----- Battle TimeOut. 

 
--- Battle status ---
 
Presentation Battle 9823 with current State ContenderRound ActionType UnitMove.
CurrentActionIndex 90 of 90:
 - [90] UnitMove

 ----------------------------------------------- 
IsWaitingForActionEnd :
 - no action are blocking.
IsContenderRoundFinished :
 - IsWaitingForEndOfRound: False.
 - unit is moving [93, 24] --> [93, 23], index=0.
 -  moving (Setup) for PresentationUnit of PresentationBattleUnit #9872 (LandUnit_Era1_Common_Warriors) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit).
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - FightSequenceInProgress.

 
 --- Choreography --- 
 
[PresentationChoreography] Attacker 9828 choreography did not end correctly:
  Action[0] Ended WaitMoveStart Att 0 [7109.42/7109.42/7109.42/529549]

  Action[1] Ended PrepareToBeCharged Def 0 [7109.42/7109.42/7109.42/529549]

  Action[2] Ended WaitForPawnsAvailability Both 0 [7109.42/7109.42/7109.42/529549]

  Action[3] Ended FaceEnemy Att 0 [7109.42/7109.42/7109.42/529549]

  Action[4] Ended MeleeFightSequence Att 3.15 [7109.42/7109.42/7112.56/529549]
    PawnAction[0-grp(0)] Ended WaitPairReady Both ('PresentationPawn(Clone)' of empire#0) 0 [7109.42/7109.42/7109.42/529549]
    PawnAction[1-grp(0)] Ended MoveAttack Att ('PresentationPawn(Clone)' of empire#0) 0.41 [7109.42/7109.42/7109.83/529549]
    PawnAction[2-grp(0)] Ended LookAt Def () 0.53 [7109.42/7109.42/7109.94/529549]
    PawnAction[3-grp(0)] Ended BlendToCharge Att ('PresentationPawn(Clone)' of empire#0) 0.05 [7109.42/7109.42/7109.47/529549]
    PawnAction[4-grp(0)] Ended WaitChargeInRange Att ('PresentationPawn(Clone)' of empire#0) 0.47 [7109.42/7109.42/7109.88/529549]
    PawnAction[5-grp(0)] Ended TriggerCharge Att ('PresentationPawn(Clone)' of empire#0) 0.11 [7109.42/7109.57/7109.69/529558]
    PawnAction[6-grp(0)] Ended StopRotation Def () 0 [7109.42/7109.57/7109.57/529558]
    PawnAction[7-grp(0)] Ended WaitDeath Def () 0.16 [7109.42/7109.57/7109.73/529558]
    PawnAction[8-grp(0)] Ended MeleePostFight Both ('PresentationPawn(Clone)' of empire#0) 1.25 [7109.42/7109.61/7110.86/529560]
    PawnAction[0-grp(1)] Ended WaitPairReady Both () 0 [7109.42/7109.42/7109.42/529549]
    PawnAction[1-grp(1)] Ended MoveAttack Att () 0.26 [7109.42/7109.42/7109.68/529549]
    PawnAction[2-grp(1)] Ended LookAt Def () 0 [7109.42/7109.42/7109.42/529549]
    PawnAction[3-grp(1)] Ended BlendToCharge Att () 0.05 [7109.42/7109.42/7109.47/529549]
    PawnAction[4-grp(1)] Ended WaitMovementDurationRemaining Att () 0.14 [7109.42/7109.42/7109.56/529549]
    PawnAction[5-grp(1)] Ended TriggerCharge Att () 1.33 [7109.42/7109.45/7110.78/529551]
    PawnAction[6-grp(1)] Ended StopRotation Def () 0 [7109.42/7109.45/7109.45/529551]
    PawnAction[7-grp(1)] Ended WaitDeath Att () 0.26 [7109.42/7109.45/7109.71/529551]
    PawnAction[8-grp(1)] Ended MeleePostFight Both () 0 [7109.42/7109.52/7109.52/529555]
    PawnAction[0-grp(2)] Ended WaitPairReady Both () 0 [7109.54/7109.54/7109.54/529556]
    PawnAction[1-grp(2)] Ended LookAt Def () 0.31 [7109.54/7109.54/7109.85/529556]
    PawnAction[2-grp(2)] Ended BlendToCharge Att () 0.05 [7109.54/7109.54/7109.59/529556]
    PawnAction[3-grp(2)] Ended WaitMovementDurationRemaining Att () 0.05 [7109.54/7109.54/7109.59/529556]
    PawnAction[4-grp(2)] Ended TriggerCharge Att () 1.32 [7109.54/7109.54/7110.86/529556]
    PawnAction[5-grp(2)] Ended StopRotation Def () 0 [7109.54/7109.54/7109.54/529556]
    PawnAction[6-grp(2)] Ended WaitDeath Att () 1.32 [7109.54/7109.54/7110.86/529556]
    PawnAction[7-grp(2)] Ended MeleePostFight Both () 0 [7109.54/7109.96/7109.96/529581]
    PawnAction[0-grp(3)] Ended WaitPairReady Both ('PresentationPawn(Clone)' of empire#0) 0 [7110.02/7110.02/7110.02/529585]
    PawnAction[1-grp(3)] Ended MoveAttack Att ('PresentationPawn(Clone)' of empire#0) 0.2 [7110.02/7110.02/7110.22/529585]
    PawnAction[2-grp(3)] Ended LookAt Def () 0.29 [7110.02/7110.02/7110.32/529585]
    PawnAction[3-grp(3)] Ended BlendToCharge Att ('PresentationPawn(Clone)' of empire#0) 0.05 [7110.02/7110.02/7110.08/529585]
    PawnAction[4-grp(3)] Ended WaitChargeInRange Att ('PresentationPawn(Clone)' of empire#0) 0.24 [7110.02/7110.02/7110.27/529585]
    PawnAction[5-grp(3)] Ended TriggerCharge Att ('PresentationPawn(Clone)' of empire#0) 0.1 [7110.02/7110.09/7110.18/529589]
    PawnAction[6-grp(3)] Ended StopRotation Def () 0 [7110.02/7110.09/7110.09/529589]
    PawnAction[7-grp(3)] Ended WaitDeath Def () 0.14 [7110.02/7110.09/7110.23/529589]
    PawnAction[8-grp(3)] Ended MeleePostFight Both ('PresentationPawn(Clone)' of empire#0) 1.08 [7110.02/7110.12/7111.2/529591]

  Action[5] Running MeleePostFightSequence Att 16.38 [7109.42/7110.01/7126.39/529584]
    PawnAction[0-grp(-1)] Running ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 15.01 [7110.46/7110.46/7125.47/529612]
    PawnAction[1-grp(-1)] Running ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 15.01 [7110.46/7110.46/7125.47/529612]
    PawnAction[2-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.12 [7110.46/7110.46/7111.58/529612]
    PawnAction[3-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.17 [7110.46/7110.46/7111.64/529612]
    PawnAction[4-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.47 [7110.46/7110.46/7111.93/529612]
    PawnAction[5-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 2 [7110.46/7110.46/7112.46/529612]
    PawnAction[6-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 2.09 [7110.46/7110.46/7112.56/529612]
    PawnAction[7-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 2.04 [7110.46/7110.48/7112.52/529613]
    PawnAction[8-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.12 [7110.46/7110.48/7111.6/529613]
    PawnAction[9-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.47 [7110.46/7110.48/7111.95/529613]
    PawnAction[10-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 2 [7110.46/7110.48/7112.48/529613]
    PawnAction[11-grp(-1)] Running ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 15.01 [7110.46/7110.48/7125.49/529613]
    PawnAction[12-grp(-1)] Ended ReturnPostFight Att ('PresentationPawn(Clone)' of empire#0) 1.17 [7110.46/7110.48/7111.65/529613]


 ----------------------------------------------- 
IsWaitingForActionEnd :
 - no action are blocking.
IsContenderRoundFinished :
 - IsWaitingForEndOfRound: False.
 - unit is moving [93, 24] --> [93, 23], index=0.
 -  moving (Setup) for PresentationUnit of PresentationBattleUnit #9872 (LandUnit_Era1_Common_Warriors) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit).
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #9) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - fighting (Pending) 'PresentationPawn(Clone)' of empire#0.
 - FightSequenceInProgress.

 ----------------------------------------------- 
PresentationUnitsFightDatas :
AttackerBattleUnit: PresentationBattleUnit #9828 (LandUnit_Era1_Common_Warriors) of empire #0 (Amplitude.Mercury.Presentation.PresentationBattleUnit)
AttackerPawnsToKillInitial: 2
DefenderPawnsToKillInitial: 2
AttackersToKillRemaining: 0
DefendersToKillRemaining: 0
AttackersAliveCount: 7
DefendersAliveCount: 0
