Log Level:

Flags:

Monday, August 8, 2022 7:23 PM
HUMANKIND V1.13.2723-S10, RELEASE (64-bit Standalone, build: 236350)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

19:23:35:994NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

19:23:36:101NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:36:101NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

19:23:36:103NoneAmplitude.Framework version 2.7.25+54a25e7e80.

Amplitude.Framework.Application:OnApplicationStarting()

19:23:36:103NoneStarting the application, version is V1.13.2723-S10, RELEASE (64-bit Standalone, build: 236350)...

Amplitude.Framework.Application:OnApplicationStarting()

19:23:36:103NoneMultiplayer cross-compatibility version is 59731bc49e3a7439336a3bbc3584fc21.

Amplitude.Mercury.Application:OnApplicationStarting()

19:23:36:770NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

19:23:36:787NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind/Registry.xml'...

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:36:800NoneRegistry file 'C:\Users\gmnge\OneDrive\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:36:861NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

19:23:37:021NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:23:37:093NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:37:101NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:37:132NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

19:23:37:144NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

19:23:37:513NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()

19:23:37:514NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

19:23:37:555NoneUsing digital distribution credentials: 'gcmn', 0x011000010a4429b1, Steam.

Amplitude.Framework.Application+d__105:MoveNext()

19:23:37:555NoneUsing digital distribution current game language: 'english'.

Amplitude.Framework.Application+d__105:MoveNext()

19:23:37:557NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

19:23:37:577NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.RuntimeParameterInfo)

19:23:37:915NoneSimulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

19:23:37:930NoneInitializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

19:23:37:948NoneSound engine initialized.

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

19:23:37:956NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:37:980NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:37:980NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:070NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:23:38:397NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:38:596NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:38:620NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:708NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:708NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:709NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:714NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:715NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:715NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:38:746NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:23:38:746None... failed to find a match for requested resolution (width: 1440, height: 1440, preferred refresh rate: 59).

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:23:38:818NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:38:825NoneStorage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

19:23:38:828NoneSteamworks successfully initialized.

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()

19:23:38:882NoneScanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

19:23:38:897NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:23:38:897None... failed to find a match for requested resolution (width: 1440, height: 1440, preferred refresh rate: 59).

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

19:23:38:902NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__53:MoveNext()

19:23:38:929NoneScanned 132 assemblies in 46 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

19:23:38:982NoneMounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

19:23:38:984NoneConverting 'english' to iso 'en-US'.

Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

19:23:39:004NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:39:237NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:23:39:237NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

19:23:39:246NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

19:23:39:249NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

19:23:39:249NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

19:23:39:269NoneRequestEncryptedAppTicket is completed with result : k_EResultOK

Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.RuntimeParameterInfo)

19:23:39:342NoneNo downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

19:23:39:342NoneNo activated downloadable content was found.

Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()

19:23:39:481NoneCannot get statistic (name: 'StatAllArtificialWonderBuiltCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()

19:23:39:582NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:23:39:591NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:39:593NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:39:769NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:23:39:804NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:39:890UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 930 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

19:23:39:955NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:23:40:002NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:40:549NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:40:551NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:40:569NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...

Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()

19:23:40:571NoneThe audio manager is ready.

Amplitude.Wwise.Audio.AudioManager+d__45:MoveNext()

19:23:40:731UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.Mercury.LoadingScreen_Background:LoadTexture(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen_Background:LoadNextBackground(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.LoadingScreen:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()
UnityEngine.Object:Internal_CloneSingleWithParent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.Object:Instantiate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:InstantiateChild(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.UIManager+d__48:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:23:40:908UI Steam[UI] Resolution initialized to 1440x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:23:51:361UI Steam[UI] Resolution changed from 1440x1440 to 2560x1440

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:24:05:581NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Mercury.Application+d__53:MoveNext()

19:24:05:706NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:24:05:760NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:05:767NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:05:823NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:05:833NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:05:994NoneParsing the command line arguments...

Amplitude.Mercury.Application+d__10:MoveNext()

19:24:05:995None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public

Amplitude.Mercury.Application:StartAnalytics()

19:24:05:998None[Analytics] Starting Analytics Public Session with user_id 76561198132505009 ; gamecode 1124300 ; platformID 1 ; application_version V1.13.2723-S10, RELEASE (64-bit Standalone, build: 236350); sessionId adb686b6ca994ebea400bcf0eabafaa7

Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()

19:24:06:158NoneEnumerating Mod.io files...

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

19:24:06:336None--Enumerating Mod.io files ended

Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.RuntimeParameterInfo)

19:24:06:336NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()

19:24:06:341NoneLoading runtime module 'project mercury', 'Project Mercury'...

Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()

19:24:06:466NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:10:874NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:10:875NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:10:875NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:10:893NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:10:893NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:10:893NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingUIShowNewContentPip' was already registered for the same revision number #3.

Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.RuntimeParameterInfo)

19:24:11:559NoneSpent 5.2160214 second(s) loading 1 module plugin(s).

Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()

19:24:11:612NoneApplication started.

Amplitude.Mercury.Application:OnApplicationStarted()

19:24:12:463NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:24:12:463NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:24:12:463NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()

19:24:12:512NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:513NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:514NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:514NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:515NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:515NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:515NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:515NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:516NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:516NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:517NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:519NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:520NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:524NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:526NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:526NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:528NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:534None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:534None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:536None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:536None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:536None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:537None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:539None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:539None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:12:553NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.RuntimeParameterInfo)

19:24:13:048UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:15:682NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)

19:24:15:685NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:15:691NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:16:252NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:16:678NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:16:764NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:17:676NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:17:680NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:830NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:831NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:834NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:839NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:848NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:853NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:898None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:24:18:898None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:24:18:957None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:24:18:966UI Steam[UI] Finished loading out-game windows windows in 5.8 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:24:18:976UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:24:19:688NoneIn Amplitude/Ramp Avatar Body Implementation from Amplitude/Ramp Avatar Body:_ALBEDOMAP, _ALPHATEST_ON, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_BODY

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:24:19:690NoneIn Amplitude/Ramp Avatar HEAD Implementation from Amplitude/Ramp Avatar HEAD:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_HEAD

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:24:19:690NoneIn Amplitude/Particles/FxUber Implementation from Amplitude/Particles/FxUber:_ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:24:19:710NoneIn Amplitude/Ramp Avatar Costume Implementation from Amplitude/Ramp Avatar Costume:_ALBEDOMAP, _MATERIALMASK, _NORMALMAP, _SPECULARMAP, _SUBMATCLASS_COSTUME

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:24:20:002NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

19:24:20:370NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

19:24:20:718NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

19:24:32:288NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

19:30:18:134None[UI] Could not find UIMapper 'AvatarPersonality_SadDummy'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

19:31:20:584NoneIn Amplitude/Ramp Avatar Hair Implementation from Amplitude/Ramp Avatar Hair:_NORMALMAP, _SUBMATCLASS_HAIR

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:32:39:295None[UI] Could not find UIMapper 'AvatarFragment_FaceAge_Market_LeonardoDaVinci'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

19:33:41:784None[UI] Could not find UIMapper 'AvatarPersonality_SadDummy'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

19:35:03:920None[UI] Could not find UIMapper 'AvatarPersonality_SadDummy'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

19:37:21:733None[UI] Could not find UIMapper 'AvatarFragment_FaceAge_Market_LeonardoDaVinci'

Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.RuntimeParameterInfo)

19:38:36:835UI Steam[UI] The horizontal UITable1D /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup has its child /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup/BulletsTable anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateMarketPopupVisibilityAndInteractivity(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateSubPanelsVisibility(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:MarketNotificationToggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:38:36:838UI Steam[UI] The horizontal UITable1D /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup has its child /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup/BulletsTable anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateMarketPopupVisibilityAndInteractivity(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateSubPanelsVisibility(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:MarketNotificationToggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:38:36:841UI Steam[UI] The horizontal UITable1D /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup has its child /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup/BulletsTable anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_Width(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:AdjustSize(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateMarketPopupVisibilityAndInteractivity(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateSubPanelsVisibility(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:MarketNotificationToggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:38:36:843UI Steam[UI] The horizontal UITable1D /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup has its child /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup/BulletsTable anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateMarketPopupVisibilityAndInteractivity(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateSubPanelsVisibility(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:MarketNotificationToggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:38:36:844UI Steam[UI] The horizontal UITable1D /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup has its child /WindowsRoot/OutGameScreens/MainMenuScreen/_MarketPopup/AllContent/NavigationGroup/BulletsTable anchored horizontally

Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Layouts.UILayout:ArrangeChildren()
Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:ForwardToChildUpdateRecursively()
Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:Show(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateMarketPopupVisibilityAndInteractivity(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:UpdateSubPanelsVisibility(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.MainMenuScreen:MarketNotificationToggle_Switch(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIToggleResponder:OnStateSwitch()
Amplitude.UI.Interactables.UIToggleResponder:TrySwitchState()
Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Interactions.InteractionDevice:SendMessages(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.Input.InputDevice_Unity:Update()

19:50:11:498NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

19:50:11:528NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:50:11:528NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

19:50:11:558NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

19:50:11:594NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

19:50:11:620NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

19:50:11:636NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

19:50:11:678None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

19:51:21:523UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:22:224NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

19:51:22:248None[GameOptions] Random Options resolved after '1' tries.

Amplitude.Mercury.Options.GameOptionsManager:ResolveAllRandomOptions()

19:51:22:431None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:23:126None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:23:861None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:23:919None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:013None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:190None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:360None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:361None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:444None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:590None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:591None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:610None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:24:610None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:25:326None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:27:518None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:27:553None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:51:27:943UI Steam[UI] Finished loading in-game windows windows in 5.4 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:45:530None[WorldGenerator][POI] for NaturalModifier 73 Pois are not placed allMandatoryPlaced:True forceMandatory:False, districtCount:743

Amplitude.Mercury.WorldGenerator.Generator.Tasks.Generator.CreatePointOfInterrests:Distribute(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:45:626NoneInitializing order policies...

Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:899NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.

Amplitude.Framework.DatatableElementReference:GetDatatableElement()

19:51:46:943NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:943NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:945NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:946NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:952NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:952NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:952NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:952NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:959NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:960NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:960NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:964NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:965NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:966NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:967NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:970NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:971NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:972NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:972NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:972NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:976NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:994NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:46:997NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:002NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:002NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:002NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:004NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:031NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:031NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:042NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:073None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:075None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:076None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:076None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:077None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:078None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a StatusCategory and a BattleAbility. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:081None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:082None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:47:083None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:48:131NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:48:224NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:48:227NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:48:230NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:48:232NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:48:237NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:51:49:850None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

19:51:49:870None[ANALYTICS] GameSessionCreated event posted

Amplitude.Mercury.Analytics.AnalyticsEvent_GameSessionCreated:SimulationEventRaised_SandboxStarted(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:51:49:925NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

19:51:49:926NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

19:51:50:012NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

19:51:50:023NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:51:51:436NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:51:51:436NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

19:51:52:848NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

19:51:53:147NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

19:51:53:217NoneIn Amplitude/EdgeOfTheWorldParticleRender Implementation from Amplitude/EdgeOfTheWorldParticleRender:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:51:54:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:01:673NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

19:52:01:673NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:01:726NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:01:727NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:02:318NoneIn Amplitude/ParticleSkinnedMeshRender Implementation from Amplitude/ParticleSkinnedMeshRender:_ALBEDO_MAP, _NORMAL_MAP, _USECOLORMASK_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:03:669NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:03:783NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

19:52:04:659NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:659NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:659NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:660NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:660NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:660NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:04:660NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

19:52:06:147NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

19:52:06:147NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

19:52:06:147NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

19:52:06:242NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:243None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

19:52:06:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:248NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:249NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:249None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

19:52:06:249None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

19:52:06:249NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:250NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:250NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:268NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:273None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

19:52:06:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:274None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

19:52:06:274NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:275NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:275NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:275NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:276NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:276NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:288NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:288NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:06:364NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:06:364NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:06:393NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:06:394NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:07:937NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:07:940NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:07:940NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:09:729NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:10:537NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:10:537NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:11:326NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:11:326NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:11:326NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:121NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:12:925NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:12:925NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:12:925NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:13:995NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:13:995NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:13:995NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:15:124NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:124NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:125NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:125NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:125NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:125NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:125NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:15:772NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:15:789NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

19:52:17:193NoneIn Amplitude/Standard PBR Particle With FOW Implementation from Amplitude/Standard PBR Particle With FOW:_ALBEDO_MAP, _AMBIANT_OCCLUSION_MAP, _NORMAL_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:17:612NoneIn Amplitude/LevelBuildFeedbackParticleRender Implementation from Amplitude/LevelBuildFeedbackParticleRender:SUPPORT_ATLASING, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:17:620NoneIn Amplitude/Standard PBR Particle Implementation from Amplitude/Standard PBR Particle:_ALPHAPREMULTIPLY_ON, _ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:21:338NoneIn Amplitude/Standard PBR Decal Implementation from Amplitude/Standard PBR Decal:_ALBEDO_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:24:662NoneIn Amplitude/ParticleRenderFeedback Implementation from Amplitude/ParticleRenderFeedback:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:26:097NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:26:103NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:26:104NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:26:104NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:26:104NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:26:283NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:26:284NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:26:285NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:27:064NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

19:52:27:064NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

19:52:27:064NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

19:52:27:241NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:003NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:138NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:138NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:28:138NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:28:138NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:28:290NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:459NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:28:459NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:28:631NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:776NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:28:920NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:29:066NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:29:550NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:29:760NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29:760NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:29:761NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:30:209NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:30:209NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:30:209NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:30:209NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:30:466NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:30:895NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:31:173NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31:174NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31:175NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31:177NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31:177NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:31:304NoneIn Amplitude/ParticleMaskedDecal Implementation from Amplitude/ParticleMaskedDecal:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:32:228NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:32:228NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:32:228NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:32:228NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:32:466NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:32:515NoneIn Amplitude/ParticleMaskedDecalRoad Implementation from Amplitude/ParticleMaskedDecalRoad:SUPPORT_ATLASING, _ALBEDO_MAP, _ALPHAPREMULTIPLY_ON, _NORMAL_MAP, _ROUGHNESS_MAP

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:32:792NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:33:843NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:34:156NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:34:491NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:34:582NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:34:583NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:34:583NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:34:583NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:34:955NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:35:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:35:766NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:36:055NoneIn Amplitude/HgFx/UIFx Implementation from Amplitude/HgFx/UIFx:SUPPORT_ATLASING

Amplitude.Graphics.ShaderReplacementAsset:CreateInstance(System.Reflection.RuntimeParameterInfo)

19:52:36:064NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:36:191NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:36:192NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:36:192NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:36:263NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

19:52:39:340None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #772 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:39:347None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:39:352None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:39:356None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #781 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:39:361None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:39:366NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 45788 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

19:52:39:373UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:39:831NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

19:52:39:858NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

19:52:39:858NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

19:52:41:827NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

19:52:41:829NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

19:52:41:829NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

19:52:44:864NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:45:289NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:46:198None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:199None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:201None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:203None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:205None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:208None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:209None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:211None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:213None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:214None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:217None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:219None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:221None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:224None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:226None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:227None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:229None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:230None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:232None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:234None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

19:52:46:408UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 2.3 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:52:47:995None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #801 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:188None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #805 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:191None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #808 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:194None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:196None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #814 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:196None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #818 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:197None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:199None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #824 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:200None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:201None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #831 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:203None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:204None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:205None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #840 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:49:206None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #844 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:52:55:246NoneAI post synchronization passes took 8.6 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

19:52:56:642NoneThe AI decision process took 10.0 seconds to be executed (9.7 seconds of AI processing and 0.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

19:55:58:564NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:58:573NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:58:574NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:58:574NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:58:575NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:58:575NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:55:59:124NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:59:124NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:55:59:125NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:01:960None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #858 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:963None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #861 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:964None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #864 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:967None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #868 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:970None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #871 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:972None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #874 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:01:973None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #877 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:56:05:356NoneAI Synchronization took 39.0695ms at frame 259 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 881 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

19:56:05:615None[Empire 3] The task 347:Build Outpost Creation on [35, 60] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:06:017None[Empire 5] The task 349:Build Outpost Creation on [40, 13] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50:055NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:065NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:065NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:071NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:081NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:081NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:56:50:557NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50:558NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:50:558NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54:474None[Empire 4] The task 352:Build Outpost Creation on [55, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:56:54:703None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:42:636NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:636NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:637NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:637NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:637NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:637NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:57:42:716NoneAI Synchronization took 29.0395ms at frame 460 (entities created: 0 deleted: 0 synchronized: 124 last entity synchronized: 891 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

19:57:43:183NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:43:183NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:43:184NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:57:44:557None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #929 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:559None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #931 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:561None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #933 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:563None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:565None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #937 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:567None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #939 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:570None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #941 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:573None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #943 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:578None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #945 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:580None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #947 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:583None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:585None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #951 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:587None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #953 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:57:44:588None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #955 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:30:851NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:30:851NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:30:852NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:30:852NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:30:852NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:30:853NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

19:58:31:105NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:31:105NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:31:105NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:32:698None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #964 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:700None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #966 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:702None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #968 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:704None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #970 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:707None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #972 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:710None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #974 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:32:713None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:33:270None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #984 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:33:765None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #986 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

19:58:37:325NonePresentation Battle 989: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:336NonePresentation Battle 989: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:351NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:354NoneRestorePresentationBattlePreview created ticket #1506.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:355NonePresentation Battle 989: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=925, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:359None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:359None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:368NonePresentation Battle 989: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=984, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:368None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:368None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:370NonePresentation Battle 989: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=945, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:370None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #945 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:370None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #945 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:371NonePresentation Battle 989: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:376NonePresentation Battle 989: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:377NonePresentation Battle 989: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:381None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #805 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:381None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #805 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:592NoneRequestRestoreAsyncOperation_Completed for ticket #1506.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:58:37:594NoneRestorePresentationBattlePreview skipped due to ended battle #989

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:37:594NoneRequestAsyncOperation_Dismissed for ticket #1506.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:58:37:804NonePresentation Battle 989: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:805NonePresentation Battle 989: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:805NonePresentation Battle 989: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:806NonePresentation Battle 989: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:807NonePresentation Battle 989: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

19:58:37:809None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:809None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:809None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:809None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:810None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #805 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:810None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #805 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:810None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:810None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:811NoneReleasePresentationBattlePreview attacker #925, defender #945

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:812NoneHidePresentationBattlePreview attacker #925, defender #945

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:58:37:816None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:37:821None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:58:45:422NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

19:58:52:962UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular232

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

19:59:46:135NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:46:138NoneCreatePresentationBattlePreview attacker #1020, defender #811, ticketnumber #1654.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:46:355NoneRequestAsyncOperation_Completed for ticket #1654.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

19:59:46:358NonePreparePresentationBattlePreview attacker #1020, defender #811, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:46:359NoneRequestAsyncOperation_Dismissed for ticket #1654.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

19:59:46:839NoneHidePresentationBattlePreview for ticket #1654 with current ticket #1654.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

19:59:46:839NoneReleasePresentationBattlePreview attacker #1020, defender #811

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:46:839None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:46:839None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

19:59:46:840None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23:885NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:23:887NoneCreatePresentationBattlePreview attacker #1020, defender #811, ticketnumber #1699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:121NoneRequestAsyncOperation_Completed for ticket #1699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:00:24:121NonePreparePresentationBattlePreview attacker #1020, defender #811, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:24:121NoneRequestAsyncOperation_Dismissed for ticket #1699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:00:24:823NoneDisplayPresentationBattlePreview attacker 1020, defender 811

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:00:24:824None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:824None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1020 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:24:825None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #769 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:00:24:826None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:26:255NonePreview Loading completed attacker 1020, defender 811

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:00:27:419NoneHidePresentationBattlePreview for ticket #1699 with current ticket #1699.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:27:420NoneHidePresentationBattlePreview attacker #1020, defender #811

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1021 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:00:27:420None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #812 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:00:27:421NoneReleasePresentationBattlePreview attacker #1020, defender #811

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:421None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:421None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #811 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:00:27:421None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #769 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:04:987None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:01:07:364NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:01:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:615NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:616NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:616NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:622NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:623NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:01:17:880NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:01:17:925NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:17:925NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:17:925NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:146NonePresentation Battle 1038: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:148NonePresentation Battle 1038: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:149NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:152NoneRestorePresentationBattlePreview created ticket #1973.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:153NonePresentation Battle 1038: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=781, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:153None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:153None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:155NonePresentation Battle 1038: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=840, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:155None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #840 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:155None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #840 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:156NonePresentation Battle 1038: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:156NonePresentation Battle 1038: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:156NonePresentation Battle 1038: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:157NonePresentation Battle 1038: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:174NoneRequestRestoreAsyncOperation_Completed for ticket #1973.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:01:22:174NoneRestorePresentationBattlePreview skipped due to ended battle #1038

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:01:22:174NoneRequestAsyncOperation_Dismissed for ticket #1973.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:01:22:442NonePresentation Battle 1038: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:442NonePresentation Battle 1038: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:443NonePresentation Battle 1038: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:443NonePresentation Battle 1038: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:01:22:443None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:443None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:443None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:444NoneReleasePresentationBattlePreview attacker #781, defender #840

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:444NoneHidePresentationBattlePreview attacker #781, defender #840

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:01:22:444None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:22:444None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #781 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:01:27:969NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:02:43:879NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:43:880NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:43:880NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:43:880NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:43:880NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:43:882NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:02:44:186NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:02:44:189NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:02:44:964NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:44:964NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:44:964NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:49:040None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:02:49:675None[Empire 2] The task 378:Build Outpost Creation on [92, 20] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:02:51:543None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:03:00:615NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:03:52:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:03:52:857None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:03:58:683NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:685NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:686NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:686NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:686NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:686NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:03:58:930NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:03:58:981NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:58:981NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:03:58:981NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:00:534None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1100 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:01:709None[Empire 1] The task 379:Build Outpost Creation on [81, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:01:958None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1102 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:01:959None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1104 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:01:960None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1106 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:01:961None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:02:827NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:04:02:850None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:04:04:126NonePresentation Battle 1150: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:126NonePresentation Battle 1150: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:126NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:128NoneRestorePresentationBattlePreview created ticket #3068.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:129NonePresentation Battle 1150: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=984, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:129None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:129None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:130NonePresentation Battle 1150: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=1100, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:130None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1100 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:130None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1100 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:131NonePresentation Battle 1150: Execute action[4]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:131NonePresentation Battle 1150: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:131NonePresentation Battle 1150: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:131None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:131None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:474NonePresentation Battle 1150: Execute action[7]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:474NonePresentation Battle 1150: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:474NonePresentation Battle 1150: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:475NonePresentation Battle 1150: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:475NonePresentation Battle 1150: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475NoneReleasePresentationBattlePreview attacker #984, defender #1100

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475NoneHidePresentationBattlePreview attacker #984, defender #1100

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:475None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:04:485NoneRequestRestoreAsyncOperation_Completed for ticket #3068.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:04:485NoneRequestAsyncOperation_Dismissed for ticket #3068.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:05:193NonePresentation Battle 1177: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:193NonePresentation Battle 1177: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:193NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:195NoneRestorePresentationBattlePreview created ticket #3125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:196NonePresentation Battle 1177: Execute action[2]: ParticipantJoined. EmpireIndex=77, Guid=1108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:196None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:196None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:196NonePresentation Battle 1177: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=778, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:197None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:197None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:197NonePresentation Battle 1177: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:203NonePresentation Battle 1177: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:203NonePresentation Battle 1177: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:203NonePresentation Battle 1177: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:203None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #844 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:203None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #844 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:204None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #955 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:204None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #955 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:204None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #868 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:204None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #868 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:05:204NonePresentation Battle 1177: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:05:207NoneRequestRestoreAsyncOperation_Completed for ticket #3125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:04:05:207NoneRestorePresentationBattlePreview skipped due to ended battle #1177

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:05:207NoneRequestAsyncOperation_Dismissed for ticket #3125.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:04:06:116NonePresentation Battle 1177: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:06:117NonePresentation Battle 1177: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:06:117NonePresentation Battle 1177: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:06:117NonePresentation Battle 1177: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #844 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #844 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #955 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:117None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #955 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:118None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #868 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:118None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #868 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:118NoneReleasePresentationBattlePreview attacker #1108, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:118NoneHidePresentationBattlePreview attacker #1108, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:04:06:118None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:06:118None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:04:11:423NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:04:11:723NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:04:51:772None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:05:38:099NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:102NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:102NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:116NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:117NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:117NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:05:38:377NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:05:38:380NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:05:38:382NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:05:38:435NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:38:435NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:38:435NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:05:40:131None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1219 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:05:40:891None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1227 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:05:42:843None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:05:45:400UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular236

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:06:52:288None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:09:48:070NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:071NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:071NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:075NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:075NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:075NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:09:48:315NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:09:48:318NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:09:48:319NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:09:48:972NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48:973NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:48:973NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:51:561None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:09:52:492NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:09:52:748None[Empire 3] The task 373:Build Outpost Creation on [44, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:09:57:077None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:09:57:078None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #941 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:38:405NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:406NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:412NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:412NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:413NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:413NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:11:38:659NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:11:38:660NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:11:38:662NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:11:38:712NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38:713NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:38:713NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:11:40:310None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1263 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:43:832NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:11:46:134None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:11:59:105None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:12:20:550NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:13:23:015NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:016NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:017NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:017NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:017NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:017NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:13:23:058None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23:059None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23:059None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23:059None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23:059None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:23:060None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24:031NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24:031NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:24:031NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:13:25:314None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1285 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:27:165None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1289 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:29:106None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #935 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:30:808None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #941 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:30:808None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:32:370None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:13:33:636NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:14:14:083None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:26:863NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:26:864NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:26:865NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:26:865None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:866None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:866None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:867None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:867None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:867None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:26:883NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:26:885NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:15:27:188NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:15:27:866NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:27:867NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:27:867NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:28:929NoneAI Synchronization took 42.7268ms at frame 2349 (entities created: 0 deleted: 4 synchronized: 24 last entity synchronized: 891 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:15:30:688None[Empire 1] The task 401:Build Outpost Creation on [81, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:31:291NoneCan't find entity 986 of ongoing task. Fails the task 420.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:879NonePresentation Battle 1386: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:879NonePresentation Battle 1386: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:879NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:882NoneRestorePresentationBattlePreview created ticket #6712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:883NonePresentation Battle 1386: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:883None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:883None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:884NonePresentation Battle 1386: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=801, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:884None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #801 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:884None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #801 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:884NonePresentation Battle 1386: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:884NonePresentation Battle 1386: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:885NonePresentation Battle 1386: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:32:885None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #929 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:32:885None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #929 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:243NonePresentation Battle 1386: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:33:244NonePresentation Battle 1386: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:33:244NonePresentation Battle 1386: Execute action[9]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:33:244NonePresentation Battle 1386: Execute action[10]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:33:245NonePresentation Battle 1386: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #929 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #929 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245NoneReleasePresentationBattlePreview attacker #1289, defender #801

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245NoneHidePresentationBattlePreview attacker #1289, defender #801

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:245None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:15:33:260NoneRequestRestoreAsyncOperation_Completed for ticket #6712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:15:33:260NoneRequestAsyncOperation_Dismissed for ticket #6712.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:15:35:089NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:15:36:260None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #937 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:15:37:445NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:15:39:511NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:15:42:059None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #877 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:16:16:795NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:17:09:635NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:17:09:635NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:17:09:638NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:17:09:638NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:17:09:639None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:640None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:640None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:640None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:641None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:642None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:929NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:17:09:967NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:17:09:969NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:17:09:971NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:971NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:09:971NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:17:11:818None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1428 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:17:13:147None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1435 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:17:13:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1438 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:17:18:404None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:18:51:861None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #976 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:19:10:409None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #814 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:19:10:410None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #937 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:19:10:410None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #941 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:19:10:459UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/EmpireBanner/_FamePennant/FameScore/PositiveTrend|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.EmpireBanner_FamePennant:RefreshTrend(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner_FamePennant:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.EmpireBanner:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:19:36:454UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular221

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:20:10:944NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:20:10:944NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:20:10:946NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:20:11:228NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:20:11:229NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:20:11:590NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:11:590NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:11:591NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:13:251None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1454 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:20:14:328None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:20:15:947NonePresentation Battle 1464: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:947NonePresentation Battle 1464: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:948NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:950NoneRestorePresentationBattlePreview created ticket #8276.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:950NonePresentation Battle 1464: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=984, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:951None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:951None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:952NonePresentation Battle 1464: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=772, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:952None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #772 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:952None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #772 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:953NonePresentation Battle 1464: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=1428, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:953None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1428 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:954None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1428 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:954NonePresentation Battle 1464: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:955NonePresentation Battle 1464: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:955NonePresentation Battle 1464: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:15:956None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1263 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:15:956None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1263 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:296NonePresentation Battle 1464: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:296NonePresentation Battle 1464: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:297NonePresentation Battle 1464: Execute action[10]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:297NonePresentation Battle 1464: Execute action[11]: AddInfluenceToSpoilsOfWar (initialActionType: AddInfluenceToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:297NonePresentation Battle 1464: Execute action[12]: UpdateParticipant. EmpireIndex=1, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:303NonePresentation Battle 1464: Execute action[13]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #772 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #772 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #772 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1263 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1263 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:304NoneReleasePresentationBattlePreview attacker #984, defender #1428

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:305NoneHidePresentationBattlePreview attacker #984, defender #1428

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:20:16:305None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:305None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #984 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:20:16:323NoneRequestRestoreAsyncOperation_Completed for ticket #8276.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:20:16:323NoneRequestAsyncOperation_Dismissed for ticket #8276.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:20:21:737NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:21:15:470NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:21:15:470NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:21:15:473None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:473None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:474None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:474None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:474None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:475None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:485NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:487None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:15:826NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:21:16:435NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:16:435NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:16:435NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:20:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #1507 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:21:20:998NonePresentation Battle 1508: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:20:999NonePresentation Battle 1508: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:20:999NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:000NoneRestorePresentationBattlePreview created ticket #8760.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:000NonePresentation Battle 1508: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:001NonePresentation Battle 1508: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:002NonePresentation Battle 1508: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=968, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:002None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #968 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:002None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #968 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:002NonePresentation Battle 1508: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:002NonePresentation Battle 1508: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:003NonePresentation Battle 1508: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:009NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:21:21:325NonePresentation Battle 1508: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:325NonePresentation Battle 1508: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:325NonePresentation Battle 1508: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:325NonePresentation Battle 1508: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326NoneReleasePresentationBattlePreview attacker #1461, defender #968

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326NoneHidePresentationBattlePreview attacker #1461, defender #968

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:326None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:21:21:338NoneRequestRestoreAsyncOperation_Completed for ticket #8760.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:21:21:338NoneRequestAsyncOperation_Dismissed for ticket #8760.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:21:21:974None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #814 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:21:22:876NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:21:23:185NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:21:25:190None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:21:32:228NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:23:00:481NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:23:43:578NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:26:10:708NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:26:55:540NoneFailed resizing atlas [Font:distanceFieldAtlas] from 2048x2048 to 4096x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:55:540NoneResizing atlas [Font:distanceFieldAtlas] from 2048x2048 to 4096x4096xRFloat

Amplitude.Graphics.Text.GlyphAtlas:GetOrCreateGlyph(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:26:55:629NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.RuntimeParameterInfo)

20:26:59:614NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:27:00:229NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:27:00:230NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:27:00:271NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:00:271NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:00:271NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:02:107None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:27:05:269None[Empire 2] The task 500:Build Outpost Creation on [85, 15] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:27:05:286None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:27:05:288None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #877 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:28:07:735None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #877 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:28:23:765None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #814 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:30:13:712NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:30:14:005NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:30:14:007NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:30:14:375NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14:375NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:14:375NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:15:697None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:30:15:703None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:30:18:611None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:30:19:629NonePresentation Battle 1661: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:630NonePresentation Battle 1661: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:630NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:632NoneRestorePresentationBattlePreview created ticket #10452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:633NonePresentation Battle 1661: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:633None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:633None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:633NonePresentation Battle 1661: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:634None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:634None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:634NonePresentation Battle 1661: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=974, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:634None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #974 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:634None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #974 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:635NonePresentation Battle 1661: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:635NonePresentation Battle 1661: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:635NonePresentation Battle 1661: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:962NonePresentation Battle 1661: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:963NonePresentation Battle 1661: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:963NonePresentation Battle 1661: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:963NonePresentation Battle 1661: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:19:963None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:963None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:963None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:963None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:964None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:964None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:964NoneReleasePresentationBattlePreview attacker #1461, defender #974

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:964NoneHidePresentationBattlePreview attacker #1461, defender #974

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:30:19:964None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:964None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:19:967NoneRequestRestoreAsyncOperation_Completed for ticket #10452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:30:19:967NoneRequestAsyncOperation_Dismissed for ticket #10452.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:30:20:629NonePresentation Battle 1691: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:629NonePresentation Battle 1691: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:630NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:632NoneRestorePresentationBattlePreview created ticket #10475.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:632NonePresentation Battle 1691: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:632None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:632None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:633NonePresentation Battle 1691: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:633None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:633None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:30:20:633None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:634NonePresentation Battle 1691: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:635NonePresentation Battle 1691: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:651NonePresentation Battle 1691: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:652NonePresentation Battle 1691: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:20:652None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:652None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:20:656NoneRequestRestoreAsyncOperation_Completed for ticket #10475.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:30:20:656NoneRestorePresentationBattlePreview skipped due to ended battle #1691

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:30:20:656NoneRequestAsyncOperation_Dismissed for ticket #10475.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:30:20:678UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular235

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:30:21:548NonePresentation Battle 1725: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:549NonePresentation Battle 1725: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:549NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:551NoneRestorePresentationBattlePreview created ticket #10477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:551NonePresentation Battle 1725: Execute action[2]: ParticipantJoined. EmpireIndex=77, Guid=1586, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:552None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1586 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:552None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1586 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:553NonePresentation Battle 1725: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1110, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:553None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:553None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:21:553NonePresentation Battle 1725: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:555NonePresentation Battle 1725: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:555NonePresentation Battle 1725: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:555NonePresentation Battle 1725: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:556NonePresentation Battle 1725: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:21:556NonePresentation Battle 1691: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:22:447NonePresentation Battle 1725: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:22:448NonePresentation Battle 1725: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:22:448NonePresentation Battle 1725: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:30:22:448None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:448None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:448None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:449NoneReleasePresentationBattlePreview attacker #1586, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:449NoneHidePresentationBattlePreview attacker #1586, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:30:22:449None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:449None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:22:450NoneRequestRestoreAsyncOperation_Completed for ticket #10477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:30:22:450NoneRequestAsyncOperation_Dismissed for ticket #10477.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:30:22:490NoneCan't find entity 1110 of ongoing task. Fails the task 404.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:30:26:548NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:30:29:032NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:31:58:848NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:32:12:325NoneThe NextFactionName ('Civilization_Era1_OlmecCivilization') is not the highlighted FactionCard ('Civilization_Era1_HarappanCivilization'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

Amplitude.Mercury.UI.NextFactionChoicePanel:ShowConfirmation(System.Reflection.RuntimeParameterInfo)

20:32:48:318UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular230

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:35:51:283UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular230

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:36:43:305NoneAI Synchronization took 20.7897ms at frame 3896 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

20:36:44:917NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:37:18:585NonePresentation Battle 1691: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:18:588NonePresentation Battle 1691: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:18:591NonePresentation Battle 1691: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1242, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:18:615None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #1693 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:37:18:618NonePresentation Battle 1691: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:18:618NonePresentation Battle 1691: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1575, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:18:619NonePresentation Battle 1691: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:19:189NonePresentation Battle 1691: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:19:190NonePresentation Battle 1691: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:19:190NonePresentation Battle 1691: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:19:789NonePresentation Battle 1691: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:19:790NonePresentation Battle 1691: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:20:389NonePresentation Battle 1691: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:20:414None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:415None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:415None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:416NoneReleasePresentationBattlePreview attacker #1242, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:417None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:417None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:417NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:420NoneRestorePresentationBattlePreview created ticket #11100.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:20:421NonePresentation Battle 1691: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:20:724NonePresentation Battle 1691: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:20:725NonePresentation Battle 1691: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:20:727NoneRequestRestoreAsyncOperation_Completed for ticket #11100.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:37:20:727NoneRestorePresentationBattlePreview skipped due to invalid battle #1691

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:37:20:727NoneRequestAsyncOperation_Dismissed for ticket #11100.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:37:49:561NonePresentation Battle 1691: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:49:562NonePresentation Battle 1691: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:49:562NonePresentation Battle 1691: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:50:751NonePresentation Battle 1691: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:50:785NonePresentation Battle 1691: Execute action[23]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:50:787NoneReleasePresentationBattlePreview attacker #1242, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:50:787None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:50:787None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:37:50:788NonePresentation Battle 1691: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:50:811UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:37:51:066NonePresentation Battle 1691: Execute action[24]: UnitMoveAndAttack. EmpireIndex=2. Attacker=1693, DestTile=[84, 16]/[84, 16] (health=0.75), Defender =1692 (health =0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:51:069NonePresentation Battle 1691: Execute action[24]: UnitMove. EmpireIndex=2. UnitGuid=1693, DestTile=[84, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:51:092NonePresentation Battle 1691: Execute action[24]: UnitGoto. EmpireIndex=2. UnitGuid=1693, DestTile=[84, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:51:094NonePresentation Battle 1691: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:51:094NonePresentation Battle 1691: Execute action[24]: UnitAttack. EmpireIndex=2. Attacker=1693 (health=0.75), Defender=1692 (health=0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:51:123NonePresentation Battle 1691: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:37:53:245NonePresentation Battle 1691: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:03:242NonePresentation Battle 1691: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:03:243NonePresentation Battle 1691: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:03:243NonePresentation Battle 1691: Execute action[28]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:03:243NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:03:244NonePresentation Battle 1691: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:09:528NonePresentation Battle 1691: Execute action[29]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:09:529NonePresentation Battle 1691: Execute action[30]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:079NonePresentation Battle 1691: Execute action[31]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:090NonePresentation Battle 1691: Execute action[32]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:091NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:10:091NonePresentation Battle 1691: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:092NonePresentation Battle 1691: Execute action[33]: UnitMoveAndAttack. EmpireIndex=2. Attacker=1693, DestTile=[83, 16]/[83, 16] (health=0.59), Defender =1692 (health =0.58). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:092NonePresentation Battle 1691: Execute action[33]: UnitMove. EmpireIndex=2. UnitGuid=1693, DestTile=[83, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:092NonePresentation Battle 1691: Execute action[33]: UnitGoto. EmpireIndex=2. UnitGuid=1693, DestTile=[83, 16]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:092NonePresentation Battle 1691: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:093NonePresentation Battle 1691: Execute action[33]: UnitAttack. EmpireIndex=2. Attacker=1693 (health=0.59), Defender=1692 (health=0.58). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:10:093NonePresentation Battle 1691: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:12:100NonePresentation Battle 1691: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:20:687NonePresentation Battle 1691: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:20:687NonePresentation Battle 1691: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:20:687NonePresentation Battle 1691: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:20:688NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:20:688NonePresentation Battle 1691: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:34:832NonePresentation Battle 1691: Execute action[38]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:34:832NonePresentation Battle 1691: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:35:398NonePresentation Battle 1691: Execute action[40]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:35:411NonePresentation Battle 1691: Execute action[41]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:35:411NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:35:412NonePresentation Battle 1691: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:35:683NonePresentation Battle 1691: Execute action[42]: UnitAttack. EmpireIndex=2. Attacker=1693 (health=0.42), Defender=1692 (health=0.43). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:35:691NonePresentation Battle 1691: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:38:285NonePresentation Battle 1691: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:44:473NonePresentation Battle 1691: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:44:474NonePresentation Battle 1691: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:44:474NonePresentation Battle 1691: Execute action[46]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:44:474NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:44:475NonePresentation Battle 1691: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:093NonePresentation Battle 1691: Execute action[47]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:094NonePresentation Battle 1691: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:668NonePresentation Battle 1691: Execute action[49]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:668NonePresentation Battle 1691: Execute action[50]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:668NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:50:669NonePresentation Battle 1691: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:669NonePresentation Battle 1691: Execute action[51]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:50:677UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

20:38:51:245NonePresentation Battle 1691: Execute action[52]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:246NonePresentation Battle 1691: Execute action[52]: UnitMove. EmpireIndex=2. UnitGuid=1693, DestTile=[84, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:248NonePresentation Battle 1691: Execute action[52]: UnitGoto. EmpireIndex=2. UnitGuid=1693, DestTile=[84, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:248NonePresentation Battle 1691: Execute action[52]: UnitGoto. EmpireIndex=2. UnitGuid=1693, DestTile=[84, 17]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:248NonePresentation Battle 1691: Execute action[52]: UnitMove. EmpireIndex=0. UnitGuid=1692, DestTile=[84, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:249NonePresentation Battle 1691: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=1692, DestTile=[84, 16]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:259NonePresentation Battle 1691: Execute action[53]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:829NonePresentation Battle 1691: Execute action[54]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:38:51:829None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:829None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:38:51:835None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:835None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:842None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:842None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:842None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:842NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:38:51:842NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:38:51:842NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:40:59:386NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

20:40:59:388None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:388None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:388None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:388None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Growth' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:388None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Knowledge' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:389None[Deeds] DeedDefinition 'Fame_EraStar_Prehistoric_Military' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:712NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:712NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:40:59:712NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:486None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #772 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:487None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #781 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #784 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1640 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1640 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1640 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1574 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1574 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1574 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1643 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1643 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1077 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1077 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1077 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1589 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:489None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1595 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1595 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1595 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1604 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1604 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1607 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1607 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1610 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1610 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1610 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:490None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1652 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1652 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1652 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1658 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1658 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #931 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1020 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1592 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:491None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1598 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1598 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1616 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1616 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1616 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1646 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1646 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1646 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1649 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1649 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1649 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1613 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:492None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1613 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1613 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #984 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #984 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #984 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1655 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1655 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1655 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:493None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #1219 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1219 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1219 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1110 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era0_DefaultTribe #1575 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1289 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:494None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:506None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1574 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:31:507None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:753None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:754None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1640 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1640 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1574 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1643 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1643 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1077 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1077 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:755None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1595 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1595 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1604 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1604 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1607 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1607 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1610 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1610 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1652 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1652 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:756None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1658 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1658 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #931 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1020 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1598 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1598 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1616 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1616 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1646 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1646 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1649 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1649 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1613 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1613 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #984 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #984 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1655 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:757None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1655 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:758None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:758None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1219 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1219 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era0_Common_Tribesmen #1575 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:759None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:41:37:773None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:44:606None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:41:44:907NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:42:26:685NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

20:43:35:252NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

20:43:35:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

20:43:35:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

20:48:06:685NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:06:688NoneCreatePresentationBattlePreview attacker #1575, defender #1601, ticketnumber #12666.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:06:986NoneRequestAsyncOperation_Completed for ticket #12666.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:48:06:986NonePreparePresentationBattlePreview attacker #1575, defender #1601, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:48:06:986NoneRequestAsyncOperation_Dismissed for ticket #12666.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:48:07:275NoneHidePresentationBattlePreview for ticket #12666 with current ticket #12666.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:48:07:275NoneReleasePresentationBattlePreview attacker #1575, defender #1601

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:07:275None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:07:275None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:07:275None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:20:539NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

20:48:20:540NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

20:48:20:540NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

20:48:58:464NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:48:58:779NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:58:779NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:48:58:779NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:49:00:381None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:384None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:386None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:389None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:391None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1800 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:394None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:396None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:399None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:00:402None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1798 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:49:07:123None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:50:49:065NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:069NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #13252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:367NoneRequestAsyncOperation_Completed for ticket #13252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:50:49:367NonePreparePresentationBattlePreview attacker #1574, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:50:49:367NoneRequestAsyncOperation_Dismissed for ticket #13252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:50:49:951NoneDisplayPresentationBattlePreview attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:50:49:951None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:951None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:50:49:951None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:951None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:952None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:50:49:952None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:952None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:49:952None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:51:435NonePreview Loading completed attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:50:52:983NoneHidePresentationBattlePreview for ticket #13252 with current ticket #13252.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:50:52:983NoneHidePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:50:52:984None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:50:52:985NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:985None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:985None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:50:52:985None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:52:12:350NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

20:52:12:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

20:52:12:351NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

20:52:48:659NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:53:49:179NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:54:00:178NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:54:10:261NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:10:265NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #13872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:10:562NoneHidePresentationBattlePreview for ticket #13872 with current ticket #13872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:54:10:562NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:54:10:567NoneRequestAsyncOperation_Dismissed for ticket #13872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:54:10:570NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:54:11:699NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:11:700None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:11:700None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:54:914NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:54:914NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:54:915NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:56:559None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:561None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:563None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1827 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:567None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:569None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:574None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1831 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:577None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1829 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:581None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:583None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1825 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:56:586None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:59:064None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:54:59:674None[Empire 2] The task 539:Build Outpost Creation on [89, 26] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:54:59:831NoneCan't find entity 784 of ongoing task. Fails the task 378.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:097NonePresentation Battle 1839: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:097NonePresentation Battle 1839: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:097NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:099NoneRestorePresentationBattlePreview created ticket #14285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:100NonePresentation Battle 1839: Execute action[2]: ParticipantJoined. EmpireIndex=77, Guid=1831, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:100None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1831 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:100None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #1831 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:101NonePresentation Battle 1839: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=784, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:101None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:101None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:00:101NonePresentation Battle 1839: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:102NonePresentation Battle 1839: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:103NonePresentation Battle 1839: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:103NonePresentation Battle 1839: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:00:103NonePresentation Battle 1839: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:01:014NonePresentation Battle 1839: Execute action[9]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:01:014NonePresentation Battle 1839: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:01:015NonePresentation Battle 1839: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:01:015None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:015None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:015None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:015NoneReleasePresentationBattlePreview attacker #1831, defender #784

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:015NoneHidePresentationBattlePreview attacker #1831, defender #784

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:01:015None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:015None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #784 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:01:021NoneRequestRestoreAsyncOperation_Completed for ticket #14285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:01:021NoneRequestAsyncOperation_Dismissed for ticket #14285.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:03:172NonePresentation Battle 1876: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:173NonePresentation Battle 1876: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:173NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:175NoneRestorePresentationBattlePreview created ticket #14329.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:176NonePresentation Battle 1876: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:176None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:176None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:179NonePresentation Battle 1876: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:179None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:179None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:180NonePresentation Battle 1876: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=1592, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:180None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:180None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1592 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:181NonePresentation Battle 1876: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:182NonePresentation Battle 1876: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:185NonePresentation Battle 1876: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:185None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:185None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:190NoneRequestRestoreAsyncOperation_Completed for ticket #14329.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:03:190NoneRestorePresentationBattlePreview skipped due to ended battle #1876

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:03:190NoneRequestAsyncOperation_Dismissed for ticket #14329.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:03:499NonePresentation Battle 1876: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:500NonePresentation Battle 1876: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:501NonePresentation Battle 1876: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:501NonePresentation Battle 1876: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:03:501None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:502NoneReleasePresentationBattlePreview attacker #1461, defender #1592

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:503NoneHidePresentationBattlePreview attacker #1461, defender #1592

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:03:503None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:03:503None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:114NonePresentation Battle 1907: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:114NonePresentation Battle 1907: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:116NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:117NoneRestorePresentationBattlePreview created ticket #14353.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:118NonePresentation Battle 1907: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:118None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:118None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:119NonePresentation Battle 1907: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:119None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:119None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:119NonePresentation Battle 1907: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=1784, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:120None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:121None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1784 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:04:121NonePresentation Battle 1907: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:121NonePresentation Battle 1907: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:04:121NonePresentation Battle 1907: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:05:033None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:033None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:035NonePresentation Battle 1907: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:05:035NonePresentation Battle 1907: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:05:035NonePresentation Battle 1907: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:05:035NonePresentation Battle 1907: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

20:55:05:035None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:035None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036NoneReleasePresentationBattlePreview attacker #1461, defender #1784

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036NoneHidePresentationBattlePreview attacker #1461, defender #1784

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:05:036None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:036None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:05:037NoneRequestRestoreAsyncOperation_Completed for ticket #14353.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:05:037NoneRequestAsyncOperation_Dismissed for ticket #14353.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:05:968NoneCan't find entity 1461 of ongoing task. Fails the task 420.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:06:824NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:08:598NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

20:55:30:729NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:30:733NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #14450.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:30:744NoneCannot go from [81, 19] to [79, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

20:55:31:034NoneRequestAsyncOperation_Completed for ticket #14450.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:31:034NonePreparePresentationBattlePreview attacker #1574, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:31:034NoneRequestAsyncOperation_Dismissed for ticket #14450.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:31:616NoneDisplayPresentationBattlePreview attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:55:31:616None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:616None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:31:616None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:616None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:616None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:31:616None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:31:618None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:916NoneHidePresentationBattlePreview for ticket #14450 with current ticket #14450.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:31:916NoneHidePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:917None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:919NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:920None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:920None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:920None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:31:920None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:015NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:019NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #14459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:035NoneCannot go from [81, 19] to [79, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

20:55:36:320NoneRequestAsyncOperation_Completed for ticket #14459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:36:320NonePreparePresentationBattlePreview attacker #1574, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:36:321NoneRequestAsyncOperation_Dismissed for ticket #14459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:36:921NoneHidePresentationBattlePreview for ticket #14459 with current ticket #14459.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:36:921NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:921None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:921None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:921None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:36:921None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:39:303NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:39:306NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #14476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:39:320NoneCannot go from [81, 19] to [79, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

20:55:39:606NoneHidePresentationBattlePreview for ticket #14476 with current ticket #14476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:39:606NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:39:610NoneRequestAsyncOperation_Dismissed for ticket #14476.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:41:633NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:55:42:289NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:42:289None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:42:289None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:43:855NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:43:857NoneCreatePresentationBattlePreview attacker #1775, defender #775, ticketnumber #14499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:43:867NoneCannot go from [79, 18] to [79, 20] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

20:55:44:194NoneRequestAsyncOperation_Completed for ticket #14499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

20:55:44:194NonePreparePresentationBattlePreview attacker #1775, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:44:194NoneRequestAsyncOperation_Dismissed for ticket #14499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

20:55:44:861NoneDisplayPresentationBattlePreview attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

20:55:44:861None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:861None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:862None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:44:862None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:862None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:44:862None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:44:862None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:46:519NonePreview Loading completed attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

20:55:53:079NoneHidePresentationBattlePreview for ticket #14499 with current ticket #14499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:53:079NoneHidePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

20:55:53:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:079None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1021 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:55:53:080NoneReleasePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:080None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:081None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1815 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:55:53:081None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

20:56:05:946None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

20:58:46:815NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:59:10:768NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:59:35:120NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

20:59:42:129NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:00:41:249NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:00:41:253NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:00:41:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:00:41:254NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:01:09:062NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:01:24:630NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:01:24:630NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:01:24:630NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:01:26:828None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:01:26:831None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1951 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:01:27:671None[Empire 4] The task 469:Build Outpost Creation on [51, 44] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:01:29:914None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:01:30:282None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:01:30:983NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:01:33:801None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:01:34:134None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:06:15:512NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:06:15:513NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:06:15:513NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:06:32:136NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:07:19:727NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:07:29:760NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:08:41:478NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:08:50:695NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:09:13:252NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:09:13:253NoneCreatePresentationBattlePreview attacker #1775, defender #1601, ticketnumber #17656.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:09:13:527NoneRequestAsyncOperation_Completed for ticket #17656.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:09:13:527NonePreparePresentationBattlePreview attacker #1775, defender #1601, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:09:13:527NoneRequestAsyncOperation_Dismissed for ticket #17656.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:09:13:772NoneHidePresentationBattlePreview for ticket #17656 with current ticket #17656.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:09:13:773NoneReleasePresentationBattlePreview attacker #1775, defender #1601

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:09:13:773None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:09:13:773None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:09:17:693NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:09:41:616None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:09:44:576NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:11:46:100NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:11:46:148NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:11:46:148NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:11:46:149NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:11:51:609None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:11:51:609None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:11:51:610None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:11:53:028None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:12:02:959NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:02:963NoneCreatePresentationBattlePreview attacker #1575, defender #775, ticketnumber #18466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:02:969NoneCannot go from [89, 13] to [79, 25] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

21:12:03:282NoneRequestAsyncOperation_Completed for ticket #18466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:12:03:282NonePreparePresentationBattlePreview attacker #1575, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:12:03:282NoneRequestAsyncOperation_Dismissed for ticket #18466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:12:03:594NoneHidePresentationBattlePreview for ticket #18466 with current ticket #18466.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:12:03:595NoneReleasePresentationBattlePreview attacker #1575, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:03:595None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:03:595None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:03:595None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:05:162NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:05:165NoneCreatePresentationBattlePreview attacker #1575, defender #775, ticketnumber #18483.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:05:179NoneCannot go from [89, 13] to [79, 25] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

21:12:05:498NoneHidePresentationBattlePreview for ticket #18483 with current ticket #18483.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:12:05:498NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:12:05:502NoneRequestAsyncOperation_Dismissed for ticket #18483.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:12:05:831NoneReleasePresentationBattlePreview attacker #1575, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:05:831None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:05:831None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:12:09:747NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:12:26:484None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:12:33:459NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:13:35:557None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:07:263NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:14:29:519NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:14:29:521NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:14:29:853NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:14:29:853NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:14:29:853NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:14:31:440None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1983 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:31:443None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:31:446None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1987 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:32:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:32:889None[Empire 4] The task 499:Build Outpost Creation on [57, 56] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:14:35:944None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:35:946None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:37:559None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:14:37:559None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:15:24:708NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:15:24:760NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:15:24:761NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:15:24:761NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:18:31:687NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:19:01:980NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:19:16:286None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:29:136NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:19:51:551NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:19:51:553NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:19:51:594NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:51:594NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:51:594NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:53:752None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2007 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:54:410None[Empire 1] The task 536:Build Outpost Creation on [83, 33] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:161None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:161None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:163None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:164None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:491None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:844NonePresentation Battle 2020: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:845NonePresentation Battle 2020: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:845NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:847NoneRestorePresentationBattlePreview created ticket #20940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:848NonePresentation Battle 2020: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:848None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:848None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:849NonePresentation Battle 2020: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:849None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:849None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:19:57:849None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:19:57:850NonePresentation Battle 2020: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:851NonePresentation Battle 2020: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:862NonePresentation Battle 2020: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:862NonePresentation Battle 2020: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:19:57:864NoneRequestRestoreAsyncOperation_Completed for ticket #20940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:19:57:864NoneRestorePresentationBattlePreview skipped due to ended battle #2020

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:19:57:864NoneRequestAsyncOperation_Dismissed for ticket #20940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:19:58:175NonePresentation Battle 2020: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:20:01:442None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:20:01:442None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:20:02:626None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #772 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:20:18:370NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:20:18:371NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:20:18:371NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:22:29:896NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:23:00:658NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:24:26:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:30:367NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:24:38:014NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:38:018NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #21720.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:38:335NoneRequestAsyncOperation_Completed for ticket #21720.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:24:38:336NonePreparePresentationBattlePreview attacker #1574, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:38:336NoneRequestAsyncOperation_Dismissed for ticket #21720.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:24:38:969NoneDisplayPresentationBattlePreview attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:24:38:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:38:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:38:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:38:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:38:969None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:38:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:182NoneHidePresentationBattlePreview for ticket #21720 with current ticket #21720.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:40:182NoneHidePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:40:182None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:40:183NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:40:183None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:42:349NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:42:352NoneCreatePresentationBattlePreview attacker #1574, defender #775, ticketnumber #21741.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:42:686NoneRequestAsyncOperation_Completed for ticket #21741.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:24:42:687NonePreparePresentationBattlePreview attacker #1574, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:42:687NoneRequestAsyncOperation_Dismissed for ticket #21741.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:24:43:304NoneDisplayPresentationBattlePreview attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

21:24:43:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:43:304None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:43:304None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:43:305None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:43:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:43:305None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:44:822NonePreview Loading completed attacker 1574, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

21:24:48:406NoneHidePresentationBattlePreview for ticket #21741 with current ticket #21741.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:48:406NoneHidePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:24:48:408NoneReleasePresentationBattlePreview attacker #1574, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:24:48:408None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:19:938None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:25:335NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:25:30:259NonePresentation Battle 2020: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:259NonePresentation Battle 2020: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:260NonePresentation Battle 2020: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1242, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:262None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2022 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:25:30:263NonePresentation Battle 2020: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:264NonePresentation Battle 2020: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1575, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:267NonePresentation Battle 2020: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:268NonePresentation Battle 2020: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:268NonePresentation Battle 2020: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:847NonePresentation Battle 2020: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:849NonePresentation Battle 2020: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:30:849NonePresentation Battle 2020: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:31:392NonePresentation Battle 2020: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:31:408None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:408None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:408None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1794 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:408None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1794 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:409NoneReleasePresentationBattlePreview attacker #1242, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:409None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:409None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:409NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:410NoneRestorePresentationBattlePreview created ticket #21914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:31:411NonePresentation Battle 2020: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:31:412NonePresentation Battle 2020: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:31:412NonePresentation Battle 2020: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:31:695NoneRequestRestoreAsyncOperation_Completed for ticket #21914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:25:31:695NoneRestorePresentationBattlePreview skipped due to invalid battle #2020

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:25:31:696NoneRequestAsyncOperation_Dismissed for ticket #21914.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:25:42:587NonePresentation Battle 2020: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:42:588NonePresentation Battle 2020: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:42:589NonePresentation Battle 2020: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:43:788NonePresentation Battle 2020: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:43:789NonePresentation Battle 2020: Execute action[23]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:43:789NoneReleasePresentationBattlePreview attacker #1242, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:43:789None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:43:789None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:43:790NonePresentation Battle 2020: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:43:799UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:25:44:071NonePresentation Battle 2020: Execute action[24]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2022, DestTile=[95, 20]/[95, 20] (health=0.53), Defender =2021 (health =0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:071NonePresentation Battle 2020: Execute action[24]: UnitMove. EmpireIndex=2. UnitGuid=2022, DestTile=[95, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:071NonePresentation Battle 2020: Execute action[24]: UnitGoto. EmpireIndex=2. UnitGuid=2022, DestTile=[94, 19]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:072NonePresentation Battle 2020: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:073NonePresentation Battle 2020: Execute action[24]: UnitGoto. EmpireIndex=2. UnitGuid=2022, DestTile=[95, 20]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:073NonePresentation Battle 2020: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:074NonePresentation Battle 2020: Execute action[24]: UnitAttack. EmpireIndex=2. Attacker=2022 (health=0.53), Defender=2021 (health=0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:44:075NonePresentation Battle 2020: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:47:026NonePresentation Battle 2020: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:56:280NonePresentation Battle 2020: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:56:281NonePresentation Battle 2020: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:56:281NonePresentation Battle 2020: Execute action[28]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:25:56:281NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:25:56:282NonePresentation Battle 2020: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:134NonePresentation Battle 2020: Execute action[29]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:135NonePresentation Battle 2020: Execute action[30]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:701NonePresentation Battle 2020: Execute action[31]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:701NonePresentation Battle 2020: Execute action[32]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:702NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:01:703NonePresentation Battle 2020: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:703NonePresentation Battle 2020: Execute action[33]: UnitAttack. EmpireIndex=2. Attacker=2022 (health=0.27), Defender=2021 (health=0.32). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:01:705NonePresentation Battle 2020: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:03:089NoneCan't find entity 1242 of ongoing task. Fails the task 478.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:05:972NonePresentation Battle 2020: Execute action[34]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:08:774NonePresentation Battle 2020: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:08:775NonePresentation Battle 2020: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:08:775NonePresentation Battle 2020: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:08:775NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:08:776NonePresentation Battle 2020: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:260NonePresentation Battle 2020: Execute action[38]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:261NonePresentation Battle 2020: Execute action[39]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:827NonePresentation Battle 2020: Execute action[40]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:828NonePresentation Battle 2020: Execute action[41]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:828NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:13:829NonePresentation Battle 2020: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:830NonePresentation Battle 2020: Execute action[42]: UnitAttack. EmpireIndex=2. Attacker=2022 (health=0.05), Defender=2021 (health=0.22). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:13:832NonePresentation Battle 2020: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:18:115NonePresentation Battle 2020: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:20:633NonePresentation Battle 2020: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:20:633NonePresentation Battle 2020: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:20:634NonePresentation Battle 2020: Execute action[46]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:20:634NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:20:635NonePresentation Battle 2020: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:436NonePresentation Battle 2020: Execute action[47]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:436NonePresentation Battle 2020: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:987NonePresentation Battle 2020: Execute action[49]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:987NonePresentation Battle 2020: Execute action[50]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:987NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:23:988NonePresentation Battle 2020: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:988NonePresentation Battle 2020: Execute action[51]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:23:995UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:26:24:570NonePresentation Battle 2020: Execute action[52]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:571NonePresentation Battle 2020: Execute action[52]: UnitMove. EmpireIndex=2. UnitGuid=2022, DestTile=[93, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:571NonePresentation Battle 2020: Execute action[52]: UnitGoto. EmpireIndex=2. UnitGuid=2022, DestTile=[94, 20]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:571NonePresentation Battle 2020: Execute action[52]: UnitGoto. EmpireIndex=2. UnitGuid=2022, DestTile=[93, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:571NonePresentation Battle 2020: Execute action[52]: UnitMove. EmpireIndex=0. UnitGuid=2021, DestTile=[94, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:573NonePresentation Battle 2020: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=2021, DestTile=[95, 20]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:573NonePresentation Battle 2020: Execute action[52]: UnitGoto. EmpireIndex=0. UnitGuid=2021, DestTile=[94, 19]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:24:573NonePresentation Battle 2020: Execute action[53]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:25:163NonePresentation Battle 2020: Execute action[54]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:26:25:163None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:164None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:169None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:26:25:170None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:170None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:174None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:174None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1794 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:174None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1794 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:174NoneCould not find PresentationBattlePreview with armyEntityGUID=1242, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:26:25:174NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:26:25:174NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:26:39:504UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular249

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:27:14:645NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:27:14:685NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:14:685NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:14:685NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:19:851None[Empire 5] The task 485:Build Outpost Creation on [46, 16] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:20:609None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:21:540NonePresentation Battle 2074: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:540NonePresentation Battle 2074: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:540NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:542NoneRestorePresentationBattlePreview created ticket #22497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:542NonePresentation Battle 2074: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=772, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:543None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:543None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #772 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:543NonePresentation Battle 2074: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1775, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:544None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:544None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:21:544None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:545NonePresentation Battle 2074: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:546NonePresentation Battle 2074: Execute action[5]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:546NonePresentation Battle 2074: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:547NonePresentation Battle 2074: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:547None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1792 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:547None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1792 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:27:21:872NonePresentation Battle 2074: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:27:21:877NoneRequestRestoreAsyncOperation_Completed for ticket #22497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:27:21:877NoneRestorePresentationBattlePreview skipped due to ended battle #2074

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:27:21:877NoneRequestAsyncOperation_Dismissed for ticket #22497.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:27:23:071None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:23:072None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:27:24:710None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:28:21:482NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:28:27:995NoneAI Synchronization took 20.748ms at frame 9328 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

21:28:36:472NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:28:44:306NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:28:57:069NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:29:26:051NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:26:053NoneCreatePresentationBattlePreview attacker #1574, defender #1790, ticketnumber #22987.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:26:371NoneRequestAsyncOperation_Completed for ticket #22987.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:29:26:371NonePreparePresentationBattlePreview attacker #1574, defender #1790, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:29:26:371NoneRequestAsyncOperation_Dismissed for ticket #22987.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:29:26:685NoneHidePresentationBattlePreview for ticket #22987 with current ticket #22987.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:29:26:685NoneReleasePresentationBattlePreview attacker #1574, defender #1790

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:26:685None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:26:685None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1790 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:29:34:463NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:29:55:121NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:31:20:880NonePresentation Battle 2074: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:881NonePresentation Battle 2074: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:882NonePresentation Battle 2074: Execute action[11]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=772, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:883None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #2076 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:31:20:884NonePresentation Battle 2074: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:885NonePresentation Battle 2074: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1775, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:887NonePresentation Battle 2074: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:887NonePresentation Battle 2074: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:20:888NonePresentation Battle 2074: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:21:516NonePresentation Battle 2074: Execute action[15]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:21:516NonePresentation Battle 2074: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:21:517NonePresentation Battle 2074: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:22:165NonePresentation Battle 2074: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:22:166None[Preview] PresentationArmy PresentationArmy #772 of empire 1 #772 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:166None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:166None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1792 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:166NoneReleasePresentationBattlePreview attacker #772, defender #1775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:166None[Preview] PresentationArmy PresentationArmy #772 of empire 1 #772 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:167None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:167NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:169NoneRestorePresentationBattlePreview created ticket #23291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:31:22:170NonePresentation Battle 2074: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:22:170NonePresentation Battle 2074: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:22:171NonePresentation Battle 2074: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:31:22:466NoneRequestRestoreAsyncOperation_Completed for ticket #23291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:31:22:467NoneRestorePresentationBattlePreview skipped due to invalid battle #2074

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:31:22:467NoneRequestAsyncOperation_Dismissed for ticket #23291.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:31:59:977NonePresentation Battle 2074: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2075, DestTile=[84, 32]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:08:118NonePresentation Battle 2074: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:08:119NonePresentation Battle 2074: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:08:119NonePresentation Battle 2074: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:09:855NonePresentation Battle 2074: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:09:856NonePresentation Battle 2074: Execute action[24]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:09:856NoneReleasePresentationBattlePreview attacker #772, defender #1775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:09:856None[Preview] PresentationArmy PresentationArmy #772 of empire 1 #772 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:09:856None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:09:857NonePresentation Battle 2074: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:09:869UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:32:10:190NonePresentation Battle 2074: Execute action[25]: UnitMoveAndAttack. EmpireIndex=1. Attacker=2076, DestTile=[84, 31]/[84, 31] (health=0.75), Defender =2075 (health =0.87). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:190NonePresentation Battle 2074: Execute action[25]: UnitMove. EmpireIndex=1. UnitGuid=2076, DestTile=[84, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:191NonePresentation Battle 2074: Execute action[25]: UnitGoto. EmpireIndex=1. UnitGuid=2076, DestTile=[85, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:192NonePresentation Battle 2074: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:192NonePresentation Battle 2074: Execute action[25]: UnitGoto. EmpireIndex=1. UnitGuid=2076, DestTile=[84, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:193NonePresentation Battle 2074: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:193NonePresentation Battle 2074: Execute action[25]: UnitAttack. EmpireIndex=1. Attacker=2076 (health=0.75), Defender=2075 (health=0.87). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:10:194NonePresentation Battle 2074: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:13:311NonePresentation Battle 2074: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:25:685NonePresentation Battle 2074: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:25:685NonePresentation Battle 2074: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:25:685NonePresentation Battle 2074: Execute action[29]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:25:685NoneCould not find PresentationBattlePreview with armyEntityGUID=772, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:25:686NonePresentation Battle 2074: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:31:438NonePresentation Battle 2074: Execute action[30]: UnitAttack. EmpireIndex=0. Attacker=2075 (health=0.71), Defender=2076 (health=0.55). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:31:441NonePresentation Battle 2074: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:31:442NonePresentation Battle 2074: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:37:703NoneCan't find entity 772 of ongoing task. Fails the task 425.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:39:961NonePresentation Battle 2074: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:962NonePresentation Battle 2074: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:962NonePresentation Battle 2074: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:962NonePresentation Battle 2074: Execute action[35]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:962NoneCould not find PresentationBattlePreview with armyEntityGUID=772, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:39:963NonePresentation Battle 2074: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:964NonePresentation Battle 2074: Execute action[36]: UnitAttack. EmpireIndex=1. Attacker=2076 (health=0.32), Defender=2075 (health=0.48). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:39:966NonePresentation Battle 2074: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:44:085NonePresentation Battle 2074: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:51:072NonePresentation Battle 2074: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:51:073NonePresentation Battle 2074: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:51:073NonePresentation Battle 2074: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:32:51:073NoneCould not find PresentationBattlePreview with armyEntityGUID=772, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:32:51:074NonePresentation Battle 2074: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:02:113NonePresentation Battle 2074: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=2075 (health=0.25), Defender=2076 (health=0.08). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:02:117NonePresentation Battle 2074: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:02:117NonePresentation Battle 2074: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:886NonePresentation Battle 2074: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:886NonePresentation Battle 2074: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:886NonePresentation Battle 2074: Execute action[45]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:887NonePresentation Battle 2074: Execute action[46]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:887NoneCould not find PresentationBattlePreview with armyEntityGUID=772, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:09:888NonePresentation Battle 2074: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:888NonePresentation Battle 2074: Execute action[47]: UnitAttack. EmpireIndex=1. Attacker=2076 (health=0.00), Defender=2075 (health=0.10). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:09:891NonePresentation Battle 2074: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:14:307NonePresentation Battle 2074: Execute action[48]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:709NonePresentation Battle 2074: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:710NonePresentation Battle 2074: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:710NonePresentation Battle 2074: Execute action[51]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:710NonePresentation Battle 2074: Execute action[51]: UnitMove. EmpireIndex=0. UnitGuid=2075, DestTile=[85, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:711NonePresentation Battle 2074: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=2075, DestTile=[85, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:711NonePresentation Battle 2074: Execute action[51]: UnitGoto. EmpireIndex=0. UnitGuid=2075, DestTile=[85, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:16:712NonePresentation Battle 2074: Execute action[52]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:17:377NonePresentation Battle 2074: Execute action[53]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:33:17:377None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:377None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:385None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:385None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1792 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:385None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1792 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:385NoneCould not find PresentationBattlePreview with armyEntityGUID=772, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:17:385NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:33:55:236None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:33:55:236NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:33:55:531NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:55:531NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:33:55:531NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:34:01:377None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:03:067None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:03:067None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:03:068None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:03:069None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:03:347None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:04:738None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:05:536None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:34:05:543UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:34:10:314NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:10:315NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:10:315NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:50:572NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:50:572NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:50:573NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:373NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:374NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:34:53:374NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:07:596NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:35:07:610NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:35:07:611NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:35:07:620NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:35:07:642NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:07:645NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:35:08:110NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

21:35:08:821NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:35:08:831NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:35:08:833None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:35:08:851NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:08:889NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:08:900NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:08:907NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:08:908NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:08:911NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:35:09:130NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:35:09:148NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:35:09:149NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:09:149NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:35:09:154NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:35:09:157NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:35:09:163NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:35:09:165NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:35:09:165NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:35:09:165None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

21:35:09:263NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:35:09:780NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:35:10:813NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:814NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:818NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:818NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:826NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:826NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:826NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:826NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:835NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:836NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:841NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:842NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:843NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:844NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:848NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:849NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:849NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:849NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:850NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:850NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:850NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:855NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:873NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:879NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:880NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:883NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:884NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:885NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:885NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:885NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:885NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:887NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:895NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:895NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:905NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:909None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:909None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:910None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:910None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:910None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:911None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:912None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:10:912None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:11:165None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:35:11:214NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:35:11:214NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:35:11:285NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:35:11:292NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:35:11:964NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:35:11:964NoneLoading AI save: auto-save 165.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:35:12:037NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:35:12:435NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:35:12:669NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:35:13:030NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:13:261NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:35:13:261NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:13:285NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:14:144NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:14:200NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

21:35:14:532NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:14:532NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:35:15:722NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:35:15:722NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:35:15:722NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:35:15:798NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:798None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:800None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:35:15:800None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:800NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:805NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:809NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:810NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:15:814NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:15:814NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:15:816NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:17:426NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:17:428NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:17:428NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:19:420NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:20:421NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:20:421NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:21:461NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:21:461NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:21:461NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:467NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:468NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:21:468NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:22:268NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:22:268NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:22:268NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:23:069NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:23:069NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:23:069NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:24:107NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:24:118NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:25:206NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:35:25:206NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:25:206NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:35:25:206NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:25:797NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:25:798NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:35:36:008NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:36:010NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:36:010NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:36:010NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:36:010NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:36:139NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:36:139NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:36:139NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:36:918NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:35:36:919NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:35:36:919NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:35:37:102NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:37:939NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:38:602NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:38:602NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:38:602NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:38:602NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:38:791NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:38:791NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:38:792NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:38:792NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:38:793NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:38:793NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:260NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:39:456NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:456NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:457NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:458NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:459NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:459NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:501NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:39:786NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:39:850NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:40:118NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:40:423NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:40:730NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:40:730NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:40:730NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:40:730NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:40:961NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:41:031NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:41:032NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:41:032NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:41:071NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:35:41:188None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:218None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:221None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:235None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #781 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:237None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:238None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:240None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:241None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:246None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1640 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:247None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:249None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:250None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1800 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:252None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:253None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:256None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:261None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:262None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1589 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:264None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1595 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:265None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:266None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:267None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:268None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:269None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:273None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:274None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:276None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1764 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:277None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:278None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:279None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:280None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:281None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1798 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:282None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:285None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:286None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:287None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:289None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1983 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:290None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1951 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:290None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:291None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:292None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:293None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:295None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1613 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:296None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:296None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:306None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:307None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:308None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:310None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:313None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1987 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1289 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:318None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:319None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2007 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:35:41:324NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 28375 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:35:41:328UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:41:348NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:35:41:356NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:35:41:357NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:35:41:413NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:41:414NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:41:414NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:42:364NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:42:417NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:42:600UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:35:51:941UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:35:53:735NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:53:736NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:53:736NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:56:194NoneAI post synchronization passes took 13.5 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:35:57:627NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:35:57:631NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:35:57:631NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:35:58:948NoneEmpire 77 AI run took 1.7 seconds to be executed (0.1 seconds of AI processing and 1.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:35:58:948NoneThe AI decision process took 16.3 seconds to be executed (14.2 seconds of AI processing and 2.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:36:00:849None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:01:947NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:01:949NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:01:949NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:02:380None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:02:477None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:02:479None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:02:562None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:02:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:03:448NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:36:03:478NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:36:03:480NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:36:03:480NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:36:03:631NonePresentation Battle 2151: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:632NonePresentation Battle 2151: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:632NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:714NoneRestorePresentationBattlePreview created ticket #24499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:714NonePresentation Battle 2151: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:714None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:714None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:715NonePresentation Battle 2151: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:715None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:715None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:03:715None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:03:716NonePresentation Battle 2151: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:717NonePresentation Battle 2151: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:731NonePresentation Battle 2151: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:731NonePresentation Battle 2151: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:03:734NoneRequestRestoreAsyncOperation_Completed for ticket #24499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:36:03:735NoneRestorePresentationBattlePreview skipped due to ended battle #2151

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:36:03:735NoneRequestAsyncOperation_Dismissed for ticket #24499.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:36:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:04:602NonePresentation Battle 2151: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:04:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:42:978NonePresentation Battle 2151: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:979NonePresentation Battle 2151: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:979NonePresentation Battle 2151: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2108, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:980None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:36:42:981NonePresentation Battle 2151: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:981NonePresentation Battle 2151: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1575, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:983NonePresentation Battle 2151: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:983NonePresentation Battle 2151: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:42:983NonePresentation Battle 2151: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:43:496NonePresentation Battle 2151: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:43:496NonePresentation Battle 2151: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:43:496NonePresentation Battle 2151: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:44:014NonePresentation Battle 2151: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:44:016None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:016None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:016NoneReleasePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:017None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:017None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:017NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:028NoneRestorePresentationBattlePreview created ticket #24566.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:36:44:029NonePresentation Battle 2151: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:44:033NoneRequestRestoreAsyncOperation_Completed for ticket #24566.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:36:44:033NoneRestorePresentationBattlePreview skipped due to invalid battle #2151

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:36:44:033NoneRequestAsyncOperation_Dismissed for ticket #24566.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:36:44:263NonePresentation Battle 2151: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:36:44:264NonePresentation Battle 2151: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:02:560NonePresentation Battle 2151: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2152, DestTile=[95, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:06:413NonePresentation Battle 2151: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:06:414NonePresentation Battle 2151: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:06:414NonePresentation Battle 2151: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:572NonePresentation Battle 2151: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:573NonePresentation Battle 2151: Execute action[24]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:573NoneReleasePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:07:573None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:07:573None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:07:574NonePresentation Battle 2151: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:867NonePresentation Battle 2151: Execute action[25]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2153, DestTile=[94, 24]/[94, 24] (health=0.89), Defender =2152 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:867NonePresentation Battle 2151: Execute action[25]: UnitMove. EmpireIndex=2. UnitGuid=2153, DestTile=[94, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:867NonePresentation Battle 2151: Execute action[25]: UnitGoto. EmpireIndex=2. UnitGuid=2153, DestTile=[94, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:868NonePresentation Battle 2151: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:868NonePresentation Battle 2151: Execute action[25]: UnitGoto. EmpireIndex=2. UnitGuid=2153, DestTile=[94, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:869NonePresentation Battle 2151: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:869NonePresentation Battle 2151: Execute action[25]: UnitAttack. EmpireIndex=2. Attacker=2153 (health=0.89), Defender=2152 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:07:871NonePresentation Battle 2151: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:10:817NonePresentation Battle 2151: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:761NonePresentation Battle 2151: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:762NonePresentation Battle 2151: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:762NonePresentation Battle 2151: Execute action[29]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:762NonePresentation Battle 2151: Execute action[29]: UnitMove. EmpireIndex=2. UnitGuid=2153, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:763NonePresentation Battle 2151: Execute action[29]: UnitGoto. EmpireIndex=2. UnitGuid=2153, DestTile=[94, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:763NonePresentation Battle 2151: Execute action[29]: UnitGoto. EmpireIndex=2. UnitGuid=2153, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:19:767NonePresentation Battle 2151: Execute action[30]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:20:081None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2153 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:37:20:392NonePresentation Battle 2151: Execute action[31]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:37:20:393None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:20:393None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:20:397None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:37:20:397None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:20:397NoneCould not find PresentationBattlePreview with armyEntityGUID=2108, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:37:39:058None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:37:53:287None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:38:38:221None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:38:42:443None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:38:42:443None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:17:212NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:17:212NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:17:212NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:26:038NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:40:26:039NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

21:40:26:039NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

21:40:26:039NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

21:40:26:039NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:26:039NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

21:40:26:098NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

21:40:26:410NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:40:26:411NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

21:40:26:412None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:40:26:415NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:423NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:427NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:431NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:434NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:450NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

21:40:26:487NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:40:26:490NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

21:40:27:158NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:40:27:158NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:27:158NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

21:40:27:159NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

21:40:27:160NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:40:27:192NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

21:40:27:193NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

21:40:27:193NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

21:40:27:193None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

21:40:27:807NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:40:28:350NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:350NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:352NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:352NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:356NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:356NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:356NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:356NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:361NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:362NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:366NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:367NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:368NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:370NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:371NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:374NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:388NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:390NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:391NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:391NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:391NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:391NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:391NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:392NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:397NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:397NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:404NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:407None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:407None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:407None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:407None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:407None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:408None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:410None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:411None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:28:941None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

21:40:29:009NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

21:40:29:009NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

21:40:29:082NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

21:40:29:083NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:40:30:298NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:40:30:383NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:40:30:384NoneLoading AI save: auto-save 165.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

21:40:30:403NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

21:40:30:627NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

21:40:30:982NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:31:143NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

21:40:31:143NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:31:163NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:32:128NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:32:176NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

21:40:32:490NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:32:490NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

21:40:33:678NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:40:33:678NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:40:33:678NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

21:40:33:757NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:757None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:758None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

21:40:33:758None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:758NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:762NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:767NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:768NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:33:772NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:33:773NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:33:774NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:35:015NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:35:017NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:35:017NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:36:681NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:36:681NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:36:681NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:681NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:681NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:36:682NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:37:565NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:37:565NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:38:431NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:38:431NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:38:431NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:39:268NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:40:078NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:40:078NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:40:078NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:41:144NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:41:145NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:41:145NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:42:377NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:42:377NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:43:102NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:43:102NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

21:40:52:462NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:52:463NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:52:463NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:52:463NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:52:463NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:52:600NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:52:600NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:52:600NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:53:295NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:40:53:295NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:40:53:295NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

21:40:53:477NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:54:301NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:55:095NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:55:095NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:55:095NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:55:095NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:55:300NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:301NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:301NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:301NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:303NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:303NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:731NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:55:942NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:942NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:943NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:944NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:944NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:944NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:55:983NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:56:272NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:56:332NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:56:598NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:56:877NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:57:195NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:57:195NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:57:195NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:57:195NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:57:429NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:57:511NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:57:511NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:57:511NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:57:548NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

21:40:57:657None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:672None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:682None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #781 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #784 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:684None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1834 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:686None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1782 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:687None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1949 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:691None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1640 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:692None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:693None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1796 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:693None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1800 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:695None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1817 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:701None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:704None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:705None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1589 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:706None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1595 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:707None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:708None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1604 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:708None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:709None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1610 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:709None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1652 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:713None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:714None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:715None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1764 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:715None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1786 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:717None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1788 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:717None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:718None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:719None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1798 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:719None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:722None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1819 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:723None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1821 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:724None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:724None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1983 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:725None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1951 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:726None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:726None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1616 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:727None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1646 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:728None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1649 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:729None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1613 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:730None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:731None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1655 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:733None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:737None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1837 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:738None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:739None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1811 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:741None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:743None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1987 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:745None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1289 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:749None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2007 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:40:57:753NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 26844 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

21:40:57:755UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:57:774NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:40:57:782NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

21:40:57:782NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

21:40:57:865NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:40:57:865NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:40:57:865NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:40:58:643NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:58:648NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:40:58:705UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:07:940UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government01_Justice01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

21:41:10:759NoneAI post synchronization passes took 12.0 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:41:11:305NoneThe AI decision process took 12.5 seconds to be executed (12.2 seconds of AI processing and 0.3 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

21:41:13:271NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:41:13:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:13:293NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:13:293NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:490NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:491NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:14:722None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:724None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:856NonePresentation Battle 2121: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:856NonePresentation Battle 2121: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:856NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:878NoneRestorePresentationBattlePreview created ticket #25443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:878NonePresentation Battle 2121: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:878None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:880None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:880NonePresentation Battle 2121: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:881None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:881None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:14:881None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:41:14:882NonePresentation Battle 2121: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:885NonePresentation Battle 2121: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:898NonePresentation Battle 2121: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:898NonePresentation Battle 2121: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:14:899NoneRequestRestoreAsyncOperation_Completed for ticket #25443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:41:14:899NoneRestorePresentationBattlePreview skipped due to ended battle #2121

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:41:14:899NoneRequestAsyncOperation_Dismissed for ticket #25443.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:41:14:990NonePresentation Battle 2121: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:41:16:221None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:16:575None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1792 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:16:576None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1823 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:16:626NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:628NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:16:629NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:41:17:743None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1658 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:18:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:41:20:239NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:41:20:241NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:41:20:241NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:43:15:228NoneAI Synchronization took 23.8389ms at frame 207 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

21:43:32:897NonePresentation Battle 2121: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:43:33:549NonePresentation Battle 2121: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549NoneReleasePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:549NoneHidePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:43:33:550None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:550None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:550None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:43:33:550None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:44:26:204NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:44:31:848None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:44:36:668None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:45:01:709NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:45:24:756None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1985 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:45:25:975None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:45:25:975None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1815 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:46:13:014NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:13:014NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:13:014NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:38:385NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:38:387NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:38:389NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:38:668NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:38:668NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:38:668NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:141None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:46:43:148NonePresentation Battle 2151: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:153NonePresentation Battle 2151: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:153NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:176NoneRestorePresentationBattlePreview created ticket #26420.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:178NonePresentation Battle 2151: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:179None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:179None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:180NonePresentation Battle 2151: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=1589, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:181None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:181None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1589 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:183NonePresentation Battle 2151: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:192NonePresentation Battle 2151: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:196NonePresentation Battle 2151: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:196None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1983 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:196None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1983 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:196None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:196None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:213NoneRequestRestoreAsyncOperation_Completed for ticket #26420.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:46:43:213NoneRestorePresentationBattlePreview skipped due to ended battle #2151

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:46:43:213NoneRequestAsyncOperation_Dismissed for ticket #26420.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:46:43:464None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1983 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:464None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1983 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:466NonePresentation Battle 2180: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:466NonePresentation Battle 2180: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:467NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:586NoneRestorePresentationBattlePreview created ticket #26455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:587NonePresentation Battle 2180: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=781, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:587None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:587None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:588NonePresentation Battle 2180: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=1837, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:589None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1837 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:589None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1837 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:590NonePresentation Battle 2180: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:590NonePresentation Battle 2180: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:590NonePresentation Battle 2180: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:590NonePresentation Battle 2151: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:591NonePresentation Battle 2151: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:591NonePresentation Battle 2151: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:591NonePresentation Battle 2151: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:591None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:591None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:591None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1983 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592NoneReleasePresentationBattlePreview attacker #1461, defender #1589

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592NoneHidePresentationBattlePreview attacker #1461, defender #1589

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:46:43:592None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:592None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:616NoneRequestRestoreAsyncOperation_Completed for ticket #26455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:46:43:616NoneRestorePresentationBattlePreview skipped due to ended battle #2180

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:46:43:616NoneRequestAsyncOperation_Dismissed for ticket #26455.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:46:43:762NonePresentation Battle 2180: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:762NonePresentation Battle 2180: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:763NonePresentation Battle 2180: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:764NonePresentation Battle 2180: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:43:764None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:764None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:764None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:764NoneReleasePresentationBattlePreview attacker #781, defender #1837

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:764NoneHidePresentationBattlePreview attacker #781, defender #1837

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:46:43:764None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:43:764None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:45:837NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:46:662NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:46:47:429None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1813 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:46:47:979NonePresentation Battle 2208: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:980NonePresentation Battle 2208: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:980NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:982NoneRestorePresentationBattlePreview created ticket #26513.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:983NonePresentation Battle 2208: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:983None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:984NonePresentation Battle 2208: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1575, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:984None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:984None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1575 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:46:47:984None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1575 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:984NonePresentation Battle 2208: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:986NonePresentation Battle 2208: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:986NonePresentation Battle 2208: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:987NonePresentation Battle 2208: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:47:987None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1813 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:47:987None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1813 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:46:48:263NonePresentation Battle 2208: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:46:48:264NoneRequestRestoreAsyncOperation_Completed for ticket #26513.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:46:48:264NoneRestorePresentationBattlePreview skipped due to ended battle #2208

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:46:48:264NoneRequestAsyncOperation_Dismissed for ticket #26513.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:47:35:462NonePresentation Battle 2208: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:463NonePresentation Battle 2208: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:463NonePresentation Battle 2208: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2108, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:464None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2210 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:47:35:466NonePresentation Battle 2208: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:466NonePresentation Battle 2208: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1575, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:469NonePresentation Battle 2208: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:469NonePresentation Battle 2208: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:35:469NonePresentation Battle 2208: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:082NonePresentation Battle 2208: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:082NonePresentation Battle 2208: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:084NonePresentation Battle 2208: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:699NonePresentation Battle 2208: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:701None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:701None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:702None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1813 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:702NoneReleasePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:702None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:702None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:702NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:705NoneRestorePresentationBattlePreview created ticket #26585.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:36:707NonePresentation Battle 2208: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:707NonePresentation Battle 2208: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:36:708NonePresentation Battle 2208: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:37:018NoneRequestRestoreAsyncOperation_Completed for ticket #26585.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:47:37:018NoneRestorePresentationBattlePreview skipped due to invalid battle #2208

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:47:37:018NoneRequestAsyncOperation_Dismissed for ticket #26585.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:47:44:770NonePresentation Battle 2208: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:44:771NonePresentation Battle 2208: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:44:771NonePresentation Battle 2208: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:45:944NonePresentation Battle 2208: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:45:944NonePresentation Battle 2208: Execute action[23]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:45:944NoneReleasePresentationBattlePreview attacker #2108, defender #1575

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:45:944None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:45:945None[Preview] PresentationArmy PresentationArmy #1575 of empire 0 #1575 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:45:945NonePresentation Battle 2208: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:45:946NonePresentation Battle 2208: Execute action[24]: UnitAttack. EmpireIndex=2. Attacker=2210 (health=0.85), Defender=2209 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:45:947NonePresentation Battle 2208: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:47:139NonePresentation Battle 2208: Execute action[25]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:52:761NonePresentation Battle 2208: Execute action[26]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:52:762NonePresentation Battle 2208: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:52:762NonePresentation Battle 2208: Execute action[28]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:52:762None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2210 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:47:52:763NonePresentation Battle 2208: Execute action[29]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:53:377NonePresentation Battle 2208: Execute action[30]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:47:53:377None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:53:378None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:53:382None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:47:53:382None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:53:382None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1813 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:53:382None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #1813 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:47:53:383NoneCould not find PresentationBattlePreview with armyEntityGUID=2108, targetEntityGUID=1575.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:48:39:587NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:48:43:737None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1601 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:48:48:412NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:51:28:556NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:51:28:557NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:51:28:559NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:51:28:560NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:51:28:567None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:51:29:296NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:29:297NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:29:297NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:33:326None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:51:33:656NoneCan't find entity 1461 of ongoing task. Fails the task 480.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:34:323None[Empire 5] The task 523:Build Outpost Creation on [38, 19] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:134NonePresentation Battle 2257: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:134NonePresentation Battle 2257: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:134NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:136NoneRestorePresentationBattlePreview created ticket #27685.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:136NonePresentation Battle 2257: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:136None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:136None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:137NonePresentation Battle 2257: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=2114, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:138None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:138None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #2114 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:138NonePresentation Battle 2257: Execute action[4]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:138NonePresentation Battle 2257: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:138NonePresentation Battle 2257: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:157NoneRequestRestoreAsyncOperation_Completed for ticket #27685.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:51:35:158NoneRestorePresentationBattlePreview skipped due to ended battle #2257

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:51:35:159NoneRequestAsyncOperation_Dismissed for ticket #27685.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:51:35:501NonePresentation Battle 2257: Execute action[7]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:502NonePresentation Battle 2257: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:502NonePresentation Battle 2257: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:502NonePresentation Battle 2257: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:51:35:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:502None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:502NoneReleasePresentationBattlePreview attacker #1461, defender #2114

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:503NoneHidePresentationBattlePreview attacker #1461, defender #2114

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:51:35:503None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:35:503None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:51:39:301None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:51:40:336NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:51:50:915NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:52:01:798NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

21:52:01:799NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

21:52:01:800NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

21:52:45:643NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:53:14:825None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:53:28:926NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:53:46:485None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1794 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:54:03:616NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:54:03:618NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:54:03:618NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:54:03:950NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:03:951NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:03:951NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:977NonePresentation Battle 2341: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:978NonePresentation Battle 2341: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:978NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:992NoneRestorePresentationBattlePreview created ticket #28485.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:992NonePresentation Battle 2341: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2256, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:992None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:992None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:993NonePresentation Battle 2341: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:993None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:993None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:993NonePresentation Battle 2341: Execute action[4]: ParticipantJoined. EmpireIndex=2, Guid=775, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:994None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:994None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:994NonePresentation Battle 2341: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1774, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:994None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:995None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1774 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:54:08:995None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:08:995NonePresentation Battle 2341: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:996NonePresentation Battle 2341: Execute action[7]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:997NonePresentation Battle 2341: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:997NonePresentation Battle 2341: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:08:998NonePresentation Battle 2341: Execute action[10]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:09:012NoneRequestRestoreAsyncOperation_Completed for ticket #28485.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:54:09:012NoneRestorePresentationBattlePreview skipped due to ended battle #2341

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:54:09:012NoneRequestAsyncOperation_Dismissed for ticket #28485.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:54:15:529NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:54:21:409NoneYou may not start trading with an Empire you cannot trade with.

Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.RuntimeParameterInfo)

21:54:48:219NonePresentation Battle 2341: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:48:803NonePresentation Battle 2341: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:54:48:803None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:803None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:803None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:803None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:803None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804NoneReleasePresentationBattlePreview attacker #2256, defender #1774

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804NoneHidePresentationBattlePreview attacker #2256, defender #1774

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:804None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:805None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:54:48:805None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:13:806None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2108 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:55:14:125NonePresentation Battle 2379: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:125NonePresentation Battle 2379: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:125NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:148NoneRestorePresentationBattlePreview created ticket #28749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:149NonePresentation Battle 2379: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2108, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:149None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:149None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2108 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:150NonePresentation Battle 2379: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1775, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:150None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:150None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:55:14:150None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:55:14:151NonePresentation Battle 2379: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:153NonePresentation Battle 2379: Execute action[5]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:154NonePresentation Battle 2379: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:155NonePresentation Battle 2379: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:462NonePresentation Battle 2379: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:55:14:462NoneRequestRestoreAsyncOperation_Completed for ticket #28749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:55:14:463NoneRestorePresentationBattlePreview skipped due to ended battle #2379

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:55:14:463NoneRequestAsyncOperation_Dismissed for ticket #28749.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:56:15:941NonePresentation Battle 2379: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:941NonePresentation Battle 2379: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:941NonePresentation Battle 2379: Execute action[11]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2108, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:943None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2381 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:56:15:944NonePresentation Battle 2379: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:945NonePresentation Battle 2379: Execute action[12]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1775, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:948NonePresentation Battle 2379: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:949NonePresentation Battle 2379: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:15:949NonePresentation Battle 2379: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:16:526NonePresentation Battle 2379: Execute action[15]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:16:527NonePresentation Battle 2379: Execute action[16]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:16:527NonePresentation Battle 2379: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:17:142NonePresentation Battle 2379: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:17:143None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:143None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:144NoneReleasePresentationBattlePreview attacker #2108, defender #1775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:144None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:144None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:144NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:150NoneRestorePresentationBattlePreview created ticket #28872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:17:151NonePresentation Battle 2379: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:17:151NonePresentation Battle 2379: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:17:152NonePresentation Battle 2379: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:17:459NoneRequestRestoreAsyncOperation_Completed for ticket #28872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:56:17:459NoneRestorePresentationBattlePreview skipped due to invalid battle #2379

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:56:17:460NoneRequestAsyncOperation_Dismissed for ticket #28872.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:56:38:293NonePresentation Battle 2379: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=2380, DestTile=[93, 32]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:42:114NonePresentation Battle 2379: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:42:115NonePresentation Battle 2379: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:42:115NonePresentation Battle 2379: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:282NonePresentation Battle 2379: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:282NonePresentation Battle 2379: Execute action[24]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:282NoneReleasePresentationBattlePreview attacker #2108, defender #1775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:43:283None[Preview] PresentationArmy PresentationArmy #2108 of empire 2 #2108 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:43:283None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:56:43:284NonePresentation Battle 2379: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:284NonePresentation Battle 2379: Execute action[25]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2381, DestTile=[92, 31]/[92, 31] (health=0.48), Defender =2380 (health =0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:285NonePresentation Battle 2379: Execute action[25]: UnitMove. EmpireIndex=2. UnitGuid=2381, DestTile=[92, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:285NonePresentation Battle 2379: Execute action[25]: UnitGoto. EmpireIndex=2. UnitGuid=2381, DestTile=[93, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:287NonePresentation Battle 2379: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:287NonePresentation Battle 2379: Execute action[25]: UnitGoto. EmpireIndex=2. UnitGuid=2381, DestTile=[92, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:288NonePresentation Battle 2379: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:288NonePresentation Battle 2379: Execute action[25]: UnitAttack. EmpireIndex=2. Attacker=2381 (health=0.48), Defender=2380 (health=0.45). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:43:289NonePresentation Battle 2379: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:56:46:254NonePresentation Battle 2379: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:01:547NonePresentation Battle 2379: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:01:548NonePresentation Battle 2379: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:01:548NonePresentation Battle 2379: Execute action[29]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:01:548NoneCould not find PresentationBattlePreview with armyEntityGUID=2108, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:01:549NonePresentation Battle 2379: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:07:077NoneCan't find entity 2108 of ongoing task. Fails the task 1808.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:07:532NonePresentation Battle 2379: Execute action[30]: UnitAttack. EmpireIndex=0. Attacker=2380 (health=0.40), Defender=2381 (health=0.14). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:07:534NonePresentation Battle 2379: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:07:535NonePresentation Battle 2379: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:256NonePresentation Battle 2379: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:256NonePresentation Battle 2379: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:257NonePresentation Battle 2379: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:257NonePresentation Battle 2379: Execute action[35]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:257NoneCould not find PresentationBattlePreview with armyEntityGUID=2108, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:16:259NonePresentation Battle 2379: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:259NonePresentation Battle 2379: Execute action[36]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2381, DestTile=[92, 32]/[92, 32] (health=0.00), Defender =2380 (health =0.16). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:259NonePresentation Battle 2379: Execute action[36]: UnitMove. EmpireIndex=2. UnitGuid=2381, DestTile=[92, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:259NonePresentation Battle 2379: Execute action[36]: UnitGoto. EmpireIndex=2. UnitGuid=2381, DestTile=[92, 32]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:260NonePresentation Battle 2379: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:260NonePresentation Battle 2379: Execute action[36]: UnitAttack. EmpireIndex=2. Attacker=2381 (health=0.00), Defender=2380 (health=0.16). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:16:261NonePresentation Battle 2379: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:18:310NonePresentation Battle 2379: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:280NonePresentation Battle 2379: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:281NonePresentation Battle 2379: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:281NonePresentation Battle 2379: Execute action[40]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:281None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2380 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:57:25:282NonePresentation Battle 2379: Execute action[41]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:863NonePresentation Battle 2379: Execute action[42]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:57:25:863None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:25:863None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:25:866None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:25:866NoneCould not find PresentationBattlePreview with armyEntityGUID=2108, targetEntityGUID=1775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:57:25:867NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:58:16:725NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:58:16:726NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

21:58:16:766NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:16:767NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:16:767NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:18:645None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2405 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:18:647None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2407 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:20:859None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2428 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:21:621NonePresentation Battle 2429: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:622NonePresentation Battle 2429: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:622NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:624NoneRestorePresentationBattlePreview created ticket #29474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:625NonePresentation Battle 2429: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2256, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:625None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:625None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:626NonePresentation Battle 2429: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:626None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:626None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:627NonePresentation Battle 2429: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=1774, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:627None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:627None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1774 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:21:627None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1774 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:21:627NonePresentation Battle 2429: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:628NonePresentation Battle 2429: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:629NonePresentation Battle 2429: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:629NonePresentation Battle 2429: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:21:629NonePresentation Battle 2429: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:22:589NoneRequestRestoreAsyncOperation_Completed for ticket #29474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:58:22:589NoneRestorePresentationBattlePreview skipped due to ended battle #2429

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:58:22:589NoneRequestAsyncOperation_Dismissed for ticket #29474.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:58:23:221NoneAI Synchronization took 22.23ms at frame 1468 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

21:58:23:726None[Empire 2] The task 1849:Build Outpost Creation on [95, 10] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:23:783None[Empire 3] The task 585:Build Outpost Creation on [36, 49] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:25:552None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1790 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:37:306NonePresentation Battle 2429: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:306NonePresentation Battle 2429: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:307NonePresentation Battle 2429: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2256, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:317None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2432 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:37:318NonePresentation Battle 2429: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:610None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #2431 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

21:58:37:924NonePresentation Battle 2429: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1774, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:926NonePresentation Battle 2429: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:926NonePresentation Battle 2429: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:37:926NonePresentation Battle 2429: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:38:577NonePresentation Battle 2429: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:38:578NonePresentation Battle 2429: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:38:578NonePresentation Battle 2429: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:39:242NonePresentation Battle 2429: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:39:243None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:244None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:244None[Preview] PresentationArmy PresentationArmy #1774 of empire 0 #1774 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:245NoneReleasePresentationBattlePreview attacker #2256, defender #1774

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:245None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:245None[Preview] PresentationArmy PresentationArmy #1774 of empire 0 #1774 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:245NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:247NoneRestorePresentationBattlePreview created ticket #29554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:58:39:248NonePresentation Battle 2429: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:39:248NonePresentation Battle 2429: Execute action[20]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:39:249NonePresentation Battle 2429: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:58:39:559NoneRequestRestoreAsyncOperation_Completed for ticket #29554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

21:58:39:559NoneRestorePresentationBattlePreview skipped due to invalid battle #2429

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

21:58:39:559NoneRequestAsyncOperation_Dismissed for ticket #29554.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

21:59:01:526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

21:59:08:447NonePresentation Battle 2429: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=2430, DestTile=[95, 24]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:19:141NonePresentation Battle 2429: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:19:142NonePresentation Battle 2429: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:19:143NonePresentation Battle 2429: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:292NonePresentation Battle 2429: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:293NonePresentation Battle 2429: Execute action[25]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:293NoneReleasePresentationBattlePreview attacker #2256, defender #1774

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:59:20:293None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:59:20:293None[Preview] PresentationArmy PresentationArmy #1774 of empire 0 #1774 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:59:20:295NonePresentation Battle 2429: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:574NonePresentation Battle 2429: Execute action[26]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2431, DestTile=[96, 24]/[96, 24] (health=0.88), Defender =2430 (health =0.83). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:574NonePresentation Battle 2429: Execute action[26]: UnitMove. EmpireIndex=2. UnitGuid=2431, DestTile=[96, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:574NonePresentation Battle 2429: Execute action[26]: UnitGoto. EmpireIndex=2. UnitGuid=2431, DestTile=[96, 22]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:576NonePresentation Battle 2429: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:576NonePresentation Battle 2429: Execute action[26]: UnitGoto. EmpireIndex=2. UnitGuid=2431, DestTile=[96, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:576NonePresentation Battle 2429: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:576NonePresentation Battle 2429: Execute action[26]: UnitGoto. EmpireIndex=2. UnitGuid=2431, DestTile=[96, 24]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:578NonePresentation Battle 2429: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:578NonePresentation Battle 2429: Execute action[26]: UnitAttack. EmpireIndex=2. Attacker=2431 (health=0.88), Defender=2430 (health=0.83). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:20:578NonePresentation Battle 2429: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:547NonePresentation Battle 2429: Execute action[27]: UnitMoveAndAttack. EmpireIndex=2. Attacker=2432, DestTile=[95, 23]/[95, 23] (health=0.94), Defender =2430 (health =0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:548NonePresentation Battle 2429: Execute action[27]: UnitMove. EmpireIndex=2. UnitGuid=2432, DestTile=[95, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:548NonePresentation Battle 2429: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=2432, DestTile=[95, 23]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:549NonePresentation Battle 2429: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:549NonePresentation Battle 2429: Execute action[27]: UnitAttack. EmpireIndex=2. Attacker=2432 (health=0.94), Defender=2430 (health=0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:24:550NonePresentation Battle 2429: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:26:751NonePresentation Battle 2429: Execute action[28]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:882NonePresentation Battle 2429: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:882NonePresentation Battle 2429: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:882NonePresentation Battle 2429: Execute action[31]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:883NonePresentation Battle 2429: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:883NonePresentation Battle 2429: Execute action[33]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:46:883NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:59:46:884NonePresentation Battle 2429: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:48:515NonePresentation Battle 2429: Execute action[34]: UnitAttack. EmpireIndex=0. Attacker=2430 (health=0.15), Defender=2431 (health=0.82). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:48:517NonePresentation Battle 2429: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:48:517NonePresentation Battle 2429: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:103NonePresentation Battle 2429: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:103NonePresentation Battle 2429: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:103NonePresentation Battle 2429: Execute action[38]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:104NonePresentation Battle 2429: Execute action[39]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:104NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

21:59:55:105NonePresentation Battle 2429: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:105NonePresentation Battle 2429: Execute action[40]: UnitAttack. EmpireIndex=2. Attacker=2431 (health=0.75), Defender=2430 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:55:107NonePresentation Battle 2429: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

21:59:59:256NonePresentation Battle 2429: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:948NonePresentation Battle 2429: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:948NonePresentation Battle 2429: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:948NonePresentation Battle 2429: Execute action[44]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:948NonePresentation Battle 2429: Execute action[44]: UnitMove. EmpireIndex=2. UnitGuid=2431, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:950NonePresentation Battle 2429: Execute action[44]: UnitGoto. EmpireIndex=2. UnitGuid=2431, DestTile=[95, 23]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:950NonePresentation Battle 2429: Execute action[44]: UnitGoto. EmpireIndex=2. UnitGuid=2431, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:950NonePresentation Battle 2429: Execute action[44]: UnitMove. EmpireIndex=2. UnitGuid=2432, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:952NonePresentation Battle 2429: Execute action[44]: UnitGoto. EmpireIndex=2. UnitGuid=2432, DestTile=[95, 22]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:07:952NonePresentation Battle 2429: Execute action[45]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:08:267None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2432 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:00:08:267None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2431 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:00:08:582NonePresentation Battle 2429: Execute action[46]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:00:08:582None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:583None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:00:08:591None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:591None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:591None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:591None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:591NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1774.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:00:08:591NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:00:11:700NoneAI Synchronization took 20.9201ms at frame 1559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:03:06:027NoneAI Synchronization took 41.6123ms at frame 1631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:03:26:788NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:03:26:788NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:03:27:168NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:03:27:168NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:03:27:168NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:03:29:338None[POP] rel index 3, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:03:33:438NoneAI Synchronization took 25.65ms at frame 1814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:03:42:389NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:07:21:527NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:08:05:241NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:08:05:242NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:08:05:627NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:08:05:627NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:08:05:627NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:08:09:442None[Empire 4] The task 619:Build Outpost Creation on [54, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:08:19:885NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:08:25:226NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:08:25:227NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:08:25:228NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:09:21:607NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:11:27:100NoneAI Synchronization took 34.7831ms at frame 2137 (entities created: 1 deleted: 0 synchronized: 107 last entity synchronized: 891 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:11:27:540None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:11:27:540NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:27:541NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:11:27:569NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:11:27:569NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:11:27:569NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:11:34:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:11:39:301None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:11:52:409None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1643 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:12:489NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:12:493NoneCreatePresentationBattlePreview attacker #1775, defender #1242, ticketnumber #32225.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:12:500NoneCannot go from [101, 32] to [87, 25] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:12:12:759NoneRequestAsyncOperation_Completed for ticket #32225.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:12:12:760NonePreparePresentationBattlePreview attacker #1775, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:12:12:760NoneRequestAsyncOperation_Dismissed for ticket #32225.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:12:13:426NoneDisplayPresentationBattlePreview attacker 1775, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:12:13:427None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:13:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:13:427None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:13:427None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:13:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:13:427None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:678NoneHidePresentationBattlePreview for ticket #32225 with current ticket #32225.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:12:14:678NoneHidePresentationBattlePreview attacker #1775, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:14:679NoneReleasePresentationBattlePreview attacker #1775, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:14:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:31:208NoneAI Synchronization took 32.4956ms at frame 2397 (entities created: 0 deleted: 0 synchronized: 74 last entity synchronized: 300 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:12:31:271NoneAI Synchronization took 53.6684ms at frame 2398 (entities created: 0 deleted: 0 synchronized: 4 last entity synchronized: 312 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:12:31:384NoneAI Synchronization took 110.1789ms at frame 2398 (entities created: 0 deleted: 0 synchronized: 7 last entity synchronized: 333 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:12:31:457NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:12:31:845NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:31:845NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:31:845NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:12:33:230NoneAI Synchronization took 29.8718ms at frame 2406 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:12:36:177None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:40:217None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:12:48:478UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular120

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:13:13:450NoneAI Synchronization took 27.2683ms at frame 2645 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:18:51:315NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:51:320NoneCreatePresentationBattlePreview attacker #1574, defender #1242, ticketnumber #32881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:51:335NoneCannot go from [83, 33] to [87, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:18:51:791NoneRequestAsyncOperation_Completed for ticket #32881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:18:51:791NonePreparePresentationBattlePreview attacker #1574, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:18:51:791NoneRequestAsyncOperation_Dismissed for ticket #32881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:18:52:710NoneDisplayPresentationBattlePreview attacker 1574, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:18:52:710None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:52:710None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:18:52:710None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:52:710None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:52:710None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:18:52:711None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:55:594NonePreview Loading completed attacker 1574, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:18:56:462NoneKeepPresentationBattlePreviewDefenders for ticket #32881 with current ticket #32881.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:18:56:463NoneLockPresentationBattlePreview attacker #1574, defender #1242, battlePreviewId 32881

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:18:56:463NoneHidePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:18:56:463None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:56:463None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:56:463None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:56:463None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:18:56:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:18:56:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:18:56:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:18:56:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:19:02:898NonePresentation Battle 2636: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:899NonePresentation Battle 2636: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:904NonePresentation Battle 2636: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:904None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:02:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:19:02:905None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:02:906NonePresentation Battle 2636: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:907None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:02:907None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:19:02:907None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:02:909NonePresentation Battle 2636: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:913NonePresentation Battle 2636: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:978NonePresentation Battle 2636: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:02:978NonePresentation Battle 2636: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:03:099NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:19:03:401NonePresentation Battle 2636: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:03:473NoneAI Synchronization took 29.5327ms at frame 2705 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:19:05:022NonePresentation Battle 2636: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:19:05:023None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:023None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:023None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:023None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:024None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:024None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:024NoneReleasePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:024NoneHidePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:19:05:024None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:025None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:025None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:05:025None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:19:09:723None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:20:48:849None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2669 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:20:48:921NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:48:921NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:48:921NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:53:252NoneAI Synchronization took 20.9654ms at frame 3031 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:20:54:109NoneAI Synchronization took 30.2344ms at frame 3063 (entities created: 0 deleted: 0 synchronized: 8 last entity synchronized: 336 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:20:54:464None[Empire 2] The task 1957:Build Outpost Creation on [79, 13] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:55:088NoneAI Synchronization took 22.5281ms at frame 3090 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:20:56:164NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:20:56:224NoneAI Synchronization took 23.2149ms at frame 3123 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:20:57:664NonePresentation Battle 2695: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:665NonePresentation Battle 2695: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:665NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:890NoneRestorePresentationBattlePreview created ticket #33478.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:890NonePresentation Battle 2695: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2628, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:892None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:892None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:895NonePresentation Battle 2695: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=1601, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:898None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:899None[Preview] PresentationArmy LandUnit_Era0_Common_Mammoths #1601 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:57:910NonePresentation Battle 2695: Execute action[4]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:911NonePresentation Battle 2695: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:911NonePresentation Battle 2695: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:57:953NoneRequestRestoreAsyncOperation_Completed for ticket #33478.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:20:57:958NoneRestorePresentationBattlePreview skipped due to ended battle #2695

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:20:57:958NoneRequestAsyncOperation_Dismissed for ticket #33478.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:20:58:156NoneAI Synchronization took 21.6521ms at frame 3175 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:20:58:601NonePresentation Battle 2695: Execute action[7]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:58:603NonePresentation Battle 2695: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:58:603NonePresentation Battle 2695: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:58:603NonePresentation Battle 2695: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:20:58:603None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:58:603None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:58:603None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:58:603NoneReleasePresentationBattlePreview attacker #2628, defender #1601

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:58:603NoneHidePresentationBattlePreview attacker #2628, defender #1601

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:20:58:603None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:58:603None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2628 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:20:59:443NoneAI Synchronization took 38.5233ms at frame 3199 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:01:812NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:21:02:445NoneThe AI decision process took 1.0 seconds to be executed (0.5 seconds of AI processing and 0.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:21:02:639NoneAI Synchronization took 181.4436ms at frame 3213 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:02:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:21:04:354NoneAI Synchronization took 81.6738ms at frame 3218 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:04:402NoneAI Synchronization took 42.731ms at frame 3218 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 300 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:06:984NoneAI Synchronization took 46.0312ms at frame 3234 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:08:303NoneAI Synchronization took 104.4471ms at frame 3241 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:08:341NoneAI Synchronization took 34.7275ms at frame 3241 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 300 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:21:56:559NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:22:14:213NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:22:41:833NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:23:34:568NoneAI Synchronization took 38.0353ms at frame 3743 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 1244 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:34:598NoneAI Synchronization took 23.1319ms at frame 3744 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:35:002NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:23:35:006NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:23:35:052NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:35:052NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:35:053NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:37:203None[POP] rel index 4, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:37:216None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:23:38:674None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2764 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:23:39:620NoneAI Synchronization took 22.6196ms at frame 3909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:39:913NonePresentation Battle 2767: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:914NonePresentation Battle 2767: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:914NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:944NoneRestorePresentationBattlePreview created ticket #34355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:945NonePresentation Battle 2767: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=2615, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:945None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:945None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:946NonePresentation Battle 2767: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:946None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:946None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:946NonePresentation Battle 2767: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:949NonePresentation Battle 2767: Execute action[5]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:949NonePresentation Battle 2767: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:949NonePresentation Battle 2767: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:949None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:949None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:39:950NonePresentation Battle 2767: Execute action[8]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:39:977NoneRequestRestoreAsyncOperation_Completed for ticket #34355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:23:39:977NoneRestorePresentationBattlePreview skipped due to ended battle #2767

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:23:39:978NoneRequestAsyncOperation_Dismissed for ticket #34355.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:23:40:266NonePresentation Battle 2767: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:40:433NoneAI Synchronization took 31.4619ms at frame 3951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:40:829NoneCan't find entity 1991 of ongoing task. Fails the task 450.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:968NonePresentation Battle 2767: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:40:968None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:968None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969NoneReleasePresentationBattlePreview attacker #2615, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969NoneHidePresentationBattlePreview attacker #2615, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:40:969None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:42:649NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:23:42:880None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2669 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:23:43:218NonePresentation Battle 2819: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:218NonePresentation Battle 2819: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:219NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:222NoneRestorePresentationBattlePreview created ticket #34441.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:222NonePresentation Battle 2819: Execute action[2]: ParticipantJoined. EmpireIndex=9, Guid=2615, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:222None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:222None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:223NonePresentation Battle 2819: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:223None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:223None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:224NonePresentation Battle 2819: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:226NonePresentation Battle 2819: Execute action[5]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:226NonePresentation Battle 2819: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:226NonePresentation Battle 2819: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:227NonePresentation Battle 2819: Execute action[8]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:227NonePresentation Battle 2819: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:565NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:23:43:574NoneRequestRestoreAsyncOperation_Completed for ticket #34441.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:23:43:574NoneRestorePresentationBattlePreview skipped due to ended battle #2819

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:23:43:574NoneRequestAsyncOperation_Dismissed for ticket #34441.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:23:43:701NoneCan't find entity 1289 of ongoing task. Fails the task 566.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:892NoneAI Synchronization took 20.5029ms at frame 4072 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:43:916NonePresentation Battle 2819: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916NoneReleasePresentationBattlePreview attacker #2615, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916NoneHidePresentationBattlePreview attacker #2615, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:916None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:917None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:43:917None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:44:918NoneAI Synchronization took 21.819ms at frame 4101 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:23:57:687NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:57:700NoneCannot go from [84, 34] to [85, 33] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:23:57:707NoneCreatePresentationBattlePreview attacker #1574, defender #1242, ticketnumber #34549.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:57:712NoneRequestAsyncOperation_Completed for ticket #34549.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:23:57:712NonePreparePresentationBattlePreview attacker #1574, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:23:57:713NoneRequestAsyncOperation_Dismissed for ticket #34549.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:23:58:340NoneDisplayPresentationBattlePreview attacker 1574, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:23:58:340None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:58:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:23:58:341None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:58:341None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:23:58:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:23:58:341None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:00:611NonePreview Loading completed attacker 1574, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:24:04:762NoneKeepPresentationBattlePreviewDefenders for ticket #34549 with current ticket #34549.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:04:762NoneLockPresentationBattlePreview attacker #1574, defender #1242, battlePreviewId 34549

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:04:762NoneHidePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:04:762None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:04:762None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:04:763None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:06:663NonePresentation Battle 2843: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:664NonePresentation Battle 2843: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:665NonePresentation Battle 2843: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:665None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:06:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:06:665None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:06:666NonePresentation Battle 2843: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:666None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:06:666None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:06:666None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:06:666NonePresentation Battle 2843: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:668NonePresentation Battle 2843: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:682NonePresentation Battle 2843: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:682NonePresentation Battle 2843: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:06:723NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:24:08:965NonePresentation Battle 2843: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:09:022NoneAI Synchronization took 25.7375ms at frame 4245 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:24:09:600NonePresentation Battle 2843: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:24:09:600None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601NoneReleasePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:601NoneHidePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:09:602None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:602None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:602None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:09:602None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:33:881NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:33:885NoneCreatePresentationBattlePreview attacker #1574, defender #1242, ticketnumber #34726.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:33:893NoneCannot go from [84, 33] to [89, 31] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:24:34:237NoneRequestAsyncOperation_Completed for ticket #34726.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:24:34:237NonePreparePresentationBattlePreview attacker #1574, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:34:237NoneRequestAsyncOperation_Dismissed for ticket #34726.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:24:34:904NoneDisplayPresentationBattlePreview attacker 1574, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:24:34:905None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:34:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:34:905None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:34:905None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:34:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:24:34:905None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:215NoneHidePresentationBattlePreview for ticket #34726 with current ticket #34726.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:35:215NoneHidePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:24:35:215None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:215None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:215None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:215None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:217NoneReleasePresentationBattlePreview attacker #1574, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:217None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:24:35:217None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:10:161NoneAI Synchronization took 27.4453ms at frame 4659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:26:10:318NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:26:10:321NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:26:10:691NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:10:691NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:10:691NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:11:601NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:26:12:979None[POP] rel index 5, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:13:340NoneAI Synchronization took 20.7135ms at frame 4716 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:26:13:361None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2891 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:26:13:871None[Empire 1] The task 898:Build Outpost Creation on [80, 30] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:26:17:109NoneAI Synchronization took 21.8435ms at frame 4916 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:26:20:641NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:26:21:026NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:27:48:261NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:27:48:264NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:27:48:318NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:48:318NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:48:318NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:54:554None[Empire 4] The task 687:Build Outpost Creation on [55, 63] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:177NonePresentation Battle 2966: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:178NonePresentation Battle 2966: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:178NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:186NoneRestorePresentationBattlePreview created ticket #36030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:187NonePresentation Battle 2966: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:187None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:187None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:188NonePresentation Battle 2966: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1110, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:188None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:188None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:188NonePresentation Battle 2966: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:190NonePresentation Battle 2966: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:190NonePresentation Battle 2966: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:191NonePresentation Battle 2966: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:191None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:191None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:191NonePresentation Battle 2966: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:225NoneAI Synchronization took 26.2499ms at frame 5526 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:27:55:464None[Empire 3] The task 656:Build Outpost Creation on [49, 62] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:55:538NonePresentation Battle 2966: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:55:556NoneRequestRestoreAsyncOperation_Completed for ticket #36030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:27:55:556NoneRestorePresentationBattlePreview skipped due to ended battle #2966

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:27:55:556NoneRequestAsyncOperation_Dismissed for ticket #36030.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:27:57:401NonePresentation Battle 2966: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:27:57:401None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:401None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:401None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:401None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:401None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402NoneReleasePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402NoneHidePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:27:57:402None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:03:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:36:911NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:36:915NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #36344.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:36:924NoneCannot go from [82, 33] to [80, 34] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:28:37:252NoneRequestAsyncOperation_Completed for ticket #36344.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:28:37:252NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:37:252NoneRequestAsyncOperation_Dismissed for ticket #36344.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:28:37:934NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:28:37:934None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:37:935None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:37:935None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:37:935None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:37:935None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:37:935None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:122NoneHidePresentationBattlePreview for ticket #36344 with current ticket #36344.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:40:122NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:40:122None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:122None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:122None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:40:123NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:40:123None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:43:318NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:43:321NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #36392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:43:337NoneCannot go from [82, 33] to [80, 34] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:28:43:659NoneRequestAsyncOperation_Completed for ticket #36392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:28:43:659NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:43:659NoneRequestAsyncOperation_Dismissed for ticket #36392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:28:44:342NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:28:44:342None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:44:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:44:342None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:44:342None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:44:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:44:342None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:537NoneHidePresentationBattlePreview for ticket #36392 with current ticket #36392.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:45:538NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:28:45:539NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:28:45:539None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:06:427NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:29:06:429NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:29:07:338None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3015 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:07:712NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:07:712NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:07:712NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:10:756NoneNo Unit can be kept to improve that army (Empire '5' Army '1991' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:10:774NoneCan't find entity 1991 of ongoing task. Fails the task 389.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:10:775NoneCan't find entity 1110 of ongoing task. Fails the task 2.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:290NoneAI Synchronization took 24.0515ms at frame 5909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:29:11:887NonePresentation Battle 3023: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:888NonePresentation Battle 3023: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:888NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:890NoneRestorePresentationBattlePreview created ticket #36689.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:891NonePresentation Battle 3023: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:891None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:891None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:892NonePresentation Battle 3023: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1110, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:892None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:892None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:892NonePresentation Battle 3023: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:893None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:893None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:893NonePresentation Battle 3023: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:895NonePresentation Battle 3023: Execute action[6]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:895NonePresentation Battle 3023: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:895NonePresentation Battle 3023: Execute action[8]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:11:895None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:895None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:11:896NonePresentation Battle 3023: Execute action[9]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:12:285None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:285None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286NonePresentation Battle 3023: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:12:286NonePresentation Battle 3023: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286NoneReleasePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286NoneHidePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:286None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:12:293NoneRequestRestoreAsyncOperation_Completed for ticket #36689.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:29:12:293NoneRequestAsyncOperation_Dismissed for ticket #36689.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:29:15:055NonePresentation Battle 3053: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:055NonePresentation Battle 3053: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:055NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:057NoneRestorePresentationBattlePreview created ticket #36799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:058NonePresentation Battle 3053: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:058None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:058None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:059NonePresentation Battle 3053: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:059None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:060None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:060NonePresentation Battle 3053: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:062NonePresentation Battle 3053: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:063NonePresentation Battle 3053: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:063NonePresentation Battle 3053: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:063None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:063None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:15:064NonePresentation Battle 3053: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:15:068NoneRequestRestoreAsyncOperation_Completed for ticket #36799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:29:15:068NoneRestorePresentationBattlePreview skipped due to ended battle #3053

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:15:068NoneRequestAsyncOperation_Dismissed for ticket #36799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:29:15:419NonePresentation Battle 3053: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:16:172NonePresentation Battle 3053: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:29:16:172None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:172None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:172None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173NoneReleasePresentationBattlePreview attacker #2681, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173NoneHidePresentationBattlePreview attacker #2681, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:16:173None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:50:525NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:50:528NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37024.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:50:861NoneRequestAsyncOperation_Completed for ticket #37024.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:29:50:861NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:50:861NoneRequestAsyncOperation_Dismissed for ticket #37024.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:29:51:545NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:29:51:545None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:51:546None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:53:679NonePreview Loading completed attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:29:54:979NoneKeepPresentationBattlePreviewDefenders for ticket #37024 with current ticket #37024.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:54:979NoneLockPresentationBattlePreview attacker #1574, defender #2228, battlePreviewId 37024

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:54:979NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:29:54:979None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:979None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:29:54:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:30:00:442NonePresentation Battle 3083: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:443NonePresentation Battle 3083: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:443NonePresentation Battle 3083: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:443None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:443None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:30:00:443None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:444NonePresentation Battle 3083: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2228, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:444None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:444None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:30:00:444None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:445NonePresentation Battle 3083: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=925, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:445None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:445None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:00:447NonePresentation Battle 3083: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:448NonePresentation Battle 3083: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:460NonePresentation Battle 3083: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:460NonePresentation Battle 3083: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:00:491NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:30:00:770NonePresentation Battle 3083: Execute action[9]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:30:35:520NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:30:35:532NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

22:30:35:533NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

22:30:35:534NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

22:30:35:537NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:35:537NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

22:30:35:800NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

22:30:36:962NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:30:36:963NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:30:36:964None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:30:36:969NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:36:974NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:36:978NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:36:983NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:36:987NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:36:989NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:30:37:032NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:30:37:043NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:30:37:280NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:30:37:282NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:37:283NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:30:37:284NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:30:37:285NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:30:37:313NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:30:37:315NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

22:30:37:315NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

22:30:37:317None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

22:30:37:944NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

22:30:38:609NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:609NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:616NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:616NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:624NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:624NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:624NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:624NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:633NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:634NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:634NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:634NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:634NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:634NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:639NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:640NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:641NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:642NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:648NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:650NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:655NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:676NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:680NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:682NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:682NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:682NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:682NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:682NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:684NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:690NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:690NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:698NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:706None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:707None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:707None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:707None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:707None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:709None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:710None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:711None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:38:904None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:30:38:962NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

22:30:38:962NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

22:30:39:052NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

22:30:39:053NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:30:40:055NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:30:40:056NoneLoading AI save: auto-save 178.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

22:30:40:111NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:30:40:898NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:30:41:483NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:30:41:908NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:42:244NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

22:30:42:245NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:42:337NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:43:640NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:43:699NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

22:30:44:117NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:44:117NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:30:45:283NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:30:45:283NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:30:45:283NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:30:45:354NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:354None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

22:30:45:357NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:357NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:358NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:358None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

22:30:45:358None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

22:30:45:358NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:358NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:358NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:364NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:369NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:372NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:30:45:378NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:45:378NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:45:387NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:077NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:48:140NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:50:102NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:50:102NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:51:184NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:51:184NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:51:185NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:52:164NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:52:164NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:52:164NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:53:030NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:53:030NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:53:030NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:53:880NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:54:986NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:54:986NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:54:986NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:56:128NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

22:30:56:128NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:56:128NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:30:56:128NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:30:56:129NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:129NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:129NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:129NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:129NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:130NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:130NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:130NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:130NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:30:56:794NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:30:56:795NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:31:07:995NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:08:002NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:08:002NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:08:002NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:08:002NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:08:122NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:08:122NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:08:122NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:08:893NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:31:08:894NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:31:08:894NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:31:09:063NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:09:908NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:10:603NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:10:603NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:10:603NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:10:603NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:10:779NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:10:779NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:10:780NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:10:780NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:10:781NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:10:781NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:256NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:11:461NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:461NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:463NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:466NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:466NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:466NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:518NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:11:792NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:11:869NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:12:141NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:12:420NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:12:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:12:753NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:12:753NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:12:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:13:000NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:13:061NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:13:062NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:13:062NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:13:089NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:31:13:196None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:220None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:227None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:231None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #781 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:237None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2891 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:241None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:245None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2584 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:247None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2755 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:252None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2512 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:255None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:259None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:265None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2619 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:269None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:275None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:279None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:281None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:286None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:287None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:291None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2615 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:293None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:302None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:305None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2681 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:305None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2937 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:310None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1110 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:317None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3015 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:320None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1289 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:322None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:13:328NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 31549 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:31:13:334UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:13:354NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

22:31:13:363NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

22:31:13:363NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

22:31:13:370NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:31:13:370NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:31:13:370NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:31:14:104NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:14:108NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:14:783UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.1 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:28:323NoneAI post synchronization passes took 13.4 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:31:29:203NoneThe AI decision process took 14.3 seconds to be executed (13.7 seconds of AI processing and 0.6 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:31:29:583NoneNo Unit can be kept to improve that army (Empire '5' Army '1991' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:29:600NoneCan't find entity 1991 of ongoing task. Fails the task 389.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:29:600NoneCan't find entity 1110 of ongoing task. Fails the task 2.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:217NonePresentation Battle 3023: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:218NonePresentation Battle 3023: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:219NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:243NoneRestorePresentationBattlePreview created ticket #37287.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:244NonePresentation Battle 3023: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:244None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:245None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:246NonePresentation Battle 3023: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1110, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:247None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:247None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1110 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:248NonePresentation Battle 3023: Execute action[4]: ParticipantJoined. EmpireIndex=5, Guid=1991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:248None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:248None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:249NonePresentation Battle 3023: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:252NonePresentation Battle 3023: Execute action[6]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:253NonePresentation Battle 3023: Execute action[7]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:254NonePresentation Battle 3023: Execute action[8]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:254None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:254None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:262NoneRequestRestoreAsyncOperation_Completed for ticket #37287.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:31:30:263NoneRestorePresentationBattlePreview skipped due to ended battle #3023

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:30:263NoneRequestAsyncOperation_Dismissed for ticket #37287.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:31:30:514NonePresentation Battle 3023: Execute action[9]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:833None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:833None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:834None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:834None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:835NonePresentation Battle 3023: Execute action[10]: ContenderConfirmed. EmpireIndex=5 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:836NonePresentation Battle 3023: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836NoneReleasePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836NoneHidePresentationBattlePreview attacker #2681, defender #1110

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:30:836None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:31:132None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:34:201NonePresentation Battle 3053: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:201NonePresentation Battle 3053: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:201NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:205NoneRestorePresentationBattlePreview created ticket #37394.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:205NonePresentation Battle 3053: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=2681, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:205None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:205None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:207NonePresentation Battle 3053: Execute action[3]: ParticipantJoined. EmpireIndex=5, Guid=1991, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:207None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:207None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:208NonePresentation Battle 3053: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:210NonePresentation Battle 3053: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:210NonePresentation Battle 3053: Execute action[6]: ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:210NonePresentation Battle 3053: Execute action[7]: StartConfirmation. EmpireIndex=5 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:211None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:211None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:211NonePresentation Battle 3053: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:211NonePresentation Battle 3053: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:494NoneRequestRestoreAsyncOperation_Completed for ticket #37394.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:31:34:494NoneRestorePresentationBattlePreview skipped due to ended battle #3053

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:34:494NoneRequestAsyncOperation_Dismissed for ticket #37394.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:31:34:810NonePresentation Battle 3053: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:811None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:812NoneReleasePresentationBattlePreview attacker #2681, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:812NoneHidePresentationBattlePreview attacker #2681, defender #1991

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:34:812None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:812None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:812None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:34:812None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1991 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:37:080NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:31:43:132NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:137NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37458.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:422NoneRequestAsyncOperation_Completed for ticket #37458.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:31:43:423NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:43:423NoneRequestAsyncOperation_Dismissed for ticket #37458.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:31:43:989NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:43:989None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:46:104NonePreview Loading completed attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:31:50:041NoneHidePresentationBattlePreview for ticket #37458 with current ticket #37458.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:50:041NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:31:50:042NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:31:50:043None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:02:598NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:02:602NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37498.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:02:921NoneRequestAsyncOperation_Completed for ticket #37498.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:32:02:921NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:02:921NoneRequestAsyncOperation_Dismissed for ticket #37498.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:32:03:570NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:32:03:570None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:03:570None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:03:571None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:05:722NonePreview Loading completed attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:32:09:824NoneHidePresentationBattlePreview for ticket #37498 with current ticket #37498.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:09:834NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:09:834None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:09:835None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:09:836NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:836None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:836None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:09:837None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:005NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:008NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:327NoneRequestAsyncOperation_Completed for ticket #37507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:32:12:327NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:12:327NoneRequestAsyncOperation_Dismissed for ticket #37507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:32:12:960NoneDisplayPresentationBattlePreview attacker 1574, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:32:12:960None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:960None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:12:960None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:960None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:960None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:12:960None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:961None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:12:961None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:788NoneHidePresentationBattlePreview for ticket #37507 with current ticket #37507.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:14:788NoneHidePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:14:788None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:788None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:788None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:788None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:788None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:32:14:789NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:14:789None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:43:833NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:43:836NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37615.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:44:182NoneHidePresentationBattlePreview for ticket #37615 with current ticket #37615.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:44:182NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:44:185NoneRequestAsyncOperation_Dismissed for ticket #37615.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:32:44:487NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:44:488None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:44:488None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:47:118NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:47:136NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37632.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:47:454NoneHidePresentationBattlePreview for ticket #37632 with current ticket #37632.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:47:454NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:32:47:458NoneRequestAsyncOperation_Dismissed for ticket #37632.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:32:47:791NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:47:791None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:32:47:791None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:33:35:518NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:33:35:519NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:33:35:519NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:33:53:138NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:34:20:860NoneAI Synchronization took 22.7986ms at frame 265 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:34:20:885NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:34:20:886NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:34:20:886NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:34:40:626NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:34:40:630NoneCreatePresentationBattlePreview attacker #1574, defender #2228, ticketnumber #37828.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:34:40:965NoneRequestAsyncOperation_Completed for ticket #37828.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:34:40:966NonePreparePresentationBattlePreview attacker #1574, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:34:40:966NoneRequestAsyncOperation_Dismissed for ticket #37828.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:34:41:598NoneHidePresentationBattlePreview for ticket #37828 with current ticket #37828.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:34:41:599NoneReleasePresentationBattlePreview attacker #1574, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:34:41:599None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:34:41:599None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:34:41:600None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:07:567None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3084 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:35:07:941NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:07:941NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:07:941NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:09:940None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:35:10:200NoneCan't find entity 1289 of ongoing task. Fails the task 660.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:11:961NoneAI Synchronization took 27.6457ms at frame 402 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:35:12:168None[Empire 4] The task 717:Build Outpost Creation on [47, 46] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:965NonePresentation Battle 3121: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:966NonePresentation Battle 3121: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:966NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:967NoneRestorePresentationBattlePreview created ticket #38148.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:968NonePresentation Battle 3121: Execute action[2]: ParticipantJoined. EmpireIndex=77, Guid=2755, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:968None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:968None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:969NonePresentation Battle 3121: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:969None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:969None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:16:969NonePresentation Battle 3121: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:971NonePresentation Battle 3121: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:971NonePresentation Battle 3121: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:971NonePresentation Battle 3121: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:16:972NonePresentation Battle 3121: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:17:317NonePresentation Battle 3121: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:17:319NoneRequestRestoreAsyncOperation_Completed for ticket #38148.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:35:17:319NoneRestorePresentationBattlePreview skipped due to ended battle #3121

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:35:17:319NoneRequestAsyncOperation_Dismissed for ticket #38148.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:35:18:000NonePresentation Battle 3121: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:35:18:000None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:000None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001NoneReleasePresentationBattlePreview attacker #2755, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001NoneHidePresentationBattlePreview attacker #2755, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2755 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:18:001None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:28:439None[POP] rel index 6, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:35:36:527None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:35:36:530None%NextTenetTitle Trying to get a parameter 0 out of bound 0.

Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)

22:37:32:471NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:32:474NoneCreatePresentationBattlePreview attacker #1574, defender #925, ticketnumber #38542.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:32:824NoneRequestAsyncOperation_Completed for ticket #38542.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:37:32:824NonePreparePresentationBattlePreview attacker #1574, defender #925, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:37:32:824NoneRequestAsyncOperation_Dismissed for ticket #38542.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:37:33:476NoneDisplayPresentationBattlePreview attacker 1574, defender 925

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:37:33:476None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:476None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:33:476None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:476None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:33:477None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:477None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:477None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:33:477None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:805NoneKeepPresentationBattlePreviewDefenders for ticket #38542 with current ticket #38542.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:37:33:805NoneLockPresentationBattlePreview attacker #1574, defender #925, battlePreviewId 38542

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:37:33:806NoneHidePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:33:806None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:644NonePresentation Battle 3150: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:645NonePresentation Battle 3150: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:647NonePresentation Battle 3150: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:647None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:647None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:35:647None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:648NonePresentation Battle 3150: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=925, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:648None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:648None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:35:649None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:649NonePresentation Battle 3150: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=2228, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:649None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:649None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:37:35:649None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:35:650NonePresentation Battle 3150: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:651NonePresentation Battle 3150: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:662NonePresentation Battle 3150: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:663NonePresentation Battle 3150: Execute action[8]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:35:709NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:37:36:029NonePresentation Battle 3150: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:37:296NonePresentation Battle 3150: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:37:37:296None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:296None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298NoneReleasePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298NoneHidePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:298None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:299None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:37:300None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:37:43:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:38:08:794None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3194 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:38:08:838NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:08:839NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:08:839NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:10:266NoneAI Synchronization took 25.8002ms at frame 645 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:38:11:967NoneCan't find entity 1461 of ongoing task. Fails the task 740.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:12:586NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:12:589NoneCreatePresentationBattlePreview attacker #1574, defender #1757, ticketnumber #38752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:13:650NoneRequestAsyncOperation_Completed for ticket #38752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:38:13:650NonePreparePresentationBattlePreview attacker #1574, defender #1757, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:38:13:650NoneRequestAsyncOperation_Dismissed for ticket #38752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:38:14:605NoneHidePresentationBattlePreview for ticket #38752 with current ticket #38752.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:38:14:606NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:14:606None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:14:606None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:14:606None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:15:597None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:38:15:656None[Empire 3] The task 760:Build Outpost Creation on [44, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:38:16:549None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:38:18:720UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:38:26:129NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:38:26:131NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:38:26:131NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:38:30:631NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:38:30:632NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:38:30:632NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:39:19:715NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:39:25:811NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:25:813NoneCreatePresentationBattlePreview attacker #1574, defender #1757, ticketnumber #39265.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:26:136NoneRequestAsyncOperation_Completed for ticket #39265.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:39:26:137NonePreparePresentationBattlePreview attacker #1574, defender #1757, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:26:137NoneRequestAsyncOperation_Dismissed for ticket #39265.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:39:26:782NoneDisplayPresentationBattlePreview attacker 1574, defender 1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:39:26:783None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:26:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:26:784None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:26:784None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:26:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:26:784None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:070NoneHidePresentationBattlePreview for ticket #39265 with current ticket #39265.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:32:070NoneHidePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:32:070None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:32:071None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:32:072NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:072None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:32:072None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:35:118NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:35:122NoneCreatePresentationBattlePreview attacker #1574, defender #1757, ticketnumber #39298.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:35:458NoneRequestAsyncOperation_Completed for ticket #39298.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:39:35:458NonePreparePresentationBattlePreview attacker #1574, defender #1757, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:35:458NoneRequestAsyncOperation_Dismissed for ticket #39298.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:39:36:075NoneDisplayPresentationBattlePreview attacker 1574, defender 1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:39:36:075None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:36:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:36:075None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:36:075None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:36:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:36:075None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:37:277NoneKeepPresentationBattlePreviewDefenders for ticket #39298 with current ticket #39298.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:37:277NoneLockPresentationBattlePreview attacker #1574, defender #1757, battlePreviewId 39298

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:37:277NoneHidePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:39:37:277None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:37:278None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:37:278None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:37:278None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:37:278None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:37:594None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:38:476NonePresentation Battle 3264: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:477NonePresentation Battle 3264: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:480NonePresentation Battle 3264: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:480None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:38:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:39:38:480None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:38:481NonePresentation Battle 3264: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=3271, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:481NonePresentation Battle 3264: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=925, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:485None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:38:485None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:39:38:486NonePresentation Battle 3264: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1341, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:486NonePresentation Battle 3264: Execute action[6]: ParticipantJoined. EmpireIndex=1, Guid=3266, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:486NonePresentation Battle 3264: Execute action[7]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:38:487NonePresentation Battle 3264: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:48:251NonePresentation Battle 3264: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:48:253NonePresentation Battle 3264: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:48:267NonePresentation Battle 3264: Execute action[10]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:48:267NonePresentation Battle 3264: Execute action[11]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:50:403NonePresentation Battle 3264: Execute action[12]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:57:557NonePresentation Battle 3264: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:39:57:558NonePresentation Battle 3264: Execute action[14]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:04:513NonePresentation Battle 3264: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1574, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:04:535NonePresentation Battle 3264: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:415NonePresentation Battle 3264: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3271, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:416NonePresentation Battle 3264: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:417NonePresentation Battle 3264: Execute action[17]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=925, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:418None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3272 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:40:05:419NonePresentation Battle 3264: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:419NonePresentation Battle 3264: Execute action[18]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1341, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:420NonePresentation Battle 3264: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:420NonePresentation Battle 3264: Execute action[19]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3266, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:440None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3276 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:40:05:442NonePresentation Battle 3264: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:05:759None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3275 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:40:06:090None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3274 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:40:06:413None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3273 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:40:06:737NonePresentation Battle 3264: Execute action[20]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:06:738NonePresentation Battle 3264: Execute action[21]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:06:738NonePresentation Battle 3264: Execute action[22]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:06:738NonePresentation Battle 3264: Execute action[23]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:06:739NonePresentation Battle 3264: Execute action[24]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:07:385NonePresentation Battle 3264: Execute action[25]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:07:387None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:40:07:387None[Preview] PresentationArmy PresentationArmy #925 of empire 1 #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:40:07:389NonePresentation Battle 3264: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:08:286NonePresentation Battle 3264: Execute action[26]: UnitTeleport. EmpireIndex=1. UnitGuid=3275, DestTile=[79, 35]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:08:287NonePresentation Battle 3264: Execute action[27]: UnitTeleport. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 37]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:08:288NonePresentation Battle 3264: Execute action[28]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:08:289NonePresentation Battle 3264: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:40:30:658NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:40:41:862NonePresentation Battle 3264: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 33]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:00:761NonePresentation Battle 3264: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:00:761NonePresentation Battle 3264: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=3278, DestTile=[80, 33]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:05:749NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:41:11:018NonePresentation Battle 3264: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=3278, DestTile=[80, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:11:018NonePresentation Battle 3264: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 33]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:31:435NonePresentation Battle 3264: Execute action[34]: UnitTeleport. EmpireIndex=0. UnitGuid=3277, DestTile=[81, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:38:829NonePresentation Battle 3264: Execute action[35]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:38:831NonePresentation Battle 3264: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:38:831NonePresentation Battle 3264: Execute action[36]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:38:832NonePresentation Battle 3264: Execute action[36]: UnitTeleport. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 37]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:38:832NonePresentation Battle 3264: Execute action[36]: UnitTeleport. EmpireIndex=1. UnitGuid=3275, DestTile=[79, 35]. (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:40:026NonePresentation Battle 3264: Execute action[37]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:40:028NonePresentation Battle 3264: Execute action[38]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:41:40:028NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:41:40:028None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:41:40:028None[Preview] PresentationArmy PresentationArmy #925 of empire 1 #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:41:40:030NonePresentation Battle 3264: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:469NonePresentation Battle 3264: Execute action[39]: UnitMove. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:471NonePresentation Battle 3264: Execute action[39]: UnitGoto. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:472NonePresentation Battle 3264: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:472NonePresentation Battle 3264: Execute action[39]: UnitGoto. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:473NonePresentation Battle 3264: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:474NonePresentation Battle 3264: Execute action[39]: UnitGoto. EmpireIndex=0. UnitGuid=3277, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:50:485NonePresentation Battle 3264: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:42:56:973NonePresentation Battle 3264: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:08:316NonePresentation Battle 3264: Execute action[41]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:241NonePresentation Battle 3264: Execute action[42]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:241NonePresentation Battle 3264: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:893NonePresentation Battle 3264: Execute action[44]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:893NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:43:19:894NonePresentation Battle 3264: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:894NonePresentation Battle 3264: Execute action[45]: UnitAttack. EmpireIndex=1. Attacker=3275 (health=0.88), Defender=3279 (health=0.71). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:19:914NonePresentation Battle 3264: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:21:201NonePresentation Battle 3264: Execute action[46]: UnitAttack. EmpireIndex=1. Attacker=3272 (health=0.65), Defender=3279 (health=0.65). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:21:202NonePresentation Battle 3264: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:511NonePresentation Battle 3264: Execute action[47]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3276, DestTile=[81, 35]/[81, 35] (health=0.72), Defender =3279 (health =0.54). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:512NonePresentation Battle 3264: Execute action[47]: UnitMove. EmpireIndex=1. UnitGuid=3276, DestTile=[81, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:512NonePresentation Battle 3264: Execute action[47]: UnitGoto. EmpireIndex=1. UnitGuid=3276, DestTile=[81, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:513NonePresentation Battle 3264: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:513NonePresentation Battle 3264: Execute action[47]: UnitGoto. EmpireIndex=1. UnitGuid=3276, DestTile=[81, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:514NonePresentation Battle 3264: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:514NonePresentation Battle 3264: Execute action[47]: UnitAttack. EmpireIndex=1. Attacker=3276 (health=0.72), Defender=3279 (health=0.54). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:22:516NonePresentation Battle 3264: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:681NonePresentation Battle 3264: Execute action[48]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3273, DestTile=[79, 34]/[79, 34] (health=0.60), Defender =3278 (health =0.75). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:681NonePresentation Battle 3264: Execute action[48]: UnitMove. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:681NonePresentation Battle 3264: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:683NonePresentation Battle 3264: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:683NonePresentation Battle 3264: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:684NonePresentation Battle 3264: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:684NonePresentation Battle 3264: Execute action[48]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:684NonePresentation Battle 3264: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:684NonePresentation Battle 3264: Execute action[48]: UnitAttack. EmpireIndex=1. Attacker=3273 (health=0.60), Defender=3278 (health=0.75). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:25:685NonePresentation Battle 3264: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:784NonePresentation Battle 3264: Execute action[49]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3274, DestTile=[79, 33]/[79, 33] (health=0.68), Defender =3277 (health =0.85). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:784NonePresentation Battle 3264: Execute action[49]: UnitMove. EmpireIndex=1. UnitGuid=3274, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:784NonePresentation Battle 3264: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=3274, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:786NonePresentation Battle 3264: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:786NonePresentation Battle 3264: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=3274, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:787NonePresentation Battle 3264: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:787NonePresentation Battle 3264: Execute action[49]: UnitGoto. EmpireIndex=1. UnitGuid=3274, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:788NonePresentation Battle 3264: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:788NonePresentation Battle 3264: Execute action[49]: UnitAttack. EmpireIndex=1. Attacker=3274 (health=0.68), Defender=3277 (health=0.85). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:29:789NonePresentation Battle 3264: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:33:986NonePresentation Battle 3264: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:368NonePresentation Battle 3264: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:368NonePresentation Battle 3264: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:368NonePresentation Battle 3264: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:368NonePresentation Battle 3264: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:369NonePresentation Battle 3264: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:369NonePresentation Battle 3264: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:369NonePresentation Battle 3264: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:370NonePresentation Battle 3264: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:370NonePresentation Battle 3264: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:370NonePresentation Battle 3264: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:370NonePresentation Battle 3264: Execute action[61]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:371NonePresentation Battle 3264: Execute action[62]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:43:49:371NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:43:49:372NonePresentation Battle 3264: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:11:149NonePresentation Battle 3264: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=3277 (health=0.85), Defender=3274 (health=0.22). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:11:186NonePresentation Battle 3264: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:20:476NonePresentation Battle 3264: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:20:476NonePresentation Battle 3264: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:25:202NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:44:28:681NonePresentation Battle 3264: Execute action[66]: UnitAttack. EmpireIndex=0. Attacker=3278 (health=0.51), Defender=3274 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:28:683NonePresentation Battle 3264: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:39:593NonePresentation Battle 3264: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:39:594NonePresentation Battle 3264: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:47:180NonePresentation Battle 3264: Execute action[69]: UnitAttack. EmpireIndex=0. Attacker=3279 (health=0.31), Defender=3276 (health=0.36). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:47:182NonePresentation Battle 3264: Execute action[69]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:47:182NonePresentation Battle 3264: Execute action[70]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:55:125NoneAI Synchronization took 28.7273ms at frame 1687 (entities created: 0 deleted: 0 synchronized: 3 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:44:57:439NonePresentation Battle 3264: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:57:439NonePresentation Battle 3264: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:57:440NonePresentation Battle 3264: Execute action[73]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:57:440NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:44:57:441NonePresentation Battle 3264: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:57:441NonePresentation Battle 3264: Execute action[74]: UnitAttack. EmpireIndex=1. Attacker=3275 (health=0.81), Defender=3279 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:57:444NonePresentation Battle 3264: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:675NonePresentation Battle 3264: Execute action[75]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3272, DestTile=[79, 33]/[79, 33] (health=0.43), Defender =3277 (health =0.60). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:675NonePresentation Battle 3264: Execute action[75]: UnitMove. EmpireIndex=1. UnitGuid=3272, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:675NonePresentation Battle 3264: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=3272, DestTile=[80, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:676NonePresentation Battle 3264: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:676NonePresentation Battle 3264: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=3272, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:678NonePresentation Battle 3264: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:678NonePresentation Battle 3264: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=3272, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:679NonePresentation Battle 3264: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:679NonePresentation Battle 3264: Execute action[75]: UnitGoto. EmpireIndex=1. UnitGuid=3272, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:680NonePresentation Battle 3264: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:680NonePresentation Battle 3264: Execute action[75]: UnitAttack. EmpireIndex=1. Attacker=3272 (health=0.43), Defender=3277 (health=0.60). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:44:58:681NonePresentation Battle 3264: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:788NonePresentation Battle 3264: Execute action[76]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3273, DestTile=[80, 35]/[80, 35] (health=0.47), Defender =3278 (health =0.32). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:788NonePresentation Battle 3264: Execute action[76]: UnitMove. EmpireIndex=1. UnitGuid=3273, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:788NonePresentation Battle 3264: Execute action[76]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:789NonePresentation Battle 3264: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:789NonePresentation Battle 3264: Execute action[76]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:791NonePresentation Battle 3264: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:791NonePresentation Battle 3264: Execute action[76]: UnitAttack. EmpireIndex=1. Attacker=3273 (health=0.47), Defender=3278 (health=0.32). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:03:793NonePresentation Battle 3264: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:879NonePresentation Battle 3264: Execute action[77]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3276, DestTile=[79, 34]/[79, 34] (health=0.13), Defender =3278 (health =0.08). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:879NonePresentation Battle 3264: Execute action[77]: UnitMove. EmpireIndex=1. UnitGuid=3276, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:880NonePresentation Battle 3264: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=3276, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:881NonePresentation Battle 3264: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:881NonePresentation Battle 3264: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=3276, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:883NonePresentation Battle 3264: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:883NonePresentation Battle 3264: Execute action[77]: UnitGoto. EmpireIndex=1. UnitGuid=3276, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:884NonePresentation Battle 3264: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:885NonePresentation Battle 3264: Execute action[77]: UnitAttack. EmpireIndex=1. Attacker=3276 (health=0.13), Defender=3278 (health=0.08). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:06:887NonePresentation Battle 3264: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:11:066NonePresentation Battle 3264: Execute action[78]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:461NonePresentation Battle 3264: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:462NonePresentation Battle 3264: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:462NonePresentation Battle 3264: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:462NonePresentation Battle 3264: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:462NonePresentation Battle 3264: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:462NonePresentation Battle 3264: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:463NonePresentation Battle 3264: Execute action[85]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:463NonePresentation Battle 3264: Execute action[86]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:463NonePresentation Battle 3264: Execute action[87]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:463NonePresentation Battle 3264: Execute action[88]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:45:27:463NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:45:27:465NonePresentation Battle 3264: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:01:090NonePresentation Battle 3264: Execute action[89]: UnitAttack. EmpireIndex=0. Attacker=3277 (health=0.60), Defender=3272 (health=0.03). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:01:091NonePresentation Battle 3264: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:09:814NonePresentation Battle 3264: Execute action[90]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:09:815NonePresentation Battle 3264: Execute action[91]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:35:951NonePresentation Battle 3264: Execute action[92]: UnitAttack. EmpireIndex=0. Attacker=3278 (health=0.00), Defender=3276 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:35:953NonePresentation Battle 3264: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:35:953NonePresentation Battle 3264: Execute action[93]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:41:525NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

22:46:42:441NonePresentation Battle 3264: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:441NonePresentation Battle 3264: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:442NonePresentation Battle 3264: Execute action[96]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:442NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:46:42:443NonePresentation Battle 3264: Execute action[96]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:443NonePresentation Battle 3264: Execute action[97]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3275, DestTile=[80, 34]/[80, 34] (health=0.75), Defender =3277 (health =0.22). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:444NonePresentation Battle 3264: Execute action[97]: UnitMove. EmpireIndex=1. UnitGuid=3275, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:444NonePresentation Battle 3264: Execute action[97]: UnitGoto. EmpireIndex=1. UnitGuid=3275, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:445NonePresentation Battle 3264: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:445NonePresentation Battle 3264: Execute action[97]: UnitAttack. EmpireIndex=1. Attacker=3275 (health=0.75), Defender=3277 (health=0.22). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:42:446NonePresentation Battle 3264: Execute action[97]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:43:831NoneCan't find entity 925 of ongoing task. Fails the task 1028.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:46:44:630NonePresentation Battle 3264: Execute action[98]: UnitAttack. EmpireIndex=1. Attacker=3272 (health=0.00), Defender=3277 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:44:632NonePresentation Battle 3264: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:49:564NonePresentation Battle 3264: Execute action[99]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:55:419NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

22:46:55:736NonePresentation Battle 3264: Execute action[100]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:55:737NonePresentation Battle 3264: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:385NonePresentation Battle 3264: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:386NonePresentation Battle 3264: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:386NonePresentation Battle 3264: Execute action[104]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:386NonePresentation Battle 3264: Execute action[104]: UnitMove. EmpireIndex=1. UnitGuid=3273, DestTile=[81, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:387NonePresentation Battle 3264: Execute action[104]: UnitGoto. EmpireIndex=1. UnitGuid=3273, DestTile=[81, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:387NonePresentation Battle 3264: Execute action[104]: UnitMove. EmpireIndex=1. UnitGuid=3275, DestTile=[81, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:388NonePresentation Battle 3264: Execute action[104]: UnitGoto. EmpireIndex=1. UnitGuid=3275, DestTile=[80, 35]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:388NonePresentation Battle 3264: Execute action[104]: UnitGoto. EmpireIndex=1. UnitGuid=3275, DestTile=[81, 36]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:56:389NonePresentation Battle 3264: Execute action[105]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:57:620NonePresentation Battle 3264: Execute action[106]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:46:57:621NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:46:58:213None[Empire 1] No suitable tiles found to place construction Extension_Base_Luxury in settlement 2893.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

22:47:10:108NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:47:10:109NoneDisconnecting...

Amplitude.Mercury.Game.GameClient:Disconnect()

22:47:10:110NoneDisconnected.

Amplitude.Mercury.Game.GameClient:Disconnect()

22:47:10:110NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer:Disconnect()

22:47:10:110NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:10:111NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer:Disconnect()

22:47:10:164NonePresentation has been shutdown.

Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()

22:47:10:445NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:47:10:446NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Framework.Session.SessionManager+d__15:MoveNext()

22:47:10:447None[Sandbox] Gracefully exited the sandbox loop; shutting down...

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:47:10:455NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:461NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:471NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:487NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:498NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:509NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

22:47:10:590NoneAIController shutdown...

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:47:10:594NoneAIController shutdown terminated.

Amplitude.Mercury.AI.AIController+d__15:MoveNext()

22:47:11:445NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:47:11:445NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:11:446NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Framework.Session.SessionManager+d__14:MoveNext()

22:47:11:447NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Framework.Game.GameManager+d__17:MoveNext()

22:47:11:449NoneOpening the session, hosting an offline game...

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:47:11:477NoneSession has been opened.

Amplitude.Framework.Session.Session+d__53:MoveNext()

22:47:11:477NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)

22:47:11:478NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)

22:47:11:478None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001

Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.RuntimeParameterInfo)

22:47:12:110NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

22:47:12:667NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:667NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:669NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:669NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:672NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:673NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:673NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:673NoneDescriptor 'Effect_Diplomacy_AllOutWar' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:677NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:678NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:681NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Endless' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:682NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Hard' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Impossible' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:683NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:684NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:684NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:684NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:684NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:684NoneDescriptor 'Effect_EmpireBonus_GameDifficulty_AI_Serious' Effect '3' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:685NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:686NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:689NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:702NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:702NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:702NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:702NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:703NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:704NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:704NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:705NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:705NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:705NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:705NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:705NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:710NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:710NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:719NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.

Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:721None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:721None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:721None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:721None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:722None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:722None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:723None[DATA] The descriptor GameEffect_BattleAbility_HeadHunterAllies is used both as a BattleAbility and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:724None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.

Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:12:906None[Sandbox] The sandbox thread has been started.

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)

22:47:12:944NoneBackground worker has returned.

Amplitude.Mercury.Game.Game+d__4:MoveNext()

22:47:12:944NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Framework.Game.GameManager+d__16:MoveNext()

22:47:13:019NoneStart AI players...

Amplitude.Mercury.AI.AIController:StartAI()

22:47:13:020NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:47:13:681NoneAI players started. Check for a save to load...

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:47:13:681NoneLoading AI save: auto-save 180.AI.bin

Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()

22:47:13:702NoneAI players ready to run.

Amplitude.Mercury.AI.AIController:StartAIAsync()

22:47:13:907NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:47:15:422NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.

Amplitude.Graphics.LoadableBehaviour:LoadIFN()

22:47:15:791NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:15:915NonePresentationLandmarks revolveDependencies True

Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()

22:47:15:915NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:15:934NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:16:887NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:16:937NoneGround materials using full res textures

Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.RuntimeParameterInfo)

22:47:17:262NoneSculpting elements using full res albedo textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res ao textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res world space normal textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res transition mask textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res roughness textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res topography textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:17:262NoneSculpting elements using full res border textures

Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()

22:47:18:543NoneRivers using full res river bank textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:47:18:543NoneRivers using full res river normal textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:47:18:543NoneRivers using full res river water transitionMask textures

Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()

22:47:18:627NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:628None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

22:47:18:633NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:633NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:634None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()

22:47:18:634None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()

22:47:18:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:634NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:639NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:643None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]

Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()

22:47:18:643NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:643None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:644NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:645NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:18:650NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:18:650NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:18:652NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:18:653NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:20:000NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:20:067NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:20:067NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:21:685NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:21:685NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:21:685NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:685NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:685NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:21:686NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:22:532NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:22:532NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:23:402NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:23:402NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:23:402NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:24:220NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:24:221NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:25:044NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:25:044NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:25:044NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:26:090NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:26:090NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:26:090NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:27:136NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames

Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer

Amplitude.Mercury.Presentation.PresentationLandmarkController+d__12:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:136NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:27:803NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:27:804NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.

Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()

22:47:34:651NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:34:651NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:34:651NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:34:651NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:34:652NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:34:776NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:34:776NoneExtracting MeshContent PlaneAxis_YX

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:34:776NoneExtracting MeshContent VFX_HexagonExtrude000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:35:481NoneElement of criteria NoPublicOrder in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:47:35:481NoneElement of criteria NoInfluence in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:47:35:481NoneElement of criteria NoFaith in IconFims datatable is missing.

Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()

22:47:35:657NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:36:512NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:37:141NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:37:142NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:37:142NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:37:142NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:37:319NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:320NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:320NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:320NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:321NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:321NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:671NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:37:880NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:880NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:880NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:882NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:882NoneExtracting MeshContent VFX_Cylinder

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:882NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:37:935NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:38:188NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:38:229NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:38:485NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:38:770NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:39:068NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:39:298NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:39:298NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:39:298NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:39:298NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:39:365NoneExtracting MeshContent FX_Border_02

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:39:366NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:39:368NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:39:398NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()

22:47:39:499None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1767 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:507None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:513None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:519None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #781 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:521None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3097 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:527None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2891 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2577 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:536None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2584 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:537None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2755 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:543None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2512 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:546None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:551None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2628 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:557None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2619 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:559None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #1077 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:564None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:566None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2759 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:568None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #1607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:571None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:572None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2508 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:578None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2615 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:579None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:587None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:590None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:592None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2681 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:592None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #2937 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:597None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3084 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:599None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3194 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1289 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:607None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #1991 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:39:612NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 23876 ms

Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()

22:47:39:614UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.RuntimeParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:39:634NonePresentation has been started.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

22:47:39:642NonePresentation has been presented.

Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()

22:47:39:642NonePresentation has been presented.

Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()

22:47:39:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:47:39:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:47:39:690NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:47:41:019NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:41:027NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.

Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:41:121UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.2 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__47:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__33:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:45:137UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

22:47:47:706NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:47:47:708NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:47:47:708NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:47:50:025NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:47:50:027NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:47:50:028NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:47:52:904NoneAI post synchronization passes took 11.7 seconds to be executed.

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:47:53:651NoneThe AI decision process took 12.4 seconds to be executed (12.0 seconds of AI processing and 0.5 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

22:47:54:414NoneCan't find entity 1991 of ongoing task. Fails the task 661.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:47:54:845NoneAI Synchronization took 29.3696ms at frame 144 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:47:55:209None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:47:56:083None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:31:569NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:31:569NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:31:569NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:33:504None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3258 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:33:504None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3251 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:33:516None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3254 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:37:292None[Empire 1] The task 1067:Build Outpost Creation on [84, 43] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:39:861NoneAI Synchronization took 23.1785ms at frame 629 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:48:40:248None[Empire 5] The task 722:Build Outpost Creation on [36, 24] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:45:544NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:48:46:441NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:46:444NoneCreatePresentationBattlePreview attacker #1574, defender #925, ticketnumber #41740.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:46:459NoneCannot go from [80, 33] to [78, 33] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:48:46:745NoneRequestAsyncOperation_Completed for ticket #41740.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:48:46:745NonePreparePresentationBattlePreview attacker #1574, defender #925, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:48:46:746NoneRequestAsyncOperation_Dismissed for ticket #41740.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:48:47:330NoneDisplayPresentationBattlePreview attacker 1574, defender 925

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:48:47:330None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:47:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:47:331None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:47:331None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:47:331None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:47:331None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:49:613NonePreview Loading completed attacker 1574, defender 925

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:48:51:299NoneHidePresentationBattlePreview for ticket #41740 with current ticket #41740.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:48:51:299NoneHidePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1573 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #770 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #2472 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #773 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:48:51:299NoneReleasePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:48:51:299None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:26:249NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

22:50:26:250NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

22:50:26:250NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

22:50:38:598NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:38:602NoneCreatePresentationBattlePreview attacker #1574, defender #925, ticketnumber #42006.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:38:615NoneCannot go from [80, 33] to [78, 33] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:50:38:948NoneHidePresentationBattlePreview for ticket #42006 with current ticket #42006.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:38:948NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:38:953NoneRequestAsyncOperation_Dismissed for ticket #42006.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:50:39:289NoneReleasePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:39:289None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:39:289None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:40:951NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:40:954NoneCreatePresentationBattlePreview attacker #1574, defender #925, ticketnumber #42015.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:40:954NoneKeepPresentationBattlePreviewDefenders for ticket #42015 with current ticket #42015.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:40:954NoneLockPresentationBattlePreview nothing to keep yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:40:965NoneCannot go from [80, 33] to [78, 33] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:50:41:289NoneRequestAsyncOperation_Dismissed for ticket #42015.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:50:41:656None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:50:43:469NoneReleasePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:43:469None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:43:469None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:44:426None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:50:45:324NonePresentation Battle 3328: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:325NonePresentation Battle 3328: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:325NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:328NoneRestorePresentationBattlePreview created ticket #42044.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:329NonePresentation Battle 3328: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:329None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:329None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:50:45:329None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:330NonePresentation Battle 3328: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=925, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:330None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:330None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:45:330NonePresentation Battle 3328: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:331NonePresentation Battle 3328: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:345NonePresentation Battle 3328: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:345NonePresentation Battle 3328: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:45:347NoneRequestRestoreAsyncOperation_Completed for ticket #42044.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:50:45:347NoneRestorePresentationBattlePreview skipped due to ended battle #3328

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:45:347NoneRequestAsyncOperation_Dismissed for ticket #42044.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:50:45:378NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:50:45:676NonePresentation Battle 3328: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:46:859NonePresentation Battle 3328: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859NoneReleasePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:859NoneHidePresentationBattlePreview attacker #1574, defender #925

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:50:46:860None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:860None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:860None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:46:860None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:50:53:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:52:59:307None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:307None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:307None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:308None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:309None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:309None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:309None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:324None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:52:59:325None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:00:014NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:00:015NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:00:015NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:02:355None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:02:366None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3380 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:03:367NoneAI Synchronization took 24.7617ms at frame 799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:53:04:319NoneNo Unit can be kept to improve that army (Empire '4' Army '1077' for ArmyType 'GroundExplorer')

Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:RequestDraggingUnitsDisbands(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:04:357NoneCan't find entity 781 of ongoing task. Fails the task 622.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:05:305None[Empire 3] The task 824:Build Outpost Creation on [44, 51] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:05:570NoneAI Synchronization took 21.1196ms at frame 880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:53:05:804NoneCan't find entity 3084 of ongoing task. Fails the task 734.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:346None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:10:348NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:53:10:713NonePresentation Battle 3461: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:714NonePresentation Battle 3461: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:714NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:716NoneRestorePresentationBattlePreview created ticket #42502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:716NonePresentation Battle 3461: Execute action[2]: ParticipantJoined. EmpireIndex=77, Guid=2937, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:716None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:716None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:718NonePresentation Battle 3461: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:718None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:718None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:719NonePresentation Battle 3461: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:720NonePresentation Battle 3461: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:720NonePresentation Battle 3461: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:720NonePresentation Battle 3461: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:721None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:721None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:10:721NonePresentation Battle 3461: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:10:721NonePresentation Battle 3461: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:11:061NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:53:11:069NoneRequestRestoreAsyncOperation_Completed for ticket #42502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:53:11:069NoneRestorePresentationBattlePreview skipped due to ended battle #3461

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:11:069NoneRequestAsyncOperation_Dismissed for ticket #42502.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:53:11:431NonePresentation Battle 3461: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:53:11:431None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #781 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432NoneReleasePresentationBattlePreview attacker #2937, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432NoneHidePresentationBattlePreview attacker #2937, defender #1289

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:432None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:433None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:11:433None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:29:239NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:29:242NoneCreatePresentationBattlePreview attacker #1574, defender #1757, ticketnumber #42582.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:29:575NoneRequestAsyncOperation_Completed for ticket #42582.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:53:29:575NonePreparePresentationBattlePreview attacker #1574, defender #1757, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:29:575NoneRequestAsyncOperation_Dismissed for ticket #42582.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:53:30:210NoneDisplayPresentationBattlePreview attacker 1574, defender 1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:53:30:210None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:30:210None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:30:210None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:30:556None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:31:456None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:31:773NoneHidePresentationBattlePreview for ticket #42582 with current ticket #42582.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:31:773NoneHidePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:31:773None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:31:774None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:31:774NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:31:774None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:38:913NoneAI Synchronization took 22.1234ms at frame 987 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

22:53:41:844NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:53:55:774NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:55:778NoneCreatePresentationBattlePreview attacker #1775, defender #2228, ticketnumber #42757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:55:790NoneCannot go from [87, 42] to [87, 44] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:53:56:099NoneRequestAsyncOperation_Completed for ticket #42757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:53:56:099NonePreparePresentationBattlePreview attacker #1775, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:53:56:099NoneRequestAsyncOperation_Dismissed for ticket #42757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:53:56:680NoneDisplayPresentationBattlePreview attacker 1775, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:53:56:680None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:56:680None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:56:680None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:56:680None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:56:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:53:56:681None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:53:58:131NonePreview Loading completed attacker 1775, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

22:54:05:518NoneHidePresentationBattlePreview for ticket #42757 with current ticket #42757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:05:519NoneHidePresentationBattlePreview attacker #1775, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:05:519None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:519None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:519None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:519None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:519None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1021 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:05:520None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:05:520NoneReleasePresentationBattlePreview attacker #1775, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:520None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:05:520None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:19:297NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:19:298NoneCreatePresentationBattlePreview attacker #1775, defender #2228, ticketnumber #42812.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:19:310NoneCannot go from [87, 42] to [87, 44] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

22:54:19:582NoneRequestAsyncOperation_Completed for ticket #42812.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:54:19:582NonePreparePresentationBattlePreview attacker #1775, defender #2228, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:19:582NoneRequestAsyncOperation_Dismissed for ticket #42812.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:54:20:166NoneDisplayPresentationBattlePreview attacker 1775, defender 2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:54:20:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:20:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:20:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:20:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:20:167None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:20:167None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:21:299NoneKeepPresentationBattlePreviewDefenders for ticket #42812 with current ticket #42812.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:21:299NoneLockPresentationBattlePreview attacker #1775, defender #2228, battlePreviewId 42812

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:21:299NoneHidePresentationBattlePreview attacker #1775, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:54:21:300None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:21:301None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:21:301None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:21:301None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:21:301None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:22:736None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2228 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:23:571NonePresentation Battle 3489: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:571NonePresentation Battle 3489: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:572NonePresentation Battle 3489: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1775, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:572None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:23:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:23:572None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:23:572NonePresentation Battle 3489: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=2228, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:572None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:23:572None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #2228 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:23:573NonePresentation Battle 3489: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:574NonePresentation Battle 3489: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:584NonePresentation Battle 3489: Execute action[6]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:584NonePresentation Battle 3489: Execute action[7]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:23:607NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:54:23:871NonePresentation Battle 3489: Execute action[8]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:339NonePresentation Battle 3489: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:339NonePresentation Battle 3489: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:339NonePresentation Battle 3489: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1775, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:341NonePresentation Battle 3489: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:342NonePresentation Battle 3489: Execute action[12]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=2228, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:343None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3490 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:54:27:344NonePresentation Battle 3489: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:345NonePresentation Battle 3489: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:345NonePresentation Battle 3489: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:939NonePresentation Battle 3489: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:939NonePresentation Battle 3489: Execute action[16]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:27:939NonePresentation Battle 3489: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:28:527NonePresentation Battle 3489: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:28:529None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:28:529None[Preview] PresentationArmy PresentationArmy #2228 of empire 1 #2228 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:54:28:530NonePresentation Battle 3489: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:28:530NonePresentation Battle 3489: Execute action[19]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:54:28:531NonePresentation Battle 3489: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:01:150NonePresentation Battle 3489: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 42]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:08:606NonePresentation Battle 3489: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:08:607NonePresentation Battle 3489: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:08:607NonePresentation Battle 3489: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:08:607None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #2227 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:55:10:343NonePresentation Battle 3489: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:10:344NonePresentation Battle 3489: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:10:344NoneReleasePresentationBattlePreview attacker #1775, defender #2228

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:10:344None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:10:344None[Preview] PresentationArmy PresentationArmy #2228 of empire 1 #2228 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:10:346NonePresentation Battle 3489: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:399NonePresentation Battle 3489: Execute action[25]: UnitMoveAndAttack. EmpireIndex=0. Attacker=3491, DestTile=[87, 44]/[87, 44] (health=0.76), Defender =3490 (health =0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:399NonePresentation Battle 3489: Execute action[25]: UnitMove. EmpireIndex=0. UnitGuid=3491, DestTile=[87, 44]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:399NonePresentation Battle 3489: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 43]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:401NonePresentation Battle 3489: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:401NonePresentation Battle 3489: Execute action[25]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[87, 44]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:402NonePresentation Battle 3489: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:402NonePresentation Battle 3489: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=3491 (health=0.76), Defender=3490 (health=0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:407NonePresentation Battle 3489: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:20:408NonePresentation Battle 3489: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:875NonePresentation Battle 3489: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:875NonePresentation Battle 3489: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:875NonePresentation Battle 3489: Execute action[29]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:875NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=2228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:30:877NonePresentation Battle 3489: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:877NonePresentation Battle 3489: Execute action[30]: UnitAttack. EmpireIndex=1. Attacker=3490 (health=0.77), Defender=3491 (health=0.59). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:30:879NonePresentation Battle 3489: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:32:011NonePresentation Battle 3489: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:39:217NonePresentation Battle 3489: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:39:217NonePresentation Battle 3489: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:39:218NonePresentation Battle 3489: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:39:219NonePresentation Battle 3489: Execute action[35]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:39:219NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=2228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:39:220NonePresentation Battle 3489: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:53:477NonePresentation Battle 3489: Execute action[36]: UnitMove. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 45]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:53:478NonePresentation Battle 3489: Execute action[36]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 45]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:53:479NonePresentation Battle 3489: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:53:479NonePresentation Battle 3489: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:647NonePresentation Battle 3489: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:647NonePresentation Battle 3489: Execute action[39]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:647NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=2228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:55:58:649NonePresentation Battle 3489: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:931NonePresentation Battle 3489: Execute action[40]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3490, DestTile=[87, 44]/[87, 44] (health=0.34), Defender =3491 (health =0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:931NonePresentation Battle 3489: Execute action[40]: UnitMove. EmpireIndex=1. UnitGuid=3490, DestTile=[87, 44]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:931NonePresentation Battle 3489: Execute action[40]: UnitGoto. EmpireIndex=1. UnitGuid=3490, DestTile=[87, 44]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:932NonePresentation Battle 3489: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:933NonePresentation Battle 3489: Execute action[40]: UnitAttack. EmpireIndex=1. Attacker=3490 (health=0.34), Defender=3491 (health=0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:55:58:934NonePresentation Battle 3489: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:00:142NoneCan't find entity 2228 of ongoing task. Fails the task 1028.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:00:953NonePresentation Battle 3489: Execute action[41]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:07:989NonePresentation Battle 3489: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:07:990NonePresentation Battle 3489: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:07:990NonePresentation Battle 3489: Execute action[44]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:07:990NonePresentation Battle 3489: Execute action[45]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:07:990NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=2228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:07:992NonePresentation Battle 3489: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:12:341NonePresentation Battle 3489: Execute action[46]: UnitAttack. EmpireIndex=0. Attacker=3491 (health=0.39), Defender=3490 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:12:343NonePresentation Battle 3489: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:12:344NonePresentation Battle 3489: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:14:930None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_Nubia_Common_Scouts_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:21:417NonePresentation Battle 3489: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:418NonePresentation Battle 3489: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:418NonePresentation Battle 3489: Execute action[50]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:418NonePresentation Battle 3489: Execute action[50]: UnitMove. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 43]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:419NonePresentation Battle 3489: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[87, 44]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:419NonePresentation Battle 3489: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=3491, DestTile=[86, 43]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:21:421NonePresentation Battle 3489: Execute action[51]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:22:889NonePresentation Battle 3489: Execute action[52]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:56:22:890None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:22:890None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:22:896None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:22:896NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=2228.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:56:22:897NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

22:57:12:236NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:12:239NoneCreatePresentationBattlePreview attacker #1574, defender #1757, ticketnumber #43385.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:12:559NoneRequestAsyncOperation_Completed for ticket #43385.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:57:12:560NonePreparePresentationBattlePreview attacker #1574, defender #1757, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:57:12:560NoneRequestAsyncOperation_Dismissed for ticket #43385.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:57:13:192NoneDisplayPresentationBattlePreview attacker 1574, defender 1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

22:57:13:192None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:13:192None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:13:193None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:13:519None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:14:402None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:14:703None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:15:012NoneHidePresentationBattlePreview for ticket #43385 with current ticket #43385.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:57:15:012NoneHidePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:57:15:012None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:15:013None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:15:013NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:15:013None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:27:519NonePresentation Battle 3521: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:519NonePresentation Battle 3521: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:520NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:27:522NoneRestorePresentationBattlePreview created ticket #43418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:27:522NonePresentation Battle 3521: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:523None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:27:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:27:523None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:27:523NonePresentation Battle 3521: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=3528, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:524NonePresentation Battle 3521: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=3523, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:524NonePresentation Battle 3521: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=1341, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:524NonePresentation Battle 3521: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:525NonePresentation Battle 3521: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=3.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:27:547NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

22:57:28:457NoneRequestRestoreAsyncOperation_Completed for ticket #43418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:57:28:457NoneRestorePresentationBattlePreview skipped due to invalid battle #3521

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:57:28:457NoneRequestAsyncOperation_Dismissed for ticket #43418.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:57:40:182NonePresentation Battle 3521: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:40:184NonePresentation Battle 3521: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:40:201NonePresentation Battle 3521: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:40:201NonePresentation Battle 3521: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:40:529NonePresentation Battle 3521: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:47:620NonePresentation Battle 3521: Execute action[12]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:47:620NonePresentation Battle 3521: Execute action[13]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:47:621NonePresentation Battle 3521: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1574, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:47:628NonePresentation Battle 3521: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:48:555NonePresentation Battle 3521: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3528, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:48:557NonePresentation Battle 3521: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:48:557NonePresentation Battle 3521: Execute action[16]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=3523, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:48:570None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3532 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:48:572NonePresentation Battle 3521: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:48:868None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3531 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:49:183None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3530 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:49:516None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #3529 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

22:57:49:827NonePresentation Battle 3521: Execute action[17]: ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=1341, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:49:829NonePresentation Battle 3521: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:49:829NonePresentation Battle 3521: Execute action[18]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:49:829NonePresentation Battle 3521: Execute action[19]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:49:830NonePresentation Battle 3521: Execute action[20]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:50:458NonePresentation Battle 3521: Execute action[21]: EndUnstack. EmpireIndex=1. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:50:458NonePresentation Battle 3521: Execute action[22]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:51:105NonePresentation Battle 3521: Execute action[23]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:51:107None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:51:107NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:51:107None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:51:107NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:51:109NoneRestorePresentationBattlePreview created ticket #43467.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:57:51:110NonePresentation Battle 3521: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:51:958NonePresentation Battle 3521: Execute action[24]: EndDeployment. EmpireIndex=1. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:51:960NonePresentation Battle 3521: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:57:51:960NoneRequestRestoreAsyncOperation_Completed for ticket #43467.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

22:57:51:960NoneRestorePresentationBattlePreview skipped due to invalid battle #3521

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

22:57:51:960NoneRequestAsyncOperation_Dismissed for ticket #43467.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

22:58:03:299NonePresentation Battle 3521: Execute action[25]: UnitTeleport. EmpireIndex=0. UnitGuid=3533, DestTile=[80, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:03:299NonePresentation Battle 3521: Execute action[26]: UnitTeleport. EmpireIndex=0. UnitGuid=3534, DestTile=[81, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:10:572NonePresentation Battle 3521: Execute action[27]: UnitTeleport. EmpireIndex=0. UnitGuid=3534, DestTile=[79, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:14:677NonePresentation Battle 3521: Execute action[28]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:14:679NonePresentation Battle 3521: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:14:679NonePresentation Battle 3521: Execute action[29]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:15:878NonePresentation Battle 3521: Execute action[30]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:15:880NonePresentation Battle 3521: Execute action[31]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:15:880NoneReleasePresentationBattlePreview attacker #1574, defender #1757

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:58:15:880None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

22:58:15:881NonePresentation Battle 3521: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:32:256NonePresentation Battle 3521: Execute action[32]: UnitAttack. EmpireIndex=0. Attacker=3533 (health=1.00), Defender=3530 (health=0.73). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:32:258NonePresentation Battle 3521: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:40:131NonePresentation Battle 3521: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:58:40:132NonePresentation Battle 3521: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:43:099NonePresentation Battle 3521: Execute action[35]: UnitMove. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:43:100NonePresentation Battle 3521: Execute action[35]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:43:101NonePresentation Battle 3521: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:43:101NonePresentation Battle 3521: Execute action[35]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:43:102NonePresentation Battle 3521: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:48:491NonePresentation Battle 3521: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:092NonePresentation Battle 3521: Execute action[37]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[79, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:093NonePresentation Battle 3521: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:095NonePresentation Battle 3521: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:095NonePresentation Battle 3521: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:096NonePresentation Battle 3521: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:096NonePresentation Battle 3521: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[79, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:097NonePresentation Battle 3521: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

22:59:57:098NonePresentation Battle 3521: Execute action[38]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:04:299NonePresentation Battle 3521: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:04:300NonePresentation Battle 3521: Execute action[40]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:04:300NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:00:04:301None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3529 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:00:04:301NonePresentation Battle 3521: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:04:302NonePresentation Battle 3521: Execute action[41]: UnitAttack. EmpireIndex=1. Attacker=3530 (health=0.46), Defender=3533 (health=0.84). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:04:305NonePresentation Battle 3521: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:551NonePresentation Battle 3521: Execute action[42]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3532, DestTile=[80, 35]/[80, 35] (health=0.67), Defender =3533 (health =0.71). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:551NonePresentation Battle 3521: Execute action[42]: UnitMove. EmpireIndex=1. UnitGuid=3532, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:551NonePresentation Battle 3521: Execute action[42]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[80, 36]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:552NonePresentation Battle 3521: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:552NonePresentation Battle 3521: Execute action[42]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:553NonePresentation Battle 3521: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:553NonePresentation Battle 3521: Execute action[42]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:554NonePresentation Battle 3521: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:554NonePresentation Battle 3521: Execute action[42]: UnitAttack. EmpireIndex=1. Attacker=3532 (health=0.67), Defender=3533 (health=0.71). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:05:555NonePresentation Battle 3521: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:637NonePresentation Battle 3521: Execute action[43]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3529, DestTile=[79, 34]/[79, 34] (health=0.64), Defender =3533 (health =0.54). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:637NonePresentation Battle 3521: Execute action[43]: UnitMove. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:638NonePresentation Battle 3521: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:639NonePresentation Battle 3521: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:639NonePresentation Battle 3521: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:640NonePresentation Battle 3521: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:640NonePresentation Battle 3521: Execute action[43]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:641NonePresentation Battle 3521: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:641NonePresentation Battle 3521: Execute action[43]: UnitAttack. EmpireIndex=1. Attacker=3529 (health=0.64), Defender=3533 (health=0.54). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:09:643NonePresentation Battle 3521: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:13:709NonePresentation Battle 3521: Execute action[44]: UnitMove. EmpireIndex=1. UnitGuid=3531, DestTile=[81, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:13:710NonePresentation Battle 3521: Execute action[44]: UnitGoto. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:13:712NonePresentation Battle 3521: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:13:712NonePresentation Battle 3521: Execute action[44]: UnitGoto. EmpireIndex=1. UnitGuid=3531, DestTile=[81, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:13:712NonePresentation Battle 3521: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:17:810NonePresentation Battle 3521: Execute action[45]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:443NonePresentation Battle 3521: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:444NonePresentation Battle 3521: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:444NonePresentation Battle 3521: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:444NonePresentation Battle 3521: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:445NonePresentation Battle 3521: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:445NonePresentation Battle 3521: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:445NonePresentation Battle 3521: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:446NonePresentation Battle 3521: Execute action[53]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:446NonePresentation Battle 3521: Execute action[54]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:36:446NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:00:36:448NonePresentation Battle 3521: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:42:181NonePresentation Battle 3521: Execute action[55]: UnitMove. EmpireIndex=0. UnitGuid=3533, DestTile=[81, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:42:182NonePresentation Battle 3521: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:42:183NonePresentation Battle 3521: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:42:183NonePresentation Battle 3521: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[81, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:42:184NonePresentation Battle 3521: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:47:885NonePresentation Battle 3521: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:022NonePresentation Battle 3521: Execute action[57]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:023NonePresentation Battle 3521: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:025NonePresentation Battle 3521: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:025NonePresentation Battle 3521: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[81, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:027NonePresentation Battle 3521: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:027NonePresentation Battle 3521: Execute action[57]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:52:029NonePresentation Battle 3521: Execute action[57]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:00:57:844NonePresentation Battle 3521: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:38:111NoneAI Synchronization took 20.4221ms at frame 1234 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:01:38:726NonePresentation Battle 3521: Execute action[59]: UnitMove. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:38:727NonePresentation Battle 3521: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[81, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:38:728NonePresentation Battle 3521: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:38:728NonePresentation Battle 3521: Execute action[59]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:38:729NonePresentation Battle 3521: Execute action[59]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:45:200NonePresentation Battle 3521: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:51:904NonePresentation Battle 3521: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=3533 (health=0.54), Defender=3532 (health=0.19). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:51:907NonePresentation Battle 3521: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:01:51:908NonePresentation Battle 3521: Execute action[62]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:01:832NonePresentation Battle 3521: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:01:833NonePresentation Battle 3521: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:01:833NonePresentation Battle 3521: Execute action[65]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:01:833NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:02:01:834NonePresentation Battle 3521: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:02:148NonePresentation Battle 3521: Execute action[66]: UnitMove. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:02:149NonePresentation Battle 3521: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:02:150NonePresentation Battle 3521: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:02:150NonePresentation Battle 3521: Execute action[66]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:02:151NonePresentation Battle 3521: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:232NonePresentation Battle 3521: Execute action[67]: UnitMove. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:232NonePresentation Battle 3521: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:233NonePresentation Battle 3521: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:233NonePresentation Battle 3521: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:234NonePresentation Battle 3521: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:234NonePresentation Battle 3521: Execute action[67]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 37]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:06:236NonePresentation Battle 3521: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:08:101None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3529 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:02:11:869NonePresentation Battle 3521: Execute action[68]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:12:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3532 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:02:17:194NonePresentation Battle 3521: Execute action[69]: UpdateBattleUnits. EmpireIndex=1, unitCount=4 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:195NonePresentation Battle 3521: Execute action[70]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:195NonePresentation Battle 3521: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:528NonePresentation Battle 3521: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:887NonePresentation Battle 3521: Execute action[73]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:888NonePresentation Battle 3521: Execute action[74]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:17:888NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:02:17:889NonePresentation Battle 3521: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:41:862NonePresentation Battle 3521: Execute action[75]: UnitMove. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:41:863NonePresentation Battle 3521: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[81, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:41:864NonePresentation Battle 3521: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:41:864NonePresentation Battle 3521: Execute action[75]: UnitGoto. EmpireIndex=0. UnitGuid=3535, DestTile=[80, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:41:865NonePresentation Battle 3521: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:48:084NonePresentation Battle 3521: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:791NonePresentation Battle 3521: Execute action[77]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:792NonePresentation Battle 3521: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:793NonePresentation Battle 3521: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:794NonePresentation Battle 3521: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[83, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:795NonePresentation Battle 3521: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:795NonePresentation Battle 3521: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:796NonePresentation Battle 3521: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:796NonePresentation Battle 3521: Execute action[77]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:52:797NonePresentation Battle 3521: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:59:376NonePresentation Battle 3521: Execute action[78]: UnitMove. EmpireIndex=0. UnitGuid=3533, DestTile=[82, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:59:377NonePresentation Battle 3521: Execute action[78]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[82, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:02:59:378NonePresentation Battle 3521: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:00:628NonePresentation Battle 3521: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:03:813NonePresentation Battle 3521: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:25:997NonePresentation Battle 3521: Execute action[81]: UnitAttack. EmpireIndex=0. Attacker=3533 (health=0.54), Defender=3531 (health=0.81). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:26:000NonePresentation Battle 3521: Execute action[81]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:26:000NonePresentation Battle 3521: Execute action[82]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:542NonePresentation Battle 3521: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:542NonePresentation Battle 3521: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:543NonePresentation Battle 3521: Execute action[85]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:543NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:03:38:544NonePresentation Battle 3521: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:860NonePresentation Battle 3521: Execute action[86]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3529, DestTile=[80, 34]/[80, 34] (health=0.39), Defender =3535 (health =0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:860NonePresentation Battle 3521: Execute action[86]: UnitMove. EmpireIndex=1. UnitGuid=3529, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:860NonePresentation Battle 3521: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[79, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:861NonePresentation Battle 3521: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:861NonePresentation Battle 3521: Execute action[86]: UnitGoto. EmpireIndex=1. UnitGuid=3529, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:862NonePresentation Battle 3521: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:862NonePresentation Battle 3521: Execute action[86]: UnitAttack. EmpireIndex=1. Attacker=3529 (health=0.39), Defender=3535 (health=0.79). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:38:864NonePresentation Battle 3521: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:035NonePresentation Battle 3521: Execute action[87]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3530, DestTile=[79, 33]/[79, 33] (health=0.14), Defender =3535 (health =0.65). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:035NonePresentation Battle 3521: Execute action[87]: UnitMove. EmpireIndex=1. UnitGuid=3530, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:035NonePresentation Battle 3521: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=3530, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:036NonePresentation Battle 3521: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:036NonePresentation Battle 3521: Execute action[87]: UnitGoto. EmpireIndex=1. UnitGuid=3530, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:037NonePresentation Battle 3521: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:037NonePresentation Battle 3521: Execute action[87]: UnitAttack. EmpireIndex=1. Attacker=3530 (health=0.14), Defender=3535 (health=0.65). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:42:039NonePresentation Battle 3521: Execute action[87]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:45:148NonePresentation Battle 3521: Execute action[88]: UnitMove. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:45:149NonePresentation Battle 3521: Execute action[88]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 36]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:45:150NonePresentation Battle 3521: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:45:150NonePresentation Battle 3521: Execute action[88]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:45:151NonePresentation Battle 3521: Execute action[88]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:03:49:351NonePresentation Battle 3521: Execute action[89]: EndEmpireRound. EmpireIndex=1. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:045NonePresentation Battle 3521: Execute action[90]: UpdateBattleUnits. EmpireIndex=1, unitCount=4 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:045NonePresentation Battle 3521: Execute action[91]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:045NonePresentation Battle 3521: Execute action[92]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:046NonePresentation Battle 3521: Execute action[93]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:046NonePresentation Battle 3521: Execute action[94]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:046NonePresentation Battle 3521: Execute action[95]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:047NonePresentation Battle 3521: Execute action[96]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:00:714NonePresentation Battle 3521: Execute action[97]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:08:317None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3532 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:04:08:317None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3531 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:04:08:670None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3598 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:04:08:671NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:04:09:002NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:09:002NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:09:002NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:10:596NoneAI Synchronization took 20.1213ms at frame 1353 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:04:11:163NoneCan't find entity 1461 of ongoing task. Fails the task 738.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:11:265None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3607 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:04:11:653NonePresentation Battle 3521: Execute action[98]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:11:653NonePresentation Battle 3521: Execute action[99]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:11:653NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:11:655NonePresentation Battle 3521: Execute action[99]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:04:11:657NoneAI Synchronization took 20.1063ms at frame 1398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:04:11:881NoneCan't find entity 3598 of ongoing task. Fails the task 827.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:11:881NoneCan't find entity 1244 of ongoing task. Fails the task 818.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:04:18:169None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:05:04:061NonePresentation Battle 3521: Execute action[100]: UnitAttack. EmpireIndex=0. Attacker=3533 (health=0.54), Defender=3529 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:04:064NonePresentation Battle 3521: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:09:332NonePresentation Battle 3521: Execute action[101]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:09:333NonePresentation Battle 3521: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:12:185NonePresentation Battle 3521: Execute action[103]: UnitAttack. EmpireIndex=0. Attacker=3535 (health=0.51), Defender=3530 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:12:187NonePresentation Battle 3521: Execute action[103]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:20:727NonePresentation Battle 3521: Execute action[104]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:20:727NonePresentation Battle 3521: Execute action[105]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:41:526NonePresentation Battle 3521: Execute action[106]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:41:528NonePresentation Battle 3521: Execute action[106]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 35]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:41:529NonePresentation Battle 3521: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:41:530NonePresentation Battle 3521: Execute action[107]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:147NonePresentation Battle 3521: Execute action[108]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:148NonePresentation Battle 3521: Execute action[109]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:148NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:05:46:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Nubia #3531 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:05:46:148NonePresentation Battle 3521: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:149NonePresentation Battle 3521: Execute action[110]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3531, DestTile=[80, 34]/[80, 34] (health=0.72), Defender =3535 (health =0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:149NonePresentation Battle 3521: Execute action[110]: UnitMove. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:149NonePresentation Battle 3521: Execute action[110]: UnitGoto. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 35]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:150NonePresentation Battle 3521: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:150NonePresentation Battle 3521: Execute action[110]: UnitGoto. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:151NonePresentation Battle 3521: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:151NonePresentation Battle 3521: Execute action[110]: UnitAttack. EmpireIndex=1. Attacker=3531 (health=0.72), Defender=3535 (health=0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:46:152NonePresentation Battle 3521: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:318NonePresentation Battle 3521: Execute action[111]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3532, DestTile=[79, 33]/[79, 33] (health=0.04), Defender =3535 (health =0.05). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:318NonePresentation Battle 3521: Execute action[111]: UnitMove. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:318NonePresentation Battle 3521: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 34]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:319NonePresentation Battle 3521: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:319NonePresentation Battle 3521: Execute action[111]: UnitGoto. EmpireIndex=1. UnitGuid=3532, DestTile=[79, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:320NonePresentation Battle 3521: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:321NonePresentation Battle 3521: Execute action[111]: UnitAttack. EmpireIndex=1. Attacker=3532 (health=0.04), Defender=3535 (health=0.05). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:49:322NonePresentation Battle 3521: Execute action[111]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:05:52:486NonePresentation Battle 3521: Execute action[112]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:554NonePresentation Battle 3521: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:554NonePresentation Battle 3521: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:555NonePresentation Battle 3521: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:555NonePresentation Battle 3521: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:555NonePresentation Battle 3521: Execute action[117]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:555NonePresentation Battle 3521: Execute action[118]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:14:555NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:06:14:557NonePresentation Battle 3521: Execute action[118]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:17:789NonePresentation Battle 3521: Execute action[119]: UnitAttack. EmpireIndex=0. Attacker=3533 (health=0.54), Defender=3531 (health=0.12). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:17:792NonePresentation Battle 3521: Execute action[119]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:26:414NonePresentation Battle 3521: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:26:414NonePresentation Battle 3521: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:33:635NonePresentation Battle 3521: Execute action[122]: UnitAttack. EmpireIndex=0. Attacker=3535 (health=0.00), Defender=3532 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:33:638NonePresentation Battle 3521: Execute action[122]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:38:057NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

23:06:39:007NonePresentation Battle 3521: Execute action[123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:39:008NonePresentation Battle 3521: Execute action[124]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:181NonePresentation Battle 3521: Execute action[125]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[81, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:182NonePresentation Battle 3521: Execute action[125]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[82, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:183NonePresentation Battle 3521: Execute action[125]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:183NonePresentation Battle 3521: Execute action[125]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[81, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:184NonePresentation Battle 3521: Execute action[125]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:49:185NonePresentation Battle 3521: Execute action[126]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:037NonePresentation Battle 3521: Execute action[127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:037NonePresentation Battle 3521: Execute action[128]: StartEmpireRound. EmpireIndex=1. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:037NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:06:55:039NonePresentation Battle 3521: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:039NonePresentation Battle 3521: Execute action[129]: UnitMoveAndAttack. EmpireIndex=1. Attacker=3531, DestTile=[80, 33]/[80, 33] (health=0.00), Defender =3534 (health =0.89). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:039NonePresentation Battle 3521: Execute action[129]: UnitMove. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:039NonePresentation Battle 3521: Execute action[129]: UnitGoto. EmpireIndex=1. UnitGuid=3531, DestTile=[80, 33]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:040NonePresentation Battle 3521: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:040NonePresentation Battle 3521: Execute action[129]: UnitAttack. EmpireIndex=1. Attacker=3531 (health=0.00), Defender=3534 (health=0.89). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:55:041NonePresentation Battle 3521: Execute action[129]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:06:57:283NonePresentation Battle 3521: Execute action[130]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:03:187NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()

23:07:05:544NonePresentation Battle 3521: Execute action[131]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=1, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:544NonePresentation Battle 3521: Execute action[132]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:544NonePresentation Battle 3521: Execute action[133]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:544NonePresentation Battle 3521: Execute action[133]: UnitMove. EmpireIndex=0. UnitGuid=3533, DestTile=[80, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:544NonePresentation Battle 3521: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[81, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:544NonePresentation Battle 3521: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[80, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:545NonePresentation Battle 3521: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=3533, DestTile=[80, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:545NonePresentation Battle 3521: Execute action[133]: UnitMove. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:545NonePresentation Battle 3521: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:545NonePresentation Battle 3521: Execute action[133]: UnitGoto. EmpireIndex=0. UnitGuid=3534, DestTile=[80, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:05:547NonePresentation Battle 3521: Execute action[134]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:06:763NonePresentation Battle 3521: Execute action[135]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:07:06:763None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:07:06:764None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:07:06:770None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:07:06:771NoneCould not find PresentationBattlePreview with armyEntityGUID=1574, targetEntityGUID=1757.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:07:06:771NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:07:43:728UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Culture01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:07:50:961NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:07:50:962NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:07:50:962NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:08:02:584NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:08:02:585NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:08:02:585NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:08:49:866NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:08:49:868NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:08:49:871None[Deeds] DeedDefinition 'Fame_CompetitiveDeed_HolySiteBuilt' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:49:887None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3634 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:08:49:918NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:49:918NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:49:918NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:52:164None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3641 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:08:52:177None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3644 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:08:53:204NoneAI Synchronization took 22.1187ms at frame 1846 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:08:55:442NoneAI Synchronization took 23.5255ms at frame 1947 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:08:56:659NonePresentation Battle 3670: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:660NonePresentation Battle 3670: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:660NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:663NoneRestorePresentationBattlePreview created ticket #45521.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:663NonePresentation Battle 3670: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:663None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:664NonePresentation Battle 3670: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=1289, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:664None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:664None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:665NonePresentation Battle 3670: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=2937, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:665None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:665None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #2937 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:666NonePresentation Battle 3670: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:666NonePresentation Battle 3670: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:666NonePresentation Battle 3670: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:698NoneRequestRestoreAsyncOperation_Completed for ticket #45521.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:08:56:699NoneRestorePresentationBattlePreview skipped due to ended battle #3670

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:08:56:699NoneRequestAsyncOperation_Dismissed for ticket #45521.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:08:56:977NonePresentation Battle 3670: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:977NonePresentation Battle 3670: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:978NonePresentation Battle 3670: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:978NonePresentation Battle 3670: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:978NonePresentation Battle 3670: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:08:56:979None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:979None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:979None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:979None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:979None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #1289 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:980None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:980NoneReleasePresentationBattlePreview attacker #1461, defender #2937

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:980NoneHidePresentationBattlePreview attacker #1461, defender #2937

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:08:56:980None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:08:56:980None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:09:01:394NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:09:01:960None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:09:08:497NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:09:08:499NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:09:08:499NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:09:16:073UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular121

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:09:29:302NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:09:31:467UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular198

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:10:45:949NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:11:22:446NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:11:31:355None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:355None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:356None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:357None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:357None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:357None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:599NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:11:31:600NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:11:31:602NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:11:31:609None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3707 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:11:31:941NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:941NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:31:941NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:11:34:147None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3714 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:11:34:527None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3721 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:11:34:528NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:11:41:777None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:12:47:668NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:14:25:498NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:14:31:113NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:14:31:115NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:14:31:116NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:14:31:160NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:14:31:161NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:14:31:161NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:14:33:978None[Empire 3] No suitable tiles found to place construction Extension_Base_Luxury in settlement 3441.

Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildResourceExtractor, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()

23:14:34:294NoneCan't find entity 2628 of ongoing task. Fails the task 2384.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:14:35:268None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:14:42:631None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:15:08:717NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:15:08:788NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:15:08:790NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:15:08:790NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:15:45:443NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:16:22:613NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:16:37:056NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:16:44:528NoneAI Synchronization took 25.3898ms at frame 3607 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:17:54:381NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:17:54:384NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:17:54:386NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:17:54:438NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:17:54:439NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:17:54:439NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:17:56:750None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3749 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:17:56:754None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3746 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:17:56:835None[POP] rel index 7, tenet index -1

Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:17:57:206NoneAI Synchronization took 28.381ms at frame 3910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:17:59:474None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:18:00:931NoneAI Synchronization took 20.4606ms at frame 4042 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:18:01:421NoneAI Synchronization took 22.3242ms at frame 4056 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:18:24:561NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:18:24:565NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:18:24:566NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:18:53:263NoneAI Synchronization took 25.9387ms at frame 4263 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:19:15:940NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:19:50:703NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:20:11:136NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:21:22:981NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:21:51:010NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:22:48:898NoneAI Synchronization took 24.4727ms at frame 5034 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:22:49:192NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:49:193NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:49:193NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:51:241NoneAI Synchronization took 21.861ms at frame 5043 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:22:51:832None[Preview] Set PresentationUnit UnitVisualAffinity_Animals #3771 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:22:54:955NoneCan't find entity 3735 of ongoing task. Fails the task 2531.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:22:56:499NonePresentation Battle 3776: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:499NonePresentation Battle 3776: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:500NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:502NoneRestorePresentationBattlePreview created ticket #51042.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:502NonePresentation Battle 3776: Execute action[2]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:502None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:502None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:503NonePresentation Battle 3776: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=3598, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:503None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3598 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:503None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3598 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:504NonePresentation Battle 3776: Execute action[4]: ParticipantJoined. EmpireIndex=77, Guid=3749, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:504None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3749 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:504None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3749 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:505NonePresentation Battle 3776: Execute action[5]: ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:505NonePresentation Battle 3776: Execute action[6]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:505NonePresentation Battle 3776: Execute action[7]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:505None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:505None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:530NoneRequestRestoreAsyncOperation_Completed for ticket #51042.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:22:56:530NoneRestorePresentationBattlePreview skipped due to ended battle #3776

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:22:56:530NoneRequestAsyncOperation_Dismissed for ticket #51042.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:22:56:915NonePresentation Battle 3776: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:916NonePresentation Battle 3776: Execute action[9]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:916NonePresentation Battle 3776: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:916NonePresentation Battle 3776: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:917NonePresentation Battle 3776: Execute action[12]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917NoneReleasePresentationBattlePreview attacker #1461, defender #3749

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917NoneHidePresentationBattlePreview attacker #1461, defender #3749

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:22:56:917None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:23:01:006None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:23:02:933None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:23:06:252NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:23:07:964NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:23:14:996None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:15:346None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:17:064None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:18:801None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:20:657None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:23:152None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:25:205None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:26:202None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:26:542None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:23:27:888None[HGQC-8450] Scroll end.

Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()

23:24:11:239UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Army01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:24:14:495NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:24:14:497NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:24:14:497NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:24:21:405NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:24:21:406NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:24:21:406NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:24:57:404NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:24:57:406NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #51599.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:24:57:413NoneCannot go from [88, 32] to [90, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:24:57:793NoneRequestAsyncOperation_Completed for ticket #51599.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:24:57:793NonePreparePresentationBattlePreview attacker #3763, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:24:57:793NoneRequestAsyncOperation_Dismissed for ticket #51599.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:24:58:527NoneDisplayPresentationBattlePreview attacker 3763, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:24:58:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:24:58:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:24:58:528None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:24:58:528None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:24:58:528None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:24:58:528None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:156NoneHidePresentationBattlePreview for ticket #51599 with current ticket #51599.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:00:156NoneHidePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:00:157None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:157None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:158None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:158None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3762 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:25:00:158None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:25:00:158NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:159None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:00:159None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:05:499NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:05:501NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #51640.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:05:515NoneCannot go from [88, 32] to [90, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:25:05:883NoneRequestAsyncOperation_Completed for ticket #51640.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:25:05:883NonePreparePresentationBattlePreview attacker #3763, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:05:883NoneRequestAsyncOperation_Dismissed for ticket #51640.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:25:06:613NoneKeepPresentationBattlePreviewDefenders for ticket #51640 with current ticket #51640.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:06:614NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:09:937NonePresentation Battle 3817: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:937NonePresentation Battle 3817: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:938NonePresentation Battle 3817: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=3763, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:938None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:09:938None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:25:09:939None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:09:939NonePresentation Battle 3817: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:940None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:09:940None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:25:09:940None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:09:941NonePresentation Battle 3817: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:943NonePresentation Battle 3817: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:954NonePresentation Battle 3817: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:954NonePresentation Battle 3817: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:09:980NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:25:11:886NonePresentation Battle 3817: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:11:931NoneAI Synchronization took 23.8053ms at frame 5789 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:25:12:622NonePresentation Battle 3817: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:622NoneHidePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:25:12:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:623None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:623None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:25:12:623None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:12:313NoneAI Synchronization took 26.9984ms at frame 6009 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:26:14:444NoneCurrent dialog's AudioEventHandle is null.

Amplitude.Mercury.Presentation.PresentationAvatarController+AvatarForDialog:Avatar_GestureStateEntered(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:42:476NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:42:480NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #52035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:42:495NoneCannot go from [89, 31] to [91, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:26:42:814NoneRequestAsyncOperation_Completed for ticket #52035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:26:42:814NonePreparePresentationBattlePreview attacker #3763, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:42:814NoneRequestAsyncOperation_Dismissed for ticket #52035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:26:43:460NoneDisplayPresentationBattlePreview attacker 3763, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:26:43:460None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:43:460None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:43:460None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:43:460None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:43:460None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:43:461None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:678NoneHidePresentationBattlePreview for ticket #52035 with current ticket #52035.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:44:678NoneHidePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:44:678None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:44:679NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:44:679None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:47:379NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:47:384NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #52063.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:47:393NoneCannot go from [89, 31] to [91, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:26:47:751NoneRequestAsyncOperation_Completed for ticket #52063.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:26:47:751NonePreparePresentationBattlePreview attacker #3763, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:47:751NoneRequestAsyncOperation_Dismissed for ticket #52063.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:26:48:452NoneDisplayPresentationBattlePreview attacker 3763, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:26:48:452None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:48:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:48:452None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:48:452None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:48:452None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:48:452None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:50:001NonePreview Loading completed attacker 3763, defender 1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

23:26:51:564NoneKeepPresentationBattlePreviewDefenders for ticket #52063 with current ticket #52063.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:51:565NoneLockPresentationBattlePreview attacker #3763, defender #1242, battlePreviewId 52063

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:51:565NoneHidePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:51:565None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:566None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:566None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:566None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:566None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3762 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:51:566None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1074 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:26:51:902NoneCancelPresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:902NoneHidePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:51:902None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:51:902None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:54:042NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:54:042None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:54:042None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:57:443NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:57:446NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #52111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:57:456NoneCannot go from [89, 31] to [91, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:26:57:754NoneHidePresentationBattlePreview for ticket #52111 with current ticket #52111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:57:754NoneHidePresentationBattlePreview nothing to hide yet.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:26:57:760NoneRequestAsyncOperation_Dismissed for ticket #52111.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:26:58:090NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:58:090None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:26:58:090None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:07:343NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:07:346NoneCreatePresentationBattlePreview attacker #3763, defender #1242, ticketnumber #52169.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:07:354NoneCannot go from [89, 31] to [91, 30] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:27:07:681NoneRequestAsyncOperation_Completed for ticket #52169.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:27:07:681NonePreparePresentationBattlePreview attacker #3763, defender #1242, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:27:07:681NoneRequestAsyncOperation_Dismissed for ticket #52169.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:27:08:345NoneHidePresentationBattlePreview for ticket #52169 with current ticket #52169.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:27:08:346NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:08:346None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:08:346None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:21:350NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:27:30:662NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:30:666NoneCreatePresentationBattlePreview attacker #1574, defender #2256, ticketnumber #52310.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:30:672NoneCannot go from [84, 30] to [89, 26] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:27:31:053NoneRequestAsyncOperation_Completed for ticket #52310.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:27:31:053NonePreparePresentationBattlePreview attacker #1574, defender #2256, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:27:31:054NoneRequestAsyncOperation_Dismissed for ticket #52310.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:27:31:785NoneDisplayPresentationBattlePreview attacker 1574, defender 2256

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:27:31:785None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:31:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:27:31:785None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:31:785None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:31:785None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:27:31:785None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:32:166None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2668 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:27:33:048NoneHidePresentationBattlePreview for ticket #52310 with current ticket #52310.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:27:33:048NoneHidePresentationBattlePreview attacker #1574, defender #2256

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:27:33:048None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:048None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:048None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:048None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:048NoneReleasePresentationBattlePreview attacker #1574, defender #2256

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:048None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:27:33:049None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:28:25:974NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:28:30:338NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:28:43:166NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:29:13:842Framework AI UI SteamIncorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item032/RansackPin/Body/RansackPicto|UITooltip)

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo)

23:29:25:591NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:29:32:012NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:04:999None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:000None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:279NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:30:05:352NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:352NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:05:352NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:07:064NoneAI Synchronization took 32.0159ms at frame 6810 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:30:07:980None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #3866 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:30:07:980NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:30:07:990NoneAI Synchronization took 20.3598ms at frame 6854 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:30:09:721NoneAI Synchronization took 21.938ms at frame 6946 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:30:09:830None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:30:12:124NoneAI Synchronization took 29.2795ms at frame 7050 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:30:12:224NoneCan't find entity 2628 of ongoing task. Fails the task 2817.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:12:979NoneAI Synchronization took 21.9425ms at frame 7080 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:30:13:105NoneCan't find entity 3735 of ongoing task. Fails the task 3074.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:14:308NoneCan't find entity 2628 of ongoing task. Fails the task 3081.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:30:15:123None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:30:16:372None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:30:28:468UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular30

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:30:57:961NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:31:04:077None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:31:05:512NonePresentation Battle 3871: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:512NonePresentation Battle 3871: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=196608, currentRound=0, maximumRoundCount=3 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:512NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:514NoneRestorePresentationBattlePreview created ticket #53531.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:515NonePresentation Battle 3871: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=3763, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:515None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:515None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:31:05:515None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:516NonePresentation Battle 3871: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=1242, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:516None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:516None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1242 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:31:05:516None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1242 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:05:517NonePresentation Battle 3871: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:519NonePresentation Battle 3871: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:531NonePresentation Battle 3871: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:532NonePresentation Battle 3871: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:05:555NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:31:05:880NoneRequestRestoreAsyncOperation_Completed for ticket #53531.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:31:05:881NoneRestorePresentationBattlePreview skipped due to ended battle #3871

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:31:05:881NoneRequestAsyncOperation_Dismissed for ticket #53531.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:31:07:495NonePresentation Battle 3871: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:954NonePresentation Battle 3871: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:954NonePresentation Battle 3871: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:954NonePresentation Battle 3871: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3763, ParticipantGroup=Attacker, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:958NonePresentation Battle 3871: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:958NonePresentation Battle 3871: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=1242, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:960None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3872 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:31:17:961NonePresentation Battle 3871: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:961NonePresentation Battle 3871: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:17:961NonePresentation Battle 3871: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:18:653NonePresentation Battle 3871: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:18:653NonePresentation Battle 3871: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:18:653NonePresentation Battle 3871: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:19:320NonePresentation Battle 3871: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:19:322None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:322None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:322NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:322None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:322None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:323NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:325NoneRestorePresentationBattlePreview created ticket #53578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:19:326NonePresentation Battle 3871: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:19:327NonePresentation Battle 3871: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:19:328NonePresentation Battle 3871: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:19:655NoneRequestRestoreAsyncOperation_Completed for ticket #53578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:31:19:655NoneRestorePresentationBattlePreview skipped due to invalid battle #3871

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:31:19:656NoneRequestAsyncOperation_Dismissed for ticket #53578.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:31:31:852NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:31:35:301NonePresentation Battle 3871: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=3873, DestTile=[90, 31]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:44:376NonePresentation Battle 3871: Execute action[21]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:44:377NonePresentation Battle 3871: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:44:377NonePresentation Battle 3871: Execute action[22]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:45:630NonePresentation Battle 3871: Execute action[23]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:45:631NonePresentation Battle 3871: Execute action[24]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:45:631NoneReleasePresentationBattlePreview attacker #3763, defender #1242

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:45:631None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:45:631None[Preview] PresentationArmy PresentationArmy #1242 of empire 2 #1242 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:31:45:632NonePresentation Battle 3871: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:45:641UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:31:59:937NonePresentation Battle 3871: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=3873 (health=0.81), Defender=3872 (health=0.76). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:59:941NonePresentation Battle 3871: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:31:59:941NonePresentation Battle 3871: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:282NonePresentation Battle 3871: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:282NonePresentation Battle 3871: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:283NonePresentation Battle 3871: Execute action[29]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:283NoneCould not find PresentationBattlePreview with armyEntityGUID=3763, targetEntityGUID=1242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:11:284NonePresentation Battle 3871: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:284NonePresentation Battle 3871: Execute action[30]: UnitAttack. EmpireIndex=2. Attacker=3872 (health=0.46), Defender=3873 (health=0.63). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:11:287NonePresentation Battle 3871: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:12:548NonePresentation Battle 3871: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:19:141NonePresentation Battle 3871: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:19:141NonePresentation Battle 3871: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:19:142NonePresentation Battle 3871: Execute action[34]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:19:142NonePresentation Battle 3871: Execute action[35]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:19:142NoneCould not find PresentationBattlePreview with armyEntityGUID=3763, targetEntityGUID=1242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:19:143NonePresentation Battle 3871: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:22:655NonePresentation Battle 3871: Execute action[36]: UnitAttack. EmpireIndex=0. Attacker=3873 (health=0.54), Defender=3872 (health=0.09). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:22:657NonePresentation Battle 3871: Execute action[36]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:22:658NonePresentation Battle 3871: Execute action[37]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:145NonePresentation Battle 3871: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:146NonePresentation Battle 3871: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:146NonePresentation Battle 3871: Execute action[40]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:146NoneCould not find PresentationBattlePreview with armyEntityGUID=3763, targetEntityGUID=1242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:30:148NonePresentation Battle 3871: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:148NonePresentation Battle 3871: Execute action[41]: UnitAttack. EmpireIndex=2. Attacker=3872 (health=0.00), Defender=3873 (health=0.46). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:30:150NonePresentation Battle 3871: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:31:380NonePresentation Battle 3871: Execute action[42]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:36:633NonePresentation Battle 3871: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:36:634NonePresentation Battle 3871: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:36:634NonePresentation Battle 3871: Execute action[45]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:36:634None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3873 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:32:36:635NonePresentation Battle 3871: Execute action[46]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:37:360NonePresentation Battle 3871: Execute action[47]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:32:37:361None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:37:361None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:37:377None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:37:377NoneCould not find PresentationBattlePreview with armyEntityGUID=3763, targetEntityGUID=1242.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:32:37:377NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:32:38:342NoneArmy 1242 does not exists anymore. Fail task.

Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()

23:33:05:483NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:33:17:647NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:17:651NoneCreatePresentationBattlePreview attacker #1574, defender #2256, ticketnumber #54032.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:17:660NoneCannot go from [87, 31] to [89, 26] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:33:18:003NoneRequestAsyncOperation_Completed for ticket #54032.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:33:18:003NonePreparePresentationBattlePreview attacker #1574, defender #2256, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:33:18:003NoneRequestAsyncOperation_Dismissed for ticket #54032.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:33:18:702NoneDisplayPresentationBattlePreview attacker 1574, defender 2256

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:33:18:702None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:18:702None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:33:18:702None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:18:704None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:18:704None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:33:18:704None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:934NoneHidePresentationBattlePreview for ticket #54032 with current ticket #54032.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:33:19:934NoneHidePresentationBattlePreview attacker #1574, defender #2256

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:33:19:934None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:934None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:935None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:935None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:935None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2668 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:33:19:935NoneReleasePresentationBattlePreview attacker #1574, defender #2256

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:935None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:19:935None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:33:26:819NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:33:35:088NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:33:53:970NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:33:58:954NoneAI Synchronization took 26.0762ms at frame 7927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:03:541NoneAI Synchronization took 20.218ms at frame 7942 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:27:554NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:34:50:134NoneAI Synchronization took 22.1554ms at frame 8093 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:50:347NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:34:50:349NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:34:50:763NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:50:763NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:50:763NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:52:429NoneAI Synchronization took 20.0662ms at frame 8101 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:53:285None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:53:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:54:366None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:54:700None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:55:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:55:161NoneAI Synchronization took 20.1526ms at frame 8247 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:55:457None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:34:55:541None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:55:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:56:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:56:525NonePresentation Battle 3946: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:526NonePresentation Battle 3946: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:526NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:529NoneRestorePresentationBattlePreview created ticket #54678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:529NonePresentation Battle 3946: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2256, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:529None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:529None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:530NonePresentation Battle 3946: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=1574, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:530None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:530None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1574 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:34:56:531None[Preview] PresentationArmy LandUnit_Era1_OlmecCivilization_JavelinThrowers #1574 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:531NonePresentation Battle 3946: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3763, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:531None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:531None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:34:56:531None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:34:56:532NonePresentation Battle 3946: Execute action[5]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:534NonePresentation Battle 3946: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:546NonePresentation Battle 3946: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:546NonePresentation Battle 3946: Execute action[8]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:546NonePresentation Battle 3946: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:34:56:574NoneRequestRestoreAsyncOperation_Completed for ticket #54678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:34:56:575NoneRestorePresentationBattlePreview skipped due to ended battle #3946

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:34:56:575NoneRequestAsyncOperation_Dismissed for ticket #54678.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:34:56:725None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:57:099None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:57:217NoneAI Synchronization took 21.6736ms at frame 8357 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:34:57:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:57:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:58:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:58:753None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:59:097None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:59:501None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:34:59:885None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:01:870None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:03:860None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:03:994None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:35:05:896None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:07:896None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:07:957NoneAI Synchronization took 29.3113ms at frame 8454 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:35:07:992NoneAI Synchronization took 26.7607ms at frame 8454 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:35:09:859None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:10:530NonePresentation Battle 3946: Execute action[10]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:10:531NonePresentation Battle 3946: Execute action[11]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:10:531NonePresentation Battle 3946: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2256, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:10:545None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3952 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:35:10:547NonePresentation Battle 3946: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:10:873None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3951 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:35:11:226None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3950 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:35:11:550None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3949 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:35:11:885None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:11:895NonePresentation Battle 3946: Execute action[13]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1574, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:11:902NonePresentation Battle 3946: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:12:598NonePresentation Battle 3946: Execute action[14]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:12:598NonePresentation Battle 3946: Execute action[15]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:12:599NonePresentation Battle 3946: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:13:297NonePresentation Battle 3946: Execute action[17]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:13:297NonePresentation Battle 3946: Execute action[18]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:13:888None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:13:980NonePresentation Battle 3946: Execute action[19]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:13:981None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:981None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:981None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:982NoneReleasePresentationBattlePreview attacker #2256, defender #1574

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:982None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:982None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:982NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:983NoneRestorePresentationBattlePreview created ticket #54788.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:35:13:984NonePresentation Battle 3946: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:14:334NonePresentation Battle 3946: Execute action[20]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:14:335NonePresentation Battle 3946: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:35:14:336NoneRequestRestoreAsyncOperation_Completed for ticket #54788.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:35:14:336NoneRestorePresentationBattlePreview skipped due to invalid battle #3946

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:35:14:336NoneRequestAsyncOperation_Dismissed for ticket #54788.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:35:15:884None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:17:890None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:19:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:21:877None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:23:858None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:25:869None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:27:881None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:29:880None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:31:869None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:33:886None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:35:894None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:37:623UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Religion01

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:35:37:889None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:39:901None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:41:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:43:176NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:35:43:180NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:35:43:180NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:35:43:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:45:967None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:47:965None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:49:945None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:51:291NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:35:51:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:35:51:292NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:35:51:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:53:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:55:956None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:57:920None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:35:59:951None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:01:889None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:03:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:05:854None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:07:898None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:09:902None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:11:915None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:13:966None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:15:914None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:17:905None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:17:963NoneAI Synchronization took 20.6899ms at frame 8688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:36:19:847None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:21:225NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:36:21:857None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:23:881None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:25:861None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:26:461NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:36:26:475NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:36:27:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:29:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:31:867None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:33:553NoneAI Synchronization took 23.9572ms at frame 8743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:36:33:908None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:35:866None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:37:921None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:38:403NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:36:39:918None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:41:929None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:43:919None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:45:897None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:47:907None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:49:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:51:944None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:53:923None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:55:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:57:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:36:59:934None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:01:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:03:916None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:05:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:07:931None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:09:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:11:944None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:13:932None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:15:994None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:17:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:19:935None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:21:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:23:918None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:25:937None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:27:941None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:29:549NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:37:29:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:31:377NonePresentation Battle 3946: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=3948, DestTile=[90, 28]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:31:930None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:33:922None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:34:430NonePresentation Battle 3946: Execute action[22]: UnitTeleport. EmpireIndex=0. UnitGuid=3947, DestTile=[89, 29]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:35:954None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:37:432NonePresentation Battle 3946: Execute action[23]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:37:433NonePresentation Battle 3946: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:37:433NonePresentation Battle 3946: Execute action[24]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:37:910None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:38:655NonePresentation Battle 3946: Execute action[25]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:38:658NonePresentation Battle 3946: Execute action[26]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:38:658NoneReleasePresentationBattlePreview attacker #2256, defender #1574

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:37:38:659None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:37:38:659None[Preview] PresentationArmy PresentationArmy #1574 of empire 0 #1574 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:37:38:660NonePresentation Battle 3946: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:38:677UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item001|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

23:37:39:004NonePresentation Battle 3946: Execute action[27]: UnitMoveAndAttack. EmpireIndex=2. Attacker=3952, DestTile=[90, 29]/[90, 29] (health=1.00), Defender =3947 (health =0.77). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:004NonePresentation Battle 3946: Execute action[27]: UnitMove. EmpireIndex=2. UnitGuid=3952, DestTile=[90, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:006NonePresentation Battle 3946: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[91, 27]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:006NonePresentation Battle 3946: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:006NonePresentation Battle 3946: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[92, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:007NonePresentation Battle 3946: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:007NonePresentation Battle 3946: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[91, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:008NonePresentation Battle 3946: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:008NonePresentation Battle 3946: Execute action[27]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[90, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:009NonePresentation Battle 3946: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:009NonePresentation Battle 3946: Execute action[27]: UnitAttack. EmpireIndex=2. Attacker=3952 (health=1.00), Defender=3947 (health=0.77). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:010NonePresentation Battle 3946: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:39:941None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:41:939None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:43:888NonePresentation Battle 3946: Execute action[28]: UnitMoveAndAttack. EmpireIndex=2. Attacker=3950, DestTile=[91, 28]/[91, 28] (health=0.75), Defender =3948 (health =0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:888NonePresentation Battle 3946: Execute action[28]: UnitMove. EmpireIndex=2. UnitGuid=3950, DestTile=[91, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:888NonePresentation Battle 3946: Execute action[28]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[90, 27]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:889NonePresentation Battle 3946: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:889NonePresentation Battle 3946: Execute action[28]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[91, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:890NonePresentation Battle 3946: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:890NonePresentation Battle 3946: Execute action[28]: UnitAttack. EmpireIndex=2. Attacker=3950 (health=0.75), Defender=3948 (health=0.52). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:891NonePresentation Battle 3946: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:43:935None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:45:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:46:841NonePresentation Battle 3946: Execute action[29]: UnitAttack. EmpireIndex=2. Attacker=3949 (health=0.75), Defender=3948 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:46:842NonePresentation Battle 3946: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:47:954None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:48:158NonePresentation Battle 3946: Execute action[30]: UnitMoveAndAttack. EmpireIndex=2. Attacker=3951, DestTile=[90, 28]/[90, 28] (health=0.85), Defender =3947 (health =0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:48:158NonePresentation Battle 3946: Execute action[30]: UnitMove. EmpireIndex=2. UnitGuid=3951, DestTile=[90, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:48:158NonePresentation Battle 3946: Execute action[30]: UnitGoto. EmpireIndex=2. UnitGuid=3951, DestTile=[90, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:48:159NonePresentation Battle 3946: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:48:159NonePresentation Battle 3946: Execute action[30]: UnitAttack. EmpireIndex=2. Attacker=3951 (health=0.85), Defender=3947 (health=0.44). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:48:160NonePresentation Battle 3946: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:49:948None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:50:110NonePresentation Battle 3946: Execute action[31]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:37:51:939None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:53:953None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:55:981None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:57:945None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:37:59:940None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:01:983None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:03:387None[PresentationChoreography] 'PresentationPawn(Clone)' of empire#2, pawnId=1452 TriggerCavalryCharge failed due to pawn unable to charge!

Amplitude.Mercury.Presentation.PawnActionTriggerCavalryCharge:StartChargeSequence()

23:38:03:956None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:05:969None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:07:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:09:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:11:940None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:13:959None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:15:947None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:17:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:19:959None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:21:300NonePresentation Battle 3946: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:301NonePresentation Battle 3946: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:301NonePresentation Battle 3946: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:301NonePresentation Battle 3946: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:301NonePresentation Battle 3946: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:302NonePresentation Battle 3946: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:302NonePresentation Battle 3946: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:302NonePresentation Battle 3946: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:302NonePresentation Battle 3946: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:303NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:38:21:304NonePresentation Battle 3946: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:21:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:23:946None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:25:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:27:005NonePresentation Battle 3946: Execute action[41]: UnitMove. EmpireIndex=0. UnitGuid=3947, DestTile=[89, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:27:006NonePresentation Battle 3946: Execute action[41]: UnitGoto. EmpireIndex=0. UnitGuid=3947, DestTile=[89, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:27:007NonePresentation Battle 3946: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:27:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:29:944None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:31:142NonePresentation Battle 3946: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:38:31:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:33:967None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:35:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:37:979None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:39:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:41:963None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:43:973None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:45:968None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:47:957None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:49:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:51:978None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:53:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:56:143None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:58:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:38:59:989None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:01:970None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:03:978None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:05:988None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:06:505NonePresentation Battle 3946: Execute action[43]: UnitAttack. EmpireIndex=0. Attacker=3947 (health=0.44), Defender=3951 (health=0.55). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:06:506NonePresentation Battle 3946: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:06:507NonePresentation Battle 3946: Execute action[44]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:07:990None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:09:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:11:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:13:990None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:15:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:17:582NonePresentation Battle 3946: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:584NonePresentation Battle 3946: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:584NonePresentation Battle 3946: Execute action[47]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:584NonePresentation Battle 3946: Execute action[48]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:584NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:17:585NonePresentation Battle 3946: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:949NonePresentation Battle 3946: Execute action[49]: UnitAttack. EmpireIndex=2. Attacker=3952 (health=1.00), Defender=3947 (health=0.25). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:950NonePresentation Battle 3946: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:17:979None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:19:993None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:21:972None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:23:185NonePresentation Battle 3946: Execute action[50]: UnitMoveAndAttack. EmpireIndex=2. Attacker=3950, DestTile=[89, 29]/[89, 29] (health=0.50), Defender =3947 (health =0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:186NonePresentation Battle 3946: Execute action[50]: UnitMove. EmpireIndex=2. UnitGuid=3950, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:186NonePresentation Battle 3946: Execute action[50]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[90, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:186NonePresentation Battle 3946: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:186NonePresentation Battle 3946: Execute action[50]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:187NonePresentation Battle 3946: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:188NonePresentation Battle 3946: Execute action[50]: UnitAttack. EmpireIndex=2. Attacker=3950 (health=0.50), Defender=3947 (health=0.00). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:23:189NonePresentation Battle 3946: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:24:006None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:25:995None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:26:203NonePresentation Battle 3946: Execute action[51]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:28:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:29:994None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:31:983None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:33:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:35:996None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:37:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:40:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:41:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:43:997None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:46:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:46:621NonePresentation Battle 3946: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:621NonePresentation Battle 3946: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:621NonePresentation Battle 3946: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:622NonePresentation Battle 3946: Execute action[55]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:622NonePresentation Battle 3946: Execute action[56]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:622NonePresentation Battle 3946: Execute action[56]: UnitMove. EmpireIndex=2. UnitGuid=3949, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:623NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3949, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:623NonePresentation Battle 3946: Execute action[56]: UnitMove. EmpireIndex=2. UnitGuid=3950, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:624NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[89, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:624NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3950, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:624NonePresentation Battle 3946: Execute action[56]: UnitMove. EmpireIndex=2. UnitGuid=3951, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:625NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3951, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:626NonePresentation Battle 3946: Execute action[56]: UnitMove. EmpireIndex=2. UnitGuid=3952, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:627NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[90, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:627NonePresentation Battle 3946: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=3952, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:46:628NonePresentation Battle 3946: Execute action[57]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:47:275NonePresentation Battle 3946: Execute action[58]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:39:47:276None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:276None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:281None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:281None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:281None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:281None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:281NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1574.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:39:47:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:49:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:52:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:53:992None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:56:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:58:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:39:58:721NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:39:58:722NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:39:58:722NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:40:00:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:02:010None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:04:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:06:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:08:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:10:014None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:12:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:14:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:16:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:18:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:20:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:22:016None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:24:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:26:034None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:28:032None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:30:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:32:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:34:018None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:36:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:38:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:40:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:42:076None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:44:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:46:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:48:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:50:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:52:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:54:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:56:223None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:40:58:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:00:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:01:275NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:41:02:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:04:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:06:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:08:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:10:025None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:12:040None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:14:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:16:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:18:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:20:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:22:041None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:24:055None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:26:037None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:28:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:30:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:32:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:34:064None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:35:100NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:41:36:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:38:027None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:40:037None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:40:163NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:41:40:164NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:41:40:164NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:41:42:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:44:062None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:46:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:48:035None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:50:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:52:055None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:54:072None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:56:091None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:41:58:055None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:00:060None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:00:901NoneAI Synchronization took 26.0729ms at frame 9827 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:42:02:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:04:056None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:06:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:08:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:10:043None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:12:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:14:053None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:16:070None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:18:074None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:20:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:22:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:23:672Framework AI UI SteamIncorrect tooltip anchor: Anchor:NULL - Mode:Right_Center (/WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item049/RansackPin/Body/RansackPicto|UITooltip)

Amplitude.Mercury.UI.Tooltips.MercuryTooltipWindow+AnchorDescription:.ctor(System.Reflection.RuntimeParameterInfo)

23:42:24:056None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:26:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:28:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:30:125None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:32:066None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:34:084None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:36:073None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:38:088None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:40:072None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:42:071None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:44:099None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:46:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:48:072None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:50:083None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:52:084None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:54:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:56:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:42:58:074None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:00:074None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:02:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:04:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:06:080None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:08:095None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:10:093None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:12:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:14:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:16:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:18:076None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:20:081None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:22:078None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:24:098None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:26:087None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:28:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:30:104None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:32:112None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:34:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:36:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:38:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:40:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:42:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:44:125None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:44:290NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:43:46:101None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:48:093None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:50:112None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:52:118None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:54:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:56:147None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:43:58:119None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:00:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:02:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:04:110None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:06:068None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:08:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:10:121None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:12:102None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:14:157None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:16:160None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:18:104None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:19:562NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:44:19:570None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:44:19:570NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:44:19:572NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:44:19:940NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:19:940NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:19:940NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:22:037NoneAI Synchronization took 22.0757ms at frame 10279 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:44:22:445None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4096 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:44:22:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:23:086None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:23:276None[Empire 2] The task 3572:Build Outpost Creation on [89, 28] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:23:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:23:934None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:24:236None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:24:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:24:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4113 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:44:24:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:25:295None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:25:638None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:26:093None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:26:473None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:26:579NoneAI Synchronization took 21.2953ms at frame 10493 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:44:26:910None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:27:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:27:648None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:27:713NonePresentation Battle 4114: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:714NonePresentation Battle 4114: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=4113. (initialActionType: AdditionalParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:719NonePresentation Battle 4114: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:719NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:721NoneRestorePresentationBattlePreview created ticket #56940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:722NonePresentation Battle 4114: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=3251, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:722None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3251 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:722None[Preview] PresentationArmy LandUnit_Era0_Common_Bears #3251 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:723NonePresentation Battle 4114: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=1461, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:723None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:723None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:724NonePresentation Battle 4114: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=4113, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:724None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:724None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:27:724NonePresentation Battle 4114: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:725NonePresentation Battle 4114: Execute action[7]: ReportDeploymentZone. EmpireIndex=77, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:726NonePresentation Battle 4114: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:726NonePresentation Battle 4114: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:726NonePresentation Battle 4114: Execute action[10]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:27:730NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:44:27:734NoneAI Synchronization took 22.8193ms at frame 10526 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:44:27:756NoneRequestRestoreAsyncOperation_Completed for ticket #56940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:44:27:756NoneRestorePresentationBattlePreview skipped due to ended battle #4114

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:44:27:756NoneRequestAsyncOperation_Dismissed for ticket #56940.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:44:28:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:28:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:28:425NoneAI Synchronization took 23.0404ms at frame 10535 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:44:28:664NonePresentation Battle 4114: Execute action[11]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:28:664NonePresentation Battle 4114: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:28:664NonePresentation Battle 4114: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:28:664NonePresentation Battle 4114: Execute action[14]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665NoneReleasePresentationBattlePreview attacker #3251, defender #1461

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665NoneHidePresentationBattlePreview attacker #3251, defender #1461

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:665None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:44:28:742None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:29:129None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:29:354None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:44:31:125None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:33:106None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:35:149None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:37:142None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:39:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:41:150None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:43:126None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:45:148None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:47:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:49:134None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:51:133None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:53:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:55:128None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:57:137None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:44:59:183None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:01:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:03:163None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:05:160None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:07:139None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:09:137None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:11:189None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:13:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:15:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:17:180None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:19:138None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:21:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:23:193None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:25:160None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:27:172None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:29:169None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:31:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:33:181None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:35:130None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:37:190None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:39:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:41:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:43:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:45:231None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:47:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:49:179None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:51:208None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:53:194None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:55:187None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:57:195None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:45:59:202None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:01:184None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:03:040NoneAI Synchronization took 20.6392ms at frame 10732 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:03:667NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:46:03:669NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:46:03:677None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4160 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:03:677NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:46:03:698NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:03:698NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:03:699NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:06:729None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:06:886None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4165 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:06:990NoneAI Synchronization took 20.99ms at frame 10788 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:07:396None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:07:467NoneAI Synchronization took 20.9308ms at frame 10810 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:07:852None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:07:950NoneAI Synchronization took 22.7372ms at frame 10838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:08:325None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:08:379NoneAI Synchronization took 21.5925ms at frame 10849 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:08:717None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:09:104None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:09:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:09:690None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:09:903None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:10:117None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:10:226None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #4172 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:10:320None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:10:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:10:730None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:11:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:11:088NonePresentation Battle 4174: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:088NonePresentation Battle 4174: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:088NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:101NoneRestorePresentationBattlePreview created ticket #57558.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:101NonePresentation Battle 4174: Execute action[2]: ParticipantJoined. EmpireIndex=2, Guid=2256, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:101None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:101None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:11:101None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #2256 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:102NonePresentation Battle 4174: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=4181, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:102NonePresentation Battle 4174: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=3763, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:103None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:103None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3763 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:11:103None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3763 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:46:11:103NonePresentation Battle 4174: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=1022, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:103NonePresentation Battle 4174: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=4176, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:104NonePresentation Battle 4174: Execute action[7]: StartSiege. EmpireIndex=2. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:104NonePresentation Battle 4174: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:132NoneRequestRestoreAsyncOperation_Completed for ticket #57558.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:46:11:133NoneRestorePresentationBattlePreview skipped due to ended battle #4174

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:46:11:133NoneRequestAsyncOperation_Dismissed for ticket #57558.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:46:11:345None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:11:493NonePresentation Battle 4174: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:494NonePresentation Battle 4174: Execute action[9]: ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:506NonePresentation Battle 4174: Execute action[10]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:506NonePresentation Battle 4174: Execute action[11]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:507NonePresentation Battle 4174: Execute action[12]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:46:11:667None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:12:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:12:381None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:12:744None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:13:127None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:13:499None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:13:883None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:15:912None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:15:967NoneAI Synchronization took 20.6261ms at frame 11024 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:16:336None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:18:313None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:20:333None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:22:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:22:967None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:46:24:333None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:26:319None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:28:373None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:28:432NoneAI Synchronization took 21.0899ms at frame 11060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:46:30:324None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:32:336None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:34:344None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:36:315None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:38:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:40:334None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:42:362None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:44:347None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:46:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:48:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:50:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:52:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:54:373None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:56:361None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:46:58:353None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:00:359None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:02:358None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:04:370None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:06:340None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:08:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:10:380None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:12:359None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:14:360None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:16:369None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:18:345None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:20:342None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:22:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:24:355None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:26:373None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:28:370None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:30:347None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:32:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:34:357None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:36:351None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:38:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:40:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:42:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:44:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:46:376None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:48:363None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:50:377None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:52:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:54:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:56:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:47:58:361None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:00:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:02:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:04:376None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:06:358None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:08:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:10:373None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:12:372None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:14:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:16:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:18:387None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:20:368None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:22:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:24:385None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:26:365None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:28:383None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:30:391None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:32:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:34:404None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:36:380None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:38:436None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:40:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:42:392None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:44:398None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:46:406None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:48:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:50:404None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:52:414None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:54:414None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:56:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:48:58:419None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:00:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:02:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:04:434None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:06:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:08:411None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:10:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:12:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:14:402None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:16:427None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:18:396None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:20:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:22:407None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:24:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:26:845None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:28:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:29:037NoneAI Synchronization took 69.4347ms at frame 11357 (entities created: 0 deleted: 0 synchronized: 1 last entity synchronized: 297 snapshots: 'skipped').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:49:31:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:31:066NoneThe AI decision process took 1.0 seconds to be executed (0.9 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()

23:49:32:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:34:430None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:36:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:38:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:40:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:42:431None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:44:417None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:46:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:48:428None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:50:417None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:52:430None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:54:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:56:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:49:58:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:00:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:02:423None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:04:443None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:06:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:08:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:10:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:12:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:14:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:16:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:18:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:20:424None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:22:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:24:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:26:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:28:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:30:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:32:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:34:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:36:449None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:38:421None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:40:434None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:42:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:44:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:46:459None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:48:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:50:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:51:514NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:50:51:520NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:50:51:520NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:50:52:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:54:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:56:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:50:58:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:00:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:02:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:04:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:06:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:08:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:10:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:12:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:14:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:16:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:18:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:20:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:22:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:24:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:26:469None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:28:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:30:449None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:32:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:34:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:36:477None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:38:459None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:40:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:40:669NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:40:685NoneCannot go from [85, 40] to [83, 35] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:51:40:709NoneCreatePresentationBattlePreview attacker #1775, defender #775, ticketnumber #58539.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:40:715NoneRequestAsyncOperation_Completed for ticket #58539.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:51:40:716NonePreparePresentationBattlePreview attacker #1775, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:51:40:716NoneRequestAsyncOperation_Dismissed for ticket #58539.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:51:41:376NoneDisplayPresentationBattlePreview attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:51:41:376None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:41:376None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:51:41:377None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:42:626NoneHidePresentationBattlePreview for ticket #58539 with current ticket #58539.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:51:42:626NoneHidePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:627None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:51:42:628NoneReleasePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:628None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:628None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:42:628None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:51:44:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:46:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:48:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:50:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:52:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:54:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:56:498None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:51:58:482None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:00:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:01:204NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:216NoneCannot go from [85, 40] to [83, 35] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

23:52:01:262NoneCreatePresentationBattlePreview attacker #1775, defender #775, ticketnumber #58647.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:266NoneRequestAsyncOperation_Completed for ticket #58647.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:52:01:266NonePreparePresentationBattlePreview attacker #1775, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:52:01:266NoneRequestAsyncOperation_Dismissed for ticket #58647.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:52:01:890NoneDisplayPresentationBattlePreview attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:01:890None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:02:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:04:094NonePreview Loading completed attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

23:52:04:470None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:06:489None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:08:145NoneKeepPresentationBattlePreviewDefenders for ticket #58647 with current ticket #58647.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:52:08:145NoneLockPresentationBattlePreview attacker #1775, defender #775, battlePreviewId 58647

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:52:08:145NoneHidePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1021 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:08:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:08:476None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:10:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:12:451None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:13:469NonePresentation Battle 4246: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:470NonePresentation Battle 4246: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:471NonePresentation Battle 4246: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1775, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:471None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:13:471None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:13:471None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:13:472NonePresentation Battle 4246: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=775, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:472None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:13:473None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:13:473None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:13:473NonePresentation Battle 4246: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:476NonePresentation Battle 4246: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:492NonePresentation Battle 4246: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:492NonePresentation Battle 4246: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:13:493None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:13:493None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:13:493None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:14:469None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:15:553NonePresentation Battle 4246: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:15:621NoneAI Synchronization took 23.2874ms at frame 11662 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:52:16:255NonePresentation Battle 4246: Execute action[9]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:16:255None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:255None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:255None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:255None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:255None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256NoneReleasePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256NoneHidePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:256None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:52:16:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:18:501None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:20:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:22:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:23:711None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:24:487None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:26:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:28:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:30:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:32:482None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:34:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:36:496None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:38:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:40:500None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:42:504None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:44:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:46:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:48:484None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:50:496None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:52:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:54:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:56:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:58:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:52:59:738NonePresentation Battle 4174: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:59:739NonePresentation Battle 4174: Execute action[14]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:59:740NonePresentation Battle 4174: Execute action[15]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=2256, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:52:59:753None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4190 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:52:59:754NonePresentation Battle 4174: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:00:061None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4189 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:53:00:416None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4188 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:53:00:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:00:740None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4187 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

23:53:01:057NonePresentation Battle 4174: Execute action[16]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=4181, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:057NonePresentation Battle 4174: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:058NonePresentation Battle 4174: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=3763, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:060NonePresentation Battle 4174: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:060NonePresentation Battle 4174: Execute action[18]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1022, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:061NonePresentation Battle 4174: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:061NonePresentation Battle 4174: Execute action[19]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4176, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:01:084NonePresentation Battle 4174: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:391NonePresentation Battle 4174: Execute action[20]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:392NonePresentation Battle 4174: Execute action[21]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:392NonePresentation Battle 4174: Execute action[22]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:392NonePresentation Battle 4174: Execute action[23]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:393NonePresentation Battle 4174: Execute action[24]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:02:509None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:03:059NonePresentation Battle 4174: Execute action[25]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:03:061None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:061None[Preview] PresentationArmy PresentationArmy #3763 of empire 0 #3763 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:061NoneReleasePresentationBattlePreview attacker #2256, defender #1941

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:061None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:061NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:209NoneRestorePresentationBattlePreview created ticket #58889.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:03:210NonePresentation Battle 4174: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:03:212NoneRequestRestoreAsyncOperation_Completed for ticket #58889.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:53:03:212NoneRestorePresentationBattlePreview skipped due to invalid battle #4174

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:53:03:212NoneRequestAsyncOperation_Dismissed for ticket #58889.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:53:03:408NonePresentation Battle 4174: Execute action[26]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:03:409NonePresentation Battle 4174: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:04:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:06:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:08:509None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:10:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:12:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:14:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:16:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:18:511None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:20:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:22:516None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:24:499None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:26:501None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:28:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:30:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:32:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:33:049NonePresentation Battle 4174: Execute action[27]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:33:050NonePresentation Battle 4174: Execute action[27]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:33:050NonePresentation Battle 4174: Execute action[28]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:249NonePresentation Battle 4174: Execute action[29]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:249NonePresentation Battle 4174: Execute action[30]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:249NoneReleasePresentationBattlePreview attacker #2256, defender #1941

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:34:250None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:34:250NonePresentation Battle 4174: Execute action[30]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:251NonePresentation Battle 4174: Execute action[31]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4190, DestTile=[91, 28]/[91, 28] (health=1.00), Defender =4182 (health =0.82). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:252NonePresentation Battle 4174: Execute action[31]: UnitMove. EmpireIndex=2. UnitGuid=4190, DestTile=[91, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:252NonePresentation Battle 4174: Execute action[31]: UnitGoto. EmpireIndex=2. UnitGuid=4190, DestTile=[91, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:252NonePresentation Battle 4174: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:252NonePresentation Battle 4174: Execute action[31]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=1.00), Defender=4182 (health=0.82). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:253NonePresentation Battle 4174: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:34:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:36:320NonePresentation Battle 4174: Execute action[32]: UnitMove. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:321NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:321NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:321NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 27]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:322NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:322NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 26]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:323NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:323NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[88, 26]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:324NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:324NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 27]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:325NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:325NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:326NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:326NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[86, 29]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:327NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:327NonePresentation Battle 4174: Execute action[32]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 30]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:328NonePresentation Battle 4174: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:36:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:38:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:40:503None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:42:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:44:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:45:544NonePresentation Battle 4174: Execute action[33]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4189, DestTile=[89, 29]/[89, 29] (health=0.31), Defender =4182 (health =0.75). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:45:544NonePresentation Battle 4174: Execute action[33]: UnitMove. EmpireIndex=2. UnitGuid=4189, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:45:545NonePresentation Battle 4174: Execute action[33]: UnitGoto. EmpireIndex=2. UnitGuid=4189, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:45:546NonePresentation Battle 4174: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:45:547NonePresentation Battle 4174: Execute action[33]: UnitAttack. EmpireIndex=2. Attacker=4189 (health=0.31), Defender=4182 (health=0.75). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:45:548NonePresentation Battle 4174: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:46:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:47:579NonePresentation Battle 4174: Execute action[34]: UnitMove. EmpireIndex=2. UnitGuid=4188, DestTile=[90, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:47:580NonePresentation Battle 4174: Execute action[34]: UnitGoto. EmpireIndex=2. UnitGuid=4188, DestTile=[90, 28]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:47:581NonePresentation Battle 4174: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:47:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4187 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:53:48:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:50:233NonePresentation Battle 4174: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:50:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:50:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4187 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:53:52:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:54:516None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:56:526None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:58:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:53:59:756NonePresentation Battle 4174: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:756NonePresentation Battle 4174: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:757NonePresentation Battle 4174: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:757NonePresentation Battle 4174: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:757NonePresentation Battle 4174: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:758NonePresentation Battle 4174: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:758NonePresentation Battle 4174: Execute action[42]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:53:59:758NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:53:59:759NonePresentation Battle 4174: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:00:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:02:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:04:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:06:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:08:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:10:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:12:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:14:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:16:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:18:536None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:18:601NonePresentation Battle 4174: Execute action[43]: UnitAttack. EmpireIndex=0. Attacker=4182 (health=0.65), Defender=4189 (health=0.05). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:18:603NonePresentation Battle 4174: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:20:549None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:22:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:24:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:26:539None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:28:364NonePresentation Battle 4174: Execute action[44]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:28:365NonePresentation Battle 4174: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:28:365NonePresentation Battle 4174: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:28:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:30:519None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:32:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:33:100NonePresentation Battle 4174: Execute action[47]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:34:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:36:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:36:836NonePresentation Battle 4174: Execute action[48]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:38:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:40:540None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:40:839NonePresentation Battle 4174: Execute action[49]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:40:839NonePresentation Battle 4174: Execute action[50]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:41:889NonePresentation Battle 4174: Execute action[51]: NewRound. Round=1. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:41:889NonePresentation Battle 4174: Execute action[52]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:41:889NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:54:41:890NonePresentation Battle 4174: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:41:891NonePresentation Battle 4174: Execute action[53]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=1.00), Defender=4182 (health=0.51). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:41:892NonePresentation Battle 4174: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:42:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:44:293NoneCan't find entity 3735 of ongoing task. Fails the task 3577.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:54:44:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:44:663NoneAI Synchronization took 28.1662ms at frame 11981 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:54:44:664NonePresentation Battle 4174: Execute action[54]: UnitAttack. EmpireIndex=2. Attacker=4189 (health=0.00), Defender=4182 (health=0.28). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:44:665NonePresentation Battle 4174: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:44:679None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4283 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:54:45:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:45:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:47:444NonePresentation Battle 4174: Execute action[55]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4188, DestTile=[89, 29]/[89, 29] (health=0.35), Defender =4182 (health =0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:444NonePresentation Battle 4174: Execute action[55]: UnitMove. EmpireIndex=2. UnitGuid=4188, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:444NonePresentation Battle 4174: Execute action[55]: UnitGoto. EmpireIndex=2. UnitGuid=4188, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:445NonePresentation Battle 4174: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:445NonePresentation Battle 4174: Execute action[55]: UnitAttack. EmpireIndex=2. Attacker=4188 (health=0.35), Defender=4182 (health=0.21). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:447NonePresentation Battle 4174: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:47:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:49:429NonePresentation Battle 4174: Execute action[56]: UnitMove. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:430NonePresentation Battle 4174: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 31]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:431NonePresentation Battle 4174: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:431NonePresentation Battle 4174: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:432NonePresentation Battle 4174: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:432NonePresentation Battle 4174: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:432NonePresentation Battle 4174: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:433NonePresentation Battle 4174: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[88, 33]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:433NonePresentation Battle 4174: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:433NonePresentation Battle 4174: Execute action[56]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 32]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:434NonePresentation Battle 4174: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:49:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:51:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:53:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:55:316NonePresentation Battle 4174: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:54:55:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:57:463None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:54:58:718None[ALT] AlterationImpact: attackerWeaponAudioSwitch is unset on Era1_OlmecCivilization_Common_Warriors_01.

Amplitude.Mercury.Animation.AlterationImpact:StartEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:54:59:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:01:464None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:03:470None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:05:360NonePresentation Battle 4174: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:360NonePresentation Battle 4174: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:360NonePresentation Battle 4174: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:360NonePresentation Battle 4174: Execute action[61]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:360NonePresentation Battle 4174: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:362NonePresentation Battle 4174: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:362NonePresentation Battle 4174: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:362NonePresentation Battle 4174: Execute action[65]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:362NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:55:05:363NonePresentation Battle 4174: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:05:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:07:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:09:479None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:11:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:13:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:15:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:17:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:19:478None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:20:454NonePresentation Battle 4174: Execute action[66]: UnitAttack. EmpireIndex=0. Attacker=4182 (health=0.08), Defender=4188 (health=0.12). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:20:456NonePresentation Battle 4174: Execute action[66]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:21:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:23:453None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:25:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:27:475None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:27:710NonePresentation Battle 4174: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:27:711NonePresentation Battle 4174: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:29:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:31:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:33:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:34:049NonePresentation Battle 4174: Execute action[69]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:35:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:37:483None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:39:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:39:786NonePresentation Battle 4174: Execute action[70]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:41:511None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:42:525NonePresentation Battle 4174: Execute action[71]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:43:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:44:341NonePresentation Battle 4174: Execute action[72]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:44:341NonePresentation Battle 4174: Execute action[73]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:074NonePresentation Battle 4174: Execute action[74]: NewRound. Round=2. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:074NonePresentation Battle 4174: Execute action[75]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:074NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:55:45:075NonePresentation Battle 4174: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:444NonePresentation Battle 4174: Execute action[76]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4190, DestTile=[90, 28]/[90, 28] (health=1.00), Defender =4182 (health =0.01). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:444NonePresentation Battle 4174: Execute action[76]: UnitMove. EmpireIndex=2. UnitGuid=4190, DestTile=[90, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:445NonePresentation Battle 4174: Execute action[76]: UnitGoto. EmpireIndex=2. UnitGuid=4190, DestTile=[90, 28]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:446NonePresentation Battle 4174: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:446NonePresentation Battle 4174: Execute action[76]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=1.00), Defender=4182 (health=0.01). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:447NonePresentation Battle 4174: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:45:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:47:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:47:679NonePresentation Battle 4174: Execute action[77]: UnitAttack. EmpireIndex=2. Attacker=4188 (health=0.00), Defender=4182 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:47:679NonePresentation Battle 4174: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:49:458None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:50:394NonePresentation Battle 4174: Execute action[78]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:55:51:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:53:469None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:55:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:57:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:55:59:491None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:01:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:03:499None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:05:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:06:225NonePawnActionReturnPostFight with a dead pawn

Amplitude.Mercury.Presentation.PawnActionReturnPostFight:StartPawnAction()

23:56:06:541NonePresentation Battle 4174: Execute action[79]: UpdateBattleUnits. EmpireIndex=2, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:06:542NonePresentation Battle 4174: Execute action[80]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:06:542NonePresentation Battle 4174: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:06:542NonePresentation Battle 4174: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:07:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:07:559NonePresentation Battle 4174: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:07:559NonePresentation Battle 4174: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:07:559NonePresentation Battle 4174: Execute action[85]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:07:559NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:56:07:560NonePresentation Battle 4174: Execute action[85]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:09:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:11:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:13:482None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:15:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:17:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:19:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:21:496None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:23:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:25:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:27:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:29:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:31:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:33:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:35:484None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:36:835NonePresentation Battle 4174: Execute action[86]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:37:499None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:37:851NonePresentation Battle 4174: Execute action[87]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:38:538NonePresentation Battle 4174: Execute action[88]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:39:217NonePresentation Battle 4174: Execute action[89]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:39:218NonePresentation Battle 4174: Execute action[90]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:39:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:39:920NonePresentation Battle 4174: Execute action[91]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:56:41:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:43:511None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:45:504None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:47:505None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:49:503None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:51:522None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:53:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:53:628NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:56:55:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:57:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:56:58:313NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:56:59:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:01:520None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:03:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:05:509None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:07:508None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:09:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:11:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:13:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:15:521None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:17:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:19:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:21:515None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:23:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:25:520None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:27:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:29:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:31:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:33:519None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:35:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:37:547None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:39:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:40:228NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:57:40:287NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

23:57:40:288NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

23:57:40:288NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

23:57:41:524None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:43:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:45:517None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:47:169NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:57:47:550None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:49:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:51:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:53:549None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:55:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:57:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:57:59:775None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:01:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:03:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:05:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:07:547None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:09:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:11:541None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:13:579None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:15:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:17:542None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:19:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:21:542None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:23:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:24:920NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:58:25:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:27:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:29:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:31:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:33:537None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:35:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:37:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:39:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:41:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:43:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:45:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:47:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:49:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:51:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:53:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:55:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:57:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:58:59:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:01:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:03:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:05:584None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:07:549None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:08:181NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

23:59:09:579None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:11:559None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:13:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:15:042NoneThe NextFactionName ('Civilization_Era2_CelticCivilization') is not the highlighted FactionCard ('Civilization_Era2_AncientGreece'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

Amplitude.Mercury.UI.NextFactionChoicePanel:ShowConfirmation(System.Reflection.RuntimeParameterInfo)

23:59:15:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:17:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:19:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:21:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:23:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:25:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:27:581None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:29:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:31:595None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:33:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:35:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:37:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:37:677NoneThe NextFactionName ('Civilization_Era2_CelticCivilization') is not the highlighted FactionCard ('Civilization_Era2_AncientGreece'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)

Amplitude.Mercury.UI.NextFactionChoicePanel:ShowConfirmation(System.Reflection.RuntimeParameterInfo)

23:59:39:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:926None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:40:927None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.

Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:41:058NoneAI Synchronization took 21.2155ms at frame 12521 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:41:553None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:41:556NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:59:41:558NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

23:59:41:593NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:41:593NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:41:593NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:43:766None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4295 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:43:820NonePresentation Battle 4174: Execute action[92]: NewRound. Round=3. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:43:820NonePresentation Battle 4174: Execute action[93]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:43:820NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:43:821NonePresentation Battle 4174: Execute action[93]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:108None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:44:552NonePresentation Battle 4174: Execute action[94]: UnitMoveAndAttack. EmpireIndex=2. Attacker=4190, DestTile=[89, 29]/[89, 29] (health=1.00), Defender =4184 (health =0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:552NonePresentation Battle 4174: Execute action[94]: UnitMove. EmpireIndex=2. UnitGuid=4190, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:552NonePresentation Battle 4174: Execute action[94]: UnitGoto. EmpireIndex=2. UnitGuid=4190, DestTile=[89, 29]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:553NonePresentation Battle 4174: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:553NonePresentation Battle 4174: Execute action[94]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=1.00), Defender=4184 (health=0.90). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:554NonePresentation Battle 4174: Execute action[94]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:44:641None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:44:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:45:340None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:45:340None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:45:340None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:45:398NonePresentation Battle 4305: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:398NonePresentation Battle 4305: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:398NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:410NoneRestorePresentationBattlePreview created ticket #60799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:411NonePresentation Battle 4305: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=4165, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:411None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:411None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:412NonePresentation Battle 4305: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=778, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:412None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:412None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:412NonePresentation Battle 4305: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:414NonePresentation Battle 4305: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:414NonePresentation Battle 4305: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:414NonePresentation Battle 4305: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:414NonePresentation Battle 4305: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:456NoneRequestRestoreAsyncOperation_Completed for ticket #60799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

23:59:45:456NoneRestorePresentationBattlePreview skipped due to ended battle #4305

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:59:45:456NoneRequestAsyncOperation_Dismissed for ticket #60799.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

23:59:45:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:45:522NonePresentation Battle 4305: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:705NonePresentation Battle 4305: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706NoneReleasePresentationBattlePreview attacker #4165, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706NoneHidePresentationBattlePreview attacker #4165, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:706None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:797NoneCan't find entity 778 of ongoing task. Fails the task 817.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:45:959None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:46:009NoneAI Synchronization took 22.7741ms at frame 12662 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:46:310None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:46:704None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:47:043NonePresentation Battle 4174: Execute action[95]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:47:141None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:47:238NoneAI Synchronization took 23.7639ms at frame 12718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:47:717None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:48:240None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:48:319NoneAI Synchronization took 21.9132ms at frame 12760 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:48:778None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:49:254None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:49:358NoneAI Synchronization took 21.9127ms at frame 12790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:49:757None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:50:211None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:50:292NoneAI Synchronization took 22.2073ms at frame 12810 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:50:576None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:50:685None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:50:741None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

23:59:51:159None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:51:217NoneAI Synchronization took 22.5543ms at frame 12828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

23:59:51:631None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:52:099None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:52:510None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1964 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:52:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:52:575None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1962 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:52:624None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1963 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:52:912None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1965 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:52:912None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1960 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:52:975None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1966 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:53:040None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:53:145None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1967 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:53:260None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1959 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:53:327None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#2, pawnId=1961 OnAttackCompleted while safeguard has not been catched.

Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.RuntimeParameterInfo)

23:59:53:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:54:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:54:528NonePresentation Battle 4174: Execute action[96]: UpdateBattleUnits. EmpireIndex=2, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:54:528NonePresentation Battle 4174: Execute action[97]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:54:693NonePresentation Battle 4174: Execute action[98]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:54:694NonePresentation Battle 4174: Execute action[99]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:54:694NonePresentation Battle 4174: Execute action[100]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:54:695NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

23:59:54:696NonePresentation Battle 4174: Execute action[100]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

23:59:56:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

23:59:57:988None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:00:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:02:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:04:063None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:06:077None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:07:966None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:09:858None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3258 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3258 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3258 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #778 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3377 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:858None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3380 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #2577 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2584 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3641 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2512 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2512 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2512 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4292 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4283 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:859None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4283 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4283 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4165 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2677 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2677 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Nubia #925 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4096 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4113 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:860None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4295 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3607 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3607 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3607 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3735 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3735 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2615 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Animals #3746 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:861None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #1461 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:862None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2681 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #3714 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3714 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3714 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3644 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3634 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_ZhouChina #3194 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_EgyptianKingdom #3707 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3707 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3707 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era1_Hot #3254 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:09:863None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag finished (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:10:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:11:996None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:13:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:16:024None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:17:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:20:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:22:037None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:23:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:26:005None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:28:002None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:30:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:30:526None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3258 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3258 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Archers #3377 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3380 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:526None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3641 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2512 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2512 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #4292 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4283 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4283 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #4085 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #4165 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2677 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:527None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2677 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:528None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:528None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #925 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:528None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:528None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4096 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #4113 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #4295 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3607 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3607 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3735 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3735 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #2615 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2588 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1461 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2681 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3714 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3714 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3644 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #3634 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3194 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3707 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:529None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #3707 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:530None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:30:530None[Preview] PresentationArmy LandUnit_Era1_Common_Spearmen #3254 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:00:31:977None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:33:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:35:978None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:38:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:39:992None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:42:090None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:43:949None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:46:010None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:48:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:50:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:51:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:54:002None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:56:073None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:00:58:010None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:00:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:02:064None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:04:062None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:06:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:08:006None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:10:020None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:12:016None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:14:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:16:042None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:18:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:20:027None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:22:036None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:24:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:26:001None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:27:997None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:30:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:32:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:34:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:36:035None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:38:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:40:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:42:037None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:44:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:46:032None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:48:112None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:50:049None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:52:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:54:031None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:56:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:58:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:01:59:995None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:02:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:04:040None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:06:028None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:08:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:10:040None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:12:042None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:14:038None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:14:761NonePresentation Battle 4174: Execute action[101]: UnitMoveAndAttack. EmpireIndex=0. Attacker=4186, DestTile=[89, 30]/[89, 30] (health=0.90), Defender =4190 (health =0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:761NonePresentation Battle 4174: Execute action[101]: UnitMove. EmpireIndex=0. UnitGuid=4186, DestTile=[89, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:763NonePresentation Battle 4174: Execute action[101]: UnitGoto. EmpireIndex=0. UnitGuid=4186, DestTile=[89, 31]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:764NonePresentation Battle 4174: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:764NonePresentation Battle 4174: Execute action[101]: UnitGoto. EmpireIndex=0. UnitGuid=4186, DestTile=[89, 30]. (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:765NonePresentation Battle 4174: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:766NonePresentation Battle 4174: Execute action[101]: UnitAttack. EmpireIndex=0. Attacker=4186 (health=0.90), Defender=4190 (health=0.55). (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:14:773NonePresentation Battle 4174: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:16:035None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:18:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:20:048None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:22:055None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:24:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:26:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:26:372NonePresentation Battle 4174: Execute action[102]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:26:372NonePresentation Battle 4174: Execute action[103]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:28:053None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:30:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:30:993NonePresentation Battle 4174: Execute action[104]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:31:677NonePresentation Battle 4174: Execute action[105]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:32:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:32:375NonePresentation Battle 4174: Execute action[106]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:32:375NonePresentation Battle 4174: Execute action[107]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:33:059NonePresentation Battle 4174: Execute action[108]: NewRound. Round=4. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:33:059NonePresentation Battle 4174: Execute action[109]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:33:060NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:02:33:061NonePresentation Battle 4174: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:33:061NonePresentation Battle 4174: Execute action[110]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=0.55), Defender=4184 (health=0.71). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:33:062NonePresentation Battle 4174: Execute action[110]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:34:071None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:35:796NonePresentation Battle 4174: Execute action[111]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:36:057None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:37:848NonePresentation Battle 4174: Execute action[112]: UpdateBattleUnits. EmpireIndex=2, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:37:848NonePresentation Battle 4174: Execute action[113]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:38:051None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:38:881NonePresentation Battle 4174: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:38:881NonePresentation Battle 4174: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:38:882NonePresentation Battle 4174: Execute action[116]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:38:882NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:02:38:883NonePresentation Battle 4174: Execute action[116]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:40:081None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:42:060None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:44:056None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:44:701NonePresentation Battle 4174: Execute action[117]: UnitAttack. EmpireIndex=0. Attacker=4186 (health=0.71), Defender=4190 (health=0.10). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:44:703NonePresentation Battle 4174: Execute action[117]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:46:052None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:48:093None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:48:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:50:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:51:109NonePresentation Battle 4174: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:51:110NonePresentation Battle 4174: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:52:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:54:499None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:56:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:57:898NonePresentation Battle 4174: Execute action[120]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:58:487None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:02:58:581NonePresentation Battle 4174: Execute action[121]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:58:932NonePresentation Battle 4174: Execute action[122]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:58:932NonePresentation Battle 4174: Execute action[123]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:59:630NonePresentation Battle 4174: Execute action[124]: NewRound. Round=5. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:59:630NonePresentation Battle 4174: Execute action[125]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:59:630NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:02:59:631NonePresentation Battle 4174: Execute action[125]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:59:982NonePresentation Battle 4174: Execute action[126]: UnitAttack. EmpireIndex=2. Attacker=4190 (health=0.10), Defender=4184 (health=0.48). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:02:59:984NonePresentation Battle 4174: Execute action[126]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:00:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:02:488None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:02:717NonePresentation Battle 4174: Execute action[127]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:03:717NonePresentation Battle 4174: Execute action[128]: UpdateBattleUnits. EmpireIndex=2, unitCount=2 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:03:718NonePresentation Battle 4174: Execute action[129]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:04:385NonePresentation Battle 4174: Execute action[130]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:04:385NonePresentation Battle 4174: Execute action[131]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:04:385NonePresentation Battle 4174: Execute action[132]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:04:385NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:03:04:386NonePresentation Battle 4174: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:04:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:06:493None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:08:490None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:10:489None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:12:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:13:442NonePresentation Battle 4174: Execute action[133]: UnitAttack. EmpireIndex=0. Attacker=4186 (health=0.48), Defender=4190 (health=0.00). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:13:444NonePresentation Battle 4174: Execute action[133]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:14:497None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:16:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:18:500None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:20:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:22:500None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:24:500None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:26:514None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:26:671NonePresentation Battle 4174: Execute action[134]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:26:671NonePresentation Battle 4174: Execute action[135]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:28:513None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:30:512None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:32:506None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:34:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:36:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:38:510None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:40:537None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:40:982NonePresentation Battle 4174: Execute action[136]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:41:333NonePresentation Battle 4174: Execute action[137]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:41:665NonePresentation Battle 4174: Execute action[138]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:41:665NonePresentation Battle 4174: Execute action[139]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:42:349NonePresentation Battle 4174: Execute action[140]: WaitForTurnBegin (initialActionType: WaitForTurnBegin)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:03:42:507None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:44:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:46:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:48:503None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:50:502None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:52:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:54:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:56:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:03:58:583None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:00:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:02:531None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:04:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:06:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:08:520None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:10:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:10:723NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:04:12:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:14:544None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:16:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:18:545None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:20:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:22:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:24:527None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:26:534None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:26:697NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:26:701NoneCreatePresentationBattlePreview attacker #1775, defender #775, ticketnumber #62244.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:26:712NoneCannot go from [84, 36] to [84, 33] - defaulting

Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.RuntimeParameterInfo)

00:04:27:071NoneRequestAsyncOperation_Completed for ticket #62244.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:04:27:071NonePreparePresentationBattlePreview attacker #1775, defender #775, battle #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:04:27:072NoneRequestAsyncOperation_Dismissed for ticket #62244.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:04:27:803NoneDisplayPresentationBattlePreview attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()

00:04:27:803None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:27:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:27:803None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:27:803None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:27:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:27:803None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:28:485None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:30:088NonePreview Loading completed attacker 1775, defender 775

Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()

00:04:30:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:30:786NoneKeepPresentationBattlePreviewDefenders for ticket #62244 with current ticket #62244.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:04:30:786NoneLockPresentationBattlePreview attacker #1775, defender #775, battlePreviewId 62244

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:04:30:786NoneHidePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:04:30:786None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:30:787None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:30:787None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:30:787None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:30:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3736 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:30:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1021 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:30:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #3850 visual status as Hidden (previous visual status: Preview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:30:788None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentPreview)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:32:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:34:554None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:34:579NonePresentation Battle 4337: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:579NonePresentation Battle 4337: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:580NonePresentation Battle 4337: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=1775, Group=Attacker, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:580None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:34:580None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:34:582None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:34:582NonePresentation Battle 4337: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=775, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:582None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:34:582None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #775 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:34:582None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #775 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:34:583NonePresentation Battle 4337: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:585NonePresentation Battle 4337: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:601NonePresentation Battle 4337: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:601NonePresentation Battle 4337: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:34:640NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:04:34:946NonePresentation Battle 4337: Execute action[8]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:36:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:38:212NonePresentation Battle 4337: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:38:212NonePresentation Battle 4337: Execute action[10]: StartDeployment (initialActionType: StartDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:38:212NonePresentation Battle 4337: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=1775, ParticipantGroup=Attacker, unitCount=3 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:38:219NonePresentation Battle 4337: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:38:550None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:39:264NonePresentation Battle 4337: Execute action[12]: ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=775, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:265None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #4338 visual status as Hidden

Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:39:266None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #1775 visual status as Hidden (previous visual status: Deployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:04:39:266NonePresentation Battle 4337: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:269NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 21/PresentationBattleUnit #4339 (LandUnit_Era1_Common_Warriors) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:39:597NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:04:39:949NonePresentation Battle 4337: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:949NonePresentation Battle 4337: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:949NonePresentation Battle 4337: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:949NonePresentation Battle 4337: Execute action[16]: EndUnstack. EmpireIndex=2. (initialActionType: EndUnstack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:39:949NonePresentation Battle 4337: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:40:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:40:630NonePresentation Battle 4337: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:40:632None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:40:632None[Preview] PresentationArmy PresentationArmy #775 of empire 2 #775 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:04:40:633NonePresentation Battle 4337: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:40:633NonePresentation Battle 4337: Execute action[19]: EndDeployment. EmpireIndex=2. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:40:634NonePresentation Battle 4337: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:42:525None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:44:529None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:46:533None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:48:469NonePresentation Battle 4337: Execute action[20]: UnitTeleport. EmpireIndex=0. UnitGuid=4341, DestTile=[83, 33]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:04:48:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:50:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:52:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:54:518None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:56:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:04:58:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:00:543None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:02:530None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:04:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:06:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:08:557None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:10:528None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:12:549None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:14:548None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:16:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:18:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:20:546None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:22:552None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:24:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:26:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:27:342NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:05:28:550None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:30:538None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:32:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:34:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:36:535None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:38:547None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:40:542None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:42:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:44:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:46:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:48:251NonePresentation Battle 4337: Execute action[21]: UnitTeleport. EmpireIndex=0. UnitGuid=4341, DestTile=[85, 34]. (initialActionType: UnitTeleport)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:48:555None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:50:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:50:674NonePresentation Battle 4337: Execute action[22]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:50:675NonePresentation Battle 4337: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:50:676NonePresentation Battle 4337: Execute action[23]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:50:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #1228 visual status as Hidden (previous visual status: OpponentDeployment)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:05:51:942NonePresentation Battle 4337: Execute action[24]: NewRound. Round=0. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:51:943NonePresentation Battle 4337: Execute action[25]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:51:944NoneReleasePresentationBattlePreview attacker #1775, defender #775

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:05:51:944None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:05:51:944None[Preview] PresentationArmy PresentationArmy #775 of empire 2 #775 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:05:51:948NonePresentation Battle 4337: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:05:51:970UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:05:52:561None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:54:565None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:56:600None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:05:58:568None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:00:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:02:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:04:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:05:267NonePresentation Battle 4337: Execute action[26]: UnitMove. EmpireIndex=0. UnitGuid=4340, DestTile=[83, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:05:269NonePresentation Battle 4337: Execute action[26]: UnitGoto. EmpireIndex=0. UnitGuid=4340, DestTile=[83, 34]. (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:05:270NonePresentation Battle 4337: Execute action[26]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:06:558None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:08:572None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:10:124NonePresentation Battle 4337: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:10:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:12:563None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:14:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:16:579None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:18:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:20:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:20:829NonePresentation Battle 4337: Execute action[28]: UnitAttack. EmpireIndex=0. Attacker=4340 (health=1.00), Defender=4338 (health=0.72). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:20:831NonePresentation Battle 4337: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:22:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:24:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:26:570None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:28:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:30:571None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:31:774NonePresentation Battle 4337: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:31:774NonePresentation Battle 4337: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:32:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:34:567None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:36:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:38:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:40:592None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:42:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:44:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:45:915NonePresentation Battle 4337: Execute action[31]: UnitAttack. EmpireIndex=0. Attacker=4339 (health=0.94), Defender=4338 (health=0.30). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:45:917NonePresentation Battle 4337: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:46:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:48:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:50:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:51:106NonePresentation Battle 4337: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:51:106NonePresentation Battle 4337: Execute action[33]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:52:489NonePresentation Battle 4337: Execute action[34]: UnitAttack. EmpireIndex=0. Attacker=4341 (health=0.46), Defender=4338 (health=0.08). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:52:491NonePresentation Battle 4337: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:52:492NonePresentation Battle 4337: Execute action[35]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:06:52:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:54:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:56:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:06:58:602None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:00:165NonePresentation Battle 4337: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:166NonePresentation Battle 4337: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:166NonePresentation Battle 4337: Execute action[38]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:166NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:00:167NonePresentation Battle 4337: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:167NonePresentation Battle 4337: Execute action[39]: UnitAttack. EmpireIndex=2. Attacker=4338 (health=0.00), Defender=4341 (health=0.36). (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:168NonePresentation Battle 4337: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:00:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:01:230NonePresentation Battle 4337: Execute action[40]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:02:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:04:589None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:06:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:08:335NonePresentation Battle 4337: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:335NonePresentation Battle 4337: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:336NonePresentation Battle 4337: Execute action[43]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:336None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4339 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:07:08:336NonePresentation Battle 4337: Execute action[43]: UnitMove. EmpireIndex=0. UnitGuid=4340, DestTile=[84, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:337NonePresentation Battle 4337: Execute action[43]: UnitGoto. EmpireIndex=0. UnitGuid=4340, DestTile=[84, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:337NonePresentation Battle 4337: Execute action[43]: UnitMove. EmpireIndex=0. UnitGuid=4341, DestTile=[84, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:337NonePresentation Battle 4337: Execute action[43]: UnitGoto. EmpireIndex=0. UnitGuid=4341, DestTile=[84, 34]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:338NonePresentation Battle 4337: Execute action[44]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:08:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:09:053NonePresentation Battle 4337: Execute action[45]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:09:054None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:09:054None[Preview] PresentationArmy PresentationArmy #1775 of empire 0 #1775 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:09:061None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #1775 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:09:061NoneCould not find PresentationBattlePreview with armyEntityGUID=1775, targetEntityGUID=775.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:09:061NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:07:10:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:12:616None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:14:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:16:632None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:18:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:20:599None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:22:632None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:24:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:26:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:28:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:30:662None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4367 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:07:30:663NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:07:30:663NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:07:30:972NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:30:972NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:30:972NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:33:053None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #4378 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:07:33:405NonePresentation Battle 4174: Execute action[141]: NewRound. Round=6. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:406NonePresentation Battle 4174: Execute action[142]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:406NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:33:407NonePresentation Battle 4174: Execute action[142]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:407NonePresentation Battle 4174: Execute action[143]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:408NonePresentation Battle 4174: Execute action[144]: UpdateBattleUnits. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:408NonePresentation Battle 4174: Execute action[145]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:33:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:33:685NoneAI Synchronization took 26.271ms at frame 14351 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:07:34:070None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:34:130NonePresentation Battle 4174: Execute action[146]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:34:130NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:34:132NonePresentation Battle 4174: Execute action[146]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:34:494None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:34:666NoneAI Synchronization took 40.7881ms at frame 14407 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:07:35:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:35:397None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:35:739None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:36:092None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:36:419None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4085 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:07:36:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:36:541NoneAI Synchronization took 20.1187ms at frame 14499 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:07:36:855None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:37:367None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:37:508NoneAI Synchronization took 22.3854ms at frame 14535 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:07:37:913None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:38:004NonePresentation Battle 4382: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:005NonePresentation Battle 4382: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:005NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:007NoneRestorePresentationBattlePreview created ticket #63260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:008NonePresentation Battle 4382: Execute action[2]: ParticipantJoined. EmpireIndex=4, Guid=2577, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:008None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:008None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:009NonePresentation Battle 4382: Execute action[3]: ParticipantJoined. EmpireIndex=77, Guid=3746, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:009None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:009None[Preview] PresentationArmy LandUnit_Era0_Common_Deers #3746 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:009NonePresentation Battle 4382: Execute action[4]: ReportDeploymentZone. EmpireIndex=4, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:010NonePresentation Battle 4382: Execute action[5]: ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:010NonePresentation Battle 4382: Execute action[6]: StartConfirmation. EmpireIndex=77 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:316NoneRequestRestoreAsyncOperation_Completed for ticket #63260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:07:38:317NoneRestorePresentationBattlePreview skipped due to ended battle #4382

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:07:38:317NoneRequestAsyncOperation_Dismissed for ticket #63260.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:07:38:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:38:464NoneAI Synchronization took 27.3921ms at frame 14568 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:07:38:621NonePresentation Battle 4382: Execute action[7]: ContenderConfirmed. EmpireIndex=4 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:622NonePresentation Battle 4382: Execute action[8]: ContenderConfirmed. EmpireIndex=77 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:622NonePresentation Battle 4382: Execute action[9]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:622NonePresentation Battle 4382: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:622NonePresentation Battle 4382: Execute action[11]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:07:38:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:622None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:623None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:623NoneReleasePresentationBattlePreview attacker #2577, defender #3746

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:623NoneHidePresentationBattlePreview attacker #2577, defender #3746

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:07:38:623None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:623None[Preview] PresentationArmy LandUnit_Era1_Common_Warriors #2577 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:07:38:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:39:260None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:39:618None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:39:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:42:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:44:004None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:46:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:48:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:50:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:51:956None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:54:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:56:054None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:58:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:07:58:142NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:08:00:015None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:02:014None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:04:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:04:800NonePresentation Battle 4174: Execute action[147]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:05:135NonePresentation Battle 4174: Execute action[148]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:05:470NonePresentation Battle 4174: Execute action[149]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:05:783NonePresentation Battle 4174: Execute action[150]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:05:784NonePresentation Battle 4174: Execute action[151]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:06:815NonePresentation Battle 4174: Execute action[152]: NewRound. Round=7. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:815NonePresentation Battle 4174: Execute action[153]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:815NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:06:816NonePresentation Battle 4174: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:817NonePresentation Battle 4174: Execute action[154]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:817NonePresentation Battle 4174: Execute action[155]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:817NonePresentation Battle 4174: Execute action[156]: UpdateBattleUnits. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:06:817NonePresentation Battle 4174: Execute action[157]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:07:468NonePresentation Battle 4174: Execute action[158]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:07:468NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:07:469NonePresentation Battle 4174: Execute action[158]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:08:010None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:10:027None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:12:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:13:691NonePresentation Battle 4174: Execute action[159]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:14:024NonePresentation Battle 4174: Execute action[160]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:14:033None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:14:377NonePresentation Battle 4174: Execute action[161]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:14:377NonePresentation Battle 4174: Execute action[162]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:039NonePresentation Battle 4174: Execute action[163]: NewRound. Round=8. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:040NonePresentation Battle 4174: Execute action[164]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:040NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:15:041NonePresentation Battle 4174: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:041NonePresentation Battle 4174: Execute action[165]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:372NonePresentation Battle 4174: Execute action[166]: EndEmpireRound. EmpireIndex=2. (initialActionType: EndEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:372NonePresentation Battle 4174: Execute action[167]: UpdateBattleUnits. EmpireIndex=2, unitCount=1 (initialActionType: UpdateBattleUnits)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:15:372NonePresentation Battle 4174: Execute action[168]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:16:039None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:16:075NonePresentation Battle 4174: Execute action[169]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:16:075NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:16:076NonePresentation Battle 4174: Execute action[169]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:18:045None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:20:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:21:814NonePresentation Battle 4174: Execute action[170]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:22:014None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:22:148NonePresentation Battle 4174: Execute action[171]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:22:481NonePresentation Battle 4174: Execute action[172]: UnitEndTurn. EmpireIndex=0. UnitGuid=0. (initialActionType: UnitEndTurn)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:22:481NonePresentation Battle 4174: Execute action[173]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:146NonePresentation Battle 4174: Execute action[174]: NewRound. Round=9. (initialActionType: NewRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:147NonePresentation Battle 4174: Execute action[175]: StartEmpireRound. EmpireIndex=2. (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:148NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:23:148NonePresentation Battle 4174: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:149NonePresentation Battle 4174: Execute action[176]: RoundAcknowledge (initialActionType: RoundAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:159UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/Item003|UIAnimatorComponent)

Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.BattleScreen:Refresh()
Amplitude.UI.Windows.UIContainer:RefreshNow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:08:23:814NonePresentation Battle 4174: Execute action[177]: BattleResult. WinnerGroup=Defender, VictoryType=Attrition (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:814None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_OlmecCivilization #4184 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:08:23:814NonePresentation Battle 4174: Execute action[177]: UnitMove. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:818NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[88, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:818NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 33]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:818NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 30]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[86, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[87, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[88, 26]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 26]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 27]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 28]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=2. UnitGuid=4187, DestTile=[89, 29]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:819NonePresentation Battle 4174: Execute action[177]: UnitMove. EmpireIndex=0. UnitGuid=4183, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:820NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=0. UnitGuid=4183, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:821NonePresentation Battle 4174: Execute action[177]: UnitMove. EmpireIndex=0. UnitGuid=4185, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:822NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=0. UnitGuid=4185, DestTile=[88, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:822NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=0. UnitGuid=4185, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:822NonePresentation Battle 4174: Execute action[177]: UnitMove. EmpireIndex=0. UnitGuid=4186, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:823NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=0. UnitGuid=4186, DestTile=[88, 31]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:823NonePresentation Battle 4174: Execute action[177]: UnitGoto. EmpireIndex=0. UnitGuid=4186, DestTile=[88, 32]. (initialActionType: BattleResult)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:23:823NonePresentation Battle 4174: Execute action[178]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:24:050None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:24:214NoneCan't find entity 2256 of ongoing task. Fails the task 1958.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:24:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:24:500NonePresentation Battle 4174: Execute action[179]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:08:24:500None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:24:501None[Preview] PresentationArmy PresentationArmy #2256 of empire 2 #2256 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:24:506None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #2256 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:08:24:506NoneCould not find PresentationBattlePreview with armyEntityGUID=2256, targetEntityGUID=1941.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:08:24:819None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:25:226None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:25:658None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:26:052None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:26:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:26:788None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:27:161None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:27:553None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:29:540None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:31:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:33:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:35:560None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:37:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:39:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:41:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:43:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:45:578None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:47:577None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:49:562None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:51:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:53:592None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:55:583None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:57:574None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:08:59:566None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:01:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:03:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:05:647None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:07:614None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:09:585None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:11:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:13:576None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:15:575None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:17:564None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:19:593None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:21:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:23:582None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:25:598None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:27:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:29:588None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:31:591None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:33:580None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:35:596None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:37:594None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:39:532None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:41:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:43:610None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:45:612None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:47:604None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:49:586None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:51:605None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:53:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:55:626None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:57:632None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:09:59:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:01:601None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:03:628None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:05:615None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:06:587None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:07:002None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:07:365None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:09:378None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:11:417None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:13:394None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:15:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:17:407None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:19:413None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:21:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:23:413None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:25:405None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:27:371None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:29:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:31:409None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:33:400None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:35:395None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:37:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:39:420None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:41:463None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:43:449None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:45:418None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:47:435None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:49:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:51:443None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:53:419None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:55:425None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:57:445None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:10:59:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:01:426None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:03:416None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:05:447None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:07:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:09:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:11:429None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:13:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:15:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:17:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:19:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:20:397NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:11:20:399NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:11:20:399NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:11:21:441None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:23:443None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:25:431None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:26:144NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:11:27:442None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:29:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:31:466None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:33:456None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:35:425None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:37:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:39:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:41:430None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:43:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:45:440None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:47:438None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:49:433None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:51:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:53:444None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:55:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:57:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:11:59:393None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:01:448None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:02:400NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:12:03:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:05:504None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:07:486None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:09:481None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:11:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:13:451None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:15:452None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:17:477None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:19:455None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:21:472None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:23:517None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:25:463None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:27:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:29:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:31:450None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:33:410None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:35:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:37:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:39:462None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:41:457None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:43:465None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:45:467None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:47:460None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:49:471None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:51:468None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:53:478None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:55:492None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:57:483None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:12:59:474None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:01:491None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:03:480None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:03:958None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:05:942None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:07:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:09:973None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:11:964None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:13:969None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:15:967None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:17:972None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:19:960None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:21:950None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:24:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:25:997None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:28:004None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:30:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:31:971None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:33:981None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:35:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:37:972None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:39:961None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:42:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:44:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:44:285NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:13:45:965None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:48:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:49:988None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:51:981None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:53:982None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:56:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:57:985None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:13:59:995None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:01:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:04:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:06:056None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:08:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:10:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:11:986None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:13:980None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:14:580NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:14:16:016None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:17:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:19:991None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:20:689NoneAI Synchronization took 28.7519ms at frame 15875 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:14:21:933None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:24:031None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:25:987None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:28:007None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:29:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:32:033None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:34:002None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:36:002None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:38:021None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:40:000None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:42:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:43:988None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:46:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:47:999None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:50:017None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:51:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:54:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:56:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:14:58:026None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:00:010None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:02:005None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:04:029None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:06:022None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:08:018None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:10:013None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:12:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:14:030None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:16:038None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:18:023None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:20:012None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:21:540NoneAI Synchronization took 21.09ms at frame 16052 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:21:725None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4445 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:21:725NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!

Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()

00:15:22:067NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:22:067NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:22:067NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:24:147NoneCan't find entity 4283 of ongoing task. Fails the task 3170.

Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:24:523None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:24:817NoneAI Synchronization took 23.1717ms at frame 16108 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:25:113None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AncientGreece #4454 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:25:242None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:25:313NoneAI Synchronization took 20.2642ms at frame 16128 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:25:627None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:26:011None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:26:113NoneAI Synchronization took 22.7577ms at frame 16179 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:26:496None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:26:848None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:27:234None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:27:347None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #4461 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:27:704NonePresentation Battle 4462: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:704NonePresentation Battle 4462: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:704NoneCreatePresentationBattlePreview attacker #0, defender #0

Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:728None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:27:730NoneRestorePresentationBattlePreview created ticket #66122.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:730NonePresentation Battle 4462: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=2584, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:730None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:730None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:731NonePresentation Battle 4462: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=778, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:732None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:732None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:27:732NonePresentation Battle 4462: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:734NonePresentation Battle 4462: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:734NonePresentation Battle 4462: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:734NonePresentation Battle 4462: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:735NonePresentation Battle 4462: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:735NonePresentation Battle 4462: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:27:766NoneRequestRestoreAsyncOperation_Completed for ticket #66122.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)

00:15:27:766NoneRestorePresentationBattlePreview skipped due to ended battle #4462

Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:15:27:766NoneRequestAsyncOperation_Dismissed for ticket #66122.

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)

00:15:27:875NoneAI Synchronization took 34.8591ms at frame 16261 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:28:072None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Temperate #2677 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:28:377None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:28:439NoneAI Synchronization took 22.5703ms at frame 16271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:28:442NonePresentation Battle 4462: Execute action[10]: BattleEnded (initialActionType: BattleEnded)

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag finished (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442NoneReleasePresentationBattlePreview attacker #2584, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:442NoneHidePresentationBattlePreview attacker #2584, defender #778

Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)

00:15:28:443None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:443None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:443None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #2584 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:443None[Preview] PresentationArmy LandUnit_Era1_HarappanCivilization_Runners #778 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)

Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:15:28:863None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:28:962NoneAI Synchronization took 26.7187ms at frame 16292 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:29:177UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Civics_Government02

Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.RuntimeParameterInfo)
Amplitude.UI.UIAbstractShowable:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:InternalRequestShow()
Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty()
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

00:15:29:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:29:325NoneAI Synchronization took 22.893ms at frame 16301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:29:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:29:976None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:30:046NoneAI Synchronization took 20.1614ms at frame 16319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:30:398None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:30:453NoneAI Synchronization took 21.2851ms at frame 16328 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:15:30:801None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:31:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:31:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #3735 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:15:33:232None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:35:255None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:36:435NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:15:36:437NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:15:36:437NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:15:37:230None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:39:219None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:41:263None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:43:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:45:332None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:47:278None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:49:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:51:237None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:53:247None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:55:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:57:253None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:15:59:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:01:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:03:248None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:05:297None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:07:252None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:09:233None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:10:310NoneAI Synchronization took 27.5314ms at frame 16460 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:10:657None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:11:008None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:13:034None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:15:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:17:087None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:19:037None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:19:283NoneAI Synchronization took 23.7536ms at frame 16500 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:16:19:623None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:21:630None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:23:608None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:16:25:603None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:11:999None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:14:078None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:16:065None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:18:042None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:29:857None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:31:852None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:33:836None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:35:835None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:43:009None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:45:006None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:47:003None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:49:033None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:17:53:112NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:17:53:114NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:17:53:114NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:01:823NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.RuntimeParameterInfo)

00:18:01:824NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.RuntimeParameterInfo)

00:18:01:824NoneMissing an override in the effect using the SimulationEventEfect

Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.RuntimeParameterInfo)

00:18:02:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:04:140None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:06:081None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:08:120None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:12:613None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:14:590None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:16:607None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:18:617None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:27:437None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:29:431None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:31:394None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:33:422None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:35:461None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:37:432None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:39:454None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:41:446None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:44:154None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:46:181None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:47:089NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:18:48:160None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:50:171None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:53:046None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:53:992NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:18:55:047None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:57:085None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:18:59:044None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:01:256None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:01:953NoneAI Synchronization took 20.9524ms at frame 16644 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:19:03:228None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:04:146NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:19:05:257None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:07:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:09:313None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:11:304None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:13:287None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:15:267None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:17:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:17:696NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.

Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()

00:19:19:277None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:21:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:23:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:25:274None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:27:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:29:280None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:31:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:33:283None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:35:271None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:37:293None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:39:292None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:41:291None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:43:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:45:262None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:47:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:49:281None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:51:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:53:273None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:55:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:57:329None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:19:59:286None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:01:264None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:03:293None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:05:319None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:07:306None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:09:284None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:11:311None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:13:296None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:15:310None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:17:282None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:19:311None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:21:300None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:23:288None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:24:569None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #4501 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:20:24:604NoneMetadata 'dlc_names' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:20:24:604NoneMetadata 'rmc0' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:20:24:604NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.

Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:20:27:094None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:27:597None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:27:962None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:28:070NoneAI Synchronization took 20.8661ms at frame 16899 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').

Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)

00:20:28:398None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:28:634None[Empire 3] The task 1087:Build Outpost Creation on [49, 52] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.

Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)

00:20:28:834None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:29:198None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:29:450None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era1_Hot #2588 visual status as Hidden (previous visual status: Standard)

Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.RuntimeParameterInfo)

00:20:29:573None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:29:916None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:30:259None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:30:583None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:30:998None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

00:20:31:390None[Empire 6]No suitable tiles found to place construction Extension_Base_Luxury.

Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()

This file is continued in "Diagnostics (2022'08'08 @1923'35''968''')p2.html"...