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Samstag, 21. Oktober 2023 00:59
HUMANKIND V1.25.4263-S10, RELEASE (64-bit Standalone, build: 346829)

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00:59:09:345None[Sandbox] Process order. (Serial=1217, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:348NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:356None[Sandbox] Process order. (Serial=1218, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:360NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:409None[Sandbox] Process order. (Serial=1219, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:410NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:458None[Sandbox] Process order. (Serial=1220, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:461NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:522NoneAI Synchronization took 21ms at frame 1038 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:09:676None[Sandbox] Process order. (Serial=1221, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:679NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:698None[Sandbox] Process order. (Serial=1222, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:700NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:716None[Sandbox] Process order. (Serial=1223, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:718NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:876None[Sandbox] Process order. (Serial=1224, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:881NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:976None[Sandbox] Process order. (Serial=1225, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:978NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:037None[Sandbox] Process order. (Serial=1226, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:038NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:038None[Sandbox] Process order. (Serial=1227, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:039NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:039None[Sandbox] Process order. (Serial=1228, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:039NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:712None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:10:957None[Sandbox] Process order. (Serial=1229, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[89, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:959NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:967None[Sandbox] Process order. (Serial=1230, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:10:971NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:11:863NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:11:938None[Sandbox] Process order. (Serial=1231, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:11:939NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:745None[Sandbox] Process order. (Serial=1232, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:746NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:747None[Sandbox] Process order. (Serial=1233, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:747NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:747None[Sandbox] Process order. (Serial=1234, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:748NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:809NoneAI Synchronization took 20ms at frame 1064 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:12:918NoneCan't find entity 33253 of ongoing task. Fails the task 187711.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:12:990None[Sandbox] Process order. (Serial=1235, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:993NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:993None[Sandbox] Process order. (Serial=1236, Empire=2, Order=Order='OrderGoTo', Entity=#33253, AdditionalFlags='IgnoreFogOfWar', Path='[108, 70] --> [107, 70] --> [106, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:12:994NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:000None[Sandbox] Process order. (Serial=1237, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:004NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:005None[Sandbox] Process order. (Serial=1238, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:007NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:240None[Sandbox] Process order. (Serial=1239, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:13:242NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:14:011None[Sandbox] Process order. (Serial=1240, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:14:015NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:14:872NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:14:951None[Sandbox] Process order. (Serial=1241, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:14:953NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:021None[Sandbox] Process order. (Serial=1242, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:025NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:211None[Sandbox] Process order. (Serial=1243, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:212NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:221None[Sandbox] Process order. (Serial=1244, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:225NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:791None[Sandbox] Process order. (Serial=1245, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:793NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:15:861NoneAI Synchronization took 20ms at frame 1087 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:16:312None[Sandbox] Process order. (Serial=1246, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:16:314NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:16:570NoneInvalid Target (0, 0, )

Amplitude.Mercury.UI.Tooltips.DistrictPlacementBreakdownTooltipBrick:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:553None[Sandbox] Process order. (Serial=1247, Empire=0, Order=Order='OrderGoToAndSettle', Entity=#42494, path='[33, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:17:555NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:17:562None[Sandbox] Process order. (Serial=1248, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:17:566NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:278NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:18:363None[Sandbox] Process order. (Serial=1249, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:364NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:574None[Sandbox] Process order. (Serial=1250, Empire=0, Order=Order OrderArmySettle: ArmyGuid=#42494, ActionGuid=#26176)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:593NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:664None[Sandbox] Process order. (Serial=1251, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:18:666NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:19:205None[Sandbox] Process order. (Serial=1252, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:19:206NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:19:263NoneAI Synchronization took 21ms at frame 1106 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:19:693None[Sandbox] Process order. (Serial=1253, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:19:695NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:415NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:21:495None[Sandbox] Process order. (Serial=1254, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:497NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:755None[Sandbox] Process order. (Serial=1255, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:757NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:765None[Sandbox] Process order. (Serial=1256, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:21:769NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:22:375NoneAI Synchronization took 20ms at frame 1116 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:22:805None[Sandbox] Process order. (Serial=1257, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:22:807NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:24:774NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:26:108None[Sandbox] Process order. (Serial=1258, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:26:110NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:27:826NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:27:910None[Sandbox] Process order. (Serial=1259, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:27:911NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:079None[Sandbox] Process order. (Serial=1260, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:082NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:089None[Sandbox] Process order. (Serial=1261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:094NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:094None[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:098NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:098None[Sandbox] Process order. (Serial=1263, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:102NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:102None[Sandbox] Process order. (Serial=1264, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:106NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:106None[Sandbox] Process order. (Serial=1265, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:109NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:109None[Sandbox] Process order. (Serial=1266, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:112NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:112None[Sandbox] Process order. (Serial=1267, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:117NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:159None[Sandbox] Process order. (Serial=1268, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:161NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:169None[Sandbox] Process order. (Serial=1269, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:173NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:28:792NoneAI Synchronization took 20ms at frame 1133 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:29:100None[Sandbox] Process order. (Serial=1270, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:104NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:104None[Sandbox] Process order. (Serial=1271, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:107NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:110None[Sandbox] Process order. (Serial=1272, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:114NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:114None[Sandbox] Process order. (Serial=1273, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:118NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:119None[Sandbox] Process order. (Serial=1274, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:122NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:132None[Sandbox] Process order. (Serial=1275, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:136NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:136None[Sandbox] Process order. (Serial=1276, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:140NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:220None[Sandbox] Process order. (Serial=1277, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:29:222NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:110None[Sandbox] Process order. (Serial=1278, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:112NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:120None[Sandbox] Process order. (Serial=1279, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:125NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:125None[Sandbox] Process order. (Serial=1280, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:128NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:141None[Sandbox] Process order. (Serial=1281, Empire=0, Order=Order OrderCancelAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:142NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:142None[Sandbox] Process order. (Serial=1282, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:144NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:144None[Sandbox] Process order. (Serial=1283, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:30:147NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:132None[Sandbox] Process order. (Serial=1284, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:136NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:136None[Sandbox] Process order. (Serial=1285, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:140NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:151None[Sandbox] Process order. (Serial=1286, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:156NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:31:191NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:32:142NoneAI Synchronization took 20ms at frame 1152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:32:152None[Sandbox] Process order. (Serial=1287, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:32:156NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:32:156None[Sandbox] Process order. (Serial=1288, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:32:159NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:32:592None[Sandbox] Process order. (Serial=1289, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:32:594NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:33:163None[Sandbox] Process order. (Serial=1290, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:33:168NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:33:168None[Sandbox] Process order. (Serial=1291, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:33:172NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:214None[Sandbox] Process order. (Serial=1292, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:218NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:218None[Sandbox] Process order. (Serial=1293, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:221NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:307NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:34:383None[Sandbox] Process order. (Serial=1294, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:385NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:643None[Sandbox] Process order. (Serial=1295, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:645NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:654None[Sandbox] Process order. (Serial=1296, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:658NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:974None[Sandbox] Process order. (Serial=1297, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:976NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:984None[Sandbox] Process order. (Serial=1298, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:34:985NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:246None[Sandbox] Process order. (Serial=1299, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:247NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:247None[Sandbox] Process order. (Serial=1300, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:248NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:274NoneAI Synchronization took 21ms at frame 1177 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:35:504None[Sandbox] Process order. (Serial=1301, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:507NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:515None[Sandbox] Process order. (Serial=1302, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:516NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:704None[Sandbox] Process order. (Serial=1303, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:707NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:854None[Sandbox] Process order. (Serial=1304, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:856NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:864None[Sandbox] Process order. (Serial=1305, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:35:866NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:075None[Sandbox] Process order. (Serial=1306, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:077NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:085None[Sandbox] Process order. (Serial=1307, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:087NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:275None[Sandbox] Process order. (Serial=1308, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:277NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:284None[Sandbox] Process order. (Serial=1309, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:286NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:485None[Sandbox] Process order. (Serial=1310, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:486NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:495None[Sandbox] Process order. (Serial=1311, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:497NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:685None[Sandbox] Process order. (Serial=1312, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:687NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:695None[Sandbox] Process order. (Serial=1313, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:697NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:905None[Sandbox] Process order. (Serial=1314, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:907NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:915None[Sandbox] Process order. (Serial=1315, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:36:916NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:116None[Sandbox] Process order. (Serial=1316, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:118NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:126None[Sandbox] Process order. (Serial=1317, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:128NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:316None[Sandbox] Process order. (Serial=1318, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:318NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:325None[Sandbox] Process order. (Serial=1319, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:327NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:515None[Sandbox] Process order. (Serial=1320, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 2]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:517NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:526None[Sandbox] Process order. (Serial=1321, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:528NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:37:673NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:39:035None[Sandbox] Process order. (Serial=1322, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:39:038NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:40:754NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:40:828None[Sandbox] Process order. (Serial=1323, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:40:830NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:42:099None[Sandbox] Process order. (Serial=1324, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:42:101NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:44:065NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:44:140None[Sandbox] Process order. (Serial=1325, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:44:142NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:45:431None[Sandbox] Process order. (Serial=1326, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:45:433NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:47:166NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:47:241None[Sandbox] Process order. (Serial=1327, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:47:243NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:48:553None[Sandbox] Process order. (Serial=1328, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:48:555NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:50:513NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:51:865None[Sandbox] Process order. (Serial=1329, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:51:867NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:53:128NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()

00:59:53:185NoneShutting down...

Amplitude.Framework.Application+d__105:MoveNext()

00:59:53:227UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:53:562NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:59:53:645None[Sandbox] Process order. (Serial=1330, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:53:647NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:53:733UI Steam[UI] UIDebugManager: pre unload

Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.Mercury.UI.UIDebug.UIDebugUIManagerWindow:PreUnload()
Amplitude.UI.Windows.UIWindow:Amplitude.UI.Windows.IUIManagedWindow.PreUnload()
Amplitude.UI.Windows.UIWindowsGroup:HideAndPreUnloadWindows()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:53:761UI Steam[UI] Finished unloading windows in 0,5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__45:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:53:796NoneThe audio manager is being released...

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:59:53:796NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:808NoneAudio bank Music has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:808NoneAudio bank MainBank has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:808NoneAudio bank Dialog has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:813NoneAudio bank UnitVoices has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:819NoneAudio bank Biomes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:823NoneAudio bank Cities has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:826NoneAudio bank POIs has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:847NoneAudio bank TerrainTypes has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:847NoneAudio bank Animals has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:853NoneAudio bank Infantry has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:858NoneAudio bank Vehicles has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:860NoneAudio bank GUI has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:861NoneAudio bank Cruel_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:861NoneAudio bank Cruel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:861NoneAudio bank Explosive_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:861NoneAudio bank Inspirational_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:862NoneAudio bank Passionate_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:862NoneAudio bank Passionate_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:862NoneAudio bank Thoughtful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:862NoneAudio bank Thoughtful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:865NoneAudio bank Narrator has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:865NoneAudio bank Explosive_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:866NoneAudio bank Inspirational_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:866NoneAudio bank BurkeBlack_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:866NoneAudio bank Lewis_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:866NoneAudio bank Lomadiah_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:867NoneAudio bank Quill_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:867NoneAudio bank SpiffingBrit_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:867NoneAudio bank Zerator_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:867NoneAudio bank Vengeful_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:868NoneAudio bank Vengeful_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:868NoneAudio bank BRKsEDU_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:868NoneAudio bank JdG_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:868NoneAudio bank Marbozir_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:868NoneAudio bank Shurjoka_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:869NoneAudio bank Ancestor_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:869NoneAudio bank Boudicca_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:869NoneAudio bank EdgarAllanPoe_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:869NoneAudio bank Lucy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:869NoneAudio bank VictorHugo_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:870NoneAudio bank Frankie_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:870NoneAudio bank HandOfBlood_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:870NoneAudio bank CohhCarnage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:870NoneAudio bank TianChi_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:870NoneAudio bank AlexeyKhaletski_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:871NoneAudio bank TwoDKiri_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:871NoneAudio bank SadDummy_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:871NoneAudio bank AndrewChannel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:871NoneAudio bank LaCatrina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:872NoneAudio bank GamerZakh_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:872NoneAudio bank MetalBear_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:872NoneAudio bank CharlesBabbage_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:872NoneAudio bank Horatio_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:872NoneAudio bank LiviaDrusilla_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank NayakuraluNagamma_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank WangZhenyi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank Music_DLC_01 has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank MwanaMKisi_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank LeonardoDaVinci_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank PotatoMcWhiskey_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank Music_DLC_America has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank Music_DLC_TogetherWeRule has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:873NoneAudio bank Music_DLC_Oceania has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:874NoneAudio bank LilaBoBina_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:874NoneAudio bank Nikatine_F has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:874NoneAudio bank JumboPixel_M has correctly been released.

Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()

00:59:53:874NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:875NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:875NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:876NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()

00:59:53:942NoneThe Wwise sound engine has been released.

Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.RuntimeParameterInfo)

00:59:53:942NoneThe audio manager has been released.

Amplitude.Wwise.Audio.AudioManager+d__44:MoveNext()

00:59:53:944NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:59:53:945None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:59:54:153NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:254NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:266NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:329NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:412NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:449NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:464NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:515NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:59:54:688NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:59:54:699NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:59:54:727NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:59:54:963None3 missing loc keys were encountered during this session. For more details, see file "C:\Users\Gregor\Documents\Humankind\Temporary Files\MissingLocKeys.csv"

Amplitude.Mercury.Interop.LocalizationManager:DoShutdown()

00:59:55:094NoneStorage thread stopped.

Amplitude.Framework.Storage.StorageThread:StopThread()

00:59:55:370NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:59:55:370NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:59:55:370NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:59:55:370NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:59:55:370NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:55:370NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:59:55:637NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()