Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
00:48:58:886STACKStarting the application, version is V0.1.23 S0 ALPHA-Public (64-bit)...
Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACKRunning 64-bit mode...
Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACKGame directory is "C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2".
Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACK[Steam] Available game languages are 'english', current game language is 'english'.
Amplitude.Unity.Framework.Application+c__Iterator2E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACK[Steam] Steam user id is '0x011000010395d34e'.
Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACK[Steam] Steam user name is 'Emperor Palanquin'.
Amplitude.Unity.Framework.Application+c__Iterator2F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACKLoading registry file 'C:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACKRegistry file 'C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Registry.xml' does not exist.
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:58:888STACKLoading registry file 'C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Users\60150606\Registry.xml'...
Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:LoadRegistry() Amplitude.Unity.Framework.Application+c__Iterator26:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator29:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKInitializing the Wwise sound engine...
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKSound engine initialized.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK4 audio modules have been loaded.
Amplitude.Unity.Audio.AudioManager+c__Iterator18:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKPlaying with 1 downloadable content(s): Collector Edition.
DownloadableContentManager+c__Iterator20:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKHello 'Emperor Palanquin'!
Amplitude.Unity.Steam.SteamManager+c__Iterator83:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKChanging display settings to 1920x1080, 60Hz...
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator87:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK... skipped change because resolution remains the same.
Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings() Amplitude.Unity.Video.VideoManager+c__Iterator87:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACKSetting the general quality level to '5'.
Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo) Amplitude.Unity.Video.VideoManager+c__Iterator87:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK[ANGL] Loading ANGL Plugin (Version 0.2)
ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK[ANGL] ANGL Diagnostics binded (File::0)
ANGL:LogCallBackFunction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:ANGL_InitPlugin(System.Reflection.ParameterInfo) ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK[ANGL] Binding DotNetCoTaskAllocator (File:F:\GIT\Space2\Research and Development\Unity Projects\Prog\ANGL\include\angl\ANGLAlloc.h:52)
ANGL:LogCallBackFunction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:ANGL_BindCoTaskAllocator(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:BindPluginAllocators() ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:021STACK[ANGL] Binding DotNetHeapAllocator (File:F:\GIT\Space2\Research and Development\Unity Projects\Prog\ANGL\include\angl\ANGLAlloc.h:96)
ANGL:LogCallBackFunction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:ANGL_BindHeapAllocator(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:BindPluginAllocators() ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:022STACK[ANGL] ANGL Options binded (File:F:\GIT\Space2\Research and Development\Unity Projects\Prog\ANGL\include\angl\ANGLOptions.h:34)
ANGL:LogCallBackFunction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:ANGL_BindOptionFunction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ANGL:BindPluginOptionFunction() ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:022STACK[ANGL] Bind Rendering Events
ANGLRendering:Bind() ANGL:Load() ANGL+c__Iterator8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:174STACKCurrent game language is 'english'.
Amplitude.Unity.Localization.LocalizationManager+c__Iterator6C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:174STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%Dummy_CraversQuest-Chapter3 - Religious' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator6C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:174STACKBinding service IGPUColorEvolutionService with context AllwaysActivatedCamera with true type GPUColorEvolutionManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GPUColorEvolutionManager+c__Iterator452:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:179STACKAI folder path: C:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/
AIManager+c__Iterator1B:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:296STACKError message modal is enabled.
GuiManager+c__Iterator312:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:296STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%PlanetAnomalyTitle' was already registered for the same revision number #1.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Localization.LocalizationDatatableElement]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Localization.LocalizationManager+c__Iterator6C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:317STACKThe audio manager is ready.
Amplitude.Unity.Audio.AudioManager+c__Iterator19:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:317STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
Amplitude.Unity.Runtime.RuntimeManager+c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:317STACKLoading runtime module 'Endless Space 2'...
Amplitude.Unity.Runtime.Runtime+c__Iterator75:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:317STACKLoading runtime registry files...
Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:ReloadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application+ c__Iterator2A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:341STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:351STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:361STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:373STACKLoading plugin files for database of type 'SpecialNodeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:386STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:609STACKLoading plugin files for database of type 'EntityActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:627STACKLoading plugin files for database of type 'DiplomaticRelationState'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:632STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:817STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:822STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:833STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:48:59:841STACKLoading plugin files for database of type 'ContractStubDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:083STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:083STACKThe database of type 'Amplitude.Unity.Simulation.SimulationDescriptor' has overriden an element because its key name 'BattleEffectWeaponStrategic5' was already registered for the same revision number #2.
Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Simulation.SimulationDescriptor]:AddElement(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Datatable`1[Amplitude.Unity.Simulation.SimulationDescriptor]:LoadFromFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Simulation.SimulationDescriptor]:LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Database`1[Amplitude.Unity.Simulation.SimulationDescriptor]:Amplitude.Unity.Framework.IDatabaseControl.LoadFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Databases:LoadDatabase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:096STACKLoading plugin files for database of type 'ResourceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:111STACKLoading plugin files for database of type 'PlanetReserveDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:115STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:120STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:136STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:153STACKLoading plugin files for database of type 'PopulationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:169STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:186STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:214STACKLoading plugin files for database of type 'PopulationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:222STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:236STACKLoading plugin files for database of type 'PopulationStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:253STACKLoading plugin files for database of type 'ResourceDepositDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:269STACKLoading plugin files for database of type 'AnomalyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:320STACKLoading plugin files for database of type 'ShipDesignDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:329STACKLoading plugin files for database of type 'ShipRoleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:471STACKLoading plugin files for database of type 'HullDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:565STACKLoading plugin files for database of type 'ModuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:571STACKLoading plugin files for database of type 'MedalDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:577STACKLoading plugin files for database of type 'RankDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:586STACKLoading plugin files for database of type 'RankPatternDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:602STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:620STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:880STACKLoading plugin files for database of type 'ConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:00:989STACKLoading plugin files for database of type 'IndustryConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:002STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:019STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:036STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:052STACKLoading plugin files for database of type 'RecipeSlotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:069STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:193STACKLoading plugin files for database of type 'ScienceConstructibleElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:213STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:713STACKLoading plugin files for database of type 'UnlockDatatableElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:728STACKLoading plugin files for database of type 'CostReduction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:744STACKLoading plugin files for database of type 'ResourceConverterDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:760STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:776STACKLoading plugin files for database of type 'BailiffDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:794STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:810STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:01:826STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:261STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:407STACKLoading plugin files for database of type 'AllianceGuiElement'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:423STACKLoading plugin files for database of type 'GuiSorter'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:438STACKLoading plugin files for database of type 'GuiResourcePropertySet'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:506STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:521STACKLoading plugin files for database of type 'GuiHighlightDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:537STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:554STACKLoading plugin files for database of type 'GuiCursor'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:570STACKLoading plugin files for database of type 'MouseCursorRule'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:593STACKCursorManager.LoadMouseRules
CursorManager:LoadMouseRules() CursorManager:Update()
00:49:02:593STACKCursorManager.LoadMouseRules success with 13 rules
CursorManager:LoadMouseRules() CursorManager:Update()
00:49:02:593STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:602STACKLoading plugin files for database of type 'Palette'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:630STACKLoading plugin files for database of type 'FactionTrait'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:636STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:652STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:669STACKLoading plugin files for database of type 'PersonalityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:687STACKLoading plugin files for database of type 'Faction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:702STACKLoading plugin files for database of type 'MajorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:719STACKLoading plugin files for database of type 'MinorFaction'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:900STACKLoading plugin files for database of type 'EncounterArenaDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:916STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:924STACKLoading plugin files for database of type 'EncounterEntityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:959STACKLoading plugin files for database of type 'EncounterPlayDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:969STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:02:986STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:003STACKLoading plugin files for database of type 'EncounterFormationDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:019STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:036STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:053STACKLoading plugin files for database of type 'SalvoDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:083STACKLoading plugin files for database of type 'BattleActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:089STACKLoading plugin files for database of type 'RealizationEventDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:173STACKLoading plugin files for database of type 'BattleEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:682STACKLoading plugin files for database of type 'CameraShotDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:692STACKLoading plugin files for database of type 'PoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:703STACKLoading plugin files for database of type 'GovernmentDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:733STACKLoading plugin files for database of type 'LawDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:744STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:755STACKLoading plugin files for database of type 'ElectionProcessDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:769STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:786STACKLoading plugin files for database of type 'ElectionActionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:802STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:819STACKLoading plugin files for database of type 'HeroAffinityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:836STACKLoading plugin files for database of type 'HeroClassDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:852STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:892STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:910STACKLoading plugin files for database of type 'HeroSkillDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:914STACKLoading plugin files for database of type 'HeroMasteryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:921STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:952STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:03:961STACKLoading plugin files for database of type 'HeroDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:05:854STACKLoading plugin files for database of type 'QuestDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:05:861STACKLoading plugin files for database of type 'QuestEffectDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:05:877STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:05:901STACKLoading plugin files for database of type 'Droplist'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:597STACKLoading plugin files for database of type 'TutorialDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:608STACKLoading plugin files for database of type 'VictoryConditionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:621STACKLoading plugin files for database of type 'GameStatisticDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:628STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:654STACKLoading plugin files for database of type 'CuriosityDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:664STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:676STACKLoading plugin files for database of type 'GameSettingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:685STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:703STACKLoading plugin files for database of type 'TradingCompanyDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:719STACKLoading plugin files for database of type 'TradableCategoryDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:738STACKLoading plugin files for database of type 'TradableDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:752STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:769STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:795STACKLoading plugin files for database of type 'MinorStateDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:802STACKLoading plugin files for database of type 'ImprovementListDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:819STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:836STACKLoading plugin files for database of type 'FleetMissionDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:932STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:941STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:953STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:969STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:07:986STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:08:002STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:478STACKSpent 8.6974974 second(s) loading the module plugins.
Amplitude.Unity.Runtime.Runtime+c__Iterator77:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:478STACKRuntime hash key = 'C0099B1268CB876F0845F8D5414F946F'.
Amplitude.Unity.Runtime.Runtime+c__Iterator72:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:478STACKCan't find the element 'TechnologyHull6SlotsTimeLords' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ScienceConstructibleElement:InitializeTechnologyReferences() GuiWrapperProvider:BuildTechnologyRelatedGuiWrappers() GuiWrapperProvider+c__Iterator331:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiWrapperProvider:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACK[Profiling] GuiManager.Load() - Begin
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACK[Profiling] GuiManager.InstantiateWindows() - Begin
Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACK[Profiling] GuiManager.InstantiateWindows() - End (2508 ms)
Amplitude.Unity.Gui.GuiManager:InstantiateWindows() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACK[Profiling] AgeManager.Init() - Begin
AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:479STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:ApplyTemplate() AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACK[Profiling] AgeManager.Init() - End (760 ms)
AgeManager:Init() Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:480STACKLoaded 118 modifier templates
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo) Amplitude.Unity.Runtime.RuntimeManager+ c__Iterator7D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:482STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
00:49:11:482STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
00:49:11:482STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
00:49:11:482STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlToggle:OnResetInteraction() AgeControl:Init() AgeControlToggle:Init() AgeControl:Start()
00:49:11:500STACKRuntimeState_OutGame.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:11:500STACKLoading the outgame view...
OutGameView+c__Iterator4A2:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:LoadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:11:562STACK[Profiling] GuiManager.Load() - End (3375 ms)
Amplitude.Unity.Gui.GuiManager+c__Iterator5C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:11:562STACK[Profiling] GuiManager.LoadGuiWindows() - Begin
Amplitude.Unity.Gui.GuiManager+c__Iterator60:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:108STACKBinding service CameraPreRenderHookHandler with context BattleBackground with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
00:49:12:108STACKBinding service CameraPreRenderHookHandler with context Battle with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake()
00:49:12:108STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator493:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
00:49:12:108STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
00:49:12:108STACKBinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle with true type Amplitude.Unity.Graphics.HxFxSystemManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:49:12:394STACKBinding service IPlanetoidRendererService with context BattleBackground with true type PlanetoidRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager+c__Iterator45A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKBinding service ICircleRendererService with context Battle with true type CircleRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator444:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator493:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded (in 0.0090005 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn Technique Battle, the ancillary service 'CircleRendererManager' has been loaded (in 0.0020002 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:12:394STACKIn HxTechnique - Outgame(Clone) disabling default global shader keyword DEFAULT_RENDERER (push)
GalaxyViewTechnique:PushShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:16:087STACK[Profiling] GuiManager.LoadGuiWindows() - End (3724 ms)
Amplitude.Unity.Gui.GuiManager+c__Iterator60:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:16:087STACKRebuilding the texture atlas...
AgeAtlas:Build() AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo) GuiManager+c__Iterator313:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:052STACKLoading file 'C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Save Files\vodyani.zip'
GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:053STACKA bank that is not loading has been asked to be unloaded.
BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameManager:LoadGame(System.Reflection.ParameterInfo) LoadSaveModalWindow+c__Iterator363:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:247STACKRuntimeState_Lobby.Begin()
RuntimeState:Begin(System.Reflection.ParameterInfo) RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACKThe session has been created; opening the session in 'Single' mode (default)...
RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACKOnSessionChange: Opening.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACKThe session has been opened.
RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:247STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:248STACK[ChatMessage] RECV: l:/sbs/0 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:248STACK[ChatMessage] RECV: l:/_turn/98 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:248STACK[ChatMessage] RECV: l:/sessionname/Emperor Palanquin's game (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:248STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/owner/0 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/version/4296474624 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/sbs/0 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo) RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:249STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/endturnmode/LastPlayer (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/score/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/science/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:250STACK[ChatMessage] RECV: l:/military/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/economy/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/wonder/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/galaxydensity/Random (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/constellationquantity/One (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:251STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/runtimehash/C0099B1268CB876F0845F8D5414F946F (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/owner/0 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:252STACK[ChatMessage] RECV: l:/version/4296474624 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/versionlabel/ALPHA-Public (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
Session:ILobbySlotController.RefreshLobbySlotCount(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: u:/0/1/{{"Index":0,"Revision":1,"Assignation":0,"Faction":"FactionVampirilis","Color":8,"IsLocked":false,"TeamIndex":0,"SteamID":76561198020416334,"ReservedSteamID":76561198020416334}} (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) RuntimeState_Lobby:ReplicateLobbySlot(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:AttributeSlotToUser(System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionOpened() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACKOnSessionChange: Opened.
Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Session:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/runtimehash/C0099B1268CB876F0845F8D5414F946F (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (GameSaveDescriptor).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 0 (clients).
RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACK[ChatMessage] RECV: l:/sbs/0 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) RuntimeState_Lobby:OnSessionCreated() RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo) Amplitude.Unity.Session.SessionManager:CreateSession() RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Amplitude.Unity.Runtime.RuntimeManager:Update()
00:49:21:253STACKSessionState_Opened
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_Opened:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:253STACKSessionState_OpenedAndReady
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:262STACKSessionState_OpenedAndCounting
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:288STACKSessionState_OpenedAndLaunching
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:288STACK!Override Lobby Member Data (true).
SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:288STACKLaunchAsync()
SessionState_OpenedAndLaunching+c__Iterator41D:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:319STACKLaunching the game server...
Session:IGameServerLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator41D:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:320STACKGameServerState_InitializeServer
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:320STACKGameServerState_LaunchGame
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:431STACKWaiting for the ignition of all game ancillaries...
Amplitude.Unity.Game.Game+c__Iterator52:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:431STACKLaunching the game client...
Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator41D:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:432STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo) GameClient:.ctor(System.Reflection.ParameterInfo) Session:IGameClientLauncher.Launch() SessionState_OpenedAndLaunching+c__Iterator41D:MoveNext() Amplitude.Coroutine:Run() SessionState_OpenedAndLaunching:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:433STACKGameClientState_WaitingForServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:433STACKGameClientState_ConnectingToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:507STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) GuiNotificationManager+c__Iterator318:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:21:507STACKSessionState_OpenedAndLaunched
SessionState:Begin(System.Reflection.ParameterInfo) SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:507STACKInitiate connection to server with steamIDRemote: 0x11000010395d34e, steamIDUser: 0x11000010395d34e.
GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:507STACKGot initiate connection response from server.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:21:507STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:750STACKAll game ancillaries have been ignited.
Amplitude.Unity.Game.Game+c__Iterator52:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACKLoading from archive 'C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Save Files\vodyani.zip'...
GameManager+c__Iterator2EE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACK[ChatMessage] RECV: l:/_turn/98 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) GameManager+c__Iterator2EE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACKUsing path to archive: 'C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Save Files\vodyani.zip'
GameManager+c__Iterator2EE:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACKLoading my game...
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACK[ChatMessage] RECV: l:/_turn/98 (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:set_Turn(System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:750STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:751STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:752STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:753STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfScience+c__Iterator1E0:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1B8:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfTheTreasury+c__Iterator213:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
GameManager:RegisterValidator(System.Reflection.ParameterInfo) DepartmentOfEducation+c__Iterator19E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine:RunUntilIsFinished() Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Serialization.XmlSerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Game+ c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:754STACKSuccessfully connected to SteamGameServer.
GameClientState_ConnectingToServer:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:770STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0.0010001 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:770STACKGameClientState_ConnectedToServer
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:770STACKGameClientState_ConnectedToServer.
GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:770STACKGameClientState_LaunchGame
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:770STACKDumping method set to 'Text'.
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:770STACKWaiting for the game server to launch the game...
GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:777STACKThe pathfinding service is ready.
PathfindingManager+c__IteratorC7:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:777STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:777STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:777STACKEmpire index unset. Retrieved #0 from lobby slot.
GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:24:850STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:859STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.001 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:889STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:905STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:925STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:944STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:956STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:24:992STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:005STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:027STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:042STACKThe game ancillary (type of: PopulationMigrationRepositoryManager) has been loaded (in 0.0010001 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:070STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:098STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:112STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:126STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:145STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:157STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:173STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:196STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:208STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:239STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:247STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:257STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:25:281STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:946STACKCan't find the element 'ClassHullSmallCivilianBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionCoreSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionCoreSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:947STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassHullMediumDefenseBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionCoreMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:948STACKCan't find the element 'ClassSectionWeakMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassHullSmallAttackBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionCoreSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionStrongSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:949STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassHullSmallSupportBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionCoreSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionStrongSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionStrongSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakSmallBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassHullMediumAttackBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionCoreMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:950STACKCan't find the element 'ClassSectionWeakMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakMediumBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassHullLargeCarrierBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ShipFactionBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionCoreLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionStrongLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:951STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKCan't find the element 'ClassSectionWeakLargeBalancing' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) SectionDefinition+c__Iterator23A:MoveNext() ShipSection:BuildSimulationObject() ShipSection:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+ c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKCan't find the element 'ShipFactionMinorFactionAdvanced' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKCan't find the element 'ShipFactionMinorFactionAdvanced' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKCan't find the element 'ShipFactionMinorFactionPrimitive' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKCan't find the element 'ShipFactionMinorFactionPrimitive' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() ShipDesign:GetDescriptorsToApplyOnShip() Ship:BindShipDesign(System.Reflection.ParameterInfo) DepartmentOfDefense:ApplyShipDesignToShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ShipDesign:ResetShip() ShipDesign:Load() ShipDesignRepository+c__Iterator125:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#551' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#554' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#557' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#560' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#4448' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:952STACKThe colonized planet 'ColonizedPlanet#2593' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#566' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#3284' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#2198' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#1757' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#905' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#920' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACKThe colonized planet 'ColonizedPlanet#2113' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:953STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator251:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACKThe colonized planet 'ColonizedPlanet#933' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem0' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem0' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem0' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator251:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACKThe colonized planet 'ColonizedPlanet#1319' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:955STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#1649' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#2712' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#2202' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#3900' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#3976' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator251:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACKThe colonized planet 'ColonizedPlanet#2339' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:956STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#2335' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.
PopulationPoliticalEventDefinition+c__Iterator251:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ExploitedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ExploitedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#2726' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#2943' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#4006' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#4050' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:957STACKThe colonized planet 'ColonizedPlanet#4604' already contains PlanetImprovements. Loading anyway.
ColonizedPlanet:Load(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadPlanets() ColonizedStarSystem:Load() ColonizedStarSystemRepository+c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo) ColonizedStarSystem:UpdateLevel() ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo) ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:LoadImprovements() ColonizedStarSystem:Load() ColonizedStarSystemRepository+ c__Iterator80:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[Game] Empire#0 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:958STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem1' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[Game] Empire#1 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:959STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:960STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) DepartmentOfScience+ c__Iterator1E1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) DepartmentOfScience+ c__Iterator1E1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) DepartmentOfScience+ c__Iterator1E1:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[Game] Empire#2 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:961STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusEmpire2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) MajorEmpire:SetHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:RefreshHappinessStatus() MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfTheInterior+ c__Iterator209:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[Game] Empire#3 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:962STACK[Game] MinorEmpire#0 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[Game] MinorEmpire#1 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[Game] MinorEmpire#2 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[Game] MinorEmpire#3 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[Game] LesserEmpire#0 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[Game] PirateEmpire#0 loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKGame has been loaded.
Game+c__Iterator2EA:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem2' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem4' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) ColonizedStarSystem:LoadGame(System.Reflection.ParameterInfo) ColonizedStarSystemRepository+ c__Iterator81:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKGame created.
GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKLoad AI 'AI0'.
AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKLoad AI plugin: C:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Amplitude.AI.Core.dll
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKAI app domain created
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKAI module 'OpBot' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:963STACKAI module 'Communication' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKAI module 'Debug' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKAI module 'Diagnostics' has been loaded.
AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo) AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKInitialize AI modules communication interfaces.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKInitialize AI modules.
AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACK[AI0] Initialization of AIModule_OpBot
Amplitude.AI.Core.Modules.AIModule_OpBot:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACK[AI0] Initializing of AIScheduler
Amplitude.AI.Core.AIScheduler:Initialize() Amplitude.AI.Core.Modules.AIModule_OpBot:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACK[AI0] Initialization of Communication module.
Amplitude.AI.Core.Modules.Communication:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACK[AI0] Initialization of Diagnostics module.
Amplitude.AI.Core.Modules.Diagnostics:Initialize() Amplitude.AI.Common.IO.ModuleProxy:Initialize() AIModuleController:Initialize(System.Reflection.ParameterInfo) AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:LoadAI(System.Reflection.ParameterInfo) AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACK[Profiling] GuiManager.OnGameCreated() - Begin
Amplitude.Unity.Gui.GuiManager+c__Iterator5F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+ c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:964STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo) Amplitude.Unity.Game.GameManager+c__Iterator55:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:40:965STACKGameServerState_GameLaunchedAndReady
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:965STACKGameClientState_GameLaunched
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:965STACKChanging the active player controller from 'null' to 'Empire#0'.
PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:965STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestVenetians05Small' not found for GuiElement 'TechnologyDefinitionQuestVenetians05'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:965STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestWeaponQuestUE01' not found for GuiElement 'TechnologyDefinitionWeaponQuestUE01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:965STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyScienceQuestUE01' not found for GuiElement 'TechnologyDefinitionScienceQuestUE01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:966STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestModulesStrategic2Era1' not found for GuiElement 'TechnologyDefinitionQuestModulesStrategic2Era1'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:966STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:Reset(System.Reflection.ParameterInfo) AgeModifierSet:ResetModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:ResetAllModifiers(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem:AnimatePulseCircle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyItem:RefreshAnims() TechnologyItem:Refresh() TechnologyGrid:RefreshTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Refresh() Amplitude.Unity.Gui.GuiPanel:RefreshNow() TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:966STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyModulesStrategic1Era2QuestSmall' not found for GuiElement 'TechnologyDefinitionModulesStrategic1Era2Quest'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:966STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyModulesStrategic2Era2QuestSmall' not found for GuiElement 'TechnologyDefinitionModulesStrategic2Era2Quest'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:967STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestVenetians07Small' not found for GuiElement 'TechnologyDefinitionQuestVenetians07'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:967STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestUE01' not found for GuiElement 'TechnologyDefinitionQuestUE01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:967STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyQuestUE01' not found for GuiElement 'TechnologyDefinitionQuestUE02'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:967STACKTexture 'Bitmaps/Atlased/Technologies/TechnologySophonsProbe01Small' not found for GuiElement 'TechnologyDefinitionSophonsProbe01'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:967STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyModulesStrategic2Era2QuestSmall' not found for GuiElement 'TechnologyDefinitionWeaponQuestUE02'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyDefinitionScienceAndExploration5Era2Small' not found for GuiElement 'TechnologyDefinitionScienceAndExploration5Era2'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyDefinitionScienceAndExploration6Era3Small' not found for GuiElement 'TechnologyDefinitionScienceAndExploration6Era3'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyDefinitionArmyAndDefense5Era3Small' not found for GuiElement 'TechnologyDefinitionArmyAndDefense5Era3'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACKTexture 'Bitmaps/Atlased/Technologies/TechnologyDefinitionPopulationAndTrade3Era4Small' not found for GuiElement 'TechnologyDefinitionPopulationAndTrade3Era4'
Amplitude.Unity.Gui.Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Gui:GetTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiTechnology:GetImage(System.Reflection.ParameterInfo) TechnologyItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:BindTechnologyItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyGrid:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EraPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) TechnologyScreen:BindEraPanels() TechnologyScreen:BindInspectedEmpire() TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo) GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACK[PlayerRepository] Player 'Emperor Palanquin' has been registered (Graphical/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACK! [PlayerRepository] Player 'Emperor Palanquin' has been registered (Graphical/Local) on Empire #0.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:968STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:969STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:969STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:969STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:969STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:40:969STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:43:506STACKBinding service CameraPreRenderHookHandler with context Default with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKBinding service CameraPreRenderHookHandler with context GalaxyScanView with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) OutGameView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKUnbinding service CameraPreRenderHookHandler with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKUnbinding service CameraPreRenderHookHandler with context BattleBackground
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKIn Technique Battle, unloading ancillary CircleRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:506STACKUnbinding service ICircleRendererService with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKUnbinding service IPlanetoidRendererService with context BattleBackground
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) PlanetoidRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKIn HxTechnique - Outgame(Clone) enabling default global shader keyword DEFAULT_RENDERER (pop)
GalaxyViewTechnique:PopShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:507STACKUnbinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo) OutGameView:UnloadScene() OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager:Update()
00:49:43:541STACKAudio receiver #0 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:086STACKInitializing the render view technique...
GalaxyView+c__Iterator48E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:087STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo) GalaxyView:Focus(System.Reflection.ParameterInfo) Amplitude.Unity.View.ViewManager+ c__Iterator90:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:087STACKBinding service CameraPreRenderHookHandler with context Battle with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACKBinding service CameraPreRenderHookHandler with context BattleBackground with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACKBinding service CameraPreRenderHookHandler with context ShipDesignReflection with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo) ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACKStripification of 512 triangles. Quad count 256. Compression 0.500
Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:BuildStripificationQuad(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:FillMeshTextureContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:GetMeshStructIndex(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:GetMeshStructIndex(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:087STACKStripification of 12 triangles. Quad count 6. Compression 0.500
Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:BuildStripificationQuad(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:FillMeshTextureContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:GetMeshStructIndex(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:GetMeshStructIndex(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:088STACKBinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle with true type Amplitude.Unity.Graphics.HxFxSystemManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() ExternalViewRenderer:LoadFxSystem() ExternalViewRenderer:Load() ExternalViewRenderer:Start()
00:49:44:124STACKBinding service IInstancingRendererService with context Default with true type InstancingRenderer
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) InstancingRenderer+c__Iterator439:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:124STACKBinding service ICircleRendererService with context Default with true type CircleRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CircleRendererManager+c__Iterator444:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:124STACKBinding service IPlanetoidRendererService with context Default with true type PlanetoidRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager+c__Iterator45A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:125STACKBinding service IQuadRendererService with context Default with true type QuadRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator460:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:125STACKBinding service IPlanetoidRendererService with context Battle with true type PlanetoidRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager+c__Iterator45A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:44:125STACKBinding service IQuadRendererService with context GalaxyScanView with true type QuadRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) QuadRendererManager+c__Iterator460:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKLoading the render view technique...
GalaxyView+c__Iterator48E:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, Load
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded (in 0.0190011 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded (in 0.0020001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, load rendering technique ancillaries LineRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded (in 0.0030002 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded (in 0.0020001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:616STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded (in 0.0110006 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded (in 0.0080004 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded (in 0.0020002 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded (in 1.3960798 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded (in 0.0010001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:45:617STACKIn Technique Default, load rendering technique ancillaries DashRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:46:540STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded (in 0.0450025 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:46:540STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:46:540STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
AgeModifierItem:GetPropertyValue() AgeModifierItem:GetTargetValue() AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo) AgeControl:NotifyChange(System.Reflection.ParameterInfo) AgeControlButton:OnResetInteraction() AgeControl:Init() AgeControl:Start()
00:49:46:548STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded (in 0.9230528 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:46:548STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:498STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded (in 0.0090005 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:498STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:498STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName58'
GalaxyConstellation+c__Iterator487:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'
GalaxyConstellation+c__Iterator487:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'
GalaxyConstellation+c__Iterator487:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded (in 1.8471057 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded (in 0.001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKBinding service IPrimitiveMaskFilterService with context Default with true type PrimitiveMaskComputer
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PrimitiveMaskComputer+c__Iterator45C:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded (in 0.0010001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0.0020001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0.0010001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:499STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded (in 0.001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries PathRenderer
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKStill waiting for service [ICurvedLineRendererService]
PathRenderer+c__Iterator459:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded (in 0.0010001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded (in 0.001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:500STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded (in 0.0020002 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries AtlasManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded (in 0.0420024 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded (in 0.0020001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded (in 0.0030002 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded (in 0 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn HxTechnique(Clone) disabling default global shader keyword DEFAULT_RENDERER (push)
GalaxyViewTechnique:PushShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKIn HxTechnique(Clone) enabling global shader keyword INGAME_RENDERER (push)
GalaxyViewTechnique:PushShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:49:501STACKGameClientState_GameLaunchedAndReady
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:49:579STACK[ChatMessage] RECV: l:/_launching/False (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:49:579STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x395d34e).
RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SendLobbyChatMessage(System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:set_GameInProgress(System.Reflection.ParameterInfo) GameServerState_GameLaunchedAndReady:End(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:49:579STACKGameServerState_Turn_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:49:579STACK[Tribute] Refresh 'DiplomaticTribute: 72.28 EmpireMoney from Empire#3 to Empire#0 for 2 turns.'
DiplomacyManager:NotifyActiveDiplomaticTributeCollectionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DiplomacyManager:UpdateDiplomaticTributes() DiplomacyManager:IDiplomacyControl.OnServerBeginTurn() GameServerState_Turn_Begin+c__Iterator417:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:49:792STACKGameServerState_Turn_AI_Begin
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:52:035STACKCan't find the element 'TechnologyHull6SlotsTimeLords' in database of simulation descriptors.
Amplitude.Unity.Simulation.SimulationDescriptorReference:GetSimulationDescriptorsFromXmlReferences(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ConstructibleElement:get_Descriptors() ConstructibleElement:GetDescriptors() AIManager:FillGainsFromDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:FillGains(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIManager:ComputeGains(System.Reflection.ParameterInfo) RestSegmentMethods+c__Iterator25:MoveNext() Amplitude.AI.Common.Routing.RestSegment+ d__24:MoveNext() UriManager+ c__Iterator51:MoveNext() System.Collections.Generic.List`1[System.Object]:AddEnumerable(System.Reflection.ParameterInfo) System.Collections.Generic.List`1[System.Object]:AddRange(System.Reflection.ParameterInfo) SynchronizationJob:ProcessDefaultRestMessage(System.Reflection.ParameterInfo) SynchronizationJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:52:680STACK[Profiling] GuiManager.OnGameCreated() - End (12587 ms)
Amplitude.Unity.Gui.GuiManager+c__Iterator5F:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:49:55:891STACKCan't found any object for uri '/datatable/constructibles/all/TradingCompanyImprovementEfficiency1'.
AIContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISynchronizationMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:55:891STACK[AI0] Sync job failed because read contract is not valid. ReadContractId=-1, WriteContractId=60, JobType=Amplitude.AI.Core.Snapshots.DatabaseSnapshots.TradingCompanyImprovementSnapshot.
Amplitude.AI.Core.Snapshots.SynchronizationJob:OnSynchronizationContractMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AISynchronizationMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:55:891STACKCan't found any object for uri '/datatable/constructibles/all/TradingCompanyImprovementShip1'.
AIContractController:GetOrRegisterContract(System.Reflection.ParameterInfo) AISynchronizationMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:55:891STACK[AI0] Sync job failed because read contract is not valid. ReadContractId=-1, WriteContractId=60, JobType=Amplitude.AI.Core.Snapshots.DatabaseSnapshots.TradingCompanyImprovementSnapshot.
Amplitude.AI.Core.Snapshots.SynchronizationJob:OnSynchronizationContractMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AISynchronizationMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:027STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:028STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:029STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:029STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:029STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:029STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:029STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:301STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:301STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:302STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:315STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:316STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:316STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:316STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:326STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:326STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:326STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:327STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:359STACK[AI0] AI player state change from Deactivated to Deactivated for empire MajorEmpireSnapshot 0.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:384STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:384STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:384STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:385STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:388STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:388STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:388STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:398STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:398STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:398STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:398STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:441STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:441STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:441STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:441STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:442STACK[AI0] AI player state change from Deactivated to Full for empire MajorEmpireSnapshot 1.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:500STACK[PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #1.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:500STACK! [PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #1.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:500STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:500STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #1.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:500STACK[PopulationEvent] Population event 'PopulationPoliticalEventHappinessStatusStarSystem3' is unique.
PopulationPoliticalEventDefinition+c__Iterator250:MoveNext() PopulationPoliticalEventDefinition+ c__Iterator24F:MoveNext() DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo) ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo) MajorEmpire:Refresh(System.Reflection.ParameterInfo) Empire:UpdateGameModifiers(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:500STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:511STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:511STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:512STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:512STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:513STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:513STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:513STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:513STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:514STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:514STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:514STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:526STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:526STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:527STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:527STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:527STACK[AI0] AI player state change from Deactivated to Full for empire MajorEmpireSnapshot 2.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:598STACK[PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #2.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:598STACK! [PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #2.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:598STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:598STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #2.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:598STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:598STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:599STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:600STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:600STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:600STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:601STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:601STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:601STACK[AI0] Hierarchical state transition WarLost contains a duplicate annotation WarLost.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:601STACK[AI0] Hierarchical state transition WarWon contains a duplicate annotation WarWon.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:602STACK[AI0] Hierarchical state transition WarWinning contains a duplicate annotation WarWinning.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:602STACK[AI0] Hierarchical state transition WarLosing contains a duplicate annotation WarLosing.
Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitions() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:InitializeTransitionsRecursively() Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireAttitude.MajorEmpireDiplomaticAttitude+Context]:Initialize() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorDiplomacyRelationData:Load() Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.DiplomacyData:Initialize() Amplitude.AI.Core.Brain.Strategic.StrategicDataHolder:.ctor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:602STACK[AI0] AI player state change from Deactivated to Full for empire MinorEmpireSnapshot 4.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:602STACK[AI0] AI player state change from Deactivated to Full for empire MinorEmpireSnapshot 5.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:614STACK[AI0] AI player state change from Deactivated to Full for empire MinorEmpireSnapshot 6.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:614STACK[AI0] AI player state change from Deactivated to Full for empire MajorEmpireSnapshot 3.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:SetProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:b__15_0(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:DeserializeResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:OnPlayerInfoMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) SynchronizationJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:57:657STACK[PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #3.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:657STACK! [PlayerRepository] Player '%AIPlayerName' has been unregistered (Headless/Local) from Empire #3.
PlayerRepository:Unregister(System.Reflection.ParameterInfo) MajorEmpire:UnbindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:657STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:658STACK! [PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.
PlayerRepository:Register(System.Reflection.ParameterInfo) MajorEmpire:BindPlayer(System.Reflection.ParameterInfo) GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:49:57:658STACK[AI0] AI player state change from Deactivated to Full for empire MinorEmpireSnapshot 7.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MinorEmpire.AIPlayer_MinorEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:658STACK[AI0] AI player state change from Deactivated to Full for empire LesserEmpireSnapshot 8.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.LesserEmpire.AIPlayer_LesserEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:670STACK[AI0] AI player state change from Deactivated to Full for empire PirateEmpireSnapshot 9.
Amplitude.AI.Core.AIPlayer:SetExecutionMode(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.AIPlayer_PirateEmpire:Initialize(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:57:680STACKOpen archive C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Save Files\vodyani.zip
AILoadRequestMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:58:677STACKGet ai serialization file from archive: 'Endless Space 2/AI/OpBot.xml'.
AILoadRequestMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:58:678STACKClose archive C:\Windows.old\Users\Fr0nt1er\Documents\Endless Space 2\Save Files\vodyani.zip
AILoadRequestMessageRepository:PretreatMessages(System.Reflection.ParameterInfo) AIMessageRepository`1[T]:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:49:58:850STACK[AI0] Deserialize content from file OpBot.xml.
Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:59:260STACK[AI0] AIScheduler initialized
Amplitude.AI.Core.AIScheduler:InitializeAsync()
00:49:59:268STACK[AI0] [MainState] Full Synchronization started on state BeginTurn.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:259STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:259STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:259STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:259STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:259STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:260STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:261STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:17:401STACK[AI0] Sync took 18.1330371 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:401STACK[AI0]
Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:401STACK[AI0] Empire1 : Can't find ContextGuid 565 for BlackboardMessage, so we delete the message
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:FindAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:NewTurnStarted() Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:NewTurnStarted() Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:NewTurnStarted(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:GameSnapshot_OnNewTurnStarted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:420STACK[AI0] Empire2 : Can't find ContextGuid 565 for BlackboardMessage, so we delete the message
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:FindAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:NewTurnStarted() Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:NewTurnStarted() Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:NewTurnStarted(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:GameSnapshot_OnNewTurnStarted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:420STACK[AI0] Empire3 : Can't find ContextGuid 565 for BlackboardMessage, so we delete the message
Amplitude.AI.Core.AIPlayer:ShouldRemoveBlackboardMessage(System.Reflection.ParameterInfo) Amplitude.AI.Core.Collections.Blackboard.Blackboard:FindAll(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayer:NewTurnStarted() Amplitude.AI.Core.AIPlayers.MajorEmpire.AIPlayer_MajorEmpire:NewTurnStarted() Amplitude.AI.Core.Services.Managers.AIPlayerRepositoryManager:NewTurnStarted(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIScheduler:GameSnapshot_OnNewTurnStarted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.GameSnapshot:InvokeNewTurnStartedEvent(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:17:424STACK[AI0] [MainState] Start decision number 1 (state: BeginTurn, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:19:461STACK[AI0] Unassign fleet 4725/1175 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Data.Front:Release() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:GenerateSmartFront() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.GroupSystemsInDefenseZone:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:20:212STACK[AI0] Unassign fleet 3849/1660 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:20:212STACK[AI0] Unassign fleet 3849/1660 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:20:212STACK[AI0] Unassign fleet 3849/1660 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:20:229STACK[AI0] Unassign fleet 4450/1497 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:20:735STACK[AI0] Unassign fleet 4795/2378 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:062STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:062STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:077STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:098STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:135STACK[AI0] Should not happen, please do something smart!!!!
Amplitude.AI.Core.Decision.Resource.ResourceAllocator_StockResource:AllocateResources(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Resource.ResourceAllocator_Resource:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:22:241STACK[AI0] [MainState] Send the AI Signal ReadyToBeginTheTurn
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:22:262STACKEnd of AI begin turn: Running
GameServerState_Turn_AI_Begin+c__Iterator415:MoveNext() Amplitude.Coroutine:Run() GameServerState_Turn_AI_Begin:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:22:280STACKGameClientState_Turn_Begin
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:209STACKGameClientState_Turn_Main
GameClientState:Begin(System.Reflection.ParameterInfo) GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:274STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:274STACK[AI0] Game state: Main.
Amplitude.AI.Core.AIScheduler:SetGameState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.AIModule_OpBot:OnMessageReceived(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:PostToAI(System.Reflection.ParameterInfo) AI:NotifyGameStateChangeIfNecessary() AI:OnGameStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:FiniteStateMachine_StateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:OnStateChange(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:290STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000000, [Empire3], Entity index: 2293
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:381STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:23:459STACK[Empire 1] OrderDisbandShips preprocessor failed: EncounterInProgress
DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:538STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementBuyout1' is already queued in 'Gykon (ColonizedStarSystem#2591)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:538STACK[AI0] TaskFailed Queue constructible Pulvis Production/ 1995
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:538STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:570STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementIndustry3' is already queued in 'Deneb (ColonizedStarSystem#4048)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:570STACK[AI0] TaskFailed Queue constructible Predictive Logistics/ 1990
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:571STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:743STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantityBoughtThisTurn() TradableResource:GetQuantityBoughtThisTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:744STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantitySoldThisTurn() TradableResource:GetQuantitySoldThisTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:744STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantityBoughtLastTurn() TradableResource:GetQuantityBoughtLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:744STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantitySoldLastTurn() TradableResource:GetQuantitySoldLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:745STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_TurnsSinceLastTimeBought() TradableResource:GetTurnsSinceLastTimeBought(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:745STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_TurnsSinceLastTimeSold() TradableResource:GetTurnsSinceLastTimeSold(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:745STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_ChancesToRefill() TradableResource:GetChancesToRefill(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:746STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Quantity() Tradable:GetQuantity(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:746STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_MaximumQuantity() Tradable:GetMaximumQuantity(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:746STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_BaseValue() Tradable:GetBaseValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:746STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Value() Tradable:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:746STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_ValueLastTurn() Tradable:GetValueLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:747STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Lifetime() Tradable:GetLifetime(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:747STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_MaximumLifetime() Tradable:GetMaximumLifetime(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:747STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Demand() Tradable:GetDemand(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:747STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_DemandLastTurn() Tradable:GetDemandLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:787STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantityBoughtThisTurn() TradableResource:GetQuantityBoughtThisTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:787STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantitySoldThisTurn() TradableResource:GetQuantitySoldThisTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantityBoughtLastTurn() TradableResource:GetQuantityBoughtLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_QuantitySoldLastTurn() TradableResource:GetQuantitySoldLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_TurnsSinceLastTimeBought() TradableResource:GetTurnsSinceLastTimeBought(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_TurnsSinceLastTimeSold() TradableResource:GetTurnsSinceLastTimeSold(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) TradableResource:get_ChancesToRefill() TradableResource:GetChancesToRefill(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Quantity() Tradable:GetQuantity(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:788STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_MaximumQuantity() Tradable:GetMaximumQuantity(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:789STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_BaseValue() Tradable:GetBaseValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:789STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Value() Tradable:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:789STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_ValueLastTurn() Tradable:GetValueLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:790STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Lifetime() Tradable:GetLifetime(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:791STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_MaximumLifetime() Tradable:GetMaximumLifetime(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:792STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_Demand() Tradable:GetDemand(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:792STACKThe wrapper simulation object is not initialized or released.
Amplitude.Unity.Simulation.SimulationObjectWrapper:GetPropertyValue(System.Reflection.ParameterInfo) Tradable:get_DemandLastTurn() Tradable:GetDemandLastTurn(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.DynamicValueProvider:GetValue(System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:CalculatePropertyValues(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:SerializeValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.Serialization.JsonSerializerInternalWriter:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:SerializeInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Newtonsoft.Json.JsonSerializer:Serialize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeObjectsInArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseFromStream(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Common.Json.Helper:SerializeResponseToString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:876STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000009, Ticket: 0000000C, [Empire2], ShipsGUID: 5283,3325,3708,3977
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:23:963STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000000A, Ticket: 0000000D, [Empire2], ShipsGUID: 4839,4971,5018,5124,5173,5284
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:142STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000000D, Ticket: 00000010, [Empire2], ShipsGUID: 3708
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator166:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:161STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetTypeTundraColonization' is already queued in 'Farver (ColonizedStarSystem#5381)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:161STACK[AI0] TaskFailed Queue constructible Colonize Tundra/ 2795
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:161STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:242STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000000F, Ticket: 00000013, [Empire3], ShipsGUID: 5019,5285
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:355STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000011, Ticket: 00000015, [Empire3], ShipsGUID: 5285
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator166:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:368STACK[Empire 3] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementDefense1' is already queued in 'Edasir (ColonizedStarSystem#556)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:369STACK[AI0] TaskFailed Queue constructible Impervious Bunkers/ 1505
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:369STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:569STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:24:726STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:939STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:941STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:941STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:942STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:943STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:943STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:943STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:943STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:943STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:944STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:944STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:945STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:945STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:24:945STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:048STACKEntering state ServerEncounterState_Setup
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:048STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:049STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:050STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:051STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:051STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:051STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:052STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:BuildGroups(System.Reflection.ParameterInfo) Encounter:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameClient+c__Iterator3D0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:620STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:621STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:622STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:623STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:688STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:688STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:688STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:688STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play09Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play09Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play09Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play11Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play11Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play11Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play13Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:689STACKCan't find the element 'Play13Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play13Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:BuildAvailablePlays() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play10Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:690STACKCan't find the element 'Play12Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:691STACKCan't find the element 'Play12Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:691STACKCan't find the element 'Play12Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:691STACKCan't find the element 'Play14Variation01' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:691STACKCan't find the element 'Play14Variation02' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:691STACKCan't find the element 'Play14Variation03' in database of 'EncounterPlayDefinition'.
Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterPlayConfigurationDefinition:GetPlayDefinition() EncounterGroup:GetBestFullyAvailablePlay() EncounterGroup:ResetSetupDefaultPlay() EncounterGroup:ResetPlayPrerequisiteContext() GameClient+c__Iterator3E4:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:731STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:755STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:778STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:819STACKEntering state ServerEncounterState_LoadBattle
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:25:956STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:26:868STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:26:992STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:992STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:26:993STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:232STACK[AI0] Sync took 2.7771588 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:27:232STACK[AI0] [MainState] Start decision number 2 (state: Main, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:27:250STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 2833
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] TaskFailed Return to base for upgrade/ 2833
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 2832
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] TaskFailed Return to base for upgrade/ 2832
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] TaskFailed Simple colonization/ 2754
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 1530
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:250STACK[AI0] TaskFailed Return to base for upgrade/ 1530
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:27:422STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000025, [Empire1], Entity index: 2168
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:27:538STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000027, [Empire1], Entity index: 2169
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:27:909STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000029, [Empire2], Entity index: 1781
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:28:463STACK[AI0] Unassign fleet 3849/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:28:463STACK[AI0] Unassign fleet 3849/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:28:463STACK[AI0] Unassign fleet 3849/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:28:463STACK[AI0] Unassign fleet 4450/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:28:609STACK[AI0] Unassign fleet 4795/0 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:ManageFront(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Strategic.Jobs.DefenseZone.TaskForceReleasing:Compute() Amplitude.AI.Core.Intelligence.IntelligenceJob:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:30:017STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000002C, [Empire2], Entity index: 1782
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:129STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000002D, Ticket: 0000002B, [Empire1], context guid: 4004, contruction guid: 4886
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1B0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:129STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:30:164STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementIndustry3' is already queued in 'Deneb (ColonizedStarSystem#4048)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:164STACK[AI0] TaskFailed Queue constructible Predictive Logistics/ 2049
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:165STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:544STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000030, Ticket: 0000002F, [Empire2], ShipGUIDs: 5095 5348 4839 4971 5018 5124 5173 5284 , Position: NodeIndex:36, FleetGUID: 5465
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:544STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:649STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000031, Ticket: 00000030, [Empire2], ShipGUIDs: 5427 5283 3325 3708 3977 , Position: NodeIndex:28, FleetGUID: 5466
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:649STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:799STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetTypeTundraColonization' is already queued in 'Farver (ColonizedStarSystem#5381)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:799STACK[AI0] TaskFailed Queue constructible Colonize Tundra/ 2852
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:799STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:922STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000035, Ticket: 00000035, [Empire3], ShipGUIDs: 5019 5285 , Position: NodeIndex:21, FleetGUID: 5469
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:922STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:979STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000036, Ticket: 00000036, [Empire3], ShipGUIDs: 5020 5096 , Position: NodeIndex:27, FleetGUID: 5470
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:30:979STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:31:069STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000037, Ticket: 00000037, [Empire3], ShipGUIDs: 5020 5096 , Position: NodeIndex:27, FleetGUID: 5471
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:31:069STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:31:149STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000038, Ticket: 00000038, [Empire3], ShipGUIDs: 5019 5285 , Position: NodeIndex:21, FleetGUID: 5472
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:31:149STACKTrying to unregister a GalaxyFleet which wasn't registered.
VisibleGalaxyFleetRepository:Unregister(System.Reflection.ParameterInfo) GalaxyFleet:set_IsVisible(System.Reflection.ParameterInfo) GalaxyFleet:RefreshVisibility() GalaxyFleet+c__Iterator138:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameEntityRepository:Register(System.Reflection.ParameterInfo) DepartmentOfDefense:CreateFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfDefense+ c__Iterator169:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:32:380STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:32:402STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:32:510STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:33:118STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:33:379STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:379STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:380STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:380STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:380STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:381STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:381STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:381STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:381STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:417STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:417STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:417STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:417STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:417STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:418STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:418STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:418STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:418STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:418STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:33:527STACK[AI0] Sync took 1.1540661 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:33:527STACK[AI0] [MainState] Start decision number 3 (state: Main, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:33:912STACKBegin encounter simulation ignition 2656
BattleSimulation+c__Iterator2B6:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:132STACKEnd encounter simulation ignition 2660
BattleSimulation+c__Iterator2B6:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:231STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:231STACKUnbinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:232STACK[HxFxSystemComponentTextureAtlasManager] unassigning texture mapping CP to global name [_AtlasTexCoords].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() ExternalViewRenderer:UnloadFxSystem() ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACKUnbinding service CameraPreRenderHookHandler with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACKUnbinding service CameraPreRenderHookHandler with context BattleBackground
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACKUnbinding service CameraPreRenderHookHandler with context ShipDesignReflection
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) ExternalViewRenderer:Unload(System.Reflection.ParameterInfo) ExternalViewRenderer:IExternalViewRendererService.Disable() GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+ c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:233STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] SUCCESS
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] SUCCESS
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:234STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:35:235STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:36:033STACKBinding service CameraPreRenderHookHandler with context Battle with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:033STACKBinding service CameraPreRenderHookHandler with context BattleBackground with true type CameraPreRenderHookHandler
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Load() CameraPreRenderHookHandler:Awake() UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo) UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo) GalaxyEncounter+c__Iterator471:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:033STACKInitializing GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator493:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
00:50:36:033STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACKStripification of 512 triangles. Quad count 256. Compression 0.500
Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:BuildStripificationQuad(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:FillMeshTextureContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:GetMeshStructIndex(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:GetMeshStructIndex(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACKStripification of 12 triangles. Quad count 6. Compression 0.500
Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:BuildStripificationQuad(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:FillMeshTextureContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+HxFxOneMesh:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager+ContentLayer:GetMeshStructIndex(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:GetMeshStructIndex(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentMeshContentManager:Load(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent() Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:034STACKBinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle with true type Amplitude.Unity.Graphics.HxFxSystemManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Load() Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN() Amplitude.Unity.Graphics.HxFxSystemManager:Start()
00:50:36:091STACKAudio receiver #1 has been initialized.
Amplitude.Unity.Audio.AudioReceiver+c__Iterator20:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKBinding service IPlanetoidRendererService with context BattleBackground with true type PlanetoidRendererManager
Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) PlanetoidRendererManager+c__Iterator45A:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
GalaxyViewTechnique+c__Iterator490:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKLoading the GalaxyViewTechniqueLoaderComponent technique...
GalaxyViewTechniqueLoaderComponent+c__Iterator493:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKIn Technique Battle, Load
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded (in 0.001 second(s)).
GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACKIn HxTechnique - Battle(Clone) disabling global shader keyword INGAME_RENDERER (push)
GalaxyViewTechnique:PushShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PushInsideShaderKeyword() GalaxyViewTechnique+c__Iterator491:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:36:091STACK[HxFxSystemComponentTextureAtlasManager] assigning texture mapping CP to global name [_AtlasTexCoords].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:PreEvolve(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:PreEvolve() Amplitude.Unity.Graphics.HxFxSystemManager:OnPreRenderHook(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:OnPreRender()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:483STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:37:484STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:42:530STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual
GalaxyModuleHull:UpdateLogoParticleShooters() GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounterShip:InitLivery() GalaxyEncounterShip+c__Iterator480:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:42:530STACK[AI0] [MainState] AI has not finished its minimum number of decisions (4).
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:42:530STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:43:003STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000042, Ticket: 00000042, [Empire1], system guid: 4004, contruction guid: 5464, resource name : EmpireEmpirePoint, buyout cost: 365.7859
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1AF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:43:003STACKThe construction 5464 is already at the index 0.
ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) DepartmentOfIndustry+c__Iterator1AF:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:003STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:057STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual
GalaxyModuleHull:UpdateLogoParticleShooters() GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounterShip:InitLivery() GalaxyEncounterShip+c__Iterator480:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:43:057STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementIndustry3' is already queued in 'Deneb (ColonizedStarSystem#4048)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:43:057STACK[AI0] TaskFailed Queue constructible Predictive Logistics/ 2068
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:43:057STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:170STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:43:199STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingMinorFactionPirates] for logo visual
GalaxyModuleHull:UpdateLogoParticleShooters() GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounterShip:InitLivery() GalaxyEncounterShip+c__Iterator480:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:45:113STACKUnable to find service [ILodService]
GalaxyModuleTurretThreeAxis:Load(System.Reflection.ParameterInfo) GalaxyModuleTurret:TryToGetServiceThenLoad() GalaxyModuleTurret:Load() GalaxyModule:Start()
00:50:46:971STACKBegin encounter simulation ignition 2688
BattleSimulation+c__Iterator2B6:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:47:109STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetTypeTundraColonization' is already queued in 'Farver (ColonizedStarSystem#5381)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:47:109STACK[AI0] TaskFailed Queue constructible Colonize Tundra/ 2871
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:47:109STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:323STACKEnd encounter simulation ignition 2692
BattleSimulation+c__Iterator2B6:MoveNext() Amplitude.Coroutine:Run() ServerEncounterState_LoadBattle:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:384STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:473STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000004D, Ticket: 0000004E, [Empire2], ShipsGUID: 4720,3482,2857,3006,3326,3549,2228,2486
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfDefense+c__Iterator15F:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:545STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004E, Ticket: 0000004F, [Empire3], context guid: 1317, contruction guid: 5462
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1B0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:791STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:954STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:956STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] SUCCESS
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:957STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] SUCCESS
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:959STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:960STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:961STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:961STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:48:961STACK[NotifError] Dismissing NotificationBattleSetup
GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo) GuiNotification:Dismiss() NotificationBattleSetup:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Encounter:OnStateChanged(System.Reflection.ParameterInfo) Encounter:SetState(System.Reflection.ParameterInfo) GameClient+c__Iterator3FB:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:49:089STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:49:089STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:49:178STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:49:320STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_AI_PrepareSync:UpdateEncounters() GameServerState_Turn_AI_PrepareSync:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:49:569STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:269STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:476STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:513STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:513STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:672STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:50:672STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:672STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:672STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:673STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:674STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:674STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:674STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:674STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:674STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:675STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:675STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:675STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:682STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:683STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:868STACK[AI0] Cancel Fleet mission without fleet Return to base for upgrade 2831
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_ReturnToBase:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:868STACK[AI0] TaskFailed Return to base for upgrade/ 2831
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:50:868STACK[AI0] Sync took 9.9285678 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:50:868STACK[AI0] [MainState] Start decision number 4 (state: Main, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:51:306STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:51:358STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:51:359STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:51:434STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeModifierItem:Init(System.Reflection.ParameterInfo) AgeModifierSet:InitItem(System.Reflection.ParameterInfo) AgeModifierSet:Init() AgeTransform:Init() AgeTransform:Init() AgeTransform:Init() BattleShipCardController:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) BattleScreen:SetupBattleShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) BattleScreen:BuildShipCards() BattleScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:ShowBattleScreen() GalaxyEncounter:StartBattle() GalaxyEncounter:Update()
00:50:51:434STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo) AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo) AgeModifierItem:UpdateModifier() AgeModifierItem:StartAnimation() AgeModifierSet:StartModifiers(System.Reflection.ParameterInfo) BattleShipCard:Refresh() BattleShipCard:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) BattleShipCardController:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) BattleScreen:SetupBattleShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) BattleScreen:BuildShipCards() BattleScreen:OnBeginShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:ShowBattleScreen() GalaxyEncounter:StartBattle() GalaxyEncounter:Update()
00:50:51:601STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:232STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:263STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:263STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:371STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:764STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:789STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:789STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:52:891STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:076STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:099STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:099STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:152STACKEntering state ServerEncounterState_Report
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:153STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:53:402STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:484STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000073, Ticket: 00000071, [Empire1], context guid: 2591, contruction guid: 5463
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1B0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:528STACK[Empire 1] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementBuyout1' is already queued in 'Gykon (ColonizedStarSystem#2591)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:528STACK[AI0] TaskFailed Queue constructible Pulvis Production/ 2050
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:528STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:561STACK[AI0] [MainState] AI has not finished to execute all its actions.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:54:673STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetTypeTundraColonization' is already queued in 'Farver (ColonizedStarSystem#5381)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:674STACK[AI0] TaskFailed Queue constructible Colonize Tundra/ 2878
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:674STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:54:942STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007A, Ticket: 0000007A, [Empire3], context guid: 2724, contruction guid: 5303
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfIndustry+c__Iterator1B0:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:698STACKAudio bank B_Music has correctly been released.
Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank() Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo) BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo) BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKUnbinding service CameraPreRenderHookHandler with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKUnbinding service CameraPreRenderHookHandler with context BattleBackground
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) CameraPreRenderHookHandler:Unload() CameraPreRenderHookHandler:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKReleasing the current world view technique...
GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKIn technique Battle, unloading ancillaries.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKUnbinding service IPlanetoidRendererService with context BattleBackground
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) PlanetoidRendererManager:UnbindServices(System.Reflection.ParameterInfo) GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKIn Technique Battle, ancillaries unloaded.
GalaxyViewTechnique:UnloadAncillaries() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKIn HxTechnique - Battle(Clone) Enabling global shader keyword INGAME_RENDERER (pop)
GalaxyViewTechnique:PopShaderKeyword(System.Reflection.ParameterInfo) GalaxyViewTechnique:PopInsideShaderKeyword() GalaxyViewTechnique:Unload() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKReleasing Technique Battle
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKTechnique Battle released
GalaxyViewTechnique:Release() GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:699STACKUnbinding service Amplitude.Unity.Graphics.IHxFxSystem with context Battle
Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:700STACK[HxFxSystemComponentTextureAtlasManager] unassigning texture mapping CP to global name [_AtlasTexCoords].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:700STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo) Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:Unload() Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique() GalaxyViewTechniqueLoaderComponent:OnDestroy() UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo) GalaxyEncounter:Unload() GalaxyEncounter:EncounterContender_EncounterModeChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) EncounterContender:OnEncounterModeChanged(System.Reflection.ParameterInfo) EncounterContender:set_EncounterMode(System.Reflection.ParameterInfo) GameClient+c__Iterator3F8:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:743STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:769STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:769STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:55:836STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:356STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:376STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:377STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:459STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:780STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:56:817STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:56:970STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:57:698STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:57:847STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:57:847STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:847STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:848STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:50:57:873STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:57:873STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:57:992STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:093STACK[AI0] Sync took 1.2790732 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:58:094STACK[AI0] [MainState] Start decision number 5 (state: Main, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:50:58:455STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008B, [Empire2], Entity index: 1795
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:638STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008C, [Empire2], Entity index: 1794
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:676STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:761STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:761STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:58:865STACKEntering state ServerEncounterState_RunBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:094STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForNextPhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:151STACKEntering state ServerEncounterState_StartBattlePhase
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:151STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:192STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000093, [Empire3], Entity index: 2303
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:282STACKEntering state ServerEncounterState_Report
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:282STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:50:59:577STACKEntering state ServerEncounterState_Finalize
ServerEncounterState:Begin(System.Reflection.ParameterInfo) ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() ServerEncounter:Update() GameServerState_Turn_Main:UpdateEncounters() GameServerState_Turn_Main:Run() Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:00:217STACK[AI0] Unassign fleet 5465/2870 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:01:070STACK[AI0] Unassign fleet 5472/1533 from TF
Amplitude.AI.Core.Brain.Strategic.Data.FleetData:Unassign() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:UnassignInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:ValidateInstanceAssignation() Amplitude.AI.Core.Decision.Instances.ResourceAllocator_Instance`1[TPattern]:AllocateResources() Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:AllocateResources(System.Reflection.ParameterInfo) Amplitude.AI.Core.Services.Managers.DecisionNetworkManager:RunDecisionNetworkFor(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.MajorEmpire.PlayerStates.PlayerState_Decision:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:01:329STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'PlanetTypeTundraColonization' is already queued in 'Farver (ColonizedStarSystem#5381)'.
DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo) System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo) Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:01:330STACK[AI0] TaskFailed Queue constructible Colonize Tundra/ 2886
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:01:330STACK[AI0] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction
Amplitude.AI.Core.Decision.OrderActuator:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Core.Modules.Communication:OnMessageProcessed(System.Reflection.ParameterInfo) Amplitude.AI.Common.IO.ModuleProxy:OnMessageProcessed(System.Reflection.ParameterInfo) AIOrderMessageRepository:OnOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Ticket:Raise(System.Reflection.ParameterInfo) GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) GameServer:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:01:330STACK[AI0] [MainState] AI has not finished to execute all its actions.
Amplitude.AI.Core.AIMainStates.MainState_Main:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:51:03:596STACK[AI0] [MainState] Partial Synchronization started on state Main.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:Update() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:51:03:610STACKGameServerState_Turn_AI_PrepareSync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:03:765STACKGameServerState_Turn_AI_Sync
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:04:413STACKGameServerState_Turn_Main
GameServerState:Begin(System.Reflection.ParameterInfo) GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo) Amplitude.Unity.Framework.FiniteStateMachine:Update() GameInterface:Update() GameServer:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:04:622STACK[AI0] Can't retrieve entity 925.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 1575.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 1749.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 843.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 4519.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 3810.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 845.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 4406.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 2982.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 2285.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:622STACK[AI0] Can't retrieve entity 2375.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2415.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2398.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2508.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 1974.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2051.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2863.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2811.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 3984.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 4035.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2672.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 2908.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 3915.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 4228.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 4731.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 4979.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:623STACK[AI0] Can't retrieve entity 5027.
Amplitude.AI.Core.Snapshots.SynchronizationJob:LoadEntitiesFromGuid(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.AI.Core.Snapshots.EntitySnapshots.Colony.ColonizedPlanetSnapshot:AfterSynchronize() Amplitude.AI.Core.Services.SnapshotRepositories.BaseSnapshotRepository`1[TSnapshot]:ForwardAfterSynchronize() Amplitude.AI.Core.Services.Managers.SnapshotRepositoryManager:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:770STACK[AI0] Sync took 1.1840677 seconds.
Amplitude.AI.Core.AIMainStates.MainState_SynchronizeData:End() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:51:04:770STACK[AI0] [MainState] Start decision number 6 (state: Main, turn: 98)
Amplitude.AI.Core.AIMainStates.MainState_Main:Begin() Amplitude.AI.Core.Framework.StateMachine.StateMachine:set_CurrentState(System.Reflection.ParameterInfo) Amplitude.AI.Core.Framework.StateMachine.StateMachine:VerifyCurrentStateValidity() Amplitude.AI.Core.Framework.StateMachine.StateMachine:Update() Amplitude.AI.Core.AIMainThread:Run()
00:51:04:785STACK[AI0] Cancel Fleet mission without fleet Gameplay Fleet Mission 4565 55
Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:set_Status(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.FleetMissions.FleetMission_Gameplay:CheckMissionStatus() Amplitude.AI.Core.Brain.FleetMissions.BaseFleetMission:Tick() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:04:785STACK[AI0] TaskFailed Gameplay Fleet Mission 4565/ 55
Amplitude.AI.Core.Decision.BlackboardMessage_Evaluable:ChangeStatus(System.Reflection.ParameterInfo) Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:CheckMissionStatus() Amplitude.AI.Core.Brain.Actuators.FleetMissionActuator:WaitingForCompletionUpdate() Amplitude.AI.Core.Services.Managers.TaskExecutionManager:UpdateActuators(System.Reflection.ParameterInfo) Amplitude.AI.Core.AIPlayers.PirateEmpire.PlayerStates.PlayerState_Analysis:Run() Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)
00:51:05:443STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A2, [Empire3], Entity index: 2305
Amplitude.Unity.Game.Orders.Order:Log() DepartmentOfLabour+c__Iterator1D1:MoveNext() Amplitude.Coroutine:Run() GameClient:ProcessOrders() GameInterface:UpdateMessageBoxAndProcessOrders() GameClient:UpdateMessageBoxAndProcessOrders() GameInterface:Update() Session:Update() Amplitude.Unity.Session.SessionManager:LateUpdate()
00:51:05:690STACKApplication is shutting down...
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine_Auto(System.Reflection.ParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo) Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) Amplitude.Unity.Framework.Application:Quit() GameMenuModalWindow:OnExitToDesktopConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) MessageBoxWindow:OnValidateCb() UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo) AgeControlButton:MouseUp(System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) AgeManager:UpdateInteractivity() AgeManager:LateUpdate()
00:51:06:267STACKApplication shudown complete.
Amplitude.Unity.Framework.Application+c__Iterator2D:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ c__Iterator93:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
00:51:06:267STACKThe Wwise sound engine has been released.
Amplitude.Unity.Audio.AudioManager:ReleaseWwise() Amplitude.Unity.Audio.AudioManager:OnApplicationQuit()
00:51:06:267STACKOnApplicationQuit
SessionManager:OnApplicationQuit()
00:51:06:267STACKFlushing diagnostics before closing streams...
Amplitude.Unity.Framework.Application:OnApplicationQuit() EndlessSpace2Application:OnApplicationQuit()