: Release done!

17:58:58:218ApplicationSTACKGame.QuestManager: Start release...

17:58:58:218ApplicationSTACKGame.QuestManager: Release done!

17:58:58:235ApplicationSTACKGame.FlowEndSystem: Start release...

17:58:58:235ApplicationSTACKGame.FlowEndSystem: Release done!

17:58:58:251ApplicationSTACKGame.GameStatsManager: Start release...

17:58:58:251ApplicationSTACKGame.GameStatsManager: Release done!

17:58:58:267ApplicationSTACKGame.HeroSelectionSystem: Start release...

17:58:58:267ApplicationSTACKGame.HeroSelectionSystem: Release done!

17:58:58:284ApplicationSTACKGame.UnlockableManager: Start release...

17:58:58:284ApplicationSTACKGame.UnlockableManager: Release done!

17:58:58:302ApplicationSTACKGame.TalkSystem: Start release...

17:58:58:302ApplicationSTACKGame.TalkSystem: Release done!

17:58:58:318ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

17:58:58:318GameplaySTACKPlayerProgression LocalDungeon dispose.

17:58:58:318ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

17:58:58:334ApplicationSTACKGame.MissileTargetSystem: Start release...

17:58:58:334ApplicationSTACKGame.MissileTargetSystem: Release done!

17:58:58:351ApplicationSTACKGame.MovementSmoothingSystem: Start release...

17:58:58:351ApplicationSTACKGame.MovementSmoothingSystem: Release done!

17:58:58:368ApplicationSTACKGame.LevelEventManagementSystem: Start release...

17:58:58:368ApplicationSTACKGame.LevelEventManagementSystem: Release done!

17:58:58:384ApplicationSTACKGame.CinematicSystem: Start release...

17:58:58:384ApplicationSTACKGame.CinematicSystem: Release done!

17:58:58:402ApplicationSTACKGame.TutorialSystem: Start release...

17:58:58:402ApplicationSTACKGame.TutorialSystem: Release done!

17:58:58:418ApplicationSTACKGame.CocktailSystem: Start release...

17:58:58:418ApplicationSTACKGame.CocktailSystem: Release done!

17:58:58:435ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

17:58:58:435ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

17:58:58:452ApplicationSTACKGame.EffectSpreadSystem: Start release...

17:58:58:452ApplicationSTACKGame.EffectSpreadSystem: Release done!

17:58:58:468ApplicationSTACKGame.VisionSystem: Start release...

17:58:58:468ApplicationSTACKGame.VisionSystem: Release done!

17:58:58:485ApplicationSTACKGame.EffectSystem: Start release...

17:58:58:485ApplicationSTACKGame.EffectSystem: Release done!

17:58:58:502ApplicationSTACKGame.RoomsManagementSystem: Start release...

17:58:58:502ApplicationSTACKGame.RoomsManagementSystem: Release done!

17:58:58:519ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

17:58:58:519ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

17:58:58:535ApplicationSTACKGame.MonsterSpawnManager: Start release...

17:58:58:535ApplicationSTACKGame.MonsterSpawnManager: Release done!

17:58:58:552ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

17:58:58:552ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

17:58:58:569ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

17:58:58:569ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

17:58:58:585ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

17:58:58:585ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

17:58:58:602ApplicationSTACKGame.MerchantSystem: Start release...

17:58:58:602ApplicationSTACKGame.MerchantSystem: Release done!

17:58:58:618ApplicationSTACKGame.LootManagementSystem: Start release...

17:58:58:618ApplicationSTACKGame.LootManagementSystem: Release done!

17:58:58:635ApplicationSTACKGame.KeyLockSystem: Start release...

17:58:58:635ApplicationSTACKGame.KeyLockSystem: Release done!

17:58:58:652ApplicationSTACKGame.InvincibilitySystem: Start release...

17:58:58:652ApplicationSTACKGame.InvincibilitySystem: Release done!

17:58:58:668ApplicationSTACKGame.CrystalUpgradeManager: Start release...

17:58:58:668ApplicationSTACKGame.CrystalUpgradeManager: Release done!

17:58:58:685ApplicationSTACKGame.HeroLevelUpSystem: Start release...

17:58:58:685ApplicationSTACKGame.HeroLevelUpSystem: Release done!

17:58:58:702ApplicationSTACKGame.InventoryManager: Start release...

17:58:58:702ApplicationSTACKGame.InventoryManager: Release done!

17:58:58:718ApplicationSTACKGame.IntangibilitySystem: Start release...

17:58:58:718ApplicationSTACKGame.IntangibilitySystem: Release done!

17:58:58:734ApplicationSTACKGame.InactiveEntitySystem: Start release...

17:58:58:734ApplicationSTACKGame.InactiveEntitySystem: Release done!

17:58:58:752ApplicationSTACKGame.HeroWeaponSystem: Start release...

17:58:58:752ApplicationSTACKGame.HeroWeaponSystem: Release done!

17:58:58:768ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

17:58:58:768ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

17:58:58:784ApplicationSTACKGame.HeroSwitchSystem: Start release...

17:58:58:784ApplicationSTACKGame.HeroSwitchSystem: Release done!

17:58:58:801ApplicationSTACKGame.HeroSquadSystem: Start release...

17:58:58:801ApplicationSTACKGame.HeroSquadSystem: Release done!

17:58:58:818ApplicationSTACKGame.ScoreManager: Start release...

17:58:58:818ApplicationSTACKGame.ScoreManager: Release done!

17:58:58:834ApplicationSTACKGame.StationSystem: Start release...

17:58:58:834ApplicationSTACKGame.StationSystem: Release done!

17:58:58:852ApplicationSTACKGame.CrystalMovementSystem: Start release...

17:58:58:852ApplicationSTACKGame.CrystalMovementSystem: Release done!

17:58:58:868ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

17:58:58:868ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

17:58:58:884ApplicationSTACKGame.BossBehaviourManager: Start release...

17:58:58:884ApplicationSTACKGame.BossBehaviourManager: Release done!

17:58:58:902ApplicationSTACKGame.BugQueenManagementSystem: Start release...

17:58:58:902ApplicationSTACKGame.BugQueenManagementSystem: Release done!

17:58:58:918ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

17:58:58:918ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

17:58:58:935ApplicationSTACKGame.LevelManager: Start release...

17:58:58:935ApplicationSTACKGame.LevelManager: Release done!

17:58:58:952ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

17:58:58:952ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

17:58:58:968ApplicationSTACKGame.SpawnSystem: Start release...

17:58:58:968ApplicationSTACKGame.SpawnSystem: Release done!

17:58:58:985ApplicationSTACKGame.EntityActionSystem: Start release...

17:58:58:985ApplicationSTACKGame.EntityActionSystem: Release done!

17:58:59:002ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

17:58:59:002ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

17:58:59:019ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

17:58:59:019ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

17:58:59:035ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

17:58:59:035ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

17:58:59:052ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

17:58:59:052ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

17:58:59:068ApplicationSTACKGame.DetectionSystem: Start release...

17:58:59:068ApplicationSTACKGame.DetectionSystem: Release done!

17:58:59:085ApplicationSTACKGame.AudioMotionSystem: Start release...

17:58:59:085ApplicationSTACKGame.AudioMotionSystem: Release done!

17:58:59:102ApplicationSTACKGame.AvoidanceSystem: Start release...

17:58:59:102ApplicationSTACKGame.AvoidanceSystem: Release done!

17:58:59:117ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

17:58:59:117ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

17:58:59:134ApplicationSTACKGame.CharacterAnimationSystem: Start release...

17:58:59:134ApplicationSTACKGame.CharacterAnimationSystem: Release done!

17:58:59:152ApplicationSTACKGame.CharacterFacingSystem: Start release...

17:58:59:152ApplicationSTACKGame.CharacterFacingSystem: Release done!

17:58:59:168ApplicationSTACKGame.CharacterMovementSystem: Start release...

17:58:59:168ApplicationSTACKGame.CharacterMovementSystem: Release done!

17:58:59:185ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

17:58:59:185ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

17:58:59:202ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

17:58:59:202ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

17:58:59:217ApplicationSTACKGame.DoorOpeningSystem: Start release...

17:58:59:217ApplicationSTACKGame.DoorOpeningSystem: Release done!

17:58:59:234ApplicationSTACKGame.EmoteSystem: Start release...

17:58:59:234ApplicationSTACKGame.EmoteSystem: Release done!

17:58:59:251ApplicationSTACKGame.EntityEventBufferSystem: Start release...

17:58:59:251ApplicationSTACKGame.EntityEventBufferSystem: Release done!

17:58:59:268ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

17:58:59:268ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

17:58:59:284ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

17:58:59:284ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

17:58:59:301ApplicationSTACKGame.ExoticTurretsManager: Start release...

17:58:59:301ApplicationSTACKGame.ExoticTurretsManager: Release done!

17:58:59:318ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

17:58:59:318ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

17:58:59:334ApplicationSTACKGame.HeroDeathSystem: Start release...

17:58:59:334ApplicationSTACKGame.HeroDeathSystem: Release done!

17:58:59:352ApplicationSTACKGame.HealthSystem: Start release...

17:58:59:352ApplicationSTACKGame.HealthSystem: Release done!

17:58:59:368ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

17:58:59:368ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

17:58:59:384ApplicationSTACKGame.HeroSprintSystem: Start release...

17:58:59:384ApplicationSTACKGame.HeroSprintSystem: Release done!

17:58:59:402ApplicationSTACKGame.TargetingSystem: Start release...

17:58:59:402ApplicationSTACKGame.TargetingSystem: Release done!

17:58:59:418ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

17:58:59:418ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

17:58:59:434ApplicationSTACKGame.PingSystem: Start release...

17:58:59:434ApplicationSTACKGame.PingSystem: Release done!

17:58:59:453ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

17:58:59:453ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

17:58:59:468ApplicationSTACKGame.TurretChargeSystem: Start release...

17:58:59:468ApplicationSTACKGame.TurretChargeSystem: Release done!

17:58:59:485ApplicationSTACKPinManager: Start release...

17:58:59:485ApplicationSTACKPinManager: Release done!

17:58:59:676ApplicationSTACKGame.GameEntityManager: Start release...

17:58:59:676ApplicationSTACKGame.GameEntityManager: Release done!

17:58:59:697ApplicationSTACKUikiManager: Start release...

17:58:59:697ApplicationSTACKUikiManager: Release done!

17:58:59:701ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

17:58:59:701ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

17:58:59:718ApplicationSTACKGame.AssetManager: Start release...

17:58:59:718ApplicationSTACKGame.AssetManager: Release done!

17:58:59:734ApplicationSTACKGame.DifficultyManager: Start release...

17:58:59:734ApplicationSTACKGame.DifficultyManager: Release done!

17:58:59:752ApplicationSTACKGame.SimulationManager: Start release...

17:58:59:752ApplicationSTACKGame.SimulationManager: Release done!

17:58:59:768ApplicationSTACKGame.TurretUnlockManager: Start release...

17:58:59:768ApplicationSTACKGame.TurretUnlockManager: Release done!

17:58:59:784ApplicationSTACKGame.StartingChestManager: Start release...

17:58:59:784ApplicationSTACKGame.StartingChestManager: Release done!

17:58:59:802ApplicationSTACKGame.RedDepictionManager: Start release...

17:58:59:802ApplicationSTACKGame.RedDepictionManager: Release done!

17:58:59:818ApplicationSTACKGame.ArtifactResearchSystem: Start release...

17:58:59:818ApplicationSTACKGame.ArtifactResearchSystem: Release done!

17:58:59:835ApplicationSTACKPathfinding.PathfindingManager: Start release...

17:58:59:835ApplicationSTACKPathfinding.PathfindingManager: Release done!

17:58:59:853ApplicationSTACKGame.GameProfilerManager: Start release...

17:58:59:853ApplicationSTACKGame.GameProfilerManager: Release done!

17:58:59:868ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

17:58:59:868ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

17:58:59:886ApplicationSTACKUIPanelInteractorManager: Start release...

17:58:59:886ApplicationSTACKUIPanelInteractorManager: Release done!

17:58:59:902GameSTACKGame: Release done!

17:58:59:902ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

17:58:59:902ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.MonsterSpawnManager is now unregistered

17:58:59:902ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

17:58:59:902ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.MissileTargetSystem is now unregistered

17:58:59:902ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

17:58:59:902ApplicationSTACKGame.MerchantSystem is now unregistered

17:58:59:902ApplicationSTACKGame.LootManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.KeyLockSystem is now unregistered

17:58:59:902ApplicationSTACKGame.InvincibilitySystem is now unregistered

17:58:59:902ApplicationSTACKGame.InventoryManager is now unregistered

17:58:59:902ApplicationSTACKGame.IntangibilitySystem is now unregistered

17:58:59:902ApplicationSTACKGame.InactiveEntitySystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroWeaponSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroSwitchSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroSquadSystem is now unregistered

17:58:59:902ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

17:58:59:902ApplicationSTACKGame.GameEntityManager is now unregistered

17:58:59:902ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

17:58:59:902ApplicationSTACKUikiManager is now unregistered

17:58:59:902ApplicationSTACKGame.SaveSystem is now unregistered

17:58:59:902ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

17:58:59:902ApplicationSTACKGame.SimulationManager is now unregistered

17:58:59:902ApplicationSTACKGame.LevelManager is now unregistered

17:58:59:902ApplicationSTACKGame.VisionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.UnlockableManager is now unregistered

17:58:59:902ApplicationSTACKGame.TutorialSystem is now unregistered

17:58:59:902ApplicationSTACKGame.TurretUnlockManager is now unregistered

17:58:59:902ApplicationSTACKGame.HeroSprintSystem is now unregistered

17:58:59:902ApplicationSTACKGame.TurretChargeSystem is now unregistered

17:58:59:902ApplicationSTACKGame.TargetingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.TalkSystem is now unregistered

17:58:59:902ApplicationSTACKGame.StationSystem is now unregistered

17:58:59:902ApplicationSTACKGame.StartingChestManager is now unregistered

17:58:59:902ApplicationSTACKGame.SpawnSystem is now unregistered

17:58:59:902ApplicationSTACKGame.ScoreManager is now unregistered

17:58:59:902ApplicationSTACKGame.RoomsManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.RedDepictionManager is now unregistered

17:58:59:902ApplicationSTACKGame.PingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

17:58:59:902ApplicationSTACKPinManager is now unregistered

17:58:59:902ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

17:58:59:902ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

17:58:59:902ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CrystalMovementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CocktailSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CinematicSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CharacterMovementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CharacterFacingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

17:58:59:902ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.BossBehaviourManager is now unregistered

17:58:59:902ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

17:58:59:902ApplicationSTACKGame.AvoidanceSystem is now unregistered

17:58:59:902ApplicationSTACKGame.AudioMotionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.AssetManager is now unregistered

17:58:59:902ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

17:58:59:902ApplicationSTACKGame.AchievementTrackingManager is now unregistered

17:58:59:902ApplicationSTACKPathfinding.PathfindingManager is now unregistered

17:58:59:902ApplicationSTACKGame.DetectionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroSelectionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.DifficultyManager is now unregistered

17:58:59:902ApplicationSTACKGame.EffectSpreadSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroDeathSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

17:58:59:902ApplicationSTACKGame.HealthSystem is now unregistered

17:58:59:902ApplicationSTACKGame.GameStatsManager is now unregistered

17:58:59:902ApplicationSTACKGame.GameProfilerManager is now unregistered

17:58:59:902ApplicationSTACKGame.DoorOpeningSystem is now unregistered

17:58:59:902ApplicationSTACKGame.FlowEndSystem is now unregistered

17:58:59:902ApplicationSTACKGame.ExoticTurretsManager is now unregistered

17:58:59:902ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

17:58:59:902ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

17:58:59:902ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

17:58:59:902ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

17:58:59:902ApplicationSTACKGame.EntityActionSystem is now unregistered

17:58:59:902ApplicationSTACKGame.EmoteSystem is now unregistered

17:58:59:902ApplicationSTACKGame.EffectSystem is now unregistered

17:58:59:902ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

17:58:59:902ApplicationSTACKUIPanelInteractorManager is now unregistered

17:58:59:902ApplicationSTACKGame.QuestManager is now unregistered

17:58:59:902DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

17:58:59:902DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

17:58:59:902DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

17:58:59:902DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

17:58:59:902DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

17:58:59:902DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

17:58:59:952AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0435857

17:59:00:002AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0497939

17:59:00:145AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.1425924

17:59:00:373AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.2277108

17:59:00:489AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.1169126

17:59:00:575AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0853729

17:59:00:575AudioSTACK[Audio] Unloading soundbanks for biome 'AstralHarbor'.

17:59:00:575ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

17:59:00:575DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:00:575DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

17:59:00:888DefaultSTACKLoaded texture 'Title'.

17:59:01:718DefaultSTACKUnload texture 'CrystalHUD'.

17:59:02:003DefaultSTACKUnload texture 'MonsterSpawner_Blobs'.

17:59:12:739ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

17:59:12:739DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:12:739DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:12:739DefaultSTACKCurrentUserUpdated Get request on https://ted-friend.service.games2gether.com/player/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:12:739GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = False, MaxPlayers = 2, IsPublic = False).

17:59:12:739GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
17:59:12:739DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

17:59:12:739DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:12:739UISTACKOnBoxCloseRequested

17:59:12:752GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

17:59:12:752GameplaySTACKServer session started.

17:59:12:752GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

17:59:12:752ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

17:59:12:752DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:12:752DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:12:752DefaultSTACKLoaded texture 'CrystalHUD'.

17:59:13:143AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

17:59:13:143AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

17:59:13:143AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

17:59:13:143AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

17:59:13:571AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.4277574

17:59:13:571AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0654331

17:59:13:788AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1513354

17:59:13:788AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0857015

17:59:13:971AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.0970822

17:59:13:971AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0331154

17:59:14:104AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0991726

17:59:14:104AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0614247

17:59:14:104DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

17:59:14:104DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

17:59:14:104DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

17:59:14:104DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

17:59:14:104DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

17:59:14:104DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

17:59:14:104ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

17:59:14:104ApplicationSTACKGame.MovementSmoothingSystem is now registered

17:59:14:104ApplicationSTACKGame.MonsterSpawnManager is now registered

17:59:14:104ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

17:59:14:104ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

17:59:14:104ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

17:59:14:104ApplicationSTACKGame.MissileTargetSystem is now registered

17:59:14:104ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

17:59:14:104ApplicationSTACKGame.MerchantSystem is now registered

17:59:14:104ApplicationSTACKGame.LootManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.LevelEventManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.KeyLockSystem is now registered

17:59:14:104ApplicationSTACKGame.InvincibilitySystem is now registered

17:59:14:104ApplicationSTACKGame.InventoryManager is now registered

17:59:14:104ApplicationSTACKGame.IntangibilitySystem is now registered

17:59:14:104ApplicationSTACKGame.InactiveEntitySystem is now registered

17:59:14:104ApplicationSTACKGame.HeroWeaponSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroSwitchSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroSquadSystem is now registered

17:59:14:104ApplicationSTACKGame.NavMeshObstacleSystem is now registered

17:59:14:104ApplicationSTACKGame.GameEntityManager is now registered

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

17:59:14:104ApplicationSTACKUikiManager is now registered

17:59:14:104ApplicationSTACKGame.SaveSystem is now registered

17:59:14:104ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

17:59:14:104ApplicationSTACKGame.SimulationManager is now registered

17:59:14:104ApplicationSTACKGame.LevelManager is now registered

17:59:14:104ApplicationSTACKGame.VisionSystem is now registered

17:59:14:104ApplicationSTACKGame.UnlockableManager is now registered

17:59:14:104ApplicationSTACKGame.TutorialSystem is now registered

17:59:14:104ApplicationSTACKGame.TurretUnlockManager is now registered

17:59:14:104ApplicationSTACKGame.HeroSprintSystem is now registered

17:59:14:104ApplicationSTACKGame.TurretChargeSystem is now registered

17:59:14:104ApplicationSTACKGame.TargetingSystem is now registered

17:59:14:104ApplicationSTACKGame.TalkSystem is now registered

17:59:14:104ApplicationSTACKGame.StationSystem is now registered

17:59:14:104ApplicationSTACKGame.StartingChestManager is now registered

17:59:14:104ApplicationSTACKGame.SpawnSystem is now registered

17:59:14:104ApplicationSTACKGame.ScoreManager is now registered

17:59:14:104ApplicationSTACKGame.RoomsManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.RedDepictionManager is now registered

17:59:14:104ApplicationSTACKGame.PingSystem is now registered

17:59:14:104ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

17:59:14:104ApplicationSTACKPinManager is now registered

17:59:14:104ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

17:59:14:104ApplicationSTACKGame.DamageTypeStatusSystem is now registered

17:59:14:104ApplicationSTACKGame.CrystalUpgradeManager is now registered

17:59:14:104ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

17:59:14:104ApplicationSTACKGame.CrystalMovementSystem is now registered

17:59:14:104ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

17:59:14:104ApplicationSTACKGame.CocktailSystem is now registered

17:59:14:104ApplicationSTACKGame.CinematicSystem is now registered

17:59:14:104ApplicationSTACKGame.CharacterMovementSystem is now registered

17:59:14:104ApplicationSTACKGame.CharacterFacingSystem is now registered

17:59:14:104ApplicationSTACKGame.CharacterAnimationSystem is now registered

17:59:14:104ApplicationSTACKGame.BugQueenManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.BossBehaviourManager is now registered

17:59:14:104ApplicationSTACKGame.BoltSynchronizationSystem is now registered

17:59:14:104ApplicationSTACKGame.AvoidanceSystem is now registered

17:59:14:104ApplicationSTACKGame.AudioMotionSystem is now registered

17:59:14:104ApplicationSTACKGame.AssetManager is now registered

17:59:14:104ApplicationSTACKGame.ArtifactResearchSystem is now registered

17:59:14:104ApplicationSTACKGame.AchievementTrackingManager is now registered

17:59:14:104ApplicationSTACKPathfinding.PathfindingManager is now registered

17:59:14:104ApplicationSTACKGame.DetectionSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroSelectionSystem is now registered

17:59:14:104ApplicationSTACKGame.DifficultyManager is now registered

17:59:14:104ApplicationSTACKGame.EffectSpreadSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroLevelUpSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroDeathSystem is now registered

17:59:14:104ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

17:59:14:104ApplicationSTACKGame.HealthSystem is now registered

17:59:14:104ApplicationSTACKGame.GameStatsManager is now registered

17:59:14:104ApplicationSTACKGame.GameProfilerManager is now registered

17:59:14:104ApplicationSTACKGame.DoorOpeningSystem is now registered

17:59:14:104ApplicationSTACKGame.FlowEndSystem is now registered

17:59:14:104ApplicationSTACKGame.ExoticTurretsManager is now registered

17:59:14:104ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

17:59:14:104ApplicationSTACKGame.EnvironmentalNotesManager is now registered

17:59:14:104ApplicationSTACKGame.EntityFrontSyncSystem is now registered

17:59:14:104ApplicationSTACKGame.EntityEventBufferSystem is now registered

17:59:14:104ApplicationSTACKGame.EntityActionSystem is now registered

17:59:14:104ApplicationSTACKGame.EmoteSystem is now registered

17:59:14:104ApplicationSTACKGame.EffectSystem is now registered

17:59:14:104ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

17:59:14:104ApplicationSTACKUIPanelInteractorManager is now registered

17:59:14:104ApplicationSTACKGame.QuestManager is now registered

17:59:14:104ApplicationSTACKGame.TEDGame: Initialization...

17:59:14:104ApplicationSTACKGame.RedDepictionManager: Start initialization...

17:59:14:104ApplicationSTACKGame.RedDepictionManager: Initialization done!

17:59:14:104ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKRedDepictionManager: register method ProcessHeroes

17:59:14:104ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

17:59:14:104ApplicationSTACKGame.SimulationManager: Start initialization...

17:59:14:104ApplicationSTACKGame.SimulationManager: Initialization done!

17:59:14:104ApplicationSTACKSimulationManager: register method UpdateInternal

17:59:14:104ApplicationSTACKGame.GameEntityManager: Start initialization...

17:59:14:104ApplicationSTACKGame.GameEntityManager: Initialization done!

17:59:14:104ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

17:59:14:104ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

17:59:14:104ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

17:59:14:104ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

17:59:14:104ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

17:59:14:104ApplicationSTACKGame.DetectionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.DetectionSystem: Initialization done!

17:59:14:104ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

17:59:14:104ApplicationSTACKDetectionSystem: register method BeginFrame

17:59:14:104ApplicationSTACKDetectionSystem: register method FinalizeDetection

17:59:14:104ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

17:59:14:104ApplicationSTACKDetectionSystem: register method DisposeElements

17:59:14:104ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

17:59:14:104ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

17:59:14:104ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

17:59:14:104ApplicationSTACKGame.SpawnSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.SpawnSystem: Initialization done!

17:59:14:104ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

17:59:14:104ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

17:59:14:104ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

17:59:14:104ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

17:59:14:104ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

17:59:14:104ApplicationSTACKGame.BossBehaviourManager: Start initialization...

17:59:14:104ApplicationSTACKGame.BossBehaviourManager: Initialization done!

17:59:14:104ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

17:59:14:104ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

17:59:14:104ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

17:59:14:104ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

17:59:14:104ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

17:59:14:104ApplicationSTACKGame.TalkSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.TalkSystem: Initialization done!

17:59:14:104ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

17:59:14:104ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

17:59:14:104ApplicationSTACKTalkSystem: register method UpdateHealthTracking

17:59:14:104ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

17:59:14:104ApplicationSTACKGame.LevelManager: Start initialization...

17:59:14:104ApplicationSTACKGame.LevelManager: Initialization done!

17:59:14:104ApplicationSTACKLevelManager: register method UpdateLevelRenderer

17:59:14:104ApplicationSTACKLevelManager: register method UpdateLevelLoading

17:59:14:104ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

17:59:14:104ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

17:59:14:104ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

17:59:14:104ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

17:59:14:104ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

17:59:14:104ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

17:59:14:104ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

17:59:14:104ApplicationSTACKGame.StationSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.StationSystem: Initialization done!

17:59:14:104ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

17:59:14:104ApplicationSTACKGame.InventoryManager: Start initialization...

17:59:14:104ApplicationSTACKGame.InventoryManager: Initialization done!

17:59:14:104ApplicationSTACKInventoryManager: register method UpdateResources

17:59:14:104ApplicationSTACKInventoryManager: register method UpdateValues

17:59:14:104ApplicationSTACKGame.LootManagementSystem: Start initialization...

17:59:14:104DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:59:14:104ApplicationSTACKGame.LootManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKLootManagementSystem: register method UpdateLoots

17:59:14:104ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

17:59:14:104ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

17:59:14:104ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

17:59:14:104ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

17:59:14:104ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

17:59:14:104ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

17:59:14:104ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

17:59:14:104ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

17:59:14:104ApplicationSTACKGame.UnlockableManager: Start initialization...

17:59:14:104ApplicationSTACKGame.UnlockableManager: Initialization done!

17:59:14:104ApplicationSTACKUnlockableManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

17:59:14:104ApplicationSTACKGame.AssetManager: Start initialization...

17:59:14:104ApplicationSTACKGame.AssetManager: Initialization done!

17:59:14:104ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

17:59:14:104ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

17:59:14:104ApplicationSTACKGame.GameStatsManager: Start initialization...

17:59:14:104GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:59:14:104ApplicationSTACKGame.GameStatsManager: Initialization done!

17:59:14:104ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

17:59:14:104ApplicationSTACKGame.QuestManager: Start initialization...

17:59:14:104ApplicationSTACKGame.QuestManager: Initialization done!

17:59:14:104ApplicationSTACKQuestManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

17:59:14:104ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

17:59:14:104ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

17:59:14:104ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

17:59:14:104ApplicationSTACKGame.AudioMotionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.AudioMotionSystem: Initialization done!

17:59:14:104ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

17:59:14:104ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

17:59:14:104ApplicationSTACKGame.AvoidanceSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.AvoidanceSystem: Initialization done!

17:59:14:104ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

17:59:14:104ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

17:59:14:104ApplicationSTACKAvoidanceSystem: register method DisposeElements

17:59:14:104ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

17:59:14:104ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

17:59:14:104ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

17:59:14:104ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

17:59:14:104ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

17:59:14:104ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

17:59:14:104ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

17:59:14:104ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

17:59:14:104ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

17:59:14:104ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

17:59:14:104ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

17:59:14:104ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

17:59:14:104ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

17:59:14:104ApplicationSTACKGame.EffectSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EffectSystem: Initialization done!

17:59:14:104ApplicationSTACKEffectSystem: register method ProcessEffectRequests

17:59:14:104ApplicationSTACKEffectSystem: register method UpdateActiveEffects

17:59:14:104ApplicationSTACKGame.TutorialSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.TutorialSystem: Initialization done!

17:59:14:104ApplicationSTACKTutorialSystem: register method UpdateSystem

17:59:14:104ApplicationSTACKGame.CinematicSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CinematicSystem: Initialization done!

17:59:14:104ApplicationSTACKCinematicSystem: register method UpdateSystem

17:59:14:104ApplicationSTACKGame.CocktailSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CocktailSystem: Initialization done!

17:59:14:104ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

17:59:14:104ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

17:59:14:104ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

17:59:14:104ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

17:59:14:104ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

17:59:14:104ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

17:59:14:104ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

17:59:14:104ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

17:59:14:104ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

17:59:14:104ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

17:59:14:104ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

17:59:14:104ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

17:59:14:104ApplicationSTACKGame.DifficultyManager: Start initialization...

17:59:14:104ApplicationSTACKGame.DifficultyManager: Initialization done!

17:59:14:104ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

17:59:14:104ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

17:59:14:104ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

17:59:14:104ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

17:59:14:104ApplicationSTACKGame.EmoteSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EmoteSystem: Initialization done!

17:59:14:104ApplicationSTACKEmoteSystem: register method SpecificUpdate

17:59:14:104ApplicationSTACKGame.EntityActionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EntityActionSystem: Initialization done!

17:59:14:104ApplicationSTACKEntityActionSystem: register method CancelActionsOnEntitiesPendingRemoval

17:59:14:104ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionsFromBlackposts

17:59:14:104ApplicationSTACKEntityActionSystem: register method UpdateHeroActionsAndInteractions

17:59:14:104ApplicationSTACKEntityActionSystem: register method UpdateHeroInteractionTargets

17:59:14:104ApplicationSTACKEntityActionSystem: register method UpdateOtherActions

17:59:14:104ApplicationSTACKEntityActionSystem: register method UpdateEndEffectBlackpostData

17:59:14:104ApplicationSTACKEntityActionSystem: register method ProcessFlowStateBlackposts

17:59:14:104ApplicationSTACKEntityActionSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.EntityEventBufferSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EntityEventBufferSystem: Initialization done!

17:59:14:104ApplicationSTACKEntityEventBufferSystem: register method ClientProcessPendingEntityEvents

17:59:14:104ApplicationSTACKGame.EntityFrontSyncSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.EntityFrontSyncSystem: Initialization done!

17:59:14:104ApplicationSTACKEntityFrontSyncSystem: register method ComputeFrontEntitiesData

17:59:14:104ApplicationSTACKEntityFrontSyncSystem: register method SendEntitiesDataToFront

17:59:14:104ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start initialization...

17:59:14:104ApplicationSTACKGame.ExoticSimulationPropertiesManager: Initialization done!

17:59:14:104ApplicationSTACKExoticSimulationPropertiesManager: register method ServerUpdate

17:59:14:104ApplicationSTACKExoticSimulationPropertiesManager: register method ServerLateUpdate

17:59:14:104ApplicationSTACKGame.ExoticTurretsManager: Start initialization...

17:59:14:104ApplicationSTACKGame.ExoticTurretsManager: Initialization done!

17:59:14:104ApplicationSTACKExoticTurretsManager: register method ServerComputeContinuousTargetDamage

17:59:14:104ApplicationSTACKExoticTurretsManager: register method ServerProcessBlackposts

17:59:14:104ApplicationSTACKGame.ExplosivePropManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.ExplosivePropManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKExplosivePropManagementSystem: register method UpdateExplosiveProps

17:59:14:104ApplicationSTACKGame.FlowEndSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.FlowEndSystem: Initialization done!

17:59:14:104ApplicationSTACKFlowEndSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.GameProfilerManager: Start initialization...

17:59:14:104ApplicationSTACKGame.GameProfilerManager: Initialization done!

17:59:14:104ApplicationSTACKGameProfilerManager: register method UpdateCounters

17:59:14:104ApplicationSTACKGame.HealthSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HealthSystem: Initialization done!

17:59:14:104ApplicationSTACKHealthSystem: register method UpdateHealth

17:59:14:104ApplicationSTACKHealthSystem: register method MarkDeadEntitiesForDeactivation

17:59:14:104ApplicationSTACKHealthSystem: register method UpdateKillParticipation

17:59:14:104ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroAimingIntentionFromTargetingSystem: register method ComputeIntentions

17:59:14:104ApplicationSTACKGame.HeroDeathSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroDeathSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroDeathSystem: register method UpdateWaitForWaveEnd

17:59:14:104ApplicationSTACKHeroDeathSystem: register method UpdateHeroDyingProcess

17:59:14:104ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroDirectionalSelectorSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroDirectionalSelectorSystem: register method UpdateDirectionalSelector

17:59:14:104ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroEntityOwnershipManagementSystem: register method UpdateHeroEntityOwnership

17:59:14:104ApplicationSTACKGame.HeroLevelUpSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroLevelUpSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroLevelUpSystem: register method UpdateLevelUp

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ComputeIntentions

17:59:14:104ApplicationSTACKHeroMovementIntentionFromInputsSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Initialization done!

17:59:14:104ApplicationSTACKHeroMovementIntentionFromAISystem: register method ComputeIntentions

17:59:14:104ApplicationSTACKGame.HeroSelectionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroSelectionSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroSelectionSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.HeroSkillsManagementSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroSkillsManagementSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroSkillsManagementSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKHeroSkillsManagementSystem: register method UpdateHeroSkillValues

17:59:14:104ApplicationSTACKHeroSkillsManagementSystem: register method UpdateActiveSkillReady

17:59:14:104ApplicationSTACKGame.HeroSprintSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroSprintSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroSprintSystem: register method UpdateSprint

17:59:14:104ApplicationSTACKGame.HeroSquadSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroSquadSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroSquadSystem: register method UpdateSquads

17:59:14:104ApplicationSTACKGame.HeroSwitchSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroSwitchSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroSwitchSystem: register method UpdateHeroSwitch

17:59:14:104ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroWeaponOptimizationSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroWeaponOptimizationSystem: register method ServerComputeHeroOptimalWeapon

17:59:14:104ApplicationSTACKGame.HeroWeaponSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.HeroWeaponSystem: Initialization done!

17:59:14:104ApplicationSTACKHeroWeaponSystem: register method UpdateHeroWeapon

17:59:14:104ApplicationSTACKGame.InactiveEntitySystem: Start initialization...

17:59:14:104ApplicationSTACKGame.InactiveEntitySystem: Initialization done!

17:59:14:104ApplicationSTACKInactiveEntitySystem: register method UpdateInactiveEntities

17:59:14:104ApplicationSTACKGame.IntangibilitySystem: Start initialization...

17:59:14:104ApplicationSTACKGame.IntangibilitySystem: Initialization done!

17:59:14:104ApplicationSTACKIntangibilitySystem: register method ComputeIntangibility

17:59:14:104ApplicationSTACKGame.InvincibilitySystem: Start initialization...

17:59:14:104ApplicationSTACKGame.InvincibilitySystem: Initialization done!

17:59:14:104ApplicationSTACKInvincibilitySystem: register method ComputeInvincibility

17:59:14:104ApplicationSTACKGame.KeyLockSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.KeyLockSystem: Initialization done!

17:59:14:104ApplicationSTACKKeyLockSystem: register method UpdateSystem

17:59:14:104ApplicationSTACKGame.MerchantSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MerchantSystem: Initialization done!

17:59:14:104ApplicationSTACKGame.MetaConditionalEntitiesManager: Start initialization...

17:59:14:104ApplicationSTACKGame.MetaConditionalEntitiesManager: Initialization done!

17:59:14:104ApplicationSTACKMetaConditionalEntitiesManager: register method ProcessDelayedTeleportRequest

17:59:14:104ApplicationSTACKMetaConditionalEntitiesManager: register method ServerUpdate

17:59:14:104ApplicationSTACKGame.MovementSmoothingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MovementSmoothingSystem: Initialization done!

17:59:14:104ApplicationSTACKMovementSmoothingSystem: register method UpdateMovementSmoothing

17:59:14:104ApplicationSTACKGame.MissileTargetSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MissileTargetSystem: Initialization done!

17:59:14:104ApplicationSTACKMissileTargetSystem: register method UpdateMissiles

17:59:14:104ApplicationSTACKMissileTargetSystem: register method ProcessMissilesFromSkillToLaunch

17:59:14:104ApplicationSTACKMissileTargetSystem: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.MonsterMotionIntentionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MonsterMotionIntentionSystem: Initialization done!

17:59:14:104ApplicationSTACKMonsterMotionIntentionSystem: register method UpdateMotionIntention

17:59:14:104ApplicationSTACKGame.MonsterPathProcessingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MonsterPathProcessingSystem: Initialization done!

17:59:14:104ApplicationSTACKMonsterPathProcessingSystem: register method CalculatePathfindDistanceFromHeroes

17:59:14:104ApplicationSTACKMonsterPathProcessingSystem: register method ProcessPaths

17:59:14:104ApplicationSTACKGame.TargetingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.TargetingSystem: Initialization done!

17:59:14:104ApplicationSTACKTargetingSystem: register method FinalizeTargeting

17:59:14:104ApplicationSTACKTargetingSystem: register method ComputeTargetingPart2

17:59:14:104ApplicationSTACKTargetingSystem: register method ComputeTargetingPart1

17:59:14:104ApplicationSTACKTargetingSystem: register method ProcessTargetingDataRequests

17:59:14:104ApplicationSTACKGame.MonsterSentinelModeSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.MonsterSentinelModeSystem: Initialization done!

17:59:14:104ApplicationSTACKMonsterSentinelModeSystem: register method UpdateSentinelMode

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Initialization done!

17:59:14:104ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: register method UpdateMotionIntention

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Initialization done!

17:59:14:104ApplicationSTACKNonPlayableCharacterPathProcessingSystem: register method ProcessPaths

17:59:14:104ApplicationSTACKGame.PingSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.PingSystem: Initialization done!

17:59:14:104ApplicationSTACKPingSystem: register method SpecificUpdate

17:59:14:104ApplicationSTACKGame.ScoreManager: Start initialization...

17:59:14:104ApplicationSTACKGame.ScoreManager: Initialization done!

17:59:14:104ApplicationSTACKScoreManager: register method ProcessBlackposts

17:59:14:104ApplicationSTACKGame.StartingChestManager: Start initialization...

17:59:14:104ApplicationSTACKGame.StartingChestManager: Initialization done!

17:59:14:104ApplicationSTACKGame.TurretAimingIntentionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.TurretAimingIntentionSystem: Initialization done!

17:59:14:104ApplicationSTACKTurretAimingIntentionSystem: register method UpdateAimingIntention

17:59:14:104ApplicationSTACKTurretAimingIntentionSystem: register method ApplyAiming

17:59:14:104ApplicationSTACKGame.TurretChargeSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.TurretChargeSystem: Initialization done!

17:59:14:104ApplicationSTACKTurretChargeSystem: register method UpdateTurrets

17:59:14:104ApplicationSTACKGame.TurretUnlockManager: Start initialization...

17:59:14:104ApplicationSTACKGame.TurretUnlockManager: Initialization done!

17:59:14:104ApplicationSTACKTurretUnlockManager: register method RestoreUpgradedTurretsHealth

17:59:14:104ApplicationSTACKGame.VisionSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.VisionSystem: Initialization done!

17:59:14:104ApplicationSTACKVisionSystem: register method ServerUpdateVision

17:59:14:104ApplicationSTACKGame.StaticSimulationReplicationManager: Start initialization...

17:59:14:104ApplicationSTACKGame.StaticSimulationReplicationManager: Initialization done!

17:59:14:104ApplicationSTACKGame.SaveSystem: Start initialization...

17:59:14:104ApplicationSTACKGame.SaveSystem: Initialization done!

17:59:14:104ApplicationSTACKSaveSystem: register method UpdateSave

17:59:14:104ApplicationSTACKSaveSystem: register method UpdateLoad

17:59:14:104ApplicationSTACKSaveSystem: register method UpdateWaitForSerializeCoroutine

17:59:14:104ApplicationSTACKUikiManager: Start initialization...

17:59:15:102ApplicationSTACKUikiManager: Initialization done!

17:59:15:102ApplicationSTACKUikiManager: register method UpdateUiki

17:59:15:102ApplicationSTACKPinManager: Start initialization...

17:59:15:102ApplicationSTACKPinManager: Initialization done!

17:59:15:102ApplicationSTACKPinManager: register method RunLoadRoutine

17:59:15:102ApplicationSTACKPinManager: register method ProcessPinBlackposts

17:59:15:102ApplicationSTACKUIPanelInteractorManager: Start initialization...

17:59:15:102ApplicationSTACKUIPanelInteractorManager: Initialization done!

17:59:15:102ApplicationSTACKUIPanelInteractorManager: register method UpdateInteractors

17:59:15:119GameSTACKGame: Initialization done!

17:59:15:119GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalIndependent.

17:59:15:119GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalIndependent.

17:59:15:119GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalIndependent.

17:59:15:119GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalIndependent.

17:59:15:131GameplaySTACKRunning server session state 'Game.ServerSessionState_LoadingLevel'...

17:59:15:131ApplicationSTACKRunning Flow State 'FlowState_LoadLevel'...

17:59:15:131DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:15:131DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:15:169ApplicationSTACKLevel seed info : 'Template:7a1bc3c7b62905f41b451625b819c0d0 - Biome:AstralHarbor - Seed:1072117489 - Rotation:_180 - GameplaySettings:5d64bd855ef4a7c4d8256f60e5d97a3f - ZoneDefinition:00000000000000000000000000000000'

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Common preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Templar preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Devices preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Dungeon preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Heroes preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Turrets preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Weapons preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Characters preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Factoria preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Templar preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Bosses preload.

17:59:15:169AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Common preload.

17:59:16:356AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common preload took 00:00:00.9672707

17:59:16:356DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:16:356DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:16:356DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:16:356DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:16:356AssetDatabaseSTACKPrewarm shaders in ted.data.levelbuild.common.assetbundle took 00:00:00.1609488

17:59:16:623AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria preload took 00:00:00.1059846

17:59:16:656AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar preload took 00:00:00.0327620

17:59:16:671AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices preload took 00:00:00.0152732

17:59:16:671AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.devices.assetbundle took 00:00:00.0082868

17:59:16:706AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon preload took 00:00:00.0259837

17:59:16:706AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.dungeon.assetbundle took 00:00:00.0144491

17:59:16:755AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes preload took 00:00:00.0347961

17:59:16:755AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.heroes.assetbundle took 00:00:00.0101240

17:59:16:788AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters preload took 00:00:00.0222836

17:59:16:788AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.assetbundle took 00:00:00.0127838

17:59:16:906AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets preload took 00:00:00.1047492

17:59:16:906AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.turrets.assetbundle took 00:00:00.1018548

17:59:17:089AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons preload took 00:00:00.0800906

17:59:17:089AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.weapons.assetbundle took 00:00:00.0104957

17:59:17:171AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters preload took 00:00:00.0727815

17:59:17:171AssetDatabaseSTACKPrewarm shaders in ted.data.fx.characters.assetbundle took 00:00:00.0393679

17:59:17:239AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria preload took 00:00:00.0274152

17:59:17:239AssetDatabaseSTACKPrewarm shaders in ted.data.fx.factoria.assetbundle took 00:00:00.0144152

17:59:17:271AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar preload took 00:00:00.0175896

17:59:17:271AssetDatabaseSTACKPrewarm shaders in ted.data.fx.templar.assetbundle took 00:00:00.0007267

17:59:17:338AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor preload took 00:00:00.0661947

17:59:17:371AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses preload took 00:00:00.0328785

17:59:17:371AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.bosses.assetbundle took 00:00:00.0000010

17:59:17:388AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common preload took 00:00:00.0159962

17:59:17:388DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been mounted.

17:59:17:388DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been mounted.

17:59:17:388AudioSTACK[Audio] Loading soundbanks for biome 'AstralHarbor'.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:403DefaultSTACK'???|UIImage' cannot be loaded.

17:59:17:603AudioSTACK[Audio] Finished loading soundbanks for biome 'AstralHarbor'.

17:59:17:900AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bugs preload.

17:59:17:900GameplaySTACKPlayerProgression LocalDungeon dispose.

17:59:17:900GameplaySTACKPlayerProgression LocalDungeon dispose.

17:59:17:900AssetDatabaseSTACKRequest AssetBundle Ted.Data.Depiction.Monsters.Bots preload.

17:59:18:005AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs preload took 00:00:00.1050326

17:59:18:005AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bugs.assetbundle took 00:00:00.0108406

17:59:18:022AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots preload took 00:00:00.0053651

17:59:18:022AssetDatabaseSTACKPrewarm shaders in ted.data.depiction.monsters.bots.assetbundle took 00:00:00.0120060

17:59:18:022DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been mounted.

17:59:18:022DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been mounted.

17:59:18:022DefaultSTACK[Audio][Music] Changed biome to 'AstralHarbor'.

17:59:18:022DefaultSTACK[Audio][Music] Starting crystal music (muted)...

17:59:18:022DefaultSTACK[Audio][Music] Starting battle music (muted)...

17:59:18:022DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria/Meshes/Walls/LB_Factoria_wall_BlueLargeZoneDoorStructure_01.asset'. 'b20dd60cf58b0c34cb4019d614d65de8'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at InstantiateDoor in :line 0
 at SpawnDoorFromLoad in :line 0
 at SpawnFromLoad in :line 0
 at LoadGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:022GameplaySTACKSetPlayerID Hero 0 #2 -> 0:0 (initialSet = True)

17:59:18:022GameplaySTACKSpawning an hero that has not been unlocked: HeroArchivist (Hero 0 #2).
 at Register in :line 0
 at ServerSpawnHero in :line 0
 at ProcessHeroSpawnRequests in :line 0
 at ProcessEntitySpawnRequests in :line 0
 at ProcessSpawnRequests in :line 0
 at Delegate in :line 0
17:59:18:022GameplaySTACKSetPlayerID Hero 1 #1 -> -1:4294967295 (initialSet = True)

17:59:18:186AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.archivist.assetbundle' preload.

17:59:18:186AssetDatabaseSTACKRequest AssetBundle 'ted.data.depiction.heroes.roby.assetbundle' preload.

17:59:18:186DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/34/619fd1b03dd5f46b26133f1ad51a37_LB_Factoria_ground_6x4_03.asset'. '33311838c3abb6a468e4291dddf3ad47'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
17:59:18:186DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
17:59:18:186DefaultSTACKUnwanted synchronous loading of 'Assets/Data/LevelBuild/Biomes/Factoria_AstralHarbor/Background/Meshes/LB_Factoria_Background_AH_01.asset'. '22c8d4767c8b0534882dc60bf4290756'.
 at GetValue in :line 0
 at get_Target in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Build in :line 0
 at UpdateBackgroundTile in :line 0
 at InstantiateBackgroundPortal in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
17:59:18:643DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Explore in :line 0
 at FinishUpdatingRoomContents in :line 0
 at Delegate in :line 0
17:59:18:927DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:59:18:927DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_MedkitDispenser(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:59:18:961DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Generator(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_Artefact(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/df/874d3738cebfc429f77b9835a448f8_LB_Factoria_ground_9x9_02.asset'. 'b6b8692d59dd79c4db5f0d8951e6826d'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/ec/e3ac825f5d18a42bda8ce33da2d82a_LB_Factoria_ground_4x4_03.asset'. '133a2de7c4dafa542a29da66087c7926'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/fd/821b6c73469b74e877fc4e0f131d6e_LB_Factoria_ground_12x12_02.asset'. '71656632aef8f0d42b49e264103c4ba6'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/6b/fb638847d2bdf499cae8d1054d8a04_LB_Factoria_ground_6x6_02.asset'. '88ecfe116b91f2846afe7dfd030bb101'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/c1/74afde9338f2e438412fb808bedb0f_LB_Factoria_ground_6x4_02.asset'. 'b29f1972e24273449a16f5340cd7eb88'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984DefaultSTACKUnwanted synchronous loading of 'Assets/Data/BakedMeshes/3a/bec9c8da5126440a54f1ded2c892f7_LB_Factoria_ground_4x5_03.asset'. '7fa3fbd301fceaa4eb5a8830f2ed7edc'.
 at GetValue in :line 0
 at GetLoadedExternalMesh in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at InitializeAfterLoad in :line 0
 at InitializeAfterLoad in :line 0
 at ApplyCopyGameEntities in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLoad in :line 0
 at Delegate in :line 0
17:59:18:984GameplaySTACKGame.TalkSystem initialization with PlayerProgression LocalDungeon.

17:59:18:984GameplaySTACKGame.UnlockableManager initialization with PlayerProgression LocalDungeon.

17:59:18:984GameplaySTACKGame.QuestManager initialization with PlayerProgression LocalDungeon.

17:59:18:984GameplaySTACKGame.AchievementTrackingManager initialization with PlayerProgression LocalDungeon.

17:59:19:438DefaultSTACK[VFX] Try to spawn VFX 'PFX_Interactive_MeshHighlight_HeroUpgrader(Clone)' with a user-defined preset but no preset data component is found.
 at SpawnEffect in :line 0
 at PreRender in :line 0
 at Update in :line 0
 at Update in :line 0
 at Delegate in :line 0
17:59:19:614ApplicationSTACKRunning Flow State 'FlowState_WaitForSession'...

17:59:19:614DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:19:614DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:19:671GameplaySTACKRunning server session state 'Game.ServerSessionState_LevelLoaded'...

17:59:19:689GameplaySTACKRunning server session state 'Game.ServerSessionState_InGame'...

17:59:19:689ApplicationSTACKRunning Flow State 'FlowState_InDungeon'...

17:59:19:689DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:19:689DefaultSTACK[TED-14649] AddActionMapController Default_InDungeon

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:689DefaultSTACK'???|UIBlur' cannot be loaded.

17:59:19:739DefaultSTACK[Audio][Music] First room is silent.

17:59:19:773DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:59:20:869DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:59:20:874DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:59:20:874DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:59:20:908DefaultSTACKLoaded texture 'ConceptHero_ConceptCrystal_01'.

17:59:20:908DefaultSTACKLoaded texture 'Weapons_WeaponsArtwork_28'.

17:59:20:924DefaultSTACKLoaded texture 'Mask__RGB_00'.

17:59:21:039DefaultSTACKUnload texture 'HQ_00'.

17:59:21:039DefaultSTACKUnload texture 'CrystalHUD'.

17:59:22:073DefaultSTACKUnload texture 'Blurs_Blurs'.

17:59:22:073DefaultSTACKUnload texture 'Weapons_WeaponsArtwork_28'.

17:59:22:406DefaultSTACK'???|MerchantInteractionPinDeviceItem' cannot be loaded.

17:59:22:406DefaultSTACK'???|MerchantInteractionPinMedkitItem' cannot be loaded.

17:59:22:406DefaultSTACK'???|MerchantInteractionPinWeaponItem' cannot be loaded.

17:59:22:406DefaultSTACK'???|MerchantInteractionPinCollectibleItem' cannot be loaded.

17:59:22:406DefaultSTACK'???|MerchantInteractionPinEnvironmentalNoteItem' cannot be loaded.

17:59:23:407DefaultSTACKUnload texture 'ConceptHero_ConceptCrystal_01'.

17:59:24:804DefaultSTACK[TED-14649] AddActionMapController ModalMenu

17:59:24:804DefaultSTACK[TED-14649] ActionMapController ModalMenu already added
 at AddActionMapController in :line 0
 at InternalRequestShow in :line 0
 at EnqueueAndShowMessage in :line 0
 at ShowMessage in :line 0
 at SaveAndReturnToMainMenuButton_LeftClick in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:59:26:104DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:59:26:104DefaultSTACKCurrent user info received ! : {"id":"HubblePie#61452","photon_id":"","puid":"0002753423ec40c5bddde678e44b221e","rich_presence":"%RichPresenceGame","status":"Connected"}

17:59:26:104UISTACKOnBoxCloseRequested

17:59:26:104DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:59:26:104DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at OnBeginHide in :line 0
 at InternalHideWindow in :line 0
 at Hide in :line 0
 at TryCatchEvent in :line 0
 at TryCatchEvent in :line 0
 at TryAllEventsOnResponder in :line 0
 at TryCatchInputEvent in :line 0
 at InputRecord_StateChanged in :line 0
 at OnActionCancel in :line 0
 at Invoke in :line 0
 at InvokeCallbacksSafe in :line 0
 at CallActionListeners in :line 0
 at ChangePhaseOfActionInternal in :line 0
 at ChangePhaseOfAction in :line 0
 at ProcessDefaultInteraction in :line 0
 at ProcessControlStateChange in :line 0
 at UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor.NotifyControlStateChanged in :line 0
 at FireStateChangeNotifications in :line 0
 at UpdateState in :line 0
 at Change in :line 0
 at OnUpdate in :line 0
 at b__0 in :line 0
 at NotifyUpdate in :line 0
 at UpdateInput in :line 0
 at Delegate in :line 0
17:59:26:104GameplaySTACKTransferDungeonToIndependentProgression: True

17:59:26:104GameplaySTACKAddProgressionTo: None

17:59:26:118DefaultSTACK[TED-14649] RemoveActionMapController ModalMenu

17:59:26:118DefaultSTACK[TED-14649] ActionMapController ModalMenu not found
 at SpecificUpdate in :line 0
 at SpecificUpdate in :line 0
 at UISpecificUpdate in :line 0
 at Delegate in :line 0
17:59:26:158DefaultSTACKLoaded texture 'Blurs_Blurs'.

17:59:26:270DefaultSTACK[FlowHelpers] ExitToMainMenu : Reason : SaveAndQuit

17:59:26:270GameplaySTACKStopping server session.

17:59:26:286GameplaySTACKRunning server session state 'Game.ServerSessionState_Releasing'...

17:59:26:286NetworkSTACK[Photon] shutdown bolt from ServerSessionState_Releasing

17:59:26:286GameplaySTACKRunning server session state 'Game.ServerSessionState_Released'...

17:59:26:286GameplaySTACKServer session stopped.

17:59:26:286ApplicationSTACKRunning Flow State 'FlowState_UnloadGame'...

17:59:26:286DefaultSTACK[TED-14649] RemoveActionMapController Default_InDungeon

17:59:26:286DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:26:308DefaultSTACKLoaded texture 'HQ_00'.

17:59:26:308DefaultSTACKLoaded texture 'CrystalHUD'.

17:59:27:439DefaultSTACKUnload texture 'Blurs_Blurs'.

17:59:28:704DefaultSTACK[PinManager] Pins loaded.

17:59:31:019DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bugs.assetbundle' has been unmounted.

17:59:31:019DefaultSTACKAssetProvider 'ted.data.depiction.monsters.bots.assetbundle' has been unmounted.

17:59:31:070AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bugs unload took 00:00:00.0499344

17:59:31:120AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters.Bots unload took 00:00:00.0496570

17:59:31:136AudioSTACKGeneric stop event of biome audio set is not set; Executing StopPlayingID action instead...
 at MoveNext in :line 0
 at Run in :line 0
 at UpdateLevelLoading in :line 0
 at Delegate in :line 0
17:59:31:136DefaultSTACK[Audio][Music] Stopping crystal music...

17:59:31:136DefaultSTACK[Audio][Music] Stopping battle music...

17:59:31:172DefaultSTACKAssetProvider 'ted.data.levelbuild.common.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.levelbuild.templar.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.devices.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.dungeon.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.monsters.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.turrets.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.weapons.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.fx.characters.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.fx.factoria.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.fx.templar.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.levelbuild.factoria.astralharbor.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.bosses.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.archivist.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.artificer.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.bartender.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.cleaner.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.gunsmith.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.locksmith.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.medic.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.roby.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.scavenger.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.trapper.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.heroes.yvette.assetbundle' has been unmounted.

17:59:31:172DefaultSTACKAssetProvider 'ted.data.depiction.common.assetbundle' has been unmounted.

17:59:31:270AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Common unload took 00:00:00.0947459

17:59:31:319AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria unload took 00:00:00.0490306

17:59:31:369AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Templar unload took 00:00:00.0495172

17:59:31:419AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Devices unload took 00:00:00.0504290

17:59:31:470AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Dungeon unload took 00:00:00.0498452

17:59:31:519AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes unload took 00:00:00.0497291

17:59:31:569AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Monsters unload took 00:00:00.0494143

17:59:31:619AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Turrets unload took 00:00:00.0498685

17:59:31:669AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Weapons unload took 00:00:00.0498213

17:59:31:765AssetDatabaseSTACKAssetBundle Ted.Data.FX.Characters unload took 00:00:00.0959213

17:59:31:820AssetDatabaseSTACKAssetBundle Ted.Data.FX.Factoria unload took 00:00:00.0538467

17:59:31:870AssetDatabaseSTACKAssetBundle Ted.Data.FX.Templar unload took 00:00:00.0496234

17:59:31:918AssetDatabaseSTACKAssetBundle Ted.Data.LevelBuild.Factoria.AstralHarbor unload took 00:00:00.0493574

17:59:31:969AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Bosses unload took 00:00:00.0498577

17:59:32:019AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Archivist unload took 00:00:00.0499637

17:59:32:069AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Artificer unload took 00:00:00.0495961

17:59:32:119AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Bartender unload took 00:00:00.0497034

17:59:32:169AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Cleaner unload took 00:00:00.0497198

17:59:32:219AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Gunsmith unload took 00:00:00.0498219

17:59:32:269AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Locksmith unload took 00:00:00.0498741

17:59:32:319AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Medic unload took 00:00:00.0501080

17:59:32:369AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Roby unload took 00:00:00.0494507

17:59:32:419AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Scavenger unload took 00:00:00.0498808

17:59:32:469AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Trapper unload took 00:00:00.0496645

17:59:32:519AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Heroes.Yvette unload took 00:00:00.0497305

17:59:32:569AssetDatabaseSTACKAssetBundle Ted.Data.Depiction.Common unload took 00:00:00.0498799

17:59:32:569REDSTACKGC & Unload unused assets

17:59:33:007ApplicationSTACKAchievementTrackingManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKSaveSystem: unregister method UpdateSave

17:59:33:007ApplicationSTACKSaveSystem: unregister method UpdateLoad

17:59:33:007ApplicationSTACKSaveSystem: unregister method UpdateWaitForSerializeCoroutine

17:59:33:007ApplicationSTACKQuestManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKFlowEndSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKGameStatsManager: unregister method ServerProcessBlackposts

17:59:33:007ApplicationSTACKHeroSelectionSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKUnlockableManager: unregister method UpdateAutoCraft

17:59:33:007ApplicationSTACKUnlockableManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKTalkSystem: unregister method UpdateHealthTracking

17:59:33:007ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForTalks

17:59:33:007ApplicationSTACKTalkSystem: unregister method ProcessBlackpostsForBarks

17:59:33:007ApplicationSTACKTalkSystem: unregister method UpdateDelayedBarks

17:59:33:007ApplicationSTACKDungeonPlayerProgressionManager: unregister method ServerUpdate

17:59:33:007ApplicationSTACKMissileTargetSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKMissileTargetSystem: unregister method ProcessMissilesFromSkillToLaunch

17:59:33:007ApplicationSTACKMissileTargetSystem: unregister method UpdateMissiles

17:59:33:007ApplicationSTACKMovementSmoothingSystem: unregister method UpdateMovementSmoothing

17:59:33:007ApplicationSTACKLevelEventManagementSystem: unregister method UpdateEventSpawn

17:59:33:007ApplicationSTACKLevelEventManagementSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKCinematicSystem: unregister method UpdateSystem

17:59:33:007ApplicationSTACKTutorialSystem: unregister method UpdateSystem

17:59:33:007ApplicationSTACKCocktailSystem: unregister method ServerProcessBlackposts

17:59:33:007ApplicationSTACKDamageTypeStatusSystem: unregister method UpdateStatuses

17:59:33:007ApplicationSTACKEffectSpreadSystem: unregister method ServerUpdateEffectSpreading

17:59:33:007ApplicationSTACKVisionSystem: unregister method ServerUpdateVision

17:59:33:007ApplicationSTACKEffectSystem: unregister method UpdateActiveEffects

17:59:33:007ApplicationSTACKEffectSystem: unregister method ProcessEffectRequests

17:59:33:007ApplicationSTACKRoomsManagementSystem: unregister method RemoveContentsPendingRemoval

17:59:33:007ApplicationSTACKRoomsManagementSystem: unregister method StartUpdatingRoomContents

17:59:33:007ApplicationSTACKRoomsManagementSystem: unregister method FinishUpdatingRoomContents

17:59:33:007ApplicationSTACKMonsterSentinelModeSystem: unregister method UpdateSentinelMode

17:59:33:007ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterWaves

17:59:33:007ApplicationSTACKMonsterSpawnManager: unregister method UpdateMonsterCount

17:59:33:007ApplicationSTACKMonsterPathProcessingSystem: unregister method CalculatePathfindDistanceFromHeroes

17:59:33:007ApplicationSTACKMonsterPathProcessingSystem: unregister method ProcessPaths

17:59:33:007ApplicationSTACKMonsterMotionIntentionSystem: unregister method UpdateMotionIntention

17:59:33:007ApplicationSTACKMetaConditionalEntitiesManager: unregister method ServerUpdate

17:59:33:007ApplicationSTACKMetaConditionalEntitiesManager: unregister method ProcessDelayedTeleportRequest

17:59:33:007ApplicationSTACKLootManagementSystem: unregister method UpdateLoots

17:59:33:007ApplicationSTACKKeyLockSystem: unregister method UpdateSystem

17:59:33:007ApplicationSTACKInvincibilitySystem: unregister method ComputeInvincibility

17:59:33:007ApplicationSTACKCrystalUpgradeManager: unregister method UpdateCrystalUpgrade

17:59:33:007ApplicationSTACKHeroLevelUpSystem: unregister method UpdateLevelUp

17:59:33:007ApplicationSTACKInventoryManager: unregister method UpdateResources

17:59:33:007ApplicationSTACKInventoryManager: unregister method UpdateValues

17:59:33:007ApplicationSTACKIntangibilitySystem: unregister method ComputeIntangibility

17:59:33:007ApplicationSTACKInactiveEntitySystem: unregister method UpdateInactiveEntities

17:59:33:007ApplicationSTACKHeroWeaponSystem: unregister method UpdateHeroWeapon

17:59:33:007ApplicationSTACKHeroWeaponOptimizationSystem: unregister method ServerComputeHeroOptimalWeapon

17:59:33:007ApplicationSTACKHeroSwitchSystem: unregister method UpdateHeroSwitch

17:59:33:007ApplicationSTACKHeroSquadSystem: unregister method UpdateSquads

17:59:33:007ApplicationSTACKScoreManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKStationSystem: unregister method ProcessTransitionToNextStep

17:59:33:007ApplicationSTACKCrystalMovementSystem: unregister method UpdateMotionIntention

17:59:33:007ApplicationSTACKCrystalMovementSystem: unregister method UpdateCrystalBehaviour

17:59:33:007ApplicationSTACKCrystalMovementSystem: unregister method UpdateMovementProgress

17:59:33:007ApplicationSTACKNavMeshObstacleSystem: unregister method DisposeElements

17:59:33:007ApplicationSTACKNavMeshObstacleSystem: unregister method UpdateSystem

17:59:33:007ApplicationSTACKBossBehaviourManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKBossBehaviourManager: unregister method UpdateBossBehaviours

17:59:33:007ApplicationSTACKBossBehaviourManager: unregister method LateUpdateCrystalJump

17:59:33:007ApplicationSTACKBugQueenManagementSystem: unregister method UpdateBugQueenBehaviour

17:59:33:007ApplicationSTACKHeroMovementIntentionFromAISystem: unregister method ComputeIntentions

17:59:33:007ApplicationSTACKLevelManager: unregister method UpdateLevelLoading

17:59:33:007ApplicationSTACKLevelManager: unregister method UpdateLevelRenderer

17:59:33:007ApplicationSTACKHeroEntityOwnershipManagementSystem: unregister method UpdateHeroEntityOwnership

17:59:33:007ApplicationSTACKSpawnSystem: unregister method DisposeEntitiesUnspawnedFromNetwork

17:59:33:007ApplicationSTACKSpawnSystem: unregister method RegisterEntitiesSpawnedFromNetwork

17:59:33:007ApplicationSTACKSpawnSystem: unregister method ProcessSpawnRequests

17:59:33:007ApplicationSTACKSpawnSystem: unregister method ProcessPlayerRegisterBlackposts

17:59:33:007ApplicationSTACKSpawnSystem: unregister method ProcessDestroyGameObjects

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method CancelActionsOnEntitiesPendingRemoval

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionsFromBlackposts

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method UpdateHeroInteractionTargets

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method UpdateHeroActionsAndInteractions

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method UpdateOtherActions

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method UpdateEndEffectBlackpostData

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKEntityActionSystem: unregister method ProcessFlowStateBlackposts

17:59:33:007ApplicationSTACKHeroAimingIntentionFromTargetingSystem: unregister method ComputeIntentions

17:59:33:007ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ComputeIntentions

17:59:33:007ApplicationSTACKHeroMovementIntentionFromInputsSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateHeroSkillValues

17:59:33:007ApplicationSTACKHeroSkillsManagementSystem: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKHeroSkillsManagementSystem: unregister method UpdateActiveSkillReady

17:59:33:007ApplicationSTACKNonPlayableCharacterMotionIntentionSystem: unregister method UpdateMotionIntention

17:59:33:007ApplicationSTACKDetectionSystem: unregister method FinalizeLineOfSightRequests

17:59:33:007ApplicationSTACKDetectionSystem: unregister method FinalizeDetection

17:59:33:007ApplicationSTACKDetectionSystem: unregister method DisposeElements

17:59:33:007ApplicationSTACKDetectionSystem: unregister method BeginFrame

17:59:33:007ApplicationSTACKDetectionSystem: unregister method QueueRequestsReceivedFromNetwork

17:59:33:007ApplicationSTACKDetectionSystem: unregister method CleanupAndUpdateTransforms

17:59:33:007ApplicationSTACKDetectionSystem: unregister method ComputeLinesOfSightDetectionPart1

17:59:33:007ApplicationSTACKDetectionSystem: unregister method ProcessLineOfSightRequestsPart1

17:59:33:007ApplicationSTACKAudioMotionSystem: unregister method ComputeAudioMotion

17:59:33:007ApplicationSTACKAudioMotionSystem: unregister method ApplyAudioMotion

17:59:33:007ApplicationSTACKAvoidanceSystem: unregister method UpdateDangerZones

17:59:33:007ApplicationSTACKAvoidanceSystem: unregister method DisposeElements

17:59:33:007ApplicationSTACKAvoidanceSystem: unregister method ProcessAvoidance

17:59:33:007ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateSend

17:59:33:007ApplicationSTACKBoltSynchronizationSystem: unregister method UpdateReceive

17:59:33:007ApplicationSTACKCharacterAnimationSystem: unregister method ComputeMovementParameters

17:59:33:007ApplicationSTACKCharacterAnimationSystem: unregister method SendParametersToAnimator

17:59:33:007ApplicationSTACKCharacterAnimationSystem: unregister method UpdateTimedAnimationChangeInfos

17:59:33:007ApplicationSTACKCharacterFacingSystem: unregister method ComputeFacing

17:59:33:007ApplicationSTACKCharacterFacingSystem: unregister method ApplyFacing

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method SendNetworkedForceRequests

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method ProcessMovementAffectingRequests

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method RemoveOutdatedMovementAlterations

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method ComputeMovement

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method ApplyMovement

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method UpdateNPCPositionFromHipBone

17:59:33:007ApplicationSTACKCharacterMovementSystem: unregister method ProcessFlowStateBlackposts

17:59:33:007ApplicationSTACKCrystalAimingIntentionSystem: unregister method UpdateAiming

17:59:33:007ApplicationSTACKCrystalPathProcessingSystem: unregister method ProcessPaths

17:59:33:007ApplicationSTACKDoorOpeningSystem: unregister method UpdateDoorOpening

17:59:33:007ApplicationSTACKEmoteSystem: unregister method SpecificUpdate

17:59:33:007ApplicationSTACKEntityEventBufferSystem: unregister method ClientProcessPendingEntityEvents

17:59:33:007ApplicationSTACKEntityFrontSyncSystem: unregister method ComputeFrontEntitiesData

17:59:33:007ApplicationSTACKEntityFrontSyncSystem: unregister method SendEntitiesDataToFront

17:59:33:007ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerUpdate

17:59:33:007ApplicationSTACKExoticSimulationPropertiesManager: unregister method ServerLateUpdate

17:59:33:007ApplicationSTACKExoticTurretsManager: unregister method ServerComputeContinuousTargetDamage

17:59:33:007ApplicationSTACKExoticTurretsManager: unregister method ServerProcessBlackposts

17:59:33:007ApplicationSTACKExplosivePropManagementSystem: unregister method UpdateExplosiveProps

17:59:33:007ApplicationSTACKHeroDeathSystem: unregister method UpdateHeroDyingProcess

17:59:33:007ApplicationSTACKHeroDeathSystem: unregister method UpdateWaitForWaveEnd

17:59:33:007ApplicationSTACKHealthSystem: unregister method UpdateKillParticipation

17:59:33:007ApplicationSTACKHealthSystem: unregister method UpdateHealth

17:59:33:007ApplicationSTACKHealthSystem: unregister method MarkDeadEntitiesForDeactivation

17:59:33:007ApplicationSTACKHeroDirectionalSelectorSystem: unregister method UpdateDirectionalSelector

17:59:33:007ApplicationSTACKHeroSprintSystem: unregister method UpdateSprint

17:59:33:007ApplicationSTACKTargetingSystem: unregister method FinalizeTargeting

17:59:33:007ApplicationSTACKTargetingSystem: unregister method ProcessTargetingDataRequests

17:59:33:007ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart1

17:59:33:007ApplicationSTACKTargetingSystem: unregister method ComputeTargetingPart2

17:59:33:007ApplicationSTACKNonPlayableCharacterPathProcessingSystem: unregister method ProcessPaths

17:59:33:007ApplicationSTACKPingSystem: unregister method SpecificUpdate

17:59:33:007ApplicationSTACKTurretAimingIntentionSystem: unregister method UpdateAimingIntention

17:59:33:007ApplicationSTACKTurretAimingIntentionSystem: unregister method ApplyAiming

17:59:33:007ApplicationSTACKTurretChargeSystem: unregister method UpdateTurrets

17:59:33:007ApplicationSTACKPinManager: unregister method RunLoadRoutine

17:59:33:007ApplicationSTACKPinManager: unregister method ProcessPinBlackposts

17:59:33:007ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDeactivation

17:59:33:007ApplicationSTACKGameEntityManager: unregister method ProcessEntitiesDestruction

17:59:33:007ApplicationSTACKUikiManager: unregister method UpdateUiki

17:59:33:007ApplicationSTACKDifficultyManager: unregister method ServerProcessBlackposts

17:59:33:007ApplicationSTACKDifficultyManager: unregister method ServerUpdateStoryMode

17:59:33:007ApplicationSTACKSimulationManager: unregister method UpdateInternal

17:59:33:007ApplicationSTACKTurretUnlockManager: unregister method RestoreUpgradedTurretsHealth

17:59:33:007ApplicationSTACKRedDepictionManager: unregister method ProcessBlackpostsDestruction

17:59:33:007ApplicationSTACKRedDepictionManager: unregister method ProcessBlackposts

17:59:33:007ApplicationSTACKRedDepictionManager: unregister method ProcessHeroes

17:59:33:007ApplicationSTACKArtifactResearchSystem: unregister method UpdateResearchProgress

17:59:33:007ApplicationSTACKPathfindingManager: unregister method CalculatePendingPathRequests

17:59:33:007ApplicationSTACKGameProfilerManager: unregister method UpdateCounters

17:59:33:007ApplicationSTACKUIPanelInteractorManager: unregister method UpdateInteractors

17:59:33:007ApplicationSTACKGame.TEDGame: Release...

17:59:33:082ApplicationSTACKGame.AchievementTrackingManager: Start release...

17:59:33:082ApplicationSTACKGame.AchievementTrackingManager: Release done!

17:59:33:103ApplicationSTACKGame.SaveSystem: Start release...

17:59:33:103GameplaySTACKPlayerProgression LocalDungeon dispose.

17:59:33:103ApplicationSTACKGame.SaveSystem: Release done!

17:59:33:118ApplicationSTACKGame.QuestManager: Start release...

17:59:33:118ApplicationSTACKGame.QuestManager: Release done!

17:59:33:135ApplicationSTACKGame.FlowEndSystem: Start release...

17:59:33:135ApplicationSTACKGame.FlowEndSystem: Release done!

17:59:33:152ApplicationSTACKGame.GameStatsManager: Start release...

17:59:33:152ApplicationSTACKGame.GameStatsManager: Release done!

17:59:33:168ApplicationSTACKGame.HeroSelectionSystem: Start release...

17:59:33:168ApplicationSTACKGame.HeroSelectionSystem: Release done!

17:59:33:185ApplicationSTACKGame.UnlockableManager: Start release...

17:59:33:185ApplicationSTACKGame.UnlockableManager: Release done!

17:59:33:203ApplicationSTACKGame.TalkSystem: Start release...

17:59:33:203ApplicationSTACKGame.TalkSystem: Release done!

17:59:33:219ApplicationSTACKGame.DungeonPlayerProgressionManager: Start release...

17:59:33:219GameplaySTACKPlayerProgression LocalDungeon dispose.

17:59:33:219ApplicationSTACKGame.DungeonPlayerProgressionManager: Release done!

17:59:33:235ApplicationSTACKGame.MissileTargetSystem: Start release...

17:59:33:235ApplicationSTACKGame.MissileTargetSystem: Release done!

17:59:33:253ApplicationSTACKGame.MovementSmoothingSystem: Start release...

17:59:33:253ApplicationSTACKGame.MovementSmoothingSystem: Release done!

17:59:33:268ApplicationSTACKGame.LevelEventManagementSystem: Start release...

17:59:33:268ApplicationSTACKGame.LevelEventManagementSystem: Release done!

17:59:33:285ApplicationSTACKGame.CinematicSystem: Start release...

17:59:33:285ApplicationSTACKGame.CinematicSystem: Release done!

17:59:33:302ApplicationSTACKGame.TutorialSystem: Start release...

17:59:33:302ApplicationSTACKGame.TutorialSystem: Release done!

17:59:33:318ApplicationSTACKGame.CocktailSystem: Start release...

17:59:33:318ApplicationSTACKGame.CocktailSystem: Release done!

17:59:33:335ApplicationSTACKGame.DamageTypeStatusSystem: Start release...

17:59:33:335ApplicationSTACKGame.DamageTypeStatusSystem: Release done!

17:59:33:352ApplicationSTACKGame.EffectSpreadSystem: Start release...

17:59:33:352ApplicationSTACKGame.EffectSpreadSystem: Release done!

17:59:33:368ApplicationSTACKGame.VisionSystem: Start release...

17:59:33:368ApplicationSTACKGame.VisionSystem: Release done!

17:59:33:385ApplicationSTACKGame.EffectSystem: Start release...

17:59:33:385ApplicationSTACKGame.EffectSystem: Release done!

17:59:33:402ApplicationSTACKGame.RoomsManagementSystem: Start release...

17:59:33:402ApplicationSTACKGame.RoomsManagementSystem: Release done!

17:59:33:418ApplicationSTACKGame.MonsterSentinelModeSystem: Start release...

17:59:33:418ApplicationSTACKGame.MonsterSentinelModeSystem: Release done!

17:59:33:435ApplicationSTACKGame.MonsterSpawnManager: Start release...

17:59:33:435ApplicationSTACKGame.MonsterSpawnManager: Release done!

17:59:33:452ApplicationSTACKGame.MonsterPathProcessingSystem: Start release...

17:59:33:452ApplicationSTACKGame.MonsterPathProcessingSystem: Release done!

17:59:33:469ApplicationSTACKGame.MonsterMotionIntentionSystem: Start release...

17:59:33:469ApplicationSTACKGame.MonsterMotionIntentionSystem: Release done!

17:59:33:485ApplicationSTACKGame.MetaConditionalEntitiesManager: Start release...

17:59:33:485ApplicationSTACKGame.MetaConditionalEntitiesManager: Release done!

17:59:33:502ApplicationSTACKGame.MerchantSystem: Start release...

17:59:33:502ApplicationSTACKGame.MerchantSystem: Release done!

17:59:33:518ApplicationSTACKGame.LootManagementSystem: Start release...

17:59:33:518ApplicationSTACKGame.LootManagementSystem: Release done!

17:59:33:535ApplicationSTACKGame.KeyLockSystem: Start release...

17:59:33:535ApplicationSTACKGame.KeyLockSystem: Release done!

17:59:33:552ApplicationSTACKGame.InvincibilitySystem: Start release...

17:59:33:552ApplicationSTACKGame.InvincibilitySystem: Release done!

17:59:33:568ApplicationSTACKGame.CrystalUpgradeManager: Start release...

17:59:33:568ApplicationSTACKGame.CrystalUpgradeManager: Release done!

17:59:33:585ApplicationSTACKGame.HeroLevelUpSystem: Start release...

17:59:33:585ApplicationSTACKGame.HeroLevelUpSystem: Release done!

17:59:33:603ApplicationSTACKGame.InventoryManager: Start release...

17:59:33:603ApplicationSTACKGame.InventoryManager: Release done!

17:59:33:619ApplicationSTACKGame.IntangibilitySystem: Start release...

17:59:33:619ApplicationSTACKGame.IntangibilitySystem: Release done!

17:59:33:635ApplicationSTACKGame.InactiveEntitySystem: Start release...

17:59:33:635ApplicationSTACKGame.InactiveEntitySystem: Release done!

17:59:33:653ApplicationSTACKGame.HeroWeaponSystem: Start release...

17:59:33:653ApplicationSTACKGame.HeroWeaponSystem: Release done!

17:59:33:668ApplicationSTACKGame.HeroWeaponOptimizationSystem: Start release...

17:59:33:668ApplicationSTACKGame.HeroWeaponOptimizationSystem: Release done!

17:59:33:684ApplicationSTACKGame.HeroSwitchSystem: Start release...

17:59:33:684ApplicationSTACKGame.HeroSwitchSystem: Release done!

17:59:33:702ApplicationSTACKGame.HeroSquadSystem: Start release...

17:59:33:702ApplicationSTACKGame.HeroSquadSystem: Release done!

17:59:33:718ApplicationSTACKGame.ScoreManager: Start release...

17:59:33:718ApplicationSTACKGame.ScoreManager: Release done!

17:59:33:735ApplicationSTACKGame.StationSystem: Start release...

17:59:33:735ApplicationSTACKGame.StationSystem: Release done!

17:59:33:752ApplicationSTACKGame.CrystalMovementSystem: Start release...

17:59:33:752ApplicationSTACKGame.CrystalMovementSystem: Release done!

17:59:33:768ApplicationSTACKGame.NavMeshObstacleSystem: Start release...

17:59:33:768ApplicationSTACKGame.NavMeshObstacleSystem: Release done!

17:59:33:785ApplicationSTACKGame.BossBehaviourManager: Start release...

17:59:33:785ApplicationSTACKGame.BossBehaviourManager: Release done!

17:59:33:802ApplicationSTACKGame.BugQueenManagementSystem: Start release...

17:59:33:802ApplicationSTACKGame.BugQueenManagementSystem: Release done!

17:59:33:818ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Start release...

17:59:33:818ApplicationSTACKGame.HeroMovementIntentionFromAISystem: Release done!

17:59:33:835ApplicationSTACKGame.LevelManager: Start release...

17:59:33:835ApplicationSTACKGame.LevelManager: Release done!

17:59:33:853ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Start release...

17:59:33:853ApplicationSTACKGame.HeroEntityOwnershipManagementSystem: Release done!

17:59:33:869ApplicationSTACKGame.SpawnSystem: Start release...

17:59:33:869ApplicationSTACKGame.SpawnSystem: Release done!

17:59:33:885ApplicationSTACKGame.EntityActionSystem: Start release...

17:59:33:885ApplicationSTACKGame.EntityActionSystem: Release done!

17:59:33:903ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Start release...

17:59:33:903ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem: Release done!

17:59:33:919ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Start release...

17:59:33:919ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem: Release done!

17:59:33:935ApplicationSTACKGame.HeroSkillsManagementSystem: Start release...

17:59:33:935ApplicationSTACKGame.HeroSkillsManagementSystem: Release done!

17:59:33:952ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Start release...

17:59:33:952ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem: Release done!

17:59:33:969ApplicationSTACKGame.DetectionSystem: Start release...

17:59:33:969ApplicationSTACKGame.DetectionSystem: Release done!

17:59:33:985ApplicationSTACKGame.AudioMotionSystem: Start release...

17:59:33:985ApplicationSTACKGame.AudioMotionSystem: Release done!

17:59:34:003ApplicationSTACKGame.AvoidanceSystem: Start release...

17:59:34:003ApplicationSTACKGame.AvoidanceSystem: Release done!

17:59:34:019ApplicationSTACKGame.BoltSynchronizationSystem: Start release...

17:59:34:019ApplicationSTACKGame.BoltSynchronizationSystem: Release done!

17:59:34:036ApplicationSTACKGame.CharacterAnimationSystem: Start release...

17:59:34:036ApplicationSTACKGame.CharacterAnimationSystem: Release done!

17:59:34:052ApplicationSTACKGame.CharacterFacingSystem: Start release...

17:59:34:052ApplicationSTACKGame.CharacterFacingSystem: Release done!

17:59:34:068ApplicationSTACKGame.CharacterMovementSystem: Start release...

17:59:34:068ApplicationSTACKGame.CharacterMovementSystem: Release done!

17:59:34:085ApplicationSTACKGame.CrystalAimingIntentionSystem: Start release...

17:59:34:085ApplicationSTACKGame.CrystalAimingIntentionSystem: Release done!

17:59:34:102ApplicationSTACKGame.CrystalPathProcessingSystem: Start release...

17:59:34:102ApplicationSTACKGame.CrystalPathProcessingSystem: Release done!

17:59:34:119ApplicationSTACKGame.DoorOpeningSystem: Start release...

17:59:34:119ApplicationSTACKGame.DoorOpeningSystem: Release done!

17:59:34:135ApplicationSTACKGame.EmoteSystem: Start release...

17:59:34:135ApplicationSTACKGame.EmoteSystem: Release done!

17:59:34:152ApplicationSTACKGame.EntityEventBufferSystem: Start release...

17:59:34:152ApplicationSTACKGame.EntityEventBufferSystem: Release done!

17:59:34:168ApplicationSTACKGame.EntityFrontSyncSystem: Start release...

17:59:34:168ApplicationSTACKGame.EntityFrontSyncSystem: Release done!

17:59:34:185ApplicationSTACKGame.ExoticSimulationPropertiesManager: Start release...

17:59:34:185ApplicationSTACKGame.ExoticSimulationPropertiesManager: Release done!

17:59:34:202ApplicationSTACKGame.ExoticTurretsManager: Start release...

17:59:34:202ApplicationSTACKGame.ExoticTurretsManager: Release done!

17:59:34:219ApplicationSTACKGame.ExplosivePropManagementSystem: Start release...

17:59:34:219ApplicationSTACKGame.ExplosivePropManagementSystem: Release done!

17:59:34:235ApplicationSTACKGame.HeroDeathSystem: Start release...

17:59:34:235ApplicationSTACKGame.HeroDeathSystem: Release done!

17:59:34:252ApplicationSTACKGame.HealthSystem: Start release...

17:59:34:252ApplicationSTACKGame.HealthSystem: Release done!

17:59:34:268ApplicationSTACKGame.HeroDirectionalSelectorSystem: Start release...

17:59:34:268ApplicationSTACKGame.HeroDirectionalSelectorSystem: Release done!

17:59:34:285ApplicationSTACKGame.HeroSprintSystem: Start release...

17:59:34:285ApplicationSTACKGame.HeroSprintSystem: Release done!

17:59:34:303ApplicationSTACKGame.TargetingSystem: Start release...

17:59:34:303ApplicationSTACKGame.TargetingSystem: Release done!

17:59:34:319ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Start release...

17:59:34:319ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem: Release done!

17:59:34:335ApplicationSTACKGame.PingSystem: Start release...

17:59:34:335ApplicationSTACKGame.PingSystem: Release done!

17:59:34:353ApplicationSTACKGame.TurretAimingIntentionSystem: Start release...

17:59:34:353ApplicationSTACKGame.TurretAimingIntentionSystem: Release done!

17:59:34:369ApplicationSTACKGame.TurretChargeSystem: Start release...

17:59:34:369ApplicationSTACKGame.TurretChargeSystem: Release done!

17:59:34:386ApplicationSTACKPinManager: Start release...

17:59:34:386ApplicationSTACKPinManager: Release done!

17:59:34:571ApplicationSTACKGame.GameEntityManager: Start release...

17:59:34:571ApplicationSTACKGame.GameEntityManager: Release done!

17:59:34:586ApplicationSTACKUikiManager: Start release...

17:59:34:586ApplicationSTACKUikiManager: Release done!

17:59:34:602ApplicationSTACKGame.StaticSimulationReplicationManager: Start release...

17:59:34:602ApplicationSTACKGame.StaticSimulationReplicationManager: Release done!

17:59:34:618ApplicationSTACKGame.AssetManager: Start release...

17:59:34:618ApplicationSTACKGame.AssetManager: Release done!

17:59:34:635ApplicationSTACKGame.DifficultyManager: Start release...

17:59:34:635ApplicationSTACKGame.DifficultyManager: Release done!

17:59:34:652ApplicationSTACKGame.SimulationManager: Start release...

17:59:34:652ApplicationSTACKGame.SimulationManager: Release done!

17:59:34:668ApplicationSTACKGame.TurretUnlockManager: Start release...

17:59:34:668ApplicationSTACKGame.TurretUnlockManager: Release done!

17:59:34:685ApplicationSTACKGame.StartingChestManager: Start release...

17:59:34:685ApplicationSTACKGame.StartingChestManager: Release done!

17:59:34:703ApplicationSTACKGame.RedDepictionManager: Start release...

17:59:34:703ApplicationSTACKGame.RedDepictionManager: Release done!

17:59:34:718ApplicationSTACKGame.ArtifactResearchSystem: Start release...

17:59:34:718ApplicationSTACKGame.ArtifactResearchSystem: Release done!

17:59:34:735ApplicationSTACKPathfinding.PathfindingManager: Start release...

17:59:34:735ApplicationSTACKPathfinding.PathfindingManager: Release done!

17:59:34:752ApplicationSTACKGame.GameProfilerManager: Start release...

17:59:34:752ApplicationSTACKGame.GameProfilerManager: Release done!

17:59:34:769ApplicationSTACKGame.EnvironmentalNotesManager: Start release...

17:59:34:769ApplicationSTACKGame.EnvironmentalNotesManager: Release done!

17:59:34:785ApplicationSTACKUIPanelInteractorManager: Start release...

17:59:34:785ApplicationSTACKUIPanelInteractorManager: Release done!

17:59:34:802GameSTACKGame: Release done!

17:59:34:802ApplicationSTACKGame.DungeonPlayerProgressionManager is now unregistered

17:59:34:802ApplicationSTACKGame.MovementSmoothingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.MonsterSpawnManager is now unregistered

17:59:34:802ApplicationSTACKGame.MonsterSentinelModeSystem is now unregistered

17:59:34:802ApplicationSTACKGame.MonsterPathProcessingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.MonsterMotionIntentionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.MissileTargetSystem is now unregistered

17:59:34:802ApplicationSTACKGame.MetaConditionalEntitiesManager is now unregistered

17:59:34:802ApplicationSTACKGame.MerchantSystem is now unregistered

17:59:34:802ApplicationSTACKGame.LootManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.LevelEventManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.KeyLockSystem is now unregistered

17:59:34:802ApplicationSTACKGame.InvincibilitySystem is now unregistered

17:59:34:802ApplicationSTACKGame.InventoryManager is now unregistered

17:59:34:802ApplicationSTACKGame.IntangibilitySystem is now unregistered

17:59:34:802ApplicationSTACKGame.InactiveEntitySystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroWeaponSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroWeaponOptimizationSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroSwitchSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroSquadSystem is now unregistered

17:59:34:802ApplicationSTACKGame.NavMeshObstacleSystem is now unregistered

17:59:34:802ApplicationSTACKGame.GameEntityManager is now unregistered

17:59:34:802ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now unregistered

17:59:34:802ApplicationSTACKUikiManager is now unregistered

17:59:34:802ApplicationSTACKGame.SaveSystem is now unregistered

17:59:34:802ApplicationSTACKGame.StaticSimulationReplicationManager is now unregistered

17:59:34:802ApplicationSTACKGame.SimulationManager is now unregistered

17:59:34:802ApplicationSTACKGame.LevelManager is now unregistered

17:59:34:802ApplicationSTACKGame.VisionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.UnlockableManager is now unregistered

17:59:34:802ApplicationSTACKGame.TutorialSystem is now unregistered

17:59:34:802ApplicationSTACKGame.TurretUnlockManager is now unregistered

17:59:34:802ApplicationSTACKGame.HeroSprintSystem is now unregistered

17:59:34:802ApplicationSTACKGame.TurretChargeSystem is now unregistered

17:59:34:802ApplicationSTACKGame.TargetingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.TalkSystem is now unregistered

17:59:34:802ApplicationSTACKGame.StationSystem is now unregistered

17:59:34:802ApplicationSTACKGame.StartingChestManager is now unregistered

17:59:34:802ApplicationSTACKGame.SpawnSystem is now unregistered

17:59:34:802ApplicationSTACKGame.ScoreManager is now unregistered

17:59:34:802ApplicationSTACKGame.RoomsManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.RedDepictionManager is now unregistered

17:59:34:802ApplicationSTACKGame.PingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.TurretAimingIntentionSystem is now unregistered

17:59:34:802ApplicationSTACKPinManager is now unregistered

17:59:34:802ApplicationSTACKGame.HeroSkillsManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now unregistered

17:59:34:802ApplicationSTACKGame.DamageTypeStatusSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CrystalUpgradeManager is now unregistered

17:59:34:802ApplicationSTACKGame.CrystalPathProcessingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CrystalMovementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CrystalAimingIntentionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CocktailSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CinematicSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CharacterMovementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CharacterFacingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.CharacterAnimationSystem is now unregistered

17:59:34:802ApplicationSTACKGame.BugQueenManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.BossBehaviourManager is now unregistered

17:59:34:802ApplicationSTACKGame.BoltSynchronizationSystem is now unregistered

17:59:34:802ApplicationSTACKGame.AvoidanceSystem is now unregistered

17:59:34:802ApplicationSTACKGame.AudioMotionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.AssetManager is now unregistered

17:59:34:802ApplicationSTACKGame.ArtifactResearchSystem is now unregistered

17:59:34:802ApplicationSTACKGame.AchievementTrackingManager is now unregistered

17:59:34:802ApplicationSTACKPathfinding.PathfindingManager is now unregistered

17:59:34:802ApplicationSTACKGame.DetectionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroSelectionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.DifficultyManager is now unregistered

17:59:34:802ApplicationSTACKGame.EffectSpreadSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroLevelUpSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroDirectionalSelectorSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroDeathSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now unregistered

17:59:34:802ApplicationSTACKGame.HealthSystem is now unregistered

17:59:34:802ApplicationSTACKGame.GameStatsManager is now unregistered

17:59:34:802ApplicationSTACKGame.GameProfilerManager is now unregistered

17:59:34:802ApplicationSTACKGame.DoorOpeningSystem is now unregistered

17:59:34:802ApplicationSTACKGame.FlowEndSystem is now unregistered

17:59:34:802ApplicationSTACKGame.ExoticTurretsManager is now unregistered

17:59:34:802ApplicationSTACKGame.ExoticSimulationPropertiesManager is now unregistered

17:59:34:802ApplicationSTACKGame.EnvironmentalNotesManager is now unregistered

17:59:34:802ApplicationSTACKGame.EntityFrontSyncSystem is now unregistered

17:59:34:802ApplicationSTACKGame.EntityEventBufferSystem is now unregistered

17:59:34:802ApplicationSTACKGame.EntityActionSystem is now unregistered

17:59:34:802ApplicationSTACKGame.EmoteSystem is now unregistered

17:59:34:802ApplicationSTACKGame.EffectSystem is now unregistered

17:59:34:802ApplicationSTACKGame.ExplosivePropManagementSystem is now unregistered

17:59:34:802ApplicationSTACKUIPanelInteractorManager is now unregistered

17:59:34:802ApplicationSTACKGame.QuestManager is now unregistered

17:59:34:802DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been unmounted.

17:59:34:802DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been unmounted.

17:59:34:802DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been unmounted.

17:59:34:802DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been unmounted.

17:59:34:802DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been unmounted.

17:59:34:802DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been unmounted.

17:59:34:852AssetDatabaseSTACKAssetBundle Ted.Data.Sdf unload took 00:00:00.0436350

17:59:34:902AssetDatabaseSTACKAssetBundle Ted.Data.BakedMeshes unload took 00:00:00.0495039

17:59:35:007AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common unload took 00:00:00.1043784

17:59:35:114AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay unload took 00:00:00.1065200

17:59:35:158AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets unload took 00:00:00.0432998

17:59:35:218AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons unload took 00:00:00.0609335

17:59:35:218AudioSTACK[Audio] Unloading soundbanks for biome 'AstralHarbor'.

17:59:35:218ApplicationSTACKRunning Flow State 'FlowState_OutGame'...

17:59:35:218DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:35:218DefaultSTACK[TED-14649] AddActionMapController Default_OutGame

17:59:36:386DefaultSTACKUnload texture 'CrystalHUD'.

17:59:43:840ApplicationSTACKRunning Flow State 'FlowState_StartSession'...

17:59:43:840DefaultSTACKFriendList Get request on https://ted-friend.service.games2gether.com/player/friendship/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:43:840DefaultSTACKCurrentUserUpdated Get request on https://ted-friend.service.games2gether.com/player/(0002753423ec40c5bddde678e44b221e)/([G2G-SECRET]) returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:43:840DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:43:840DefaultSTACKInvite received returned code ServiceUnavailable(503), error : Service Unavailable
 at MoveNext in :line 0
 at Start in :line 0
 at OnInviteListUpdated in :line 0
 at Execute in :line 0
 at RunInternal in :line 0
 at ExecuteWithThreadLocal in :line 0
 at Dispatch in :line 0
17:59:43:840GameplaySTACKStarting server session (ServerSessionParameters: SessionName = null, IsOnline = False, MaxPlayers = 2, IsPublic = False).

17:59:43:840GameplaySTACKNot enough player colors! Generating one.
 at ServerRegisterPlayer in :line 0
 at RequestPlayerAdd in :line 0
 at RequestAddLocalPlayer in :line 0
 at DoBegin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at UpdateFlow in :line 0
 at Delegate in :line 0
17:59:43:840DefaultSTACK[TED-14649] RemoveActionMapController Default_OutGame

17:59:43:840DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:43:840UISTACKOnBoxCloseRequested

17:59:43:853GameplaySTACKRunning server session state 'Game.ServerSessionState_Bootstrapper'...

17:59:43:853GameplaySTACKServer session started.

17:59:43:853GameplaySTACKRunning server session state 'Game.ServerSessionState_CreatingGame'...

17:59:43:853ApplicationSTACKRunning Flow State 'FlowState_LoadGame'...

17:59:43:853DefaultSTACK[TED-14649] RemoveActionMapController Default_InLoading

17:59:43:853DefaultSTACK[TED-14649] AddActionMapController Default_InLoading

17:59:43:853DefaultSTACKLoaded texture 'CrystalHUD'.

17:59:44:241AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Common preload.

17:59:44:241AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Gameplay preload.

17:59:44:241AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Turrets preload.

17:59:44:241AssetDatabaseSTACKRequest AssetBundle Ted.Data.FX.Weapons preload.

17:59:44:656AssetDatabaseSTACKAssetBundle Ted.Data.FX.Common preload took 00:00:00.4151093

17:59:44:656AssetDatabaseSTACKPrewarm shaders in ted.data.fx.common.assetbundle took 00:00:00.0676249

17:59:44:873AssetDatabaseSTACKAssetBundle Ted.Data.FX.Gameplay preload took 00:00:00.1478490

17:59:44:873AssetDatabaseSTACKPrewarm shaders in ted.data.fx.gameplay.assetbundle took 00:00:00.0993044

17:59:45:106AssetDatabaseSTACKAssetBundle Ted.Data.FX.Turrets preload took 00:00:00.1345655

17:59:45:106AssetDatabaseSTACKPrewarm shaders in ted.data.fx.turrets.assetbundle took 00:00:00.0395267

17:59:45:238AssetDatabaseSTACKAssetBundle Ted.Data.FX.Weapons preload took 00:00:00.0916195

17:59:45:238AssetDatabaseSTACKPrewarm shaders in ted.data.fx.weapons.assetbundle took 00:00:00.0655472

17:59:45:238DefaultSTACKAssetProvider 'ted.data.sdf.assetbundle' has been mounted.

17:59:45:238DefaultSTACKAssetProvider 'ted.data.bakedmeshes.assetbundle' has been mounted.

17:59:45:238DefaultSTACKAssetProvider 'ted.data.fx.common.assetbundle' has been mounted.

17:59:45:238DefaultSTACKAssetProvider 'ted.data.fx.gameplay.assetbundle' has been mounted.

17:59:45:238DefaultSTACKAssetProvider 'ted.data.fx.turrets.assetbundle' has been mounted.

17:59:45:238DefaultSTACKAssetProvider 'ted.data.fx.weapons.assetbundle' has been mounted.

17:59:45:238ApplicationSTACKGame.DungeonPlayerProgressionManager is now registered

17:59:45:238ApplicationSTACKGame.MovementSmoothingSystem is now registered

17:59:45:238ApplicationSTACKGame.MonsterSpawnManager is now registered

17:59:45:238ApplicationSTACKGame.MonsterSentinelModeSystem is now registered

17:59:45:238ApplicationSTACKGame.MonsterPathProcessingSystem is now registered

17:59:45:238ApplicationSTACKGame.MonsterMotionIntentionSystem is now registered

17:59:45:238ApplicationSTACKGame.MissileTargetSystem is now registered

17:59:45:238ApplicationSTACKGame.MetaConditionalEntitiesManager is now registered

17:59:45:238ApplicationSTACKGame.MerchantSystem is now registered

17:59:45:238ApplicationSTACKGame.LootManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.LevelEventManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.KeyLockSystem is now registered

17:59:45:238ApplicationSTACKGame.InvincibilitySystem is now registered

17:59:45:238ApplicationSTACKGame.InventoryManager is now registered

17:59:45:238ApplicationSTACKGame.IntangibilitySystem is now registered

17:59:45:238ApplicationSTACKGame.InactiveEntitySystem is now registered

17:59:45:238ApplicationSTACKGame.HeroWeaponSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroWeaponOptimizationSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroSwitchSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroSquadSystem is now registered

17:59:45:238ApplicationSTACKGame.NavMeshObstacleSystem is now registered

17:59:45:238ApplicationSTACKGame.GameEntityManager is now registered

17:59:45:238ApplicationSTACKGame.NonPlayableCharacterMotionIntentionSystem is now registered

17:59:45:238ApplicationSTACKGame.NonPlayableCharacterPathProcessingSystem is now registered

17:59:45:238ApplicationSTACKUikiManager is now registered

17:59:45:238ApplicationSTACKGame.SaveSystem is now registered

17:59:45:238ApplicationSTACKGame.StaticSimulationReplicationManager is now registered

17:59:45:238ApplicationSTACKGame.SimulationManager is now registered

17:59:45:238ApplicationSTACKGame.LevelManager is now registered

17:59:45:238ApplicationSTACKGame.VisionSystem is now registered

17:59:45:238ApplicationSTACKGame.UnlockableManager is now registered

17:59:45:238ApplicationSTACKGame.TutorialSystem is now registered

17:59:45:238ApplicationSTACKGame.TurretUnlockManager is now registered

17:59:45:238ApplicationSTACKGame.HeroSprintSystem is now registered

17:59:45:238ApplicationSTACKGame.TurretChargeSystem is now registered

17:59:45:238ApplicationSTACKGame.TargetingSystem is now registered

17:59:45:238ApplicationSTACKGame.TalkSystem is now registered

17:59:45:238ApplicationSTACKGame.StationSystem is now registered

17:59:45:238ApplicationSTACKGame.StartingChestManager is now registered

17:59:45:238ApplicationSTACKGame.SpawnSystem is now registered

17:59:45:238ApplicationSTACKGame.ScoreManager is now registered

17:59:45:238ApplicationSTACKGame.RoomsManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.RedDepictionManager is now registered

17:59:45:238ApplicationSTACKGame.PingSystem is now registered

17:59:45:238ApplicationSTACKGame.TurretAimingIntentionSystem is now registered

17:59:45:238ApplicationSTACKPinManager is now registered

17:59:45:238ApplicationSTACKGame.HeroSkillsManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroMovementIntentionFromAISystem is now registered

17:59:45:238ApplicationSTACKGame.DamageTypeStatusSystem is now registered

17:59:45:238ApplicationSTACKGame.CrystalUpgradeManager is now registered

17:59:45:238ApplicationSTACKGame.CrystalPathProcessingSystem is now registered

17:59:45:238ApplicationSTACKGame.CrystalMovementSystem is now registered

17:59:45:238ApplicationSTACKGame.CrystalAimingIntentionSystem is now registered

17:59:45:238ApplicationSTACKGame.CocktailSystem is now registered

17:59:45:238ApplicationSTACKGame.CinematicSystem is now registered

17:59:45:238ApplicationSTACKGame.CharacterMovementSystem is now registered

17:59:45:238ApplicationSTACKGame.CharacterFacingSystem is now registered

17:59:45:238ApplicationSTACKGame.CharacterAnimationSystem is now registered

17:59:45:238ApplicationSTACKGame.BugQueenManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.BossBehaviourManager is now registered

17:59:45:238ApplicationSTACKGame.BoltSynchronizationSystem is now registered

17:59:45:238ApplicationSTACKGame.AvoidanceSystem is now registered

17:59:45:238ApplicationSTACKGame.AudioMotionSystem is now registered

17:59:45:238ApplicationSTACKGame.AssetManager is now registered

17:59:45:238ApplicationSTACKGame.ArtifactResearchSystem is now registered

17:59:45:238ApplicationSTACKGame.AchievementTrackingManager is now registered

17:59:45:238ApplicationSTACKPathfinding.PathfindingManager is now registered

17:59:45:238ApplicationSTACKGame.DetectionSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroSelectionSystem is now registered

17:59:45:238ApplicationSTACKGame.DifficultyManager is now registered

17:59:45:238ApplicationSTACKGame.EffectSpreadSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroMovementIntentionFromInputsSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroLevelUpSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroEntityOwnershipManagementSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroDirectionalSelectorSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroDeathSystem is now registered

17:59:45:238ApplicationSTACKGame.HeroAimingIntentionFromTargetingSystem is now registered

17:59:45:238ApplicationSTACKGame.HealthSystem is now registered

17:59:45:238ApplicationSTACKGame.GameStatsManager is now registered

17:59:45:238ApplicationSTACKGame.GameProfilerManager is now registered

17:59:45:238ApplicationSTACKGame.DoorOpeningSystem is now registered

17:59:45:238ApplicationSTACKGame.FlowEndSystem is now registered

17:59:45:238ApplicationSTACKGame.ExoticTurretsManager is now registered

17:59:45:238ApplicationSTACKGame.ExoticSimulationPropertiesManager is now registered

17:59:45:238ApplicationSTACKGame.EnvironmentalNotesManager is now registered

17:59:45:238ApplicationSTACKGame.EntityFrontSyncSystem is now registered

17:59:45:238ApplicationSTACKGame.EntityEventBufferSystem is now registered

17:59:45:238ApplicationSTACKGame.EntityActionSystem is now registered

17:59:45:238ApplicationSTACKGame.EmoteSystem is now registered

17:59:45:238ApplicationSTACKGame.EffectSystem is now registered

17:59:45:238ApplicationSTACKGame.ExplosivePropManagementSystem is now registered

17:59:45:238ApplicationSTACKUIPanelInteractorManager is now registered

17:59:45:238ApplicationSTACKGame.QuestManager is now registered

17:59:45:238ApplicationSTACKGame.TEDGame: Initialization...

17:59:45:238ApplicationSTACKGame.RedDepictionManager: Start initialization...

17:59:45:238ApplicationSTACKGame.RedDepictionManager: Initialization done!

17:59:45:238ApplicationSTACKRedDepictionManager: register method ProcessBlackposts

17:59:45:238ApplicationSTACKRedDepictionManager: register method ProcessHeroes

17:59:45:238ApplicationSTACKRedDepictionManager: register method ProcessBlackpostsDestruction

17:59:45:238ApplicationSTACKGame.SimulationManager: Start initialization...

17:59:45:238ApplicationSTACKGame.SimulationManager: Initialization done!

17:59:45:238ApplicationSTACKSimulationManager: register method UpdateInternal

17:59:45:238ApplicationSTACKGame.GameEntityManager: Start initialization...

17:59:45:238ApplicationSTACKGame.GameEntityManager: Initialization done!

17:59:45:238ApplicationSTACKGameEntityManager: register method ProcessEntitiesDestruction

17:59:45:238ApplicationSTACKGameEntityManager: register method ProcessEntitiesDeactivation

17:59:45:238ApplicationSTACKPathfinding.PathfindingManager: Start initialization...

17:59:45:238ApplicationSTACKPathfinding.PathfindingManager: Initialization done!

17:59:45:238ApplicationSTACKPathfindingManager: register method CalculatePendingPathRequests

17:59:45:238ApplicationSTACKGame.DetectionSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.DetectionSystem: Initialization done!

17:59:45:238ApplicationSTACKDetectionSystem: register method CleanupAndUpdateTransforms

17:59:45:238ApplicationSTACKDetectionSystem: register method BeginFrame

17:59:45:238ApplicationSTACKDetectionSystem: register method FinalizeDetection

17:59:45:238ApplicationSTACKDetectionSystem: register method ComputeLinesOfSightDetectionPart1

17:59:45:238ApplicationSTACKDetectionSystem: register method DisposeElements

17:59:45:238ApplicationSTACKDetectionSystem: register method ProcessLineOfSightRequestsPart1

17:59:45:238ApplicationSTACKDetectionSystem: register method FinalizeLineOfSightRequests

17:59:45:238ApplicationSTACKDetectionSystem: register method QueueRequestsReceivedFromNetwork

17:59:45:238ApplicationSTACKGame.SpawnSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.SpawnSystem: Initialization done!

17:59:45:238ApplicationSTACKSpawnSystem: register method ProcessPlayerRegisterBlackposts

17:59:45:238ApplicationSTACKSpawnSystem: register method RegisterEntitiesSpawnedFromNetwork

17:59:45:238ApplicationSTACKSpawnSystem: register method DisposeEntitiesUnspawnedFromNetwork

17:59:45:238ApplicationSTACKSpawnSystem: register method ProcessSpawnRequests

17:59:45:238ApplicationSTACKSpawnSystem: register method ProcessDestroyGameObjects

17:59:45:238ApplicationSTACKGame.BossBehaviourManager: Start initialization...

17:59:45:238ApplicationSTACKGame.BossBehaviourManager: Initialization done!

17:59:45:238ApplicationSTACKBossBehaviourManager: register method LateUpdateCrystalJump

17:59:45:238ApplicationSTACKBossBehaviourManager: register method UpdateBossBehaviours

17:59:45:238ApplicationSTACKBossBehaviourManager: register method ProcessBlackposts

17:59:45:238ApplicationSTACKGame.DungeonPlayerProgressionManager: Start initialization...

17:59:45:238ApplicationSTACKGame.DungeonPlayerProgressionManager: Initialization done!

17:59:45:238ApplicationSTACKDungeonPlayerProgressionManager: register method ServerUpdate

17:59:45:238ApplicationSTACKGame.TalkSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.TalkSystem: Initialization done!

17:59:45:238ApplicationSTACKTalkSystem: register method UpdateDelayedBarks

17:59:45:238ApplicationSTACKTalkSystem: register method ProcessBlackpostsForTalks

17:59:45:238ApplicationSTACKTalkSystem: register method UpdateHealthTracking

17:59:45:238ApplicationSTACKTalkSystem: register method ProcessBlackpostsForBarks

17:59:45:238ApplicationSTACKGame.LevelManager: Start initialization...

17:59:45:238ApplicationSTACKGame.LevelManager: Initialization done!

17:59:45:238ApplicationSTACKLevelManager: register method UpdateLevelRenderer

17:59:45:238ApplicationSTACKLevelManager: register method UpdateLevelLoading

17:59:45:238ApplicationSTACKGame.NavMeshObstacleSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.NavMeshObstacleSystem: Initialization done!

17:59:45:238ApplicationSTACKNavMeshObstacleSystem: register method DisposeElements

17:59:45:238ApplicationSTACKNavMeshObstacleSystem: register method UpdateSystem

17:59:45:238ApplicationSTACKGame.CrystalMovementSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CrystalMovementSystem: Initialization done!

17:59:45:238ApplicationSTACKCrystalMovementSystem: register method UpdateCrystalBehaviour

17:59:45:238ApplicationSTACKCrystalMovementSystem: register method UpdateMotionIntention

17:59:45:238ApplicationSTACKCrystalMovementSystem: register method UpdateMovementProgress

17:59:45:238ApplicationSTACKGame.StationSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.StationSystem: Initialization done!

17:59:45:238ApplicationSTACKStationSystem: register method ProcessTransitionToNextStep

17:59:45:238ApplicationSTACKGame.InventoryManager: Start initialization...

17:59:45:238ApplicationSTACKGame.InventoryManager: Initialization done!

17:59:45:238ApplicationSTACKInventoryManager: register method UpdateResources

17:59:45:238ApplicationSTACKInventoryManager: register method UpdateValues

17:59:45:238ApplicationSTACKGame.LootManagementSystem: Start initialization...

17:59:45:238DefaultSTACKDropListEntry 9f43cba105526bf41b153689bd6da6f4 is not own by a droplist
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:59:45:238ApplicationSTACKGame.LootManagementSystem: Initialization done!

17:59:45:238ApplicationSTACKLootManagementSystem: register method UpdateLoots

17:59:45:238ApplicationSTACKGame.MonsterSpawnManager: Start initialization...

17:59:45:238ApplicationSTACKGame.MonsterSpawnManager: Initialization done!

17:59:45:238ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterWaves

17:59:45:238ApplicationSTACKMonsterSpawnManager: register method UpdateMonsterCount

17:59:45:238ApplicationSTACKGame.RoomsManagementSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.RoomsManagementSystem: Initialization done!

17:59:45:238ApplicationSTACKRoomsManagementSystem: register method StartUpdatingRoomContents

17:59:45:238ApplicationSTACKRoomsManagementSystem: register method FinishUpdatingRoomContents

17:59:45:238ApplicationSTACKRoomsManagementSystem: register method RemoveContentsPendingRemoval

17:59:45:238ApplicationSTACKGame.LevelEventManagementSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.LevelEventManagementSystem: Initialization done!

17:59:45:238ApplicationSTACKLevelEventManagementSystem: register method ProcessBlackposts

17:59:45:238ApplicationSTACKLevelEventManagementSystem: register method UpdateEventSpawn

17:59:45:238ApplicationSTACKGame.UnlockableManager: Start initialization...

17:59:45:238ApplicationSTACKGame.UnlockableManager: Initialization done!

17:59:45:238ApplicationSTACKUnlockableManager: register method ProcessBlackposts

17:59:45:238ApplicationSTACKUnlockableManager: register method UpdateAutoCraft

17:59:45:238ApplicationSTACKGame.AssetManager: Start initialization...

17:59:45:238ApplicationSTACKGame.AssetManager: Initialization done!

17:59:45:238ApplicationSTACKGame.EnvironmentalNotesManager: Start initialization...

17:59:45:238ApplicationSTACKGame.EnvironmentalNotesManager: Initialization done!

17:59:45:238ApplicationSTACKGame.GameStatsManager: Start initialization...

17:59:45:238GameplaySTACKCompareSimulationPropertyCondition does not know how to display the objective value of Binary or Custom operations.
 at InitializeNarrativeConditions in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
17:59:45:238ApplicationSTACKGame.GameStatsManager: Initialization done!

17:59:45:238ApplicationSTACKGameStatsManager: register method ServerProcessBlackposts

17:59:45:238ApplicationSTACKGame.QuestManager: Start initialization...

17:59:45:238ApplicationSTACKGame.QuestManager: Initialization done!

17:59:45:238ApplicationSTACKQuestManager: register method ProcessBlackposts

17:59:45:238ApplicationSTACKGame.AchievementTrackingManager: Start initialization...

17:59:45:238ApplicationSTACKGame.AchievementTrackingManager: Initialization done!

17:59:45:238ApplicationSTACKAchievementTrackingManager: register method ProcessBlackposts

17:59:45:238ApplicationSTACKGame.ArtifactResearchSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.ArtifactResearchSystem: Initialization done!

17:59:45:238ApplicationSTACKArtifactResearchSystem: register method UpdateResearchProgress

17:59:45:238ApplicationSTACKGame.AudioMotionSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.AudioMotionSystem: Initialization done!

17:59:45:238ApplicationSTACKAudioMotionSystem: register method ComputeAudioMotion

17:59:45:238ApplicationSTACKAudioMotionSystem: register method ApplyAudioMotion

17:59:45:238ApplicationSTACKGame.AvoidanceSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.AvoidanceSystem: Initialization done!

17:59:45:238ApplicationSTACKAvoidanceSystem: register method UpdateDangerZones

17:59:45:238ApplicationSTACKAvoidanceSystem: register method ProcessAvoidance

17:59:45:238ApplicationSTACKAvoidanceSystem: register method DisposeElements

17:59:45:238ApplicationSTACKGame.BoltSynchronizationSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.BoltSynchronizationSystem: Initialization done!

17:59:45:238ApplicationSTACKBoltSynchronizationSystem: register method UpdateReceive

17:59:45:238ApplicationSTACKBoltSynchronizationSystem: register method UpdateSend

17:59:45:238ApplicationSTACKGame.BugQueenManagementSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.BugQueenManagementSystem: Initialization done!

17:59:45:238ApplicationSTACKBugQueenManagementSystem: register method UpdateBugQueenBehaviour

17:59:45:238ApplicationSTACKGame.CharacterAnimationSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CharacterAnimationSystem: Initialization done!

17:59:45:238ApplicationSTACKCharacterAnimationSystem: register method SendParametersToAnimator

17:59:45:238ApplicationSTACKCharacterAnimationSystem: register method ComputeMovementParameters

17:59:45:238ApplicationSTACKCharacterAnimationSystem: register method UpdateTimedAnimationChangeInfos

17:59:45:238ApplicationSTACKGame.CharacterFacingSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CharacterFacingSystem: Initialization done!

17:59:45:238ApplicationSTACKCharacterFacingSystem: register method ApplyFacing

17:59:45:238ApplicationSTACKCharacterFacingSystem: register method ComputeFacing

17:59:45:238ApplicationSTACKGame.CharacterMovementSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CharacterMovementSystem: Initialization done!

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method ProcessFlowStateBlackposts

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method ProcessMovementAffectingRequests

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method RemoveOutdatedMovementAlterations

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method ComputeMovement

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method ApplyMovement

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method UpdateNPCPositionFromHipBone

17:59:45:238ApplicationSTACKCharacterMovementSystem: register method SendNetworkedForceRequests

17:59:45:238ApplicationSTACKGame.EffectSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.EffectSystem: Initialization done!

17:59:45:238ApplicationSTACKEffectSystem: register method ProcessEffectRequests

17:59:45:238ApplicationSTACKEffectSystem: register method UpdateActiveEffects

17:59:45:238ApplicationSTACKGame.TutorialSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.TutorialSystem: Initialization done!

17:59:45:238ApplicationSTACKTutorialSystem: register method UpdateSystem

17:59:45:238ApplicationSTACKGame.CinematicSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CinematicSystem: Initialization done!

17:59:45:238ApplicationSTACKCinematicSystem: register method UpdateSystem

17:59:45:238ApplicationSTACKGame.CocktailSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CocktailSystem: Initialization done!

17:59:45:238ApplicationSTACKCocktailSystem: register method ServerProcessBlackposts

17:59:45:238ApplicationSTACKGame.CrystalAimingIntentionSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CrystalAimingIntentionSystem: Initialization done!

17:59:45:238ApplicationSTACKCrystalAimingIntentionSystem: register method UpdateAiming

17:59:45:238ApplicationSTACKGame.CrystalPathProcessingSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.CrystalPathProcessingSystem: Initialization done!

17:59:45:238ApplicationSTACKCrystalPathProcessingSystem: register method ProcessPaths

17:59:45:238ApplicationSTACKGame.CrystalUpgradeManager: Start initialization...

17:59:45:238ApplicationSTACKGame.CrystalUpgradeManager: Initialization done!

17:59:45:238ApplicationSTACKCrystalUpgradeManager: register method UpdateCrystalUpgrade

17:59:45:238ApplicationSTACKGame.EffectSpreadSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.EffectSpreadSystem: Initialization done!

17:59:45:238ApplicationSTACKEffectSpreadSystem: register method ServerUpdateEffectSpreading

17:59:45:238ApplicationSTACKGame.DamageTypeStatusSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.DamageTypeStatusSystem: Initialization done!

17:59:45:238ApplicationSTACKDamageTypeStatusSystem: register method UpdateStatuses

17:59:45:238ApplicationSTACKGame.DifficultyManager: Start initialization...

17:59:45:238ApplicationSTACKGame.DifficultyManager: Initialization done!

17:59:45:238ApplicationSTACKDifficultyManager: register method ServerUpdateStoryMode

17:59:45:238ApplicationSTACKDifficultyManager: register method ServerProcessBlackposts

17:59:45:238ApplicationSTACKGame.DoorOpeningSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.DoorOpeningSystem: Initialization done!

17:59:45:238ApplicationSTACKDoorOpeningSystem: register method UpdateDoorOpening

17:59:45:238ApplicationSTACKGame.EmoteSystem: Start initialization...

17:59:45:238ApplicationSTACKGame.EmoteSystem: Initialization done!