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Samstag, 21. Oktober 2023 00:46
HUMANKIND V1.25.4263-S10, RELEASE (64-bit Standalone, build: 346829)

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00:46:36:994NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__120:MoveNext()

00:46:37:027NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:37:027NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__120:MoveNext()

00:46:37:028NoneAmplitude.Framework version 2.7.74.

Amplitude.Framework.Application:OnApplicationStarting()

00:46:37:028NoneStarting the application, version is V1.25.4263-S10, RELEASE (64-bit Standalone, build: 346829)...

Amplitude.Framework.Application:OnApplicationStarting()

00:46:37:028NoneMultiplayer cross-compatibility version is 4a720ea1c4f5797b28b6e44455fbdc9a.

Amplitude.Mercury.Application:OnApplicationStarting()

00:46:37:035NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

00:46:37:044NoneLoading registry file 'C:/Spiele/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:37:058NoneRegistry file 'C:\Users\Gregor\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:37:062NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:46:37:125NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:37:140NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:37:148NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:37:169NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:46:37:243NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__101:MoveNext()

00:46:37:456NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

00:46:37:457NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__109:MoveNext()

00:46:37:493NoneUsing digital distribution credentials: 'gregsche', 0x011000010e6bf2e9, Steam.

Amplitude.Framework.Application+d__109:MoveNext()

00:46:37:493NoneUsing digital distribution current game language: 'german'.

Amplitude.Framework.Application+d__109:MoveNext()

00:46:37:494NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

00:46:37:504NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

00:46:38:118NoneSimulation: Entity contract count: 46 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

00:46:38:131NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:46:38:142NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:46:38:150NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:173NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:174NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:180NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:38:439NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:38:610NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:38:630NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:699NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:700NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:700NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:704NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:705NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:706NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:38:726NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:46:38:727None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:46:38:788NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:38:792NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

00:46:38:795NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

00:46:38:849NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:46:38:863NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:46:38:863None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

00:46:38:865NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

00:46:38:867NoneConverting 'german' to iso 'de-DE'.

Amplitude.Mercury.Interop.LocalizationManager+d__7:MoveNext()

00:46:38:946NoneScanned 133 assemblies in 95 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

00:46:38:971NoneAssetProvider 'de-de-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:39:189NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:39:189NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:46:39:195NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:46:39:197NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:46:39:197NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

00:46:39:209NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

00:46:39:234NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__51:MoveNext()

00:46:39:246NonePlaying with 6 downloadable content(s): EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, NewsletterReward2022, DLCWondersPack, OceaniaContentPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

00:46:39:246NonePlaying with 6 activated downloadable content(s): EastAfricaContentPack, DiplomacyExpansionPack, MesoAmericaContentPack, NewsletterReward2022, DLCWondersPack, OceaniaContentPack.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

00:46:39:553NoneCannot get statistic (name: 'StatAffinityCounterDiplomat', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

00:46:39:561NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:39:572NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:39:576NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:39:655NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:39:691NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:39:722UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1199 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

00:46:39:726NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:39:765NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:40:028NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:40:029NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:40:040NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

00:46:40:042NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__46:MoveNext()

00:46:40:300UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:46:40:328UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager+TextureSourceRepository:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:46:40:334NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

00:46:42:649NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__51:MoveNext()

00:46:42:650NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:42:693NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:42:701NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:42:753NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:42:761NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:42:845NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

00:46:42:846None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

00:46:42:848None[Analytics] Starting Analytics Public Session with user_id 76561198202221289 ; gamecode 1124300 ; platformID 1 ; application_version V1.25.4263-S10, RELEASE (64-bit Standalone, build: 346829); sessionId 52900685c92842778df6b790d675c9ba

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

00:46:42:960NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

00:46:43:208None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

00:46:43:214None[Runtime] Set up new configuration project mercury

Amplitude.Framework.Runtime.Runtime+d__42:MoveNext()

00:46:43:216NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

00:46:43:325NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:44:574NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:574NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:574NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:605NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'StatusCategory_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:635NoneThe database of type 'Amplitude.Mercury.Data.Simulation.StatusDefinition' has overriden an element because its key name 'Status_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.StatusDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:647NoneThe database of type 'Amplitude.Mercury.Data.Simulation.UnitSpecialty' has overriden an element because its key name 'UnitSpecialty_StrengthFromMoving' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.UnitSpecialty, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:707NoneThe database of type 'Amplitude.Mercury.Data.Simulation.StatusCategory' has overriden an element because its key name 'StatusCategory_Unit_WillDieOnBattleEnd' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.Simulation.StatusCategory, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:891NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_de-DE' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:44:891NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_15_WarSupport_zh-CN' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

00:46:45:071NoneSpent 1,8543254 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

00:46:45:090NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

00:46:45:154NoneThe constructible family 'UnitFamily_HeavyWarship', don't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:46:45:154NoneThe constructible family 'UnitFamily_StealthCorvette', don't have any constructible.

Amplitude.Mercury.Data.DataController:InitializeFamilies()

00:46:45:173NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:46:45:173NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:46:45:173NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

00:46:45:213NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:213NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:213NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:214NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:215NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:215NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:215NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:215NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:215NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:216NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:216NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:218NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:219NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:223NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:224NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:225NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:225NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:231None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:231None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:232None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:233None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:234None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:236None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:236None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:45:601UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:46:204None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:46:204None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:46:265None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:46:265None[Localization] Unknown key '%AvatarPreset_LilabobinaTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:47:778None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:46:47:778None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:46:47:789None%DiplomaticConsulatAgreementTooltipAddition_BuildOtherEmblematicUnitNotAvailable Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:46:47:790None[Localization] Unknown key '%SphereOfInfluenceTerritoryTooltipTitle'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:47:811UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.IdeologicalAxisRuler:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow:CreateBrick(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+d__44:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:47:830UI Steam[UI] Finished loading out-game windows windows in 2,2 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:332NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:333NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:333NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:343NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:347NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:48:809NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:46:49:029NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:46:49:064NoneAssetDatabase.Load FxData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:46:49:099NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:49:569NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:49:962NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:50:029NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:46:50:734NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:16:613NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:16:614NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:16:616NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:16:616NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:30:935UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:31:021NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:47:31:026NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:31:026NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:47:31:067NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:47:31:081NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:47:31:084NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:47:31:086NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:47:31:090None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:47:31:105NoneTrying to get a datatable element of type Amplitude.Mercury.Persona.PersonaPresetDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:31:184None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:47:31:382None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:47:31:658UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:31:693None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:47:31:761NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:47:31:770NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

00:47:31:774None[Localization] Unknown key '%InternationalScreenCrisisVoteResultDeclareSurpriseWar || %InternationalScreenCrisisVoteResultAcceptDemands || %InternationalScreenCrisisVoteResultPending'

Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:31:815None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:47:32:191NoneAssetDatabase.Load Default|FxLowLevel|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

00:47:32:198NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:205NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:837NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:843NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:848NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:853NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:864NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:32:873NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:343NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

00:47:33:351NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:351NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:351NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:351NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:352NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:352NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:352NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:353NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:353NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:353NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:353NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:356NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:357NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:358NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:363NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:364NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:365NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Effect_Extension_HolySite is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:367None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitSpecialty and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:368None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:369None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:369None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:369None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:33:526NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:47:33:534NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:47:34:049None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:47:34:460UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:34:512NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:47:34:512NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:47:34:687UI Steam[UI] Finished loading in-game windows windows in 3,5 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:34:706NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:47:34:708NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:47:34:883NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:47:34:883NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_RapaNui)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:47:34:883NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:47:35:429NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:47:35:430NoneLoading AI save: ozeanien.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:47:35:572NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:47:36:079NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:47:36:250NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:47:36:314NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:36:983NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:40:510NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:47:40:511NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:40:537NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortcutArmyStealTrade'.

Amplitude.Framework.Input.ActionMapper:Amplitude.Framework.Input.IActionMappingService.Subscribe(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:543NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:40:719NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:41:907NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:41:947NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:47:42:695NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:42:695NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:47:43:778NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:47:43:779NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:47:43:779NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:47:43:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:835None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:47:43:837NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:838NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:854NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:871None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:47:43:871None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:47:43:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:871NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:878NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:879None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:47:43:879NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:880NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:884NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:884NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:43:899NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:43:899NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:43:912NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:44:921NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:44:924NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:44:924NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:46:303NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:47:021NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:47:021NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:47:725NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:47:725NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:47:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:48:401NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:49:093NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:49:093NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:49:093NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:49:997NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:49:997NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:49:997NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:50:860NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__35:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:50:860NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:51:431NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:51:444NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:47:52:127NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:52:158NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:52:160NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:52:552NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:52:553NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_11.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:52:933NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_04.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:062NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_10.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:063NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:064NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_08.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:095NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:263NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_money_skyscrapper_05.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:53:583NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_09.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:54:630NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_building_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:045NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:306NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:311NoneAsset 'Assets/Data/Environment/LevelBuildElements/Buildings/DLC_02/Era6_CultureModernGreen/BUI_Lvl_Build_Compo/LvlBuild_BUI_Era6_ModernGreen_CitySet_01_science_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.

Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:643NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:55:645NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:55:645NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:55:645NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:55:645NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:55:772NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:773NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:55:773NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:56:467NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:47:56:467NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:47:56:468NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:47:56:527NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:251NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:327NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:424NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:469NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:57:470NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:57:569NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:652NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:652NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:57:652NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:57:652NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:47:57:731NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:810NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:57:965NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:58:012NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:012NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:012NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:065NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:290NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:58:407NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:408NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:408NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:408NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:409NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:409NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:409NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:418NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:58:508NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:58:807NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:58:905NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:58:978NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:59:005NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:59:094NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:59:203NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:59:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:59:419NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:59:423NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:47:59:458NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:59:458NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:59:458NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:47:59:465NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:48:00:249None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #54134 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:627None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #45503 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:637None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #16549 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #56356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:876None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #47561 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:876None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:882None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:00:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:189None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #49129 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #52096 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:205None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:449None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #20049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57022 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #43665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:468None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:490None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:712None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #31420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:713None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45166 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:718None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:01:928None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14303 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:067None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #57170 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:067None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #40340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:139None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53451 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #54023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:142None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #47231 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:143None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #52307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:143None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45500 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:145None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:145None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39326 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:146None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56336 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:168None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #27540 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:169None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #54120 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:169None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #32916 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:173None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #57146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:173None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #47570 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:173None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:174None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #52810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:175None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56898 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:180None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #38164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:326None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #47577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #45810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #46033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #56899 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #54027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #45195 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:344None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24705 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:344None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #37119 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:346None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #17750 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:347None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #16722 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:349None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #56718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:351None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #41106 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:352None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #42537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:360None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #46821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:362None[Preview] Set PresentationUnit #57057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #49178 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:365None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45437 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:366None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:367None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:514None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #43688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:520None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #46227 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:521None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #52823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:521None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #44473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:522None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #43973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:522None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #40348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57018 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45504 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #54005 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #42957 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #41193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:524None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:525None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45467 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:529None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:532None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #36408 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #48388 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:533None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22277 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #28147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:535None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #54044 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #57020 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #24956 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:969None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #40338 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:971None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #18913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:971None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #41767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:971None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:971None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:975None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #22310 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:975None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #40209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #20072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #54146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:977None[Preview] Set PresentationUnit #55073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50749 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:981None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24641 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:981None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55064 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:982None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:984None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:985None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #21444 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:985None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24226 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:987None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56365 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:988None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #53301 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #47345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #53296 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #48306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56369 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:992None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #55087 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:993None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #29411 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:993None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45173 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:994None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54140 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #45162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:996None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:997None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56743 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:997None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #35729 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #40547 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:998None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #55554 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #37779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:02:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39950 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #55373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:002None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #36389 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:002None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45470 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #53363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24966 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #43671 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:006None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #48429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:180None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #33253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:182None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #25708 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:184None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57016 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:185None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56726 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:185None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56555 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:187None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #26974 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:188None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #35255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:188None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56745 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36425 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #53361 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #51706 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:191None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:193None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #40417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:195None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #48299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:195None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:196None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56730 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:197None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #34370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #37766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #30390 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #32084 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:200None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #40812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:201None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #28583 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:202None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #49123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:202None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #29453 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:203None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #48464 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:205None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:205None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53449 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:207None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:207None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #48297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:03:214NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26683 ms

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:48:03:218UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:03:357None%AllMilitaryForcesListingModeLandTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:03:358None%AllMilitaryForcesListingModeMaritimeTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:03:358None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:03:362NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:48:03:378NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:48:03:380NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:48:04:872UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:872UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:872UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:873UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:873UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:873UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:875UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:876UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:876UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:876UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:877UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:04:877UI Steam[UI] '???|UIMaterialModifier' cannot be loaded.

Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.Mercury.UI.StyleAdditionalTagListeners:Reload()
Amplitude.Mercury.UI.EmpireScreen_LegacyTraitItem:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:05:057NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:05:139NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:05:294None%AllMilitaryForcesStealthLayerListingModeArmiesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:05:294None%AllMilitaryForcesListingModeAirTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:05:294None%AllMilitaryForcesStealthLayerListingModeMilitaryForcesTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:05:294None%AllMilitaryForcesStealthLayerListingModeAgentsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

00:48:05:402UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,6 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:05:467None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:09:573NoneAI post synchronization passes took 4,0 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:48:09:959None[Sandbox] Process order. (Serial=2, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:189None[Sandbox] Process order. (Serial=3, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:197None[Sandbox] Process order. (Serial=4, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:399None[Sandbox] Process order. (Serial=5, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:406None[Sandbox] Process order. (Serial=6, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:411None[Sandbox] Process order. (Serial=7, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:416None[Sandbox] Process order. (Serial=8, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:428None[Sandbox] Process order. (Serial=9, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:433None[Sandbox] Process order. (Serial=10, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:448None[Sandbox] Process order. (Serial=11, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:10:679None[Sandbox] Process order. (Serial=12, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:183NoneCan't find entity 45504 of ongoing task. Fails the task 162148.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:11:220None[Sandbox] Process order. (Serial=13, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[59, 65], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:225None[Sandbox] Process order. (Serial=14, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:241None[Sandbox] Process order. (Serial=15, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[42, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:260None[Sandbox] Process order. (Serial=16, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:300None[Sandbox] Process order. (Serial=17, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:401NoneCan't find entity 57170 of ongoing task. Fails the task 121710.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:11:459None[Sandbox] Process order. (Serial=18, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:875None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:880None[Sandbox] Process order. (Serial=20, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:883None[Sandbox] Process order. (Serial=21, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:885None[Sandbox] Process order. (Serial=22, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:888None[Sandbox] Process order. (Serial=23, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:891None[Sandbox] Process order. (Serial=24, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:895None[Sandbox] Process order. (Serial=25, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:899None[Sandbox] Process order. (Serial=26, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:901None[Sandbox] Process order. (Serial=27, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:904None[Sandbox] Process order. (Serial=28, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:907None[Sandbox] Process order. (Serial=29, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:911None[Sandbox] Process order. (Serial=30, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:915None[Sandbox] Process order. (Serial=31, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:11:917None[Sandbox] Process order. (Serial=32, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:121None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:311None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:521None[Sandbox] Process order. (Serial=35, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:525None[Sandbox] Process order. (Serial=36, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:541None[Sandbox] Process order. (Serial=37, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:842None[Sandbox] Process order. (Serial=38, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:12:958NoneIn Amplitude/ParticleSkinnedMeshRenderWaterProof Implementation from Amplitude/Standard Character Water Proof:_ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:13:381None[Sandbox] Process order. (Serial=39, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:13:451None[Sandbox] Process order. (Serial=40, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:13:622None[Sandbox] Process order. (Serial=41, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:13:633None[Sandbox] Process order. (Serial=42, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:13:662None[Sandbox] Process order. (Serial=43, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '19267' Constructible: 'LandUnit_Era4_CaribbeanPirates_EmblematicLand' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:13:983None[Sandbox] Process order. (Serial=44, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:14:052NoneAI Synchronization took 21ms at frame 70 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:14:110NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:48:14:403None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:14:683None[Sandbox] Process order. (Serial=46, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:14:686None[Sandbox] Process order. (Serial=47, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:14:690None[Sandbox] Process order. (Serial=48, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:14:703None[Sandbox] Process order. (Serial=49, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:16:144None[Sandbox] Process order. (Serial=50, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[8, 18] --> [7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:16:165None[Sandbox] Process order. (Serial=51, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:16:333NoneAI Synchronization took 22ms at frame 82 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:16:688None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:17:168None[Sandbox] Process order. (Serial=53, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:18:040None[Sandbox] Process order. (Serial=54, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:18:415None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:18:482NoneAI Synchronization took 21ms at frame 94 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:18:839None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:20:931None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:22:735None[Sandbox] Process order. (Serial=58, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:23:101None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:25:312None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:27:474None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:29:695None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:32:065None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:34:307None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:34:681NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:48:36:628None[Sandbox] Process order. (Serial=65, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:38:868None[Sandbox] Process order. (Serial=66, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:40:289None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order='OrderGoTo', Entity=#43659, path='[2, 15] --> [2, 14] --> [1, 13] --> [1, 12] --> [0, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:40:300None[Sandbox] Process order. (Serial=68, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:40:718NoneAI Synchronization took 21ms at frame 131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:41:091None[Sandbox] Process order. (Serial=69, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:41:311None[Sandbox] Process order. (Serial=70, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:42:541None[Sandbox] Process order. (Serial=71, Empire=8, Order=Order='OrderGoTo', Entity=#49738, AdditionalFlags='IgnoreFogOfWar', Path='[5, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:42:551None[Sandbox] Process order. (Serial=72, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:42:999NoneAI Synchronization took 21ms at frame 141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:43:351None[Sandbox] Process order. (Serial=73, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:43:863None[Sandbox] Process order. (Serial=74, Empire=0, Order=Order='OrderGoTo', Entity=#43955, path='[6, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:43:872None[Sandbox] Process order. (Serial=75, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:45:544None[Sandbox] Process order. (Serial=76, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:47:825None[Sandbox] Process order. (Serial=77, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:50:017None[Sandbox] Process order. (Serial=78, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:52:218None[Sandbox] Process order. (Serial=79, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:54:451None[Sandbox] Process order. (Serial=80, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:55:852None[Sandbox] Process order. (Serial=81, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:56:316None[Sandbox] Process order. (Serial=82, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:56:620NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:48:56:621None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Ethiopia #57632 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:56:627None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57617 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:56:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #57621 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:56:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57624 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:56:629None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57630 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:56:629NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:48:56:711NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:56:711NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:48:58:109None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:48:58:153None[Sandbox] Process order. (Serial=83, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:373NoneAI Synchronization took 1207ms at frame 185 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:48:59:374None[Sandbox] Process order. (Serial=84, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:399None[Sandbox] Process order. (Serial=85, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:414None[Sandbox] Process order. (Serial=86, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:426None[Sandbox] Process order. (Serial=87, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:437None[Sandbox] Process order. (Serial=88, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:451None[Sandbox] Process order. (Serial=89, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:465None[Sandbox] Process order. (Serial=90, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:479None[Sandbox] Process order. (Serial=91, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:490None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:503None[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:516None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:528None[Sandbox] Process order. (Serial=95, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:574None[Sandbox] Process order. (Serial=96, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '16198' Constructible: 'Infrastructure_PublicOrder_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:578None[Sandbox] Process order. (Serial=97, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '4929' Constructible: 'Extension_ArtificialWonderParticipation_Era5_StatueOfLiberty' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:582None[Sandbox] Process order. (Serial=98, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:587None[Sandbox] Process order. (Serial=99, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:590None[Sandbox] Process order. (Serial=100, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:593None[Sandbox] Process order. (Serial=101, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:595None[Sandbox] Process order. (Serial=102, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:598None[Sandbox] Process order. (Serial=103, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:601None[Sandbox] Process order. (Serial=104, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:604None[Sandbox] Process order. (Serial=105, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:623None[Sandbox] Process order. (Serial=106, Empire=2, Order=Order='OrderGoTo', Entity=#54005, AdditionalFlags='IgnoreFogOfWar', Path='[110, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:630None[Sandbox] Process order. (Serial=107, Empire=2, Order=Order='OrderGoTo', Entity=#53449, AdditionalFlags='IgnoreFogOfWar', Path='[107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:637None[Sandbox] Process order. (Serial=108, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:644None[Sandbox] Process order. (Serial=109, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[107, 63] --> [107, 62] --> [107, 61] --> [107, 60] --> [107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:652None[Sandbox] Process order. (Serial=110, Empire=2, Order=Order='OrderGoTo', Entity=#55554, AdditionalFlags='IgnoreFogOfWar', Path='[100, 60] --> [99, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:661None[Sandbox] Process order. (Serial=111, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[103, 56] --> [103, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:669None[Sandbox] Process order. (Serial=112, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '12850' Constructible: 'Extension_Base_Science' Position: '[111, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:674None[Sandbox] Process order. (Serial=113, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7633' Constructible: 'Extension_Era5_Siam' Position: '[112, 81]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:684None[Sandbox] Process order. (Serial=114, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:697None[Sandbox] Process order. (Serial=115, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:710None[Sandbox] Process order. (Serial=116, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:723None[Sandbox] Process order. (Serial=117, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:736None[Sandbox] Process order. (Serial=118, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:748None[Sandbox] Process order. (Serial=119, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:763None[Sandbox] Process order. (Serial=120, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:769None[Sandbox] Process order. (Serial=121, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:775None[Sandbox] Process order. (Serial=122, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:48:59:899NoneCan't find entity 47345 of ongoing task. Fails the task 174044.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:00:034None[Sandbox] Process order. (Serial=123, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:039None[Sandbox] Process order. (Serial=124, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:045None[Sandbox] Process order. (Serial=125, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:049None[Sandbox] Process order. (Serial=126, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:051None[Sandbox] Process order. (Serial=127, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:054None[Sandbox] Process order. (Serial=128, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:056None[Sandbox] Process order. (Serial=129, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:059None[Sandbox] Process order. (Serial=130, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:061None[Sandbox] Process order. (Serial=131, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:063None[Sandbox] Process order. (Serial=132, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:065None[Sandbox] Process order. (Serial=133, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:067None[Sandbox] Process order. (Serial=134, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:069None[Sandbox] Process order. (Serial=135, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:071None[Sandbox] Process order. (Serial=136, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:073None[Sandbox] Process order. (Serial=137, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:076None[Sandbox] Process order. (Serial=138, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:079None[Sandbox] Process order. (Serial=139, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:082None[Sandbox] Process order. (Serial=140, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:087None[Sandbox] Process order. (Serial=141, Empire=4, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:093None[Sandbox] Process order. (Serial=142, Empire=4, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:106None[Sandbox] Process order. (Serial=143, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:125None[Sandbox] Process order. (Serial=144, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:134None[Sandbox] Process order. (Serial=145, Empire=4, Order=Order='OrderGoTo', Entity=#45815, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:139None[Sandbox] Process order. (Serial=146, Empire=4, Order=Order='OrderGoTo', Entity=#57624, AdditionalFlags='IgnoreFogOfWar', Path='[116, 59] --> [117, 59] --> [118, 58] --> [119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:145None[Sandbox] Process order. (Serial=147, Empire=4, Order=Order='OrderGoTo', Entity=#47345, AdditionalFlags='IgnoreFogOfWar', Path='[107, 26] --> [108, 26] --> [109, 26] --> [110, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:150None[Sandbox] Process order. (Serial=148, Empire=4, Order=Order='OrderGoTo', Entity=#25714, AdditionalFlags='IgnoreFogOfWar', Path='[113, 30] --> [112, 29] --> [112, 28] --> [111, 27] --> [111, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:154None[Sandbox] Process order. (Serial=149, Empire=4, Order=Order='OrderGoTo', Entity=#48299, AdditionalFlags='IgnoreFogOfWar', Path='[147, 21] --> [148, 20] --> [149, 20] --> [149, 19] --> [0, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:158None[Sandbox] Process order. (Serial=150, Empire=4, Order=Order='OrderGoTo', Entity=#57062, AdditionalFlags='IgnoreFogOfWar', Path='[112, 6] --> [111, 5] --> [111, 4] --> [110, 4] --> [109, 4] --> [108, 4] --> [107, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:164None[Sandbox] Process order. (Serial=151, Empire=4, Order=Order='OrderGoTo', Entity=#52823, AdditionalFlags='IgnoreFogOfWar', Path='[102, 51] --> [102, 52] --> [101, 52] --> [100, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:170None[Sandbox] Process order. (Serial=152, Empire=4, Order=Order='OrderGoTo', Entity=#56363, AdditionalFlags='IgnoreFogOfWar', Path='[115, 10] --> [115, 9] --> [116, 9] --> [117, 10] --> [117, 11] --> [117, 12] --> [117, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:176None[Sandbox] Process order. (Serial=153, Empire=4, Order=Order='OrderGoTo', Entity=#45810, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [103, 29] --> [103, 30] --> [102, 31] --> [102, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:183None[Sandbox] Process order. (Serial=154, Empire=4, Order=Order='OrderGoTo', Entity=#36600, AdditionalFlags='IgnoreFogOfWar', Path='[108, 22] --> [107, 23] --> [108, 24] --> [108, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:189None[Sandbox] Process order. (Serial=155, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '4605' Constructible: 'Extension_Era5_ZuluKingdom' Position: '[108, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:205None[Sandbox] Process order. (Serial=156, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:216None[Sandbox] Process order. (Serial=157, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:228None[Sandbox] Process order. (Serial=158, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:239None[Sandbox] Process order. (Serial=159, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:252None[Sandbox] Process order. (Serial=160, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:264None[Sandbox] Process order. (Serial=161, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:276None[Sandbox] Process order. (Serial=162, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:288None[Sandbox] Process order. (Serial=163, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:301None[Sandbox] Process order. (Serial=164, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:313None[Sandbox] Process order. (Serial=165, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:335None[Sandbox] Process order. (Serial=166, Empire=4, Order=Order='OrderGoTo', Entity=#33752, AdditionalFlags='IgnoreFogOfWar', Path='[49, 78] --> [48, 79] --> [48, 80] --> [47, 81] --> [47, 82] --> [46, 83] --> [45, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:354None[Sandbox] Process order. (Serial=167, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:429NoneCan't find entity 56730 of ongoing task. Fails the task 266862.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:00:429NoneCan't find entity 56365 of ongoing task. Fails the task 266726.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:00:434None[Sandbox] Process order. (Serial=168, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:454None[Sandbox] Process order. (Serial=169, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:467None[Sandbox] Process order. (Serial=170, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:486None[Sandbox] Process order. (Serial=171, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:498None[Sandbox] Process order. (Serial=172, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:512None[Sandbox] Process order. (Serial=173, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:515None[Sandbox] Process order. (Serial=174, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:518None[Sandbox] Process order. (Serial=175, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:521None[Sandbox] Process order. (Serial=176, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:525None[Sandbox] Process order. (Serial=177, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:528None[Sandbox] Process order. (Serial=178, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:532None[Sandbox] Process order. (Serial=179, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:535None[Sandbox] Process order. (Serial=180, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'NavalUnit_Era4_Common_Carracks' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:539None[Sandbox] Process order. (Serial=181, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:542None[Sandbox] Process order. (Serial=182, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:544None[Sandbox] Process order. (Serial=183, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:547None[Sandbox] Process order. (Serial=184, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:550None[Sandbox] Process order. (Serial=185, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:552None[Sandbox] Process order. (Serial=186, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:556None[Sandbox] Process order. (Serial=187, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:559None[Sandbox] Process order. (Serial=188, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:562None[Sandbox] Process order. (Serial=189, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:565None[Sandbox] Process order. (Serial=190, Empire=5, Order=Order='OrderGoTo', Entity=#54120, AdditionalFlags='IgnoreFogOfWar', Path='[64, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:579None[Sandbox] Process order. (Serial=191, Empire=5, Order=Order='OrderGoTo', Entity=#24966, AdditionalFlags='IgnoreFogOfWar', Path='[94, 58] --> [94, 59] --> [94, 60] --> [94, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:605None[Sandbox] Process order. (Serial=192, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:615None[Sandbox] Process order. (Serial=193, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:625None[Sandbox] Process order. (Serial=194, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:635None[Sandbox] Process order. (Serial=195, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:643None[Sandbox] Process order. (Serial=196, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:652None[Sandbox] Process order. (Serial=197, Empire=5, Order=Order='OrderGoTo', Entity=#56730, AdditionalFlags='IgnoreFogOfWar', Path='[62, 20] --> [63, 20] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:666None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[47, 48] --> [48, 48] --> [48, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:673None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order='OrderGoTo', Entity=#56991, AdditionalFlags='IgnoreFogOfWar', Path='[67, 37] --> [67, 38] --> [66, 39] --> [65, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:686None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order='OrderGoTo', Entity=#56336, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [61, 19] --> [62, 19] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:701None[Sandbox] Process order. (Serial=201, Empire=5, Order=Order='OrderGoTo', Entity=#36389, AdditionalFlags='IgnoreFogOfWar', Path='[58, 25] --> [58, 26] --> [57, 27] --> [56, 27] --> [56, 28] --> [55, 28] --> [54, 28] --> [53, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:736None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order='OrderGoTo', Entity=#43671, AdditionalFlags='IgnoreFogOfWar', Path='[54, 39] --> [55, 39] --> [56, 39] --> [57, 39] --> [58, 39] --> [59, 39] --> [60, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:739None[Sandbox] Process order. (Serial=203, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:751None[Sandbox] Process order. (Serial=204, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:763None[Sandbox] Process order. (Serial=205, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:775None[Sandbox] Process order. (Serial=206, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:786None[Sandbox] Process order. (Serial=207, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:799None[Sandbox] Process order. (Serial=208, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:823None[Sandbox] Process order. (Serial=209, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:834None[Sandbox] Process order. (Serial=210, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:846None[Sandbox] Process order. (Serial=211, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:857None[Sandbox] Process order. (Serial=212, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:869None[Sandbox] Process order. (Serial=213, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:881None[Sandbox] Process order. (Serial=214, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:893None[Sandbox] Process order. (Serial=215, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:904None[Sandbox] Process order. (Serial=216, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:916None[Sandbox] Process order. (Serial=217, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:928None[Sandbox] Process order. (Serial=218, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:940None[Sandbox] Process order. (Serial=219, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:964None[Sandbox] Process order. (Serial=220, Empire=5, Order=Order='OrderGoTo', Entity=#47570, AdditionalFlags='IgnoreFogOfWar', Path='[53, 74] --> [52, 75] --> [52, 76] --> [51, 77] --> [50, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:973None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:00:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:00:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:01:064None[Sandbox] Process order. (Serial=222, Empire=6, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:073None[Sandbox] Process order. (Serial=223, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:076None[Sandbox] Process order. (Serial=224, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:079None[Sandbox] Process order. (Serial=225, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:081None[Sandbox] Process order. (Serial=226, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:088None[Sandbox] Process order. (Serial=227, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6439' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:092None[Sandbox] Process order. (Serial=228, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:095None[Sandbox] Process order. (Serial=229, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:097None[Sandbox] Process order. (Serial=230, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:099None[Sandbox] Process order. (Serial=231, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:101None[Sandbox] Process order. (Serial=232, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:114None[Sandbox] Process order. (Serial=233, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:123None[Sandbox] Process order. (Serial=234, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[51, 75] --> [52, 75] --> [53, 75] --> [54, 74] --> [55, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:134None[Sandbox] Process order. (Serial=235, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:138None[Sandbox] Process order. (Serial=236, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '10721' Constructible: 'Extension_Era5_Ethiopia' Position: '[46, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:141None[Sandbox] Process order. (Serial=237, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:164None[Sandbox] Process order. (Serial=238, Empire=6, Order=Order='OrderGoTo', Entity=#54021, AdditionalFlags='IgnoreFogOfWar', Path='[51, 74] --> [50, 74] --> [49, 73] --> [49, 72] --> [48, 72] --> [47, 71] --> [47, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:168None[Sandbox] Process order. (Serial=239, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:187None[Sandbox] Process order. (Serial=240, Empire=6, Order=Order='OrderGoTo', Entity=#57630, AdditionalFlags='IgnoreFogOfWar', Path='[51, 43] --> [51, 44] --> [50, 44] --> [49, 45] --> [49, 46] --> [48, 47] --> [49, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:191None[Sandbox] Process order. (Serial=241, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:204None[Sandbox] Process order. (Serial=242, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:224None[Sandbox] Process order. (Serial=243, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:235None[Sandbox] Process order. (Serial=244, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:254None[Sandbox] Process order. (Serial=245, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:259None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:270None[Sandbox] Process order. (Serial=247, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:284None[Sandbox] Process order. (Serial=248, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:304None[Sandbox] Process order. (Serial=249, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:309None[Sandbox] Process order. (Serial=250, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:319None[Sandbox] Process order. (Serial=251, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:332None[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:343None[Sandbox] Process order. (Serial=253, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:354None[Sandbox] Process order. (Serial=254, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '4765' Constructible: 'Extension_Era4_MughalEmpire' Position: '[61, 53]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:364None[Sandbox] Process order. (Serial=255, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:376None[Sandbox] Process order. (Serial=256, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:444None[Sandbox] Process order. (Serial=257, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:474None[Sandbox] Process order. (Serial=258, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:486None[Sandbox] Process order. (Serial=259, Empire=0, Order=Order OrderCancelAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:494None[Sandbox] Process order. (Serial=260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:514None[Sandbox] Process order. (Serial=261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:534None[Sandbox] Process order. (Serial=262, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '4648' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:538None[Sandbox] Process order. (Serial=263, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:540None[Sandbox] Process order. (Serial=264, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:543None[Sandbox] Process order. (Serial=265, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:546None[Sandbox] Process order. (Serial=266, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:549None[Sandbox] Process order. (Serial=267, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:553None[Sandbox] Process order. (Serial=268, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:556None[Sandbox] Process order. (Serial=269, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:560None[Sandbox] Process order. (Serial=270, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '15483', Construction: '4781'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:565None[Sandbox] Process order. (Serial=271, Empire=8, Order=Order='OrderGoTo', Entity=#37779, AdditionalFlags='IgnoreFogOfWar', Path='[122, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:570None[Sandbox] Process order. (Serial=272, Empire=8, Order=Order='OrderGoTo', Entity=#44746, AdditionalFlags='IgnoreFogOfWar', Path='[5, 20] --> [5, 21] --> [5, 22] --> [5, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:573None[Sandbox] Process order. (Serial=273, Empire=8, Order=Order='OrderGoTo', Entity=#45195, AdditionalFlags='IgnoreFogOfWar', Path='[10, 15] --> [9, 15] --> [8, 15] --> [7, 15] --> [7, 16] --> [6, 16] --> [5, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:576None[Sandbox] Process order. (Serial=274, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:580None[Sandbox] Process order. (Serial=275, Empire=8, Order=Order='OrderGoTo', Entity=#57609, AdditionalFlags='IgnoreFogOfWar', Path='[6, 17] --> [6, 16] --> [5, 15] --> [5, 14] --> [4, 14] --> [3, 15] --> [3, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:594None[Sandbox] Process order. (Serial=276, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:598None[Sandbox] Process order. (Serial=277, Empire=8, Order=Order='OrderGoTo', Entity=#57170, AdditionalFlags='IgnoreFogOfWar', Path='[129, 14] --> [130, 14] --> [131, 14] --> [131, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:602None[Sandbox] Process order. (Serial=278, Empire=8, Order=Order='OrderGoTo', Entity=#52817, AdditionalFlags='IgnoreFogOfWar', Path='[140, 14] --> [140, 15] --> [141, 15] --> [142, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:605None[Sandbox] Process order. (Serial=279, Empire=8, Order=Order='OrderGoTo', Entity=#57169, AdditionalFlags='IgnoreFogOfWar', Path='[137, 5] --> [137, 4] --> [136, 3] --> [135, 3] --> [134, 3] --> [133, 3] --> [132, 3] --> [131, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:609None[Sandbox] Process order. (Serial=280, Empire=8, Order=Order='OrderGoTo', Entity=#52098, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [1, 16] --> [2, 16] --> [3, 16] --> [3, 17] --> [4, 17] --> [5, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:613None[Sandbox] Process order. (Serial=281, Empire=8, Order=Order='OrderGoTo', Entity=#44568, AdditionalFlags='IgnoreFogOfWar', Path='[113, 28] --> [112, 28] --> [111, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:616None[Sandbox] Process order. (Serial=282, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[120, 13] --> [121, 14] --> [121, 15] --> [121, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:619None[Sandbox] Process order. (Serial=283, Empire=8, Order=Order='OrderGoTo', Entity=#54134, AdditionalFlags='IgnoreFogOfWar', Path='[34, 14] --> [34, 15] --> [35, 16] --> [34, 17] --> [34, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:622None[Sandbox] Process order. (Serial=284, Empire=8, Order=Order='OrderGoTo', Entity=#52110, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [0, 18] --> [149, 18] --> [148, 18] --> [147, 18] --> [146, 18] --> [145, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:625None[Sandbox] Process order. (Serial=285, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18] --> [5, 18] --> [4, 18] --> [3, 18] --> [2, 18] --> [1, 18] --> [0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:628None[Sandbox] Process order. (Serial=286, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:640None[Sandbox] Process order. (Serial=287, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:651None[Sandbox] Process order. (Serial=288, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:663None[Sandbox] Process order. (Serial=289, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:676None[Sandbox] Process order. (Serial=290, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:688None[Sandbox] Process order. (Serial=291, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '24573' Constructible: 'Extension_Base_Money' Position: '[8, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:704None[Sandbox] Process order. (Serial=292, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:717None[Sandbox] Process order. (Serial=293, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:729None[Sandbox] Process order. (Serial=294, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:742None[Sandbox] Process order. (Serial=295, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:754None[Sandbox] Process order. (Serial=296, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:766None[Sandbox] Process order. (Serial=297, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:779None[Sandbox] Process order. (Serial=298, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:783None[Sandbox] Process order. (Serial=299, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:796None[Sandbox] Process order. (Serial=300, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:809None[Sandbox] Process order. (Serial=301, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:822None[Sandbox] Process order. (Serial=302, Empire=12, Order=Order='OrderGoTo', Entity=#48464, AdditionalFlags='IgnoreFogOfWar', Path='[94, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:834None[Sandbox] Process order. (Serial=303, Empire=12, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:01:840None[Sandbox] Process order. (Serial=304, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:854None[Sandbox] Process order. (Serial=305, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:863None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:01:866None[Sandbox] Process order. (Serial=306, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:879None[Sandbox] Process order. (Serial=307, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:883None[Sandbox] Process order. (Serial=308, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:894None[Sandbox] Process order. (Serial=309, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[78, 74] --> [77, 74] --> [76, 75] --> [75, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:898None[Sandbox] Process order. (Serial=310, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:910None[Sandbox] Process order. (Serial=311, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:923None[Sandbox] Process order. (Serial=312, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:935None[Sandbox] Process order. (Serial=313, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:948None[Sandbox] Process order. (Serial=314, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:964None[Sandbox] Process order. (Serial=315, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:971None[Sandbox] Process order. (Serial=316, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:994None[Sandbox] Process order. (Serial=317, Empire=20, Order=Order='OrderGoTo', Entity=#10375, AdditionalFlags='IgnoreFogOfWar', Path='[126, 69] --> [126, 68] --> [126, 67] --> [127, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:01:999None[Sandbox] Process order. (Serial=318, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [123, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:002None[Sandbox] Process order. (Serial=319, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:024None[Sandbox] Process order. (Serial=320, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:031None[Sandbox] Process order. (Serial=321, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:038None[Sandbox] Process order. (Serial=322, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[121, 65] --> [121, 64] --> [121, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:054None[Sandbox] Process order. (Serial=323, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:067None[Sandbox] Process order. (Serial=324, Empire=23, Order=Order='OrderGoTo', Entity=#49178, AdditionalFlags='IgnoreFogOfWar', Path='[30, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:074None[Sandbox] Process order. (Serial=325, Empire=23, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:100None[Sandbox] Process order. (Serial=326, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:103None[Sandbox] Process order. (Serial=327, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:107None[Sandbox] Process order. (Serial=328, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:111None[Sandbox] Process order. (Serial=329, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:114None[Sandbox] Process order. (Serial=330, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:117None[Sandbox] Process order. (Serial=331, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:166None[Sandbox] Process order. (Serial=332, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:198NoneAI Synchronization took 22ms at frame 252 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:02:205None[Sandbox] Process order. (Serial=333, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:224None[Sandbox] Process order. (Serial=334, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:244None[Sandbox] Process order. (Serial=335, Empire=0, Order=Order='OrderGoTo', Entity=#43957, AdditionalFlags='IgnoreFogOfWar', Path='[117, 39] --> [117, 38] --> [116, 37] --> [116, 36] --> [115, 36] --> [114, 36] --> [113, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:249None[Sandbox] Process order. (Serial=336, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:262None[Sandbox] Process order. (Serial=337, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:274None[Sandbox] Process order. (Serial=338, Empire=0, Order=Order='OrderGoTo', Entity=#57603, AdditionalFlags='IgnoreFogOfWar', Path='[137, 65] --> [138, 64] --> [138, 63] --> [139, 63] --> [140, 63] --> [141, 62] --> [141, 61] --> [141, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:279None[Sandbox] Process order. (Serial=339, Empire=0, Order=Order='OrderGoTo', Entity=#57000, AdditionalFlags='IgnoreFogOfWar', Path='[140, 63] --> [141, 62] --> [141, 61] --> [141, 60] --> [141, 59] --> [142, 58] --> [142, 57] --> [143, 57] --> [144, 57] --> [145, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:284None[Sandbox] Process order. (Serial=340, Empire=0, Order=Order='OrderGoTo', Entity=#57605, AdditionalFlags='IgnoreFogOfWar', Path='[136, 63] --> [137, 63] --> [138, 63] --> [139, 63] --> [140, 63] --> [141, 62] --> [141, 61] --> [141, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:287None[Sandbox] Process order. (Serial=341, Empire=0, Order=Order='OrderGoTo', Entity=#57606, AdditionalFlags='IgnoreFogOfWar', Path='[137, 65] --> [138, 64] --> [138, 63] --> [139, 63] --> [140, 63] --> [141, 62] --> [141, 61] --> [141, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:304None[Sandbox] Process order. (Serial=342, Empire=0, Order=Order='OrderGoTo', Entity=#57607, AdditionalFlags='IgnoreFogOfWar', Path='[136, 62] --> [136, 63] --> [137, 63] --> [138, 63] --> [139, 63] --> [140, 63] --> [141, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:308None[Sandbox] Process order. (Serial=343, Empire=0, Order=Order='OrderGoTo', Entity=#57604, AdditionalFlags='IgnoreFogOfWar', Path='[136, 63] --> [137, 63] --> [138, 63] --> [139, 63] --> [140, 63] --> [141, 62] --> [141, 61] --> [141, 60]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:312None[Sandbox] Process order. (Serial=344, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:325None[Sandbox] Process order. (Serial=345, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:338None[Sandbox] Process order. (Serial=346, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:352None[Sandbox] Process order. (Serial=347, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:366None[Sandbox] Process order. (Serial=348, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:379None[Sandbox] Process order. (Serial=349, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:393None[Sandbox] Process order. (Serial=350, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:397None[Sandbox] Process order. (Serial=351, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:425None[Sandbox] Process order. (Serial=352, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:438None[Sandbox] Process order. (Serial=353, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:452None[Sandbox] Process order. (Serial=354, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:465None[Sandbox] Process order. (Serial=355, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:478None[Sandbox] Process order. (Serial=356, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:491None[Sandbox] Process order. (Serial=357, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:504None[Sandbox] Process order. (Serial=358, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:525None[Sandbox] Process order. (Serial=359, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:538None[Sandbox] Process order. (Serial=360, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:552None[Sandbox] Process order. (Serial=361, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:575None[Sandbox] Process order. (Serial=362, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[121, 67], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:578None[Sandbox] Process order. (Serial=363, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:581None[Sandbox] Process order. (Serial=364, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:584None[Sandbox] Process order. (Serial=365, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:586None[Sandbox] Process order. (Serial=366, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:589None[Sandbox] Process order. (Serial=367, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:592None[Sandbox] Process order. (Serial=368, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:595None[Sandbox] Process order. (Serial=369, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:598None[Sandbox] Process order. (Serial=370, Empire=2, Order=Order='OrderGoTo', Entity=#41767, AdditionalFlags='IgnoreFogOfWar', Path='[29, 42] --> [28, 41] --> [28, 40] --> [27, 39] --> [27, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:614None[Sandbox] Process order. (Serial=371, Empire=2, Order=Order='OrderGoTo', Entity=#39193, AdditionalFlags='IgnoreFogOfWar', Path='[119, 64] --> [118, 64] --> [117, 64] --> [116, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:618None[Sandbox] Process order. (Serial=372, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[110, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:622None[Sandbox] Process order. (Serial=373, Empire=2, Order=Order='OrderGoTo', Entity=#43688, AdditionalFlags='IgnoreFogOfWar', Path='[111, 74] --> [111, 75] --> [112, 75] --> [113, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:625None[Sandbox] Process order. (Serial=374, Empire=2, Order=Order='OrderGoTo', Entity=#25708, AdditionalFlags='IgnoreFogOfWar', Path='[90, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:628None[Sandbox] Process order. (Serial=375, Empire=2, Order=Order='OrderGoTo', Entity=#34370, AdditionalFlags='IgnoreFogOfWar', Path='[122, 68] --> [121, 69] --> [120, 69] --> [119, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:632None[Sandbox] Process order. (Serial=376, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:637None[Sandbox] Process order. (Serial=377, Empire=2, Order=Order='OrderGoTo', Entity=#47231, AdditionalFlags='IgnoreFogOfWar', Path='[114, 62] --> [115, 62] --> [116, 62] --> [117, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:640None[Sandbox] Process order. (Serial=378, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[102, 64] --> [101, 64] --> [100, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:644None[Sandbox] Process order. (Serial=379, Empire=2, Order=Order='OrderGoTo', Entity=#30390, AdditionalFlags='IgnoreFogOfWar', Path='[16, 12] --> [17, 12] --> [18, 12] --> [19, 12] --> [20, 12] --> [21, 12] --> [21, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:647None[Sandbox] Process order. (Serial=380, Empire=2, Order=Order='OrderGoTo', Entity=#39326, AdditionalFlags='IgnoreFogOfWar', Path='[141, 41] --> [141, 42] --> [140, 43] --> [139, 43] --> [139, 44] --> [138, 45] --> [138, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:650None[Sandbox] Process order. (Serial=381, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:654None[Sandbox] Process order. (Serial=382, Empire=2, Order=Order='OrderGoTo', Entity=#54146, AdditionalFlags='IgnoreFogOfWar', Path='[119, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:659None[Sandbox] Process order. (Serial=383, Empire=2, Order=Order='OrderGoTo', Entity=#56743, AdditionalFlags='IgnoreFogOfWar', Path='[96, 63] --> [97, 64] --> [98, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:662None[Sandbox] Process order. (Serial=384, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:677None[Sandbox] Process order. (Serial=385, Empire=2, Order=Order='OrderGoTo', Entity=#45500, AdditionalFlags='IgnoreFogOfWar', Path='[91, 62] --> [91, 63] --> [92, 64] --> [93, 64] --> [94, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:694None[Sandbox] Process order. (Serial=386, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:709None[Sandbox] Process order. (Serial=387, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:722None[Sandbox] Process order. (Serial=388, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:736None[Sandbox] Process order. (Serial=389, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:750None[Sandbox] Process order. (Serial=390, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:764None[Sandbox] Process order. (Serial=391, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:779None[Sandbox] Process order. (Serial=392, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:793None[Sandbox] Process order. (Serial=393, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:808None[Sandbox] Process order. (Serial=394, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:822None[Sandbox] Process order. (Serial=395, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:836None[Sandbox] Process order. (Serial=396, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:850None[Sandbox] Process order. (Serial=397, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:865None[Sandbox] Process order. (Serial=398, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:879None[Sandbox] Process order. (Serial=399, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:893None[Sandbox] Process order. (Serial=400, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:906None[Sandbox] Process order. (Serial=401, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:936None[Sandbox] Process order. (Serial=402, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:940None[Sandbox] Process order. (Serial=403, Empire=3, Order=Order='OrderGoTo', Entity=#45162, AdditionalFlags='IgnoreFogOfWar', Path='[126, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:942None[Sandbox] Process order. (Serial=404, Empire=3, Order=Order='OrderGoTo', Entity=#42957, AdditionalFlags='IgnoreFogOfWar', Path='[99, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:945None[Sandbox] Process order. (Serial=405, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:959None[Sandbox] Process order. (Serial=406, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:972None[Sandbox] Process order. (Serial=407, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:02:986None[Sandbox] Process order. (Serial=408, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:000None[Sandbox] Process order. (Serial=409, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:014None[Sandbox] Process order. (Serial=410, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:027None[Sandbox] Process order. (Serial=411, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:040None[Sandbox] Process order. (Serial=412, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:054None[Sandbox] Process order. (Serial=413, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:068None[Sandbox] Process order. (Serial=414, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:081None[Sandbox] Process order. (Serial=415, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:094None[Sandbox] Process order. (Serial=416, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:108None[Sandbox] Process order. (Serial=417, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:124None[Sandbox] Process order. (Serial=418, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:144None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:03:155None[Sandbox] Process order. (Serial=419, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:168None[Sandbox] Process order. (Serial=420, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:179None[Sandbox] Process order. (Serial=421, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:191None[Sandbox] Process order. (Serial=422, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:197None[Sandbox] Process order. (Serial=423, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:204None[Sandbox] Process order. (Serial=424, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:211None[Sandbox] Process order. (Serial=425, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:214None[Sandbox] Process order. (Serial=426, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:228None[Sandbox] Process order. (Serial=427, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:242None[Sandbox] Process order. (Serial=428, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:256None[Sandbox] Process order. (Serial=429, Empire=3, Order=Order='OrderGoTo', Entity=#41193, AdditionalFlags='IgnoreFogOfWar', Path='[99, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:275None[Sandbox] Process order. (Serial=430, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:290None[Sandbox] Process order. (Serial=431, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:303None[Sandbox] Process order. (Serial=432, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:318None[Sandbox] Process order. (Serial=433, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:345None[Sandbox] Process order. (Serial=434, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:358None[Sandbox] Process order. (Serial=435, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:372None[Sandbox] Process order. (Serial=436, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:396None[Sandbox] Process order. (Serial=437, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:410None[Sandbox] Process order. (Serial=438, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:424None[Sandbox] Process order. (Serial=439, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:446None[Sandbox] Process order. (Serial=440, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:460None[Sandbox] Process order. (Serial=441, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:473None[Sandbox] Process order. (Serial=442, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:495None[Sandbox] Process order. (Serial=443, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:507None[Sandbox] Process order. (Serial=444, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:519None[Sandbox] Process order. (Serial=445, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:535None[Sandbox] Process order. (Serial=446, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:545None[Sandbox] Process order. (Serial=447, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:565None[Sandbox] Process order. (Serial=448, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:625None[Sandbox] Process order. (Serial=449, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '11108' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:628None[Sandbox] Process order. (Serial=450, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:632None[Sandbox] Process order. (Serial=451, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:635None[Sandbox] Process order. (Serial=452, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:638None[Sandbox] Process order. (Serial=453, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:641None[Sandbox] Process order. (Serial=454, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:644None[Sandbox] Process order. (Serial=455, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:648None[Sandbox] Process order. (Serial=456, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:651None[Sandbox] Process order. (Serial=457, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:665None[Sandbox] Process order. (Serial=458, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [58, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:668None[Sandbox] Process order. (Serial=459, Empire=4, Order=Order='OrderGoTo', Entity=#42537, AdditionalFlags='IgnoreFogOfWar', Path='[0, 55] --> [0, 56] --> [149, 57] --> [0, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:671None[Sandbox] Process order. (Serial=460, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 11] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:674None[Sandbox] Process order. (Serial=461, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:676None[Sandbox] Process order. (Serial=462, Empire=4, Order=Order='OrderGoTo', Entity=#34319, AdditionalFlags='IgnoreFogOfWar', Path='[122, 42] --> [121, 42] --> [120, 43] --> [119, 43] --> [119, 44] --> [118, 44] --> [117, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:678None[Sandbox] Process order. (Serial=463, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[98, 42] --> [97, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:681None[Sandbox] Process order. (Serial=464, Empire=4, Order=Order='OrderGoTo', Entity=#40547, AdditionalFlags='IgnoreFogOfWar', Path='[102, 50] --> [101, 49] --> [101, 48] --> [101, 47] --> [102, 46] --> [101, 45] --> [102, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:683None[Sandbox] Process order. (Serial=465, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:705None[Sandbox] Process order. (Serial=466, Empire=4, Order=Order='OrderGoTo', Entity=#50727, AdditionalFlags='IgnoreFogOfWar', Path='[108, 51] --> [109, 52] --> [109, 53] --> [109, 54] --> [108, 54] --> [107, 54] --> [106, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:709None[Sandbox] Process order. (Serial=467, Empire=4, Order=Order='OrderGoTo', Entity=#56718, AdditionalFlags='IgnoreFogOfWar', Path='[107, 28] --> [107, 27] --> [108, 26] --> [108, 25] --> [108, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:712None[Sandbox] Process order. (Serial=468, Empire=4, Order=Order='OrderGoTo', Entity=#57652, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [105, 28] --> [105, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:714None[Sandbox] Process order. (Serial=469, Empire=4, Order=Order='OrderGoTo', Entity=#57653, AdditionalFlags='IgnoreFogOfWar', Path='[149, 53] --> [149, 52] --> [148, 51] --> [149, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:716None[Sandbox] Process order. (Serial=470, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:730None[Sandbox] Process order. (Serial=471, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:742None[Sandbox] Process order. (Serial=472, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:754None[Sandbox] Process order. (Serial=473, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:767None[Sandbox] Process order. (Serial=474, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:779None[Sandbox] Process order. (Serial=475, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:792None[Sandbox] Process order. (Serial=476, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:806None[Sandbox] Process order. (Serial=477, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:825None[Sandbox] Process order. (Serial=478, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:837None[Sandbox] Process order. (Serial=479, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:850None[Sandbox] Process order. (Serial=480, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:862None[Sandbox] Process order. (Serial=481, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:875None[Sandbox] Process order. (Serial=482, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:887None[Sandbox] Process order. (Serial=483, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:901None[Sandbox] Process order. (Serial=484, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:914None[Sandbox] Process order. (Serial=485, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:927None[Sandbox] Process order. (Serial=486, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:941None[Sandbox] Process order. (Serial=487, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:955None[Sandbox] Process order. (Serial=488, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:975None[Sandbox] Process order. (Serial=489, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era3_Common_Knights' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:979None[Sandbox] Process order. (Serial=490, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4505', Construction: '4816'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:03:992None[Sandbox] Process order. (Serial=491, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:006None[Sandbox] Process order. (Serial=492, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:022None[Sandbox] Process order. (Serial=493, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:036None[Sandbox] Process order. (Serial=494, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:051None[Sandbox] Process order. (Serial=495, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:066None[Sandbox] Process order. (Serial=496, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:081None[Sandbox] Process order. (Serial=497, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:096None[Sandbox] Process order. (Serial=498, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:100None[Sandbox] Process order. (Serial=499, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:103None[Sandbox] Process order. (Serial=500, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:105None[Sandbox] Process order. (Serial=501, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:107None[Sandbox] Process order. (Serial=502, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:111None[Sandbox] Process order. (Serial=503, Empire=5, Order=Order='OrderGoTo', Entity=#39202, AdditionalFlags='IgnoreFogOfWar', Path='[101, 21] --> [102, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:114None[Sandbox] Process order. (Serial=504, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:125None[Sandbox] Process order. (Serial=505, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:154None[Sandbox] Process order. (Serial=506, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:164None[Sandbox] Process order. (Serial=507, Empire=5, Order=Order='OrderGoTo', Entity=#40209, AdditionalFlags='IgnoreFogOfWar', Path='[43, 64] --> [42, 63] --> [42, 62] --> [41, 61] --> [41, 60] --> [40, 59] --> [40, 58] --> [39, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:167None[Sandbox] Process order. (Serial=508, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[48, 41] --> [49, 40] --> [49, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:170None[Sandbox] Process order. (Serial=509, Empire=5, Order=Order='OrderGoTo', Entity=#46821, AdditionalFlags='IgnoreFogOfWar', Path='[80, 36] --> [79, 35] --> [79, 34] --> [78, 33] --> [78, 32] --> [77, 31] --> [77, 30] --> [76, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:174None[Sandbox] Process order. (Serial=510, Empire=5, Order=Order='OrderGoTo', Entity=#24641, AdditionalFlags='IgnoreFogOfWar', Path='[62, 26] --> [62, 25] --> [63, 24] --> [63, 23] --> [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:177None[Sandbox] Process order. (Serial=511, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[45, 38] --> [45, 37] --> [46, 36] --> [46, 35] --> [47, 34] --> [47, 33] --> [48, 32] --> [48, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:179None[Sandbox] Process order. (Serial=512, Empire=5, Order=Order='OrderGoTo', Entity=#39204, AdditionalFlags='IgnoreFogOfWar', Path='[65, 32] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:182None[Sandbox] Process order. (Serial=513, Empire=5, Order=Order='OrderGoTo', Entity=#49129, AdditionalFlags='IgnoreFogOfWar', Path='[48, 36] --> [47, 36] --> [46, 37] --> [45, 37] --> [45, 38] --> [44, 39] --> [44, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:185None[Sandbox] Process order. (Serial=514, Empire=5, Order=Order='OrderGoTo', Entity=#45467, AdditionalFlags='IgnoreFogOfWar', Path='[76, 21] --> [76, 20] --> [75, 19] --> [75, 18] --> [74, 18] --> [73, 18] --> [72, 19] --> [71, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:187None[Sandbox] Process order. (Serial=515, Empire=5, Order=Order='OrderGoTo', Entity=#45473, AdditionalFlags='IgnoreFogOfWar', Path='[77, 38] --> [78, 38] --> [78, 39] --> [79, 40] --> [79, 41] --> [80, 42] --> [81, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:190None[Sandbox] Process order. (Serial=516, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [92, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:194None[Sandbox] Process order. (Serial=517, Empire=5, Order=Order='OrderGoTo', Entity=#32916, AdditionalFlags='IgnoreFogOfWar', Path='[39, 51] --> [40, 50] --> [41, 50] --> [42, 50] --> [43, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:197None[Sandbox] Process order. (Serial=518, Empire=5, Order=Order='OrderGoTo', Entity=#57146, AdditionalFlags='IgnoreFogOfWar', Path='[59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:200None[Sandbox] Process order. (Serial=519, Empire=5, Order=Order='OrderGoTo', Entity=#45819, AdditionalFlags='IgnoreFogOfWar', Path='[80, 40] --> [81, 40] --> [82, 40] --> [83, 40] --> [84, 40] --> [85, 40] --> [86, 40] --> [87, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:202None[Sandbox] Process order. (Serial=520, Empire=5, Order=Order='OrderGoTo', Entity=#57656, AdditionalFlags='IgnoreFogOfWar', Path='[78, 45] --> [78, 44] --> [77, 43] --> [76, 43] --> [76, 44] --> [75, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:204None[Sandbox] Process order. (Serial=521, Empire=5, Order=Order='OrderGoTo', Entity=#57654, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41] --> [79, 40] --> [78, 39] --> [78, 38] --> [77, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:207None[Sandbox] Process order. (Serial=522, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:221None[Sandbox] Process order. (Serial=523, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:235None[Sandbox] Process order. (Serial=524, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:248None[Sandbox] Process order. (Serial=525, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:262None[Sandbox] Process order. (Serial=526, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:276None[Sandbox] Process order. (Serial=527, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:290None[Sandbox] Process order. (Serial=528, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:304None[Sandbox] Process order. (Serial=529, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:307None[Sandbox] Process order. (Serial=530, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:321None[Sandbox] Process order. (Serial=531, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:334None[Sandbox] Process order. (Serial=532, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:348None[Sandbox] Process order. (Serial=533, Empire=5, Order=Order='OrderGoTo', Entity=#56726, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42] --> [79, 41] --> [79, 40] --> [78, 39] --> [77, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:365None[Sandbox] Process order. (Serial=534, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:365None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:04:380None[Sandbox] Process order. (Serial=535, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:395None[Sandbox] Process order. (Serial=536, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:409None[Sandbox] Process order. (Serial=537, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:424None[Sandbox] Process order. (Serial=538, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:438None[Sandbox] Process order. (Serial=539, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:453None[Sandbox] Process order. (Serial=540, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:467None[Sandbox] Process order. (Serial=541, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:483None[Sandbox] Process order. (Serial=542, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:497None[Sandbox] Process order. (Serial=543, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:512None[Sandbox] Process order. (Serial=544, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:526None[Sandbox] Process order. (Serial=545, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:541None[Sandbox] Process order. (Serial=546, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:556None[Sandbox] Process order. (Serial=547, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:571None[Sandbox] Process order. (Serial=548, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:586None[Sandbox] Process order. (Serial=549, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:600None[Sandbox] Process order. (Serial=550, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:616None[Sandbox] Process order. (Serial=551, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:631None[Sandbox] Process order. (Serial=552, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:638None[Sandbox] Process order. (Serial=553, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:646None[Sandbox] Process order. (Serial=554, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:660None[Sandbox] Process order. (Serial=555, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:674None[Sandbox] Process order. (Serial=556, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:677None[Sandbox] Process order. (Serial=557, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:679None[Sandbox] Process order. (Serial=558, Empire=5, Order=Order='OrderGoTo', Entity=#39950, AdditionalFlags='IgnoreFogOfWar', Path='[49, 42] --> [49, 41] --> [50, 40] --> [51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:695None[Sandbox] Process order. (Serial=559, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:710None[Sandbox] Process order. (Serial=560, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:713None[Sandbox] Process order. (Serial=561, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:727None[Sandbox] Process order. (Serial=562, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:742None[Sandbox] Process order. (Serial=563, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:755None[Sandbox] Process order. (Serial=564, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:769None[Sandbox] Process order. (Serial=565, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:784None[Sandbox] Process order. (Serial=566, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:797None[Sandbox] Process order. (Serial=567, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:809None[Sandbox] Process order. (Serial=568, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:822None[Sandbox] Process order. (Serial=569, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:836None[Sandbox] Process order. (Serial=570, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:840None[Sandbox] Process order. (Serial=571, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:856None[Sandbox] Process order. (Serial=572, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:885None[Sandbox] Process order. (Serial=573, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:889None[Sandbox] Process order. (Serial=574, Empire=6, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '4482', Construction: '4674')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:906None[Sandbox] Process order. (Serial=575, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:909None[Sandbox] Process order. (Serial=576, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:911None[Sandbox] Process order. (Serial=577, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:915None[Sandbox] Process order. (Serial=578, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:926None[Sandbox] Process order. (Serial=579, Empire=6, Order=Order='OrderGoTo', Entity=#40417, AdditionalFlags='IgnoreFogOfWar', Path='[44, 54] --> [44, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:930None[Sandbox] Process order. (Serial=580, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[37, 29] --> [38, 28] --> [37, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:934None[Sandbox] Process order. (Serial=581, Empire=6, Order=Order='OrderGoTo', Entity=#57657, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54] --> [42, 55] --> [43, 56] --> [42, 57] --> [43, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:939None[Sandbox] Process order. (Serial=582, Empire=6, Order=Order='OrderGoTo', Entity=#28583, AdditionalFlags='IgnoreFogOfWar', Path='[52, 57] --> [52, 56] --> [51, 55] --> [51, 54] --> [50, 53] --> [50, 52] --> [49, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:943None[Sandbox] Process order. (Serial=583, Empire=6, Order=Order='OrderGoTo', Entity=#22151, AdditionalFlags='IgnoreFogOfWar', Path='[41, 38] --> [41, 39] --> [42, 40] --> [42, 41] --> [43, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:947None[Sandbox] Process order. (Serial=584, Empire=6, Order=Order='OrderGoTo', Entity=#36082, AdditionalFlags='IgnoreFogOfWar', Path='[46, 64] --> [47, 64] --> [47, 65] --> [48, 66] --> [48, 67] --> [49, 68] --> [50, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:950None[Sandbox] Process order. (Serial=585, Empire=6, Order=Order='OrderGoTo', Entity=#56369, AdditionalFlags='IgnoreFogOfWar', Path='[54, 63] --> [55, 62] --> [55, 61] --> [55, 60] --> [55, 59] --> [56, 58] --> [55, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:953None[Sandbox] Process order. (Serial=586, Empire=6, Order=Order='OrderGoTo', Entity=#22149, AdditionalFlags='IgnoreFogOfWar', Path='[46, 56] --> [45, 55] --> [44, 55] --> [44, 54] --> [44, 53] --> [44, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:957None[Sandbox] Process order. (Serial=587, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 68] --> [74, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:960None[Sandbox] Process order. (Serial=588, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[80, 85] --> [79, 85] --> [78, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:963None[Sandbox] Process order. (Serial=589, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:977None[Sandbox] Process order. (Serial=590, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:04:992None[Sandbox] Process order. (Serial=591, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:006None[Sandbox] Process order. (Serial=592, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:021None[Sandbox] Process order. (Serial=593, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:036None[Sandbox] Process order. (Serial=594, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:051None[Sandbox] Process order. (Serial=595, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:065None[Sandbox] Process order. (Serial=596, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:079None[Sandbox] Process order. (Serial=597, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:094None[Sandbox] Process order. (Serial=598, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:112None[Sandbox] Process order. (Serial=599, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:138None[Sandbox] Process order. (Serial=600, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:176None[Sandbox] Process order. (Serial=601, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:190None[Sandbox] Process order. (Serial=602, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:203None[Sandbox] Process order. (Serial=603, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:218None[Sandbox] Process order. (Serial=604, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:231None[Sandbox] Process order. (Serial=605, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:245None[Sandbox] Process order. (Serial=606, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:259None[Sandbox] Process order. (Serial=607, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:272None[Sandbox] Process order. (Serial=608, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:286None[Sandbox] Process order. (Serial=609, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:300None[Sandbox] Process order. (Serial=610, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:314None[Sandbox] Process order. (Serial=611, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:328None[Sandbox] Process order. (Serial=612, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:342None[Sandbox] Process order. (Serial=613, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:357None[Sandbox] Process order. (Serial=614, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:372None[Sandbox] Process order. (Serial=615, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:387None[Sandbox] Process order. (Serial=616, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:401None[Sandbox] Process order. (Serial=617, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:415None[Sandbox] Process order. (Serial=618, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:430None[Sandbox] Process order. (Serial=619, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:444None[Sandbox] Process order. (Serial=620, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #56718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:05:458None[Sandbox] Process order. (Serial=621, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:473None[Sandbox] Process order. (Serial=622, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:486None[Sandbox] Process order. (Serial=623, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:500None[Sandbox] Process order. (Serial=624, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 36] --> [55, 35] --> [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:515None[Sandbox] Process order. (Serial=625, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:530None[Sandbox] Process order. (Serial=626, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:544None[Sandbox] Process order. (Serial=627, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:558None[Sandbox] Process order. (Serial=628, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:574None[Sandbox] Process order. (Serial=629, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:591None[Sandbox] Process order. (Serial=630, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:605None[Sandbox] Process order. (Serial=631, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:620None[Sandbox] Process order. (Serial=632, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:636None[Sandbox] Process order. (Serial=633, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:651None[Sandbox] Process order. (Serial=634, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:667None[Sandbox] Process order. (Serial=635, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:683None[Sandbox] Process order. (Serial=636, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:697None[Sandbox] Process order. (Serial=637, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:712None[Sandbox] Process order. (Serial=638, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:727None[Sandbox] Process order. (Serial=639, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:755None[Sandbox] Process order. (Serial=640, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:770None[Sandbox] Process order. (Serial=641, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:796None[Sandbox] Process order. (Serial=642, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:800None[Sandbox] Process order. (Serial=643, Empire=7, Order=Order='OrderGoTo', Entity=#46227, AdditionalFlags='IgnoreFogOfWar', Path='[82, 48] --> [83, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:05:800None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:05:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #48299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:05:803None[Sandbox] Process order. (Serial=644, Empire=7, Order=Order='OrderGoTo', Entity=#24976, AdditionalFlags='IgnoreFogOfWar', Path='[20, 15] --> [20, 16] --> [20, 17] --> [21, 17] --> [22, 18] --> [22, 19] --> [23, 20] --> [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:806None[Sandbox] Process order. (Serial=645, Empire=7, Order=Order='OrderGoTo', Entity=#46033, AdditionalFlags='IgnoreFogOfWar', Path='[65, 60] --> [65, 59] --> [66, 58] --> [66, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:810None[Sandbox] Process order. (Serial=646, Empire=7, Order=Order='OrderGoTo', Entity=#31420, AdditionalFlags='IgnoreFogOfWar', Path='[89, 47] --> [90, 46] --> [90, 45] --> [91, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:815None[Sandbox] Process order. (Serial=647, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[62, 48] --> [61, 49] --> [61, 50] --> [60, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:819None[Sandbox] Process order. (Serial=648, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:832None[Sandbox] Process order. (Serial=649, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:847None[Sandbox] Process order. (Serial=650, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:861None[Sandbox] Process order. (Serial=651, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:876None[Sandbox] Process order. (Serial=652, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:891None[Sandbox] Process order. (Serial=653, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:906None[Sandbox] Process order. (Serial=654, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:920None[Sandbox] Process order. (Serial=655, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:935None[Sandbox] Process order. (Serial=656, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:940None[Sandbox] Process order. (Serial=657, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:955None[Sandbox] Process order. (Serial=658, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:964None[Sandbox] Process order. (Serial=659, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:971None[Sandbox] Process order. (Serial=660, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:05:986None[Sandbox] Process order. (Serial=661, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:000None[Sandbox] Process order. (Serial=662, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:015None[Sandbox] Process order. (Serial=663, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:043None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:06:045None[Sandbox] Process order. (Serial=664, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:059None[Sandbox] Process order. (Serial=665, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:072None[Sandbox] Process order. (Serial=666, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:086None[Sandbox] Process order. (Serial=667, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:098None[Sandbox] Process order. (Serial=668, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:112None[Sandbox] Process order. (Serial=669, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:125None[Sandbox] Process order. (Serial=670, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:138None[Sandbox] Process order. (Serial=671, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:150None[Sandbox] Process order. (Serial=672, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:161None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:06:163None[Sandbox] Process order. (Serial=673, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:176None[Sandbox] Process order. (Serial=674, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:189None[Sandbox] Process order. (Serial=675, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:202None[Sandbox] Process order. (Serial=676, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:225None[Sandbox] Process order. (Serial=677, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:237None[Sandbox] Process order. (Serial=678, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:249None[Sandbox] Process order. (Serial=679, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:262None[Sandbox] Process order. (Serial=680, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:275None[Sandbox] Process order. (Serial=681, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:288None[Sandbox] Process order. (Serial=682, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:302None[Sandbox] Process order. (Serial=683, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:326None[Sandbox] Process order. (Serial=684, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:340None[Sandbox] Process order. (Serial=685, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:354None[Sandbox] Process order. (Serial=686, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:369None[Sandbox] Process order. (Serial=687, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:383None[Sandbox] Process order. (Serial=688, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:398None[Sandbox] Process order. (Serial=689, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:411None[Sandbox] Process order. (Serial=690, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:436None[Sandbox] Process order. (Serial=691, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:451None[Sandbox] Process order. (Serial=692, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:467None[Sandbox] Process order. (Serial=693, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:482None[Sandbox] Process order. (Serial=694, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:497None[Sandbox] Process order. (Serial=695, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:512None[Sandbox] Process order. (Serial=696, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:536None[Sandbox] Process order. (Serial=697, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '15483' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:540None[Sandbox] Process order. (Serial=698, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:542None[Sandbox] Process order. (Serial=699, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:545None[Sandbox] Process order. (Serial=700, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:550None[Sandbox] Process order. (Serial=701, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:554None[Sandbox] Process order. (Serial=702, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:557None[Sandbox] Process order. (Serial=703, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:560None[Sandbox] Process order. (Serial=704, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:562None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:06:562None[Sandbox] Process order. (Serial=705, Empire=8, Order=Order='OrderGoTo', Entity=#53296, AdditionalFlags='IgnoreFogOfWar', Path='[18, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:566None[Sandbox] Process order. (Serial=706, Empire=8, Order=Order='OrderGoTo', Entity=#57022, AdditionalFlags='IgnoreFogOfWar', Path='[16, 7] --> [17, 7] --> [18, 7] --> [19, 7] --> [20, 6] --> [21, 6] --> [22, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:569None[Sandbox] Process order. (Serial=707, Empire=8, Order=Order='OrderGoTo', Entity=#56899, AdditionalFlags='IgnoreFogOfWar', Path='[127, 19] --> [127, 20] --> [126, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:574None[Sandbox] Process order. (Serial=708, Empire=8, Order=Order='OrderGoTo', Entity=#27540, AdditionalFlags='IgnoreFogOfWar', Path='[16, 29] --> [16, 28] --> [15, 27] --> [15, 26] --> [14, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:578None[Sandbox] Process order. (Serial=709, Empire=8, Order=Order='OrderGoTo', Entity=#57020, AdditionalFlags='IgnoreFogOfWar', Path='[148, 24] --> [148, 25] --> [149, 25] --> [0, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:582None[Sandbox] Process order. (Serial=710, Empire=8, Order=Order='OrderGoTo', Entity=#47577, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [105, 37] --> [105, 38] --> [104, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:585None[Sandbox] Process order. (Serial=711, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:598None[Sandbox] Process order. (Serial=712, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:613None[Sandbox] Process order. (Serial=713, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:629None[Sandbox] Process order. (Serial=714, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:644None[Sandbox] Process order. (Serial=715, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:666None[Sandbox] Process order. (Serial=716, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:681None[Sandbox] Process order. (Serial=717, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:694None[Sandbox] Process order. (Serial=718, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:708None[Sandbox] Process order. (Serial=719, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:720None[Sandbox] Process order. (Serial=720, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:734None[Sandbox] Process order. (Serial=721, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:748None[Sandbox] Process order. (Serial=722, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:763None[Sandbox] Process order. (Serial=723, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:777None[Sandbox] Process order. (Serial=724, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:790None[Sandbox] Process order. (Serial=725, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:803None[Sandbox] Process order. (Serial=726, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:817None[Sandbox] Process order. (Serial=727, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:830None[Sandbox] Process order. (Serial=728, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:857None[Sandbox] Process order. (Serial=729, Empire=8, Order=Order='OrderGoTo', Entity=#54027, AdditionalFlags='IgnoreFogOfWar', Path='[140, 15] --> [139, 15] --> [139, 14] --> [138, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:862None[Sandbox] Process order. (Serial=730, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:876None[Sandbox] Process order. (Serial=731, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:891None[Sandbox] Process order. (Serial=732, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:905None[Sandbox] Process order. (Serial=733, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:914None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #57652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:06:919None[Sandbox] Process order. (Serial=734, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:934None[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:948None[Sandbox] Process order. (Serial=736, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:963None[Sandbox] Process order. (Serial=737, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:06:986None[Sandbox] Process order. (Serial=738, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:000None[Sandbox] Process order. (Serial=739, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:015None[Sandbox] Process order. (Serial=740, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:030None[Sandbox] Process order. (Serial=741, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:07:044None[Sandbox] Process order. (Serial=742, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:059None[Sandbox] Process order. (Serial=743, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:075None[Sandbox] Process order. (Serial=744, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:091None[Sandbox] Process order. (Serial=745, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:116None[Sandbox] Process order. (Serial=746, Empire=16, Order=Order='OrderGoTo', Entity=#48256, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:119None[Sandbox] Process order. (Serial=747, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:132None[Sandbox] Process order. (Serial=748, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:146None[Sandbox] Process order. (Serial=749, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:160None[Sandbox] Process order. (Serial=750, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:174None[Sandbox] Process order. (Serial=751, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:187None[Sandbox] Process order. (Serial=752, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:201None[Sandbox] Process order. (Serial=753, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:214None[Sandbox] Process order. (Serial=754, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:222None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:07:226None[Sandbox] Process order. (Serial=755, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:246None[Sandbox] Process order. (Serial=756, Empire=16, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:253None[Sandbox] Process order. (Serial=757, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:265None[Sandbox] Process order. (Serial=758, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:278None[Sandbox] Process order. (Serial=759, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:291None[Sandbox] Process order. (Serial=760, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:305None[Sandbox] Process order. (Serial=761, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:318None[Sandbox] Process order. (Serial=762, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:331None[Sandbox] Process order. (Serial=763, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:352None[Sandbox] Process order. (Serial=764, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:368None[Sandbox] Process order. (Serial=765, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:382None[Sandbox] Process order. (Serial=766, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:397None[Sandbox] Process order. (Serial=767, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:412None[Sandbox] Process order. (Serial=768, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:427None[Sandbox] Process order. (Serial=769, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:442None[Sandbox] Process order. (Serial=770, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:444None[Sandbox] Process order. (Serial=771, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:465None[Sandbox] Process order. (Serial=772, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:479None[Sandbox] Process order. (Serial=773, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:494None[Sandbox] Process order. (Serial=774, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:508None[Sandbox] Process order. (Serial=775, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:522None[Sandbox] Process order. (Serial=776, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:538None[Sandbox] Process order. (Serial=777, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:602None[Sandbox] Process order. (Serial=778, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:617None[Sandbox] Process order. (Serial=779, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:633None[Sandbox] Process order. (Serial=780, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:674None[Sandbox] Process order. (Serial=781, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:689None[Sandbox] Process order. (Serial=782, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:737None[Sandbox] Process order. (Serial=783, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:753None[Sandbox] Process order. (Serial=784, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:769None[Sandbox] Process order. (Serial=785, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:784None[Sandbox] Process order. (Serial=786, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:805None[Sandbox] Process order. (Serial=787, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:850None[Sandbox] Process order. (Serial=788, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:864None[Sandbox] Process order. (Serial=789, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:879None[Sandbox] Process order. (Serial=790, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:894None[Sandbox] Process order. (Serial=791, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:908None[Sandbox] Process order. (Serial=792, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:925None[Sandbox] Process order. (Serial=793, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:970None[Sandbox] Process order. (Serial=794, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:07:985None[Sandbox] Process order. (Serial=795, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:001None[Sandbox] Process order. (Serial=796, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:017None[Sandbox] Process order. (Serial=797, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:032None[Sandbox] Process order. (Serial=798, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:047None[Sandbox] Process order. (Serial=799, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:064None[Sandbox] Process order. (Serial=800, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:08:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:08:085None[Sandbox] Process order. (Serial=801, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:102None[Sandbox] Process order. (Serial=802, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:106None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:08:117None[Sandbox] Process order. (Serial=803, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:133None[Sandbox] Process order. (Serial=804, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:150None[Sandbox] Process order. (Serial=805, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:153None[Sandbox] Process order. (Serial=806, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:185None[Sandbox] Process order. (Serial=807, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:201None[Sandbox] Process order. (Serial=808, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:217None[Sandbox] Process order. (Serial=809, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:233None[Sandbox] Process order. (Serial=810, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:249None[Sandbox] Process order. (Serial=811, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:266None[Sandbox] Process order. (Serial=812, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:310None[Sandbox] Process order. (Serial=813, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:326None[Sandbox] Process order. (Serial=814, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:341None[Sandbox] Process order. (Serial=815, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:379None[Sandbox] Process order. (Serial=816, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:424None[Sandbox] Process order. (Serial=817, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:439None[Sandbox] Process order. (Serial=818, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:454None[Sandbox] Process order. (Serial=819, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:499None[Sandbox] Process order. (Serial=820, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:514None[Sandbox] Process order. (Serial=821, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:554None[Sandbox] Process order. (Serial=822, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:570None[Sandbox] Process order. (Serial=823, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:586None[Sandbox] Process order. (Serial=824, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:642None[Sandbox] Process order. (Serial=825, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:657None[Sandbox] Process order. (Serial=826, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:714None[Sandbox] Process order. (Serial=827, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:730None[Sandbox] Process order. (Serial=828, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:768None[Sandbox] Process order. (Serial=829, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:784None[Sandbox] Process order. (Serial=830, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:817None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #47577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:08:828None[Sandbox] Process order. (Serial=831, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:844None[Sandbox] Process order. (Serial=832, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:860None[Sandbox] Process order. (Serial=833, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:905None[Sandbox] Process order. (Serial=834, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:921None[Sandbox] Process order. (Serial=835, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:937None[Sandbox] Process order. (Serial=836, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:975None[Sandbox] Process order. (Serial=837, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:08:991None[Sandbox] Process order. (Serial=838, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:007None[Sandbox] Process order. (Serial=839, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:050None[Sandbox] Process order. (Serial=840, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:066None[Sandbox] Process order. (Serial=841, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:109None[Sandbox] Process order. (Serial=842, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:124None[Sandbox] Process order. (Serial=843, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:162None[Sandbox] Process order. (Serial=844, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:178None[Sandbox] Process order. (Serial=845, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:223None[Sandbox] Process order. (Serial=846, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:238None[Sandbox] Process order. (Serial=847, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:254None[Sandbox] Process order. (Serial=848, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:298None[Sandbox] Process order. (Serial=849, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:314None[Sandbox] Process order. (Serial=850, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:329None[Sandbox] Process order. (Serial=851, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:368None[Sandbox] Process order. (Serial=852, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:383None[Sandbox] Process order. (Serial=853, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:426None[Sandbox] Process order. (Serial=854, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:465None[Sandbox] Process order. (Serial=855, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:479None[Sandbox] Process order. (Serial=856, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:518None[Sandbox] Process order. (Serial=857, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:532None[Sandbox] Process order. (Serial=858, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:568None[Sandbox] Process order. (Serial=859, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:583None[Sandbox] Process order. (Serial=860, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:625None[Sandbox] Process order. (Serial=861, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:724NoneAI Synchronization took 22ms at frame 379 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:09:778None[Sandbox] Process order. (Serial=862, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:807None[Sandbox] Process order. (Serial=863, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:838None[Sandbox] Process order. (Serial=864, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:867None[Sandbox] Process order. (Serial=865, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:882None[Sandbox] Process order. (Serial=866, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[119, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:888None[Sandbox] Process order. (Serial=867, Empire=2, Order=Order OrderCreateBattle Attacker #25708 Target #46177 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:935None[Sandbox] Process order. (Serial=868, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:938None[Sandbox] Process order. (Serial=869, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:940None[Sandbox] Process order. (Serial=870, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:942None[Sandbox] Process order. (Serial=871, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:967None[Sandbox] Process order. (Serial=872, Empire=2, Order=Order='OrderGoTo', Entity=#24676, AdditionalFlags='IgnoreFogOfWar', Path='[107, 68] --> [106, 69] --> [106, 70] --> [105, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:971None[Sandbox] Process order. (Serial=873, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:974None[Sandbox] Process order. (Serial=874, Empire=2, Order=Order='OrderGoTo', Entity=#53451, AdditionalFlags='IgnoreFogOfWar', Path='[116, 64] --> [115, 63] --> [114, 63] --> [113, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:978None[Sandbox] Process order. (Serial=875, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:994None[Sandbox] Process order. (Serial=876, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:09:999NonePresentation Battle 57670: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:001NonePresentation Battle 57670: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:001NonePresentation Battle 57670: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=22600. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:001None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:002NonePresentation Battle 57670: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56743. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:002None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:002NonePresentation Battle 57670: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56745. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:002None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:002NonePresentation Battle 57670: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=55373. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:002None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:002NonePresentation Battle 57670: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=983040, currentRound=0, maximumRoundCount=15 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:004NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:005NoneRestorePresentationBattlePreview created ticket #1738.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:005NonePresentation Battle 57670: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=25708, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:006None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:007NonePresentation Battle 57670: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=57680, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:007NonePresentation Battle 57670: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=22600, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:007None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:007NonePresentation Battle 57670: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=56743, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:007None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:007NonePresentation Battle 57670: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=56745, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:007None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:007NonePresentation Battle 57670: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=55373, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:007None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:008NonePresentation Battle 57670: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=56339, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:008None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #56339 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:008NonePresentation Battle 57670: Execute action[13]: ParticipantJoined. EmpireIndex=5, Guid=32941, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:008NonePresentation Battle 57670: Execute action[14]: ParticipantJoined. EmpireIndex=5, Guid=57672, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:008NonePresentation Battle 57670: Execute action[15]: StartSiege. EmpireIndex=2. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:008NonePresentation Battle 57670: Execute action[15]: UpdateSiegeStatus. Stock=0.00, Net=16.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:10:017None[Sandbox] Process order. (Serial=877, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:033None[Sandbox] Process order. (Serial=878, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:047None[Sandbox] Process order. (Serial=879, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:061None[Sandbox] Process order. (Serial=880, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:076None[Sandbox] Process order. (Serial=881, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:090None[Sandbox] Process order. (Serial=882, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:118None[Sandbox] Process order. (Serial=883, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:122None[Sandbox] Process order. (Serial=884, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:127NoneRequestRestoreAsyncOperation_Completed for ticket #1738.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:49:10:127NoneRestorePresentationBattlePreview skipped due to invalid battle #57670

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:49:10:127NoneRequestAsyncOperation_Dismissed for ticket #1738.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:49:10:136None[Sandbox] Process order. (Serial=885, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:10:158None[Sandbox] Process order. (Serial=886, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:178None[Sandbox] Process order. (Serial=887, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:207None[Sandbox] Process order. (Serial=888, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:248None[Sandbox] Process order. (Serial=889, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:317None[Sandbox] Process order. (Serial=890, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:377None[Sandbox] Process order. (Serial=891, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:408None[Sandbox] Process order. (Serial=892, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:423None[Sandbox] Process order. (Serial=893, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:427None[Sandbox] Process order. (Serial=894, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:430None[Sandbox] Process order. (Serial=895, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:433None[Sandbox] Process order. (Serial=896, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:436None[Sandbox] Process order. (Serial=897, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:478None[Sandbox] Process order. (Serial=898, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:507None[Sandbox] Process order. (Serial=899, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:527None[Sandbox] Process order. (Serial=900, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:548None[Sandbox] Process order. (Serial=901, Empire=4, Order=Order='OrderGoTo', Entity=#57624, AdditionalFlags='IgnoreFogOfWar', Path='[118, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:557None[Sandbox] Process order. (Serial=902, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:577None[Sandbox] Process order. (Serial=903, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:631NoneCan't find entity 56898 of ongoing task. Fails the task 267792.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:10:698None[Sandbox] Process order. (Serial=904, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:702None[Sandbox] Process order. (Serial=905, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:705None[Sandbox] Process order. (Serial=906, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:727None[Sandbox] Process order. (Serial=907, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:744None[Sandbox] Process order. (Serial=908, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:756None[Sandbox] Process order. (Serial=909, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[48, 34] --> [48, 35] --> [49, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:760None[Sandbox] Process order. (Serial=910, Empire=5, Order=Order='OrderGoTo', Entity=#57662, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:763None[Sandbox] Process order. (Serial=911, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 57] --> [65, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:766None[Sandbox] Process order. (Serial=912, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 44] --> [79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:771None[Sandbox] Process order. (Serial=913, Empire=5, Order=Order='OrderGoTo', Entity=#56333, AdditionalFlags='IgnoreFogOfWar', Path='[75, 32] --> [74, 33] --> [75, 34] --> [75, 35] --> [75, 36] --> [74, 37] --> [75, 38] --> [74, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:777None[Sandbox] Process order. (Serial=914, Empire=5, Order=Order='OrderGoTo', Entity=#56555, AdditionalFlags='IgnoreFogOfWar', Path='[78, 37] --> [77, 37] --> [77, 38] --> [76, 38] --> [75, 39] --> [75, 40] --> [74, 41] --> [73, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:781None[Sandbox] Process order. (Serial=915, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:796None[Sandbox] Process order. (Serial=916, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:812None[Sandbox] Process order. (Serial=917, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:827None[Sandbox] Process order. (Serial=918, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:858None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:872None[Sandbox] Process order. (Serial=920, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:898None[Sandbox] Process order. (Serial=921, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:938None[Sandbox] Process order. (Serial=922, Empire=6, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:942None[Sandbox] Process order. (Serial=923, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:946None[Sandbox] Process order. (Serial=924, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:958None[Sandbox] Process order. (Serial=925, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[52, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:962None[Sandbox] Process order. (Serial=926, Empire=6, Order=Order='OrderGoTo', Entity=#57669, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:968None[Sandbox] Process order. (Serial=927, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:973None[Sandbox] Process order. (Serial=928, Empire=6, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:10:998None[Sandbox] Process order. (Serial=929, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:013None[Sandbox] Process order. (Serial=930, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:028None[Sandbox] Process order. (Serial=931, Empire=6, Order=Order='OrderGoTo', Entity=#57632, AdditionalFlags='IgnoreFogOfWar', Path='[51, 50] --> [50, 50] --> [49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:032None[Sandbox] Process order. (Serial=932, Empire=6, Order=Order='OrderGoTo', Entity=#56559, AdditionalFlags='IgnoreFogOfWar', Path='[50, 50] --> [49, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:036None[Sandbox] Process order. (Serial=933, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:058None[Sandbox] Process order. (Serial=934, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:073None[Sandbox] Process order. (Serial=935, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:088None[Sandbox] Process order. (Serial=936, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:104None[Sandbox] Process order. (Serial=937, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:120None[Sandbox] Process order. (Serial=938, Empire=6, Order=Order='OrderGoTo', Entity=#49761, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [39, 53] --> [38, 53] --> [37, 53] --> [36, 53] --> [36, 52] --> [35, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:138None[Sandbox] Process order. (Serial=939, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:152None[Sandbox] Process order. (Serial=940, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:167None[Sandbox] Process order. (Serial=941, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:182None[Sandbox] Process order. (Serial=942, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:208None[Sandbox] Process order. (Serial=943, Empire=7, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 49], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:211None[Sandbox] Process order. (Serial=944, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:214None[Sandbox] Process order. (Serial=945, Empire=7, Order=Order='OrderGoTo', Entity=#24226, AdditionalFlags='IgnoreFogOfWar', Path='[78, 52] --> [77, 52] --> [76, 52] --> [75, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:217None[Sandbox] Process order. (Serial=946, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:232None[Sandbox] Process order. (Serial=947, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[61, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:238None[Sandbox] Process order. (Serial=948, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:254None[Sandbox] Process order. (Serial=949, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:270None[Sandbox] Process order. (Serial=950, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:286None[Sandbox] Process order. (Serial=951, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:329None[Sandbox] Process order. (Serial=952, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:439None[Sandbox] Process order. (Serial=953, Empire=8, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:451None[Sandbox] Process order. (Serial=954, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:454None[Sandbox] Process order. (Serial=955, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:457None[Sandbox] Process order. (Serial=956, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[5, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:470None[Sandbox] Process order. (Serial=957, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:484None[Sandbox] Process order. (Serial=958, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:514None[Sandbox] Process order. (Serial=959, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:528None[Sandbox] Process order. (Serial=960, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:531None[Sandbox] Process order. (Serial=961, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:534None[Sandbox] Process order. (Serial=962, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:559None[Sandbox] Process order. (Serial=963, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:613None[Sandbox] Process order. (Serial=964, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:680NoneAI Synchronization took 25ms at frame 450 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:11:740None[Sandbox] Process order. (Serial=965, Empire=0, Order=Order='OrderGoTo', Entity=#57603, AdditionalFlags='IgnoreFogOfWar', Path='[141, 63] --> [142, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:743None[Sandbox] Process order. (Serial=966, Empire=0, Order=Order='OrderGoTo', Entity=#57604, AdditionalFlags='IgnoreFogOfWar', Path='[142, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:750None[Sandbox] Process order. (Serial=967, Empire=0, Order=Order='OrderGoTo', Entity=#57607, AdditionalFlags='IgnoreFogOfWar', Path='[141, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:754None[Sandbox] Process order. (Serial=968, Empire=0, Order=Order='OrderGoTo', Entity=#57605, AdditionalFlags='IgnoreFogOfWar', Path='[140, 63] --> [141, 63] --> [142, 63] --> [143, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:759None[Sandbox] Process order. (Serial=969, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:774None[Sandbox] Process order. (Serial=970, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:800None[Sandbox] Process order. (Serial=971, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:815None[Sandbox] Process order. (Serial=972, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:820None[Sandbox] Process order. (Serial=973, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:834None[Sandbox] Process order. (Serial=974, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:860None[Sandbox] Process order. (Serial=975, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:876None[Sandbox] Process order. (Serial=976, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:891None[Sandbox] Process order. (Serial=977, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:905None[Sandbox] Process order. (Serial=978, Empire=2, Order=Order OrderBattleContinueSiege, BattleGuid=#57670)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:910None[Sandbox] Process order. (Serial=979, Empire=2, Order=Order OrderBattleLaunchCityAssault, BattleGuid='57670', AssaultRole='Attacker')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:917None[Sandbox] Process order. (Serial=980, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[102, 74], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:920None[Sandbox] Process order. (Serial=981, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:930None[Sandbox] Process order. (Serial=982, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[106, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:934None[Sandbox] Process order. (Serial=983, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[121, 54] --> [120, 53] --> [121, 52] --> [120, 51] --> [120, 50] --> [120, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:938None[Sandbox] Process order. (Serial=984, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:961None[Sandbox] Process order. (Serial=985, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[101, 63] --> [102, 64] --> [102, 65] --> [103, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:964None[Sandbox] Process order. (Serial=986, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 55] --> [117, 55] --> [117, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:966None[Sandbox] Process order. (Serial=987, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:11:981None[Sandbox] Process order. (Serial=988, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:000None[Sandbox] Process order. (Serial=989, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:016None[Sandbox] Process order. (Serial=990, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:021NonePresentation Battle 57670: Execute action[16]: ContinueSiegeFor. EmpireIndex=2. (initialActionType: ContinueSiegeFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:021NonePresentation Battle 57670: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:025NonePresentation Battle 57670: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:025NonePresentation Battle 57670: Execute action[18]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:026NonePresentation Battle 57670: Execute action[19]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:026NonePresentation Battle 57670: Execute action[20]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:12:040None[Sandbox] Process order. (Serial=991, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:054None[Sandbox] Process order. (Serial=992, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:070None[Sandbox] Process order. (Serial=993, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:101None[Sandbox] Process order. (Serial=994, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:116None[Sandbox] Process order. (Serial=995, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:141None[Sandbox] Process order. (Serial=996, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:154None[Sandbox] Process order. (Serial=997, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:181None[Sandbox] Process order. (Serial=998, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:210None[Sandbox] Process order. (Serial=999, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:231None[Sandbox] Process order. (Serial=1000, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:261None[Sandbox] Process order. (Serial=1001, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:290None[Sandbox] Process order. (Serial=1002, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:340None[Sandbox] Process order. (Serial=1003, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:361None[Sandbox] Process order. (Serial=1004, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:365None[Sandbox] Process order. (Serial=1005, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:371None[Sandbox] Process order. (Serial=1006, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 12] --> [52, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:376None[Sandbox] Process order. (Serial=1007, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [57, 56] --> [56, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:391None[Sandbox] Process order. (Serial=1008, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:405None[Sandbox] Process order. (Serial=1009, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:420None[Sandbox] Process order. (Serial=1010, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[97, 40] --> [96, 39] --> [97, 38] --> [96, 37] --> [96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:430None[Sandbox] Process order. (Serial=1011, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:491None[Sandbox] Process order. (Serial=1012, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[86, 43] --> [85, 43] --> [84, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:500None[Sandbox] Process order. (Serial=1013, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:781None[Sandbox] Process order. (Serial=1014, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:811None[Sandbox] Process order. (Serial=1015, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:826NoneCan't find entity 57655 of ongoing task. Fails the task 264453.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:12:831None[Sandbox] Process order. (Serial=1016, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:891None[Sandbox] Process order. (Serial=1017, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:895None[Sandbox] Process order. (Serial=1018, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:900None[Sandbox] Process order. (Serial=1019, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[49, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:911None[Sandbox] Process order. (Serial=1020, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:914None[Sandbox] Process order. (Serial=1021, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:931None[Sandbox] Process order. (Serial=1022, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:951None[Sandbox] Process order. (Serial=1023, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [91, 43] --> [91, 44] --> [90, 45] --> [90, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:955None[Sandbox] Process order. (Serial=1024, Empire=5, Order=Order='OrderGoTo', Entity=#57662, AdditionalFlags='IgnoreFogOfWar', Path='[80, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:959None[Sandbox] Process order. (Serial=1025, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:12:975None[Sandbox] Process order. (Serial=1026, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:001None[Sandbox] Process order. (Serial=1027, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:016None[Sandbox] Process order. (Serial=1028, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:031None[Sandbox] Process order. (Serial=1029, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:051None[Sandbox] Process order. (Serial=1030, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:067None[Sandbox] Process order. (Serial=1031, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:111None[Sandbox] Process order. (Serial=1032, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:136NoneCan't find entity 57630 of ongoing task. Fails the task 166549.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:13:151None[Sandbox] Process order. (Serial=1033, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:172None[Sandbox] Process order. (Serial=1034, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:176None[Sandbox] Process order. (Serial=1035, Empire=6, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:187None[Sandbox] Process order. (Serial=1036, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:190None[Sandbox] Process order. (Serial=1037, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:204None[Sandbox] Process order. (Serial=1038, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[38, 27] --> [39, 26] --> [39, 25] --> [40, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:231None[Sandbox] Process order. (Serial=1039, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 66] --> [74, 65] --> [75, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:236None[Sandbox] Process order. (Serial=1040, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[77, 85] --> [77, 84]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:240None[Sandbox] Process order. (Serial=1041, Empire=6, Order=Order='OrderGoTo', Entity=#52096, AdditionalFlags='IgnoreFogOfWar', Path='[42, 56] --> [42, 57] --> [43, 58] --> [43, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:243None[Sandbox] Process order. (Serial=1042, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:258None[Sandbox] Process order. (Serial=1043, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:271None[Sandbox] Process order. (Serial=1044, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:286None[Sandbox] Process order. (Serial=1045, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:301None[Sandbox] Process order. (Serial=1046, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:316None[Sandbox] Process order. (Serial=1047, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:341None[Sandbox] Process order. (Serial=1048, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[55, 33] --> [55, 32] --> [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:351None[Sandbox] Process order. (Serial=1049, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:366None[Sandbox] Process order. (Serial=1050, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:402None[Sandbox] Process order. (Serial=1051, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:422None[Sandbox] Process order. (Serial=1052, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:441None[Sandbox] Process order. (Serial=1053, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:511None[Sandbox] Process order. (Serial=1054, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:526NoneCan't find entity 27540 of ongoing task. Fails the task 125534.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:13:581None[Sandbox] Process order. (Serial=1055, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:585None[Sandbox] Process order. (Serial=1056, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:588None[Sandbox] Process order. (Serial=1057, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:792None[Sandbox] Process order. (Serial=1058, Empire=8, Order=Order='OrderGoTo', Entity=#48388, AdditionalFlags='IgnoreFogOfWar', Path='[124, 20] --> [123, 20] --> [122, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:801None[Sandbox] Process order. (Serial=1059, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:841None[Sandbox] Process order. (Serial=1060, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:881None[Sandbox] Process order. (Serial=1061, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[76, 75] --> [77, 75] --> [78, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:891None[Sandbox] Process order. (Serial=1062, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:911None[Sandbox] Process order. (Serial=1063, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [124, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:921None[Sandbox] Process order. (Serial=1064, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:941None[Sandbox] Process order. (Serial=1065, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[120, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:945None[Sandbox] Process order. (Serial=1066, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:978None[Sandbox] Process order. (Serial=1067, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:13:990None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:14:047None[Sandbox] Process order. (Serial=1068, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:063None[Sandbox] Process order. (Serial=1069, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:108None[Sandbox] Process order. (Serial=1070, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:124None[Sandbox] Process order. (Serial=1071, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:224NoneAI Synchronization took 23ms at frame 549 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:14:232None[Sandbox] Process order. (Serial=1072, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:252None[Sandbox] Process order. (Serial=1073, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:282None[Sandbox] Process order. (Serial=1074, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:283None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:14:312None[Sandbox] Process order. (Serial=1075, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:327None[Sandbox] Process order. (Serial=1076, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:352None[Sandbox] Process order. (Serial=1077, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:372None[Sandbox] Process order. (Serial=1078, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:402None[Sandbox] Process order. (Serial=1079, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 57670 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:406None[Sandbox] Process order. (Serial=1080, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[116, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:421None[Sandbox] Process order. (Serial=1081, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:439None[Sandbox] Process order. (Serial=1082, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:443None[Sandbox] Process order. (Serial=1083, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 53] --> [121, 54] --> [120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:452None[Sandbox] Process order. (Serial=1084, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:468None[Sandbox] Process order. (Serial=1085, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:503None[Sandbox] Process order. (Serial=1086, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:521None[Sandbox] Process order. (Serial=1087, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:522NonePresentation Battle 57670: Execute action[21]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:14:813None[Sandbox] Process order. (Serial=1088, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:853None[Sandbox] Process order. (Serial=1089, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:903None[Sandbox] Process order. (Serial=1090, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:932None[Sandbox] Process order. (Serial=1091, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:14:952None[Sandbox] Process order. (Serial=1092, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:053None[Sandbox] Process order. (Serial=1093, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:087None[Sandbox] Process order. (Serial=1094, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:113None[Sandbox] Process order. (Serial=1095, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:132None[Sandbox] Process order. (Serial=1096, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:195NoneCan't find entity 56339 of ongoing task. Fails the task 243571.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:243None[Sandbox] Process order. (Serial=1097, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:258None[Sandbox] Process order. (Serial=1098, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57670 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:315NoneTrying to release an Participan_Army already with an army(0) already released

Amplitude.Mercury.Simulation.Participant_Army:Release(System.Reflection.RuntimeParameterInfo)

00:49:15:328NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:353None[Sandbox] Process order. (Serial=1099, Empire=5, Order=Order='OrderGoTo', Entity=#57655, AdditionalFlags='IgnoreFogOfWar', Path='[49, 39] --> [50, 40] --> [50, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:355NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:355None[Sandbox] Process order. (Serial=1100, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:357NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:49:15:358NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:49:15:358NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:358None[Sandbox] Process order. (Serial=1101, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:360NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:373None[Sandbox] Process order. (Serial=1102, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:377NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:382None[Sandbox] Process order. (Serial=1103, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:386NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:386None[Sandbox] Process order. (Serial=1104, Empire=5, Order=Order='OrderGoTo', Entity=#45166, AdditionalFlags='IgnoreFogOfWar', Path='[65, 22] --> [66, 22] --> [67, 22] --> [68, 22] --> [68, 21] --> [69, 21] --> [70, 21] --> [71, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:388NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:389NonePresentation Battle 57670: Execute action[22]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:389NonePresentation Battle 57670: Execute action[23]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:389None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:389None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:389None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:390None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:390NoneReleasePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:390NoneHidePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:49:15:391None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:392None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:403None[Sandbox] Process order. (Serial=1105, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:407NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:407None[Sandbox] Process order. (Serial=1106, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:409NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:413None[Sandbox] Process order. (Serial=1107, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:422NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:472None[Sandbox] Process order. (Serial=1108, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:476NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #37119 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:15:506NonePresentation Battle 57924: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:506NonePresentation Battle 57924: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:506NonePresentation Battle 57924: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=57630. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:507None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57630 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NonePresentation Battle 57924: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=56559. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:507None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NonePresentation Battle 57924: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=28583. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:507None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NonePresentation Battle 57924: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=22149. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:507None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NonePresentation Battle 57924: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:507NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NoneRestorePresentationBattlePreview created ticket #2021.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:507NonePresentation Battle 57924: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=57632, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #57632 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[7]: ParticipantJoined. EmpireIndex=6, Guid=57630, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57630 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[8]: ParticipantJoined. EmpireIndex=6, Guid=56559, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[9]: ParticipantJoined. EmpireIndex=6, Guid=28583, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[10]: ParticipantJoined. EmpireIndex=6, Guid=40417, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era4_Maasai_MaasaiMorans #40417 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[11]: ParticipantJoined. EmpireIndex=6, Guid=22149, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=43973, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:508None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #43973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:15:508NonePresentation Battle 57924: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:509NonePresentation Battle 57924: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:509NonePresentation Battle 57924: Execute action[14]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:509NonePresentation Battle 57924: Execute action[15]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:509NonePresentation Battle 57924: Execute action[16]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:15:531NoneRequestRestoreAsyncOperation_Completed for ticket #2021.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:49:15:531NoneRestorePresentationBattlePreview skipped due to ended battle #57924

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:49:15:531NoneRequestAsyncOperation_Dismissed for ticket #2021.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:49:15:532None[Sandbox] Process order. (Serial=1109, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:536NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:613None[Sandbox] Process order. (Serial=1110, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:615NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:623None[Sandbox] Process order. (Serial=1111, Empire=6, Order=Order='OrderGoTo', Entity=#45437, AdditionalFlags='IgnoreFogOfWar', Path='[41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:625NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:633None[Sandbox] Process order. (Serial=1112, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:636NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:703None[Sandbox] Process order. (Serial=1113, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:705NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:705None[Sandbox] Process order. (Serial=1114, Empire=7, Order=Order='OrderGoTo', Entity=#48306, AdditionalFlags='IgnoreFogOfWar', Path='[83, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:707NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:712None[Sandbox] Process order. (Serial=1115, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:716NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:716None[Sandbox] Process order. (Serial=1116, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:719NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:822None[Sandbox] Process order. (Serial=1117, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:826NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:852None[Sandbox] Process order. (Serial=1118, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:854NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:862None[Sandbox] Process order. (Serial=1119, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:864NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:864None[Sandbox] Process order. (Serial=1120, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:868NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:868None[Sandbox] Process order. (Serial=1121, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:869NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:873None[Sandbox] Process order. (Serial=1122, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:877NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:877None[Sandbox] Process order. (Serial=1123, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:881NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:913None[Sandbox] Process order. (Serial=1124, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:915NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:962None[Sandbox] Process order. (Serial=1125, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:15:966NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:063None[Sandbox] Process order. (Serial=1126, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:067NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:121None[Sandbox] Process order. (Serial=1127, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:125NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:190NoneAI Synchronization took 24ms at frame 635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:16:254None[Sandbox] Process order. (Serial=1128, Empire=0, Order=Order='OrderGoTo', Entity=#57603, AdditionalFlags='IgnoreFogOfWar', Path='[141, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:256NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:256None[Sandbox] Process order. (Serial=1129, Empire=0, Order=Order='OrderGoTo', Entity=#57607, AdditionalFlags='IgnoreFogOfWar', Path='[141, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:257NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:257None[Sandbox] Process order. (Serial=1130, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:261NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:263None[Sandbox] Process order. (Serial=1131, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:264NoneArmy 22600 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:49:16:264NoneArmy 56745 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:49:16:267NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:267None[Sandbox] Process order. (Serial=1132, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:269NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:339NoneCan't find entity 55373 of ongoing task. Fails the task 209626.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:363None[Sandbox] Process order. (Serial=1133, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:367NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:387None[Sandbox] Process order. (Serial=1134, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:392NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:412None[Sandbox] Process order. (Serial=1135, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:416NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:416None[Sandbox] Process order. (Serial=1136, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 64], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:417NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:423None[Sandbox] Process order. (Serial=1137, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:428NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:428None[Sandbox] Process order. (Serial=1138, Empire=2, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:429NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:434None[Sandbox] Process order. (Serial=1139, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:436NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:436None[Sandbox] Process order. (Serial=1140, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [102, 56] --> [101, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:437NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:437None[Sandbox] Process order. (Serial=1141, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[108, 59] --> [108, 58] --> [107, 58] --> [106, 58] --> [105, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:438NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:443None[Sandbox] Process order. (Serial=1142, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:447NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:447None[Sandbox] Process order. (Serial=1143, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:451NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:453None[Sandbox] Process order. (Serial=1144, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[100, 63] --> [101, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:454NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:463None[Sandbox] Process order. (Serial=1145, Empire=2, Order=Order='OrderGoTo', Entity=#52307, AdditionalFlags='IgnoreFogOfWar', Path='[123, 49] --> [124, 50] --> [124, 51] --> [125, 52] --> [125, 53] --> [126, 54] --> [126, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:468NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:468None[Sandbox] Process order. (Serial=1146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:472NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:488None[Sandbox] Process order. (Serial=1147, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:492NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:492None[Sandbox] Process order. (Serial=1148, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:497NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:503None[Sandbox] Process order. (Serial=1149, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[102, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:507NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:513None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:517NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:683None[Sandbox] Process order. (Serial=1151, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:685NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:723None[Sandbox] Process order. (Serial=1152, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:731NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:819NonePresentation Battle 58076: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:819NonePresentation Battle 58076: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:819NonePresentation Battle 58076: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:819NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:831NoneRestorePresentationBattlePreview created ticket #2084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:832NonePresentation Battle 58076: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=49190, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:832None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:832NonePresentation Battle 58076: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=48306, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:832None[Preview] PresentationArmy LandUnit_Era3_Common_SecretAgents #48306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:832NonePresentation Battle 58076: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:832NonePresentation Battle 58076: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:832NonePresentation Battle 58076: Execute action[6]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:16:832None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #45473 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:832None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:49:16:832None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #45473 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:16:854NoneRequestRestoreAsyncOperation_Completed for ticket #2084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:49:16:854NoneRestorePresentationBattlePreview skipped due to ended battle #58076

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:49:16:854NoneRequestAsyncOperation_Dismissed for ticket #2084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:49:16:873None[Sandbox] Process order. (Serial=1153, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:877NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:954None[Sandbox] Process order. (Serial=1154, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[99, 58], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:955NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:955None[Sandbox] Process order. (Serial=1155, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 56], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:956NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:973None[Sandbox] Process order. (Serial=1156, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:16:976NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:070None[Sandbox] Process order. (Serial=1157, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:074NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:130None[Sandbox] Process order. (Serial=1158, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:133NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:270None[Sandbox] Process order. (Serial=1159, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:273NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:400None[Sandbox] Process order. (Serial=1160, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:404NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:420None[Sandbox] Process order. (Serial=1161, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:424NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:450None[Sandbox] Process order. (Serial=1162, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:454NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:455None[Sandbox] Process order. (Serial=1163, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:458NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:481None[Sandbox] Process order. (Serial=1164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:485NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:500None[Sandbox] Process order. (Serial=1165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:505NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:587NoneCan't find entity 32941 of ongoing task. Fails the task 267870.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:17:650None[Sandbox] Process order. (Serial=1166, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57924 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:652NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:662None[Sandbox] Process order. (Serial=1167, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:664NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:670None[Sandbox] Process order. (Serial=1168, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:674NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:719NonePresentation Battle 57924: Execute action[17]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:17:880None[Sandbox] Process order. (Serial=1169, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:17:885NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:380None[Sandbox] Process order. (Serial=1170, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 56] --> [63, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:382NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:390None[Sandbox] Process order. (Serial=1171, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:394NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:430None[Sandbox] Process order. (Serial=1172, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:433NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:460None[Sandbox] Process order. (Serial=1173, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:464NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:464None[Sandbox] Process order. (Serial=1174, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:469NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:510None[Sandbox] Process order. (Serial=1175, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:514NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:580None[Sandbox] Process order. (Serial=1176, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 57924 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:582NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:582None[Sandbox] Process order. (Serial=1177, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 51], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:582NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:610NonePresentation Battle 57924: Execute action[18]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:18:660None[Sandbox] Process order. (Serial=1178, Empire=7, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:663NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:940None[Sandbox] Process order. (Serial=1179, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[121, 17] --> [122, 17] --> [123, 17] --> [124, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:942NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:950None[Sandbox] Process order. (Serial=1180, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:18:954NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:130NoneAI Synchronization took 22ms at frame 721 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:19:253NoneCan't find entity 24676 of ongoing task. Fails the task 188834.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:19:310None[Sandbox] Process order. (Serial=1181, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:312NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:321None[Sandbox] Process order. (Serial=1182, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:323NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:332None[Sandbox] Process order. (Serial=1183, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:336NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:400None[Sandbox] Process order. (Serial=1184, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:405NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:440None[Sandbox] Process order. (Serial=1185, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:445NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:470None[Sandbox] Process order. (Serial=1186, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:474NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:521None[Sandbox] Process order. (Serial=1187, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:525NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:531None[Sandbox] Process order. (Serial=1188, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:533NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:791None[Sandbox] Process order. (Serial=1189, Empire=4, Order=Order OrderBattleConfirmation - BattleGUID: 58076 EmpireIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:792NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:792None[Sandbox] Process order. (Serial=1190, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[108, 52], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:793NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:793None[Sandbox] Process order. (Serial=1191, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[101, 52], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:793NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:910NonePresentation Battle 58076: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:19:962None[Sandbox] Process order. (Serial=1192, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:19:966NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:451None[Sandbox] Process order. (Serial=1193, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:455NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:482None[Sandbox] Process order. (Serial=1194, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:486NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:531None[Sandbox] Process order. (Serial=1195, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:535NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:932None[Sandbox] Process order. (Serial=1196, Empire=6, Order=Order OrderBattleBrainAddReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:935NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:935None[Sandbox] Process order. (Serial=1197, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:936NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:972None[Sandbox] Process order. (Serial=1198, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:20:976NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:062None[Sandbox] Process order. (Serial=1199, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:064NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:072None[Sandbox] Process order. (Serial=1200, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:076NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:122None[Sandbox] Process order. (Serial=1201, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 58076 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:123NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:133None[Sandbox] Process order. (Serial=1202, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:134NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:143None[Sandbox] Process order. (Serial=1203, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:147NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:208NonePresentation Battle 58076: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:49:21:293None[Sandbox] Process order. (Serial=1204, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:294NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:303None[Sandbox] Process order. (Serial=1205, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:307NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:463None[Sandbox] Process order. (Serial=1206, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:467NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:543None[Sandbox] Process order. (Serial=1207, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:547NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:627None[Sandbox] Process order. (Serial=1208, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:628NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:697NoneAI Synchronization took 21ms at frame 782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:21:744None[Sandbox] Process order. (Serial=1209, Empire=0, Order=Order='OrderGoTo', Entity=#57603, AdditionalFlags='IgnoreFogOfWar', Path='[142, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:746NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:753None[Sandbox] Process order. (Serial=1210, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:757NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:887None[Sandbox] Process order. (Serial=1211, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:889NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:904None[Sandbox] Process order. (Serial=1212, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:906NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:987None[Sandbox] Process order. (Serial=1213, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:21:991NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:144None[Sandbox] Process order. (Serial=1214, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:147NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:475None[Sandbox] Process order. (Serial=1215, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:478NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:554None[Sandbox] Process order. (Serial=1216, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:22:558NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:23:115None[Sandbox] Process order. (Serial=1217, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[89, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:23:117NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:23:126None[Sandbox] Process order. (Serial=1218, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:23:131NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:23:209NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:49:24:003NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:24:087None[Sandbox] Process order. (Serial=1219, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:088NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:810None[Sandbox] Process order. (Serial=1220, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:811NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:811None[Sandbox] Process order. (Serial=1221, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:812NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:24:869NoneAI Synchronization took 20ms at frame 813 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:24:978NoneCan't find entity 33253 of ongoing task. Fails the task 187711.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:49:25:048None[Sandbox] Process order. (Serial=1222, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:050NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:050None[Sandbox] Process order. (Serial=1223, Empire=2, Order=Order='OrderGoTo', Entity=#33253, AdditionalFlags='IgnoreFogOfWar', Path='[108, 70] --> [107, 70] --> [106, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:051NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:058None[Sandbox] Process order. (Serial=1224, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:061NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:061None[Sandbox] Process order. (Serial=1225, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:065NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:308None[Sandbox] Process order. (Serial=1226, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:25:310NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:019None[Sandbox] Process order. (Serial=1227, Empire=0, Order=Order='OrderGoTo', Entity=#42494, path='[34, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:020NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:029None[Sandbox] Process order. (Serial=1228, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:033NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:069None[Sandbox] Process order. (Serial=1229, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:074NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:904NoneEmpire 5 AI run took 1,0 seconds to be executed (0,1 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:26:979None[Sandbox] Process order. (Serial=1230, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:26:981NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:079None[Sandbox] Process order. (Serial=1231, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:083NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:239None[Sandbox] Process order. (Serial=1232, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:241NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:249None[Sandbox] Process order. (Serial=1233, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:253NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:709None[Sandbox] Process order. (Serial=1234, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:710NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:710None[Sandbox] Process order. (Serial=1235, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:711NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:27:772NoneAI Synchronization took 21ms at frame 840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:28:220None[Sandbox] Process order. (Serial=1236, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:28:222NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:30:155NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:30:232None[Sandbox] Process order. (Serial=1237, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:30:233NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:30:973None[Sandbox] Process order. (Serial=1238, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:30:974NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:31:413None[Sandbox] Process order. (Serial=1239, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:31:415NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:097NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:33:175None[Sandbox] Process order. (Serial=1240, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:177NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:434None[Sandbox] Process order. (Serial=1241, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:436NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:445None[Sandbox] Process order. (Serial=1242, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:450NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:33:984NoneAI Synchronization took 22ms at frame 859 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:34:446None[Sandbox] Process order. (Serial=1243, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:34:448NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:36:411NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:37:677None[Sandbox] Process order. (Serial=1244, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:37:679NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:367NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:39:448None[Sandbox] Process order. (Serial=1245, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:449NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:718None[Sandbox] Process order. (Serial=1246, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:720NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:729None[Sandbox] Process order. (Serial=1247, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:39:733NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:40:260NoneAI Synchronization took 21ms at frame 872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:40:680None[Sandbox] Process order. (Serial=1248, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:40:682NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:42:680None[Sandbox] Process order. (Serial=1249, Empire=0, Order=Order='OrderGoTo', Entity=#37757, path='[26, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:42:683NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:42:684NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:42:690None[Sandbox] Process order. (Serial=1250, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:42:694NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:43:547NoneAI Synchronization took 20ms at frame 879 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:43:981None[Sandbox] Process order. (Serial=1251, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:43:983NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:45:658NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:45:733None[Sandbox] Process order. (Serial=1252, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:45:734NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:45:993None[Sandbox] Process order. (Serial=1253, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:45:994NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:46:002None[Sandbox] Process order. (Serial=1254, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:46:007NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:46:535NoneAI Synchronization took 21ms at frame 889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:49:46:964None[Sandbox] Process order. (Serial=1255, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:46:966NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:48:919NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:50:386None[Sandbox] Process order. (Serial=1256, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:50:388NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:52:098NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:52:177None[Sandbox] Process order. (Serial=1257, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:52:179NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:53:398None[Sandbox] Process order. (Serial=1258, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:53:400NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:55:313NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:55:390None[Sandbox] Process order. (Serial=1259, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:55:392NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:56:581None[Sandbox] Process order. (Serial=1260, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:56:583NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:58:303NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:49:58:383None[Sandbox] Process order. (Serial=1261, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:58:385NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:59:583None[Sandbox] Process order. (Serial=1262, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:49:59:585NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:01:539NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:50:02:797None[Sandbox] Process order. (Serial=1263, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:02:799NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:04:540NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:50:04:618None[Sandbox] Process order. (Serial=1264, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:04:620NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:05:818None[Sandbox] Process order. (Serial=1265, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:05:820NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:07:572NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:07:573NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:07:575NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:07:576NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:07:755NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:50:07:828None[Sandbox] Process order. (Serial=1266, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:07:830NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:09:019None[Sandbox] Process order. (Serial=1267, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:09:021NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:10:349NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:50:10:351NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:50:10:351NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:50:10:351NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:50:10:353NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:10:354NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:50:10:417NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()

00:50:10:518NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:50:10:523None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:50:10:617NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:50:10:651NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:50:10:651NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:10:651NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:50:10:651NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:50:10:667NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:50:10:667NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:50:10:667NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:50:10:667None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:50:10:716NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:50:10:742NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:10:846NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:10:857NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:10:921NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:11:003NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:11:040NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:11:055NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:11:106NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:11:300NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:50:11:352NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:50:11:384NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:50:11:417NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:50:12:365NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:365NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:365NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:366NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:366NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:366NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:366NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:367NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:367NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:367NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:367NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:369NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:370NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:371NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:375NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:377NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:377NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:379None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:380None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:380None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:380None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:380None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:380None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:12:391NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:12:397NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:50:12:547None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:50:12:576NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:50:12:576NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:50:12:619NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:50:12:619NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:50:12:688NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:50:12:689NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_RapaNui)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:50:12:689NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:50:13:074NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:50:13:412NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:50:13:432NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:50:13:432NoneLoading AI save: ozeanien.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:50:13:493NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:50:13:637NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:13:720NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:50:13:720NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:13:729NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortcutArmyStealTrade'.

Amplitude.Framework.Input.ActionMapper:Amplitude.Framework.Input.IActionMappingService.Subscribe(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:13:732NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:14:316NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:14:340NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:50:14:690NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:14:690NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:50:15:699NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:50:15:699NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:50:15:699NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:50:15:763NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:763None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:50:15:764NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:764NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:781NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:798None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:50:15:798None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:50:15:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:801None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:50:15:801NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:801None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:802NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:15:805NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:15:806NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:17:059NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:17:060NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:17:060NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:18:725NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:19:518NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:19:518NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:20:316NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:20:316NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:20:316NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:084NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:21:841NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:21:841NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:21:841NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:22:919NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:22:919NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:22:919NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:23:916NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__35:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:23:916NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:24:547NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:24:547NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:50:29:726NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:29:727NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:29:727NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:29:727NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:29:727NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:29:799NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:29:799NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:29:799NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:30:443NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:50:30:443NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:50:30:443NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:50:30:504NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:31:169NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:31:414NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:31:514NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:515NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:515NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:515NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:515NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:515NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:516NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:516NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:516NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:517NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:517NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:517NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:693NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:31:791NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:31:791NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:31:791NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:31:791NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:31:866NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:31:895NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:013NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:126NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:249NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:342NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:378NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:32:378NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:32:379NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:32:386NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:50:32:404None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #54134 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:406None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #45503 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:406None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #16549 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #56356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:408None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #47561 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:408None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:409None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:409None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:411None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #49129 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:411None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #52096 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:412None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:413None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #20049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:414None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57022 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:416None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #43665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:419None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #31420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:420None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45166 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:422None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:423None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14303 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:425None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #57170 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:425None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #40340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53451 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #54023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:429None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #47231 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #52307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:430None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45500 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39326 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:433None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56336 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:433None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #27540 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:435None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #54120 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:435None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #32916 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:436None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #57146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:437None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #47570 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:437None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:437None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #52810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:438None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56898 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:439None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #38164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:443None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #47577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:445None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #45810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:445None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:446None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #46033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:446None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #56899 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #54027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #45195 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:449None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24705 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:449None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #37119 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:450None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:451None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #17750 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:452None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #16722 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:453None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #56718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:455None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #41106 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:456None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #42537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:457None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:458None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #46821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:459None[Preview] Set PresentationUnit #57057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:460None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #49178 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:461None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:462None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45437 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:463None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:466None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #43688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #46227 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #52823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:467None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #44473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:469None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #43973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:469None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #40348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:469None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57018 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45504 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #54005 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #42957 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #41193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:471None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:471None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45467 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:473None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:477None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #36408 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #48388 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22277 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #28147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #54044 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:481None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:481None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #57020 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:482None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #24956 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:482None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:482None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #40338 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:483None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:484None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #18913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #41767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:485None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:486None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #22310 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:486None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #40209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:487None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #20072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:487None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #54146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:488None[Preview] Set PresentationUnit #55073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:489None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50749 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:491None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24641 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:491None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55064 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:492None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:493None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:494None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #21444 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:495None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24226 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:496None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56365 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:497None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #53301 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #47345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:498None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:498None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #53296 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:498None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #48306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56369 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #55087 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:501None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #29411 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:502None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45173 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:503None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54140 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:503None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #45162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56743 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #35729 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #40547 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #55554 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #37779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39950 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #55373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:510None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #36389 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:510None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45470 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #53363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:511None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24966 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #43671 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:514None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #48429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #33253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:516None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #25708 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:518None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:518None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57016 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:519None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56726 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:520None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56555 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:521None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #26974 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:521None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #35255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:522None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56745 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36425 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:524None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #53361 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #51706 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #40417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #48299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:529None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56730 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #34370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #37766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #30390 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #32084 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #40812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #28583 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #49123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:534None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #29453 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:536None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #48464 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:537None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:538None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53449 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:539None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:539None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #48297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:32:541NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 18950 ms

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:50:32:544UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:32:565NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:50:32:570NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:50:32:570NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:50:33:290NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:33:291NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:33:307UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:33:364None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:237NoneAI post synchronization passes took 3,0 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:50:37:381None[Sandbox] Process order. (Serial=2, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:592None[Sandbox] Process order. (Serial=3, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:597None[Sandbox] Process order. (Serial=4, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:812None[Sandbox] Process order. (Serial=5, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:817None[Sandbox] Process order. (Serial=6, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:819None[Sandbox] Process order. (Serial=7, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:822None[Sandbox] Process order. (Serial=8, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:824None[Sandbox] Process order. (Serial=9, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:841None[Sandbox] Process order. (Serial=10, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:37:847None[Sandbox] Process order. (Serial=11, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:082None[Sandbox] Process order. (Serial=12, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:610NoneCan't find entity 45504 of ongoing task. Fails the task 162148.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:38:641None[Sandbox] Process order. (Serial=13, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[59, 65], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:645None[Sandbox] Process order. (Serial=14, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:661None[Sandbox] Process order. (Serial=15, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[42, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:671None[Sandbox] Process order. (Serial=16, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:721None[Sandbox] Process order. (Serial=17, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:38:854NoneCan't find entity 57170 of ongoing task. Fails the task 121710.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:38:941None[Sandbox] Process order. (Serial=18, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:346None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:351None[Sandbox] Process order. (Serial=20, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:353None[Sandbox] Process order. (Serial=21, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:356None[Sandbox] Process order. (Serial=22, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:359None[Sandbox] Process order. (Serial=23, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:361None[Sandbox] Process order. (Serial=24, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:363None[Sandbox] Process order. (Serial=25, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:365None[Sandbox] Process order. (Serial=26, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:367None[Sandbox] Process order. (Serial=27, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:369None[Sandbox] Process order. (Serial=28, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:371None[Sandbox] Process order. (Serial=29, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:373None[Sandbox] Process order. (Serial=30, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:377None[Sandbox] Process order. (Serial=31, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:379None[Sandbox] Process order. (Serial=32, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:593None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:39:804None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:014None[Sandbox] Process order. (Serial=35, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:018None[Sandbox] Process order. (Serial=36, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:034None[Sandbox] Process order. (Serial=37, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:376None[Sandbox] Process order. (Serial=38, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:917None[Sandbox] Process order. (Serial=39, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:40:986None[Sandbox] Process order. (Serial=40, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:41:156None[Sandbox] Process order. (Serial=41, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:41:167None[Sandbox] Process order. (Serial=42, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:41:186None[Sandbox] Process order. (Serial=43, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '19267' Constructible: 'LandUnit_Era4_CaribbeanPirates_EmblematicLand' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:41:525None[Sandbox] Process order. (Serial=44, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:41:596NoneAI Synchronization took 22ms at frame 70 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:41:966None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:42:276None[Sandbox] Process order. (Serial=46, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:42:280None[Sandbox] Process order. (Serial=47, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:42:283None[Sandbox] Process order. (Serial=48, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:42:296None[Sandbox] Process order. (Serial=49, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:42:607NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:50:43:587None[Sandbox] Process order. (Serial=50, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[8, 18] --> [7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:43:597None[Sandbox] Process order. (Serial=51, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:43:928NoneAI Synchronization took 21ms at frame 81 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:44:308None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:44:608None[Sandbox] Process order. (Serial=53, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:45:699None[Sandbox] Process order. (Serial=54, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:46:063None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:46:134NoneAI Synchronization took 22ms at frame 93 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:46:509None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:48:640None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:50:524None[Sandbox] Process order. (Serial=58, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:50:910None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:53:182None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:55:373None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:50:57:242NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:57:242NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:58:397NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:58:397NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:59:951None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:02:173None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:04:465None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:06:637None[Sandbox] Process order. (Serial=65, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:08:899None[Sandbox] Process order. (Serial=66, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:09:149None[Sandbox] Process order. (Serial=67, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:09:645NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:10:804NoneAI Synchronization took 22ms at frame 129 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:11:191None[Sandbox] Process order. (Serial=68, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:11:721None[Sandbox] Process order. (Serial=69, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:12:198NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:13:118NoneAI Synchronization took 21ms at frame 135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:13:482None[Sandbox] Process order. (Serial=70, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:14:634None[Sandbox] Process order. (Serial=71, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:15:104NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:15:394NoneAI Synchronization took 21ms at frame 141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:15:744None[Sandbox] Process order. (Serial=72, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:16:885None[Sandbox] Process order. (Serial=73, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:17:115None[Sandbox] Process order. (Serial=74, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:17:366None[Sandbox] Process order. (Serial=75, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:17:678NoneAI Synchronization took 21ms at frame 153 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:18:036None[Sandbox] Process order. (Serial=76, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:18:064NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:20:258None[Sandbox] Process order. (Serial=77, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:20:338None[Sandbox] Process order. (Serial=78, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:20:937NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:22:211NoneAI Synchronization took 22ms at frame 162 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:22:579None[Sandbox] Process order. (Serial=79, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:22:888None[Sandbox] Process order. (Serial=80, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:24:510NoneAI Synchronization took 23ms at frame 168 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:24:889None[Sandbox] Process order. (Serial=81, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:27:160None[Sandbox] Process order. (Serial=82, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:29:342None[Sandbox] Process order. (Serial=83, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:31:514None[Sandbox] Process order. (Serial=84, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:31:594None[Sandbox] Process order. (Serial=85, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:33:462NoneAI Synchronization took 22ms at frame 183 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:33:835None[Sandbox] Process order. (Serial=86, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:35:456None[Sandbox] Process order. (Serial=87, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:35:750NoneAI Synchronization took 23ms at frame 189 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:36:126None[Sandbox] Process order. (Serial=88, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:38:318None[Sandbox] Process order. (Serial=89, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:40:661None[Sandbox] Process order. (Serial=90, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:42:893None[Sandbox] Process order. (Serial=91, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:44:024None[Sandbox] Process order. (Serial=92, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[21, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:44:034None[Sandbox] Process order. (Serial=93, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:44:124None[Sandbox] Process order. (Serial=94, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:44:824NoneAI Synchronization took 22ms at frame 208 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:45:184None[Sandbox] Process order. (Serial=95, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:46:186None[Sandbox] Process order. (Serial=96, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[21, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:46:196None[Sandbox] Process order. (Serial=97, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:46:226None[Sandbox] Process order. (Serial=98, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:47:086NoneAI Synchronization took 21ms at frame 217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:51:47:528None[Sandbox] Process order. (Serial=99, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:49:761None[Sandbox] Process order. (Serial=100, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:50:310NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:51:971None[Sandbox] Process order. (Serial=101, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:52:072None[Sandbox] Process order. (Serial=102, Empire=0, Order=Order OrderRansack)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:54:211None[Sandbox] Process order. (Serial=103, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:56:411None[Sandbox] Process order. (Serial=104, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:51:58:673None[Sandbox] Process order. (Serial=105, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:00:864None[Sandbox] Process order. (Serial=106, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:03:137None[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:05:318None[Sandbox] Process order. (Serial=108, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:07:628None[Sandbox] Process order. (Serial=109, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:09:860None[Sandbox] Process order. (Serial=110, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:12:113None[Sandbox] Process order. (Serial=111, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:14:333None[Sandbox] Process order. (Serial=112, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:14:752NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:52:16:565None[Sandbox] Process order. (Serial=113, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:18:776None[Sandbox] Process order. (Serial=114, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:21:048None[Sandbox] Process order. (Serial=115, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:23:283None[Sandbox] Process order. (Serial=116, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:25:604None[Sandbox] Process order. (Serial=117, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:28:236None[Sandbox] Process order. (Serial=118, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:31:479None[Sandbox] Process order. (Serial=119, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:33:801None[Sandbox] Process order. (Serial=120, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:34:611None[Sandbox] Process order. (Serial=121, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:35:661None[Sandbox] Process order. (Serial=122, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:35:998NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:52:35:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57624 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:35:999None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Ethiopia #57632 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:36:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #57621 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:36:003None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57630 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:36:003NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:52:36:004None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57617 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:37:410NoneAI Synchronization took 1286ms at frame 296 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:37:413NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:37:414NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:38:749None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:38:788NoneAI Synchronization took 23ms at frame 300 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:38:790None[Sandbox] Process order. (Serial=123, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:946None[Sandbox] Process order. (Serial=124, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '16198' Constructible: 'Infrastructure_PublicOrder_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:950None[Sandbox] Process order. (Serial=125, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '4929' Constructible: 'Extension_ArtificialWonderParticipation_Era5_StatueOfLiberty' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:953None[Sandbox] Process order. (Serial=126, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:955None[Sandbox] Process order. (Serial=127, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:958None[Sandbox] Process order. (Serial=128, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:960None[Sandbox] Process order. (Serial=129, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:963None[Sandbox] Process order. (Serial=130, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:966None[Sandbox] Process order. (Serial=131, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:968None[Sandbox] Process order. (Serial=132, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:970None[Sandbox] Process order. (Serial=133, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:977None[Sandbox] Process order. (Serial=134, Empire=2, Order=Order='OrderGoTo', Entity=#54005, AdditionalFlags='IgnoreFogOfWar', Path='[110, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:981None[Sandbox] Process order. (Serial=135, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[103, 56] --> [103, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:987None[Sandbox] Process order. (Serial=136, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '12850' Constructible: 'Extension_Base_Science' Position: '[111, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:990None[Sandbox] Process order. (Serial=137, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[107, 63] --> [107, 62] --> [107, 61] --> [107, 60] --> [107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:993None[Sandbox] Process order. (Serial=138, Empire=2, Order=Order='OrderGoTo', Entity=#53449, AdditionalFlags='IgnoreFogOfWar', Path='[107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:995None[Sandbox] Process order. (Serial=139, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7633' Constructible: 'Extension_Era5_Siam' Position: '[112, 81]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:38:997None[Sandbox] Process order. (Serial=140, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:012None[Sandbox] Process order. (Serial=141, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:036None[Sandbox] Process order. (Serial=142, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:040None[Sandbox] Process order. (Serial=143, Empire=2, Order=Order='OrderGoTo', Entity=#55554, AdditionalFlags='IgnoreFogOfWar', Path='[100, 60] --> [99, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:043None[Sandbox] Process order. (Serial=144, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:058None[Sandbox] Process order. (Serial=145, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:076None[Sandbox] Process order. (Serial=146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:090None[Sandbox] Process order. (Serial=147, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:129None[Sandbox] Process order. (Serial=148, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:134None[Sandbox] Process order. (Serial=149, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:136None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:256NoneCan't find entity 47345 of ongoing task. Fails the task 174044.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:39:397None[Sandbox] Process order. (Serial=151, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:400None[Sandbox] Process order. (Serial=152, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:404None[Sandbox] Process order. (Serial=153, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:408None[Sandbox] Process order. (Serial=154, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:410None[Sandbox] Process order. (Serial=155, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:412None[Sandbox] Process order. (Serial=156, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:415None[Sandbox] Process order. (Serial=157, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:417None[Sandbox] Process order. (Serial=158, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:419None[Sandbox] Process order. (Serial=159, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:421None[Sandbox] Process order. (Serial=160, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:424None[Sandbox] Process order. (Serial=161, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:425None[Sandbox] Process order. (Serial=162, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:427None[Sandbox] Process order. (Serial=163, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:430None[Sandbox] Process order. (Serial=164, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:432None[Sandbox] Process order. (Serial=165, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:434None[Sandbox] Process order. (Serial=166, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:436None[Sandbox] Process order. (Serial=167, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:440None[Sandbox] Process order. (Serial=168, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:442None[Sandbox] Process order. (Serial=169, Empire=4, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:444None[Sandbox] Process order. (Serial=170, Empire=4, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:456None[Sandbox] Process order. (Serial=171, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:479None[Sandbox] Process order. (Serial=172, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:488None[Sandbox] Process order. (Serial=173, Empire=4, Order=Order='OrderGoTo', Entity=#45815, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:492None[Sandbox] Process order. (Serial=174, Empire=4, Order=Order='OrderGoTo', Entity=#47345, AdditionalFlags='IgnoreFogOfWar', Path='[107, 26] --> [108, 26] --> [109, 26] --> [110, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:495None[Sandbox] Process order. (Serial=175, Empire=4, Order=Order='OrderGoTo', Entity=#57624, AdditionalFlags='IgnoreFogOfWar', Path='[116, 59] --> [117, 59] --> [118, 58] --> [119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:497None[Sandbox] Process order. (Serial=176, Empire=4, Order=Order='OrderGoTo', Entity=#25714, AdditionalFlags='IgnoreFogOfWar', Path='[113, 30] --> [112, 29] --> [112, 28] --> [111, 27] --> [111, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:500None[Sandbox] Process order. (Serial=177, Empire=4, Order=Order='OrderGoTo', Entity=#48299, AdditionalFlags='IgnoreFogOfWar', Path='[147, 21] --> [148, 20] --> [149, 20] --> [149, 19] --> [0, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:503None[Sandbox] Process order. (Serial=178, Empire=4, Order=Order='OrderGoTo', Entity=#57062, AdditionalFlags='IgnoreFogOfWar', Path='[112, 6] --> [111, 5] --> [111, 4] --> [110, 4] --> [109, 4] --> [108, 4] --> [107, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:505None[Sandbox] Process order. (Serial=179, Empire=4, Order=Order='OrderGoTo', Entity=#52823, AdditionalFlags='IgnoreFogOfWar', Path='[102, 51] --> [102, 52] --> [101, 52] --> [100, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:507None[Sandbox] Process order. (Serial=180, Empire=4, Order=Order='OrderGoTo', Entity=#56363, AdditionalFlags='IgnoreFogOfWar', Path='[115, 10] --> [115, 9] --> [116, 9] --> [117, 10] --> [117, 11] --> [117, 12] --> [117, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:510None[Sandbox] Process order. (Serial=181, Empire=4, Order=Order='OrderGoTo', Entity=#45810, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [103, 29] --> [103, 30] --> [102, 31] --> [102, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:514None[Sandbox] Process order. (Serial=182, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '4605' Constructible: 'Extension_Era5_ZuluKingdom' Position: '[108, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:529None[Sandbox] Process order. (Serial=183, Empire=4, Order=Order='OrderGoTo', Entity=#36600, AdditionalFlags='IgnoreFogOfWar', Path='[108, 22] --> [107, 23] --> [108, 24] --> [108, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:533None[Sandbox] Process order. (Serial=184, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:548None[Sandbox] Process order. (Serial=185, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:563None[Sandbox] Process order. (Serial=186, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:580None[Sandbox] Process order. (Serial=187, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:599None[Sandbox] Process order. (Serial=188, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:615None[Sandbox] Process order. (Serial=189, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:632None[Sandbox] Process order. (Serial=190, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:647None[Sandbox] Process order. (Serial=191, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:668None[Sandbox] Process order. (Serial=192, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:690None[Sandbox] Process order. (Serial=193, Empire=4, Order=Order='OrderGoTo', Entity=#33752, AdditionalFlags='IgnoreFogOfWar', Path='[49, 78] --> [48, 79] --> [48, 80] --> [47, 81] --> [47, 82] --> [46, 83] --> [45, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:707None[Sandbox] Process order. (Serial=194, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:723None[Sandbox] Process order. (Serial=195, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:779NoneCan't find entity 56730 of ongoing task. Fails the task 266862.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:39:780NoneCan't find entity 56365 of ongoing task. Fails the task 266726.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:39:838None[Sandbox] Process order. (Serial=196, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:843None[Sandbox] Process order. (Serial=197, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:845None[Sandbox] Process order. (Serial=198, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:848None[Sandbox] Process order. (Serial=199, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:850None[Sandbox] Process order. (Serial=200, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:852None[Sandbox] Process order. (Serial=201, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:855None[Sandbox] Process order. (Serial=202, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:858None[Sandbox] Process order. (Serial=203, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'NavalUnit_Era4_Common_Carracks' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:861None[Sandbox] Process order. (Serial=204, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:863None[Sandbox] Process order. (Serial=205, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:865None[Sandbox] Process order. (Serial=206, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:868None[Sandbox] Process order. (Serial=207, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:870None[Sandbox] Process order. (Serial=208, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:873None[Sandbox] Process order. (Serial=209, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:876None[Sandbox] Process order. (Serial=210, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:878None[Sandbox] Process order. (Serial=211, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:880None[Sandbox] Process order. (Serial=212, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:883None[Sandbox] Process order. (Serial=213, Empire=5, Order=Order='OrderGoTo', Entity=#54120, AdditionalFlags='IgnoreFogOfWar', Path='[64, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:885None[Sandbox] Process order. (Serial=214, Empire=5, Order=Order='OrderGoTo', Entity=#24966, AdditionalFlags='IgnoreFogOfWar', Path='[94, 58] --> [94, 59] --> [94, 60] --> [94, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:888None[Sandbox] Process order. (Serial=215, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:909None[Sandbox] Process order. (Serial=216, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:920None[Sandbox] Process order. (Serial=217, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:931None[Sandbox] Process order. (Serial=218, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:935None[Sandbox] Process order. (Serial=219, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:939None[Sandbox] Process order. (Serial=220, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[47, 48] --> [48, 48] --> [48, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:944None[Sandbox] Process order. (Serial=221, Empire=5, Order=Order='OrderGoTo', Entity=#56336, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [61, 19] --> [62, 19] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:948None[Sandbox] Process order. (Serial=222, Empire=5, Order=Order='OrderGoTo', Entity=#56991, AdditionalFlags='IgnoreFogOfWar', Path='[67, 37] --> [67, 38] --> [66, 39] --> [65, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:952None[Sandbox] Process order. (Serial=223, Empire=5, Order=Order='OrderGoTo', Entity=#56730, AdditionalFlags='IgnoreFogOfWar', Path='[62, 20] --> [63, 20] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:955None[Sandbox] Process order. (Serial=224, Empire=5, Order=Order='OrderGoTo', Entity=#36389, AdditionalFlags='IgnoreFogOfWar', Path='[58, 25] --> [58, 26] --> [57, 27] --> [56, 27] --> [56, 28] --> [55, 28] --> [54, 28] --> [53, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:960None[Sandbox] Process order. (Serial=225, Empire=5, Order=Order='OrderGoTo', Entity=#43671, AdditionalFlags='IgnoreFogOfWar', Path='[54, 39] --> [55, 39] --> [56, 39] --> [57, 39] --> [58, 39] --> [59, 39] --> [60, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:964None[Sandbox] Process order. (Serial=226, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:39:980None[Sandbox] Process order. (Serial=227, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:009None[Sandbox] Process order. (Serial=228, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:024None[Sandbox] Process order. (Serial=229, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:039None[Sandbox] Process order. (Serial=230, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:053None[Sandbox] Process order. (Serial=231, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:069None[Sandbox] Process order. (Serial=232, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:084None[Sandbox] Process order. (Serial=233, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:099None[Sandbox] Process order. (Serial=234, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:113None[Sandbox] Process order. (Serial=235, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:126None[Sandbox] Process order. (Serial=236, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:149None[Sandbox] Process order. (Serial=237, Empire=5, Order=Order='OrderGoTo', Entity=#47570, AdditionalFlags='IgnoreFogOfWar', Path='[53, 74] --> [52, 75] --> [52, 76] --> [51, 77] --> [50, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:153None[Sandbox] Process order. (Serial=238, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:166None[Sandbox] Process order. (Serial=239, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:188None[Sandbox] Process order. (Serial=240, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:233None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:40:233None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:40:269None[Sandbox] Process order. (Serial=241, Empire=6, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:274None[Sandbox] Process order. (Serial=242, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:276None[Sandbox] Process order. (Serial=243, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:279None[Sandbox] Process order. (Serial=244, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:282None[Sandbox] Process order. (Serial=245, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:286None[Sandbox] Process order. (Serial=246, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6439' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:290None[Sandbox] Process order. (Serial=247, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:294None[Sandbox] Process order. (Serial=248, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:297None[Sandbox] Process order. (Serial=249, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:299None[Sandbox] Process order. (Serial=250, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:302None[Sandbox] Process order. (Serial=251, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:318None[Sandbox] Process order. (Serial=252, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:332None[Sandbox] Process order. (Serial=253, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '10721' Constructible: 'Extension_Era5_Ethiopia' Position: '[46, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:336None[Sandbox] Process order. (Serial=254, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[51, 75] --> [52, 75] --> [53, 75] --> [54, 74] --> [55, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:358None[Sandbox] Process order. (Serial=255, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:362None[Sandbox] Process order. (Serial=256, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:378None[Sandbox] Process order. (Serial=257, Empire=6, Order=Order='OrderGoTo', Entity=#54021, AdditionalFlags='IgnoreFogOfWar', Path='[51, 74] --> [50, 74] --> [49, 73] --> [49, 72] --> [48, 72] --> [47, 71] --> [47, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:388None[Sandbox] Process order. (Serial=258, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:400None[Sandbox] Process order. (Serial=259, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:413None[Sandbox] Process order. (Serial=260, Empire=6, Order=Order='OrderGoTo', Entity=#57630, AdditionalFlags='IgnoreFogOfWar', Path='[51, 43] --> [51, 44] --> [50, 44] --> [49, 45] --> [49, 46] --> [48, 47] --> [49, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:418None[Sandbox] Process order. (Serial=261, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:468None[Sandbox] Process order. (Serial=262, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:479None[Sandbox] Process order. (Serial=263, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:488None[Sandbox] Process order. (Serial=264, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '4765' Constructible: 'Extension_Era4_MughalEmpire' Position: '[61, 53]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:492None[Sandbox] Process order. (Serial=265, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:538None[Sandbox] Process order. (Serial=266, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:559None[Sandbox] Process order. (Serial=267, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:578None[Sandbox] Process order. (Serial=268, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:598None[Sandbox] Process order. (Serial=269, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:618None[Sandbox] Process order. (Serial=270, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:632None[Sandbox] Process order. (Serial=271, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:659None[Sandbox] Process order. (Serial=272, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:672None[Sandbox] Process order. (Serial=273, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:686None[Sandbox] Process order. (Serial=274, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '4648' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:689None[Sandbox] Process order. (Serial=275, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:691None[Sandbox] Process order. (Serial=276, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:693None[Sandbox] Process order. (Serial=277, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:695None[Sandbox] Process order. (Serial=278, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:697None[Sandbox] Process order. (Serial=279, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:699None[Sandbox] Process order. (Serial=280, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:701None[Sandbox] Process order. (Serial=281, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:703None[Sandbox] Process order. (Serial=282, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '15483', Construction: '4781'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:709None[Sandbox] Process order. (Serial=283, Empire=8, Order=Order='OrderGoTo', Entity=#45195, AdditionalFlags='IgnoreFogOfWar', Path='[11, 16] --> [10, 17] --> [10, 18] --> [9, 18] --> [8, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:713None[Sandbox] Process order. (Serial=284, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:717None[Sandbox] Process order. (Serial=285, Empire=8, Order=Order='OrderGoTo', Entity=#37779, AdditionalFlags='IgnoreFogOfWar', Path='[122, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:722None[Sandbox] Process order. (Serial=286, Empire=8, Order=Order='OrderGoTo', Entity=#44746, AdditionalFlags='IgnoreFogOfWar', Path='[5, 20] --> [5, 21] --> [5, 22] --> [5, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:727None[Sandbox] Process order. (Serial=287, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:730None[Sandbox] Process order. (Serial=288, Empire=8, Order=Order='OrderGoTo', Entity=#57609, AdditionalFlags='IgnoreFogOfWar', Path='[7, 18] --> [6, 18] --> [5, 18] --> [4, 18] --> [3, 18] --> [2, 18] --> [1, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:734None[Sandbox] Process order. (Serial=289, Empire=8, Order=Order='OrderGoTo', Entity=#57170, AdditionalFlags='IgnoreFogOfWar', Path='[129, 14] --> [130, 14] --> [131, 14] --> [131, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:739None[Sandbox] Process order. (Serial=290, Empire=8, Order=Order='OrderGoTo', Entity=#44568, AdditionalFlags='IgnoreFogOfWar', Path='[113, 28] --> [112, 28] --> [111, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:743None[Sandbox] Process order. (Serial=291, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[120, 13] --> [121, 14] --> [121, 15] --> [121, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:747None[Sandbox] Process order. (Serial=292, Empire=8, Order=Order='OrderGoTo', Entity=#57169, AdditionalFlags='IgnoreFogOfWar', Path='[137, 5] --> [137, 4] --> [136, 3] --> [135, 3] --> [134, 3] --> [133, 3] --> [132, 3] --> [131, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:751None[Sandbox] Process order. (Serial=293, Empire=8, Order=Order='OrderGoTo', Entity=#52098, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [1, 16] --> [2, 16] --> [3, 16] --> [3, 17] --> [4, 17] --> [5, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:756None[Sandbox] Process order. (Serial=294, Empire=8, Order=Order='OrderGoTo', Entity=#52817, AdditionalFlags='IgnoreFogOfWar', Path='[140, 14] --> [140, 15] --> [141, 15] --> [142, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:760None[Sandbox] Process order. (Serial=295, Empire=8, Order=Order='OrderGoTo', Entity=#52110, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [0, 18] --> [149, 18] --> [148, 18] --> [147, 18] --> [146, 18] --> [145, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:764None[Sandbox] Process order. (Serial=296, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18] --> [5, 18] --> [4, 18] --> [3, 18] --> [2, 18] --> [1, 18] --> [0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:768None[Sandbox] Process order. (Serial=297, Empire=8, Order=Order='OrderGoTo', Entity=#54134, AdditionalFlags='IgnoreFogOfWar', Path='[34, 14] --> [34, 15] --> [35, 16] --> [34, 17] --> [34, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:789None[Sandbox] Process order. (Serial=298, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '24573' Constructible: 'Extension_Base_Money' Position: '[8, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:793None[Sandbox] Process order. (Serial=299, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:807None[Sandbox] Process order. (Serial=300, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:821None[Sandbox] Process order. (Serial=301, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:835None[Sandbox] Process order. (Serial=302, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:849None[Sandbox] Process order. (Serial=303, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:864None[Sandbox] Process order. (Serial=304, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:868None[Sandbox] Process order. (Serial=305, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:882None[Sandbox] Process order. (Serial=306, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:897None[Sandbox] Process order. (Serial=307, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:912None[Sandbox] Process order. (Serial=308, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:926None[Sandbox] Process order. (Serial=309, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:941None[Sandbox] Process order. (Serial=310, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:956None[Sandbox] Process order. (Serial=311, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:971None[Sandbox] Process order. (Serial=312, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:40:985None[Sandbox] Process order. (Serial=313, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:000None[Sandbox] Process order. (Serial=314, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:014None[Sandbox] Process order. (Serial=315, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:031None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:41:039None[Sandbox] Process order. (Serial=316, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:054None[Sandbox] Process order. (Serial=317, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:068None[Sandbox] Process order. (Serial=318, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:090None[Sandbox] Process order. (Serial=319, Empire=11, Order=Order OrderCreateBattle Attacker #57648 Target #42494 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:104None[Sandbox] Process order. (Serial=320, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:119None[Sandbox] Process order. (Serial=321, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:135None[Sandbox] Process order. (Serial=322, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:150None[Sandbox] Process order. (Serial=323, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #57648 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:41:179None[Sandbox] Process order. (Serial=324, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:195None[Sandbox] Process order. (Serial=325, Empire=11, Order=Order OrderBattleConfirmation - BattleGUID: 57662 EmpireIndex: 11)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:202NonePresentation Battle 57662: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:202NonePresentation Battle 57662: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:203NonePresentation Battle 57662: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:203NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:41:203NoneRestorePresentationBattlePreview created ticket #4575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:41:203NonePresentation Battle 57662: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=57648, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:203None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #57648 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:41:203NonePresentation Battle 57662: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=42494, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:203None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #42494 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:41:203NonePresentation Battle 57662: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:204NonePresentation Battle 57662: Execute action[4]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:204NonePresentation Battle 57662: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:208NonePresentation Battle 57662: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:208None[Sandbox] Process order. (Serial=326, Empire=12, Order=Order='OrderGoTo', Entity=#48464, AdditionalFlags='IgnoreFogOfWar', Path='[94, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:209NonePresentation Battle 57662: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:212None[Sandbox] Process order. (Serial=327, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:238None[Sandbox] Process order. (Serial=328, Empire=12, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:241None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:41:244NoneRequestRestoreAsyncOperation_Completed for ticket #4575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:52:41:244NoneRestorePresentationBattlePreview skipped due to ended battle #57662

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:52:41:244NoneRequestAsyncOperation_Dismissed for ticket #4575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:52:41:248None[Sandbox] Process order. (Serial=329, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[78, 74] --> [77, 74] --> [76, 75] --> [75, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:258None[Sandbox] Process order. (Serial=330, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:268NonePresentation Battle 57662: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:41:278None[Sandbox] Process order. (Serial=331, Empire=20, Order=Order='OrderGoTo', Entity=#10375, AdditionalFlags='IgnoreFogOfWar', Path='[126, 69] --> [126, 68] --> [126, 67] --> [127, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:282None[Sandbox] Process order. (Serial=332, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [123, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:288None[Sandbox] Process order. (Serial=333, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:296None[Sandbox] Process order. (Serial=334, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:309None[Sandbox] Process order. (Serial=335, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[121, 65] --> [121, 64] --> [121, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:309None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:41:318None[Sandbox] Process order. (Serial=336, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:348None[Sandbox] Process order. (Serial=337, Empire=23, Order=Order='OrderGoTo', Entity=#49178, AdditionalFlags='IgnoreFogOfWar', Path='[30, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:359None[Sandbox] Process order. (Serial=338, Empire=23, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:383None[Sandbox] Process order. (Serial=339, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:387None[Sandbox] Process order. (Serial=340, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:391None[Sandbox] Process order. (Serial=341, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:394None[Sandbox] Process order. (Serial=342, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:397None[Sandbox] Process order. (Serial=343, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:400None[Sandbox] Process order. (Serial=344, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:428None[Sandbox] Process order. (Serial=345, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:472None[Sandbox] Process order. (Serial=346, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:537NoneAI Synchronization took 22ms at frame 377 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:41:549None[Sandbox] Process order. (Serial=347, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:569None[Sandbox] Process order. (Serial=348, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:589None[Sandbox] Process order. (Serial=349, Empire=0, Order=Order='OrderGoTo', Entity=#43957, AdditionalFlags='IgnoreFogOfWar', Path='[117, 39] --> [117, 38] --> [116, 37] --> [116, 36] --> [115, 36] --> [114, 36] --> [113, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:593None[Sandbox] Process order. (Serial=350, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:599None[Sandbox] Process order. (Serial=351, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:619None[Sandbox] Process order. (Serial=352, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:649None[Sandbox] Process order. (Serial=353, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:664None[Sandbox] Process order. (Serial=354, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:690None[Sandbox] Process order. (Serial=355, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:703None[Sandbox] Process order. (Serial=356, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:739None[Sandbox] Process order. (Serial=357, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[121, 67], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:742None[Sandbox] Process order. (Serial=358, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:745None[Sandbox] Process order. (Serial=359, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:747None[Sandbox] Process order. (Serial=360, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:750None[Sandbox] Process order. (Serial=361, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:754None[Sandbox] Process order. (Serial=362, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:756None[Sandbox] Process order. (Serial=363, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:759None[Sandbox] Process order. (Serial=364, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:762None[Sandbox] Process order. (Serial=365, Empire=2, Order=Order='OrderGoTo', Entity=#41767, AdditionalFlags='IgnoreFogOfWar', Path='[29, 42] --> [28, 41] --> [28, 40] --> [27, 39] --> [27, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:769None[Sandbox] Process order. (Serial=366, Empire=2, Order=Order='OrderGoTo', Entity=#30390, AdditionalFlags='IgnoreFogOfWar', Path='[16, 12] --> [17, 12] --> [18, 12] --> [19, 12] --> [20, 12] --> [20, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:774None[Sandbox] Process order. (Serial=367, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[102, 64] --> [101, 64] --> [100, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:778None[Sandbox] Process order. (Serial=368, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[110, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:781None[Sandbox] Process order. (Serial=369, Empire=2, Order=Order='OrderGoTo', Entity=#34370, AdditionalFlags='IgnoreFogOfWar', Path='[122, 68] --> [121, 69] --> [120, 69] --> [119, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:783None[Sandbox] Process order. (Serial=370, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:798None[Sandbox] Process order. (Serial=371, Empire=2, Order=Order='OrderGoTo', Entity=#39326, AdditionalFlags='IgnoreFogOfWar', Path='[141, 41] --> [141, 42] --> [140, 43] --> [139, 43] --> [139, 44] --> [138, 45] --> [138, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:810None[Sandbox] Process order. (Serial=372, Empire=2, Order=Order='OrderGoTo', Entity=#47231, AdditionalFlags='IgnoreFogOfWar', Path='[114, 62] --> [115, 62] --> [116, 62] --> [117, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:814None[Sandbox] Process order. (Serial=373, Empire=2, Order=Order='OrderGoTo', Entity=#25708, AdditionalFlags='IgnoreFogOfWar', Path='[90, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:818None[Sandbox] Process order. (Serial=374, Empire=2, Order=Order='OrderGoTo', Entity=#56743, AdditionalFlags='IgnoreFogOfWar', Path='[96, 63] --> [97, 64] --> [98, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:823None[Sandbox] Process order. (Serial=375, Empire=2, Order=Order='OrderGoTo', Entity=#39193, AdditionalFlags='IgnoreFogOfWar', Path='[119, 64] --> [118, 64] --> [117, 64] --> [116, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:827None[Sandbox] Process order. (Serial=376, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:831None[Sandbox] Process order. (Serial=377, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:835None[Sandbox] Process order. (Serial=378, Empire=2, Order=Order='OrderGoTo', Entity=#43688, AdditionalFlags='IgnoreFogOfWar', Path='[111, 74] --> [111, 75] --> [112, 75] --> [113, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:840None[Sandbox] Process order. (Serial=379, Empire=2, Order=Order='OrderGoTo', Entity=#54146, AdditionalFlags='IgnoreFogOfWar', Path='[119, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:844None[Sandbox] Process order. (Serial=380, Empire=2, Order=Order='OrderGoTo', Entity=#45500, AdditionalFlags='IgnoreFogOfWar', Path='[91, 62] --> [91, 63] --> [92, 64] --> [93, 64] --> [94, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:848None[Sandbox] Process order. (Serial=381, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:865None[Sandbox] Process order. (Serial=382, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:881None[Sandbox] Process order. (Serial=383, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:897None[Sandbox] Process order. (Serial=384, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:913None[Sandbox] Process order. (Serial=385, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:929None[Sandbox] Process order. (Serial=386, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:959None[Sandbox] Process order. (Serial=387, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:976None[Sandbox] Process order. (Serial=388, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:41:992None[Sandbox] Process order. (Serial=389, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:007None[Sandbox] Process order. (Serial=390, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:023None[Sandbox] Process order. (Serial=391, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:040None[Sandbox] Process order. (Serial=392, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:056None[Sandbox] Process order. (Serial=393, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:072None[Sandbox] Process order. (Serial=394, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:088None[Sandbox] Process order. (Serial=395, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:104None[Sandbox] Process order. (Serial=396, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:120None[Sandbox] Process order. (Serial=397, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:136None[Sandbox] Process order. (Serial=398, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:152None[Sandbox] Process order. (Serial=399, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:168None[Sandbox] Process order. (Serial=400, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:185None[Sandbox] Process order. (Serial=401, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:200None[Sandbox] Process order. (Serial=402, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:216None[Sandbox] Process order. (Serial=403, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:245None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:42:250None[Sandbox] Process order. (Serial=404, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:254None[Sandbox] Process order. (Serial=405, Empire=3, Order=Order='OrderGoTo', Entity=#42957, AdditionalFlags='IgnoreFogOfWar', Path='[99, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:259None[Sandbox] Process order. (Serial=406, Empire=3, Order=Order='OrderGoTo', Entity=#45162, AdditionalFlags='IgnoreFogOfWar', Path='[126, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:263None[Sandbox] Process order. (Serial=407, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:278None[Sandbox] Process order. (Serial=408, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:283None[Sandbox] Process order. (Serial=409, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:297None[Sandbox] Process order. (Serial=410, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:312None[Sandbox] Process order. (Serial=411, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:328None[Sandbox] Process order. (Serial=412, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:344None[Sandbox] Process order. (Serial=413, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:360None[Sandbox] Process order. (Serial=414, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:376None[Sandbox] Process order. (Serial=415, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:391None[Sandbox] Process order. (Serial=416, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:406None[Sandbox] Process order. (Serial=417, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:422None[Sandbox] Process order. (Serial=418, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:451None[Sandbox] Process order. (Serial=419, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:465None[Sandbox] Process order. (Serial=420, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:481None[Sandbox] Process order. (Serial=421, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:496None[Sandbox] Process order. (Serial=422, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:504None[Sandbox] Process order. (Serial=423, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:512None[Sandbox] Process order. (Serial=424, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:521None[Sandbox] Process order. (Serial=425, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:550None[Sandbox] Process order. (Serial=426, Empire=3, Order=Order='OrderGoTo', Entity=#41193, AdditionalFlags='IgnoreFogOfWar', Path='[99, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:554None[Sandbox] Process order. (Serial=427, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:580None[Sandbox] Process order. (Serial=428, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:596None[Sandbox] Process order. (Serial=429, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:620None[Sandbox] Process order. (Serial=430, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:650None[Sandbox] Process order. (Serial=431, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:690None[Sandbox] Process order. (Serial=432, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:704None[Sandbox] Process order. (Serial=433, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:731None[Sandbox] Process order. (Serial=434, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:790None[Sandbox] Process order. (Serial=435, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:860None[Sandbox] Process order. (Serial=436, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:880None[Sandbox] Process order. (Serial=437, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:900None[Sandbox] Process order. (Serial=438, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '11108' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:904None[Sandbox] Process order. (Serial=439, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:908None[Sandbox] Process order. (Serial=440, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:913None[Sandbox] Process order. (Serial=441, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:916None[Sandbox] Process order. (Serial=442, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:918None[Sandbox] Process order. (Serial=443, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:921None[Sandbox] Process order. (Serial=444, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:924None[Sandbox] Process order. (Serial=445, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:927None[Sandbox] Process order. (Serial=446, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:930None[Sandbox] Process order. (Serial=447, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [58, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:934None[Sandbox] Process order. (Serial=448, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:951None[Sandbox] Process order. (Serial=449, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:981None[Sandbox] Process order. (Serial=450, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[98, 42] --> [97, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:984None[Sandbox] Process order. (Serial=451, Empire=4, Order=Order='OrderGoTo', Entity=#34319, AdditionalFlags='IgnoreFogOfWar', Path='[122, 42] --> [121, 42] --> [120, 43] --> [119, 43] --> [119, 44] --> [118, 44] --> [117, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:987None[Sandbox] Process order. (Serial=452, Empire=4, Order=Order='OrderGoTo', Entity=#42537, AdditionalFlags='IgnoreFogOfWar', Path='[0, 55] --> [0, 56] --> [149, 57] --> [0, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:989None[Sandbox] Process order. (Serial=453, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:992None[Sandbox] Process order. (Serial=454, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 11] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:994None[Sandbox] Process order. (Serial=455, Empire=4, Order=Order='OrderGoTo', Entity=#40547, AdditionalFlags='IgnoreFogOfWar', Path='[102, 50] --> [101, 49] --> [101, 48] --> [101, 47] --> [102, 46] --> [101, 45] --> [102, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:42:997None[Sandbox] Process order. (Serial=456, Empire=4, Order=Order='OrderGoTo', Entity=#57655, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [105, 28] --> [105, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:000None[Sandbox] Process order. (Serial=457, Empire=4, Order=Order='OrderGoTo', Entity=#50727, AdditionalFlags='IgnoreFogOfWar', Path='[108, 51] --> [109, 52] --> [109, 53] --> [109, 54] --> [108, 54] --> [107, 54] --> [106, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:002None[Sandbox] Process order. (Serial=458, Empire=4, Order=Order='OrderGoTo', Entity=#57656, AdditionalFlags='IgnoreFogOfWar', Path='[149, 53] --> [149, 52] --> [148, 51] --> [149, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:005None[Sandbox] Process order. (Serial=459, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:020None[Sandbox] Process order. (Serial=460, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:036None[Sandbox] Process order. (Serial=461, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:051None[Sandbox] Process order. (Serial=462, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:080None[Sandbox] Process order. (Serial=463, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:096None[Sandbox] Process order. (Serial=464, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:112None[Sandbox] Process order. (Serial=465, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:128None[Sandbox] Process order. (Serial=466, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:143None[Sandbox] Process order. (Serial=467, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:159None[Sandbox] Process order. (Serial=468, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:175None[Sandbox] Process order. (Serial=469, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:192None[Sandbox] Process order. (Serial=470, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:208None[Sandbox] Process order. (Serial=471, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:224None[Sandbox] Process order. (Serial=472, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:241None[Sandbox] Process order. (Serial=473, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:258None[Sandbox] Process order. (Serial=474, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:274None[Sandbox] Process order. (Serial=475, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:370None[Sandbox] Process order. (Serial=476, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era3_Common_Knights' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:373None[Sandbox] Process order. (Serial=477, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4505', Construction: '4816'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:385None[Sandbox] Process order. (Serial=478, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:388None[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:390None[Sandbox] Process order. (Serial=480, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:392None[Sandbox] Process order. (Serial=481, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:394None[Sandbox] Process order. (Serial=482, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:396None[Sandbox] Process order. (Serial=483, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:406None[Sandbox] Process order. (Serial=484, Empire=5, Order=Order='OrderGoTo', Entity=#39202, AdditionalFlags='IgnoreFogOfWar', Path='[101, 21] --> [102, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:410None[Sandbox] Process order. (Serial=485, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:420None[Sandbox] Process order. (Serial=486, Empire=5, Order=Order='OrderGoTo', Entity=#40209, AdditionalFlags='IgnoreFogOfWar', Path='[43, 64] --> [42, 63] --> [42, 62] --> [41, 61] --> [41, 60] --> [40, 59] --> [40, 58] --> [39, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:423None[Sandbox] Process order. (Serial=487, Empire=5, Order=Order='OrderGoTo', Entity=#32916, AdditionalFlags='IgnoreFogOfWar', Path='[39, 51] --> [40, 50] --> [41, 50] --> [42, 50] --> [43, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:425None[Sandbox] Process order. (Serial=488, Empire=5, Order=Order='OrderGoTo', Entity=#24641, AdditionalFlags='IgnoreFogOfWar', Path='[62, 26] --> [62, 25] --> [63, 24] --> [63, 23] --> [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:428None[Sandbox] Process order. (Serial=489, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[45, 38] --> [45, 37] --> [46, 36] --> [46, 35] --> [47, 34] --> [47, 33] --> [48, 32] --> [48, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:431None[Sandbox] Process order. (Serial=490, Empire=5, Order=Order='OrderGoTo', Entity=#39204, AdditionalFlags='IgnoreFogOfWar', Path='[65, 32] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:433None[Sandbox] Process order. (Serial=491, Empire=5, Order=Order='OrderGoTo', Entity=#57146, AdditionalFlags='IgnoreFogOfWar', Path='[59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:436None[Sandbox] Process order. (Serial=492, Empire=5, Order=Order='OrderGoTo', Entity=#45467, AdditionalFlags='IgnoreFogOfWar', Path='[76, 21] --> [76, 20] --> [75, 19] --> [75, 18] --> [74, 18] --> [73, 18] --> [72, 19] --> [71, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:438None[Sandbox] Process order. (Serial=493, Empire=5, Order=Order='OrderGoTo', Entity=#49129, AdditionalFlags='IgnoreFogOfWar', Path='[48, 36] --> [47, 36] --> [46, 37] --> [45, 37] --> [45, 38] --> [44, 39] --> [44, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:441None[Sandbox] Process order. (Serial=494, Empire=5, Order=Order='OrderGoTo', Entity=#45473, AdditionalFlags='IgnoreFogOfWar', Path='[77, 38] --> [78, 38] --> [78, 39] --> [79, 40] --> [79, 41] --> [80, 42] --> [81, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:443None[Sandbox] Process order. (Serial=495, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [92, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:446None[Sandbox] Process order. (Serial=496, Empire=5, Order=Order='OrderGoTo', Entity=#45819, AdditionalFlags='IgnoreFogOfWar', Path='[80, 40] --> [81, 40] --> [82, 40] --> [83, 40] --> [84, 40] --> [85, 40] --> [86, 40] --> [87, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:448None[Sandbox] Process order. (Serial=497, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[48, 41] --> [49, 40] --> [49, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:451None[Sandbox] Process order. (Serial=498, Empire=5, Order=Order='OrderGoTo', Entity=#46821, AdditionalFlags='IgnoreFogOfWar', Path='[80, 36] --> [79, 35] --> [79, 34] --> [78, 33] --> [78, 32] --> [77, 31] --> [77, 30] --> [76, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:454None[Sandbox] Process order. (Serial=499, Empire=5, Order=Order='OrderGoTo', Entity=#57658, AdditionalFlags='IgnoreFogOfWar', Path='[78, 45] --> [78, 44] --> [77, 43] --> [76, 43] --> [76, 44] --> [75, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:456None[Sandbox] Process order. (Serial=500, Empire=5, Order=Order='OrderGoTo', Entity=#57657, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41] --> [79, 40] --> [78, 39] --> [78, 38] --> [77, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:459None[Sandbox] Process order. (Serial=501, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:474None[Sandbox] Process order. (Serial=502, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:488None[Sandbox] Process order. (Serial=503, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:504None[Sandbox] Process order. (Serial=504, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:518None[Sandbox] Process order. (Serial=505, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:533None[Sandbox] Process order. (Serial=506, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:548None[Sandbox] Process order. (Serial=507, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:563None[Sandbox] Process order. (Serial=508, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:578None[Sandbox] Process order. (Serial=509, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:593None[Sandbox] Process order. (Serial=510, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:608None[Sandbox] Process order. (Serial=511, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:623None[Sandbox] Process order. (Serial=512, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:637None[Sandbox] Process order. (Serial=513, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:660None[Sandbox] Process order. (Serial=514, Empire=5, Order=Order='OrderGoTo', Entity=#56726, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42] --> [79, 41] --> [79, 40] --> [78, 39] --> [77, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:663None[Sandbox] Process order. (Serial=515, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:43:677None[Sandbox] Process order. (Serial=516, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:692None[Sandbox] Process order. (Serial=517, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:707None[Sandbox] Process order. (Serial=518, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:721None[Sandbox] Process order. (Serial=519, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:735None[Sandbox] Process order. (Serial=520, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:750None[Sandbox] Process order. (Serial=521, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:766None[Sandbox] Process order. (Serial=522, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:788None[Sandbox] Process order. (Serial=523, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:812None[Sandbox] Process order. (Serial=524, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:832None[Sandbox] Process order. (Serial=525, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:855None[Sandbox] Process order. (Serial=526, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:877None[Sandbox] Process order. (Serial=527, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:901None[Sandbox] Process order. (Serial=528, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:921None[Sandbox] Process order. (Serial=529, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:940None[Sandbox] Process order. (Serial=530, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:959None[Sandbox] Process order. (Serial=531, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:980None[Sandbox] Process order. (Serial=532, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:43:999None[Sandbox] Process order. (Serial=533, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:009None[Sandbox] Process order. (Serial=534, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:020None[Sandbox] Process order. (Serial=535, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:036None[Sandbox] Process order. (Serial=536, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:053None[Sandbox] Process order. (Serial=537, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:070None[Sandbox] Process order. (Serial=538, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:088None[Sandbox] Process order. (Serial=539, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:108None[Sandbox] Process order. (Serial=540, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:125None[Sandbox] Process order. (Serial=541, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:128None[Sandbox] Process order. (Serial=542, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:160None[Sandbox] Process order. (Serial=543, Empire=5, Order=Order='OrderGoTo', Entity=#39950, AdditionalFlags='IgnoreFogOfWar', Path='[49, 42] --> [49, 41] --> [50, 40] --> [51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:164None[Sandbox] Process order. (Serial=544, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:179None[Sandbox] Process order. (Serial=545, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:193None[Sandbox] Process order. (Serial=546, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:207None[Sandbox] Process order. (Serial=547, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:221None[Sandbox] Process order. (Serial=548, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:236None[Sandbox] Process order. (Serial=549, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:250None[Sandbox] Process order. (Serial=550, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:265None[Sandbox] Process order. (Serial=551, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:280None[Sandbox] Process order. (Serial=552, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:295None[Sandbox] Process order. (Serial=553, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:310None[Sandbox] Process order. (Serial=554, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:325None[Sandbox] Process order. (Serial=555, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:340None[Sandbox] Process order. (Serial=556, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:355None[Sandbox] Process order. (Serial=557, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:371None[Sandbox] Process order. (Serial=558, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:385None[Sandbox] Process order. (Serial=559, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:399None[Sandbox] Process order. (Serial=560, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:423NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:52:44:430None[Sandbox] Process order. (Serial=561, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:445None[Sandbox] Process order. (Serial=562, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:459None[Sandbox] Process order. (Serial=563, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:473None[Sandbox] Process order. (Serial=564, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:487None[Sandbox] Process order. (Serial=565, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:502None[Sandbox] Process order. (Serial=566, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:518None[Sandbox] Process order. (Serial=567, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:611None[Sandbox] Process order. (Serial=568, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:614None[Sandbox] Process order. (Serial=569, Empire=6, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '4482', Construction: '4674')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:629None[Sandbox] Process order. (Serial=570, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:632None[Sandbox] Process order. (Serial=571, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:634None[Sandbox] Process order. (Serial=572, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:636None[Sandbox] Process order. (Serial=573, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:646None[Sandbox] Process order. (Serial=574, Empire=6, Order=Order='OrderGoTo', Entity=#40417, AdditionalFlags='IgnoreFogOfWar', Path='[44, 54] --> [44, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:650None[Sandbox] Process order. (Serial=575, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[37, 29] --> [38, 28] --> [37, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:653None[Sandbox] Process order. (Serial=576, Empire=6, Order=Order='OrderGoTo', Entity=#57660, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54] --> [42, 55] --> [43, 56] --> [42, 57] --> [43, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:655None[Sandbox] Process order. (Serial=577, Empire=6, Order=Order='OrderGoTo', Entity=#28583, AdditionalFlags='IgnoreFogOfWar', Path='[52, 57] --> [52, 56] --> [51, 55] --> [51, 54] --> [50, 53] --> [50, 52] --> [49, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:658None[Sandbox] Process order. (Serial=578, Empire=6, Order=Order='OrderGoTo', Entity=#22151, AdditionalFlags='IgnoreFogOfWar', Path='[41, 38] --> [41, 39] --> [42, 40] --> [42, 41] --> [43, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:661None[Sandbox] Process order. (Serial=579, Empire=6, Order=Order='OrderGoTo', Entity=#56369, AdditionalFlags='IgnoreFogOfWar', Path='[54, 63] --> [55, 62] --> [55, 61] --> [55, 60] --> [55, 59] --> [56, 58] --> [55, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:663None[Sandbox] Process order. (Serial=580, Empire=6, Order=Order='OrderGoTo', Entity=#36082, AdditionalFlags='IgnoreFogOfWar', Path='[46, 64] --> [47, 64] --> [47, 65] --> [48, 66] --> [48, 67] --> [49, 68] --> [50, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:665None[Sandbox] Process order. (Serial=581, Empire=6, Order=Order='OrderGoTo', Entity=#22149, AdditionalFlags='IgnoreFogOfWar', Path='[46, 56] --> [45, 55] --> [44, 55] --> [44, 54] --> [44, 53] --> [44, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:668None[Sandbox] Process order. (Serial=582, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 68] --> [74, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:670None[Sandbox] Process order. (Serial=583, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[80, 85] --> [79, 85] --> [78, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:673None[Sandbox] Process order. (Serial=584, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:688None[Sandbox] Process order. (Serial=585, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:703None[Sandbox] Process order. (Serial=586, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:718None[Sandbox] Process order. (Serial=587, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:732None[Sandbox] Process order. (Serial=588, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:747None[Sandbox] Process order. (Serial=589, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:762None[Sandbox] Process order. (Serial=590, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:777None[Sandbox] Process order. (Serial=591, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:792None[Sandbox] Process order. (Serial=592, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:818None[Sandbox] Process order. (Serial=593, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:849None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:44:850None[Sandbox] Process order. (Serial=594, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:864None[Sandbox] Process order. (Serial=595, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:880None[Sandbox] Process order. (Serial=596, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:897None[Sandbox] Process order. (Serial=597, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:912None[Sandbox] Process order. (Serial=598, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:928None[Sandbox] Process order. (Serial=599, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:944None[Sandbox] Process order. (Serial=600, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:960None[Sandbox] Process order. (Serial=601, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:976None[Sandbox] Process order. (Serial=602, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:44:991None[Sandbox] Process order. (Serial=603, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:007None[Sandbox] Process order. (Serial=604, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:024None[Sandbox] Process order. (Serial=605, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:041None[Sandbox] Process order. (Serial=606, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:057None[Sandbox] Process order. (Serial=607, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:074None[Sandbox] Process order. (Serial=608, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #48299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:45:090None[Sandbox] Process order. (Serial=609, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:107None[Sandbox] Process order. (Serial=610, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:124None[Sandbox] Process order. (Serial=611, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:140None[Sandbox] Process order. (Serial=612, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:156None[Sandbox] Process order. (Serial=613, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:190None[Sandbox] Process order. (Serial=614, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 36] --> [55, 35] --> [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:193None[Sandbox] Process order. (Serial=615, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:208None[Sandbox] Process order. (Serial=616, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:223None[Sandbox] Process order. (Serial=617, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:238None[Sandbox] Process order. (Serial=618, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:253None[Sandbox] Process order. (Serial=619, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:268None[Sandbox] Process order. (Serial=620, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:285None[Sandbox] Process order. (Serial=621, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:302None[Sandbox] Process order. (Serial=622, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:311None[Sandbox] Process order. (Serial=623, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:319None[Sandbox] Process order. (Serial=624, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:334None[Sandbox] Process order. (Serial=625, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:350None[Sandbox] Process order. (Serial=626, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:366None[Sandbox] Process order. (Serial=627, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:381None[Sandbox] Process order. (Serial=628, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:396None[Sandbox] Process order. (Serial=629, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:420None[Sandbox] Process order. (Serial=630, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:424None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:45:424None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:45:435None[Sandbox] Process order. (Serial=631, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:452None[Sandbox] Process order. (Serial=632, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:467None[Sandbox] Process order. (Serial=633, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:45:482None[Sandbox] Process order. (Serial=634, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:499None[Sandbox] Process order. (Serial=635, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:516None[Sandbox] Process order. (Serial=636, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:533None[Sandbox] Process order. (Serial=637, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:549None[Sandbox] Process order. (Serial=638, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:566None[Sandbox] Process order. (Serial=639, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:582None[Sandbox] Process order. (Serial=640, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:611None[Sandbox] Process order. (Serial=641, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:615None[Sandbox] Process order. (Serial=642, Empire=7, Order=Order='OrderGoTo', Entity=#46227, AdditionalFlags='IgnoreFogOfWar', Path='[82, 48] --> [83, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:618None[Sandbox] Process order. (Serial=643, Empire=7, Order=Order='OrderGoTo', Entity=#24976, AdditionalFlags='IgnoreFogOfWar', Path='[20, 15] --> [20, 16] --> [20, 17] --> [21, 17] --> [22, 18] --> [22, 19] --> [23, 20] --> [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:622None[Sandbox] Process order. (Serial=644, Empire=7, Order=Order='OrderGoTo', Entity=#46033, AdditionalFlags='IgnoreFogOfWar', Path='[65, 60] --> [65, 59] --> [66, 58] --> [66, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:627None[Sandbox] Process order. (Serial=645, Empire=7, Order=Order='OrderGoTo', Entity=#31420, AdditionalFlags='IgnoreFogOfWar', Path='[89, 47] --> [90, 46] --> [90, 45] --> [91, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:631None[Sandbox] Process order. (Serial=646, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[62, 48] --> [61, 49] --> [61, 50] --> [60, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:635None[Sandbox] Process order. (Serial=647, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:651None[Sandbox] Process order. (Serial=648, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:665None[Sandbox] Process order. (Serial=649, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:681None[Sandbox] Process order. (Serial=650, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:710None[Sandbox] Process order. (Serial=651, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:726None[Sandbox] Process order. (Serial=652, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:742None[Sandbox] Process order. (Serial=653, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:757None[Sandbox] Process order. (Serial=654, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:773None[Sandbox] Process order. (Serial=655, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:789None[Sandbox] Process order. (Serial=656, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:804None[Sandbox] Process order. (Serial=657, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:820None[Sandbox] Process order. (Serial=658, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:850None[Sandbox] Process order. (Serial=659, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:866None[Sandbox] Process order. (Serial=660, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:882None[Sandbox] Process order. (Serial=661, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:893None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:45:901None[Sandbox] Process order. (Serial=662, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:916None[Sandbox] Process order. (Serial=663, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:931None[Sandbox] Process order. (Serial=664, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:946None[Sandbox] Process order. (Serial=665, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:970None[Sandbox] Process order. (Serial=666, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:45:985None[Sandbox] Process order. (Serial=667, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:000None[Sandbox] Process order. (Serial=668, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:015None[Sandbox] Process order. (Serial=669, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:041None[Sandbox] Process order. (Serial=670, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:056None[Sandbox] Process order. (Serial=671, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:072None[Sandbox] Process order. (Serial=672, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:088None[Sandbox] Process order. (Serial=673, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:104None[Sandbox] Process order. (Serial=674, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '15483' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:108None[Sandbox] Process order. (Serial=675, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:121None[Sandbox] Process order. (Serial=676, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:124None[Sandbox] Process order. (Serial=677, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:126None[Sandbox] Process order. (Serial=678, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:128None[Sandbox] Process order. (Serial=679, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:131None[Sandbox] Process order. (Serial=680, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:133None[Sandbox] Process order. (Serial=681, Empire=8, Order=Order='OrderGoTo', Entity=#57022, AdditionalFlags='IgnoreFogOfWar', Path='[16, 7] --> [17, 7] --> [18, 7] --> [19, 7] --> [20, 6] --> [21, 6] --> [22, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:135None[Sandbox] Process order. (Serial=682, Empire=8, Order=Order='OrderGoTo', Entity=#53296, AdditionalFlags='IgnoreFogOfWar', Path='[18, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:138None[Sandbox] Process order. (Serial=683, Empire=8, Order=Order='OrderGoTo', Entity=#56899, AdditionalFlags='IgnoreFogOfWar', Path='[127, 19] --> [127, 20] --> [126, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:141None[Sandbox] Process order. (Serial=684, Empire=8, Order=Order='OrderGoTo', Entity=#27540, AdditionalFlags='IgnoreFogOfWar', Path='[16, 29] --> [16, 28] --> [15, 27] --> [15, 26] --> [14, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:144None[Sandbox] Process order. (Serial=685, Empire=8, Order=Order='OrderGoTo', Entity=#57020, AdditionalFlags='IgnoreFogOfWar', Path='[148, 24] --> [148, 25] --> [149, 25] --> [0, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:147None[Sandbox] Process order. (Serial=686, Empire=8, Order=Order='OrderGoTo', Entity=#47577, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [105, 37] --> [105, 38] --> [104, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:150None[Sandbox] Process order. (Serial=687, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:166None[Sandbox] Process order. (Serial=688, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:181None[Sandbox] Process order. (Serial=689, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:196None[Sandbox] Process order. (Serial=690, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #57655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:46:290None[Sandbox] Process order. (Serial=691, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:305None[Sandbox] Process order. (Serial=692, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:320None[Sandbox] Process order. (Serial=693, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:335None[Sandbox] Process order. (Serial=694, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:350None[Sandbox] Process order. (Serial=695, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:366None[Sandbox] Process order. (Serial=696, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:375None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:46:381None[Sandbox] Process order. (Serial=697, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:396None[Sandbox] Process order. (Serial=698, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:411None[Sandbox] Process order. (Serial=699, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:426None[Sandbox] Process order. (Serial=700, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:441None[Sandbox] Process order. (Serial=701, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:456None[Sandbox] Process order. (Serial=702, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:472None[Sandbox] Process order. (Serial=703, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:487None[Sandbox] Process order. (Serial=704, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:502None[Sandbox] Process order. (Serial=705, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:518None[Sandbox] Process order. (Serial=706, Empire=8, Order=Order='OrderGoTo', Entity=#54027, AdditionalFlags='IgnoreFogOfWar', Path='[140, 15] --> [139, 15] --> [139, 14] --> [138, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:531None[Sandbox] Process order. (Serial=707, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:546None[Sandbox] Process order. (Serial=708, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:561None[Sandbox] Process order. (Serial=709, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:576None[Sandbox] Process order. (Serial=710, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:592None[Sandbox] Process order. (Serial=711, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:606None[Sandbox] Process order. (Serial=712, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:621None[Sandbox] Process order. (Serial=713, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:637None[Sandbox] Process order. (Serial=714, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:651None[Sandbox] Process order. (Serial=715, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:665None[Sandbox] Process order. (Serial=716, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:680None[Sandbox] Process order. (Serial=717, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:695None[Sandbox] Process order. (Serial=718, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:717None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:46:922None[Sandbox] Process order. (Serial=719, Empire=16, Order=Order='OrderGoTo', Entity=#48256, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:926None[Sandbox] Process order. (Serial=720, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:940None[Sandbox] Process order. (Serial=721, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:956None[Sandbox] Process order. (Serial=722, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:971None[Sandbox] Process order. (Serial=723, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:46:985None[Sandbox] Process order. (Serial=724, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:001None[Sandbox] Process order. (Serial=725, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:015None[Sandbox] Process order. (Serial=726, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:030None[Sandbox] Process order. (Serial=727, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:046None[Sandbox] Process order. (Serial=728, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:062None[Sandbox] Process order. (Serial=729, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:077None[Sandbox] Process order. (Serial=730, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:091None[Sandbox] Process order. (Serial=731, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:107None[Sandbox] Process order. (Serial=732, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:122None[Sandbox] Process order. (Serial=733, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:137None[Sandbox] Process order. (Serial=734, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:152None[Sandbox] Process order. (Serial=735, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:167None[Sandbox] Process order. (Serial=736, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:331None[Sandbox] Process order. (Serial=737, Empire=16, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:340None[Sandbox] Process order. (Serial=738, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:356None[Sandbox] Process order. (Serial=739, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:373None[Sandbox] Process order. (Serial=740, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:389None[Sandbox] Process order. (Serial=741, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:405None[Sandbox] Process order. (Serial=742, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:421None[Sandbox] Process order. (Serial=743, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:436None[Sandbox] Process order. (Serial=744, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:453None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:47:453None[Sandbox] Process order. (Serial=745, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:469None[Sandbox] Process order. (Serial=746, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:485None[Sandbox] Process order. (Serial=747, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:501None[Sandbox] Process order. (Serial=748, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:517None[Sandbox] Process order. (Serial=749, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:534None[Sandbox] Process order. (Serial=750, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:551None[Sandbox] Process order. (Serial=751, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:774None[Sandbox] Process order. (Serial=752, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:811None[Sandbox] Process order. (Serial=753, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:827None[Sandbox] Process order. (Serial=754, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:843None[Sandbox] Process order. (Serial=755, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:858None[Sandbox] Process order. (Serial=756, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:873None[Sandbox] Process order. (Serial=757, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:889None[Sandbox] Process order. (Serial=758, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:905None[Sandbox] Process order. (Serial=759, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:928None[Sandbox] Process order. (Serial=760, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:947None[Sandbox] Process order. (Serial=761, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:968None[Sandbox] Process order. (Serial=762, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:47:987None[Sandbox] Process order. (Serial=763, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:010None[Sandbox] Process order. (Serial=764, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:032None[Sandbox] Process order. (Serial=765, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:054None[Sandbox] Process order. (Serial=766, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:072None[Sandbox] Process order. (Serial=767, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:089None[Sandbox] Process order. (Serial=768, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:104None[Sandbox] Process order. (Serial=769, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:119None[Sandbox] Process order. (Serial=770, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:134None[Sandbox] Process order. (Serial=771, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:137None[Sandbox] Process order. (Serial=772, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:139None[Sandbox] Process order. (Serial=773, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:153None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:48:153None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:48:173None[Sandbox] Process order. (Serial=774, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:189None[Sandbox] Process order. (Serial=775, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:205None[Sandbox] Process order. (Serial=776, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:221None[Sandbox] Process order. (Serial=777, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:237None[Sandbox] Process order. (Serial=778, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:258None[Sandbox] Process order. (Serial=779, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:273None[Sandbox] Process order. (Serial=780, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:290None[Sandbox] Process order. (Serial=781, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:307None[Sandbox] Process order. (Serial=782, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:351None[Sandbox] Process order. (Serial=783, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:391None[Sandbox] Process order. (Serial=784, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:407None[Sandbox] Process order. (Serial=785, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:423None[Sandbox] Process order. (Serial=786, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #47577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:48:467None[Sandbox] Process order. (Serial=787, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:483None[Sandbox] Process order. (Serial=788, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:497None[Sandbox] Process order. (Serial=789, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:513None[Sandbox] Process order. (Serial=790, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:529None[Sandbox] Process order. (Serial=791, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:574None[Sandbox] Process order. (Serial=792, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:593None[Sandbox] Process order. (Serial=793, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:608None[Sandbox] Process order. (Serial=794, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:625None[Sandbox] Process order. (Serial=795, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:642None[Sandbox] Process order. (Serial=796, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:739NoneAI Synchronization took 23ms at frame 459 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:48:783None[Sandbox] Process order. (Serial=797, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:822None[Sandbox] Process order. (Serial=798, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:853None[Sandbox] Process order. (Serial=799, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:870None[Sandbox] Process order. (Serial=800, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:892None[Sandbox] Process order. (Serial=801, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[119, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:896None[Sandbox] Process order. (Serial=802, Empire=2, Order=Order OrderCreateBattle Attacker #25708 Target #46177 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:917None[Sandbox] Process order. (Serial=803, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:921None[Sandbox] Process order. (Serial=804, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:925None[Sandbox] Process order. (Serial=805, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:932None[Sandbox] Process order. (Serial=806, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:936None[Sandbox] Process order. (Serial=807, Empire=2, Order=Order='OrderGoTo', Entity=#24676, AdditionalFlags='IgnoreFogOfWar', Path='[107, 68] --> [106, 69] --> [106, 70] --> [105, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:942None[Sandbox] Process order. (Serial=808, Empire=2, Order=Order='OrderGoTo', Entity=#39326, AdditionalFlags='IgnoreFogOfWar', Path='[137, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:950None[Sandbox] Process order. (Serial=809, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:48:974None[Sandbox] Process order. (Serial=810, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:023None[Sandbox] Process order. (Serial=811, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:027None[Sandbox] Process order. (Serial=812, Empire=2, Order=Order='OrderGoTo', Entity=#53451, AdditionalFlags='IgnoreFogOfWar', Path='[116, 64] --> [115, 63] --> [114, 63] --> [113, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:033None[Sandbox] Process order. (Serial=813, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:051None[Sandbox] Process order. (Serial=814, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:051NonePresentation Battle 57720: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=22600. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56743. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56745. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=55373. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:052None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:052NonePresentation Battle 57720: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=983040, currentRound=0, maximumRoundCount=15 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:053NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:053NoneRestorePresentationBattlePreview created ticket #5137.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:053NonePresentation Battle 57720: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=25708, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:053None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:054NonePresentation Battle 57720: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=57730, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:054NonePresentation Battle 57720: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=22600, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:054None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:054NonePresentation Battle 57720: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=56743, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:054None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:054NonePresentation Battle 57720: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=56745, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:054None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=55373, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:055None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=56339, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:055None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #56339 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[13]: ParticipantJoined. EmpireIndex=5, Guid=32941, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[14]: ParticipantJoined. EmpireIndex=5, Guid=57722, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[15]: StartSiege. EmpireIndex=2. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:055NonePresentation Battle 57720: Execute action[15]: UpdateSiegeStatus. Stock=0.00, Net=16.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:49:071None[Sandbox] Process order. (Serial=815, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:091None[Sandbox] Process order. (Serial=816, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:110None[Sandbox] Process order. (Serial=817, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:128None[Sandbox] Process order. (Serial=818, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:152None[Sandbox] Process order. (Serial=819, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:168None[Sandbox] Process order. (Serial=820, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:186None[Sandbox] Process order. (Serial=821, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:201None[Sandbox] Process order. (Serial=822, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:217None[Sandbox] Process order. (Serial=823, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:253None[Sandbox] Process order. (Serial=824, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:257None[Sandbox] Process order. (Serial=825, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:265NoneRequestRestoreAsyncOperation_Completed for ticket #5137.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:52:49:265NoneRestorePresentationBattlePreview skipped due to invalid battle #57720

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:52:49:265NoneRequestAsyncOperation_Dismissed for ticket #5137.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:52:49:273None[Sandbox] Process order. (Serial=826, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:290None[Sandbox] Process order. (Serial=827, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:307None[Sandbox] Process order. (Serial=828, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:327None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:49:333None[Sandbox] Process order. (Serial=829, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:403None[Sandbox] Process order. (Serial=830, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:422None[Sandbox] Process order. (Serial=831, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:452None[Sandbox] Process order. (Serial=832, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:472None[Sandbox] Process order. (Serial=833, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:492None[Sandbox] Process order. (Serial=834, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:512None[Sandbox] Process order. (Serial=835, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:542None[Sandbox] Process order. (Serial=836, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:556None[Sandbox] Process order. (Serial=837, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:593None[Sandbox] Process order. (Serial=838, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:596None[Sandbox] Process order. (Serial=839, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:599None[Sandbox] Process order. (Serial=840, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:602None[Sandbox] Process order. (Serial=841, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:605None[Sandbox] Process order. (Serial=842, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:612None[Sandbox] Process order. (Serial=843, Empire=4, Order=Order='OrderGoTo', Entity=#56718, AdditionalFlags='IgnoreFogOfWar', Path='[107, 28] --> [107, 27] --> [108, 26] --> [108, 25] --> [108, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:616None[Sandbox] Process order. (Serial=844, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:631None[Sandbox] Process order. (Serial=845, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:662None[Sandbox] Process order. (Serial=846, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:678None[Sandbox] Process order. (Serial=847, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:694None[Sandbox] Process order. (Serial=848, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:734None[Sandbox] Process order. (Serial=849, Empire=4, Order=Order='OrderGoTo', Entity=#57624, AdditionalFlags='IgnoreFogOfWar', Path='[118, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:743None[Sandbox] Process order. (Serial=850, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:794None[Sandbox] Process order. (Serial=851, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:818NoneCan't find entity 56898 of ongoing task. Fails the task 268005.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:49:833None[Sandbox] Process order. (Serial=852, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:873None[Sandbox] Process order. (Serial=853, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:893None[Sandbox] Process order. (Serial=854, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:896None[Sandbox] Process order. (Serial=855, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:898None[Sandbox] Process order. (Serial=856, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:911None[Sandbox] Process order. (Serial=857, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:923None[Sandbox] Process order. (Serial=858, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:954None[Sandbox] Process order. (Serial=859, Empire=5, Order=Order='OrderGoTo', Entity=#57712, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:958None[Sandbox] Process order. (Serial=860, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 57] --> [65, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:962None[Sandbox] Process order. (Serial=861, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[47, 35] --> [48, 36] --> [49, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:965None[Sandbox] Process order. (Serial=862, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 44] --> [79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:971None[Sandbox] Process order. (Serial=863, Empire=5, Order=Order='OrderGoTo', Entity=#56333, AdditionalFlags='IgnoreFogOfWar', Path='[75, 32] --> [74, 33] --> [75, 34] --> [75, 35] --> [75, 36] --> [74, 37] --> [75, 38] --> [74, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:975None[Sandbox] Process order. (Serial=864, Empire=5, Order=Order='OrderGoTo', Entity=#56555, AdditionalFlags='IgnoreFogOfWar', Path='[78, 37] --> [77, 37] --> [77, 38] --> [76, 38] --> [75, 39] --> [75, 40] --> [74, 41] --> [73, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:49:984None[Sandbox] Process order. (Serial=865, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:000None[Sandbox] Process order. (Serial=866, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:014None[Sandbox] Process order. (Serial=867, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:031None[Sandbox] Process order. (Serial=868, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:047None[Sandbox] Process order. (Serial=869, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:064None[Sandbox] Process order. (Serial=870, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:080None[Sandbox] Process order. (Serial=871, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:113None[Sandbox] Process order. (Serial=872, Empire=6, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:117None[Sandbox] Process order. (Serial=873, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:122None[Sandbox] Process order. (Serial=874, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:125None[Sandbox] Process order. (Serial=875, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[52, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:130None[Sandbox] Process order. (Serial=876, Empire=6, Order=Order='OrderGoTo', Entity=#57719, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:135None[Sandbox] Process order. (Serial=877, Empire=6, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:146None[Sandbox] Process order. (Serial=878, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:163None[Sandbox] Process order. (Serial=879, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:180None[Sandbox] Process order. (Serial=880, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:201None[Sandbox] Process order. (Serial=881, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:233None[Sandbox] Process order. (Serial=882, Empire=6, Order=Order='OrderGoTo', Entity=#49761, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [39, 53] --> [39, 52] --> [38, 52] --> [37, 52] --> [36, 51] --> [36, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:238None[Sandbox] Process order. (Serial=883, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:252None[Sandbox] Process order. (Serial=884, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:268None[Sandbox] Process order. (Serial=885, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:285None[Sandbox] Process order. (Serial=886, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:300None[Sandbox] Process order. (Serial=887, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:381None[Sandbox] Process order. (Serial=888, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:385None[Sandbox] Process order. (Serial=889, Empire=6, Order=Order='OrderGoTo', Entity=#57632, AdditionalFlags='IgnoreFogOfWar', Path='[51, 50] --> [50, 50] --> [49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:389None[Sandbox] Process order. (Serial=890, Empire=6, Order=Order='OrderGoTo', Entity=#56559, AdditionalFlags='IgnoreFogOfWar', Path='[50, 50] --> [49, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:403None[Sandbox] Process order. (Serial=891, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:419None[Sandbox] Process order. (Serial=892, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:434None[Sandbox] Process order. (Serial=893, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:450None[Sandbox] Process order. (Serial=894, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:467None[Sandbox] Process order. (Serial=895, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:494None[Sandbox] Process order. (Serial=896, Empire=7, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 49], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:497None[Sandbox] Process order. (Serial=897, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:501None[Sandbox] Process order. (Serial=898, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:523None[Sandbox] Process order. (Serial=899, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:540None[Sandbox] Process order. (Serial=900, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:573None[Sandbox] Process order. (Serial=901, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:643None[Sandbox] Process order. (Serial=902, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:673None[Sandbox] Process order. (Serial=903, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:693None[Sandbox] Process order. (Serial=904, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:713None[Sandbox] Process order. (Serial=905, Empire=8, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:726None[Sandbox] Process order. (Serial=906, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:729None[Sandbox] Process order. (Serial=907, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:733None[Sandbox] Process order. (Serial=908, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[5, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:764None[Sandbox] Process order. (Serial=909, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:780None[Sandbox] Process order. (Serial=910, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:809None[Sandbox] Process order. (Serial=911, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:824None[Sandbox] Process order. (Serial=912, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:829None[Sandbox] Process order. (Serial=913, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:832None[Sandbox] Process order. (Serial=914, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:896None[Sandbox] Process order. (Serial=915, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:50:998NoneAI Synchronization took 22ms at frame 531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:51:004None[Sandbox] Process order. (Serial=916, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:020None[Sandbox] Process order. (Serial=917, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:055None[Sandbox] Process order. (Serial=918, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:072None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:088None[Sandbox] Process order. (Serial=920, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:104None[Sandbox] Process order. (Serial=921, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:120None[Sandbox] Process order. (Serial=922, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:154None[Sandbox] Process order. (Serial=923, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:174None[Sandbox] Process order. (Serial=924, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:176None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #56718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:51:204None[Sandbox] Process order. (Serial=925, Empire=2, Order=Order OrderBattleContinueSiege, BattleGuid=#57720)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:208None[Sandbox] Process order. (Serial=926, Empire=2, Order=Order OrderBattleLaunchCityAssault, BattleGuid='57720', AssaultRole='Attacker')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:214None[Sandbox] Process order. (Serial=927, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[102, 74], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:217None[Sandbox] Process order. (Serial=928, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:220None[Sandbox] Process order. (Serial=929, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:244None[Sandbox] Process order. (Serial=930, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[106, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:247None[Sandbox] Process order. (Serial=931, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[121, 54] --> [120, 53] --> [121, 52] --> [120, 51] --> [120, 50] --> [120, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:250None[Sandbox] Process order. (Serial=932, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 55] --> [117, 55] --> [117, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:260NonePresentation Battle 57720: Execute action[16]: ContinueSiegeFor. EmpireIndex=2. (initialActionType: ContinueSiegeFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:260NonePresentation Battle 57720: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:261NonePresentation Battle 57720: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:261NonePresentation Battle 57720: Execute action[18]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:261NonePresentation Battle 57720: Execute action[19]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:261NonePresentation Battle 57720: Execute action[20]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:51:265None[Sandbox] Process order. (Serial=933, Empire=2, Order=Order='OrderGoTo', Entity=#30390, AdditionalFlags='IgnoreFogOfWar', Path='[21, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:269None[Sandbox] Process order. (Serial=934, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[101, 63] --> [102, 64] --> [102, 65] --> [103, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:273None[Sandbox] Process order. (Serial=935, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:288None[Sandbox] Process order. (Serial=936, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:304None[Sandbox] Process order. (Serial=937, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:331None[Sandbox] Process order. (Serial=938, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:346None[Sandbox] Process order. (Serial=939, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:363None[Sandbox] Process order. (Serial=940, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:384None[Sandbox] Process order. (Serial=941, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:414None[Sandbox] Process order. (Serial=942, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:444None[Sandbox] Process order. (Serial=943, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:461None[Sandbox] Process order. (Serial=944, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:484None[Sandbox] Process order. (Serial=945, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:514None[Sandbox] Process order. (Serial=946, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:554None[Sandbox] Process order. (Serial=947, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:584None[Sandbox] Process order. (Serial=948, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:654None[Sandbox] Process order. (Serial=949, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:685None[Sandbox] Process order. (Serial=950, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:704None[Sandbox] Process order. (Serial=951, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:720None[Sandbox] Process order. (Serial=952, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:723None[Sandbox] Process order. (Serial=953, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:734None[Sandbox] Process order. (Serial=954, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [57, 56] --> [56, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:738None[Sandbox] Process order. (Serial=955, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 12] --> [52, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:741None[Sandbox] Process order. (Serial=956, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[97, 40] --> [96, 39] --> [97, 38] --> [96, 37] --> [96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:754None[Sandbox] Process order. (Serial=957, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:769None[Sandbox] Process order. (Serial=958, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:783None[Sandbox] Process order. (Serial=959, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:51:904None[Sandbox] Process order. (Serial=960, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:014None[Sandbox] Process order. (Serial=961, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:029None[Sandbox] Process order. (Serial=962, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[86, 43] --> [85, 43] --> [84, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:044None[Sandbox] Process order. (Serial=963, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:058None[Sandbox] Process order. (Serial=964, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:174None[Sandbox] Process order. (Serial=965, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:190None[Sandbox] Process order. (Serial=966, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:202NoneCan't find entity 57659 of ongoing task. Fails the task 264453.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:52:214None[Sandbox] Process order. (Serial=967, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:244None[Sandbox] Process order. (Serial=968, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:264None[Sandbox] Process order. (Serial=969, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:274None[Sandbox] Process order. (Serial=970, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:277None[Sandbox] Process order. (Serial=971, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[49, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:285None[Sandbox] Process order. (Serial=972, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:288None[Sandbox] Process order. (Serial=973, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:304None[Sandbox] Process order. (Serial=974, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:331None[Sandbox] Process order. (Serial=975, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [91, 43] --> [91, 44] --> [90, 45] --> [90, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:334None[Sandbox] Process order. (Serial=976, Empire=5, Order=Order='OrderGoTo', Entity=#57712, AdditionalFlags='IgnoreFogOfWar', Path='[80, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:336None[Sandbox] Process order. (Serial=977, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:351None[Sandbox] Process order. (Serial=978, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:375None[Sandbox] Process order. (Serial=979, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:389None[Sandbox] Process order. (Serial=980, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:404None[Sandbox] Process order. (Serial=981, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:454None[Sandbox] Process order. (Serial=982, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:474None[Sandbox] Process order. (Serial=983, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:495None[Sandbox] Process order. (Serial=984, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:568NoneCan't find entity 57630 of ongoing task. Fails the task 166672.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:52:594None[Sandbox] Process order. (Serial=985, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:597None[Sandbox] Process order. (Serial=986, Empire=6, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:610None[Sandbox] Process order. (Serial=987, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:630None[Sandbox] Process order. (Serial=988, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[38, 27] --> [39, 26] --> [39, 25] --> [40, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:634None[Sandbox] Process order. (Serial=989, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 66] --> [74, 65] --> [75, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:639None[Sandbox] Process order. (Serial=990, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[77, 85] --> [77, 84]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:643None[Sandbox] Process order. (Serial=991, Empire=6, Order=Order='OrderGoTo', Entity=#52096, AdditionalFlags='IgnoreFogOfWar', Path='[42, 56] --> [42, 57] --> [43, 58] --> [43, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:654None[Sandbox] Process order. (Serial=992, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:669None[Sandbox] Process order. (Serial=993, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:683None[Sandbox] Process order. (Serial=994, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:697None[Sandbox] Process order. (Serial=995, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:730None[Sandbox] Process order. (Serial=996, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:754None[Sandbox] Process order. (Serial=997, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[55, 33] --> [55, 32] --> [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:764None[Sandbox] Process order. (Serial=998, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:778None[Sandbox] Process order. (Serial=999, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:804None[Sandbox] Process order. (Serial=1000, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:819None[Sandbox] Process order. (Serial=1001, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:854None[Sandbox] Process order. (Serial=1002, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[61, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:860None[Sandbox] Process order. (Serial=1003, Empire=7, Order=Order='OrderGoTo', Entity=#24226, AdditionalFlags='IgnoreFogOfWar', Path='[78, 52] --> [77, 52] --> [76, 52] --> [75, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:874None[Sandbox] Process order. (Serial=1004, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:890None[Sandbox] Process order. (Serial=1005, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:52:914None[Sandbox] Process order. (Serial=1006, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:028None[Sandbox] Process order. (Serial=1007, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:054None[Sandbox] Process order. (Serial=1008, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:058None[Sandbox] Process order. (Serial=1009, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:073None[Sandbox] Process order. (Serial=1010, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:084None[Sandbox] Process order. (Serial=1011, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:244None[Sandbox] Process order. (Serial=1012, Empire=8, Order=Order='OrderGoTo', Entity=#48388, AdditionalFlags='IgnoreFogOfWar', Path='[124, 20] --> [123, 20] --> [122, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:254None[Sandbox] Process order. (Serial=1013, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:274None[Sandbox] Process order. (Serial=1014, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[76, 75] --> [77, 75] --> [78, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:284None[Sandbox] Process order. (Serial=1015, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:304None[Sandbox] Process order. (Serial=1016, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [124, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:314None[Sandbox] Process order. (Serial=1017, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:322None[Sandbox] Process order. (Serial=1018, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:354None[Sandbox] Process order. (Serial=1019, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[120, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:364None[Sandbox] Process order. (Serial=1020, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:379None[Sandbox] Process order. (Serial=1021, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:407None[Sandbox] Process order. (Serial=1022, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:454None[Sandbox] Process order. (Serial=1023, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:492None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:53:505None[Sandbox] Process order. (Serial=1024, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:550None[Sandbox] Process order. (Serial=1025, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:565None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:53:654NoneAI Synchronization took 24ms at frame 631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:53:665None[Sandbox] Process order. (Serial=1026, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:685None[Sandbox] Process order. (Serial=1027, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:705None[Sandbox] Process order. (Serial=1028, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:720None[Sandbox] Process order. (Serial=1029, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:775None[Sandbox] Process order. (Serial=1030, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:795None[Sandbox] Process order. (Serial=1031, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:810None[Sandbox] Process order. (Serial=1032, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 57720 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:813None[Sandbox] Process order. (Serial=1033, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[116, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:845None[Sandbox] Process order. (Serial=1034, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:855None[Sandbox] Process order. (Serial=1035, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 53] --> [121, 54] --> [120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:865None[Sandbox] Process order. (Serial=1036, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:881NonePresentation Battle 57720: Execute action[21]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:53:888None[Sandbox] Process order. (Serial=1037, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:903None[Sandbox] Process order. (Serial=1038, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:53:938None[Sandbox] Process order. (Serial=1039, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:039None[Sandbox] Process order. (Serial=1040, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:068None[Sandbox] Process order. (Serial=1041, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:089None[Sandbox] Process order. (Serial=1042, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:258None[Sandbox] Process order. (Serial=1043, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:288None[Sandbox] Process order. (Serial=1044, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:320None[Sandbox] Process order. (Serial=1045, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:339None[Sandbox] Process order. (Serial=1046, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:368None[Sandbox] Process order. (Serial=1047, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:419None[Sandbox] Process order. (Serial=1048, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:459None[Sandbox] Process order. (Serial=1049, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:519None[Sandbox] Process order. (Serial=1050, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:634NoneCan't find entity 56339 of ongoing task. Fails the task 243571.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:689None[Sandbox] Process order. (Serial=1051, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57720 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:715NoneTrying to release an Participan_Army already with an army(0) already released

Amplitude.Mercury.Simulation.Participant_Army:Release(System.Reflection.RuntimeParameterInfo)

00:52:54:742NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:757NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:52:54:757NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:52:54:769None[Sandbox] Process order. (Serial=1052, Empire=5, Order=Order='OrderGoTo', Entity=#57659, AdditionalFlags='IgnoreFogOfWar', Path='[49, 39] --> [50, 40] --> [50, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:777NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:777None[Sandbox] Process order. (Serial=1053, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:782NonePresentation Battle 57720: Execute action[22]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:782NonePresentation Battle 57720: Execute action[23]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:782None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:782None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:782None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:783NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:783None[Sandbox] Process order. (Serial=1054, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:783None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:783NoneReleasePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:783NoneHidePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:52:54:783None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:783None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:785NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:789None[Sandbox] Process order. (Serial=1055, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:792NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:792None[Sandbox] Process order. (Serial=1056, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:795NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:808None[Sandbox] Process order. (Serial=1057, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:812NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:819None[Sandbox] Process order. (Serial=1058, Empire=5, Order=Order='OrderGoTo', Entity=#45166, AdditionalFlags='IgnoreFogOfWar', Path='[65, 22] --> [66, 22] --> [67, 22] --> [68, 22] --> [68, 21] --> [69, 21] --> [70, 21] --> [71, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:826NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:839None[Sandbox] Process order. (Serial=1059, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:843NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:851None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #37119 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:54:858None[Sandbox] Process order. (Serial=1060, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:864NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:869None[Sandbox] Process order. (Serial=1061, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:879NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:909None[Sandbox] Process order. (Serial=1062, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:914NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:54:964NonePresentation Battle 57974: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=57630. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57630 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=56559. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=28583. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=22149. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:965NonePresentation Battle 57974: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:965NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:972NoneRestorePresentationBattlePreview created ticket #5449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:972NonePresentation Battle 57974: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=57632, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:972None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #57632 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:972NonePresentation Battle 57974: Execute action[7]: ParticipantJoined. EmpireIndex=6, Guid=57630, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:972None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57630 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:972NonePresentation Battle 57974: Execute action[8]: ParticipantJoined. EmpireIndex=6, Guid=56559, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:972None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[9]: ParticipantJoined. EmpireIndex=6, Guid=28583, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:973None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[10]: ParticipantJoined. EmpireIndex=6, Guid=40417, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:973None[Preview] PresentationArmy LandUnit_Era4_Maasai_MaasaiMorans #40417 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[11]: ParticipantJoined. EmpireIndex=6, Guid=22149, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:973None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=43973, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:973None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #43973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:973NonePresentation Battle 57974: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:974NonePresentation Battle 57974: Execute action[14]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:974NonePresentation Battle 57974: Execute action[15]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:974NonePresentation Battle 57974: Execute action[16]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:54:995NoneRequestRestoreAsyncOperation_Completed for ticket #5449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:52:54:995NoneRestorePresentationBattlePreview skipped due to ended battle #57974

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:52:54:995NoneRequestAsyncOperation_Dismissed for ticket #5449.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:52:55:049None[Sandbox] Process order. (Serial=1063, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:053NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:069None[Sandbox] Process order. (Serial=1064, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:071NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:071None[Sandbox] Process order. (Serial=1065, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:072NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:079None[Sandbox] Process order. (Serial=1066, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:083NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:084None[Sandbox] Process order. (Serial=1067, Empire=6, Order=Order='OrderGoTo', Entity=#45437, AdditionalFlags='IgnoreFogOfWar', Path='[41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:091NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:099None[Sandbox] Process order. (Serial=1068, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:104NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:104None[Sandbox] Process order. (Serial=1069, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:107NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:169None[Sandbox] Process order. (Serial=1070, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:177NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:179None[Sandbox] Process order. (Serial=1071, Empire=7, Order=Order='OrderGoTo', Entity=#48306, AdditionalFlags='IgnoreFogOfWar', Path='[83, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:183NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:189None[Sandbox] Process order. (Serial=1072, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:193NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:193None[Sandbox] Process order. (Serial=1073, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:197NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:269None[Sandbox] Process order. (Serial=1074, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:273NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:299None[Sandbox] Process order. (Serial=1075, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:301NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:379None[Sandbox] Process order. (Serial=1076, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:381NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:381None[Sandbox] Process order. (Serial=1077, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:385NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:385None[Sandbox] Process order. (Serial=1078, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:389NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:389None[Sandbox] Process order. (Serial=1079, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:393NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:399None[Sandbox] Process order. (Serial=1080, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:404NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:404None[Sandbox] Process order. (Serial=1081, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:407NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:430None[Sandbox] Process order. (Serial=1082, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:434NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:530None[Sandbox] Process order. (Serial=1083, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:534NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:794NoneAI Synchronization took 24ms at frame 713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:55:867None[Sandbox] Process order. (Serial=1084, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:872NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:873None[Sandbox] Process order. (Serial=1085, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:876NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:889None[Sandbox] Process order. (Serial=1086, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:893NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:894None[Sandbox] Process order. (Serial=1087, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:896NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:979None[Sandbox] Process order. (Serial=1088, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:983NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:55:997NoneArmy 22600 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:52:55:997NoneArmy 56745 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:52:56:072NoneCan't find entity 55373 of ongoing task. Fails the task 209807.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:129None[Sandbox] Process order. (Serial=1089, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:134NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:134None[Sandbox] Process order. (Serial=1090, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:138NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:289None[Sandbox] Process order. (Serial=1091, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 64], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:290NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:290None[Sandbox] Process order. (Serial=1092, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:293NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:293None[Sandbox] Process order. (Serial=1093, Empire=2, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:294NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:294None[Sandbox] Process order. (Serial=1094, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [102, 56] --> [101, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:303NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:303None[Sandbox] Process order. (Serial=1095, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[108, 59] --> [108, 58] --> [107, 58] --> [106, 58] --> [105, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:313NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:313None[Sandbox] Process order. (Serial=1096, Empire=2, Order=Order='OrderGoTo', Entity=#52307, AdditionalFlags='IgnoreFogOfWar', Path='[123, 49] --> [124, 50] --> [124, 51] --> [125, 52] --> [125, 53] --> [126, 54] --> [126, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:322NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:322None[Sandbox] Process order. (Serial=1097, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[100, 63] --> [101, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:331NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:332None[Sandbox] Process order. (Serial=1098, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[102, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:337NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:337None[Sandbox] Process order. (Serial=1099, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:344NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:379None[Sandbox] Process order. (Serial=1100, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:383NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:383None[Sandbox] Process order. (Serial=1101, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:387NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:387None[Sandbox] Process order. (Serial=1102, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:392NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:392None[Sandbox] Process order. (Serial=1103, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:397NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:397None[Sandbox] Process order. (Serial=1104, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:401NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:406NonePresentation Battle 58126: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:406NonePresentation Battle 58126: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:406NonePresentation Battle 58126: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:406NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:415NoneRestorePresentationBattlePreview created ticket #5534.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:415NonePresentation Battle 58126: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=49190, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:415None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:416NonePresentation Battle 58126: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=48306, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:416None[Preview] PresentationArmy LandUnit_Era3_Common_SecretAgents #48306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:416NonePresentation Battle 58126: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:416NonePresentation Battle 58126: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:416NonePresentation Battle 58126: Execute action[6]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:56:416None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #45473 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:416None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:52:56:416None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #45473 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:56:417None[Sandbox] Process order. (Serial=1105, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:419NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:431None[Sandbox] Process order. (Serial=1106, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:435NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:440None[Sandbox] Process order. (Serial=1107, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:440NoneRequestRestoreAsyncOperation_Completed for ticket #5534.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:52:56:440NoneRestorePresentationBattlePreview skipped due to ended battle #58126

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:52:56:440NoneRequestAsyncOperation_Dismissed for ticket #5534.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:52:56:443NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:480None[Sandbox] Process order. (Serial=1108, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:482NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:541None[Sandbox] Process order. (Serial=1109, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:545NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:801None[Sandbox] Process order. (Serial=1110, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[99, 58], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:803NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:803None[Sandbox] Process order. (Serial=1111, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 56], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:804NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:871None[Sandbox] Process order. (Serial=1112, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:875NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:901None[Sandbox] Process order. (Serial=1113, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:56:905NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:172None[Sandbox] Process order. (Serial=1114, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:175NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:364NoneCan't find entity 32941 of ongoing task. Fails the task 268083.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:57:392None[Sandbox] Process order. (Serial=1115, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:396NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:396None[Sandbox] Process order. (Serial=1116, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:399NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:402None[Sandbox] Process order. (Serial=1117, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:406NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:406None[Sandbox] Process order. (Serial=1118, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:409NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:432None[Sandbox] Process order. (Serial=1119, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57974 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:433NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:442None[Sandbox] Process order. (Serial=1120, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:446NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:452None[Sandbox] Process order. (Serial=1121, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:456NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:554NonePresentation Battle 57974: Execute action[17]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:57:912None[Sandbox] Process order. (Serial=1122, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:57:916NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:152None[Sandbox] Process order. (Serial=1123, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 56] --> [63, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:164NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:173None[Sandbox] Process order. (Serial=1124, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:178NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:353None[Sandbox] Process order. (Serial=1125, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 57974 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:354NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:354None[Sandbox] Process order. (Serial=1126, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 51], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:355NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:403None[Sandbox] Process order. (Serial=1127, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:407NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:483None[Sandbox] Process order. (Serial=1128, Empire=7, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:486NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:486None[Sandbox] Process order. (Serial=1129, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:490NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:490None[Sandbox] Process order. (Serial=1130, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:494NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:515NonePresentation Battle 57974: Execute action[18]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:58:723None[Sandbox] Process order. (Serial=1131, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[121, 17] --> [122, 17] --> [123, 17] --> [124, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:735NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:753None[Sandbox] Process order. (Serial=1132, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:757NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:939None[Sandbox] Process order. (Serial=1133, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:58:943NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:098NoneAI Synchronization took 23ms at frame 770 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:52:59:189None[Sandbox] Process order. (Serial=1134, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:193NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:226NoneCan't find entity 24676 of ongoing task. Fails the task 188834.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:52:59:290None[Sandbox] Process order. (Serial=1135, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:291NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:299None[Sandbox] Process order. (Serial=1136, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:302NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:309None[Sandbox] Process order. (Serial=1137, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:313NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:411None[Sandbox] Process order. (Serial=1138, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:415NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:490None[Sandbox] Process order. (Serial=1139, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:494NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:511None[Sandbox] Process order. (Serial=1140, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:513NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:820None[Sandbox] Process order. (Serial=1141, Empire=4, Order=Order OrderBattleConfirmation - BattleGUID: 58126 EmpireIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:822NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:822None[Sandbox] Process order. (Serial=1142, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[108, 52], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:823NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:823None[Sandbox] Process order. (Serial=1143, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[101, 52], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:823NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:823None[Sandbox] Process order. (Serial=1144, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:827NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:849NonePresentation Battle 58126: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:52:59:950None[Sandbox] Process order. (Serial=1145, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:52:59:954NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:420None[Sandbox] Process order. (Serial=1146, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:425NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:500None[Sandbox] Process order. (Serial=1147, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:505NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:830None[Sandbox] Process order. (Serial=1148, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:835NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:960None[Sandbox] Process order. (Serial=1149, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:00:966NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:121None[Sandbox] Process order. (Serial=1150, Empire=6, Order=Order OrderBattleBrainAddReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:123NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:123None[Sandbox] Process order. (Serial=1151, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:125NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:291None[Sandbox] Process order. (Serial=1152, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:293NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:300None[Sandbox] Process order. (Serial=1153, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:306NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:360None[Sandbox] Process order. (Serial=1154, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 58126 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:363NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:371None[Sandbox] Process order. (Serial=1155, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:373NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:380None[Sandbox] Process order. (Serial=1156, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:384NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:433None[Sandbox] Process order. (Serial=1157, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:437NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:479NonePresentation Battle 58126: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:01:550None[Sandbox] Process order. (Serial=1158, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:553NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:561None[Sandbox] Process order. (Serial=1159, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:565NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:921None[Sandbox] Process order. (Serial=1160, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:01:927NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:026None[Sandbox] Process order. (Serial=1161, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:030NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:031None[Sandbox] Process order. (Serial=1162, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:032NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:124NoneAI Synchronization took 24ms at frame 828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:02:314None[Sandbox] Process order. (Serial=1163, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:316NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:331None[Sandbox] Process order. (Serial=1164, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:332NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:440None[Sandbox] Process order. (Serial=1165, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:444NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:581None[Sandbox] Process order. (Serial=1166, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:02:583NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:03:540None[Sandbox] Process order. (Serial=1167, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[89, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:03:542NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:03:550None[Sandbox] Process order. (Serial=1168, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:03:555NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:04:447NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:04:531None[Sandbox] Process order. (Serial=1169, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:04:532NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:342None[Sandbox] Process order. (Serial=1170, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:344NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:344None[Sandbox] Process order. (Serial=1171, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:344NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:344None[Sandbox] Process order. (Serial=1172, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:345NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:401NoneAI Synchronization took 21ms at frame 849 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:05:507NoneCan't find entity 33253 of ongoing task. Fails the task 187711.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:05:582None[Sandbox] Process order. (Serial=1173, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:584NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:584None[Sandbox] Process order. (Serial=1174, Empire=2, Order=Order='OrderGoTo', Entity=#33253, AdditionalFlags='IgnoreFogOfWar', Path='[108, 70] --> [107, 70] --> [106, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:586NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:592None[Sandbox] Process order. (Serial=1175, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:596NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:596None[Sandbox] Process order. (Serial=1176, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:600NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:682None[Sandbox] Process order. (Serial=1177, Empire=0, Order=Order='OrderGoTo', Entity=#56970, path='[24, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:684NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:692None[Sandbox] Process order. (Serial=1178, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:697NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:832None[Sandbox] Process order. (Serial=1179, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:05:834NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:06:383None[Sandbox] Process order. (Serial=1180, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:06:385NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:06:602None[Sandbox] Process order. (Serial=1181, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:06:607NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:531NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:07:613None[Sandbox] Process order. (Serial=1182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:617NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:617None[Sandbox] Process order. (Serial=1183, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:618NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:873None[Sandbox] Process order. (Serial=1184, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:874NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:883None[Sandbox] Process order. (Serial=1185, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:07:887NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:08:441None[Sandbox] Process order. (Serial=1186, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:08:443NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:08:504NoneAI Synchronization took 22ms at frame 876 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:08:934None[Sandbox] Process order. (Serial=1187, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:08:936NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:834None[Sandbox] Process order. (Serial=1188, Empire=0, Order=Order='OrderGoTo', Entity=#56970, path='[23, 13] --> [23, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:836NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:844None[Sandbox] Process order. (Serial=1189, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:848NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:878NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:10:965None[Sandbox] Process order. (Serial=1190, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:10:966NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:544None[Sandbox] Process order. (Serial=1191, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:546NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:546None[Sandbox] Process order. (Serial=1192, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:546NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:785None[Sandbox] Process order. (Serial=1193, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:786NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:835NoneAI Synchronization took 21ms at frame 892 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:11:854None[Sandbox] Process order. (Serial=1194, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:11:858NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:12:265None[Sandbox] Process order. (Serial=1195, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:12:267NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:13:996NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:14:077None[Sandbox] Process order. (Serial=1196, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:079NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:336None[Sandbox] Process order. (Serial=1197, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:338NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:347None[Sandbox] Process order. (Serial=1198, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:351NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:14:968NoneAI Synchronization took 22ms at frame 905 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:15:416None[Sandbox] Process order. (Serial=1199, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:15:418NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:17:358NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:18:228NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:18:228NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:19:392NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:19:392NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:21:085None[Sandbox] Process order. (Serial=1200, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:21:087NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:22:025None[Sandbox] Process order. (Serial=1201, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:22:027NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:22:810NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:22:887None[Sandbox] Process order. (Serial=1202, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:22:889NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:23:137None[Sandbox] Process order. (Serial=1203, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:23:139NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:23:149None[Sandbox] Process order. (Serial=1204, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:23:153NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:23:762NoneAI Synchronization took 21ms at frame 921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:24:186None[Sandbox] Process order. (Serial=1205, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:24:188NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:24:417None[Sandbox] Process order. (Serial=1206, Empire=0, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:24:422NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:138None[Sandbox] Process order. (Serial=1207, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:140NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:140None[Sandbox] Process order. (Serial=1208, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:141NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:141None[Sandbox] Process order. (Serial=1209, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:25:142NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:26:253NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:27:609None[Sandbox] Process order. (Serial=1210, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:27:611NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:489NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:29:569None[Sandbox] Process order. (Serial=1211, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:571NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:829None[Sandbox] Process order. (Serial=1212, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[71, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:831NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:840None[Sandbox] Process order. (Serial=1213, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:29:844NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:079None[Sandbox] Process order. (Serial=1214, Empire=0, Order=Order='OrderGoTo', Entity=#56970, path='[24, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:082NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:089None[Sandbox] Process order. (Serial=1215, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:093NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:460NoneAI Synchronization took 21ms at frame 944 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:30:801None[Sandbox] Process order. (Serial=1216, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:802NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:802None[Sandbox] Process order. (Serial=1217, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:803NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:803None[Sandbox] Process order. (Serial=1218, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:803NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:901None[Sandbox] Process order. (Serial=1219, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:30:903NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:31:190None[Sandbox] Process order. (Serial=1220, Empire=0, Order=Order='OrderGoTo', Entity=#56970, path='[24, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:31:192NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:31:900None[Sandbox] Process order. (Serial=1221, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:31:902NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:32:871NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:33:233None[Sandbox] Process order. (Serial=1222, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[22, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:235NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:243None[Sandbox] Process order. (Serial=1223, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:247NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:820NoneAI Synchronization took 22ms at frame 960 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:33:954None[Sandbox] Process order. (Serial=1224, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:955NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:955None[Sandbox] Process order. (Serial=1225, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:956NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:956None[Sandbox] Process order. (Serial=1226, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:957NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:957None[Sandbox] Process order. (Serial=1227, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:33:957NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:273None[Sandbox] Process order. (Serial=1228, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:275NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:304None[Sandbox] Process order. (Serial=1229, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[23, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:305NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:313None[Sandbox] Process order. (Serial=1230, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:34:317NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:304None[Sandbox] Process order. (Serial=1231, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[22, 13] --> [21, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:306NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:325None[Sandbox] Process order. (Serial=1232, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:329NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:955None[Sandbox] Process order. (Serial=1233, Empire=0, Order=Order='OrderGoTo', Entity=#9225, path='[23, 12]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:35:957NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:002NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:36:085None[Sandbox] Process order. (Serial=1234, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:087NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:335None[Sandbox] Process order. (Serial=1235, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:339NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:815None[Sandbox] Process order. (Serial=1236, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:817NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:817None[Sandbox] Process order. (Serial=1237, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:818NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:818None[Sandbox] Process order. (Serial=1238, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:819NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:819None[Sandbox] Process order. (Serial=1239, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:819NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:819None[Sandbox] Process order. (Serial=1240, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:820NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:36:970NoneAI Synchronization took 22ms at frame 987 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:37:397None[Sandbox] Process order. (Serial=1241, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:37:399NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:068None[Sandbox] Process order. (Serial=1242, Empire=0, Order=Order OrderFurtherActions)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:071NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:077None[Sandbox] Process order. (Serial=1243, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:081NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:081None[Sandbox] Process order. (Serial=1244, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:086NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:086None[Sandbox] Process order. (Serial=1245, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:090NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:090None[Sandbox] Process order. (Serial=1246, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:094NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:094None[Sandbox] Process order. (Serial=1247, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:38:098NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:088None[Sandbox] Process order. (Serial=1248, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:092NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:092None[Sandbox] Process order. (Serial=1249, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:096NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:107None[Sandbox] Process order. (Serial=1250, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:111NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:111None[Sandbox] Process order. (Serial=1251, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:115NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:115None[Sandbox] Process order. (Serial=1252, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:118NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #28147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:53:39:388NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:39:468None[Sandbox] Process order. (Serial=1253, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:39:470NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:098None[Sandbox] Process order. (Serial=1254, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:100NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:100None[Sandbox] Process order. (Serial=1255, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:104NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:118None[Sandbox] Process order. (Serial=1256, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:122NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:123None[Sandbox] Process order. (Serial=1257, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:124NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:335NoneAI Synchronization took 22ms at frame 1007 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:40:768None[Sandbox] Process order. (Serial=1258, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:40:770NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:41:109None[Sandbox] Process order. (Serial=1259, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:41:113NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:41:129None[Sandbox] Process order. (Serial=1260, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:41:133NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:119None[Sandbox] Process order. (Serial=1261, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:124NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:140None[Sandbox] Process order. (Serial=1262, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:144NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:479NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:42:560None[Sandbox] Process order. (Serial=1263, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:42:561NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:130None[Sandbox] Process order. (Serial=1264, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:134NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:150None[Sandbox] Process order. (Serial=1265, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:154NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:432NoneAI Synchronization took 22ms at frame 1027 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:43:860None[Sandbox] Process order. (Serial=1266, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:863NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:911None[Sandbox] Process order. (Serial=1267, Empire=0, Order=Order OrderBattleSetInstantResolve, BattleGuid=#57662, EmpireIndex=0)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:913NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleSetInstantResolve(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleSetInstantResolve(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:43:970NonePresentation Battle 57662: Execute action[9]: SetInstantResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetInstantResolveFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:43:971NonePresentation Battle 57662: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:43:971NonePresentation Battle 57662: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:44:140None[Sandbox] Process order. (Serial=1268, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:44:144NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:44:161None[Sandbox] Process order. (Serial=1269, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:44:165NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:45:152None[Sandbox] Process order. (Serial=1270, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:45:154NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:45:171None[Sandbox] Process order. (Serial=1271, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:45:173NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:45:824NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:46:792NoneAI Synchronization took 21ms at frame 1043 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:53:47:225None[Sandbox] Process order. (Serial=1272, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:47:227NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:48:954NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:49:035None[Sandbox] Process order. (Serial=1273, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:49:037NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:50:315None[Sandbox] Process order. (Serial=1274, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:50:317NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:776None[Sandbox] Process order. (Serial=1275, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:778NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:778None[Sandbox] Process order. (Serial=1276, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:779NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:779None[Sandbox] Process order. (Serial=1277, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:779NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:780None[Sandbox] Process order. (Serial=1278, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:780NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:780None[Sandbox] Process order. (Serial=1279, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:781NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:781None[Sandbox] Process order. (Serial=1280, Empire=0, Order=Order OrderChangeNotificationStatus)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:51:781NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:52:281NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:52:356None[Sandbox] Process order. (Serial=1281, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:52:358NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:53:619None[Sandbox] Process order. (Serial=1282, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:53:621NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:55:341NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:53:56:691None[Sandbox] Process order. (Serial=1283, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:56:693NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:53:58:649NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:00:002None[Sandbox] Process order. (Serial=1284, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:00:004NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:01:718NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:03:055None[Sandbox] Process order. (Serial=1285, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:03:057NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:05:131NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:06:477None[Sandbox] Process order. (Serial=1286, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:06:479NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:06:719NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:06:719NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:06:722NoneType 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:06:722NoneProcessing instruction type 'Amplitude.Mercury.Simulation.LogEventManager, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:08:241NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 1,0 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:09:608None[Sandbox] Process order. (Serial=1287, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:09:610NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:11:569NoneEmpire 5 AI run took 1,0 seconds to be executed (0,2 seconds of AI processing and 0,9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:11:915NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:54:11:915NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

00:54:11:915NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

00:54:11:915NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

00:54:11:915NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:11:915NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

00:54:11:935NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__25:MoveNext()

00:54:12:011NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:54:12:012None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:54:12:177NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

00:54:12:210NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:54:12:210NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:12:210NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

00:54:12:211NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:54:12:227NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

00:54:12:227NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

00:54:12:227NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

00:54:12:227None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

00:54:12:231NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:335NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:347NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:411NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:494NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:531NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:546NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:599NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:12:771NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:54:12:782NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

00:54:12:810NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

00:54:12:843NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:54:13:783NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:783NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:783NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Scenario_AntarticaTerritory.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:783NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:784NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era2_Common_Envoys.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:784NoneDescriptor 'Effect_UnitPrototype_AgentWithoutStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:784NoneDescriptor 'Effect_UnitPrototype_AgentWithStealth': Effect '1': Cannot feedback '!GameEffect_ArmyDecoy' as it does not concern either Source or Target and another intermediate condition is closer to the target..

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:785NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:785NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for Effect_LegacyTrait_Era2_PacificPolynesians.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:785NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:785NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:787NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Easy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Endless.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Hard.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Impossible.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Normal.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Sandbox.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:788NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_EmpireBonus_GameDifficulty_Minor_Serious.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:789NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for ExternalTradeExchange_SharedResources.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeFlag_SameTerritoryAndNodeOwner.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_AdminCenter.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Harbor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Jetty.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Ocean.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_TradeNodeType_Roundhouse.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_NavalTransportBattleSpeed.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:793NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:794NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_ArmyDecoy.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:795NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Stargazing.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:796None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Urban is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Religious is used both as a Extension and a ArtificialWonder. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Urban is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Base is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_Base_Harbour is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_BoroughExtension is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_Base_PublicOrder is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Tag_Extension_Religious is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_HolySite is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Extension_HolySite_Yield is used both as a ArtificialWonder and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_UnitAbility_Artillery is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:797None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:798None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:798None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:798None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:13:808NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:13:814NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

00:54:13:960None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

00:54:13:979NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

00:54:13:979NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

00:54:14:017NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

00:54:14:017NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:54:14:086NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era1_Sumer)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:54:14:086NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_RapaNui)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:54:14:086NoneMissing AI Gains on LegacyTrait (Value=LegacyTrait_Era3_MongolEmpire)

Amplitude.Mercury.Interop.AI.DataSnapshot:ComputeFactionsGains()

00:54:14:521NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:54:14:591NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:54:14:591NoneLoading AI save: ozeanien.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

00:54:14:659NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

00:54:14:668NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

00:54:14:901NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:14:985NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

00:54:14:985NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:14:995NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortcutArmyStealTrade'.

Amplitude.Framework.Input.ActionMapper:Amplitude.Framework.Input.IActionMappingService.Subscribe(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:14:997NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:15:573NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:15:598NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

00:54:15:903NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:15:903NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__65:MoveNext()

00:54:16:937NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:54:16:937NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:54:16:937NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

00:54:16:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:16:995None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:54:16:995NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:16:996NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:013NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:030None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

00:54:17:030None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

00:54:17:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:030NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:032NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:034NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:17:038NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:17:038NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:17:039NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:18:142NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:18:143NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:18:143NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:787NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:788NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:19:788NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:20:590NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:20:590NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:21:396NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:21:396NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:21:396NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:172NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:22:940NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:22:940NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:22:940NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:24:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:24:006NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:24:006NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:25:005NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__35:MoveNext()

00:54:25:005NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationStealthController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:006NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:25:655NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:25:656NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

00:54:30:869NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:30:871NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:30:871NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:30:871NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:30:871NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:30:941NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:30:942NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:30:942NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:31:707NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:54:31:707NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:54:31:707NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

00:54:31:770NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:32:421NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:32:675NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:32:776NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:776NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:776NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:776NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:777NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:777NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:777NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:777NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:778NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:778NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:778NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:32:779NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:030NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:030NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:33:030NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:33:030NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:33:129NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:210NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:239NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:334NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:567NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:669NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:707NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:707NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:708NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:715NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__33:MoveNext()

00:54:33:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #54134 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #45503 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:746None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #16549 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #56356 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:748None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #47561 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:748None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56333 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:749None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #7601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:749None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:751None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #49129 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:751None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #52096 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:751None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57169 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:753None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #20049 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:754None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:755None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:755None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57022 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:756None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #43665 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:758None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:758None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50727 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:759None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:759None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #31420 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:760None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45166 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:761None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:762None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #14303 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #57170 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:764None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #40340 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53451 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #54023 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:769None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #47231 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:769None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #52307 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:769None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45500 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:771None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #49190 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:771None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39326 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:772None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56336 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:773None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #34319 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:773None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #27540 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:774None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #54120 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:774None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #32916 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:775None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #57146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:776None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #47570 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:776None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:776None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #52810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:778None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56898 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:778None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:781None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #38164 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #47577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #45810 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #46033 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #56899 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #54027 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:786None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #45195 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:787None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24705 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:787None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #37119 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:790None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #17750 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:791None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #16722 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:792None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #56718 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:794None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #41106 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:794None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #42537 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:796None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:796None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #46821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:797None[Preview] Set PresentationUnit #57057 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:798None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MaoriIwi #49178 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:799None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45437 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:801None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:802None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:805None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #43688 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:805None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #46227 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:805None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #52823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:806None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #44473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:807None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #43973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #40348 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Phoenicia #57018 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #45504 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #54005 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:808None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #42957 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:809None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_KhmerEmpire #41193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:809None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45473 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:809None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45467 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:812None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22149 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56559 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:814None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:815None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Mediterranean #36408 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #48388 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22277 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:825None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #28147 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:826None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #54044 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:827None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39204 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:828None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #57020 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:828None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #24956 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:828None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:828None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #40338 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:830None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #18913 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:830None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #41767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:832None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_European #22310 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:833None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #40209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:833None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_RomanEmpire #20072 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:833None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #54146 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:835None[Preview] Set PresentationUnit #55073 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:836None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #50749 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:837None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24641 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:838None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55064 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:839None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:840None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #55062 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #21444 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:841None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24226 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:843None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56365 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:843None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_Asian #53301 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:844None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #47345 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:844None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #22600 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #53296 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MughalEmpire #48306 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #56369 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:848None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #55087 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:848None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #29411 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:848None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45173 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54140 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:850None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #45162 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:851None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:852None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56743 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:852None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #35729 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #40547 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #55554 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_CaribbeanPirates #37779 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #39950 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:857None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #55373 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:857None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #36389 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:857None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #45470 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #53363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:858None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24966 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #24976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:860None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #43671 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:861None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_RapaNui #48429 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:862None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #33253 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:863None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #25708 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:865None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:865None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57016 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:867None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56726 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:867None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56555 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:868None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #26974 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:869None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #35255 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:869None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #56745 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:870None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #36425 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:871None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:871None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #53361 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:871None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #51706 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:872None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #54021 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:874None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #40417 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:875None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #48299 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:875None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:877None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #56730 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #34370 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:878None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #37766 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #30390 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #32084 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #40812 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:881None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #28583 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #49123 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #29453 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:884None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_Eastern #48464 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #39193 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:885None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #53449 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:887None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33973 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:887None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #48297 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:54:33:889NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 19035 ms

Amplitude.Mercury.Presentation.Presentation+d__28:MoveNext()

00:54:33:892UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:33:913NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:54:33:918NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

00:54:33:918NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

00:54:34:182NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:34:184NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:34:199UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:34:260None[Sandbox] Process order. (Serial=1, Empire=0, Order=Order OrderSetControlledByHuman)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:165NoneAI post synchronization passes took 3,0 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

00:54:38:312None[Sandbox] Process order. (Serial=2, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:533None[Sandbox] Process order. (Serial=3, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:538None[Sandbox] Process order. (Serial=4, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:743None[Sandbox] Process order. (Serial=5, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:747None[Sandbox] Process order. (Serial=6, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:751None[Sandbox] Process order. (Serial=7, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:754None[Sandbox] Process order. (Serial=8, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:758None[Sandbox] Process order. (Serial=9, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:773None[Sandbox] Process order. (Serial=10, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'Infrastructure_Money_Family01_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:38:777None[Sandbox] Process order. (Serial=11, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:012None[Sandbox] Process order. (Serial=12, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:577NoneCan't find entity 45504 of ongoing task. Fails the task 162148.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:39:614None[Sandbox] Process order. (Serial=13, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[59, 65], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:618None[Sandbox] Process order. (Serial=14, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:627None[Sandbox] Process order. (Serial=15, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[42, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:635None[Sandbox] Process order. (Serial=16, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:685None[Sandbox] Process order. (Serial=17, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:39:793NoneCan't find entity 57170 of ongoing task. Fails the task 121710.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:39:855None[Sandbox] Process order. (Serial=18, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:248None[Sandbox] Process order. (Serial=19, Empire=2, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:252None[Sandbox] Process order. (Serial=20, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:256None[Sandbox] Process order. (Serial=21, Empire=5, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:259None[Sandbox] Process order. (Serial=22, Empire=7, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:263None[Sandbox] Process order. (Serial=23, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:266None[Sandbox] Process order. (Serial=24, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:271None[Sandbox] Process order. (Serial=25, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:274None[Sandbox] Process order. (Serial=26, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:278None[Sandbox] Process order. (Serial=27, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:280None[Sandbox] Process order. (Serial=28, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:282None[Sandbox] Process order. (Serial=29, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:285None[Sandbox] Process order. (Serial=30, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:290None[Sandbox] Process order. (Serial=31, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:293None[Sandbox] Process order. (Serial=32, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:506None[Sandbox] Process order. (Serial=33, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:736None[Sandbox] Process order. (Serial=34, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:946None[Sandbox] Process order. (Serial=35, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:950None[Sandbox] Process order. (Serial=36, Empire=4, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:40:970None[Sandbox] Process order. (Serial=37, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:41:276None[Sandbox] Process order. (Serial=38, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:41:846None[Sandbox] Process order. (Serial=39, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:41:926None[Sandbox] Process order. (Serial=40, Empire=7, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:42:107None[Sandbox] Process order. (Serial=41, Empire=8, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:42:111None[Sandbox] Process order. (Serial=42, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:42:137None[Sandbox] Process order. (Serial=43, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '19267' Constructible: 'LandUnit_Era4_CaribbeanPirates_EmblematicLand' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:42:479None[Sandbox] Process order. (Serial=44, Empire=6, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:42:548NoneAI Synchronization took 21ms at frame 69 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:54:42:907None[Sandbox] Process order. (Serial=45, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:43:218None[Sandbox] Process order. (Serial=46, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:43:228None[Sandbox] Process order. (Serial=47, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:43:231None[Sandbox] Process order. (Serial=48, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:43:238None[Sandbox] Process order. (Serial=49, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:44:618None[Sandbox] Process order. (Serial=50, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[8, 18] --> [7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:44:629None[Sandbox] Process order. (Serial=51, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:44:907NoneAI Synchronization took 22ms at frame 81 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:54:45:290None[Sandbox] Process order. (Serial=52, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:45:640None[Sandbox] Process order. (Serial=53, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:46:720None[Sandbox] Process order. (Serial=54, Empire=8, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:47:081None[Sandbox] Process order. (Serial=55, Empire=4, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:47:147NoneAI Synchronization took 21ms at frame 93 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:54:47:510None[Sandbox] Process order. (Serial=56, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:49:701None[Sandbox] Process order. (Serial=57, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:51:548None[Sandbox] Process order. (Serial=58, Empire=8, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:51:903None[Sandbox] Process order. (Serial=59, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:54:193None[Sandbox] Process order. (Serial=60, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:56:434None[Sandbox] Process order. (Serial=61, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:54:58:715None[Sandbox] Process order. (Serial=62, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:00:966None[Sandbox] Process order. (Serial=63, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:03:239None[Sandbox] Process order. (Serial=64, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:05:470None[Sandbox] Process order. (Serial=65, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:07:783None[Sandbox] Process order. (Serial=66, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:10:014None[Sandbox] Process order. (Serial=67, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:12:276None[Sandbox] Process order. (Serial=68, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:14:539None[Sandbox] Process order. (Serial=69, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:16:850None[Sandbox] Process order. (Serial=70, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:17:491None[Sandbox] Process order. (Serial=71, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:18:754NoneAI Synchronization took 21ms at frame 141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:55:19:132None[Sandbox] Process order. (Serial=72, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:21:414None[Sandbox] Process order. (Serial=73, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:23:655None[Sandbox] Process order. (Serial=74, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:25:925None[Sandbox] Process order. (Serial=75, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:28:155None[Sandbox] Process order. (Serial=76, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:30:408None[Sandbox] Process order. (Serial=77, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:32:627None[Sandbox] Process order. (Serial=78, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:34:900None[Sandbox] Process order. (Serial=79, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:37:111None[Sandbox] Process order. (Serial=80, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:39:384None[Sandbox] Process order. (Serial=81, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:41:644None[Sandbox] Process order. (Serial=82, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:43:925None[Sandbox] Process order. (Serial=83, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:46:167None[Sandbox] Process order. (Serial=84, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:48:428None[Sandbox] Process order. (Serial=85, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:50:690None[Sandbox] Process order. (Serial=86, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:53:000None[Sandbox] Process order. (Serial=87, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:55:251None[Sandbox] Process order. (Serial=88, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:57:523None[Sandbox] Process order. (Serial=89, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:55:59:754None[Sandbox] Process order. (Serial=90, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:02:045None[Sandbox] Process order. (Serial=91, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:04:296None[Sandbox] Process order. (Serial=92, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:06:608None[Sandbox] Process order. (Serial=93, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:08:889None[Sandbox] Process order. (Serial=94, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:11:152None[Sandbox] Process order. (Serial=95, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:13:395None[Sandbox] Process order. (Serial=96, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:15:649None[Sandbox] Process order. (Serial=97, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:17:881None[Sandbox] Process order. (Serial=98, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:20:174None[Sandbox] Process order. (Serial=99, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:22:424None[Sandbox] Process order. (Serial=100, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:24:714None[Sandbox] Process order. (Serial=101, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:26:946None[Sandbox] Process order. (Serial=102, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:29:257None[Sandbox] Process order. (Serial=103, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:31:508None[Sandbox] Process order. (Serial=104, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:33:809None[Sandbox] Process order. (Serial=105, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:36:040None[Sandbox] Process order. (Serial=106, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:38:343None[Sandbox] Process order. (Serial=107, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:40:583None[Sandbox] Process order. (Serial=108, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:40:975None[Sandbox] Process order. (Serial=109, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:42:896None[Sandbox] Process order. (Serial=110, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:44:085None[Sandbox] Process order. (Serial=111, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:45:136None[Sandbox] Process order. (Serial=112, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:47:446None[Sandbox] Process order. (Serial=113, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:48:836None[Sandbox] Process order. (Serial=114, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:49:717None[Sandbox] Process order. (Serial=115, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:52:019None[Sandbox] Process order. (Serial=116, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:52:681None[Sandbox] Process order. (Serial=117, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:52:801None[Sandbox] Process order. (Serial=118, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:54:311None[Sandbox] Process order. (Serial=119, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:55:991None[Sandbox] Process order. (Serial=120, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:56:583None[Sandbox] Process order. (Serial=121, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:58:865None[Sandbox] Process order. (Serial=122, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:56:58:925None[Sandbox] Process order. (Serial=123, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:01:176None[Sandbox] Process order. (Serial=124, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:03:380None[Sandbox] Process order. (Serial=125, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:05:502None[Sandbox] Process order. (Serial=126, Empire=0, Order=Order OrderRemoveConstructionAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:05:653None[Sandbox] Process order. (Serial=127, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:07:925None[Sandbox] Process order. (Serial=128, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:10:206None[Sandbox] Process order. (Serial=129, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:12:426None[Sandbox] Process order. (Serial=130, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:14:708None[Sandbox] Process order. (Serial=131, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:16:700None[Sandbox] Process order. (Serial=132, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '26500' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:16:980None[Sandbox] Process order. (Serial=133, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:19:291None[Sandbox] Process order. (Serial=134, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:19:491None[Sandbox] Process order. (Serial=135, Empire=0, Order=Order OrderEnqueueConstructible, Settlement: '6117' Constructible: 'Infrastructure_PublicOrder_Family03_02' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:19:511None[Sandbox] Process order. (Serial=136, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:21:552None[Sandbox] Process order. (Serial=137, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:23:803None[Sandbox] Process order. (Serial=138, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:26:084None[Sandbox] Process order. (Serial=139, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:28:019None[Sandbox] Process order. (Serial=140, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:28:386None[Sandbox] Process order. (Serial=141, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:28:729NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:30:319NoneAI Synchronization took 22ms at frame 350 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:30:697None[Sandbox] Process order. (Serial=142, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:30:757None[Sandbox] Process order. (Serial=143, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:31:269NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:32:654NoneAI Synchronization took 21ms at frame 356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:33:011None[Sandbox] Process order. (Serial=144, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:33:781None[Sandbox] Process order. (Serial=145, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:34:182None[Sandbox] Process order. (Serial=146, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:34:328NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:34:411None[Sandbox] Process order. (Serial=147, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:34:929NoneAI Synchronization took 21ms at frame 368 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:35:312None[Sandbox] Process order. (Serial=148, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:36:783None[Sandbox] Process order. (Serial=149, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:37:291NoneAI Synchronization took 21ms at frame 374 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:37:305NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:37:673None[Sandbox] Process order. (Serial=150, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:39:385None[Sandbox] Process order. (Serial=151, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:39:587NoneAI Synchronization took 22ms at frame 380 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:39:738NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:39:965None[Sandbox] Process order. (Serial=152, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:42:206None[Sandbox] Process order. (Serial=153, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:42:236None[Sandbox] Process order. (Serial=154, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:44:118NoneAI Synchronization took 21ms at frame 388 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:57:44:478None[Sandbox] Process order. (Serial=155, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:46:760None[Sandbox] Process order. (Serial=156, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:49:002None[Sandbox] Process order. (Serial=157, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:51:243None[Sandbox] Process order. (Serial=158, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:51:581NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:57:53:535None[Sandbox] Process order. (Serial=159, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:55:885None[Sandbox] Process order. (Serial=160, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:57:756None[Sandbox] Process order. (Serial=161, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:57:58:097None[Sandbox] Process order. (Serial=162, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:00:054NoneAI Synchronization took 22ms at frame 411 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:00:408None[Sandbox] Process order. (Serial=163, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:01:359None[Sandbox] Process order. (Serial=164, Empire=0, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:02:334NoneAI Synchronization took 22ms at frame 417 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:02:711None[Sandbox] Process order. (Serial=165, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:04:973None[Sandbox] Process order. (Serial=166, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:07:173None[Sandbox] Process order. (Serial=167, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:09:435None[Sandbox] Process order. (Serial=168, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:09:857NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:58:11:656None[Sandbox] Process order. (Serial=169, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:13:928None[Sandbox] Process order. (Serial=170, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:16:141None[Sandbox] Process order. (Serial=171, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:18:373None[Sandbox] Process order. (Serial=172, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:20:593None[Sandbox] Process order. (Serial=173, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:22:815None[Sandbox] Process order. (Serial=174, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:25:066None[Sandbox] Process order. (Serial=175, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:27:338None[Sandbox] Process order. (Serial=176, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:29:560None[Sandbox] Process order. (Serial=177, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:31:801None[Sandbox] Process order. (Serial=178, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:34:003None[Sandbox] Process order. (Serial=179, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:36:234None[Sandbox] Process order. (Serial=180, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:38:464None[Sandbox] Process order. (Serial=181, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:40:746None[Sandbox] Process order. (Serial=182, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:42:949None[Sandbox] Process order. (Serial=183, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:43:029None[Sandbox] Process order. (Serial=184, Empire=0, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:44:846None[Sandbox] Process order. (Serial=185, Empire=-1, Order=Order OrderWaitForOrderReplication)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:45:127NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:58:45:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57626 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:45:131None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Ethiopia #57634 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:45:132None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #57619 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:45:133None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #57632 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:45:133NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:58:45:134None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_FrankishKingdom #57623 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:45:191NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:45:191NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:46:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #49738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:46:519None[Sandbox] Process order. (Serial=186, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:46:523None[Sandbox] Process order. (Serial=187, Empire=0, Order=Order OrderEmpireLockedByMandatories)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:784NoneAI Synchronization took 1249ms at frame 496 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:47:962None[Sandbox] Process order. (Serial=188, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '16198' Constructible: 'Infrastructure_PublicOrder_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:966None[Sandbox] Process order. (Serial=189, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '4929' Constructible: 'Extension_ArtificialWonderParticipation_Era5_StatueOfLiberty' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:970None[Sandbox] Process order. (Serial=190, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:974None[Sandbox] Process order. (Serial=191, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:976None[Sandbox] Process order. (Serial=192, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:979None[Sandbox] Process order. (Serial=193, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:982None[Sandbox] Process order. (Serial=194, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:984None[Sandbox] Process order. (Serial=195, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:988None[Sandbox] Process order. (Serial=196, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:47:992None[Sandbox] Process order. (Serial=197, Empire=2, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:002None[Sandbox] Process order. (Serial=198, Empire=2, Order=Order='OrderGoTo', Entity=#54005, AdditionalFlags='IgnoreFogOfWar', Path='[110, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:012None[Sandbox] Process order. (Serial=199, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[107, 63] --> [107, 62] --> [107, 61] --> [107, 60] --> [107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:032None[Sandbox] Process order. (Serial=200, Empire=2, Order=Order='OrderGoTo', Entity=#53449, AdditionalFlags='IgnoreFogOfWar', Path='[107, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:044None[Sandbox] Process order. (Serial=201, Empire=2, Order=Order='OrderGoTo', Entity=#55554, AdditionalFlags='IgnoreFogOfWar', Path='[100, 60] --> [99, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:059None[Sandbox] Process order. (Serial=202, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[103, 56] --> [103, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:070None[Sandbox] Process order. (Serial=203, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '12850' Constructible: 'Extension_Base_Science' Position: '[111, 59]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:072None[Sandbox] Process order. (Serial=204, Empire=2, Order=Order OrderEnqueueConstructible, Settlement: '7633' Constructible: 'Extension_Era5_Siam' Position: '[112, 81]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:075None[Sandbox] Process order. (Serial=205, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:086None[Sandbox] Process order. (Serial=206, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:101None[Sandbox] Process order. (Serial=207, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:124None[Sandbox] Process order. (Serial=208, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:138None[Sandbox] Process order. (Serial=209, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:153None[Sandbox] Process order. (Serial=210, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:169None[Sandbox] Process order. (Serial=211, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:192None[Sandbox] Process order. (Serial=212, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:196None[Sandbox] Process order. (Serial=213, Empire=3, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:201None[Sandbox] Process order. (Serial=214, Empire=3, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:325NoneCan't find entity 47345 of ongoing task. Fails the task 174044.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:48:452None[Sandbox] Process order. (Serial=215, Empire=4, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:456None[Sandbox] Process order. (Serial=216, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:460None[Sandbox] Process order. (Serial=217, Empire=4, Order=Order OrderBuyoutAvailableConstruction. Settlement=11108, Constructible=LandUnit_Era3_Common_Spies, Position=[-1, -1], Currency=Money)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:467None[Sandbox] Process order. (Serial=218, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '25206' Constructible: 'Infrastructure_Money_Family04_01' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:469None[Sandbox] Process order. (Serial=219, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:472None[Sandbox] Process order. (Serial=220, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '6392' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:474None[Sandbox] Process order. (Serial=221, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:477None[Sandbox] Process order. (Serial=222, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '7089' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:481None[Sandbox] Process order. (Serial=223, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era5_ZuluKingdom_Impis' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:484None[Sandbox] Process order. (Serial=224, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '9552' Constructible: 'LandUnit_Era4_TokugawaShogunate_NaginataSamurais' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:488None[Sandbox] Process order. (Serial=225, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:490None[Sandbox] Process order. (Serial=226, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:492None[Sandbox] Process order. (Serial=227, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:495None[Sandbox] Process order. (Serial=228, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:498None[Sandbox] Process order. (Serial=229, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:500None[Sandbox] Process order. (Serial=230, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:503None[Sandbox] Process order. (Serial=231, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:505None[Sandbox] Process order. (Serial=232, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:507None[Sandbox] Process order. (Serial=233, Empire=4, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:510None[Sandbox] Process order. (Serial=234, Empire=4, Order=Order OrderExecuteGrievanceAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:533None[Sandbox] Process order. (Serial=235, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:544None[Sandbox] Process order. (Serial=236, Empire=4, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:555None[Sandbox] Process order. (Serial=237, Empire=4, Order=Order='OrderGoTo', Entity=#45815, AdditionalFlags='IgnoreFogOfWar', Path='[119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:569None[Sandbox] Process order. (Serial=238, Empire=4, Order=Order='OrderGoTo', Entity=#57626, AdditionalFlags='IgnoreFogOfWar', Path='[116, 59] --> [117, 59] --> [118, 58] --> [119, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:584None[Sandbox] Process order. (Serial=239, Empire=4, Order=Order='OrderGoTo', Entity=#25714, AdditionalFlags='IgnoreFogOfWar', Path='[113, 30] --> [112, 29] --> [112, 28] --> [111, 27] --> [111, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:630None[Sandbox] Process order. (Serial=240, Empire=4, Order=Order='OrderGoTo', Entity=#47345, AdditionalFlags='IgnoreFogOfWar', Path='[107, 26] --> [108, 26] --> [109, 26] --> [110, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:633None[Sandbox] Process order. (Serial=241, Empire=4, Order=Order='OrderGoTo', Entity=#48299, AdditionalFlags='IgnoreFogOfWar', Path='[147, 21] --> [148, 20] --> [149, 20] --> [149, 19] --> [0, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:636None[Sandbox] Process order. (Serial=242, Empire=4, Order=Order='OrderGoTo', Entity=#57062, AdditionalFlags='IgnoreFogOfWar', Path='[112, 6] --> [111, 5] --> [111, 4] --> [110, 4] --> [109, 4] --> [108, 4] --> [107, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:640None[Sandbox] Process order. (Serial=243, Empire=4, Order=Order='OrderGoTo', Entity=#52823, AdditionalFlags='IgnoreFogOfWar', Path='[102, 51] --> [102, 52] --> [101, 52] --> [100, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:643None[Sandbox] Process order. (Serial=244, Empire=4, Order=Order='OrderGoTo', Entity=#56363, AdditionalFlags='IgnoreFogOfWar', Path='[115, 10] --> [115, 9] --> [116, 9] --> [117, 10] --> [117, 11] --> [117, 12] --> [117, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:648None[Sandbox] Process order. (Serial=245, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '4605' Constructible: 'Extension_Era5_ZuluKingdom' Position: '[108, 27]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:650None[Sandbox] Process order. (Serial=246, Empire=4, Order=Order='OrderGoTo', Entity=#45810, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [103, 29] --> [103, 30] --> [102, 31] --> [102, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:666None[Sandbox] Process order. (Serial=247, Empire=4, Order=Order='OrderGoTo', Entity=#36600, AdditionalFlags='IgnoreFogOfWar', Path='[108, 22] --> [107, 23] --> [108, 24] --> [108, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:670None[Sandbox] Process order. (Serial=248, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:684None[Sandbox] Process order. (Serial=249, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:699None[Sandbox] Process order. (Serial=250, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:712None[Sandbox] Process order. (Serial=251, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:727None[Sandbox] Process order. (Serial=252, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:741None[Sandbox] Process order. (Serial=253, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:756None[Sandbox] Process order. (Serial=254, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:770None[Sandbox] Process order. (Serial=255, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:785None[Sandbox] Process order. (Serial=256, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:799None[Sandbox] Process order. (Serial=257, Empire=4, Order=Order='OrderGoTo', Entity=#33752, AdditionalFlags='IgnoreFogOfWar', Path='[49, 78] --> [48, 79] --> [48, 80] --> [47, 81] --> [47, 82] --> [46, 83] --> [45, 83]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:807None[Sandbox] Process order. (Serial=258, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:821None[Sandbox] Process order. (Serial=259, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:886NoneCan't find entity 56730 of ongoing task. Fails the task 266862.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:48:886NoneCan't find entity 56365 of ongoing task. Fails the task 266726.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:48:948None[Sandbox] Process order. (Serial=260, Empire=5, Order=Order OrderEnqueueTechnology)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:952None[Sandbox] Process order. (Serial=261, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:956None[Sandbox] Process order. (Serial=262, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:959None[Sandbox] Process order. (Serial=263, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:963None[Sandbox] Process order. (Serial=264, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '32941' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:966None[Sandbox] Process order. (Serial=265, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:969None[Sandbox] Process order. (Serial=266, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '43805' Constructible: 'LandUnit_Era4_Common_Musketeers' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:973None[Sandbox] Process order. (Serial=267, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'NavalUnit_Era4_Common_Carracks' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:976None[Sandbox] Process order. (Serial=268, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:979None[Sandbox] Process order. (Serial=269, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:982None[Sandbox] Process order. (Serial=270, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:986None[Sandbox] Process order. (Serial=271, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:989None[Sandbox] Process order. (Serial=272, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:993None[Sandbox] Process order. (Serial=273, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:996None[Sandbox] Process order. (Serial=274, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:48:998None[Sandbox] Process order. (Serial=275, Empire=5, Order=Order OrderUseLeverageAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:000None[Sandbox] Process order. (Serial=276, Empire=5, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:003None[Sandbox] Process order. (Serial=277, Empire=5, Order=Order='OrderGoTo', Entity=#54120, AdditionalFlags='IgnoreFogOfWar', Path='[64, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:007None[Sandbox] Process order. (Serial=278, Empire=5, Order=Order='OrderGoTo', Entity=#24966, AdditionalFlags='IgnoreFogOfWar', Path='[94, 58] --> [94, 59] --> [94, 60] --> [94, 61]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:017None[Sandbox] Process order. (Serial=279, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:022None[Sandbox] Process order. (Serial=280, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:033None[Sandbox] Process order. (Serial=281, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[47, 48] --> [48, 48] --> [48, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:037None[Sandbox] Process order. (Serial=282, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:048None[Sandbox] Process order. (Serial=283, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:052None[Sandbox] Process order. (Serial=284, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:063None[Sandbox] Process order. (Serial=285, Empire=5, Order=Order='OrderGoTo', Entity=#43671, AdditionalFlags='IgnoreFogOfWar', Path='[54, 39] --> [55, 39] --> [56, 39] --> [57, 39] --> [58, 39] --> [59, 39] --> [60, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:067None[Sandbox] Process order. (Serial=286, Empire=5, Order=Order='OrderGoTo', Entity=#56730, AdditionalFlags='IgnoreFogOfWar', Path='[62, 20] --> [63, 20] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:071None[Sandbox] Process order. (Serial=287, Empire=5, Order=Order='OrderGoTo', Entity=#56991, AdditionalFlags='IgnoreFogOfWar', Path='[67, 37] --> [67, 38] --> [66, 39] --> [65, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:075None[Sandbox] Process order. (Serial=288, Empire=5, Order=Order='OrderGoTo', Entity=#56336, AdditionalFlags='IgnoreFogOfWar', Path='[60, 19] --> [61, 19] --> [62, 19] --> [63, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:079None[Sandbox] Process order. (Serial=289, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:094None[Sandbox] Process order. (Serial=290, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:128None[Sandbox] Process order. (Serial=291, Empire=5, Order=Order='OrderGoTo', Entity=#36389, AdditionalFlags='IgnoreFogOfWar', Path='[58, 25] --> [58, 26] --> [57, 27] --> [56, 27] --> [56, 28] --> [55, 28] --> [54, 28] --> [53, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:133None[Sandbox] Process order. (Serial=292, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:148None[Sandbox] Process order. (Serial=293, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:162None[Sandbox] Process order. (Serial=294, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:178None[Sandbox] Process order. (Serial=295, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:192None[Sandbox] Process order. (Serial=296, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:207None[Sandbox] Process order. (Serial=297, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:222None[Sandbox] Process order. (Serial=298, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:237None[Sandbox] Process order. (Serial=299, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:252None[Sandbox] Process order. (Serial=300, Empire=5, Order=Order='OrderGoTo', Entity=#47570, AdditionalFlags='IgnoreFogOfWar', Path='[53, 74] --> [52, 75] --> [52, 76] --> [51, 77] --> [50, 77]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:268None[Sandbox] Process order. (Serial=301, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:281None[Sandbox] Process order. (Serial=302, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:294None[Sandbox] Process order. (Serial=303, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:308None[Sandbox] Process order. (Serial=304, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:330None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #27080 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:49:330None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:49:358None[Sandbox] Process order. (Serial=305, Empire=6, Order=Order OrderActivateCivic)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:363None[Sandbox] Process order. (Serial=306, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:366None[Sandbox] Process order. (Serial=307, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '4482' Constructible: 'LandUnit_Era4_Maasai_MaasaiMorans' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:368None[Sandbox] Process order. (Serial=308, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:371None[Sandbox] Process order. (Serial=309, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:374None[Sandbox] Process order. (Serial=310, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6439' Constructible: 'LandUnit_Era4_Common_SpyMasters' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:377None[Sandbox] Process order. (Serial=311, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:380None[Sandbox] Process order. (Serial=312, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:383None[Sandbox] Process order. (Serial=313, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:386None[Sandbox] Process order. (Serial=314, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:389None[Sandbox] Process order. (Serial=315, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:392None[Sandbox] Process order. (Serial=316, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:410None[Sandbox] Process order. (Serial=317, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '10721' Constructible: 'Extension_Era5_Ethiopia' Position: '[46, 55]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:418None[Sandbox] Process order. (Serial=318, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[51, 75] --> [52, 75] --> [53, 75] --> [54, 74] --> [55, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:422None[Sandbox] Process order. (Serial=319, Empire=6, Order=Order='OrderGoTo', Entity=#45504, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [41, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:438None[Sandbox] Process order. (Serial=320, Empire=6, Order=Order='OrderGoTo', Entity=#54021, AdditionalFlags='IgnoreFogOfWar', Path='[51, 74] --> [50, 74] --> [49, 73] --> [49, 72] --> [48, 72] --> [47, 71] --> [47, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:442None[Sandbox] Process order. (Serial=321, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:455None[Sandbox] Process order. (Serial=322, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:479None[Sandbox] Process order. (Serial=323, Empire=6, Order=Order='OrderGoTo', Entity=#57632, AdditionalFlags='IgnoreFogOfWar', Path='[51, 43] --> [51, 44] --> [50, 44] --> [49, 45] --> [49, 46] --> [48, 47] --> [49, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:483None[Sandbox] Process order. (Serial=324, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:498None[Sandbox] Process order. (Serial=325, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:548None[Sandbox] Process order. (Serial=326, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:558None[Sandbox] Process order. (Serial=327, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:568None[Sandbox] Process order. (Serial=328, Empire=7, Order=Order OrderEnqueueConstructible, Settlement: '4765' Constructible: 'Extension_Era4_MughalEmpire' Position: '[61, 53]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:572None[Sandbox] Process order. (Serial=329, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:679None[Sandbox] Process order. (Serial=330, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:699None[Sandbox] Process order. (Serial=331, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:719None[Sandbox] Process order. (Serial=332, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:732None[Sandbox] Process order. (Serial=333, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:759None[Sandbox] Process order. (Serial=334, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '4648' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:763None[Sandbox] Process order. (Serial=335, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:765None[Sandbox] Process order. (Serial=336, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:767None[Sandbox] Process order. (Serial=337, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:769None[Sandbox] Process order. (Serial=338, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:771None[Sandbox] Process order. (Serial=339, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:774None[Sandbox] Process order. (Serial=340, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:776None[Sandbox] Process order. (Serial=341, Empire=8, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:778None[Sandbox] Process order. (Serial=342, Empire=8, Order=Order OrderBuyoutConstructionByGuid, Settlement: '15483', Construction: '4781'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:781None[Sandbox] Process order. (Serial=343, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:793None[Sandbox] Process order. (Serial=344, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:806None[Sandbox] Process order. (Serial=345, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:810None[Sandbox] Process order. (Serial=346, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[4, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:813None[Sandbox] Process order. (Serial=347, Empire=8, Order=Order='OrderGoTo', Entity=#37779, AdditionalFlags='IgnoreFogOfWar', Path='[122, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:817None[Sandbox] Process order. (Serial=348, Empire=8, Order=Order='OrderGoTo', Entity=#45195, AdditionalFlags='IgnoreFogOfWar', Path='[11, 16] --> [10, 17] --> [10, 18] --> [9, 18] --> [8, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:820None[Sandbox] Process order. (Serial=349, Empire=8, Order=Order='OrderGoTo', Entity=#57609, AdditionalFlags='IgnoreFogOfWar', Path='[7, 18] --> [6, 18] --> [5, 18] --> [4, 18] --> [3, 18] --> [2, 18] --> [1, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:823None[Sandbox] Process order. (Serial=350, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:848None[Sandbox] Process order. (Serial=351, Empire=8, Order=Order='OrderGoTo', Entity=#44746, AdditionalFlags='IgnoreFogOfWar', Path='[5, 20] --> [5, 21] --> [5, 22] --> [5, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:852None[Sandbox] Process order. (Serial=352, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[120, 13] --> [121, 14] --> [121, 15] --> [121, 16]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:856None[Sandbox] Process order. (Serial=353, Empire=8, Order=Order='OrderGoTo', Entity=#57169, AdditionalFlags='IgnoreFogOfWar', Path='[137, 5] --> [137, 4] --> [136, 3] --> [135, 3] --> [134, 3] --> [133, 3] --> [132, 3] --> [131, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:860None[Sandbox] Process order. (Serial=354, Empire=8, Order=Order='OrderGoTo', Entity=#52098, AdditionalFlags='IgnoreFogOfWar', Path='[0, 16] --> [1, 16] --> [2, 16] --> [3, 16] --> [3, 17] --> [4, 17] --> [5, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:862None[Sandbox] Process order. (Serial=355, Empire=8, Order=Order='OrderGoTo', Entity=#52817, AdditionalFlags='IgnoreFogOfWar', Path='[140, 14] --> [140, 15] --> [141, 15] --> [142, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:865None[Sandbox] Process order. (Serial=356, Empire=8, Order=Order='OrderGoTo', Entity=#57170, AdditionalFlags='IgnoreFogOfWar', Path='[129, 14] --> [130, 14] --> [131, 14] --> [131, 15]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:867None[Sandbox] Process order. (Serial=357, Empire=8, Order=Order='OrderGoTo', Entity=#54134, AdditionalFlags='IgnoreFogOfWar', Path='[34, 14] --> [34, 15] --> [35, 16] --> [34, 17] --> [34, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:870None[Sandbox] Process order. (Serial=358, Empire=8, Order=Order='OrderGoTo', Entity=#44568, AdditionalFlags='IgnoreFogOfWar', Path='[113, 28] --> [112, 28] --> [111, 28]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:873None[Sandbox] Process order. (Serial=359, Empire=8, Order=Order='OrderGoTo', Entity=#57608, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18] --> [5, 18] --> [4, 18] --> [3, 18] --> [2, 18] --> [1, 18] --> [0, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:875None[Sandbox] Process order. (Serial=360, Empire=8, Order=Order='OrderGoTo', Entity=#52110, AdditionalFlags='IgnoreFogOfWar', Path='[1, 18] --> [0, 18] --> [149, 18] --> [148, 18] --> [147, 18] --> [146, 18] --> [145, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:878None[Sandbox] Process order. (Serial=361, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:892None[Sandbox] Process order. (Serial=362, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:905None[Sandbox] Process order. (Serial=363, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:918None[Sandbox] Process order. (Serial=364, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:931None[Sandbox] Process order. (Serial=365, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:944None[Sandbox] Process order. (Serial=366, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:957None[Sandbox] Process order. (Serial=367, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:970None[Sandbox] Process order. (Serial=368, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:983None[Sandbox] Process order. (Serial=369, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '24573' Constructible: 'Extension_Base_Money' Position: '[8, 19]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:49:999None[Sandbox] Process order. (Serial=370, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:012None[Sandbox] Process order. (Serial=371, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:026None[Sandbox] Process order. (Serial=372, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:039None[Sandbox] Process order. (Serial=373, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:051None[Sandbox] Process order. (Serial=374, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:065None[Sandbox] Process order. (Serial=375, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:078None[Sandbox] Process order. (Serial=376, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:092None[Sandbox] Process order. (Serial=377, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:095None[Sandbox] Process order. (Serial=378, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:109None[Sandbox] Process order. (Serial=379, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:123None[Sandbox] Process order. (Serial=380, Empire=12, Order=Order='OrderGoTo', Entity=#48464, AdditionalFlags='IgnoreFogOfWar', Path='[94, 78]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:140None[Sandbox] Process order. (Serial=381, Empire=12, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:144None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #48256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:50:149None[Sandbox] Process order. (Serial=382, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:164None[Sandbox] Process order. (Serial=383, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:178None[Sandbox] Process order. (Serial=384, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[78, 74] --> [77, 74] --> [76, 75] --> [75, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:190None[Sandbox] Process order. (Serial=385, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:198None[Sandbox] Process order. (Serial=386, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:213None[Sandbox] Process order. (Serial=387, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:228None[Sandbox] Process order. (Serial=388, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:249None[Sandbox] Process order. (Serial=389, Empire=20, Order=Order='OrderGoTo', Entity=#10375, AdditionalFlags='IgnoreFogOfWar', Path='[126, 69] --> [126, 68] --> [126, 67] --> [127, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:252None[Sandbox] Process order. (Serial=390, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [123, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:256None[Sandbox] Process order. (Serial=391, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:271None[Sandbox] Process order. (Serial=392, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:289None[Sandbox] Process order. (Serial=393, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:296None[Sandbox] Process order. (Serial=394, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:305None[Sandbox] Process order. (Serial=395, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:319None[Sandbox] Process order. (Serial=396, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:334None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #45815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:50:339None[Sandbox] Process order. (Serial=397, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[121, 65] --> [121, 64] --> [121, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:349None[Sandbox] Process order. (Serial=398, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:369None[Sandbox] Process order. (Serial=399, Empire=23, Order=Order='OrderGoTo', Entity=#49178, AdditionalFlags='IgnoreFogOfWar', Path='[30, 26]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:380None[Sandbox] Process order. (Serial=400, Empire=23, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:388None[Sandbox] Process order. (Serial=401, Empire=3, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:404None[Sandbox] Process order. (Serial=402, Empire=11, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:408None[Sandbox] Process order. (Serial=403, Empire=16, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:412None[Sandbox] Process order. (Serial=404, Empire=18, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:414None[Sandbox] Process order. (Serial=405, Empire=19, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:417None[Sandbox] Process order. (Serial=406, Empire=108, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #33752 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:50:472None[Sandbox] Process order. (Serial=407, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:499NoneAI Synchronization took 21ms at frame 556 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:50:509None[Sandbox] Process order. (Serial=408, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:524None[Sandbox] Process order. (Serial=409, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:549None[Sandbox] Process order. (Serial=410, Empire=0, Order=Order='OrderGoTo', Entity=#43957, AdditionalFlags='IgnoreFogOfWar', Path='[117, 39] --> [117, 38] --> [116, 37] --> [116, 36] --> [115, 36] --> [114, 36] --> [113, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:559None[Sandbox] Process order. (Serial=411, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:689None[Sandbox] Process order. (Serial=412, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:704None[Sandbox] Process order. (Serial=413, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[121, 67], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:707None[Sandbox] Process order. (Serial=414, Empire=2, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 20 Money Investment High Influence Investment High)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:711None[Sandbox] Process order. (Serial=415, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:714None[Sandbox] Process order. (Serial=416, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:718None[Sandbox] Process order. (Serial=417, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:722None[Sandbox] Process order. (Serial=418, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:724None[Sandbox] Process order. (Serial=419, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:727None[Sandbox] Process order. (Serial=420, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:739None[Sandbox] Process order. (Serial=421, Empire=2, Order=Order='OrderGoTo', Entity=#41767, AdditionalFlags='IgnoreFogOfWar', Path='[29, 42] --> [28, 41] --> [28, 40] --> [27, 39] --> [27, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:743None[Sandbox] Process order. (Serial=422, Empire=2, Order=Order='OrderGoTo', Entity=#30390, AdditionalFlags='IgnoreFogOfWar', Path='[16, 12] --> [17, 12] --> [18, 12] --> [19, 12] --> [20, 12] --> [21, 12] --> [21, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:746None[Sandbox] Process order. (Serial=423, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:750None[Sandbox] Process order. (Serial=424, Empire=2, Order=Order='OrderGoTo', Entity=#34370, AdditionalFlags='IgnoreFogOfWar', Path='[122, 68] --> [121, 69] --> [120, 69] --> [119, 69]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:754None[Sandbox] Process order. (Serial=425, Empire=2, Order=Order='OrderGoTo', Entity=#39193, AdditionalFlags='IgnoreFogOfWar', Path='[119, 64] --> [118, 64] --> [117, 64] --> [116, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:759None[Sandbox] Process order. (Serial=426, Empire=2, Order=Order='OrderGoTo', Entity=#43688, AdditionalFlags='IgnoreFogOfWar', Path='[111, 74] --> [111, 75] --> [112, 75] --> [113, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:762None[Sandbox] Process order. (Serial=427, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:766None[Sandbox] Process order. (Serial=428, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[110, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:769None[Sandbox] Process order. (Serial=429, Empire=2, Order=Order='OrderGoTo', Entity=#39326, AdditionalFlags='IgnoreFogOfWar', Path='[141, 41] --> [141, 42] --> [140, 43] --> [139, 43] --> [139, 44] --> [138, 45] --> [138, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:772None[Sandbox] Process order. (Serial=430, Empire=2, Order=Order='OrderGoTo', Entity=#47231, AdditionalFlags='IgnoreFogOfWar', Path='[114, 62] --> [115, 62] --> [116, 62] --> [117, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:777None[Sandbox] Process order. (Serial=431, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[102, 64] --> [101, 64] --> [100, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:781None[Sandbox] Process order. (Serial=432, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:794None[Sandbox] Process order. (Serial=433, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:797None[Sandbox] Process order. (Serial=434, Empire=2, Order=Order='OrderGoTo', Entity=#56743, AdditionalFlags='IgnoreFogOfWar', Path='[96, 63] --> [97, 64] --> [98, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:800None[Sandbox] Process order. (Serial=435, Empire=2, Order=Order='OrderGoTo', Entity=#54146, AdditionalFlags='IgnoreFogOfWar', Path='[119, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:805None[Sandbox] Process order. (Serial=436, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:832None[Sandbox] Process order. (Serial=437, Empire=2, Order=Order='OrderGoTo', Entity=#45500, AdditionalFlags='IgnoreFogOfWar', Path='[91, 62] --> [91, 63] --> [92, 64] --> [93, 64] --> [94, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:836None[Sandbox] Process order. (Serial=438, Empire=2, Order=Order='OrderGoTo', Entity=#25708, AdditionalFlags='IgnoreFogOfWar', Path='[90, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:840None[Sandbox] Process order. (Serial=439, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:856None[Sandbox] Process order. (Serial=440, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:871None[Sandbox] Process order. (Serial=441, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:886None[Sandbox] Process order. (Serial=442, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:902None[Sandbox] Process order. (Serial=443, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:918None[Sandbox] Process order. (Serial=444, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:933None[Sandbox] Process order. (Serial=445, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:948None[Sandbox] Process order. (Serial=446, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:964None[Sandbox] Process order. (Serial=447, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:980None[Sandbox] Process order. (Serial=448, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:50:996None[Sandbox] Process order. (Serial=449, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:011None[Sandbox] Process order. (Serial=450, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:027None[Sandbox] Process order. (Serial=451, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:042None[Sandbox] Process order. (Serial=452, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:057None[Sandbox] Process order. (Serial=453, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:079None[Sandbox] Process order. (Serial=454, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:095None[Sandbox] Process order. (Serial=455, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:110None[Sandbox] Process order. (Serial=456, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:125None[Sandbox] Process order. (Serial=457, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:141None[Sandbox] Process order. (Serial=458, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:157None[Sandbox] Process order. (Serial=459, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:173None[Sandbox] Process order. (Serial=460, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:187None[Sandbox] Process order. (Serial=461, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:203None[Sandbox] Process order. (Serial=462, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:219None[Sandbox] Process order. (Serial=463, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:234None[Sandbox] Process order. (Serial=464, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:249None[Sandbox] Process order. (Serial=465, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:264None[Sandbox] Process order. (Serial=466, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:289None[Sandbox] Process order. (Serial=467, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:293None[Sandbox] Process order. (Serial=468, Empire=3, Order=Order='OrderGoTo', Entity=#45162, AdditionalFlags='IgnoreFogOfWar', Path='[126, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #44568 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:51:296None[Sandbox] Process order. (Serial=469, Empire=3, Order=Order='OrderGoTo', Entity=#42957, AdditionalFlags='IgnoreFogOfWar', Path='[99, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:298None[Sandbox] Process order. (Serial=470, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:306None[Sandbox] Process order. (Serial=471, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:321None[Sandbox] Process order. (Serial=472, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:335None[Sandbox] Process order. (Serial=473, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:349None[Sandbox] Process order. (Serial=474, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:364None[Sandbox] Process order. (Serial=475, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:378None[Sandbox] Process order. (Serial=476, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:393None[Sandbox] Process order. (Serial=477, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:408None[Sandbox] Process order. (Serial=478, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:423None[Sandbox] Process order. (Serial=479, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:438None[Sandbox] Process order. (Serial=480, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:470None[Sandbox] Process order. (Serial=481, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:484None[Sandbox] Process order. (Serial=482, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:498None[Sandbox] Process order. (Serial=483, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:511None[Sandbox] Process order. (Serial=484, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:520None[Sandbox] Process order. (Serial=485, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:528None[Sandbox] Process order. (Serial=486, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:531None[Sandbox] Process order. (Serial=487, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:547None[Sandbox] Process order. (Serial=488, Empire=3, Order=Order='OrderGoTo', Entity=#41193, AdditionalFlags='IgnoreFogOfWar', Path='[99, 35]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:559None[Sandbox] Process order. (Serial=489, Empire=3, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:574None[Sandbox] Process order. (Serial=490, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:590None[Sandbox] Process order. (Serial=491, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:609None[Sandbox] Process order. (Serial=492, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:789None[Sandbox] Process order. (Serial=493, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:810None[Sandbox] Process order. (Serial=494, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:860None[Sandbox] Process order. (Serial=495, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:880None[Sandbox] Process order. (Serial=496, Empire=4, Order=Order OrderEnqueueConstructible, Settlement: '11108' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:884None[Sandbox] Process order. (Serial=497, Empire=4, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:887None[Sandbox] Process order. (Serial=498, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:889None[Sandbox] Process order. (Serial=499, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:892None[Sandbox] Process order. (Serial=500, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:894None[Sandbox] Process order. (Serial=501, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:896None[Sandbox] Process order. (Serial=502, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:899None[Sandbox] Process order. (Serial=503, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:902None[Sandbox] Process order. (Serial=504, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:904None[Sandbox] Process order. (Serial=505, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [58, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:908None[Sandbox] Process order. (Serial=506, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:930None[Sandbox] Process order. (Serial=507, Empire=4, Order=Order='OrderGoTo', Entity=#42537, AdditionalFlags='IgnoreFogOfWar', Path='[0, 55] --> [0, 56] --> [149, 57] --> [0, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:933None[Sandbox] Process order. (Serial=508, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 11] --> [51, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:936None[Sandbox] Process order. (Serial=509, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[87, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:941None[Sandbox] Process order. (Serial=510, Empire=4, Order=Order='OrderGoTo', Entity=#34319, AdditionalFlags='IgnoreFogOfWar', Path='[122, 42] --> [121, 42] --> [120, 43] --> [119, 43] --> [119, 44] --> [118, 44] --> [117, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:945None[Sandbox] Process order. (Serial=511, Empire=4, Order=Order='OrderGoTo', Entity=#40547, AdditionalFlags='IgnoreFogOfWar', Path='[102, 50] --> [101, 49] --> [101, 48] --> [101, 47] --> [102, 46] --> [101, 45] --> [102, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:948None[Sandbox] Process order. (Serial=512, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[98, 42] --> [97, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:952None[Sandbox] Process order. (Serial=513, Empire=4, Order=Order='OrderGoTo', Entity=#50727, AdditionalFlags='IgnoreFogOfWar', Path='[108, 51] --> [109, 52] --> [109, 53] --> [109, 54] --> [108, 54] --> [107, 54] --> [106, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:955None[Sandbox] Process order. (Serial=514, Empire=4, Order=Order='OrderGoTo', Entity=#57653, AdditionalFlags='IgnoreFogOfWar', Path='[104, 28] --> [105, 28] --> [105, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:959None[Sandbox] Process order. (Serial=515, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:975None[Sandbox] Process order. (Serial=516, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:51:991None[Sandbox] Process order. (Serial=517, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:008None[Sandbox] Process order. (Serial=518, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:030None[Sandbox] Process order. (Serial=519, Empire=4, Order=Order='OrderGoTo', Entity=#57654, AdditionalFlags='IgnoreFogOfWar', Path='[149, 53] --> [149, 52] --> [148, 51] --> [149, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:033None[Sandbox] Process order. (Serial=520, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:048None[Sandbox] Process order. (Serial=521, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:063None[Sandbox] Process order. (Serial=522, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:078None[Sandbox] Process order. (Serial=523, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:093None[Sandbox] Process order. (Serial=524, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:108None[Sandbox] Process order. (Serial=525, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:122None[Sandbox] Process order. (Serial=526, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:137None[Sandbox] Process order. (Serial=527, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:152None[Sandbox] Process order. (Serial=528, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:168None[Sandbox] Process order. (Serial=529, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:184None[Sandbox] Process order. (Serial=530, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:199None[Sandbox] Process order. (Serial=531, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:215None[Sandbox] Process order. (Serial=532, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:239None[Sandbox] Process order. (Serial=533, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:254None[Sandbox] Process order. (Serial=534, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:270None[Sandbox] Process order. (Serial=535, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:286None[Sandbox] Process order. (Serial=536, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:302None[Sandbox] Process order. (Serial=537, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:318None[Sandbox] Process order. (Serial=538, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:333None[Sandbox] Process order. (Serial=539, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:349None[Sandbox] Process order. (Serial=540, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:364None[Sandbox] Process order. (Serial=541, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:380None[Sandbox] Process order. (Serial=542, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:395None[Sandbox] Process order. (Serial=543, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:411None[Sandbox] Process order. (Serial=544, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:439None[Sandbox] Process order. (Serial=545, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '7021' Constructible: 'LandUnit_Era3_Common_Knights' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:443None[Sandbox] Process order. (Serial=546, Empire=5, Order=Order OrderBuyoutConstructionByGuid, Settlement: '4505', Construction: '4818'))

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:456None[Sandbox] Process order. (Serial=547, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:460None[Sandbox] Process order. (Serial=548, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:463None[Sandbox] Process order. (Serial=549, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:465None[Sandbox] Process order. (Serial=550, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:467None[Sandbox] Process order. (Serial=551, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:471None[Sandbox] Process order. (Serial=552, Empire=5, Order=Order='OrderGoTo', Entity=#39202, AdditionalFlags='IgnoreFogOfWar', Path='[101, 21] --> [102, 22]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:474None[Sandbox] Process order. (Serial=553, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:485None[Sandbox] Process order. (Serial=554, Empire=5, Order=Order='OrderGoTo', Entity=#40209, AdditionalFlags='IgnoreFogOfWar', Path='[43, 64] --> [42, 63] --> [42, 62] --> [41, 61] --> [41, 60] --> [40, 59] --> [40, 58] --> [39, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:488None[Sandbox] Process order. (Serial=555, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:500None[Sandbox] Process order. (Serial=556, Empire=5, Order=Order='OrderGoTo', Entity=#46821, AdditionalFlags='IgnoreFogOfWar', Path='[80, 36] --> [79, 35] --> [79, 34] --> [78, 33] --> [78, 32] --> [77, 31] --> [77, 30] --> [76, 29]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:503None[Sandbox] Process order. (Serial=557, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[48, 41] --> [49, 40] --> [49, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:506None[Sandbox] Process order. (Serial=558, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[45, 38] --> [45, 37] --> [46, 36] --> [46, 35] --> [47, 34] --> [47, 33] --> [48, 32] --> [48, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:510None[Sandbox] Process order. (Serial=559, Empire=5, Order=Order='OrderGoTo', Entity=#24641, AdditionalFlags='IgnoreFogOfWar', Path='[62, 26] --> [62, 25] --> [63, 24] --> [63, 23] --> [64, 23]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:514None[Sandbox] Process order. (Serial=560, Empire=5, Order=Order='OrderGoTo', Entity=#32916, AdditionalFlags='IgnoreFogOfWar', Path='[39, 51] --> [40, 50] --> [41, 50] --> [42, 50] --> [43, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:517None[Sandbox] Process order. (Serial=561, Empire=5, Order=Order='OrderGoTo', Entity=#57146, AdditionalFlags='IgnoreFogOfWar', Path='[59, 20]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:520None[Sandbox] Process order. (Serial=562, Empire=5, Order=Order='OrderGoTo', Entity=#45467, AdditionalFlags='IgnoreFogOfWar', Path='[76, 21] --> [76, 20] --> [75, 19] --> [75, 18] --> [74, 18] --> [73, 18] --> [72, 19] --> [71, 19]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:523None[Sandbox] Process order. (Serial=563, Empire=5, Order=Order='OrderGoTo', Entity=#39204, AdditionalFlags='IgnoreFogOfWar', Path='[65, 32] --> [65, 33] --> [66, 33] --> [67, 33] --> [68, 33] --> [69, 33]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:527None[Sandbox] Process order. (Serial=564, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:535None[Sandbox] Process order. (Serial=565, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:551None[Sandbox] Process order. (Serial=566, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:568None[Sandbox] Process order. (Serial=567, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:584None[Sandbox] Process order. (Serial=568, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:587None[Sandbox] Process order. (Serial=569, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:603None[Sandbox] Process order. (Serial=570, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:619None[Sandbox] Process order. (Serial=571, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:635None[Sandbox] Process order. (Serial=572, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:649None[Sandbox] Process order. (Serial=573, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:654None[Sandbox] Process order. (Serial=574, Empire=5, Order=Order='OrderGoTo', Entity=#49129, AdditionalFlags='IgnoreFogOfWar', Path='[48, 36] --> [47, 36] --> [46, 37] --> [45, 37] --> [45, 38] --> [44, 39] --> [44, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:657None[Sandbox] Process order. (Serial=575, Empire=5, Order=Order='OrderGoTo', Entity=#45473, AdditionalFlags='IgnoreFogOfWar', Path='[77, 38] --> [78, 38] --> [78, 39] --> [79, 40] --> [79, 41] --> [80, 42] --> [81, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:662None[Sandbox] Process order. (Serial=576, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [92, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:666None[Sandbox] Process order. (Serial=577, Empire=5, Order=Order='OrderGoTo', Entity=#45819, AdditionalFlags='IgnoreFogOfWar', Path='[80, 40] --> [81, 40] --> [82, 40] --> [83, 40] --> [84, 40] --> [85, 40] --> [86, 40] --> [87, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:670None[Sandbox] Process order. (Serial=578, Empire=5, Order=Order='OrderGoTo', Entity=#57657, AdditionalFlags='IgnoreFogOfWar', Path='[78, 45] --> [78, 44] --> [77, 43] --> [76, 43] --> [76, 44] --> [75, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:673None[Sandbox] Process order. (Serial=579, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:689None[Sandbox] Process order. (Serial=580, Empire=5, Order=Order='OrderGoTo', Entity=#57655, AdditionalFlags='IgnoreFogOfWar', Path='[79, 41] --> [79, 40] --> [78, 39] --> [78, 38] --> [77, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_BulgarianEmpire #52098 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:52:699None[Sandbox] Process order. (Serial=581, Empire=5, Order=Order='OrderGoTo', Entity=#56726, AdditionalFlags='IgnoreFogOfWar', Path='[80, 42] --> [79, 41] --> [79, 40] --> [78, 39] --> [77, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:700NoneTrying to generate army #57662 with invalid health ratio 0.00

Amplitude.Mercury.Presentation.PresentationEntityFactoryController:GenerateNewPresentationArmy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:GenerateNewPresentationArmy(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:GameSnapshot_PresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot+PresentationDataChangedCollection:Invoke()
Amplitude.Mercury.Interop.Snapshot:OnPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshot`1[[Amplitude.Mercury.Interop.GameSnapshot+Data, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:CheckPresentationDataChanged()
Amplitude.Mercury.Interop.Snapshots:Present()
Amplitude.Mercury.Presentation.Presentation:Update()

00:58:52:703None[Sandbox] Process order. (Serial=582, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:719None[Sandbox] Process order. (Serial=583, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:736None[Sandbox] Process order. (Serial=584, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:752None[Sandbox] Process order. (Serial=585, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:768None[Sandbox] Process order. (Serial=586, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:785None[Sandbox] Process order. (Serial=587, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:801None[Sandbox] Process order. (Serial=588, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:817None[Sandbox] Process order. (Serial=589, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:833None[Sandbox] Process order. (Serial=590, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:849None[Sandbox] Process order. (Serial=591, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:865None[Sandbox] Process order. (Serial=592, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:881None[Sandbox] Process order. (Serial=593, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:897None[Sandbox] Process order. (Serial=594, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:913None[Sandbox] Process order. (Serial=595, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:929None[Sandbox] Process order. (Serial=596, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:946None[Sandbox] Process order. (Serial=597, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:962None[Sandbox] Process order. (Serial=598, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:977None[Sandbox] Process order. (Serial=599, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:52:986None[Sandbox] Process order. (Serial=600, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:001None[Sandbox] Process order. (Serial=601, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:017None[Sandbox] Process order. (Serial=602, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:033None[Sandbox] Process order. (Serial=603, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:049None[Sandbox] Process order. (Serial=604, Empire=5, Order=Order='OrderGoTo', Entity=#39950, AdditionalFlags='IgnoreFogOfWar', Path='[49, 42] --> [49, 41] --> [50, 40] --> [51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:060None[Sandbox] Process order. (Serial=605, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:075None[Sandbox] Process order. (Serial=606, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:092None[Sandbox] Process order. (Serial=607, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:108None[Sandbox] Process order. (Serial=608, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:123None[Sandbox] Process order. (Serial=609, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:139None[Sandbox] Process order. (Serial=610, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:155None[Sandbox] Process order. (Serial=611, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:171None[Sandbox] Process order. (Serial=612, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:188None[Sandbox] Process order. (Serial=613, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:205None[Sandbox] Process order. (Serial=614, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:220None[Sandbox] Process order. (Serial=615, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:250None[Sandbox] Process order. (Serial=616, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:253None[Sandbox] Process order. (Serial=617, Empire=6, Order=Order OrderBuyoutConstructionWithPopulationByGuid, Settlement: '4482', Construction: '4674')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:270None[Sandbox] Process order. (Serial=618, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:273None[Sandbox] Process order. (Serial=619, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:275None[Sandbox] Process order. (Serial=620, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:277None[Sandbox] Process order. (Serial=621, Empire=6, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:286None[Sandbox] Process order. (Serial=622, Empire=6, Order=Order='OrderGoTo', Entity=#40417, AdditionalFlags='IgnoreFogOfWar', Path='[44, 54] --> [44, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:289None[Sandbox] Process order. (Serial=623, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[37, 29] --> [38, 28] --> [37, 27]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:292None[Sandbox] Process order. (Serial=624, Empire=6, Order=Order='OrderGoTo', Entity=#57658, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54] --> [42, 55] --> [43, 56] --> [42, 57] --> [43, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:294None[Sandbox] Process order. (Serial=625, Empire=6, Order=Order='OrderGoTo', Entity=#28583, AdditionalFlags='IgnoreFogOfWar', Path='[52, 57] --> [52, 56] --> [51, 55] --> [51, 54] --> [50, 53] --> [50, 52] --> [49, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:296None[Sandbox] Process order. (Serial=626, Empire=6, Order=Order='OrderGoTo', Entity=#22151, AdditionalFlags='IgnoreFogOfWar', Path='[41, 38] --> [41, 39] --> [42, 40] --> [42, 41] --> [43, 42]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:299None[Sandbox] Process order. (Serial=627, Empire=6, Order=Order='OrderGoTo', Entity=#36082, AdditionalFlags='IgnoreFogOfWar', Path='[46, 64] --> [47, 64] --> [47, 65] --> [48, 66] --> [48, 67] --> [49, 68] --> [50, 68]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:301None[Sandbox] Process order. (Serial=628, Empire=6, Order=Order='OrderGoTo', Entity=#56369, AdditionalFlags='IgnoreFogOfWar', Path='[54, 63] --> [55, 62] --> [55, 61] --> [55, 60] --> [55, 59] --> [56, 58] --> [55, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:304None[Sandbox] Process order. (Serial=629, Empire=6, Order=Order='OrderGoTo', Entity=#22149, AdditionalFlags='IgnoreFogOfWar', Path='[46, 56] --> [45, 55] --> [44, 55] --> [44, 54] --> [44, 53] --> [44, 52]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:306None[Sandbox] Process order. (Serial=630, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 68] --> [74, 67]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:308None[Sandbox] Process order. (Serial=631, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[80, 85] --> [79, 85] --> [78, 85]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:311None[Sandbox] Process order. (Serial=632, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:324None[Sandbox] Process order. (Serial=633, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:338None[Sandbox] Process order. (Serial=634, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:352None[Sandbox] Process order. (Serial=635, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:367None[Sandbox] Process order. (Serial=636, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:381None[Sandbox] Process order. (Serial=637, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:396None[Sandbox] Process order. (Serial=638, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:412None[Sandbox] Process order. (Serial=639, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:427None[Sandbox] Process order. (Serial=640, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:443None[Sandbox] Process order. (Serial=641, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:469None[Sandbox] Process order. (Serial=642, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:500None[Sandbox] Process order. (Serial=643, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:515None[Sandbox] Process order. (Serial=644, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:529None[Sandbox] Process order. (Serial=645, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:544None[Sandbox] Process order. (Serial=646, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:558None[Sandbox] Process order. (Serial=647, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:573None[Sandbox] Process order. (Serial=648, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:588None[Sandbox] Process order. (Serial=649, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:603None[Sandbox] Process order. (Serial=650, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:617None[Sandbox] Process order. (Serial=651, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:632None[Sandbox] Process order. (Serial=652, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:647None[Sandbox] Process order. (Serial=653, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:662None[Sandbox] Process order. (Serial=654, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:677None[Sandbox] Process order. (Serial=655, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:692None[Sandbox] Process order. (Serial=656, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:708None[Sandbox] Process order. (Serial=657, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:723None[Sandbox] Process order. (Serial=658, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:738None[Sandbox] Process order. (Serial=659, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:753None[Sandbox] Process order. (Serial=660, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:768None[Sandbox] Process order. (Serial=661, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:784None[Sandbox] Process order. (Serial=662, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:810None[Sandbox] Process order. (Serial=663, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 36] --> [55, 35] --> [56, 34]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:814None[Sandbox] Process order. (Serial=664, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:828None[Sandbox] Process order. (Serial=665, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:844None[Sandbox] Process order. (Serial=666, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:859None[Sandbox] Process order. (Serial=667, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:874None[Sandbox] Process order. (Serial=668, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:890None[Sandbox] Process order. (Serial=669, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:905None[Sandbox] Process order. (Serial=670, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:914None[Sandbox] Process order. (Serial=671, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:929None[Sandbox] Process order. (Serial=672, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:944None[Sandbox] Process order. (Serial=673, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:959None[Sandbox] Process order. (Serial=674, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:53:975None[Sandbox] Process order. (Serial=675, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:000None[Sandbox] Process order. (Serial=676, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:015None[Sandbox] Process order. (Serial=677, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:030None[Sandbox] Process order. (Serial=678, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:045None[Sandbox] Process order. (Serial=679, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:061None[Sandbox] Process order. (Serial=680, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:077None[Sandbox] Process order. (Serial=681, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:092None[Sandbox] Process order. (Serial=682, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:108None[Sandbox] Process order. (Serial=683, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:123None[Sandbox] Process order. (Serial=684, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:139None[Sandbox] Process order. (Serial=685, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:147None[Sandbox] Process order. (Serial=686, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:171None[Sandbox] Process order. (Serial=687, Empire=7, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:174None[Sandbox] Process order. (Serial=688, Empire=7, Order=Order='OrderGoTo', Entity=#46227, AdditionalFlags='IgnoreFogOfWar', Path='[82, 48] --> [83, 48]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:176None[Sandbox] Process order. (Serial=689, Empire=7, Order=Order='OrderGoTo', Entity=#24976, AdditionalFlags='IgnoreFogOfWar', Path='[20, 15] --> [20, 16] --> [20, 17] --> [21, 17] --> [22, 18] --> [22, 19] --> [23, 20] --> [22, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:180None[Sandbox] Process order. (Serial=690, Empire=7, Order=Order='OrderGoTo', Entity=#46033, AdditionalFlags='IgnoreFogOfWar', Path='[65, 60] --> [65, 59] --> [66, 58] --> [66, 57]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:182None[Sandbox] Process order. (Serial=691, Empire=7, Order=Order='OrderGoTo', Entity=#31420, AdditionalFlags='IgnoreFogOfWar', Path='[89, 47] --> [90, 46] --> [90, 45] --> [91, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:185None[Sandbox] Process order. (Serial=692, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[62, 48] --> [61, 49] --> [61, 50] --> [60, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:187None[Sandbox] Process order. (Serial=693, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:202None[Sandbox] Process order. (Serial=694, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:218None[Sandbox] Process order. (Serial=695, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:233None[Sandbox] Process order. (Serial=696, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:248None[Sandbox] Process order. (Serial=697, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:263None[Sandbox] Process order. (Serial=698, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:278None[Sandbox] Process order. (Serial=699, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:301None[Sandbox] Process order. (Serial=700, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:316None[Sandbox] Process order. (Serial=701, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:331None[Sandbox] Process order. (Serial=702, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:346None[Sandbox] Process order. (Serial=703, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:362None[Sandbox] Process order. (Serial=704, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:377None[Sandbox] Process order. (Serial=705, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:393None[Sandbox] Process order. (Serial=706, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:407None[Sandbox] Process order. (Serial=707, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:423None[Sandbox] Process order. (Serial=708, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:451None[Sandbox] Process order. (Serial=709, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:465None[Sandbox] Process order. (Serial=710, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:480None[Sandbox] Process order. (Serial=711, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:494None[Sandbox] Process order. (Serial=712, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #56363 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:54:509None[Sandbox] Process order. (Serial=713, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:524None[Sandbox] Process order. (Serial=714, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:540None[Sandbox] Process order. (Serial=715, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:561None[Sandbox] Process order. (Serial=716, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:575None[Sandbox] Process order. (Serial=717, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:590None[Sandbox] Process order. (Serial=718, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:605None[Sandbox] Process order. (Serial=719, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:620None[Sandbox] Process order. (Serial=720, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:635None[Sandbox] Process order. (Serial=721, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:661None[Sandbox] Process order. (Serial=722, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:676None[Sandbox] Process order. (Serial=723, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:690None[Sandbox] Process order. (Serial=724, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:705None[Sandbox] Process order. (Serial=725, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:720None[Sandbox] Process order. (Serial=726, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:735None[Sandbox] Process order. (Serial=727, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:761None[Sandbox] Process order. (Serial=728, Empire=8, Order=Order OrderEnqueueConstructible, Settlement: '15483' Constructible: 'NavalUnit_Era4_CaribbeanPirates_PirateSloop' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:764None[Sandbox] Process order. (Serial=729, Empire=8, Order=Order OrderSetPatronageInvestmentLevels MinorEmpireIndex: 19 Money Investment None Influence Investment None)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:766None[Sandbox] Process order. (Serial=730, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:768None[Sandbox] Process order. (Serial=731, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:770None[Sandbox] Process order. (Serial=732, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:772None[Sandbox] Process order. (Serial=733, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:774None[Sandbox] Process order. (Serial=734, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:777None[Sandbox] Process order. (Serial=735, Empire=8, Order=Order='OrderGoTo', Entity=#27540, AdditionalFlags='IgnoreFogOfWar', Path='[16, 29] --> [16, 28] --> [15, 27] --> [15, 26] --> [14, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:780None[Sandbox] Process order. (Serial=736, Empire=8, Order=Order='OrderGoTo', Entity=#57022, AdditionalFlags='IgnoreFogOfWar', Path='[16, 7] --> [17, 7] --> [18, 7] --> [19, 7] --> [20, 6] --> [21, 6] --> [22, 6]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:782None[Sandbox] Process order. (Serial=737, Empire=8, Order=Order='OrderGoTo', Entity=#53296, AdditionalFlags='IgnoreFogOfWar', Path='[18, 5]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:784None[Sandbox] Process order. (Serial=738, Empire=8, Order=Order='OrderGoTo', Entity=#56899, AdditionalFlags='IgnoreFogOfWar', Path='[127, 19] --> [127, 20] --> [126, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:789None[Sandbox] Process order. (Serial=739, Empire=8, Order=Order='OrderGoTo', Entity=#57020, AdditionalFlags='IgnoreFogOfWar', Path='[148, 24] --> [148, 25] --> [149, 25] --> [0, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:793None[Sandbox] Process order. (Serial=740, Empire=8, Order=Order='OrderGoTo', Entity=#47577, AdditionalFlags='IgnoreFogOfWar', Path='[106, 36] --> [105, 37] --> [105, 38] --> [104, 38]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:798None[Sandbox] Process order. (Serial=741, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:815None[Sandbox] Process order. (Serial=742, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:816None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #10375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:54:831None[Sandbox] Process order. (Serial=743, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:847None[Sandbox] Process order. (Serial=744, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:863None[Sandbox] Process order. (Serial=745, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:891None[Sandbox] Process order. (Serial=746, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:906None[Sandbox] Process order. (Serial=747, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:922None[Sandbox] Process order. (Serial=748, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:937None[Sandbox] Process order. (Serial=749, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:952None[Sandbox] Process order. (Serial=750, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:967None[Sandbox] Process order. (Serial=751, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:983None[Sandbox] Process order. (Serial=752, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:54:998None[Sandbox] Process order. (Serial=753, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:014None[Sandbox] Process order. (Serial=754, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:030None[Sandbox] Process order. (Serial=755, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:045None[Sandbox] Process order. (Serial=756, Empire=8, Order=Order='OrderGoTo', Entity=#54027, AdditionalFlags='IgnoreFogOfWar', Path='[140, 15] --> [139, 15] --> [139, 14] --> [138, 14]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:061None[Sandbox] Process order. (Serial=757, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:076None[Sandbox] Process order. (Serial=758, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:090None[Sandbox] Process order. (Serial=759, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:105None[Sandbox] Process order. (Serial=760, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:121None[Sandbox] Process order. (Serial=761, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:136None[Sandbox] Process order. (Serial=762, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:152None[Sandbox] Process order. (Serial=763, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:167None[Sandbox] Process order. (Serial=764, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:182None[Sandbox] Process order. (Serial=765, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:211None[Sandbox] Process order. (Serial=766, Empire=16, Order=Order='OrderGoTo', Entity=#48256, AdditionalFlags='IgnoreFogOfWar', Path='[38, 11]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:215None[Sandbox] Process order. (Serial=767, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:229None[Sandbox] Process order. (Serial=768, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:245None[Sandbox] Process order. (Serial=769, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:261None[Sandbox] Process order. (Serial=770, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:276None[Sandbox] Process order. (Serial=771, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:292None[Sandbox] Process order. (Serial=772, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:307None[Sandbox] Process order. (Serial=773, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:331None[Sandbox] Process order. (Serial=774, Empire=16, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:339None[Sandbox] Process order. (Serial=775, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:354None[Sandbox] Process order. (Serial=776, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:370None[Sandbox] Process order. (Serial=777, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:386None[Sandbox] Process order. (Serial=778, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:401None[Sandbox] Process order. (Serial=779, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:416None[Sandbox] Process order. (Serial=780, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:448None[Sandbox] Process order. (Serial=781, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:464None[Sandbox] Process order. (Serial=782, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:480None[Sandbox] Process order. (Serial=783, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:495None[Sandbox] Process order. (Serial=784, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:510None[Sandbox] Process order. (Serial=785, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:525None[Sandbox] Process order. (Serial=786, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:539None[Sandbox] Process order. (Serial=787, Empire=12, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:542None[Sandbox] Process order. (Serial=788, Empire=23, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:570None[Sandbox] Process order. (Serial=789, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:586None[Sandbox] Process order. (Serial=790, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:602None[Sandbox] Process order. (Serial=791, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:618None[Sandbox] Process order. (Serial=792, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:634None[Sandbox] Process order. (Serial=793, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:677None[Sandbox] Process order. (Serial=794, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:692None[Sandbox] Process order. (Serial=795, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:708None[Sandbox] Process order. (Serial=796, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:723None[Sandbox] Process order. (Serial=797, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:739None[Sandbox] Process order. (Serial=798, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:754None[Sandbox] Process order. (Serial=799, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:797None[Sandbox] Process order. (Serial=800, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:812None[Sandbox] Process order. (Serial=801, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:826None[Sandbox] Process order. (Serial=802, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:841None[Sandbox] Process order. (Serial=803, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:882None[Sandbox] Process order. (Serial=804, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:897None[Sandbox] Process order. (Serial=805, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:912None[Sandbox] Process order. (Serial=806, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:927None[Sandbox] Process order. (Serial=807, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:967None[Sandbox] Process order. (Serial=808, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:982None[Sandbox] Process order. (Serial=809, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:55:998None[Sandbox] Process order. (Serial=810, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:013None[Sandbox] Process order. (Serial=811, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:055None[Sandbox] Process order. (Serial=812, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:071None[Sandbox] Process order. (Serial=813, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:088None[Sandbox] Process order. (Serial=814, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:104None[Sandbox] Process order. (Serial=815, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:121None[Sandbox] Process order. (Serial=816, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:163None[Sandbox] Process order. (Serial=817, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:179None[Sandbox] Process order. (Serial=818, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:194None[Sandbox] Process order. (Serial=819, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:210None[Sandbox] Process order. (Serial=820, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:226None[Sandbox] Process order. (Serial=821, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:242None[Sandbox] Process order. (Serial=822, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:285None[Sandbox] Process order. (Serial=823, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:301None[Sandbox] Process order. (Serial=824, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:317None[Sandbox] Process order. (Serial=825, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:333None[Sandbox] Process order. (Serial=826, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:349None[Sandbox] Process order. (Serial=827, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:366None[Sandbox] Process order. (Serial=828, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:408None[Sandbox] Process order. (Serial=829, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:425None[Sandbox] Process order. (Serial=830, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:441None[Sandbox] Process order. (Serial=831, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:457None[Sandbox] Process order. (Serial=832, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:473None[Sandbox] Process order. (Serial=833, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:489None[Sandbox] Process order. (Serial=834, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:531None[Sandbox] Process order. (Serial=835, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:547None[Sandbox] Process order. (Serial=836, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:563None[Sandbox] Process order. (Serial=837, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:580None[Sandbox] Process order. (Serial=838, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:595None[Sandbox] Process order. (Serial=839, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:637None[Sandbox] Process order. (Serial=840, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:652None[Sandbox] Process order. (Serial=841, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:667None[Sandbox] Process order. (Serial=842, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:720None[Sandbox] Process order. (Serial=843, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:736None[Sandbox] Process order. (Serial=844, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:779None[Sandbox] Process order. (Serial=845, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:795None[Sandbox] Process order. (Serial=846, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:834None[Sandbox] Process order. (Serial=847, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:849None[Sandbox] Process order. (Serial=848, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:917NoneAI Synchronization took 22ms at frame 642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:56:919None[Sandbox] Process order. (Serial=849, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:972None[Sandbox] Process order. (Serial=850, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:56:993None[Sandbox] Process order. (Serial=851, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:012None[Sandbox] Process order. (Serial=852, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:032None[Sandbox] Process order. (Serial=853, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:052None[Sandbox] Process order. (Serial=854, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[119, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:056None[Sandbox] Process order. (Serial=855, Empire=2, Order=Order OrderCreateBattle Attacker #25708 Target #46177 Action #0 InstantResolve: False)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:073None[Sandbox] Process order. (Serial=856, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:076None[Sandbox] Process order. (Serial=857, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:078None[Sandbox] Process order. (Serial=858, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:080None[Sandbox] Process order. (Serial=859, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:092None[Sandbox] Process order. (Serial=860, Empire=2, Order=Order='OrderGoTo', Entity=#24676, AdditionalFlags='IgnoreFogOfWar', Path='[107, 68] --> [106, 69] --> [106, 70] --> [105, 70]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:095None[Sandbox] Process order. (Serial=861, Empire=2, Order=Order='OrderGoTo', Entity=#39326, AdditionalFlags='IgnoreFogOfWar', Path='[137, 45]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:098None[Sandbox] Process order. (Serial=862, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 75]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:101None[Sandbox] Process order. (Serial=863, Empire=2, Order=Order='OrderGoTo', Entity=#53451, AdditionalFlags='IgnoreFogOfWar', Path='[116, 64] --> [115, 63] --> [114, 63] --> [113, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:103None[Sandbox] Process order. (Serial=864, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:119None[Sandbox] Process order. (Serial=865, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:134None[Sandbox] Process order. (Serial=866, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:162None[Sandbox] Process order. (Serial=867, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:178None[Sandbox] Process order. (Serial=868, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:195None[Sandbox] Process order. (Serial=869, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:199NonePresentation Battle 57671: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22151 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:57:199None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #40209 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:57:199None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era5_European #39202 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:57:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #36082 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:57:199NonePresentation Battle 57671: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200NonePresentation Battle 57671: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=22600. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:200NonePresentation Battle 57671: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56743. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:200NonePresentation Battle 57671: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=56745. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:200NonePresentation Battle 57671: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=55373. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:200NonePresentation Battle 57671: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=983040, currentRound=0, maximumRoundCount=15 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:200NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:200NoneRestorePresentationBattlePreview created ticket #9736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[6]: ParticipantJoined. EmpireIndex=2, Guid=25708, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=57681, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=22600, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=56743, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=56745, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=55373, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=56339, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:201None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #56339 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:201NonePresentation Battle 57671: Execute action[13]: ParticipantJoined. EmpireIndex=5, Guid=32941, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:202NonePresentation Battle 57671: Execute action[14]: ParticipantJoined. EmpireIndex=5, Guid=57673, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:202NonePresentation Battle 57671: Execute action[15]: StartSiege. EmpireIndex=2. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:202NonePresentation Battle 57671: Execute action[15]: UpdateSiegeStatus. Stock=0.00, Net=16.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:57:211None[Sandbox] Process order. (Serial=870, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:227None[Sandbox] Process order. (Serial=871, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:252None[Sandbox] Process order. (Serial=872, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:256None[Sandbox] Process order. (Serial=873, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:272None[Sandbox] Process order. (Serial=874, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:289None[Sandbox] Process order. (Serial=875, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:305None[Sandbox] Process order. (Serial=876, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:333None[Sandbox] Process order. (Serial=877, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:348None[Sandbox] Process order. (Serial=878, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:356NoneRequestRestoreAsyncOperation_Completed for ticket #9736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:58:57:356NoneRestorePresentationBattlePreview skipped due to invalid battle #57671

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:58:57:356NoneRequestAsyncOperation_Dismissed for ticket #9736.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:58:57:373None[Sandbox] Process order. (Serial=879, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:412None[Sandbox] Process order. (Serial=880, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:442None[Sandbox] Process order. (Serial=881, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:462None[Sandbox] Process order. (Serial=882, Empire=0, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:492None[Sandbox] Process order. (Serial=883, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:542None[Sandbox] Process order. (Serial=884, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:572None[Sandbox] Process order. (Serial=885, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:589None[Sandbox] Process order. (Serial=886, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:612None[Sandbox] Process order. (Serial=887, Empire=4, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:616None[Sandbox] Process order. (Serial=888, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:619None[Sandbox] Process order. (Serial=889, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:621None[Sandbox] Process order. (Serial=890, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:623None[Sandbox] Process order. (Serial=891, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:625None[Sandbox] Process order. (Serial=892, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:652None[Sandbox] Process order. (Serial=893, Empire=4, Order=Order='OrderGoTo', Entity=#56718, AdditionalFlags='IgnoreFogOfWar', Path='[107, 28] --> [107, 27] --> [108, 26] --> [108, 25] --> [108, 24]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:656None[Sandbox] Process order. (Serial=894, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:682None[Sandbox] Process order. (Serial=895, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:697None[Sandbox] Process order. (Serial=896, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:732None[Sandbox] Process order. (Serial=897, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:747None[Sandbox] Process order. (Serial=898, Empire=4, Order=Order='OrderGoTo', Entity=#57626, AdditionalFlags='IgnoreFogOfWar', Path='[118, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:762None[Sandbox] Process order. (Serial=899, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:777None[Sandbox] Process order. (Serial=900, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:803None[Sandbox] Process order. (Serial=901, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:819None[Sandbox] Process order. (Serial=902, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:839NoneCan't find entity 56898 of ongoing task. Fails the task 268411.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:57:842None[Sandbox] Process order. (Serial=903, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:863None[Sandbox] Process order. (Serial=904, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:902None[Sandbox] Process order. (Serial=905, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Extension_ArtificialWonderParticipation_Era5_EiffelTower' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:906None[Sandbox] Process order. (Serial=906, Empire=5, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:909None[Sandbox] Process order. (Serial=907, Empire=5, Order=Order OrderSplitArmy)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:932None[Sandbox] Process order. (Serial=908, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:944None[Sandbox] Process order. (Serial=909, Empire=5, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:956None[Sandbox] Process order. (Serial=910, Empire=5, Order=Order='OrderGoTo', Entity=#57663, AdditionalFlags='IgnoreFogOfWar', Path='[79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:961None[Sandbox] Process order. (Serial=911, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 57] --> [65, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:964None[Sandbox] Process order. (Serial=912, Empire=5, Order=Order='OrderGoTo', Entity=#45470, AdditionalFlags='IgnoreFogOfWar', Path='[47, 35] --> [48, 36] --> [49, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:969None[Sandbox] Process order. (Serial=913, Empire=5, Order=Order='OrderGoTo', Entity=#56898, AdditionalFlags='IgnoreFogOfWar', Path='[80, 44] --> [79, 43] --> [80, 42] --> [79, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:974None[Sandbox] Process order. (Serial=914, Empire=5, Order=Order='OrderGoTo', Entity=#56333, AdditionalFlags='IgnoreFogOfWar', Path='[75, 32] --> [74, 33] --> [75, 34] --> [75, 35] --> [75, 36] --> [74, 37] --> [75, 38] --> [74, 39]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:982None[Sandbox] Process order. (Serial=915, Empire=5, Order=Order='OrderGoTo', Entity=#56555, AdditionalFlags='IgnoreFogOfWar', Path='[78, 37] --> [77, 37] --> [77, 38] --> [76, 38] --> [75, 39] --> [75, 40] --> [74, 41] --> [73, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:57:986None[Sandbox] Process order. (Serial=916, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:002None[Sandbox] Process order. (Serial=917, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:018None[Sandbox] Process order. (Serial=918, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:033None[Sandbox] Process order. (Serial=919, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:049None[Sandbox] Process order. (Serial=920, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:072None[Sandbox] Process order. (Serial=921, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:088None[Sandbox] Process order. (Serial=922, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:104None[Sandbox] Process order. (Serial=923, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:132None[Sandbox] Process order. (Serial=924, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:148None[Sandbox] Process order. (Serial=925, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:172None[Sandbox] Process order. (Serial=926, Empire=6, Order=Order OrderRemoveConstructionByGuid)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:176None[Sandbox] Process order. (Serial=927, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:180None[Sandbox] Process order. (Serial=928, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:183None[Sandbox] Process order. (Serial=929, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:199None[Sandbox] Process order. (Serial=930, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:215None[Sandbox] Process order. (Serial=931, Empire=6, Order=Order='OrderGoTo', Entity=#16549, AdditionalFlags='IgnoreFogOfWar', Path='[52, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:232None[Sandbox] Process order. (Serial=932, Empire=6, Order=Order OrderTransferUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:243None[Sandbox] Process order. (Serial=933, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:258None[Sandbox] Process order. (Serial=934, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:275None[Sandbox] Process order. (Serial=935, Empire=6, Order=Order OrderEnqueueConstructible, Settlement: '6334' Constructible: 'LandUnit_Era3_Common_Spies' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:282None[Sandbox] Process order. (Serial=936, Empire=6, Order=Order='OrderGoTo', Entity=#57634, AdditionalFlags='IgnoreFogOfWar', Path='[51, 50] --> [50, 50] --> [49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:286None[Sandbox] Process order. (Serial=937, Empire=6, Order=Order='OrderGoTo', Entity=#56559, AdditionalFlags='IgnoreFogOfWar', Path='[50, 50] --> [49, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:291None[Sandbox] Process order. (Serial=938, Empire=6, Order=Order='OrderGoTo', Entity=#57670, AdditionalFlags='IgnoreFogOfWar', Path='[41, 53] --> [42, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:294None[Sandbox] Process order. (Serial=939, Empire=6, Order=Order='OrderGoTo', Entity=#49761, AdditionalFlags='IgnoreFogOfWar', Path='[40, 53] --> [39, 53] --> [39, 52] --> [38, 52] --> [37, 52] --> [36, 51] --> [36, 50]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:298None[Sandbox] Process order. (Serial=940, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:314None[Sandbox] Process order. (Serial=941, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:330None[Sandbox] Process order. (Serial=942, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:352None[Sandbox] Process order. (Serial=943, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:368None[Sandbox] Process order. (Serial=944, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:384None[Sandbox] Process order. (Serial=945, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:399None[Sandbox] Process order. (Serial=946, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:415None[Sandbox] Process order. (Serial=947, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:431None[Sandbox] Process order. (Serial=948, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:447None[Sandbox] Process order. (Serial=949, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:473None[Sandbox] Process order. (Serial=950, Empire=7, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 49], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:477None[Sandbox] Process order. (Serial=951, Empire=7, Order=Order='OrderGoTo', Entity=#24226, AdditionalFlags='IgnoreFogOfWar', Path='[78, 52] --> [77, 52] --> [76, 52] --> [75, 53]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:479None[Sandbox] Process order. (Serial=952, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:482None[Sandbox] Process order. (Serial=953, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:503None[Sandbox] Process order. (Serial=954, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:518None[Sandbox] Process order. (Serial=955, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:533None[Sandbox] Process order. (Serial=956, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:583None[Sandbox] Process order. (Serial=957, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:664None[Sandbox] Process order. (Serial=958, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:683None[Sandbox] Process order. (Serial=959, Empire=8, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:695None[Sandbox] Process order. (Serial=960, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:699None[Sandbox] Process order. (Serial=961, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 3]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:702None[Sandbox] Process order. (Serial=962, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[5, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:724None[Sandbox] Process order. (Serial=963, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:739None[Sandbox] Process order. (Serial=964, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:754None[Sandbox] Process order. (Serial=965, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:769None[Sandbox] Process order. (Serial=966, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:800None[Sandbox] Process order. (Serial=967, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:815None[Sandbox] Process order. (Serial=968, Empire=13, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:818None[Sandbox] Process order. (Serial=969, Empire=20, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:820None[Sandbox] Process order. (Serial=970, Empire=22, Order=Order OrderEmpireReady)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:848None[Sandbox] Process order. (Serial=971, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:885None[Sandbox] Process order. (Serial=972, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:58:953NoneAI Synchronization took 21ms at frame 710 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:58:58:993None[Sandbox] Process order. (Serial=973, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:013None[Sandbox] Process order. (Serial=974, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:044None[Sandbox] Process order. (Serial=975, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:060None[Sandbox] Process order. (Serial=976, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:084None[Sandbox] Process order. (Serial=977, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:104None[Sandbox] Process order. (Serial=978, Empire=2, Order=Order OrderBattleContinueSiege, BattleGuid=#57671)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:108None[Sandbox] Process order. (Serial=979, Empire=2, Order=Order OrderBattleLaunchCityAssault, BattleGuid='57671', AssaultRole='Attacker')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:114None[Sandbox] Process order. (Serial=980, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[102, 74], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:116None[Sandbox] Process order. (Serial=981, Empire=2, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:124None[Sandbox] Process order. (Serial=982, Empire=2, Order=Order='OrderGoTo', Entity=#48297, AdditionalFlags='IgnoreFogOfWar', Path='[106, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:127None[Sandbox] Process order. (Serial=983, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[121, 54] --> [120, 53] --> [121, 52] --> [120, 51] --> [120, 50] --> [120, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:130None[Sandbox] Process order. (Serial=984, Empire=2, Order=Order='OrderGoTo', Entity=#45160, AdditionalFlags='IgnoreFogOfWar', Path='[119, 56] --> [118, 55] --> [117, 55] --> [117, 54]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:133None[Sandbox] Process order. (Serial=985, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:154None[Sandbox] Process order. (Serial=986, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[101, 63] --> [102, 64] --> [102, 65] --> [103, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:158None[Sandbox] Process order. (Serial=987, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:166NonePresentation Battle 57671: Execute action[16]: ContinueSiegeFor. EmpireIndex=2. (initialActionType: ContinueSiegeFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167NonePresentation Battle 57671: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167NonePresentation Battle 57671: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167NonePresentation Battle 57671: Execute action[18]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167NonePresentation Battle 57671: Execute action[19]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167NonePresentation Battle 57671: Execute action[20]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:58:59:167None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #45500 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:59:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #45500 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:58:59:168None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #45500 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:58:59:172None[Sandbox] Process order. (Serial=988, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:188None[Sandbox] Process order. (Serial=989, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:203None[Sandbox] Process order. (Serial=990, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:225None[Sandbox] Process order. (Serial=991, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:240None[Sandbox] Process order. (Serial=992, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:255None[Sandbox] Process order. (Serial=993, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:284None[Sandbox] Process order. (Serial=994, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:287None[Sandbox] Process order. (Serial=995, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:324None[Sandbox] Process order. (Serial=996, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:364None[Sandbox] Process order. (Serial=997, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:385None[Sandbox] Process order. (Serial=998, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:404None[Sandbox] Process order. (Serial=999, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:420None[Sandbox] Process order. (Serial=1000, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:444None[Sandbox] Process order. (Serial=1001, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:459None[Sandbox] Process order. (Serial=1002, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:484None[Sandbox] Process order. (Serial=1003, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:499None[Sandbox] Process order. (Serial=1004, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:524None[Sandbox] Process order. (Serial=1005, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:584None[Sandbox] Process order. (Serial=1006, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:587None[Sandbox] Process order. (Serial=1007, Empire=4, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:594None[Sandbox] Process order. (Serial=1008, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:614None[Sandbox] Process order. (Serial=1009, Empire=4, Order=Order='OrderGoTo', Entity=#37766, AdditionalFlags='IgnoreFogOfWar', Path='[52, 12] --> [52, 13]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:618None[Sandbox] Process order. (Serial=1010, Empire=4, Order=Order='OrderGoTo', Entity=#24956, AdditionalFlags='IgnoreFogOfWar', Path='[57, 55] --> [57, 56] --> [56, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:624None[Sandbox] Process order. (Serial=1011, Empire=4, Order=Order='OrderGoTo', Entity=#37119, AdditionalFlags='IgnoreFogOfWar', Path='[97, 40] --> [96, 39] --> [97, 38] --> [96, 37] --> [96, 36]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:628None[Sandbox] Process order. (Serial=1012, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:642None[Sandbox] Process order. (Serial=1013, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:664None[Sandbox] Process order. (Serial=1014, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:764None[Sandbox] Process order. (Serial=1015, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:804None[Sandbox] Process order. (Serial=1016, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:854None[Sandbox] Process order. (Serial=1017, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:884None[Sandbox] Process order. (Serial=1018, Empire=4, Order=Order='OrderGoTo', Entity=#49190, AdditionalFlags='IgnoreFogOfWar', Path='[86, 43] --> [85, 43] --> [84, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:894None[Sandbox] Process order. (Serial=1019, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:58:59:909None[Sandbox] Process order. (Serial=1020, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:004None[Sandbox] Process order. (Serial=1021, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:067NoneCan't find entity 57656 of ongoing task. Fails the task 264453.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:00:094None[Sandbox] Process order. (Serial=1022, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:134None[Sandbox] Process order. (Serial=1023, Empire=5, Order=Order OrderEnqueueConstructible, Settlement: '4505' Constructible: 'Infrastructure_Science_Family03_03' Position: '[-1, -1]')

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:137None[Sandbox] Process order. (Serial=1024, Empire=5, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:139None[Sandbox] Process order. (Serial=1025, Empire=5, Order=Order='OrderGoTo', Entity=#41106, AdditionalFlags='IgnoreFogOfWar', Path='[49, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:144None[Sandbox] Process order. (Serial=1026, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:160None[Sandbox] Process order. (Serial=1027, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[51, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:163None[Sandbox] Process order. (Serial=1028, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:184None[Sandbox] Process order. (Serial=1029, Empire=5, Order=Order='OrderGoTo', Entity=#53361, AdditionalFlags='IgnoreFogOfWar', Path='[92, 42] --> [91, 43] --> [91, 44] --> [90, 45] --> [90, 46]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:188None[Sandbox] Process order. (Serial=1030, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:203None[Sandbox] Process order. (Serial=1031, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:219None[Sandbox] Process order. (Serial=1032, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:244None[Sandbox] Process order. (Serial=1033, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:259None[Sandbox] Process order. (Serial=1034, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:284None[Sandbox] Process order. (Serial=1035, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:304None[Sandbox] Process order. (Serial=1036, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:354None[Sandbox] Process order. (Serial=1037, Empire=5, Order=Order='OrderGoTo', Entity=#57663, AdditionalFlags='IgnoreFogOfWar', Path='[80, 43]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:364None[Sandbox] Process order. (Serial=1038, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:384None[Sandbox] Process order. (Serial=1039, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:421NoneCan't find entity 57632 of ongoing task. Fails the task 166904.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:00:424None[Sandbox] Process order. (Serial=1040, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:454None[Sandbox] Process order. (Serial=1041, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:470None[Sandbox] Process order. (Serial=1042, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:474None[Sandbox] Process order. (Serial=1043, Empire=6, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:484None[Sandbox] Process order. (Serial=1044, Empire=6, Order=Order='OrderGoTo', Entity=#44473, AdditionalFlags='IgnoreFogOfWar', Path='[38, 27] --> [39, 26] --> [39, 25] --> [40, 25]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:488None[Sandbox] Process order. (Serial=1045, Empire=6, Order=Order='OrderGoTo', Entity=#28147, AdditionalFlags='IgnoreFogOfWar', Path='[77, 85] --> [77, 84]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:491None[Sandbox] Process order. (Serial=1046, Empire=6, Order=Order='OrderGoTo', Entity=#35729, AdditionalFlags='IgnoreFogOfWar', Path='[74, 66] --> [74, 65] --> [75, 64]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:494None[Sandbox] Process order. (Serial=1047, Empire=6, Order=Order='OrderGoTo', Entity=#52096, AdditionalFlags='IgnoreFogOfWar', Path='[42, 56] --> [42, 57] --> [43, 58] --> [43, 59]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:497None[Sandbox] Process order. (Serial=1048, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:524None[Sandbox] Process order. (Serial=1049, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:539None[Sandbox] Process order. (Serial=1050, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:553None[Sandbox] Process order. (Serial=1051, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:568None[Sandbox] Process order. (Serial=1052, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:583None[Sandbox] Process order. (Serial=1053, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:599None[Sandbox] Process order. (Serial=1054, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:624None[Sandbox] Process order. (Serial=1055, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[55, 33] --> [55, 32] --> [55, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:628None[Sandbox] Process order. (Serial=1056, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:643None[Sandbox] Process order. (Serial=1057, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:664None[Sandbox] Process order. (Serial=1058, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:678None[Sandbox] Process order. (Serial=1059, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:693None[Sandbox] Process order. (Serial=1060, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:714None[Sandbox] Process order. (Serial=1061, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:735None[Sandbox] Process order. (Serial=1062, Empire=7, Order=Order='OrderGoTo', Entity=#38164, AdditionalFlags='IgnoreFogOfWar', Path='[61, 51]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:744None[Sandbox] Process order. (Serial=1063, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:774None[Sandbox] Process order. (Serial=1064, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:895None[Sandbox] Process order. (Serial=1065, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:905None[Sandbox] Process order. (Serial=1066, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:00:908None[Sandbox] Process order. (Serial=1067, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:016None[Sandbox] Process order. (Serial=1068, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:031None[Sandbox] Process order. (Serial=1069, Empire=8, Order=Order='OrderGoTo', Entity=#48388, AdditionalFlags='IgnoreFogOfWar', Path='[124, 20] --> [123, 20] --> [122, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:045None[Sandbox] Process order. (Serial=1070, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:061None[Sandbox] Process order. (Serial=1071, Empire=13, Order=Order='OrderGoTo', Entity=#48429, AdditionalFlags='IgnoreFogOfWar', Path='[76, 75] --> [77, 75] --> [78, 74]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:075None[Sandbox] Process order. (Serial=1072, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:095None[Sandbox] Process order. (Serial=1073, Empire=20, Order=Order='OrderGoTo', Entity=#22310, AdditionalFlags='IgnoreFogOfWar', Path='[123, 65] --> [124, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:105None[Sandbox] Process order. (Serial=1074, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:114None[Sandbox] Process order. (Serial=1075, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:135None[Sandbox] Process order. (Serial=1076, Empire=22, Order=Order='OrderGoTo', Entity=#36408, AdditionalFlags='IgnoreFogOfWar', Path='[120, 63]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:145None[Sandbox] Process order. (Serial=1077, Empire=22, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:172None[Sandbox] Process order. (Serial=1078, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:238None[Sandbox] Process order. (Serial=1079, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:253None[Sandbox] Process order. (Serial=1080, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:296None[Sandbox] Process order. (Serial=1081, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:311None[Sandbox] Process order. (Serial=1082, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:404NoneAI Synchronization took 22ms at frame 809 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:01:416None[Sandbox] Process order. (Serial=1083, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:537None[Sandbox] Process order. (Serial=1084, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:556None[Sandbox] Process order. (Serial=1085, Empire=2, Order=Order OrderBattleConfirmation - BattleGUID: 57671 EmpireIndex: 2)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:559None[Sandbox] Process order. (Serial=1086, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[116, 62], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:563None[Sandbox] Process order. (Serial=1087, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:577None[Sandbox] Process order. (Serial=1088, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:596None[Sandbox] Process order. (Serial=1089, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[60, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:601None[Sandbox] Process order. (Serial=1090, Empire=2, Order=Order='OrderGoTo', Entity=#51706, AdditionalFlags='IgnoreFogOfWar', Path='[120, 53] --> [121, 54] --> [120, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:603None[Sandbox] Process order. (Serial=1091, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:627None[Sandbox] Process order. (Serial=1092, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:646None[Sandbox] Process order. (Serial=1093, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:661None[Sandbox] Process order. (Serial=1094, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:671NonePresentation Battle 57671: Execute action[21]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:01:686None[Sandbox] Process order. (Serial=1095, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:690None[Sandbox] Process order. (Serial=1096, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:704None[Sandbox] Process order. (Serial=1097, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:726None[Sandbox] Process order. (Serial=1098, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:01:917None[Sandbox] Process order. (Serial=1099, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:027None[Sandbox] Process order. (Serial=1100, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:057None[Sandbox] Process order. (Serial=1101, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:087None[Sandbox] Process order. (Serial=1102, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:117None[Sandbox] Process order. (Serial=1103, Empire=20, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:124None[Sandbox] Process order. (Serial=1104, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:247None[Sandbox] Process order. (Serial=1105, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:267None[Sandbox] Process order. (Serial=1106, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:307None[Sandbox] Process order. (Serial=1107, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:332None[Sandbox] Process order. (Serial=1108, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:394NoneCan't find entity 56339 of ongoing task. Fails the task 243571.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:431None[Sandbox] Process order. (Serial=1109, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:458None[Sandbox] Process order. (Serial=1110, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57671 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:475NoneTrying to release an Participan_Army already with an army(0) already released

Amplitude.Mercury.Simulation.Participant_Army:Release(System.Reflection.RuntimeParameterInfo)

00:59:02:486NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:497None[Sandbox] Process order. (Serial=1111, Empire=5, Order=Order='OrderGoTo', Entity=#57656, AdditionalFlags='IgnoreFogOfWar', Path='[49, 39] --> [50, 40] --> [50, 41]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:499NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:508None[Sandbox] Process order. (Serial=1112, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:512NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:545NonePresentation Battle 57671: Execute action[22]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:546NonePresentation Battle 57671: Execute action[23]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #56339 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #56339 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #45500 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #45500 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #22600 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56743 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #56745 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:546None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #55373 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:547NoneReleasePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:547NoneHidePresentationBattlePreview attacker #25708, defender #46177

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:02:547None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:547None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #25708 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:567None[Sandbox] Process order. (Serial=1113, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:571NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:577None[Sandbox] Process order. (Serial=1114, Empire=5, Order=Order='OrderGoTo', Entity=#45166, AdditionalFlags='IgnoreFogOfWar', Path='[65, 22] --> [66, 22] --> [67, 22] --> [68, 22] --> [68, 21] --> [69, 21] --> [70, 21] --> [71, 21]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:582NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:587None[Sandbox] Process order. (Serial=1115, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:591NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:608None[Sandbox] Process order. (Serial=1116, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:612NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:698None[Sandbox] Process order. (Serial=1117, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:702NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:738None[Sandbox] Process order. (Serial=1118, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:743NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:748None[Sandbox] Process order. (Serial=1119, Empire=5, Order=Order='OrderGoTo', Entity=#43973, AdditionalFlags='IgnoreFogOfWar', Path='[49, 49]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:757NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:768None[Sandbox] Process order. (Serial=1120, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:782NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:838None[Sandbox] Process order. (Serial=1121, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:840NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:841None[Sandbox] Process order. (Serial=1122, Empire=6, Order=Order OrderDisbandUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:846NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:858None[Sandbox] Process order. (Serial=1123, Empire=6, Order=Order='OrderGoTo', Entity=#45437, AdditionalFlags='IgnoreFogOfWar', Path='[41, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:866NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:879None[Sandbox] Process order. (Serial=1124, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:881NonePresentation Battle 57925: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=57632. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57632 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=56559. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=28583. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=22149. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:882NonePresentation Battle 57925: Execute action[5]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:882NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:893NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:893NoneRestorePresentationBattlePreview created ticket #10048.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:894NonePresentation Battle 57925: Execute action[6]: ParticipantJoined. EmpireIndex=6, Guid=57634, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:894None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #57634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:894NonePresentation Battle 57925: Execute action[7]: ParticipantJoined. EmpireIndex=6, Guid=57632, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:894None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #57632 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:894NonePresentation Battle 57925: Execute action[8]: ParticipantJoined. EmpireIndex=6, Guid=56559, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:894None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #56559 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:894NonePresentation Battle 57925: Execute action[9]: ParticipantJoined. EmpireIndex=6, Guid=28583, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:894None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #28583 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:895NonePresentation Battle 57925: Execute action[10]: ParticipantJoined. EmpireIndex=6, Guid=40417, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:895None[Preview] PresentationArmy LandUnit_Era4_Maasai_MaasaiMorans #40417 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:895NonePresentation Battle 57925: Execute action[11]: ParticipantJoined. EmpireIndex=6, Guid=22149, Group=Attacker, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:895None[Preview] PresentationArmy LandUnit_Era3_AztecEmpire_JaguarWarriors #22149 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:896NonePresentation Battle 57925: Execute action[12]: ParticipantJoined. EmpireIndex=5, Guid=43973, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:896None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #43973 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:02:896NonePresentation Battle 57925: Execute action[13]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:896NonePresentation Battle 57925: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:897NonePresentation Battle 57925: Execute action[14]: ReportDeploymentZone. EmpireIndex=6, Group=Attacker, deploymentTileCount=28 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:897NonePresentation Battle 57925: Execute action[15]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:897NonePresentation Battle 57925: Execute action[16]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:02:919NoneRequestRestoreAsyncOperation_Completed for ticket #10048.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:02:919NoneRestorePresentationBattlePreview skipped due to ended battle #57925

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:02:919NoneRequestAsyncOperation_Dismissed for ticket #10048.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:02:934None[Sandbox] Process order. (Serial=1125, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:939NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:02:968None[Sandbox] Process order. (Serial=1126, Empire=7, Order=Order='OrderGoTo', Entity=#48306, AdditionalFlags='IgnoreFogOfWar', Path='[83, 43] --> [84, 44]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:012NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:012None[Sandbox] Process order. (Serial=1127, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[70, 30]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:013NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:022None[Sandbox] Process order. (Serial=1128, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:025NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:026None[Sandbox] Process order. (Serial=1129, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:029NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:042None[Sandbox] Process order. (Serial=1130, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:046NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:061None[Sandbox] Process order. (Serial=1131, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:065NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:091None[Sandbox] Process order. (Serial=1132, Empire=13, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:093NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:132None[Sandbox] Process order. (Serial=1133, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:135NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:171None[Sandbox] Process order. (Serial=1134, Empire=8, Order=Order OrderChangeWorkplacePopulation)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:173NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:182None[Sandbox] Process order. (Serial=1135, Empire=8, Order=Order='OrderGoTo', Entity=#29411, AdditionalFlags='IgnoreFogOfWar', Path='[5, 4]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:183NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:183None[Sandbox] Process order. (Serial=1136, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[6, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:185NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:191None[Sandbox] Process order. (Serial=1137, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:195NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:195None[Sandbox] Process order. (Serial=1138, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:198NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:271None[Sandbox] Process order. (Serial=1139, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:275NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:312None[Sandbox] Process order. (Serial=1140, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:316NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:442None[Sandbox] Process order. (Serial=1141, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:445NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:547NoneAI Synchronization took 23ms at frame 903 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:03:549None[Sandbox] Process order. (Serial=1142, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:553NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:592None[Sandbox] Process order. (Serial=1143, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:596NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:599NoneArmy 22600 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Empire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:59:03:599NoneArmy 56745 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:59:03:611None[Sandbox] Process order. (Serial=1144, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:616NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:678NoneCan't find entity 55373 of ongoing task. Fails the task 210155.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:03:741None[Sandbox] Process order. (Serial=1145, Empire=4, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:745NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:763None[Sandbox] Process order. (Serial=1146, Empire=2, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 64], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:764NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:764None[Sandbox] Process order. (Serial=1147, Empire=2, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:766NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:766None[Sandbox] Process order. (Serial=1148, Empire=2, Order=Order OrderSettlementStartProcession)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:767NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:782None[Sandbox] Process order. (Serial=1149, Empire=2, Order=Order='OrderGoTo', Entity=#33973, AdditionalFlags='IgnoreFogOfWar', Path='[108, 59] --> [108, 58] --> [107, 58] --> [106, 58] --> [105, 58]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:784NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:784None[Sandbox] Process order. (Serial=1150, Empire=2, Order=Order OrderUpgradeUnits)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:784NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:784None[Sandbox] Process order. (Serial=1151, Empire=2, Order=Order='OrderGoTo', Entity=#22277, AdditionalFlags='IgnoreFogOfWar', Path='[102, 57] --> [102, 56] --> [101, 56]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:785NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:792None[Sandbox] Process order. (Serial=1152, Empire=2, Order=Order='OrderGoTo', Entity=#52307, AdditionalFlags='IgnoreFogOfWar', Path='[123, 49] --> [124, 50] --> [124, 51] --> [125, 52] --> [125, 53] --> [126, 54] --> [126, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:794NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:794None[Sandbox] Process order. (Serial=1153, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:797NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:797None[Sandbox] Process order. (Serial=1154, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:801NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:811None[Sandbox] Process order. (Serial=1155, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:815NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:841None[Sandbox] Process order. (Serial=1156, Empire=2, Order=Order='OrderGoTo', Entity=#40348, AdditionalFlags='IgnoreFogOfWar', Path='[100, 63] --> [101, 62]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:843NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:844None[Sandbox] Process order. (Serial=1157, Empire=2, Order=Order='OrderGoTo', Entity=#29453, AdditionalFlags='IgnoreFogOfWar', Path='[102, 66]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:845NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:851None[Sandbox] Process order. (Serial=1158, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:855NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:855None[Sandbox] Process order. (Serial=1159, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:858NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:03:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #57653 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:04:031None[Sandbox] Process order. (Serial=1160, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:033NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:033None[Sandbox] Process order. (Serial=1161, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:039NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:051None[Sandbox] Process order. (Serial=1162, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:055NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:142None[Sandbox] Process order. (Serial=1163, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:146NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:176NonePresentation Battle 58077: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:176NonePresentation Battle 58077: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:176NonePresentation Battle 58077: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:176NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:04:177NoneRestorePresentationBattlePreview created ticket #10101.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:04:177NonePresentation Battle 58077: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=49190, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:177None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:04:177NonePresentation Battle 58077: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=48306, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:177None[Preview] PresentationArmy LandUnit_Era3_Common_SecretAgents #48306 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:04:177NonePresentation Battle 58077: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:177NonePresentation Battle 58077: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:177NonePresentation Battle 58077: Execute action[6]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:04:196NoneRequestRestoreAsyncOperation_Completed for ticket #10101.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:04:196NoneRestorePresentationBattlePreview skipped due to ended battle #58077

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:04:196NoneRequestAsyncOperation_Dismissed for ticket #10101.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:04:282None[Sandbox] Process order. (Serial=1164, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:286NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:313None[Sandbox] Process order. (Serial=1165, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[99, 58], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:315NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:315None[Sandbox] Process order. (Serial=1166, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[97, 56], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:315NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:322None[Sandbox] Process order. (Serial=1167, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:327NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:602None[Sandbox] Process order. (Serial=1168, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:605NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:606None[Sandbox] Process order. (Serial=1169, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:608NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:802None[Sandbox] Process order. (Serial=1170, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:806NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:806None[Sandbox] Process order. (Serial=1171, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:810NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:823None[Sandbox] Process order. (Serial=1172, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:827NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:863None[Sandbox] Process order. (Serial=1173, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:867NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:925NoneCan't find entity 32941 of ongoing task. Fails the task 268488.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:04:993None[Sandbox] Process order. (Serial=1174, Empire=5, Order=Order OrderBattleConfirmation - BattleGUID: 57925 EmpireIndex: 5)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:04:994NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:012None[Sandbox] Process order. (Serial=1175, Empire=5, Order=Order='OrderGoTo', Entity=#56365, AdditionalFlags='IgnoreFogOfWar', Path='[50, 40]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:014NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:022None[Sandbox] Process order. (Serial=1176, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:026NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:057NonePresentation Battle 57925: Execute action[17]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:05:062None[Sandbox] Process order. (Serial=1177, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:066NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:347None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Maasai #49761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:05:414None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:05:414None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:05:593None[Sandbox] Process order. (Serial=1178, Empire=5, Order=Order='OrderGoTo', Entity=#45503, AdditionalFlags='IgnoreFogOfWar', Path='[64, 56] --> [63, 55]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:595NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:603None[Sandbox] Process order. (Serial=1179, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:608NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:613None[Sandbox] Process order. (Serial=1180, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:617NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:813None[Sandbox] Process order. (Serial=1181, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:817NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:817None[Sandbox] Process order. (Serial=1182, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:821NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:833None[Sandbox] Process order. (Serial=1183, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:836NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:933None[Sandbox] Process order. (Serial=1184, Empire=6, Order=Order OrderBattleConfirmation - BattleGUID: 57925 EmpireIndex: 6)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:934NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:934None[Sandbox] Process order. (Serial=1185, Empire=6, Order=Order OrderChangeUnitSpawnPosition, Position=[57, 51], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:935NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:935None[Sandbox] Process order. (Serial=1186, Empire=6, Order=Order OrderUpdateRelationAIFeedback)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:05:935NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:054NonePresentation Battle 57925: Execute action[18]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:06:093None[Sandbox] Process order. (Serial=1187, Empire=7, Order=Order OrderMakeNarrativeEventChoice)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:097NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:393None[Sandbox] Process order. (Serial=1188, Empire=8, Order=Order='OrderGoTo', Entity=#57018, AdditionalFlags='IgnoreFogOfWar', Path='[121, 17] --> [122, 17] --> [123, 17] --> [124, 17]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:395NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:403None[Sandbox] Process order. (Serial=1189, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:407NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:624None[Sandbox] Process order. (Serial=1190, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:628NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:642None[Sandbox] Process order. (Serial=1191, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:646NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:707NoneAI Synchronization took 21ms at frame 982 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:06:824None[Sandbox] Process order. (Serial=1192, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:828NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:836NoneCan't find entity 24676 of ongoing task. Fails the task 188834.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:06:843None[Sandbox] Process order. (Serial=1193, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:848NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:851None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:06:851None[Preview] PresentationArmy LandUnit_Era4_Common_SpyMasters #49190 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:06:894None[Sandbox] Process order. (Serial=1194, Empire=2, Order=Order OrderCreatePingAt)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:896NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:914None[Sandbox] Process order. (Serial=1195, Empire=2, Order=Order='OrderGoTo', Entity=#7601, AdditionalFlags='IgnoreFogOfWar', Path='[61, 76]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:916NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:924None[Sandbox] Process order. (Serial=1196, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:06:928NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:124None[Sandbox] Process order. (Serial=1197, Empire=3, Order=Order OrderClearBoughtResourceAccesses)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:126NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:415None[Sandbox] Process order. (Serial=1198, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:419NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:419None[Sandbox] Process order. (Serial=1199, Empire=4, Order=Order OrderBattleConfirmation - BattleGUID: 58077 EmpireIndex: 4)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:420NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:420None[Sandbox] Process order. (Serial=1200, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[108, 52], SpawnType=Land)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:421NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:421None[Sandbox] Process order. (Serial=1201, Empire=4, Order=Order OrderChangeUnitSpawnPosition, Position=[101, 52], SpawnType=Maritime)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:421NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:457NonePresentation Battle 58077: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:07:655None[Sandbox] Process order. (Serial=1202, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:659NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:835None[Sandbox] Process order. (Serial=1203, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:839NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:855None[Sandbox] Process order. (Serial=1204, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:07:859NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:425None[Sandbox] Process order. (Serial=1205, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:429NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:576None[Sandbox] Process order. (Serial=1206, Empire=6, Order=Order OrderBattleBrainAddReinforcement)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:578NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:578None[Sandbox] Process order. (Serial=1207, Empire=6, Order=Order OrderSetTradeResourceAccessCount)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:579NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:665None[Sandbox] Process order. (Serial=1208, Empire=5, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:669NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:669None[Sandbox] Process order. (Serial=1209, Empire=6, Order=Order='OrderGoTo', Entity=#40812, AdditionalFlags='IgnoreFogOfWar', Path='[56, 32]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:671NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:676None[Sandbox] Process order. (Serial=1210, Empire=6, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:680NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:826None[Sandbox] Process order. (Serial=1211, Empire=7, Order=Order OrderBattleConfirmation - BattleGUID: 58077 EmpireIndex: 7)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:828NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.CheckTransition()
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleConfirmation(System.Reflection.RuntimeParameterInfo)
Unknown Type:Unknown Method
Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:845None[Sandbox] Process order. (Serial=1212, Empire=7, Order=Order='OrderGoTo', Entity=#26974, AdditionalFlags='IgnoreFogOfWar', Path='[69, 31]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:847NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:853NonePresentation Battle 58077: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:08:856None[Sandbox] Process order. (Serial=1213, Empire=7, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:860NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:865None[Sandbox] Process order. (Serial=1214, Empire=2, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:08:869NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:016None[Sandbox] Process order. (Serial=1215, Empire=8, Order=Order='OrderGoTo', Entity=#52825, AdditionalFlags='IgnoreFogOfWar', Path='[7, 18]'.)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:018NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:025None[Sandbox] Process order. (Serial=1216, Empire=8, Order=Order OrderContinueGotoAction)

Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

00:59:09:030NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.Army:Amplitude.Mercury.Simulation.ISimulationEntityWithSynchronization.OnBeforeSynchronization()
Amplitude.Mercury.Simulation.SimulationEntityRepository:UpdateInfo()
Amplitude.Mercury.Simulation.VisibilityController:UpdateFogOfWar()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefreshInternal()
Amplitude.Mercury.Simulation.VisibilityController:ExecuteVisibilityRefresh(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)

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