Log Level:

Flags:

Tuesday, August 9, 2022 12:20 AM
HUMANKIND V1.13.2723-S10, RELEASE (64-bit Standalone, build: 236350)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

00:20:32:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:32:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:32:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:33:045NoneAI Synchronization took 23.5853ms at frame 17127 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:20:33:416None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:33:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:34:326None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:36:310None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:38:316None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:40:298None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:42:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:44:279None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:44:960NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:20:46:279None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:48:263None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:50:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:52:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:54:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:56:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:58:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:00:544None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:02:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:04:285None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:04:366NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:21:06:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:08:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:10:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:12:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:14:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:16:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:18:309None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:20:335None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:22:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:24:330None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:26:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:28:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:29:996NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:21:30:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:32:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:34:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:35:469NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:21:36:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:38:323None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:40:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:42:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:44:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:46:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:47:052NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:21:48:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:50:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:52:320None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:52:687NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:21:54:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:56:379None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:21:58:298None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:00:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:02:317None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:04:311None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:04:703NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:22:06:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:08:343None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:10:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:12:339None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:14:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:16:356None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:18:330None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:20:329None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:22:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:24:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:26:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:28:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:30:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:32:348None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:34:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:36:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:38:361None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:40:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:42:347None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:44:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:46:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:48:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:50:372None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:51:349NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:22:51:349NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:22:51:349NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:22:53:810None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:54:038NoneAI Synchronization took 20.0493ms at frame 17669 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:22:54:348None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:54:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:54:908NoneAI Synchronization took 30.9113ms at frame 17716 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:22:55:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:55:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:55:675NoneAI Synchronization took 25.5609ms at frame 17747 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:22:55:969None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:56:344None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:56:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:22:56:752None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:57:276None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:57:738None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:57:857NoneAI Synchronization took 20.2025ms at frame 17835 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:22:58:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:58:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:59:019None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:59:394None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:22:59:843None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:00:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:00:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:01:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:01:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:01:792NonePresentation Battle 4533: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:793NonePresentation Battle 4533: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=11. ParticipantGuid=4378. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:793NonePresentation Battle 4533: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:793NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:798NoneRestorePresentationBattlePreview created ticket #68658.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:800NonePresentation Battle 4533: Execute action[3]: ParticipantJoined. EmpireIndex=11, Guid=3644, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:800None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:800None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:800NonePresentation Battle 4533: Execute action[4]: ParticipantJoined. EmpireIndex=11, Guid=4378, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:800None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:800None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:801NonePresentation Battle 4533: Execute action[5]: ParticipantJoined. EmpireIndex=5, Guid=3634, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:802None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:802None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:802NonePresentation Battle 4533: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:803NonePresentation Battle 4533: Execute action[7]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:804NonePresentation Battle 4533: Execute action[8]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:804NonePresentation Battle 4533: Execute action[9]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:01:804None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:804None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:01:804NonePresentation Battle 4533: Execute action[10]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:02:106NonePresentation Battle 4533: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:02:106NoneRequestRestoreAsyncOperation_Completed for ticket #68658.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:23:02:106NoneRestorePresentationBattlePreview skipped due to ended battle #4533

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:23:02:106NoneRequestAsyncOperation_Dismissed for ticket #68658.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:23:02:738NonePresentation Battle 4533: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:23:02:738None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739NoneReleasePresentationBattlePreview attacker #3644, defender #3634

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739NoneHidePresentationBattlePreview attacker #3644, defender #3634

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:02:739None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:03:359None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:23:03:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:05:411None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:07:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:09:424None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:11:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:13:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:15:431None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:17:412None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:19:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:21:425None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:23:436None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:23:860None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:25:547NoneCurrent dialog's AudioEventHandle is null.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Avatar_GestureStateEntered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:23:25:914None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:27:923None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:29:885None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:31:883None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:33:894None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:35:900None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:37:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:39:901None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:41:841None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:43:900None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:44:546NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:23:44:569NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:23:44:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:23:44:570NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:23:45:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:47:884None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:49:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:51:886None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:53:897None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:55:925None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:57:893None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:23:58:225NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:23:59:895None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:01:891None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:03:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:05:879None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:07:884None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:09:934None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:11:942None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:13:905None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:15:923None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:17:904None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:19:899None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:21:910None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:23:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:25:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:27:904None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:29:911None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:31:921None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:33:911None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:35:920None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:37:919None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:39:897None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:40:236NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:24:41:860None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:43:925None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:45:918None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:47:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:49:927None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:51:927None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:53:928None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:55:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:57:936None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:24:59:874None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:01:970None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:03:925None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:05:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:08:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:09:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:11:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:13:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:15:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:17:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:19:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:21:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:23:941None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:25:929None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:27:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:29:921None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:31:941None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:33:946None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:35:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:37:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:39:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:42:027None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:43:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:45:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:47:945None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:49:315NoneAI Synchronization took 20.3744ms at frame 18472 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:49:786NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:49:787NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:49:787NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:51:891None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:25:52:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:52:642NoneAI Synchronization took 27.5421ms at frame 18533 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:53:095None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:53:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:53:585NoneAI Synchronization took 21.8672ms at frame 18594 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:53:726None[Empire 2] The task 4384:Build Outpost Creation on [73, 14] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:53:916None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:54:026NoneAI Synchronization took 22.4114ms at frame 18610 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:54:388None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:54:860None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:54:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:25:54:984NoneAI Synchronization took 99.2672ms at frame 18655 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 891 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:55:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:55:673None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:56:077None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:56:319NoneAI Synchronization took 21.672ms at frame 18722 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:25:56:716NonePresentation Battle 4601: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:717NonePresentation Battle 4601: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:717NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:719NoneRestorePresentationBattlePreview created ticket #69588.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:719NonePresentation Battle 4601: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=2584, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:719None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:719None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:721NonePresentation Battle 4601: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=778, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:721None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:721None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:721NonePresentation Battle 4601: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:723NonePresentation Battle 4601: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:723NonePresentation Battle 4601: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:723NonePresentation Battle 4601: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:56:723None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:724None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:724None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:724None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:56:737None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:57:034NonePresentation Battle 4601: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:038NoneRequestRestoreAsyncOperation_Completed for ticket #69588.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:25:57:038NoneRestorePresentationBattlePreview skipped due to ended battle #4601

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:25:57:038NoneRequestAsyncOperation_Dismissed for ticket #69588.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:25:57:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:57:336NonePresentation Battle 4634: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:337NonePresentation Battle 4634: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:337NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:339NoneRestorePresentationBattlePreview created ticket #69603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:339NonePresentation Battle 4634: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=3644, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:339None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:339None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:340NonePresentation Battle 4634: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=3634, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:340None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:340None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:341NonePresentation Battle 4634: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:343NonePresentation Battle 4634: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:344NonePresentation Battle 4634: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:344NonePresentation Battle 4634: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:344None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:344None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:344NonePresentation Battle 4601: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:570NoneCan't find entity 3634 of ongoing task. Fails the task 955.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:57:636NonePresentation Battle 4634: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:656NoneRequestRestoreAsyncOperation_Completed for ticket #69603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:25:57:656NoneRestorePresentationBattlePreview skipped due to ended battle #4634

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:25:57:656NoneRequestAsyncOperation_Dismissed for ticket #69603.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:25:57:952None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:952None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:953NonePresentation Battle 4634: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:953NonePresentation Battle 4634: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954NoneReleasePresentationBattlePreview attacker #3644, defender #3634

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:954NoneHidePresentationBattlePreview attacker #3644, defender #3634

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:25:57:954None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:955None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956NonePresentation Battle 4601: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:956None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:957None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958NoneReleasePresentationBattlePreview attacker #2584, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958NoneHidePresentationBattlePreview attacker #2584, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:57:958None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:25:58:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:58:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:25:58:821None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:00:842None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:00:901NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:26:02:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:04:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:06:830None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:08:867None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:10:853None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:11:818NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:26:12:850None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:14:851None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:16:839None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:18:840None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:20:855None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:22:842None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:24:832None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:26:832None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:28:854None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:30:846None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:32:838None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:34:845None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:36:850None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:38:851None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:40:830None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:42:872None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:44:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:46:862None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:48:881None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:50:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:52:856None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:54:855None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:56:863None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:26:58:863None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:00:863None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:02:869None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:04:857None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:06:859None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:08:856None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:10:853None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:11:487NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:27:11:487NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:27:11:487NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:27:13:584None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:27:13:928None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:14:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:15:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:15:411None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:15:747None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:16:132None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:16:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:16:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:17:054NoneAI Synchronization took 22.0286ms at frame 19222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:27:17:412None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:17:895None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:18:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:18:786None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:18:863NoneAI Synchronization took 20.5383ms at frame 19269 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:27:19:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:19:636None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:20:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:20:187None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:27:20:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:22:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:27:22:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:24:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:26:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:28:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:30:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:32:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:34:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:36:449None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:38:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:40:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:42:473None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:44:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:46:449None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:48:451None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:50:472None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:52:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:54:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:56:652None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:27:58:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:00:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:02:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:04:459None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:06:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:08:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:10:472None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:12:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:14:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:16:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:17:501UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular35

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:28:18:484None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:20:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:22:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:24:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:26:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:28:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:30:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:32:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:34:481None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:36:472None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:38:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:40:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:42:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:44:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:46:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:48:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:50:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:50:996NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:28:52:491None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:54:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:54:936NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:54:939NoneCreatePresentationBattlePreview attacker #4442, defender #3735, ticketnumber #70499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:292NoneRequestAsyncOperation_Completed for ticket #70499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:28:55:292NonePreparePresentationBattlePreview attacker #4442, defender #3735, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:28:55:292NoneRequestAsyncOperation_Dismissed for ticket #70499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:28:55:960NoneDisplayPresentationBattlePreview attacker 4442, defender 3735

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:55:961None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:28:56:517None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:58:483None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:28:59:495NonePreview Loading completed attacker 4442, defender 3735

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

00:29:00:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:00:509NoneHidePresentationBattlePreview for ticket #70499 with current ticket #70499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:29:00:509NoneHidePresentationBattlePreview attacker #4442, defender #3735

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:29:00:509None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4441 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2427 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4366 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3734 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:510None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2763 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:29:00:512NoneReleasePresentationBattlePreview attacker #4442, defender #3735

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:512None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:512None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:00:512None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:29:02:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:04:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:06:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:08:500None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:10:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:12:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:12:816NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:29:14:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:16:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:18:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:20:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:22:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:24:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:26:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:28:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:30:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:32:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:34:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:36:527None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:38:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:40:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:42:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:44:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:46:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:48:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:50:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:52:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:54:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:56:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:29:58:495None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:00:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:02:391Framework AI UI SteamIncorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item047/RansackPin/Body/RansackPicto|UITooltip)

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo)

00:30:02:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:04:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:06:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:08:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:10:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:12:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:14:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:16:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:18:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:20:537None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:22:513None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:24:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:26:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:28:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:30:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:32:534None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:34:522None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:36:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:38:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:40:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:42:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:44:539None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:46:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:48:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:50:539None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:52:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:54:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:56:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:30:58:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:00:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:02:537None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:04:550None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:06:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:08:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:10:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:12:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:14:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:16:556None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:18:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:20:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:22:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:24:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:26:559None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:28:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:30:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:32:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:34:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:36:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:38:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:40:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:42:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:44:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:46:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:48:559None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:50:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:52:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:54:652None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:56:736None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:31:58:524NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:31:58:592None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:00:592None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:02:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:04:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:06:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:08:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:10:556None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:12:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:14:569None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:16:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:18:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:20:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:22:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:24:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:26:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:28:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:30:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:32:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:34:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:36:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:38:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:40:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:42:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:44:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:46:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:48:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:50:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:52:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:54:600None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:56:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:32:58:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:00:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:02:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:04:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:06:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:08:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:10:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:12:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:14:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:16:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:18:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:20:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:22:584None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:24:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:26:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:28:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:30:615None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:32:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:34:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:36:609None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:38:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:40:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:42:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:44:616None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:46:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:48:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:50:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:51:173NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:33:52:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:54:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:56:646None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:33:58:624None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:00:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:02:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:04:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:06:625None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:08:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:10:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:12:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:14:637None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:16:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:18:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:20:644None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:22:647None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:24:646None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:26:643None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:28:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:30:658None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:32:104NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:34:32:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:34:666None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:36:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:38:651None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:40:629None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:42:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:44:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:46:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:48:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:50:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:52:655None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:54:654None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:56:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:34:58:661None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:00:655None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:02:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:03:545NoneAI Synchronization took 26.3359ms at frame 20741 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:03:713NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:35:04:102NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:04:102NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:04:102NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:06:552None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:06:815NoneAI Synchronization took 24.7202ms at frame 20798 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:07:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:07:694None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:08:118None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:08:192NoneAI Synchronization took 23.2177ms at frame 20872 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:08:511None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:08:622NoneAI Synchronization took 22.3873ms at frame 20897 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:08:926None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:09:117None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:35:09:319None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:09:383NoneAI Synchronization took 22.5289ms at frame 20932 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:09:742None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:10:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:35:10:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:10:333NoneAI Synchronization took 29.3559ms at frame 20976 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:35:10:765None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:10:936NonePresentation Battle 4697: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:937NonePresentation Battle 4697: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:937NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:939NoneRestorePresentationBattlePreview created ticket #72335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:940NonePresentation Battle 4697: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=2615, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:940None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:940None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:941NonePresentation Battle 4697: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=778, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:941None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:941None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:10:941NonePresentation Battle 4697: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:943NonePresentation Battle 4697: Execute action[5]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:943NonePresentation Battle 4697: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:943NonePresentation Battle 4697: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:10:944NonePresentation Battle 4697: Execute action[8]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:11:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:11:206NonePresentation Battle 4697: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:11:210NoneRequestRestoreAsyncOperation_Completed for ticket #72335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:35:11:210NoneRestorePresentationBattlePreview skipped due to ended battle #4697

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:35:11:210NoneRequestAsyncOperation_Dismissed for ticket #72335.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:35:11:488NoneCan't find entity 778 of ongoing task. Fails the task 1135.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:631None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:11:740NonePresentation Battle 4697: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741NoneReleasePresentationBattlePreview attacker #2615, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741NoneHidePresentationBattlePreview attacker #2615, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:11:741None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:35:12:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:12:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:12:836None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:13:229None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:13:695None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:14:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:16:097None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:18:126None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:18:772None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:35:20:104None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:22:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:23:859NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:35:24:107None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:26:115None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:28:114None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:30:101None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:32:103None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:34:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:36:116None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:38:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:38:155None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:35:40:129None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:42:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:44:170None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:46:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:48:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:50:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:52:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:54:124None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:56:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:35:58:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:00:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:02:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:04:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:06:126None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:08:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:10:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:12:137None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:14:123None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:16:109None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:18:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:20:123None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:22:155None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:24:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:25:349NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:36:26:125None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:28:144None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:30:133None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:30:523NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:36:32:131None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:34:151None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:36:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:38:170None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:40:135None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:42:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:44:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:46:175None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:48:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:48:627NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:36:50:132None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:51:095NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:36:52:084None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:53:288NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:36:54:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:56:177None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:36:58:092None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:00:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:02:173None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:04:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:06:098None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:08:140None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:10:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:12:089None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:14:144None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:16:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:18:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:20:172None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:22:089None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:24:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:26:153None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:28:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:30:137None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:32:176None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:34:176None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:36:144None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:38:156None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:40:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:42:167None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:44:162None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:46:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:48:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:50:174None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:52:191None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:53:051NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:37:54:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:56:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:37:58:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:00:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:02:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:04:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:05:566NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:05:568NoneCreatePresentationBattlePreview attacker #4375, defender #2588, ticketnumber #73142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:05:582NoneCannot go from [78, 22] to [79, 34] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:38:05:891NoneHidePresentationBattlePreview for ticket #73142 with current ticket #73142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:38:05:891NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:38:05:895NoneRequestAsyncOperation_Dismissed for ticket #73142.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:38:06:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:06:212NoneReleasePresentationBattlePreview attacker #4375, defender #2588

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:06:212None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:06:212None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:08:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:10:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:12:167None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:14:166None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:16:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:18:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:20:152None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:22:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:24:176None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:26:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:28:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:30:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:32:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:34:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:36:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:38:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:40:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:42:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:44:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:46:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:48:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:50:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:51:592NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:51:595NoneCreatePresentationBattlePreview attacker #4442, defender #3735, ticketnumber #73392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:51:605NoneCannot go from [89, 29] to [89, 26] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:38:51:913NoneRequestAsyncOperation_Completed for ticket #73392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:38:51:913NonePreparePresentationBattlePreview attacker #4442, defender #3735, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:38:51:913NoneRequestAsyncOperation_Dismissed for ticket #73392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:38:52:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:52:563NoneDisplayPresentationBattlePreview attacker 4442, defender 3735

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

00:38:52:563None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4676 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4676 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:52:564None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:52:892None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2427 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:53:821None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4366 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:38:54:162NoneHidePresentationBattlePreview for ticket #73392 with current ticket #73392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:38:54:163NoneHidePresentationBattlePreview attacker #4442, defender #3735

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:38:54:163None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4676 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4676 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164NoneReleasePresentationBattlePreview attacker #4442, defender #3735

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4676 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:164None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:38:54:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:56:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:38:58:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:00:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:02:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:03:640None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:39:04:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:06:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:08:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:10:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:12:219None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:14:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:16:216None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:18:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:20:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:22:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:24:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:26:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:26:300NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:39:28:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:30:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:32:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:34:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:36:239None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:38:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:40:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:42:218NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:39:42:219NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:39:42:219NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:39:42:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:44:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:46:221None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:48:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:50:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:52:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:54:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:56:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:39:57:311NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:39:58:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:00:239None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:02:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:04:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:06:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:08:216None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:10:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:12:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:14:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:16:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:18:238None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:20:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:22:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:24:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:26:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:28:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:30:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:32:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:32:645NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:40:34:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:36:223None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:38:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:40:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:42:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:44:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:46:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:48:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:50:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:52:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:54:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:56:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:40:58:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:00:263None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:00:381NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:41:02:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:04:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:06:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:08:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:10:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:12:272None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:14:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:16:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:18:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:20:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:22:272None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:24:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:26:279None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:28:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:30:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:32:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:32:963NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:41:33:344NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:41:33:345NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:41:33:345NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:41:35:096None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4734 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:35:728None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:36:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:36:412NoneAI Synchronization took 22.3383ms at frame 21885 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:41:36:769None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:36:987NoneAI Synchronization took 20.0166ms at frame 21919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:41:37:285None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:37:326None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:37:353NoneAI Synchronization took 21.2184ms at frame 21930 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:41:37:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:37:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:38:289None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:38:644None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:39:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:39:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:39:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:40:060None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4676 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:40:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:40:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:40:802None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:41:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:41:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:41:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:42:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:42:801None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:42:867NoneAI Synchronization took 24.7687ms at frame 22117 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:41:43:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:43:560None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:43:561None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:44:608None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:41:45:199None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:47:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:49:209None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:51:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:53:209None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:55:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:57:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:41:59:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:01:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:03:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:05:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:07:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:09:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:11:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:13:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:15:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:17:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:19:439None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:21:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:23:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:25:218None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:27:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:27:978None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4738 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:42:28:041None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:30:063None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:32:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:34:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:36:077None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:38:052None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:40:070None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:42:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:44:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:46:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:48:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:50:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:52:053None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:54:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:56:092None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:42:58:060None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:00:064None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:02:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:04:060None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:06:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:08:063None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:10:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:12:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:14:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:16:062None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:18:095None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:20:058None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:22:043None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:24:060None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:26:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:28:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:30:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:32:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:34:074None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:36:059None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:38:061None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:38:180NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

00:43:40:077None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:42:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:44:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:46:091None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:48:049None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:50:082None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:52:056None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:52:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:53:113None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:55:103None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:57:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:43:59:103None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:01:112None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:03:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:05:114None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:07:109None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:09:131None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:11:140None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:13:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:15:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:17:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:19:139None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:21:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:23:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:25:140None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:26:669NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:44:27:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:29:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:31:137None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:33:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:35:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:37:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:39:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:41:150None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:43:133None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:45:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:47:135None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:49:132None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:51:156None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:53:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:55:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:57:153None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:44:59:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:01:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:03:142None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:05:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:07:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:09:147None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:11:142None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:13:152None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:15:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:17:167None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:19:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:21:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:23:153None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:25:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:27:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:29:165None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:31:175None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:33:155None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:35:180None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:37:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:39:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:41:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:43:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:45:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:47:170None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:49:176None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:51:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:53:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:55:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:57:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:45:59:152None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:01:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:03:188None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:05:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:07:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:09:175None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:11:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:13:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:15:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:17:174None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:19:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:21:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:23:180None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:25:177None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:27:186None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:29:193None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:31:188None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:33:156None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:34:606NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:46:35:176None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:37:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:39:218None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:41:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:43:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:45:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:47:199None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:49:193None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:49:345NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:46:51:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:51:426NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:46:53:136None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:55:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:57:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:46:59:229None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:01:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:03:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:05:199None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:07:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:09:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:11:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:11:649NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:47:13:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:15:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:17:218None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:19:162None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:21:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:23:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:25:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:27:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:29:309None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:31:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:33:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:35:228None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:37:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:37:822None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:37:964None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:47:38:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:38:691None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:39:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:39:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:39:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:40:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:42:244None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:43:506NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:47:44:169None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:46:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:48:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:50:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:52:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:54:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:56:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:47:58:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:00:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:02:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:04:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:06:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:08:228None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:08:547NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:48:10:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:12:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:14:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:16:249None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:18:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:20:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:22:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:24:244None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:26:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:28:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:30:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:32:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:34:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:36:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:38:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:40:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:42:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:44:263None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:46:261None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:48:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:48:867NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:48:50:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:52:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:54:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:56:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:48:58:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:00:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:02:271None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:04:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:06:272None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:08:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:10:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:12:282None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:14:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:16:348None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:18:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:20:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:22:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:24:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:26:156NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:49:26:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:28:269None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:30:303None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:32:286None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:34:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:36:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:38:290None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:40:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:42:296None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:44:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:46:294None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:48:289None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:50:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:52:302None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:54:308None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:56:331None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:49:58:294None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:00:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:02:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:04:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:06:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:08:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:10:302None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:12:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:14:308None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:16:302None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:18:318None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:18:998NoneAI Synchronization took 30.0843ms at frame 23148 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:19:137None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4756 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:19:138NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:50:19:508NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:19:509NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:19:509NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:22:004None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4761 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:22:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:22:354NoneAI Synchronization took 24.8412ms at frame 23213 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:22:798None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:23:169None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #4765 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:23:377None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:23:468NoneAI Synchronization took 20.0447ms at frame 23281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:23:750None[Empire 3] The task 1205:Build Outpost Creation on [36, 37] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:23:929None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:24:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:24:840None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:24:901NoneAI Synchronization took 28.3362ms at frame 23360 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:25:326None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:25:437NoneAI Synchronization took 23.8021ms at frame 23395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:25:508NonePresentation Battle 4776: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:508NonePresentation Battle 4776: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:508NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:513NoneRestorePresentationBattlePreview created ticket #76357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:513NonePresentation Battle 4776: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=4445, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:513None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:513None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:514NonePresentation Battle 4776: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=3735, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:514None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:515None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:516NonePresentation Battle 4776: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3641, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:516None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:516None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3641 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:516None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:517NonePresentation Battle 4776: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=4375, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:517None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:517None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:517None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:518NonePresentation Battle 4776: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:519NonePresentation Battle 4776: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:539NonePresentation Battle 4776: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:540NonePresentation Battle 4776: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:541None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:541None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:541None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:541None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:541None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:50:25:542None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:50:25:542NonePresentation Battle 4776: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:50:25:567NoneRequestRestoreAsyncOperation_Completed for ticket #76357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:50:25:567NoneRestorePresentationBattlePreview skipped due to ended battle #4776

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:50:25:567NoneRequestAsyncOperation_Dismissed for ticket #76357.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:50:25:803None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:25:874NoneAI Synchronization took 20.1717ms at frame 23413 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:26:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:26:709None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:26:776NoneAI Synchronization took 24.2103ms at frame 23446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:27:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:27:295NoneAI Synchronization took 21.6812ms at frame 23470 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:27:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:28:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:28:264NoneAI Synchronization took 32.7271ms at frame 23497 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:28:670None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:29:111None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:29:162NoneAI Synchronization took 24.0131ms at frame 23518 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:50:29:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:31:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:33:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:35:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:36:719NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:50:37:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:39:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:41:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:43:651None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:45:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:47:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:49:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:51:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:53:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:55:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:57:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:50:59:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:01:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:03:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:05:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:07:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:09:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:11:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:13:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:15:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:17:552None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:19:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:21:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:23:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:25:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:27:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:29:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:31:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:33:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:35:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:37:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:39:018NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:39:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:41:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:42:954NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:51:43:645None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:45:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:47:600None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:49:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:51:619None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:53:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:55:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:57:619None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:51:59:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:01:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:03:661None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:05:782None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:07:693None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:09:685None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:11:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:13:631None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:15:653None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:17:608None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:19:677None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:21:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:23:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:25:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:27:687None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:29:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:31:709None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:33:643None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:35:674None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:37:683None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:39:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:41:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:43:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:45:719None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:47:661None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:49:711None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:51:700None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:53:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:55:747None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:57:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:52:59:707None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:01:723None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:03:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:05:732None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:07:719None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:08:716NonePresentation Battle 4776: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:08:717NonePresentation Battle 4776: Execute action[12]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:08:717NonePresentation Battle 4776: Execute action[13]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4445, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:08:733None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4782 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:53:08:734NonePresentation Battle 4776: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:09:132None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4781 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:53:09:553None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4780 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:53:09:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:09:937None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4779 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:53:10:323NonePresentation Battle 4776: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3641, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:10:339NonePresentation Battle 4776: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:11:085NonePresentation Battle 4776: Execute action[15]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:11:086NonePresentation Battle 4776: Execute action[16]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:11:086NonePresentation Battle 4776: Execute action[17]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:11:728None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:11:869NonePresentation Battle 4776: Execute action[18]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:11:869NonePresentation Battle 4776: Execute action[19]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:12:636NonePresentation Battle 4776: Execute action[20]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy PresentationArmy #4445 of empire 2 #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy PresentationArmy #3641 of empire 10 #3641 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:638NoneReleasePresentationBattlePreview attacker #4445, defender #3641

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:639None[Preview] PresentationArmy PresentationArmy #4445 of empire 2 #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:639None[Preview] PresentationArmy PresentationArmy #3641 of empire 10 #3641 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:640NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:643NoneRestorePresentationBattlePreview created ticket #77272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:12:644NonePresentation Battle 4776: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:12:645NonePresentation Battle 4776: Execute action[21]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:12:646NonePresentation Battle 4776: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:13:037NoneRequestRestoreAsyncOperation_Completed for ticket #77272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:53:13:037NoneRestorePresentationBattlePreview skipped due to invalid battle #4776

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:53:13:037NoneRequestAsyncOperation_Dismissed for ticket #77272.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:53:13:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:15:727None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:17:709None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:19:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:21:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:23:711None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:25:458NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:53:25:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:27:702None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:29:785None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:29:851NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:53:31:727None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:32:571NonePresentation Battle 4776: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=4777, DestTile=[80, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:33:785None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:35:732None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:37:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:39:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:41:691None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:43:687None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:45:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:47:707None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:48:870NonePresentation Battle 4776: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=4778, DestTile=[82, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:49:708None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:51:730None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:52:837NonePresentation Battle 4776: Execute action[24]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:52:838NonePresentation Battle 4776: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:52:838NonePresentation Battle 4776: Execute action[25]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:53:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:54:207NonePresentation Battle 4776: Execute action[26]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:208NonePresentation Battle 4776: Execute action[27]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:208NoneReleasePresentationBattlePreview attacker #4445, defender #3641

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:54:208None[Preview] PresentationArmy PresentationArmy #4445 of empire 2 #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:54:209None[Preview] PresentationArmy PresentationArmy #3641 of empire 10 #3641 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:53:54:210NonePresentation Battle 4776: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:237UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:53:54:587NonePresentation Battle 4776: Execute action[28]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4782, DestTile=[82, 23]/[82, 23] (health=1.00), Defender =4778 (health =0.87). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:587NonePresentation Battle 4776: Execute action[28]: UnitMove. EmpireIndex=2. UnitGuid=4782, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:587NonePresentation Battle 4776: Execute action[28]: UnitGoto. EmpireIndex=2. UnitGuid=4782, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:589NonePresentation Battle 4776: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:589NonePresentation Battle 4776: Execute action[28]: UnitGoto. EmpireIndex=2. UnitGuid=4782, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:589NonePresentation Battle 4776: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:589NonePresentation Battle 4776: Execute action[28]: UnitAttack. EmpireIndex=2. Attacker=4782 (health=1.00), Defender=4778 (health=0.87). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:54:591NonePresentation Battle 4776: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:55:732None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:57:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:53:58:008NonePresentation Battle 4776: Execute action[29]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4779, DestTile=[83, 24]/[83, 24] (health=0.78), Defender =4778 (health =0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:009NonePresentation Battle 4776: Execute action[29]: UnitMove. EmpireIndex=2. UnitGuid=4779, DestTile=[83, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:009NonePresentation Battle 4776: Execute action[29]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[82, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:010NonePresentation Battle 4776: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:011NonePresentation Battle 4776: Execute action[29]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:012NonePresentation Battle 4776: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:012NonePresentation Battle 4776: Execute action[29]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[83, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:014NonePresentation Battle 4776: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:014NonePresentation Battle 4776: Execute action[29]: UnitAttack. EmpireIndex=2. Attacker=4779 (health=0.78), Defender=4778 (health=0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:58:015NonePresentation Battle 4776: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:53:59:753None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:01:733None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:02:479NonePresentation Battle 4776: Execute action[30]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4781, DestTile=[81, 23]/[81, 23] (health=0.78), Defender =4778 (health =0.34). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:479NonePresentation Battle 4776: Execute action[30]: UnitMove. EmpireIndex=2. UnitGuid=4781, DestTile=[81, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:480NonePresentation Battle 4776: Execute action[30]: UnitGoto. EmpireIndex=2. UnitGuid=4781, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:481NonePresentation Battle 4776: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:481NonePresentation Battle 4776: Execute action[30]: UnitGoto. EmpireIndex=2. UnitGuid=4781, DestTile=[81, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:482NonePresentation Battle 4776: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:482NonePresentation Battle 4776: Execute action[30]: UnitAttack. EmpireIndex=2. Attacker=4781 (health=0.78), Defender=4778 (health=0.34). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:02:483NonePresentation Battle 4776: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:03:769None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:05:767None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:05:866NonePresentation Battle 4776: Execute action[31]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4780, DestTile=[81, 24]/[81, 24] (health=0.79), Defender =4778 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:866NonePresentation Battle 4776: Execute action[31]: UnitMove. EmpireIndex=2. UnitGuid=4780, DestTile=[81, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:866NonePresentation Battle 4776: Execute action[31]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:867NonePresentation Battle 4776: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:867NonePresentation Battle 4776: Execute action[31]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[81, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:869NonePresentation Battle 4776: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:869NonePresentation Battle 4776: Execute action[31]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[81, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:869NonePresentation Battle 4776: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:869NonePresentation Battle 4776: Execute action[31]: UnitAttack. EmpireIndex=2. Attacker=4780 (health=0.79), Defender=4778 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:05:871NonePresentation Battle 4776: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:07:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:09:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:10:619NonePresentation Battle 4776: Execute action[32]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:54:11:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:13:762None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:15:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:17:828None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:18:775None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#2, pawnId=2153 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

00:54:19:192None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:19:747None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:21:807None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:23:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:25:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:27:766None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:29:750None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:31:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:33:775None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:35:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:37:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:39:849None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:41:829None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:43:830None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:44:328None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:45:782None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:47:749None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:49:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:51:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:53:782None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:55:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:57:756None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:54:59:339None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Temperate_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:54:59:777None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:01:807None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:03:797None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:05:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:07:736None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:08:684NonePresentation Battle 4776: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:684NonePresentation Battle 4776: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:684NonePresentation Battle 4776: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:685NonePresentation Battle 4776: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:685NonePresentation Battle 4776: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:685NonePresentation Battle 4776: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:685NonePresentation Battle 4776: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:686NonePresentation Battle 4776: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:686NonePresentation Battle 4776: Execute action[41]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:08:686NoneCould not find PresentationBattlePreview with armyEntityGUID=4445, targetEntityGUID=3641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:55:08:687NonePresentation Battle 4776: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:09:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:11:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:13:716None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:15:731None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:17:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:19:715None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:21:725None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:23:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:24:443NonePresentation Battle 4776: Execute action[42]: UnitAttack. EmpireIndex=0. Attacker=4777 (health=0.75), Defender=4780 (health=0.48). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:24:447NonePresentation Battle 4776: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:24:447NonePresentation Battle 4776: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:25:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:27:728None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:29:739None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:31:738None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:33:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:35:744None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:36:206NonePresentation Battle 4776: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:206NonePresentation Battle 4776: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:206NonePresentation Battle 4776: Execute action[46]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:206NonePresentation Battle 4776: Execute action[47]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:206NoneCould not find PresentationBattlePreview with armyEntityGUID=4445, targetEntityGUID=3641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:55:36:207NonePresentation Battle 4776: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:207NonePresentation Battle 4776: Execute action[48]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4782, DestTile=[82, 24]/[82, 24] (health=1.00), Defender =4777 (health =0.63). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:207NonePresentation Battle 4776: Execute action[48]: UnitMove. EmpireIndex=2. UnitGuid=4782, DestTile=[82, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:207NonePresentation Battle 4776: Execute action[48]: UnitGoto. EmpireIndex=2. UnitGuid=4782, DestTile=[82, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:208NonePresentation Battle 4776: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:208NonePresentation Battle 4776: Execute action[48]: UnitAttack. EmpireIndex=2. Attacker=4782 (health=1.00), Defender=4777 (health=0.63). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:36:209NonePresentation Battle 4776: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:37:732None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:38:373NonePresentation Battle 4776: Execute action[49]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4779, DestTile=[80, 24]/[80, 24] (health=0.57), Defender =4777 (health =0.24). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:373NonePresentation Battle 4776: Execute action[49]: UnitMove. EmpireIndex=2. UnitGuid=4779, DestTile=[80, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:373NonePresentation Battle 4776: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[82, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:374NonePresentation Battle 4776: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:374NonePresentation Battle 4776: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[81, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:375NonePresentation Battle 4776: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:375NonePresentation Battle 4776: Execute action[49]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[80, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:376NonePresentation Battle 4776: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:376NonePresentation Battle 4776: Execute action[49]: UnitAttack. EmpireIndex=2. Attacker=4779 (health=0.57), Defender=4777 (health=0.24). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:38:377NonePresentation Battle 4776: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:39:722None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:41:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:42:743NonePresentation Battle 4776: Execute action[50]: UnitAttack. EmpireIndex=2. Attacker=4780 (health=0.25), Defender=4777 (health=0.03). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:42:745NonePresentation Battle 4776: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:43:786None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:45:771None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:47:329NonePresentation Battle 4776: Execute action[51]: UnitAttack. EmpireIndex=2. Attacker=4781 (health=0.55), Defender=4777 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:47:330NonePresentation Battle 4776: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:47:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:49:744None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:51:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:51:918NonePresentation Battle 4776: Execute action[52]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:55:53:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:55:720None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:57:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:58:404None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:55:59:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:55:59:826None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Temperate_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:01:762None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:03:749None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:05:754None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:07:721None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:09:759None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:11:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:13:778None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:13:836None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Temperate_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:14:134None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Temperate_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:15:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:17:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:19:777None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:21:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:23:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:25:751None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:27:751None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:29:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:31:777None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:33:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:34:626NonePresentation Battle 4776: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:626NonePresentation Battle 4776: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:627NonePresentation Battle 4776: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:627NonePresentation Battle 4776: Execute action[61]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:627NonePresentation Battle 4776: Execute action[61]: UnitMove. EmpireIndex=2. UnitGuid=4779, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:627NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[81, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:628NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[81, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:628NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[82, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:628NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4779, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:629NonePresentation Battle 4776: Execute action[61]: UnitMove. EmpireIndex=2. UnitGuid=4780, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:629NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[82, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:629NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[82, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:629NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4780, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:630NonePresentation Battle 4776: Execute action[61]: UnitMove. EmpireIndex=2. UnitGuid=4781, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:631NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4781, DestTile=[82, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:631NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4781, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:631NonePresentation Battle 4776: Execute action[61]: UnitMove. EmpireIndex=2. UnitGuid=4782, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:631NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4782, DestTile=[82, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:632NonePresentation Battle 4776: Execute action[61]: UnitGoto. EmpireIndex=2. UnitGuid=4782, DestTile=[83, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:34:632NonePresentation Battle 4776: Execute action[62]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:35:355NonePresentation Battle 4776: Execute action[63]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:56:35:355None[Preview] PresentationArmy PresentationArmy #4445 of empire 2 #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:356None[Preview] PresentationArmy PresentationArmy #4445 of empire 2 #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:363None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364NoneCould not find PresentationBattlePreview with armyEntityGUID=4445, targetEntityGUID=3641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:56:35:364NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:56:35:739None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:36:145None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:36:550None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:36:940None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:38:975None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:40:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:42:988None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:44:973None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:47:070None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:48:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:51:169None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:53:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:54:983None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:56:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:56:59:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:00:995None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:02:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:04:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:07:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:08:990None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:09:407None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:11:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:13:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:15:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:17:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:19:408None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:21:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:23:416None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:25:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:27:425None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:29:434None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:31:436None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:33:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:35:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:37:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:39:408None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:41:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:43:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:45:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:47:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:49:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:51:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:53:415None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:55:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:57:423None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:57:59:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:01:477None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:03:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:05:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:07:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:09:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:11:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:13:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:15:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:17:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:17:911NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:58:19:414None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:21:469None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:23:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:25:461None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:27:424None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:29:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:31:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:32:532NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:58:33:403None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:35:479None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:37:477None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:39:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:41:461None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:43:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:45:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:47:544None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:49:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:51:451None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:53:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:55:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:57:414None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:58:59:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:01:534None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:03:520None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:05:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:07:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:08:777NoneAI Synchronization took 20.417ms at frame 25937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:09:026None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:09:026NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:59:09:067NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:09:067NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:09:067NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:11:365None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:11:704None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:11:995NoneAI Synchronization took 20.537ms at frame 26003 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:12:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:12:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:13:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:13:526NoneAI Synchronization took 22.1961ms at frame 26104 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:13:966None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:14:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:14:927None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:15:104NoneAI Synchronization took 34.5004ms at frame 26197 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:15:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:16:116None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:16:194NonePresentation Battle 4947: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:195NonePresentation Battle 4947: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:195NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:200NoneRestorePresentationBattlePreview created ticket #79018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:200NonePresentation Battle 4947: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=2584, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:200None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:201None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:201NonePresentation Battle 4947: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=3194, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:202None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:202None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:202NonePresentation Battle 4947: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:204NonePresentation Battle 4947: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:204NonePresentation Battle 4947: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:204NonePresentation Battle 4947: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:204NonePresentation Battle 4947: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:205NonePresentation Battle 4854: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:205NonePresentation Battle 4854: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:206NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:211NoneRestorePresentationBattlePreview created ticket #79019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:211NonePresentation Battle 4854: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=3735, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:211None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:211None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:16:211None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #3735 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:212NonePresentation Battle 4854: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4861, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:213NonePresentation Battle 4854: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=4445, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:213None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:213None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:16:213None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:214NonePresentation Battle 4854: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=4375, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:214None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:214None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:16:214None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:16:215NonePresentation Battle 4854: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=3100, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:215NonePresentation Battle 4854: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=4856, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:217NonePresentation Battle 4854: Execute action[8]: StartSiege. EmpireIndex=2. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:217NonePresentation Battle 4854: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=8.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:217NonePresentation Battle 4854: Execute action[9]: ContinueSiegeFor. EmpireIndex=2. (initialActionType: ContinueSiegeFor)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:221NoneRequestRestoreAsyncOperation_Completed for ticket #79018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:16:221NoneRestorePresentationBattlePreview skipped due to ended battle #4947

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:16:221NoneRequestAsyncOperation_Dismissed for ticket #79018.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:16:613NonePresentation Battle 4947: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:16:621None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:16:631NoneRequestRestoreAsyncOperation_Completed for ticket #79019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:16:631NoneRestorePresentationBattlePreview skipped due to invalid battle #4854

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:16:632NoneRequestAsyncOperation_Dismissed for ticket #79019.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:16:709NoneAI Synchronization took 21.9987ms at frame 26253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:17:115None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:17:660None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:17:745NoneAI Synchronization took 24.3304ms at frame 26278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:17:992None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:17:995NonePresentation Battle 4947: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:996None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997NoneReleasePresentationBattlePreview attacker #2584, defender #3194

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997NoneHidePresentationBattlePreview attacker #2584, defender #3194

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:17:997None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:18:395NonePresentation Battle 4983: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:395NonePresentation Battle 4983: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:396NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:421NoneRestorePresentationBattlePreview created ticket #79084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:421NonePresentation Battle 4983: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2577, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:421None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:421None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:422NonePresentation Battle 4983: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=4761, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:422None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4761 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:422None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4761 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:18:424NonePresentation Battle 4983: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:427NonePresentation Battle 4983: Execute action[5]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:427NonePresentation Battle 4983: Execute action[6]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:428NonePresentation Battle 4983: Execute action[7]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:18:432NoneRequestRestoreAsyncOperation_Completed for ticket #79084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:18:432NoneRestorePresentationBattlePreview skipped due to ended battle #4983

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:18:432NoneRequestAsyncOperation_Dismissed for ticket #79084.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:18:803None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:18:861NoneAI Synchronization took 21.2469ms at frame 26302 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:59:19:239None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:19:794None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:19:794None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:19:797NonePresentation Battle 4983: Execute action[8]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:19:797NonePresentation Battle 4983: Execute action[9]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:19:798NonePresentation Battle 4983: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:19:798None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:19:798None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:19:798None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:19:798NoneReleasePresentationBattlePreview attacker #2577, defender #4761

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:19:798NoneHidePresentationBattlePreview attacker #2577, defender #4761

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:19:798None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:19:798None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:20:638NonePresentation Battle 5050: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:638NonePresentation Battle 5050: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:638NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:644NoneRestorePresentationBattlePreview created ticket #79139.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:645NonePresentation Battle 5050: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=3380, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:645None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:645None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:646NonePresentation Battle 5050: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=3194, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:646None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:646None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:647NonePresentation Battle 5050: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:649NonePresentation Battle 5050: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:649NonePresentation Battle 5050: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:649NonePresentation Battle 5050: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:649NonePresentation Battle 5050: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:649NonePresentation Battle 5024: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:650NonePresentation Battle 5024: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:650NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:654NoneRestorePresentationBattlePreview created ticket #79140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:654NonePresentation Battle 5024: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=4085, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:655None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:655None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:655NonePresentation Battle 5024: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4518, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:655None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:656None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4518 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:20:656None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:20:656NonePresentation Battle 5024: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:657NonePresentation Battle 5024: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:657NonePresentation Battle 5024: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:658NonePresentation Battle 5024: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:20:660NoneRequestRestoreAsyncOperation_Completed for ticket #79139.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:20:661NoneRestorePresentationBattlePreview skipped due to ended battle #5050

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:20:661NoneRequestAsyncOperation_Dismissed for ticket #79139.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:21:611NonePresentation Battle 5024: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:21:624NoneRequestRestoreAsyncOperation_Completed for ticket #79140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:59:21:624NoneRestorePresentationBattlePreview skipped due to ended battle #5024

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:21:624NoneRequestAsyncOperation_Dismissed for ticket #79140.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:59:22:219NoneArmy 3194 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

00:59:22:308None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:22:533NonePresentation Battle 5050: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:22:533NonePresentation Battle 5050: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:59:22:533None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:22:533None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:22:533None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:22:533NoneReleasePresentationBattlePreview attacker #3380, defender #3194

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:22:533NoneHidePresentationBattlePreview attacker #3380, defender #3194

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:59:22:533None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:22:534None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:24:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:24:775NoneCan't find entity 3634 of ongoing task. Fails the task 963.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:59:24:860None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:24:973None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:59:25:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:25:858None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:26:375None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:26:512NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:59:28:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:29:148NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:59:30:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:32:347None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:32:446NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:59:34:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:36:370None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:38:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:40:338None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:42:367None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:44:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:46:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:48:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:49:450UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular39

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:59:50:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:52:381None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:54:365None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:56:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:59:58:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:00:384None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:02:381None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:04:382None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:06:370None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:08:358None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:10:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:12:360None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:14:365None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:16:358None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:18:375None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:18:561NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

01:00:20:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:22:375None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:23:570NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

01:00:24:315None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:26:374None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:28:384None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:30:376None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:32:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:34:372None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:36:381None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:38:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:40:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:42:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:44:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:46:360None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:48:389None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:50:399None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:52:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:54:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:56:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:00:58:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:00:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:02:391None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:04:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:04:387NoneAI Synchronization took 21.3587ms at frame 26694 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:01:06:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:08:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:10:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:12:408None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:14:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:16:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:18:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:20:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:22:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:24:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:26:394None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:28:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:30:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:32:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:34:408None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:36:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:38:398None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:40:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:42:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:44:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:46:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:48:332None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:50:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:52:386None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:54:407None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:56:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:01:58:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:00:459None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:02:434None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:04:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:06:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:08:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:10:416None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:12:423None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:14:413None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:16:423None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:18:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:20:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:22:403None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:24:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:26:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:28:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:30:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:32:416None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:34:412None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:36:461None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:38:443None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:40:439None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:40:869NonePresentation Battle 4854: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:40:871NonePresentation Battle 4854: Execute action[11]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:40:872NonePresentation Battle 4854: Execute action[12]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:40:872NonePresentation Battle 4854: Execute action[13]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:40:873None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:40:873None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:02:40:873None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:42:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:42:786NonePresentation Battle 4854: Execute action[14]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:44:171NonePresentation Battle 4854: Execute action[15]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:44:172NonePresentation Battle 4854: Execute action[16]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:44:172NonePresentation Battle 4854: Execute action[17]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=3735, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:44:184None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4871 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:02:44:186NonePresentation Battle 4854: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:44:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:44:552None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4870 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:02:44:906None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4869 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:02:45:242None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4868 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:02:45:580NonePresentation Battle 4854: Execute action[18]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4861, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:45:582NonePresentation Battle 4854: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:45:582NonePresentation Battle 4854: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4375, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:45:597NonePresentation Battle 4854: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:46:273NonePresentation Battle 4854: Execute action[20]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3100, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:46:275NonePresentation Battle 4854: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:46:275NonePresentation Battle 4854: Execute action[21]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4856, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:46:289NonePresentation Battle 4854: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:46:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:47:710NonePresentation Battle 4854: Execute action[22]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:47:710NonePresentation Battle 4854: Execute action[23]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:47:710NonePresentation Battle 4854: Execute action[24]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:47:710NonePresentation Battle 4854: Execute action[25]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:47:711NonePresentation Battle 4854: Execute action[26]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:444NonePresentation Battle 4854: Execute action[27]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:48:446None[Preview] PresentationArmy PresentationArmy #3735 of empire 2 #3735 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:446None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:446None[Preview] PresentationArmy PresentationArmy #4375 of empire 10 #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:446None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:446NoneReleasePresentationBattlePreview attacker #3735, defender #3109

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:447None[Preview] PresentationArmy PresentationArmy #3735 of empire 2 #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:447NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:452NoneRestorePresentationBattlePreview created ticket #80711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:02:48:453NonePresentation Battle 4854: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:454NonePresentation Battle 4854: Execute action[28]: UnitTeleport. EmpireIndex=2. UnitGuid=4868, DestTile=[80, 21]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:454NonePresentation Battle 4854: Execute action[29]: UnitTeleport. EmpireIndex=2. UnitGuid=4869, DestTile=[81, 22]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:813NonePresentation Battle 4854: Execute action[30]: UnitTeleport. EmpireIndex=2. UnitGuid=4870, DestTile=[81, 20]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:814NonePresentation Battle 4854: Execute action[31]: UnitTeleport. EmpireIndex=2. UnitGuid=4871, DestTile=[81, 21]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:814NonePresentation Battle 4854: Execute action[32]: UnitTeleport. EmpireIndex=2. UnitGuid=4869, DestTile=[80, 19]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:815NonePresentation Battle 4854: Execute action[33]: UnitTeleport. EmpireIndex=2. UnitGuid=4870, DestTile=[80, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:815NonePresentation Battle 4854: Execute action[34]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:816NonePresentation Battle 4854: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:02:48:819NoneRequestRestoreAsyncOperation_Completed for ticket #80711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:02:48:819NoneRestorePresentationBattlePreview skipped due to invalid battle #4854

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:02:48:819NoneRequestAsyncOperation_Dismissed for ticket #80711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:02:50:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:52:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:54:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:56:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:02:58:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:00:417None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:02:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:04:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:06:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:08:423None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:10:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:12:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:14:415None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:16:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:16:699NonePresentation Battle 4854: Execute action[35]: UnitTeleport. EmpireIndex=0. UnitGuid=4867, DestTile=[78, 21]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:03:18:434None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:20:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:22:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:24:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:26:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:28:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:30:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:32:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:34:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:36:439None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:38:439None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:40:452NonePresentation Battle 4854: Execute action[36]: UnitTeleport. EmpireIndex=0. UnitGuid=4865, DestTile=[79, 21]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:03:40:452NonePresentation Battle 4854: Execute action[37]: UnitTeleport. EmpireIndex=0. UnitGuid=4864, DestTile=[80, 20]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:03:40:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:42:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:44:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:46:431None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:48:477None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:50:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:52:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:54:451None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:56:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:03:58:450NonePresentation Battle 4854: Execute action[38]: UnitTeleport. EmpireIndex=0. UnitGuid=4867, DestTile=[80, 22]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:03:58:470None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:00:484None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:02:052NonePresentation Battle 4854: Execute action[39]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:02:053NonePresentation Battle 4854: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:02:054NonePresentation Battle 4854: Execute action[40]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:02:054NonePresentation Battle 4854: Execute action[40]: UnitTeleport. EmpireIndex=2. UnitGuid=4868, DestTile=[80, 21]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:02:055NonePresentation Battle 4854: Execute action[40]: UnitTeleport. EmpireIndex=2. UnitGuid=4871, DestTile=[81, 21]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:02:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:03:321NonePresentation Battle 4854: Execute action[41]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:03:323NonePresentation Battle 4854: Execute action[42]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:03:323NoneReleasePresentationBattlePreview attacker #3735, defender #3109

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:04:03:323None[Preview] PresentationArmy PresentationArmy #3735 of empire 2 #3735 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:04:03:325NonePresentation Battle 4854: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:04:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:06:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:08:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:10:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:12:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:14:459None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:16:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:18:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:20:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:22:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:24:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:26:536None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:28:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:30:519None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:32:503None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:34:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:36:479None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:37:599NonePresentation Battle 4854: Execute action[43]: UnitAttack. EmpireIndex=0. Attacker=4863 (health=1.00), Defender=4868 (health=0.70). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:37:600NonePresentation Battle 4854: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:38:526None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:40:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:42:540None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:43:721NonePresentation Battle 4854: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:43:722NonePresentation Battle 4854: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:44:534None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:46:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:47:792NonePresentation Battle 4854: Execute action[46]: UnitAttack. EmpireIndex=0. Attacker=4862 (health=1.00), Defender=4868 (health=0.24). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:47:793NonePresentation Battle 4854: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:48:522None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:50:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:52:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:54:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:54:784NonePresentation Battle 4854: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:54:785NonePresentation Battle 4854: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:04:56:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:04:58:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:00:551None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:02:608None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:04:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:06:536None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:08:526None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:10:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:12:541None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:14:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:16:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:18:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:20:542None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:22:534None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:24:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:26:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:27:992NonePresentation Battle 4854: Execute action[49]: UnitAttack. EmpireIndex=0. Attacker=4865 (health=0.78), Defender=4868 (health=0.13). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:27:994NonePresentation Battle 4854: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:28:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:30:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:32:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:34:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:34:665NonePresentation Battle 4854: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:34:666NonePresentation Battle 4854: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:36:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:38:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:39:783NonePresentation Battle 4854: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=4867 (health=0.59), Defender=4868 (health=0.07). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:39:785NonePresentation Battle 4854: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:40:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:42:651None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:44:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:46:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:47:013NonePresentation Battle 4854: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:47:013NonePresentation Battle 4854: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:05:48:584None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:50:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:52:631None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:54:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:56:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:05:58:544None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:00:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:02:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:04:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:06:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:08:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:10:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:12:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:13:327NonePresentation Battle 4854: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=4864 (health=0.67), Defender=4868 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:13:330NonePresentation Battle 4854: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:14:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:16:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:18:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:20:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:22:579None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:24:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:26:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:27:506NonePresentation Battle 4854: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:27:507NonePresentation Battle 4854: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:28:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:30:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:32:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:34:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:36:264NonePresentation Battle 4854: Execute action[58]: UnitMoveAndAttack. EmpireIndex=0. Attacker=4866, DestTile=[81, 20]/[81, 20] (health=0.71), Defender =4871 (health =0.76). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:265NonePresentation Battle 4854: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=4866, DestTile=[81, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:268NonePresentation Battle 4854: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=4866, DestTile=[80, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:269NonePresentation Battle 4854: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:269NonePresentation Battle 4854: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=4866, DestTile=[81, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:271NonePresentation Battle 4854: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:271NonePresentation Battle 4854: Execute action[58]: UnitAttack. EmpireIndex=0. Attacker=4866 (health=0.71), Defender=4871 (health=0.76). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:273NonePresentation Battle 4854: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:274NonePresentation Battle 4854: Execute action[59]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:36:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:38:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:40:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:42:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:44:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:46:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:48:662None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:50:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:51:660NonePresentation Battle 4854: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:51:661NonePresentation Battle 4854: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:51:661NonePresentation Battle 4854: Execute action[62]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:51:661NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:06:51:663NonePresentation Battle 4854: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:51:663NonePresentation Battle 4854: Execute action[63]: UnitAttack. EmpireIndex=2. Attacker=4871 (health=0.76), Defender=4867 (health=0.05). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:51:666NonePresentation Battle 4854: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:52:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:52:911NonePresentation Battle 4854: Execute action[64]: UnitAttack. EmpireIndex=2. Attacker=4869 (health=0.76), Defender=4866 (health=0.06). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:52:917NonePresentation Battle 4854: Execute action[64]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:54:147NonePresentation Battle 4854: Execute action[65]: UnitAttack. EmpireIndex=2. Attacker=4870 (health=0.78), Defender=4863 (health=0.69). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:54:152NonePresentation Battle 4854: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:54:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:55:413NonePresentation Battle 4854: Execute action[66]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:06:56:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:06:58:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:00:615None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:02:583None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:04:611None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:06:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:08:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:09:175NonePresentation Battle 4854: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:176NonePresentation Battle 4854: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:176NonePresentation Battle 4854: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:176NonePresentation Battle 4854: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:176NonePresentation Battle 4854: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:177NonePresentation Battle 4854: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:177NonePresentation Battle 4854: Execute action[73]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:178NonePresentation Battle 4854: Execute action[74]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:09:178NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:07:09:179NonePresentation Battle 4854: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:10:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:12:680None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:14:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:16:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:18:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:20:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:22:615None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:23:485NonePresentation Battle 4854: Execute action[75]: UnitMoveAndAttack. EmpireIndex=0. Attacker=4867, DestTile=[80, 21]/[80, 21] (health=0.00), Defender =4871 (health =0.60). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:23:485NonePresentation Battle 4854: Execute action[75]: UnitMove. EmpireIndex=0. UnitGuid=4867, DestTile=[80, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:23:486NonePresentation Battle 4854: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=4867, DestTile=[80, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:23:487NonePresentation Battle 4854: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:23:487NonePresentation Battle 4854: Execute action[75]: UnitAttack. EmpireIndex=0. Attacker=4867 (health=0.00), Defender=4871 (health=0.60). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:23:489NonePresentation Battle 4854: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:24:666None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:26:611None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:28:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:30:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:32:689None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:34:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:36:615None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:37:299NonePresentation Battle 4854: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:37:300NonePresentation Battle 4854: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:38:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:40:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:42:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:44:219NonePresentation Battle 4854: Execute action[78]: UnitMoveAndAttack. EmpireIndex=0. Attacker=4864, DestTile=[80, 21]/[80, 21] (health=0.43), Defender =4871 (health =0.40). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:219NonePresentation Battle 4854: Execute action[78]: UnitMove. EmpireIndex=0. UnitGuid=4864, DestTile=[80, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:221NonePresentation Battle 4854: Execute action[78]: UnitGoto. EmpireIndex=0. UnitGuid=4864, DestTile=[80, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:221NonePresentation Battle 4854: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:221NonePresentation Battle 4854: Execute action[78]: UnitAttack. EmpireIndex=0. Attacker=4864 (health=0.43), Defender=4871 (health=0.40). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:227NonePresentation Battle 4854: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:44:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:46:297NoneCan't find entity 4756 of ongoing task. Fails the task 4060.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:07:46:654None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:47:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:47:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:49:729None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:51:752None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:51:997NonePresentation Battle 4854: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:51:998NonePresentation Battle 4854: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:07:53:767None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:55:755None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:57:781None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:07:59:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:01:778None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:03:735None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:05:743None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:07:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:09:788None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:11:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:13:738None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:15:750None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:17:779None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:19:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:21:723None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:22:251NonePresentation Battle 4854: Execute action[81]: UnitAttack. EmpireIndex=0. Attacker=4866 (health=0.00), Defender=4871 (health=0.27). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:22:253NonePresentation Battle 4854: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:23:727None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:26:064None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:27:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:29:826None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:31:782None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:33:511NonePresentation Battle 4854: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:33:512NonePresentation Battle 4854: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:33:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:35:703None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:37:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:39:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:41:721None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:43:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:45:729None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:47:708None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:48:388NonePresentation Battle 4854: Execute action[84]: UnitAttack. EmpireIndex=0. Attacker=4862 (health=1.00), Defender=4870 (health=0.47). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:48:390NonePresentation Battle 4854: Execute action[84]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:49:733None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:51:717None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:53:705None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:54:159NonePresentation Battle 4854: Execute action[85]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:54:159NonePresentation Battle 4854: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:54:159NonePresentation Battle 4854: Execute action[87]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:08:55:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:57:733None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:08:59:730None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:01:735None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:03:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:05:723None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:07:733None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:09:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:11:708None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:13:702None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:15:726None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:16:276NonePresentation Battle 4854: Execute action[88]: UnitAttack. EmpireIndex=0. Attacker=4863 (health=0.69), Defender=4871 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:16:278NonePresentation Battle 4854: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:16:278NonePresentation Battle 4854: Execute action[89]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:17:712None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:19:720None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:21:824None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:22:083NonePresentation Battle 4854: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:084NonePresentation Battle 4854: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:084NonePresentation Battle 4854: Execute action[92]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:084NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:09:22:085NonePresentation Battle 4854: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:085NonePresentation Battle 4854: Execute action[93]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4869, DestTile=[81, 20]/[81, 20] (health=0.69), Defender =4864 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:085NonePresentation Battle 4854: Execute action[93]: UnitMove. EmpireIndex=2. UnitGuid=4869, DestTile=[81, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:086NonePresentation Battle 4854: Execute action[93]: UnitGoto. EmpireIndex=2. UnitGuid=4869, DestTile=[81, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:087NonePresentation Battle 4854: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:087NonePresentation Battle 4854: Execute action[93]: UnitAttack. EmpireIndex=2. Attacker=4869 (health=0.69), Defender=4864 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:22:089NonePresentation Battle 4854: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:23:754None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:24:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:24:356NonePresentation Battle 4854: Execute action[94]: UnitAttack. EmpireIndex=2. Attacker=4870 (health=0.24), Defender=4863 (health=0.39). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:24:359NonePresentation Battle 4854: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:25:436NonePresentation Battle 4854: Execute action[95]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:26:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:28:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:30:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:32:229None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:34:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:36:061NonePresentation Battle 4854: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:062NonePresentation Battle 4854: Execute action[97]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:062NonePresentation Battle 4854: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:062NonePresentation Battle 4854: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:062NonePresentation Battle 4854: Execute action[100]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:062NonePresentation Battle 4854: Execute action[101]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:063NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:09:36:064NonePresentation Battle 4854: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:36:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:38:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:40:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:42:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:44:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:44:550NonePresentation Battle 4854: Execute action[102]: UnitAttack. EmpireIndex=0. Attacker=4862 (health=1.00), Defender=4870 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:44:552NonePresentation Battle 4854: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:46:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:48:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:50:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:50:607NonePresentation Battle 4854: Execute action[103]: UnitAttack. EmpireIndex=0. Attacker=4863 (health=0.39), Defender=4869 (health=0.43). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:50:609NonePresentation Battle 4854: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:52:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:53:459NonePresentation Battle 4854: Execute action[104]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:53:459NonePresentation Battle 4854: Execute action[105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:54:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:56:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:09:56:278NonePresentation Battle 4854: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:56:278NonePresentation Battle 4854: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:09:58:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:00:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:02:262None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:04:227None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:06:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:06:568NonePresentation Battle 4854: Execute action[108]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:06:568NonePresentation Battle 4854: Execute action[109]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:287NonePresentation Battle 4854: Execute action[110]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:287NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:07:288NonePresentation Battle 4854: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:639NonePresentation Battle 4854: Execute action[111]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4869, DestTile=[80, 23]/[80, 23] (health=0.35), Defender =4863 (health =0.06). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:639NonePresentation Battle 4854: Execute action[111]: UnitMove. EmpireIndex=2. UnitGuid=4869, DestTile=[80, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:639NonePresentation Battle 4854: Execute action[111]: UnitGoto. EmpireIndex=2. UnitGuid=4869, DestTile=[81, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:640NonePresentation Battle 4854: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:641NonePresentation Battle 4854: Execute action[111]: UnitGoto. EmpireIndex=2. UnitGuid=4869, DestTile=[82, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:642NonePresentation Battle 4854: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:642NonePresentation Battle 4854: Execute action[111]: UnitGoto. EmpireIndex=2. UnitGuid=4869, DestTile=[81, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:643NonePresentation Battle 4854: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:643NonePresentation Battle 4854: Execute action[111]: UnitGoto. EmpireIndex=2. UnitGuid=4869, DestTile=[80, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:645NonePresentation Battle 4854: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:645NonePresentation Battle 4854: Execute action[111]: UnitAttack. EmpireIndex=2. Attacker=4869 (health=0.35), Defender=4863 (health=0.06). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:646NonePresentation Battle 4854: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:07:942NoneCan't find entity 3735 of ongoing task. Fails the task 4958.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:08:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:08:697None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:10:737None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:12:701None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:12:926NonePresentation Battle 4854: Execute action[112]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:14:711None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:16:707None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:18:257NoneProcessBattleActionPreviewsRequest: cannot find battle with guid 0

Amplitude.Mercury.Sandbox.Sandbox:ProcessBattleUnitActionAtRequest(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessBattleUnitActionAtRequest(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)

01:10:18:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:20:751None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:22:747None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:24:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:24:985NonePresentation Battle 4854: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:24:986NonePresentation Battle 4854: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:24:986NonePresentation Battle 4854: Execute action[115]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:26:751None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:28:744None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:30:742None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:32:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:34:732None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:36:798None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:38:766None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:40:781None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:42:772None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:44:752None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:46:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:48:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:50:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:52:189NonePresentation Battle 5024: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:52:776None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:52:856NonePresentation Battle 5024: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857NoneReleasePresentationBattlePreview attacker #4085, defender #4518

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857NoneHidePresentationBattlePreview attacker #4085, defender #4518

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:52:857None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #4518 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:10:54:687None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:56:882None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:10:58:780None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:00:756None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:02:784None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:04:763None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:06:805None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:08:778None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:10:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:12:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:14:788None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:16:780None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:18:775None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:20:817None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:22:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:24:797None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:26:789None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:28:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:30:795None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:32:791None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:34:810None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:36:867None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:38:814None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:40:744None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #5093 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:40:775None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5090 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:41:085NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:41:085NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:41:085NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:42:692None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #5100 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:43:213NoneCan't find entity 4756 of ongoing task. Fails the task 5156.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:43:414NonePresentation Battle 4854: Execute action[116]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:11:43:415NonePresentation Battle 4854: Execute action[117]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:11:43:415NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:43:417NonePresentation Battle 4854: Execute action[117]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:11:43:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:44:290NoneCan't find entity 5085 of ongoing task. Fails the task 1104.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:44:290NoneCan't find entity 3634 of ongoing task. Fails the task 1016.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:11:44:389None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:44:481NoneAI Synchronization took 21.1347ms at frame 28973 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:11:44:766None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5104 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:45:001None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:45:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:45:845NoneAI Synchronization took 35.1747ms at frame 29041 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:11:46:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:46:462NoneAI Synchronization took 20.6679ms at frame 29073 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:11:46:889None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:47:110None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:47:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:47:899None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:48:391None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:48:473NoneAI Synchronization took 30.4874ms at frame 29163 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:11:48:907None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:49:413None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:49:865UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army03

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

01:11:49:889None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:50:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:50:468NoneAI Synchronization took 23.6409ms at frame 29210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:11:50:929None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:51:404None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:51:829None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:52:303None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:52:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:11:52:819None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:53:366None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:55:339None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:56:273NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

01:11:56:298NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

01:11:56:300NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

01:11:56:300NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

01:11:57:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:11:59:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:01:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:03:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:05:332None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:07:372None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:09:332None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:11:312None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:13:324None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:15:327None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:17:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:19:396None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:21:340None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:23:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:25:324None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:27:404None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:29:354None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:31:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:33:334None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:35:345None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:37:334None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:39:338None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:41:348None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:43:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:45:356None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:46:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:48:865None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:50:844None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:52:857None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:54:857None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:56:974None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:12:58:883None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:00:907None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:02:868None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:04:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:06:910None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:08:867None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:10:863None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:12:874None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:14:881None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:16:872None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:18:899None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:20:881None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:22:914None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:24:889None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:27:151None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:28:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:30:882None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:32:204NonePresentation Battle 4854: Execute action[118]: UnitAttack. EmpireIndex=0. Attacker=4862 (health=1.00), Defender=4869 (health=0.01). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:32:207NonePresentation Battle 4854: Execute action[118]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:32:913None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:34:901None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:36:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:38:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:40:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:40:880NonePresentation Battle 4854: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:40:880NonePresentation Battle 4854: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:42:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:44:414NonePresentation Battle 4854: Execute action[121]: UnitAttack. EmpireIndex=0. Attacker=4863 (health=0.06), Defender=4869 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:44:417NonePresentation Battle 4854: Execute action[121]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:44:417NonePresentation Battle 4854: Execute action[122]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:44:880None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:46:894None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:48:903None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:50:702NonePresentation Battle 4854: Execute action[123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:703NonePresentation Battle 4854: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:703NonePresentation Battle 4854: Execute action[125]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:703None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4862 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:13:50:703NonePresentation Battle 4854: Execute action[125]: UnitMove. EmpireIndex=0. UnitGuid=4863, DestTile=[79, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:704NonePresentation Battle 4854: Execute action[125]: UnitGoto. EmpireIndex=0. UnitGuid=4863, DestTile=[79, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:704NonePresentation Battle 4854: Execute action[125]: UnitMove. EmpireIndex=0. UnitGuid=4865, DestTile=[79, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:705NonePresentation Battle 4854: Execute action[125]: UnitGoto. EmpireIndex=0. UnitGuid=4865, DestTile=[79, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:706NonePresentation Battle 4854: Execute action[126]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:50:869None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:50:939NoneAI Synchronization took 21.0281ms at frame 29565 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:13:51:986NonePresentation Battle 4854: Execute action[127]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:13:51:987None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:987None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:987None[Preview] PresentationArmy PresentationArmy #4375 of empire 10 #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:987None[Preview] PresentationArmy PresentationArmy #4375 of empire 10 #4375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:996None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:996None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:997None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:997None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:997NoneCould not find PresentationBattlePreview with armyEntityGUID=3735, targetEntityGUID=3109.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:13:51:997NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:13:52:916None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:52:983NoneAI Synchronization took 21.426ms at frame 29571 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:13:53:672NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:13:53:678None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:13:54:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:55:008NoneAI Synchronization took 30.426ms at frame 29581 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:13:55:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:55:875None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:55:943NoneAI Synchronization took 24.7794ms at frame 29590 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:13:56:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:57:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:57:074NoneAI Synchronization took 20.0951ms at frame 29599 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:13:57:519None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:13:59:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:01:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:03:516None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:05:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:07:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:09:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:11:544None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:13:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:15:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:17:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:19:542None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:21:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:23:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:25:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:27:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:29:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:31:536None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:33:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:35:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:37:549None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:39:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:41:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:43:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:45:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:47:584None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:49:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:51:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:53:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:55:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:57:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:14:59:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:01:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:03:559None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:05:584None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:07:556None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:09:605None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:11:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:13:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:15:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:17:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:19:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:21:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:23:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:25:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:27:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:29:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:31:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:33:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:34:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:36:463None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:38:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:40:479None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:42:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:44:569None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:46:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:48:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:50:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:52:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:54:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:56:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:15:58:509None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:00:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:02:464None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:04:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:06:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:08:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:10:489None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:12:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:14:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:16:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:17:369NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:17:377NoneCreatePresentationBattlePreview attacker #4442, defender #4445, ticketnumber #85641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:17:707NoneRequestAsyncOperation_Completed for ticket #85641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:16:17:707NonePreparePresentationBattlePreview attacker #4442, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:17:707NoneRequestAsyncOperation_Dismissed for ticket #85641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:16:18:407NoneDisplayPresentationBattlePreview attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:407None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:408None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:18:408None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:18:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:20:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:21:376NonePreview Loading completed attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:16:22:481None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:24:531None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:25:658NoneHidePresentationBattlePreview for ticket #85641 with current ticket #85641.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:25:658NoneHidePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:25:658None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:658None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:659None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:659None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:659None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:659None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:660None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:660None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:25:661NoneReleasePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:662None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:662None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:662None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:25:662None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:26:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:28:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:30:487None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:32:412None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:34:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:36:400NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:36:404NoneCreatePresentationBattlePreview attacker #4442, defender #4445, ticketnumber #85749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:36:416NoneCannot go from [86, 24] to [86, 22] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:16:36:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:36:753NoneHidePresentationBattlePreview for ticket #85749 with current ticket #85749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:36:753NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:36:756NoneRequestAsyncOperation_Dismissed for ticket #85749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:16:37:108NoneReleasePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:37:108None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:37:108None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:38:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:40:464None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:42:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:43:328NoneAI Synchronization took 25.0693ms at frame 29902 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:43:551NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:16:43:552NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:16:43:563None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #5134 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:43:563NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:16:43:998NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:43:998NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:43:998NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:46:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:46:875NoneAI Synchronization took 22.7015ms at frame 29963 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:47:312None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:47:815None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:48:340None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:48:373None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:48:462NoneAI Synchronization took 22.4373ms at frame 30044 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:48:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:49:339None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:16:49:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:49:500NoneAI Synchronization took 24.1803ms at frame 30097 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:49:776NonePresentation Battle 5140: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:777NonePresentation Battle 5140: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2577. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:777NonePresentation Battle 5140: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:777NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:782NoneRestorePresentationBattlePreview created ticket #85988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:782NonePresentation Battle 5140: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=4765, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:783None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:783None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:784NonePresentation Battle 5140: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=2577, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:784None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:784None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:785NonePresentation Battle 5140: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=2584, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:785None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:785None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:785NonePresentation Battle 5140: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:787NonePresentation Battle 5140: Execute action[7]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:787NonePresentation Battle 5140: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:787NonePresentation Battle 5140: Execute action[9]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:49:787None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:787None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:49:818NoneRequestRestoreAsyncOperation_Completed for ticket #85988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:16:49:818NoneRestorePresentationBattlePreview skipped due to ended battle #5140

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:49:818NoneRequestAsyncOperation_Dismissed for ticket #85988.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:16:49:917None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:50:212NonePresentation Battle 5140: Execute action[10]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:50:213NonePresentation Battle 5140: Execute action[11]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:50:213NonePresentation Battle 5140: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:50:213None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:213None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:213None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:213None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214NoneReleasePresentationBattlePreview attacker #4765, defender #2584

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214NoneHidePresentationBattlePreview attacker #4765, defender #2584

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:214None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:50:425None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:50:518NoneAI Synchronization took 20.597ms at frame 30135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:50:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:51:315None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:51:738None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:52:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:52:265NoneAI Synchronization took 25.0126ms at frame 30170 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:52:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:53:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:53:255NoneAI Synchronization took 23.5353ms at frame 30191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:16:53:664None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:54:078NonePresentation Battle 5174: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:078NonePresentation Battle 5174: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=4765. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:078NonePresentation Battle 5174: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=2577. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:079NonePresentation Battle 5174: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:079NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:086NoneRestorePresentationBattlePreview created ticket #86080.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:086NonePresentation Battle 5174: Execute action[4]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:086None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:086None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:087NonePresentation Battle 5174: Execute action[5]: ParticipantJoined. EmpireIndex=4, Guid=5093, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:087None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:087None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:088NonePresentation Battle 5174: Execute action[6]: ParticipantJoined. EmpireIndex=4, Guid=4765, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:088None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:088None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:088NonePresentation Battle 5174: Execute action[7]: ParticipantJoined. EmpireIndex=4, Guid=2577, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:089None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:089None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:089NonePresentation Battle 5174: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:091NonePresentation Battle 5174: Execute action[9]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:091NonePresentation Battle 5174: Execute action[10]: ReportDeploymentZone. EmpireIndex=4, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:091NonePresentation Battle 5174: Execute action[11]: StartConfirmation. EmpireIndex=4 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:092NonePresentation Battle 5174: Execute action[12]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:121NoneRequestRestoreAsyncOperation_Completed for ticket #86080.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:16:54:122NoneRestorePresentationBattlePreview skipped due to ended battle #5174

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:54:122NoneRequestAsyncOperation_Dismissed for ticket #86080.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:16:54:147None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:54:490NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:16:54:493NonePresentation Battle 5174: Execute action[13]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:493NonePresentation Battle 5174: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:493None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #4765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:494None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:495NoneReleasePresentationBattlePreview attacker #2681, defender #5093

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:495NoneHidePresentationBattlePreview attacker #2681, defender #5093

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:16:54:495None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:495None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:16:54:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:56:712None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:16:58:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:00:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:02:614None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:04:658None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:06:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:08:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:10:628None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:12:656None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:14:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:16:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:18:616None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:20:633None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:22:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:24:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:26:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:28:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:30:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:32:724None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:34:600None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:36:628None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:38:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:40:608None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:42:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:44:632None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:46:614None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:48:645None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:50:619None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:52:629None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:54:678None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:56:736None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:17:58:655None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:00:660None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:02:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:03:446None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4573 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:04:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:06:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:08:628None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:10:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:12:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:14:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:16:642None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:18:668None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:20:658None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:22:667None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:24:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:26:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:28:650None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:29:493NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:29:500NoneCreatePresentationBattlePreview attacker #4442, defender #4445, ticketnumber #86752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:29:513NoneCannot go from [86, 24] to [87, 23] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:18:29:866NoneRequestAsyncOperation_Completed for ticket #86752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:18:29:866NonePreparePresentationBattlePreview attacker #4442, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:18:29:866NoneRequestAsyncOperation_Dismissed for ticket #86752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:18:30:600NoneDisplayPresentationBattlePreview attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:30:600None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:601None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:601None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:30:601None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:30:636None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:30:993None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:32:643None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:33:751NonePreview Loading completed attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:18:34:641None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:36:680None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:38:670None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:38:951NoneHidePresentationBattlePreview for ticket #86752 with current ticket #86752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:18:38:951NoneHidePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:18:38:951None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:951None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:952None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:38:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:38:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:38:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:38:953None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:18:38:954NoneReleasePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:954None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:954None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:954None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:38:955None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:18:40:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:42:666None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:44:710None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:46:662None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:48:647None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:50:665None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:52:693None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:54:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:56:724None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:18:58:661None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:00:740None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:02:638None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:04:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:06:073NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:06:079NoneCreatePresentationBattlePreview attacker #4442, defender #4445, ticketnumber #86928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:06:089NoneCannot go from [86, 24] to [87, 23] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:19:06:463NoneRequestAsyncOperation_Completed for ticket #86928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:19:06:463NonePreparePresentationBattlePreview attacker #4442, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:06:463NoneRequestAsyncOperation_Dismissed for ticket #86928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:19:06:670None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:07:230NoneDisplayPresentationBattlePreview attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:19:07:230None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:230None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:07:230None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:230None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:230None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:07:230None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:07:231None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:07:604None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:08:709None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:10:565NonePreview Loading completed attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:19:10:703None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:12:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:14:671None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:16:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:18:676None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:20:666None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:20:822NoneHidePresentationBattlePreview for ticket #86928 with current ticket #86928.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:20:822NoneHidePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:20:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:20:824NoneReleasePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:824None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:824None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:824None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:20:824None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:22:683None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:24:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:26:691None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:28:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:30:687None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:32:693None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:34:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:36:667None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:38:697None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:40:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:42:419NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:42:423NoneCreatePresentationBattlePreview attacker #4442, defender #4445, ticketnumber #87111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:42:429NoneCannot go from [86, 24] to [87, 23] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:19:42:678None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:42:809NoneRequestAsyncOperation_Completed for ticket #87111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:19:42:810NonePreparePresentationBattlePreview attacker #4442, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:42:810NoneRequestAsyncOperation_Dismissed for ticket #87111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:19:43:542NoneDisplayPresentationBattlePreview attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:43:543None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:43:903None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:44:705None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:46:546NonePreview Loading completed attacker 4442, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:19:46:708None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:46:910NoneKeepPresentationBattlePreviewDefenders for ticket #87111 with current ticket #87111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:46:910NoneLockPresentationBattlePreview attacker #4442, defender #4445, battlePreviewId 87111

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:46:911NoneHidePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:46:911None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:46:912None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:48:699None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:49:514NonePresentation Battle 5211: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:515NonePresentation Battle 5211: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:515NonePresentation Battle 5211: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=4442, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:516None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:516None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:49:516None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:517NonePresentation Battle 5211: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4445, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:517None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:517None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:49:517None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:518NonePresentation Battle 5211: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:519NonePresentation Battle 5211: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:529NonePresentation Battle 5211: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:530NonePresentation Battle 5211: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:19:49:530None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:49:881NonePresentation Battle 5211: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:50:660None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:51:218NonePresentation Battle 5211: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:19:51:218None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219NoneReleasePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219NoneHidePresentationBattlePreview attacker #4442, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:219None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:220None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:220None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:220None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:220None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:51:220None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:19:52:698None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:54:690None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:56:764None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:58:760None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:19:58:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:20:00:718None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:02:686None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:04:704None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:06:712None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:08:734None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:09:856None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:11:833None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:13:872None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:15:853None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:17:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:19:870None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:21:842None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:23:839None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:25:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:27:805None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:29:833None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:31:812None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:33:849None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:35:830None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:37:839None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:39:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:41:918None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:43:936None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:45:915None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:47:926None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:49:896None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:51:891None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:53:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:55:862None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:57:847None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:20:58:223None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:224None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:224None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:224None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:224None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:224None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:225None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:226None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:508NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:20:58:509NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:20:58:511NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:20:58:522None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5263 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:20:58:904NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:905NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:20:58:905NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:01:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:01:878NoneAI Synchronization took 27.5859ms at frame 30756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:21:02:344None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:02:921None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:03:046NoneAI Synchronization took 20.4939ms at frame 30816 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:21:03:350None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5090 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:21:03:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:03:955None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:04:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:04:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:05:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:05:656NoneAI Synchronization took 21.2262ms at frame 30924 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:21:06:121None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:06:339NonePresentation Battle 5292: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:340NonePresentation Battle 5292: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=4. ParticipantGuid=5093. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:340NonePresentation Battle 5292: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:341NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:348NoneRestorePresentationBattlePreview created ticket #87711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:348NonePresentation Battle 5292: Execute action[3]: ParticipantJoined. EmpireIndex=4, Guid=2577, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:348None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #2577 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:348None[Preview] PresentationArmy LandUnit_Era2_MayaCivilization_PoisonJavelineers #2577 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:349NonePresentation Battle 5292: Execute action[4]: ParticipantJoined. EmpireIndex=4, Guid=5093, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:349None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:350None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #5093 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:350NonePresentation Battle 5292: Execute action[5]: ParticipantJoined. EmpireIndex=11, Guid=4378, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:350None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:350None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4378 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:351NonePresentation Battle 5292: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:354NonePresentation Battle 5292: Execute action[7]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:354NonePresentation Battle 5292: Execute action[8]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:354NonePresentation Battle 5292: Execute action[9]: StartConfirmation. EmpireIndex=11 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:397NoneRequestRestoreAsyncOperation_Completed for ticket #87711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:21:06:397NoneRestorePresentationBattlePreview skipped due to ended battle #5292

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:21:06:397NoneRequestAsyncOperation_Dismissed for ticket #87711.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:21:06:625None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:06:703NonePresentation Battle 5292: Execute action[10]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:703NonePresentation Battle 5292: Execute action[11]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:704NonePresentation Battle 5292: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:21:06:704None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:704None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:704None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:705NoneReleasePresentationBattlePreview attacker #2577, defender #4378

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:705NoneHidePresentationBattlePreview attacker #2577, defender #4378

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:21:06:705None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:06:705None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:21:07:132None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:07:230NoneAI Synchronization took 20.1327ms at frame 30958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:21:07:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:08:098None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:08:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:09:250None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:21:10:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:12:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:14:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:16:668None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:18:695None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:20:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:22:279UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular80

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

01:21:22:605None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:24:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:26:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:28:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:30:675None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:32:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:34:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:36:611None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:38:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:40:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:42:583None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:44:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:46:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:48:605None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:50:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:52:611None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:54:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:56:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:21:58:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:00:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:02:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:04:605None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:06:625None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:08:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:10:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:12:616None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:14:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:16:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:18:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:20:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:22:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:24:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:26:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:28:637None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:30:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:32:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:34:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:36:619None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:38:651None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:40:628None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:42:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:44:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:46:654None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:48:624None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:50:655None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:52:636None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:54:632None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:56:675None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:22:58:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:00:687None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:02:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:04:622None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:06:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:08:655None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:10:668None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:12:634None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:14:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:16:673None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:18:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:20:435NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:20:440NoneCreatePresentationBattlePreview attacker #4442, defender #5124, ticketnumber #88386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:20:445NoneCannot go from [86, 24] to [84, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:23:20:448NoneRequestAsyncOperation_Completed for ticket #88386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:23:20:448NonePreparePresentationBattlePreview attacker #4442, defender #5124, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:23:20:448NoneRequestAsyncOperation_Dismissed for ticket #88386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:23:20:649None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:21:172NoneDisplayPresentationBattlePreview attacker 4442, defender 5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5090 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:21:172None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:22:680None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:23:540NonePreview Loading completed attacker 4442, defender 5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:23:24:654None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:26:639None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:27:739NoneHidePresentationBattlePreview for ticket #88386 with current ticket #88386.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:23:27:739NoneHidePresentationBattlePreview attacker #4442, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:23:27:740None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:27:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:27:742None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4443 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:27:742None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4444 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:27:742NoneReleasePresentationBattlePreview attacker #4442, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:742None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:742None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:27:742None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:28:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:30:690None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:31:173NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:31:183NoneCreatePresentationBattlePreview attacker #4442, defender #5124, ticketnumber #88446.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:31:189NoneCannot go from [86, 24] to [84, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:23:31:528NoneRequestAsyncOperation_Completed for ticket #88446.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:23:31:528NonePreparePresentationBattlePreview attacker #4442, defender #5124, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:23:31:528NoneRequestAsyncOperation_Dismissed for ticket #88446.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:23:32:228NoneHidePresentationBattlePreview for ticket #88446 with current ticket #88446.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:23:32:228NoneReleasePresentationBattlePreview attacker #4442, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:32:228None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:32:228None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:32:228None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:23:32:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:34:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:36:616None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:38:620None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:40:698None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:42:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:44:647None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:46:644None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:47:029None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5263 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:23:48:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:50:669None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:52:689None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:54:666None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:56:726None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:23:58:672None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:00:686None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:02:668None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:04:701None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:06:701None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:08:681None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:10:674None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:12:682None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:14:659None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:16:678None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:18:705None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:20:688None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:22:696None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:24:552NoneAI Synchronization took 21.4906ms at frame 31332 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:24:24:645None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #5328 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:24:645NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:24:24:647NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:24:24:989NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:24:989NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:24:990NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:27:853None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:28:640None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:294None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:29:843None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:812None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:30:919NoneAI Synchronization took 21.7202ms at frame 31531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:24:30:953NonePresentation Battle 5346: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:953NonePresentation Battle 5346: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:954NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:956NoneRestorePresentationBattlePreview created ticket #89012.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:956NonePresentation Battle 5346: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=5090, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:956None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:956None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5090 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:956None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #5090 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:957NonePresentation Battle 5346: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=5124, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:957None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:957None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:959NonePresentation Battle 5346: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=4442, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:959None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:959None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:959NonePresentation Battle 5346: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:960NonePresentation Battle 5346: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:973NonePresentation Battle 5346: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:973NonePresentation Battle 5346: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:30:973None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:973None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:973None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:973None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:974None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:974None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:974None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:974None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:30:974None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:24:30:975NonePresentation Battle 5346: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:31:006NoneRequestRestoreAsyncOperation_Completed for ticket #89012.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:24:31:006NoneRestorePresentationBattlePreview skipped due to ended battle #5346

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:24:31:006NoneRequestAsyncOperation_Dismissed for ticket #89012.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:24:31:346None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:31:832None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:32:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:32:752None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:32:823NoneAI Synchronization took 25.6447ms at frame 31586 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:24:33:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:33:814None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:34:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:34:675None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:35:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:35:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:36:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:38:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:40:033None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:42:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:44:032None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:46:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:48:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:50:052None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:52:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:54:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:56:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:58:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:24:58:067NonePresentation Battle 5346: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:58:067NonePresentation Battle 5346: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:58:067NonePresentation Battle 5346: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5090, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:58:079None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #5353 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:58:081NonePresentation Battle 5346: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:58:409None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #5352 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:58:744None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #5351 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:59:052None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #5350 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:24:59:386NonePresentation Battle 5346: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4442, ParticipantGroup=Defender, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:24:59:394NonePresentation Battle 5346: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:00:049None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:00:404NonePresentation Battle 5346: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:00:404NonePresentation Battle 5346: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:00:405NonePresentation Battle 5346: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:087NonePresentation Battle 5346: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:087NonePresentation Battle 5346: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:786NonePresentation Battle 5346: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:788None[Preview] PresentationArmy PresentationArmy #5090 of empire 2 #5090 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789NoneReleasePresentationBattlePreview attacker #5090, defender #4442

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy PresentationArmy #5090 of empire 2 #5090 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:789NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:791NoneRestorePresentationBattlePreview created ticket #89237.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:01:792NonePresentation Battle 5346: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:792NonePresentation Battle 5346: Execute action[20]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:01:793NonePresentation Battle 5346: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:02:041None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:02:139NoneRequestRestoreAsyncOperation_Completed for ticket #89237.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:25:02:139NoneRestorePresentationBattlePreview skipped due to invalid battle #5346

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:25:02:139NoneRequestAsyncOperation_Dismissed for ticket #89237.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:25:04:089None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:06:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:08:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:10:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:12:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:13:646NonePresentation Battle 5346: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=5349, DestTile=[85, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:14:078None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:16:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:18:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:18:768NonePresentation Battle 5346: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=5348, DestTile=[84, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:20:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:21:869NonePresentation Battle 5346: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=5347, DestTile=[84, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:22:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:24:061None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:26:031None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:28:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:30:073None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:32:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:34:075None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:36:091None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:38:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:39:652NonePresentation Battle 5346: Execute action[24]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:39:652NonePresentation Battle 5346: Execute action[25]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4375. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:25:39:653None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:39:653None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:25:39:653None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:25:40:064None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:42:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:44:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:46:071None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:48:062None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:50:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:50:438UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular127

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

01:25:52:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:54:073None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:56:059None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:25:58:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:00:076None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:02:069None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:04:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:06:098None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:08:073None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:10:089None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:12:077None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:14:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:16:072None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:18:067None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:20:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:22:081None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:24:078None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:26:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:28:116None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:30:094None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:32:069None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:34:110None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:36:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:38:074None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:38:811NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:38:814NoneCreatePresentationBattlePreview attacker #4746, defender #4445, ticketnumber #89751.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:38:827NoneCannot go from [88, 31] to [89, 27] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:26:39:200NoneRequestAsyncOperation_Completed for ticket #89751.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:26:39:200NonePreparePresentationBattlePreview attacker #4746, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:26:39:200NoneRequestAsyncOperation_Dismissed for ticket #89751.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:26:39:918NoneDisplayPresentationBattlePreview attacker 4746, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:26:39:918None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:39:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:39:918None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:39:918None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:39:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:39:918None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:40:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:42:083None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:43:104NonePreview Loading completed attacker 4746, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:26:44:097None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:45:670NoneHidePresentationBattlePreview for ticket #89751 with current ticket #89751.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:26:45:671NoneHidePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:26:45:671None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:671None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:671None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:672None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:672None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4441 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:672None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5087 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5262 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:673None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:26:45:674NoneReleasePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:674None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:45:674None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:26:46:081None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:48:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:50:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:52:087None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:54:076None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:56:096None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:26:58:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:00:105None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:02:087None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:04:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:06:070None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:08:080None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:10:082None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:11:011NoneAI Synchronization took 20.0058ms at frame 31929 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:27:12:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:14:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:16:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:18:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:20:113None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:22:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:22:633NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:22:635NoneCreatePresentationBattlePreview attacker #4746, defender #4445, ticketnumber #90002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:22:651NoneCannot go from [88, 31] to [89, 27] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:27:23:005NoneRequestAsyncOperation_Completed for ticket #90002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:27:23:005NonePreparePresentationBattlePreview attacker #4746, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:23:005NoneRequestAsyncOperation_Dismissed for ticket #90002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:27:23:737NoneDisplayPresentationBattlePreview attacker 4746, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:27:23:737None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:23:737None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:23:737None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:23:738None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:24:118None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:26:100None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:26:973NonePreview Loading completed attacker 4746, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

01:27:28:116None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:30:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:32:107None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:34:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:35:739NoneHidePresentationBattlePreview for ticket #90002 with current ticket #90002.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:35:740NoneHidePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:35:740None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:740None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:740None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4441 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5087 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4446 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4282 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5262 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4500 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:35:741NoneReleasePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:741None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:35:742None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:36:118None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:38:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:40:123None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:42:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:44:109None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:46:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:48:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:50:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:52:167None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:54:144None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:55:659NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:55:662NoneCreatePresentationBattlePreview attacker #4746, defender #4445, ticketnumber #90180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:55:674NoneCannot go from [88, 31] to [89, 27] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:27:56:051NoneRequestAsyncOperation_Completed for ticket #90180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:27:56:051NonePreparePresentationBattlePreview attacker #4746, defender #4445, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:56:052NoneRequestAsyncOperation_Dismissed for ticket #90180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:27:56:110None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:27:56:815NoneDisplayPresentationBattlePreview attacker 4746, defender 4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:27:56:816None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:56:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:56:816None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:56:816None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:56:816None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:56:816None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:56:817None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:56:817None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:27:56:817None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:195NoneKeepPresentationBattlePreviewDefenders for ticket #90180 with current ticket #90180.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:57:196NoneLockPresentationBattlePreview attacker #4746, defender #4445, battlePreviewId 90180

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:57:196NoneHidePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:27:57:196None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:196None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:196None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:197None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:197None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:57:197None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:27:58:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:00:113None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:01:653NonePresentation Battle 5412: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:653NonePresentation Battle 5412: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=5410. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:654NonePresentation Battle 5412: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:654NonePresentation Battle 5412: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4746, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:656NonePresentation Battle 5412: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=5410, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #5410 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:28:01:656None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:657NonePresentation Battle 5412: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=4445, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:657None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:657None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:28:01:658None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:01:658NonePresentation Battle 5412: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:660NonePresentation Battle 5412: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:677NonePresentation Battle 5412: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:01:677NonePresentation Battle 5412: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:02:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:03:387NonePresentation Battle 5412: Execute action[10]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:03:460NoneAI Synchronization took 22.5931ms at frame 32041 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:28:04:138NonePresentation Battle 5412: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:139None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140NoneReleasePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140NoneHidePresentationBattlePreview attacker #4746, defender #4445

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4746 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4445 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:140None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5410 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:04:142None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:06:100None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:08:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:10:163None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:12:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:28:12:132None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:094None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:14:834NoneCurrent dialog's AudioEventHandle is null.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Avatar_GestureStateEntered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:28:16:166None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:18:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:20:147None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:22:162None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:24:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:26:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:28:219None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:30:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:32:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:34:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:36:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:38:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:40:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:42:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:44:152None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:46:156None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:48:181None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:50:170None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:52:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:54:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:56:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:28:58:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:00:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:00:222NoneAI Synchronization took 20.368ms at frame 32141 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:29:02:166None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:04:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:06:191None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:08:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:10:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:12:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:14:162None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:16:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:16:197NonePresentation Battle 5346: Execute action[26]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:16:198NonePresentation Battle 5346: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:16:199NonePresentation Battle 5346: Execute action[27]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:517NonePresentation Battle 5346: Execute action[28]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:517NonePresentation Battle 5346: Execute action[29]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:517NonePresentation Battle 5346: Execute action[30]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:517NonePresentation Battle 5346: Execute action[31]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:519None[Preview] PresentationArmy PresentationArmy #5090 of empire 2 #5090 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:519None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:519None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:519None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:519None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:520None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:521None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:521NonePresentation Battle 5346: Execute action[32]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:522NonePresentation Battle 5346: Execute action[33]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:522NoneReleasePresentationBattlePreview attacker #5090, defender #4442

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:522None[Preview] PresentationArmy PresentationArmy #5090 of empire 2 #5090 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:522None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:17:523NonePresentation Battle 5346: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:540UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:17:540UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

01:29:17:915NonePresentation Battle 5346: Execute action[34]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5353, DestTile=[83, 23]/[83, 23] (health=1.00), Defender =5349 (health =0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:915NonePresentation Battle 5346: Execute action[34]: UnitMove. EmpireIndex=2. UnitGuid=5353, DestTile=[83, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:916NonePresentation Battle 5346: Execute action[34]: UnitGoto. EmpireIndex=2. UnitGuid=5353, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:917NonePresentation Battle 5346: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:917NonePresentation Battle 5346: Execute action[34]: UnitGoto. EmpireIndex=2. UnitGuid=5353, DestTile=[83, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:918NonePresentation Battle 5346: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:918NonePresentation Battle 5346: Execute action[34]: UnitAttack. EmpireIndex=2. Attacker=5353 (health=1.00), Defender=5349 (health=0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:17:920NonePresentation Battle 5346: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:18:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:20:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:21:785NonePresentation Battle 5346: Execute action[35]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5352, DestTile=[85, 22]/[85, 22] (health=0.93), Defender =5349 (health =0.47). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:785NonePresentation Battle 5346: Execute action[35]: UnitMove. EmpireIndex=2. UnitGuid=5352, DestTile=[85, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:786NonePresentation Battle 5346: Execute action[35]: UnitGoto. EmpireIndex=2. UnitGuid=5352, DestTile=[84, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:787NonePresentation Battle 5346: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:787NonePresentation Battle 5346: Execute action[35]: UnitGoto. EmpireIndex=2. UnitGuid=5352, DestTile=[85, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:788NonePresentation Battle 5346: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:788NonePresentation Battle 5346: Execute action[35]: UnitAttack. EmpireIndex=2. Attacker=5352 (health=0.93), Defender=5349 (health=0.47). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:21:789NonePresentation Battle 5346: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:22:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:24:164None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:25:036NonePresentation Battle 5346: Execute action[36]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5350, DestTile=[86, 22]/[86, 22] (health=0.93), Defender =5349 (health =0.02). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:036NonePresentation Battle 5346: Execute action[36]: UnitMove. EmpireIndex=2. UnitGuid=5350, DestTile=[86, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:036NonePresentation Battle 5346: Execute action[36]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[85, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:038NonePresentation Battle 5346: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:038NonePresentation Battle 5346: Execute action[36]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[86, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:039NonePresentation Battle 5346: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:039NonePresentation Battle 5346: Execute action[36]: UnitAttack. EmpireIndex=2. Attacker=5350 (health=0.93), Defender=5349 (health=0.02). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:25:041NonePresentation Battle 5346: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:26:168None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:28:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:28:456NonePresentation Battle 5346: Execute action[37]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5351, DestTile=[84, 22]/[84, 22] (health=0.77), Defender =5347 (health =0.80). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:28:456NonePresentation Battle 5346: Execute action[37]: UnitMove. EmpireIndex=2. UnitGuid=5351, DestTile=[84, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:28:456NonePresentation Battle 5346: Execute action[37]: UnitGoto. EmpireIndex=2. UnitGuid=5351, DestTile=[84, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:28:457NonePresentation Battle 5346: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:28:457NonePresentation Battle 5346: Execute action[37]: UnitAttack. EmpireIndex=2. Attacker=5351 (health=0.77), Defender=5347 (health=0.80). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:28:459NonePresentation Battle 5346: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:30:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:30:612NonePresentation Battle 5346: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:29:32:177None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:34:163None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:36:166None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:38:161None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:40:164None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:42:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:44:172None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:46:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:48:153None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:50:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:52:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:54:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:54:362None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:29:56:095None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#2, pawnId=2503 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

01:29:56:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:29:58:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:00:164None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:02:185None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:04:172None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:04:936NonePresentation Battle 5346: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:04:937NonePresentation Battle 5346: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:04:937NonePresentation Battle 5346: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:04:937NonePresentation Battle 5346: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:04:938NonePresentation Battle 5346: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:04:938NonePresentation Battle 5346: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:620NonePresentation Battle 5346: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:620NonePresentation Battle 5346: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:621NonePresentation Battle 5346: Execute action[47]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:621NonePresentation Battle 5346: Execute action[48]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:621NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:30:05:622NonePresentation Battle 5346: Execute action[48]: UnitJoined. EmpireIndex=0. UnitGuid=5407, DestTile=[81, 22]. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:642NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:30:05:645NonePresentation Battle 5346: Execute action[48]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=5407. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:652NonePresentation Battle 5346: Execute action[48]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:05:652NonePresentation Battle 5346: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:06:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:08:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:10:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:12:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:14:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:16:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:18:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:20:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:22:216None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:24:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:26:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:28:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:30:223None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:32:186None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:34:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:36:196None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:38:197None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:40:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:42:299None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:44:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:46:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:48:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:48:253NonePresentation Battle 5346: Execute action[49]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:253NonePresentation Battle 5346: Execute action[50]: UnitMove. EmpireIndex=0. UnitGuid=5407, DestTile=[82, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:255NonePresentation Battle 5346: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=5407, DestTile=[82, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:256NonePresentation Battle 5346: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:256NonePresentation Battle 5346: Execute action[50]: UnitJoined. EmpireIndex=0. UnitGuid=5408, DestTile=[81, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:263NonePresentation Battle 5346: Execute action[50]: UnitConfirmDeployment. EmpireIndex=0. UnitGuid=5408. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:48:264NonePresentation Battle 5346: Execute action[50]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:50:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:52:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:52:875NonePresentation Battle 5346: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:54:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:56:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:58:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:30:58:296NonePresentation Battle 5346: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=5408 (health=0.66), Defender=5351 (health=0.59). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:30:58:297NonePresentation Battle 5346: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:00:216None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:02:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:03:701NonePresentation Battle 5346: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:03:701NonePresentation Battle 5346: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:04:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:06:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:08:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:10:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:12:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:14:203None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:16:229None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:17:928NonePresentation Battle 5346: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=5407 (health=1.00), Defender=5351 (health=0.19). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:17:928NonePresentation Battle 5346: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:18:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:20:249None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:22:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:24:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:26:152NonePresentation Battle 5346: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:26:153NonePresentation Battle 5346: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:26:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:28:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:30:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:32:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:34:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:36:238None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:38:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:40:244None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:42:210None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:44:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:46:223None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:48:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:50:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:50:808NonePresentation Battle 5346: Execute action[58]: UnitMove. EmpireIndex=0. UnitGuid=5349, DestTile=[85, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:50:809NonePresentation Battle 5346: Execute action[58]: UnitGoto. EmpireIndex=0. UnitGuid=5349, DestTile=[85, 24]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:50:810NonePresentation Battle 5346: Execute action[58]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:52:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:54:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:55:193NonePresentation Battle 5346: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:31:56:221None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:58:712None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:31:58:972NoneAI Synchronization took 224.7626ms at frame 32480 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:32:00:819None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:00:858NoneThe AI decision process took 1.0 seconds to be executed (0.8 seconds of AI processing and 0.2 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

01:32:00:913NoneAI Synchronization took 44.5916ms at frame 32482 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:32:02:282None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:04:228None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:06:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:08:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:10:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:12:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:14:245None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:16:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:18:244None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:20:262None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:22:228None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:24:245None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:26:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:28:244None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:30:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:32:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:33:990NonePresentation Battle 5346: Execute action[60]: UnitAttack. EmpireIndex=0. Attacker=5349 (health=0.02), Defender=5350 (health=0.86). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:33:992NonePresentation Battle 5346: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:34:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:36:278None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:38:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:40:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:42:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:42:399NonePresentation Battle 5346: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:42:399NonePresentation Battle 5346: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:44:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:46:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:48:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:49:737NonePresentation Battle 5346: Execute action[63]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5347, DestTile=[85, 23]/[85, 23] (health=0.57), Defender =5350 (health =0.50). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:49:737NonePresentation Battle 5346: Execute action[63]: UnitMove. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:49:738NonePresentation Battle 5346: Execute action[63]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:49:740NonePresentation Battle 5346: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:49:740NonePresentation Battle 5346: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=5347 (health=0.57), Defender=5350 (health=0.50). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:49:743NonePresentation Battle 5346: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:50:245None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:52:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:54:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:32:56:798NonePresentation Battle 5346: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:56:799NonePresentation Battle 5346: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:32:58:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:00:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:02:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:04:285None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:06:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:08:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:09:853NonePresentation Battle 5346: Execute action[66]: UnitMove. EmpireIndex=0. UnitGuid=5348, DestTile=[84, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:09:855NonePresentation Battle 5346: Execute action[66]: UnitGoto. EmpireIndex=0. UnitGuid=5348, DestTile=[84, 23]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:09:856NonePresentation Battle 5346: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:10:269None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:12:308None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:14:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:15:693NonePresentation Battle 5346: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:16:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:18:269None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:20:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:22:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:24:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:26:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:28:271None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:30:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:32:289None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:34:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:34:991NonePresentation Battle 5346: Execute action[68]: UnitAttack. EmpireIndex=0. Attacker=5348 (health=0.79), Defender=5353 (health=0.56). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:34:995NonePresentation Battle 5346: Execute action[68]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:34:995NonePresentation Battle 5346: Execute action[69]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:36:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:38:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:40:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:42:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:44:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:45:987NonePresentation Battle 5346: Execute action[70]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:988NonePresentation Battle 5346: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:988NonePresentation Battle 5346: Execute action[72]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:988NonePresentation Battle 5346: Execute action[73]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:988NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:33:45:990NonePresentation Battle 5346: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:990NonePresentation Battle 5346: Execute action[74]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5353, DestTile=[84, 24]/[84, 24] (health=0.56), Defender =5349 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:990NonePresentation Battle 5346: Execute action[74]: UnitMove. EmpireIndex=2. UnitGuid=5353, DestTile=[84, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:991NonePresentation Battle 5346: Execute action[74]: UnitGoto. EmpireIndex=2. UnitGuid=5353, DestTile=[84, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:992NonePresentation Battle 5346: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:992NonePresentation Battle 5346: Execute action[74]: UnitAttack. EmpireIndex=2. Attacker=5353 (health=0.56), Defender=5349 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:45:994NonePresentation Battle 5346: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:46:294None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:48:185NonePresentation Battle 5346: Execute action[75]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5350, DestTile=[83, 22]/[83, 22] (health=0.32), Defender =5407 (health =0.56). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:186NonePresentation Battle 5346: Execute action[75]: UnitMove. EmpireIndex=2. UnitGuid=5350, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:186NonePresentation Battle 5346: Execute action[75]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[85, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:187NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:187NonePresentation Battle 5346: Execute action[75]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[84, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:188NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:188NonePresentation Battle 5346: Execute action[75]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[84, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:188NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:189NonePresentation Battle 5346: Execute action[75]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[83, 21]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:189NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:189NonePresentation Battle 5346: Execute action[75]: UnitGoto. EmpireIndex=2. UnitGuid=5350, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:190NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:190NonePresentation Battle 5346: Execute action[75]: UnitAttack. EmpireIndex=2. Attacker=5350 (health=0.32), Defender=5407 (health=0.56). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:191NonePresentation Battle 5346: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:48:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:50:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:52:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:54:293None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:54:724NonePresentation Battle 5346: Execute action[76]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5351, DestTile=[82, 23]/[82, 23] (health=0.01), Defender =5407 (health =0.18). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:724NonePresentation Battle 5346: Execute action[76]: UnitMove. EmpireIndex=2. UnitGuid=5351, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:724NonePresentation Battle 5346: Execute action[76]: UnitGoto. EmpireIndex=2. UnitGuid=5351, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:725NonePresentation Battle 5346: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:725NonePresentation Battle 5346: Execute action[76]: UnitGoto. EmpireIndex=2. UnitGuid=5351, DestTile=[82, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:726NonePresentation Battle 5346: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:726NonePresentation Battle 5346: Execute action[76]: UnitAttack. EmpireIndex=2. Attacker=5351 (health=0.01), Defender=5407 (health=0.18). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:54:727NonePresentation Battle 5346: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:56:310None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:33:58:082NonePresentation Battle 5346: Execute action[77]: UnitAttack. EmpireIndex=2. Attacker=5352 (health=0.84), Defender=5348 (health=0.48). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:58:086NonePresentation Battle 5346: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:33:58:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:00:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:01:044None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_AssyrianRaiders_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:34:02:286None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:02:847NonePresentation Battle 5346: Execute action[78]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:04:301None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:06:324None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:08:345None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:10:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:12:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:14:333None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:16:272None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:18:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:20:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:22:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:24:302None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:25:584NonePresentation Battle 5346: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:584NonePresentation Battle 5346: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:584NonePresentation Battle 5346: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:585NonePresentation Battle 5346: Execute action[87]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:25:586NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:34:25:586NonePresentation Battle 5346: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:26:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:28:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:30:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:32:313None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:34:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:36:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:38:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:40:340None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:42:326None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:44:318None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:46:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:48:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:50:326None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:52:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:54:327None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:56:322None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:58:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:34:58:693NonePresentation Battle 5346: Execute action[88]: UnitAttack. EmpireIndex=0. Attacker=5408 (health=0.66), Defender=5350 (health=0.09). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:34:58:694NonePresentation Battle 5346: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:00:328None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:02:330None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:04:331None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:06:331None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:06:901NonePresentation Battle 5346: Execute action[89]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:06:901NonePresentation Battle 5346: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:08:329None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:10:311None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:12:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:14:322None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:16:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:18:333None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:20:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:22:349None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:24:047NonePresentation Battle 5346: Execute action[91]: UnitAttack. EmpireIndex=0. Attacker=5348 (health=0.36), Defender=5353 (health=0.20). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:24:049NonePresentation Battle 5346: Execute action[91]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:24:340None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:26:318None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:28:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:30:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:32:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:33:807NonePresentation Battle 5346: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:33:808NonePresentation Battle 5346: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:34:315None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:36:350None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:38:320None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:38:809NonePresentation Battle 5346: Execute action[94]: UnitAttack. EmpireIndex=0. Attacker=5407 (health=0.18), Defender=5350 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:38:810NonePresentation Battle 5346: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:40:343None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:42:401None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:44:032NonePresentation Battle 5346: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:44:033NonePresentation Battle 5346: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:44:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:46:419None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:48:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:50:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:52:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:54:347None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:56:348None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:58:359None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:35:58:476NonePresentation Battle 5346: Execute action[97]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5347, DestTile=[85, 24]/[85, 24] (health=0.45), Defender =5353 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:476NonePresentation Battle 5346: Execute action[97]: UnitMove. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:478NonePresentation Battle 5346: Execute action[97]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:479NonePresentation Battle 5346: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:479NonePresentation Battle 5346: Execute action[97]: UnitAttack. EmpireIndex=0. Attacker=5347 (health=0.45), Defender=5353 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:482NonePresentation Battle 5346: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:35:58:483NonePresentation Battle 5346: Execute action[98]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:00:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:02:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:04:335None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:06:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:08:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:10:337None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:10:769NonePresentation Battle 5346: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:769NonePresentation Battle 5346: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:770NonePresentation Battle 5346: Execute action[101]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:770NonePresentation Battle 5346: Execute action[102]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:770NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:36:10:771NonePresentation Battle 5346: Execute action[102]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:772NonePresentation Battle 5346: Execute action[103]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5351, DestTile=[83, 22]/[83, 22] (health=0.00), Defender =5407 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:772NonePresentation Battle 5346: Execute action[103]: UnitMove. EmpireIndex=2. UnitGuid=5351, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:772NonePresentation Battle 5346: Execute action[103]: UnitGoto. EmpireIndex=2. UnitGuid=5351, DestTile=[83, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:773NonePresentation Battle 5346: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:773NonePresentation Battle 5346: Execute action[103]: UnitAttack. EmpireIndex=2. Attacker=5351 (health=0.00), Defender=5407 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:10:774NonePresentation Battle 5346: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:12:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:12:937NonePresentation Battle 5346: Execute action[104]: UnitAttack. EmpireIndex=2. Attacker=5352 (health=0.58), Defender=5348 (health=0.19). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:12:939NonePresentation Battle 5346: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:14:345None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:16:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:17:574NonePresentation Battle 5346: Execute action[105]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:18:332None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:19:725NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

01:36:20:360None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:21:845NonePresentation Battle 5346: Execute action[106]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:21:845NonePresentation Battle 5346: Execute action[107]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:21:845NonePresentation Battle 5346: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:21:845NonePresentation Battle 5346: Execute action[109]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:21:846NonePresentation Battle 5346: Execute action[110]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:21:846NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:36:21:847NonePresentation Battle 5346: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:22:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:24:344None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:26:357None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:28:364None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:30:392None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:32:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:34:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:36:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:38:040NonePresentation Battle 5346: Execute action[111]: UnitMove. EmpireIndex=0. UnitGuid=5408, DestTile=[82, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:38:041NonePresentation Battle 5346: Execute action[111]: UnitGoto. EmpireIndex=0. UnitGuid=5408, DestTile=[82, 22]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:38:042NonePresentation Battle 5346: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:38:359None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:40:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:42:388None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:42:996NonePresentation Battle 5346: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:44:389None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:46:401None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:48:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:50:184NonePresentation Battle 5346: Execute action[113]: UnitAttack. EmpireIndex=0. Attacker=5408 (health=0.66), Defender=5352 (health=0.37). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:50:186NonePresentation Battle 5346: Execute action[113]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:50:357None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:52:386None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:54:372None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:56:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:58:380None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:36:59:125NonePresentation Battle 5346: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:36:59:125NonePresentation Battle 5346: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:00:386None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:02:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:04:369None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:06:398None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:08:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:08:403NonePresentation Battle 5346: Execute action[116]: UnitAttack. EmpireIndex=0. Attacker=5348 (health=0.02), Defender=5352 (health=0.10). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:08:404NonePresentation Battle 5346: Execute action[116]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:10:394None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:12:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:13:054NonePresentation Battle 5346: Execute action[117]: UnitMoveAndAttack. EmpireIndex=0. Attacker=5347, DestTile=[85, 23]/[85, 23] (health=0.29), Defender =5352 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:054NonePresentation Battle 5346: Execute action[117]: UnitMove. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:054NonePresentation Battle 5346: Execute action[117]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:055NonePresentation Battle 5346: Execute action[117]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:055NonePresentation Battle 5346: Execute action[117]: UnitAttack. EmpireIndex=0. Attacker=5347 (health=0.29), Defender=5352 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:056NonePresentation Battle 5346: Execute action[117]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:13:056NonePresentation Battle 5346: Execute action[118]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:14:375None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:16:389None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:18:384None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:20:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:22:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:22:893None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:24:379None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:26:346None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Assyria_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:26:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:28:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:30:424None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:32:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:34:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:36:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:38:173NonePresentation Battle 5346: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:173NonePresentation Battle 5346: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:173NonePresentation Battle 5346: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:174NonePresentation Battle 5346: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:174NonePresentation Battle 5346: Execute action[123]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:174NonePresentation Battle 5346: Execute action[123]: UnitMove. EmpireIndex=0. UnitGuid=5347, DestTile=[84, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:175NonePresentation Battle 5346: Execute action[123]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[85, 24]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:176NonePresentation Battle 5346: Execute action[123]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[84, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:176NonePresentation Battle 5346: Execute action[123]: UnitGoto. EmpireIndex=0. UnitGuid=5347, DestTile=[84, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:176NonePresentation Battle 5346: Execute action[123]: UnitMove. EmpireIndex=0. UnitGuid=5348, DestTile=[84, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:177NonePresentation Battle 5346: Execute action[123]: UnitGoto. EmpireIndex=0. UnitGuid=5348, DestTile=[84, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:177NonePresentation Battle 5346: Execute action[123]: UnitMove. EmpireIndex=0. UnitGuid=5408, DestTile=[81, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:178NonePresentation Battle 5346: Execute action[123]: UnitGoto. EmpireIndex=0. UnitGuid=5408, DestTile=[81, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:178NonePresentation Battle 5346: Execute action[124]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:38:399None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:39:460NonePresentation Battle 5346: Execute action[125]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:39:460None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:460None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:461None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:461None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:470None[Preview] PresentationArmy PresentationArmy #4375 of empire 10 #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:471None[Preview] PresentationArmy PresentationArmy #4375 of empire 10 #4375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:479None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:480None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:480None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:480NoneCould not find PresentationBattlePreview with armyEntityGUID=5090, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:39:480NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:37:40:079NoneArmy 5090 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

01:37:40:399None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:40:872None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:41:370None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:41:823None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:41:966NonePresentation Battle 5464: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:967NonePresentation Battle 5464: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:967NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:972NoneRestorePresentationBattlePreview created ticket #93219.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:973NonePresentation Battle 5464: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=5124, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:973None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:973None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:37:41:973None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:974NonePresentation Battle 5464: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=4442, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:974None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:974None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4442 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:37:41:974None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4442 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:974NonePresentation Battle 5464: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:976NonePresentation Battle 5464: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:977NonePresentation Battle 5464: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:977NonePresentation Battle 5464: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:37:41:977None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:37:41:978NonePresentation Battle 5464: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:37:42:316None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:42:368NoneRequestRestoreAsyncOperation_Completed for ticket #93219.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:37:42:368NoneRestorePresentationBattlePreview skipped due to ended battle #5464

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:37:42:368NoneRequestAsyncOperation_Dismissed for ticket #93219.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:37:42:752None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:43:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:45:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:47:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:49:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:51:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:53:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:55:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:57:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:37:59:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:01:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:03:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:05:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:07:225None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:09:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:11:261None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:13:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:15:204None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:17:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:19:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:21:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:23:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:25:217None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:27:198NonePresentation Battle 5464: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:198NonePresentation Battle 5464: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:199NonePresentation Battle 5464: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5124, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:200None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #5467 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

01:38:27:202NonePresentation Battle 5464: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:202NonePresentation Battle 5464: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4442, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:206NonePresentation Battle 5464: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:223None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:27:566NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:38:27:948NonePresentation Battle 5464: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:949NonePresentation Battle 5464: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:27:949NonePresentation Battle 5464: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:28:733NonePresentation Battle 5464: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:28:733NonePresentation Battle 5464: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:29:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:29:521NonePresentation Battle 5464: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy PresentationArmy #5124 of empire 2 #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524NoneReleasePresentationBattlePreview attacker #5124, defender #4442

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy PresentationArmy #5124 of empire 2 #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:524None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:525NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:531NoneRestorePresentationBattlePreview created ticket #93503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:38:29:533NonePresentation Battle 5464: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:29:533NonePresentation Battle 5464: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:29:534NonePresentation Battle 5464: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:29:902NoneRequestRestoreAsyncOperation_Completed for ticket #93503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:38:29:902NoneRestorePresentationBattlePreview skipped due to invalid battle #5464

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:38:29:903NoneRequestAsyncOperation_Dismissed for ticket #93503.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:38:31:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:33:213None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:35:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:37:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:39:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:41:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:43:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:45:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:47:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:49:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:50:600NonePresentation Battle 5464: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=5465, DestTile=[84, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:51:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:53:207None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:55:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:55:637NonePresentation Battle 5464: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=5466, DestTile=[83, 23]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:38:57:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:38:59:262None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:01:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:03:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:05:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:07:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:09:239None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:11:238None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:13:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:15:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:17:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:19:246None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:21:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:23:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:25:243None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:27:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:29:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:31:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:33:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:35:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:37:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:39:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:41:193None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:43:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:45:262None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:47:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:49:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:51:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:52:569NonePresentation Battle 5464: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:52:571NonePresentation Battle 5464: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:52:571NonePresentation Battle 5464: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:53:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:53:869NonePresentation Battle 5464: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:53:870NonePresentation Battle 5464: Execute action[25]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:53:870NoneReleasePresentationBattlePreview attacker #5124, defender #4442

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:39:53:870None[Preview] PresentationArmy PresentationArmy #5124 of empire 2 #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:39:53:871None[Preview] PresentationArmy PresentationArmy #4442 of empire 0 #4442 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:39:53:871NonePresentation Battle 5464: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:237NonePresentation Battle 5464: Execute action[26]: UnitMoveAndAttack. EmpireIndex=2. Attacker=5467, DestTile=[84, 23]/[84, 23] (health=0.61), Defender =5465 (health =0.10). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:237NonePresentation Battle 5464: Execute action[26]: UnitMove. EmpireIndex=2. UnitGuid=5467, DestTile=[84, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:237NonePresentation Battle 5464: Execute action[26]: UnitGoto. EmpireIndex=2. UnitGuid=5467, DestTile=[85, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:238NonePresentation Battle 5464: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:238NonePresentation Battle 5464: Execute action[26]: UnitGoto. EmpireIndex=2. UnitGuid=5467, DestTile=[84, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:239NonePresentation Battle 5464: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:239NonePresentation Battle 5464: Execute action[26]: UnitAttack. EmpireIndex=2. Attacker=5467 (health=0.61), Defender=5465 (health=0.10). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:54:240NonePresentation Battle 5464: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:55:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:57:481None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:39:57:722NonePresentation Battle 5464: Execute action[27]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:39:59:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:01:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:03:258None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:05:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:07:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:09:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:11:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:13:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:13:770NonePresentation Battle 5464: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:13:770NonePresentation Battle 5464: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:13:771NonePresentation Battle 5464: Execute action[30]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:13:771NoneCould not find PresentationBattlePreview with armyEntityGUID=5124, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:40:13:772NonePresentation Battle 5464: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:15:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:17:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:19:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:21:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:23:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:25:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:27:275None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:29:286None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:31:277None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:33:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:34:086NonePresentation Battle 5464: Execute action[31]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:34:451NonePresentation Battle 5464: Execute action[32]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:34:452NonePresentation Battle 5464: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:34:993NoneCan't find entity 5124 of ongoing task. Fails the task 5253.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:40:35:204NonePresentation Battle 5464: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:35:205NonePresentation Battle 5464: Execute action[35]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:35:205NoneCould not find PresentationBattlePreview with armyEntityGUID=5124, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:40:35:206NonePresentation Battle 5464: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:35:265None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:35:592NonePresentation Battle 5464: Execute action[36]: UnitAttack. EmpireIndex=2. Attacker=5467 (health=0.36), Defender=5465 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:35:594NonePresentation Battle 5464: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:37:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:39:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:40:325NonePresentation Battle 5464: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:41:268None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:43:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:45:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:47:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:48:781NonePresentation Battle 5464: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:48:781NonePresentation Battle 5464: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:48:781NonePresentation Battle 5464: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:48:782NoneCould not find PresentationBattlePreview with armyEntityGUID=5124, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:40:48:783NonePresentation Battle 5464: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:40:49:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:51:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:53:301None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:55:266None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:57:333None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:40:59:296None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:01:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:03:316None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:05:277None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:07:297None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:09:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:11:303None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:13:290None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:15:279None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:17:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:19:303None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:21:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:23:303None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:25:289None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:27:293None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:29:297None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:31:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:33:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:35:315None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:37:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:39:302None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:41:282None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:42:706NonePresentation Battle 5464: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=5466 (health=0.00), Defender=5467 (health=0.11). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:42:708NonePresentation Battle 5464: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:42:708NonePresentation Battle 5464: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:43:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:45:298None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:47:286None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:49:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:51:305None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:52:182NonePresentation Battle 5464: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:183NonePresentation Battle 5464: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:183NonePresentation Battle 5464: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:183NonePresentation Battle 5464: Execute action[45]: UnitMove. EmpireIndex=2. UnitGuid=5467, DestTile=[83, 21]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:184NonePresentation Battle 5464: Execute action[45]: UnitGoto. EmpireIndex=2. UnitGuid=5467, DestTile=[84, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:184NonePresentation Battle 5464: Execute action[45]: UnitGoto. EmpireIndex=2. UnitGuid=5467, DestTile=[83, 21]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:184NonePresentation Battle 5464: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:917NonePresentation Battle 5464: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:41:52:918None[Preview] PresentationArmy PresentationArmy #5124 of empire 2 #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:918None[Preview] PresentationArmy PresentationArmy #5124 of empire 2 #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927NoneCould not find PresentationBattlePreview with armyEntityGUID=5124, targetEntityGUID=4442.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:41:52:927NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:41:53:250None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:55:336None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:57:352None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:41:59:331None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:01:311None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:03:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:05:314None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:06:464NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:42:06:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5505 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:06:475NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:42:06:496None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MayaCivilization #5508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:07:889NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:07:889NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:07:889NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:10:162None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #5514 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:10:216NoneCan't find entity 2577 of ongoing task. Fails the task 1605.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:10:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:10:678NoneAI Synchronization took 23.4024ms at frame 33748 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:42:11:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:11:625None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:12:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:12:684None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:13:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:13:621None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:14:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:14:180NoneAI Synchronization took 21.7271ms at frame 33901 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:42:14:692None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:15:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:15:322NoneAI Synchronization took 23.151ms at frame 33929 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:42:15:772None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:16:270None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:16:754None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:17:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:17:357NoneAI Synchronization took 22.0664ms at frame 33969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:42:17:622NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

01:42:17:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:19:119NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:19:125NoneCreatePresentationBattlePreview attacker #4375, defender #5124, ticketnumber #94994.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:19:134NoneCannot go from [81, 22] to [84, 21] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

01:42:19:494NoneRequestAsyncOperation_Completed for ticket #94994.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

01:42:19:494NonePreparePresentationBattlePreview attacker #4375, defender #5124, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:42:19:494NoneRequestAsyncOperation_Dismissed for ticket #94994.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

01:42:19:772None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:20:242NoneDisplayPresentationBattlePreview attacker 4375, defender 5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:20:242None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:778None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:21:922NoneKeepPresentationBattlePreviewDefenders for ticket #94994 with current ticket #94994.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:42:21:922NoneLockPresentationBattlePreview attacker #4375, defender #5124, battlePreviewId 94994

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:42:21:922NoneHidePresentationBattlePreview attacker #4375, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:922None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:21:923None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4377 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:21:923None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4444 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:23:790None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:25:787None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:26:229NonePresentation Battle 5569: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:229NonePresentation Battle 5569: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:230NonePresentation Battle 5569: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=4375, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:230None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:26:231None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #4375 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:26:231None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:26:231NonePresentation Battle 5569: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=5124, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:232None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:26:232None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:26:232None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:26:232NonePresentation Battle 5569: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:233NonePresentation Battle 5569: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:244NonePresentation Battle 5569: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:246NonePresentation Battle 5569: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:26:246None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:26:246None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:26:246None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:27:197NonePresentation Battle 5569: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:27:716None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:28:224Nonethis.battleScreen.PresentationBattle should not be null here as The CanRetreatOperation should be correctly canceled.

Amplitude.Mercury.UI.BattleScreen_BattleActions:CanRetreatOperation_UponCompletion(System.Reflection.RuntimeParameterInfo)

01:42:28:563NonePresentation Battle 5569: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

01:42:28:563None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:563None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:563None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:564None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565NoneReleasePresentationBattlePreview attacker #4375, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565NoneHidePresentationBattlePreview attacker #4375, defender #5124

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #4375 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #5124 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:28:565None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:42:29:767None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:31:817None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:33:789None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:35:795None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:37:797None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:38:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #5124 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

01:42:39:786None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:41:781None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:43:785None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:45:708None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:47:800None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:49:809None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:51:787None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:53:780None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:55:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:57:783None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:42:59:768None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:01:777None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:03:814None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:05:828None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:07:758None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:09:796None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:11:795None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:13:810None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:15:776None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:17:756None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:19:793None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:21:800None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:23:799None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:25:826None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:27:817None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:29:816None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:31:772None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:33:818None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:35:830None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:37:820None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:39:792None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:41:770None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:43:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:45:840None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:47:822None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:49:813None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:51:774None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:53:816None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:55:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:57:797None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:43:59:816None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:01:814None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:03:825None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:05:825None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:06:261None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:06:746None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:07:222None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:07:696None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:07:758NoneAI Synchronization took 23.7195ms at frame 34226 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:44:08:200None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:10:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:12:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:14:174None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:16:339None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:18:205None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:20:175None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:22:186None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:24:197None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:26:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:28:192None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:30:220None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:32:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:34:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:36:241None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:38:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:40:182None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:42:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:44:180None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:46:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:48:191None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:50:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:52:216None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:54:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:56:158None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:44:58:218None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:00:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:02:224None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:04:249None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:04:333NoneAI Synchronization took 53.0018ms at frame 34318 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:45:04:453NoneAI Synchronization took 97.4708ms at frame 34318 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:45:06:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:08:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:10:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:12:206None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:14:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:16:193None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:18:212None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:20:229None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:22:251None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:24:235None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:26:214None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:28:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:30:215None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:32:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:34:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:36:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:38:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:40:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:42:358None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:43:992None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:45:919None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:47:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:49:922None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:51:911None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:53:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:55:928None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:57:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:45:59:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:01:942None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:03:935None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:05:927None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:07:925None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:09:940None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:11:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:13:909None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:15:942None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:17:952None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:19:921None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:21:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:23:943None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:25:924None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:27:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:28:132NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:46:28:132NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:46:28:132NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:46:30:178None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:32:146None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:34:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:35:257NoneShutting down...

Amplitude.Framework.Application+d__101:MoveNext()

01:46:35:797UI Steam[UI] Start unloading windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups()
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows()
Amplitude.Mercury.UI.UIManager:UnloadUI()
Amplitude.Mercury.UI.UIManager+d__49:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

01:46:36:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:37:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:39:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:41:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:43:942None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:45:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:47:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:49:940None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:51:935None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:53:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:55:954None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:57:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:46:59:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:01:927None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:03:938None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:05:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:07:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:09:945None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:11:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:13:961None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:15:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:17:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:19:938None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:21:946None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:23:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:25:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:27:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:29:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:31:965None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:33:954None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:35:963None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:37:963None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:39:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:41:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:43:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:45:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:47:961None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:49:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:51:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:53:969None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:55:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:57:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:47:59:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:01:953None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:03:974None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:05:970None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:07:966None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:09:972None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:11:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:13:967None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:15:959None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:17:969None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:19:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:21:970None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:23:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:25:967None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:27:973None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:29:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:31:978None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:33:997None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:36:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:38:093None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:40:121None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:42:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:44:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:46:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:48:094None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:50:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:52:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:54:035None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:56:035None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:48:58:022None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:00:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:03:201None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:03:543NoneThe AI decision process took 1.8 seconds to be executed (1.0 seconds of AI processing and 0.8 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

01:49:03:582NoneAI Synchronization took 35.2223ms at frame 34700 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:49:05:380None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:05:692NoneThe AI decision process took 1.9 seconds to be executed (0.8 seconds of AI processing and 1.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

01:49:05:732NoneAI Synchronization took 25.8573ms at frame 34703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

01:49:06:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:06:989NoneThe AI decision process took 1.2 seconds to be executed (0.7 seconds of AI processing and 0.4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

01:49:09:382None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:09:537NoneThe AI decision process took 1.7 seconds to be executed (0.8 seconds of AI processing and 0.9 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

01:49:10:905None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

01:49:10:989NoneThe AI decision process took 1.1 seconds to be executed (0.7 seconds of AI processing and 0.4 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()