Initialize engine version: 5.5.1p4 (f10174ef3e2d) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0) Vendor: NVIDIA VRAM: 4060 MB Driver: 22.21.13.8205 Begin MonoManager ReloadAssembly Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Gamesight.Track.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.071 seconds Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 1.041828 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.475763 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6747. Total: 0.606101 ms (FindLiveObjects: 0.202813 ms CreateObjectMapping: 0.129753 ms MarkObjects: 0.264475 ms DeleteObjects: 0.008767 ms) [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 980/Direct3D 11.0 [level 11.1] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening D:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 447) Gamesight: Setting verbose logs to True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting API key to 0fe715eaaaac8b4b62fa124a7031b7f1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Setting User ID to 0x01100001043ac532 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Gamesight: Marking conversion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Game Session-Open: {"crc":"EDA9CA89669364DFD59EC0F7EA1BF430,206760","hwid":"e732f73f0e999db3e65482b8b6a89cfba6e15e7d","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz","system_memory":"17127440384","system_display":"NVIDIA GeForce GTX 980","system_display_memory":"4257218560","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198031226162","gamecode":"392110","sessionID":"3bfecd5c283b4e3db5137661a58cf422","eventTimestampClient":"2017-05-23T14:52:58.703"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Application Start: {"graphicsDeviceId":5056,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","eventID":"5.01.02","eventName":"Application Start","steamID":"76561198031226162","gamecode":"392110","sessionID":"3bfecd5c283b4e3db5137661a58cf422","eventTimestampClient":"2017-05-23T14:52:58.924"} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Gamesight: Event created! Reponse: { "event": { "created_at": "2017-05-23T12:53:00", "id": 6997726, "identifiers": { "installed_browsers": null, "installed_fonts": null, "language": null, "os": "Windows 10 (10.0.0) 64bit", "resolution": "1920x1080", "timezone": null }, "ip": "93.231.178.222", "type": "game_launch", "user_id": "0x01100001043ac532", "version": "1.0.0" } } (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Unloading 5 Unused Serialized files (Serialized files now loaded: 2) Unloading 33269 unused Assets to reduce memory usage. Loaded Objects now: 87945. Total: 144.943558 ms (FindLiveObjects: 5.420720 ms CreateObjectMapping: 7.785801 ms MarkObjects: 120.941185 ms DeleteObjects: 10.794974 ms) [AVProVideo] Opening D:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.LoadGame (.Game game) [0x00000] in :0 at ColonizedStarSystemRepository+c__Iterator2.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator2.MoveNext () [0x00000] in :0 Rethrow as GameException: The game creation has failed. at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator2.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in :0 (Filename: Line: -1) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ColonizedStarSystem.SetColonyWhichProvidesGrowthViaMigration (.ColonizedStarSystem source) [0x00000] in :0 at ColonizedStarSystem.Release () [0x00000] in :0 at ColonizedStarSystemRepository.PreRelease () [0x00000] in :0 at Amplitude.Unity.Game.Game.Release () [0x00000] in :0 at Amplitude.Unity.Game.GameManager.ReleaseGame () [0x00000] in :0 at GameClient.Dispose (Boolean disposing) [0x00000] in :0 at GameInterface.Dispose () [0x00000] in :0 at Session.Dispose (Boolean disposing) [0x00000] in :0 at Amplitude.Unity.Session.Session.Dispose () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.ReleaseSession () [0x00000] in :0 at RuntimeState_Lobby.End (Boolean abort) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1)