----- Battle Reload. 

 
--- Battle status ---
 
Presentation Battle 14281 with current State ContenderRound ActionType RoundAcknowledge.
CurrentActionIndex 31 of 38:
 - [31] RoundAcknowledge
 - [32] UpdateBattleUnitsLockingOrderIndex
 - [33] UpdateBattleUnitsLockingOrderIndex
 - [34] UpdateBattleUnitsLockingOrderIndex
 - [35] UpdateBattleUnitsLockingOrderIndex
 - [36] UpdateBattleUnitsLockingOrderIndex
 - [37] StartEmpireRound
 - [38] UnitAttack

 ----------------------------------------------- 
IsWaitingForActionEnd :
 - ContenderRound not finished.
IsContenderRoundFinished :
 - IsWaitingForEndOfRound: True.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
 - animation fsm (Amplitude.Mercury.Presentation.MovementAnimationStateMachine step #3) running for 'PresentationPawn(Clone)' of empire#0.
 - animation fsm running for 'PresentationPawn(Clone)' of empire#0.
 - facing (True/False) 'PresentationPawn(Clone)' of empire#0.
