Initialize engine version: 5.3.6p1 (ef59fdfbd254) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvldumdx.dll 27.21.14.6677] Renderer: NVIDIA GeForce RTX 2060 Vendor: NVIDIA VRAM: 5980 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Embedded.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Generator.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.WorldGenerator.Graphs.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain - Completed reload, in 0.746 seconds Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 Initialized touch support. UnloadTime: 0.703400 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Drawing.dll (this message is harmless) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.352200 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5014. Total: 0.472900 ms (FindLiveObjects: 0.084600 ms CreateObjectMapping: 0.103400 ms MarkObjects: 0.277900 ms DeleteObjects: 0.005300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.387600 ms Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5070. Total: 0.498700 ms (FindLiveObjects: 0.066200 ms CreateObjectMapping: 0.078800 ms MarkObjects: 0.337800 ms DeleteObjects: 0.015700 ms) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 374) Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\Boo.Lang.dll (this message is harmless) Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Platform assembly: D:\steam\steamapps\common\Endless Legend\EndlessLegend_Data\Managed\System.Data.dll (this message is harmless) Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/fmod_event_net64 Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libfmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libfmod_event_net64.dll Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/.\libc Fallback handler could not load library D:/steam/steamapps/common/Endless Legend/EndlessLegend_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader. Unloading 8 Unused Serialized files (Serialized files now loaded: 0) Unloading 1622 unused Assets to reduce memory usage. Loaded Objects now: 70586. Total: 100.456902 ms (FindLiveObjects: 3.057000 ms CreateObjectMapping: 1.460600 ms MarkObjects: 95.391403 ms DeleteObjects: 0.547600 ms) [Prism] postData complete with response: System.Collections.Generic.Dictionary`2[System.String,System.String] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Setting up 4 worker threads for Enlighten. Thread -> id: 44bc -> priority: 1 Thread -> id: a00 -> priority: 1 Thread -> id: 4b80 -> priority: 1 Thread -> id: 884 -> priority: 1 Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)